erwin coumans
bb723f9fd1
remove some un-used data from b3Generic6DofConstraint
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add GLRenderToTexture helper class
enable OpenGLTrueTypeFont test
2013-06-26 16:09:40 -07:00
a
34394526f8
fix osx version
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See also https://github.com/erwincoumans/experiments/issues/11
2013-06-21 11:25:08 -07:00
erwincoumans
1d61530233
fix typo in premake file
2013-06-20 18:07:05 -07:00
erwincoumans
e39af46403
fix ray-convex header file
2013-06-20 16:41:11 -07:00
erwincoumans
d935eb2520
fixes in ray-convex for GPU
2013-06-20 16:27:36 -07:00
erwincoumans
47403c7e6f
Merge branch 'master' of https://github.com/erwincoumans/bullet3
2013-06-20 12:55:35 -07:00
erwin coumans
92f2f330df
fix OpenCL kernel: NVIDIA crashes in clBuildProgram and AMD reports an error 'irreducable flow detected" ?!?
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ray-convex works on GPU
2013-06-20 11:50:19 -07:00
erwin coumans
330bf3ea09
start implementing ray-convex on GPU (work-in-progress)
2013-06-20 11:33:00 -07:00
erwin coumans
c959f32d7e
added b3Clock/b3Quickprof files
2013-06-20 10:14:21 -07:00
erwin coumans
531af1b394
add ray-convex CPU implementation, make CPU raytest default for now
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tweak/increase the b3Config values again, so it works better on the Macbook Retina GPU.
2013-06-20 00:29:09 -07:00
erwin coumans
a69ba48de4
Move b3Quickprof.* from Bullet 3.x src folder to btgui/Timing
...
The Bullet 3.x B3_PROFILE can be customized using b3SetCustomEnterProfileZoneFunc/b3SetCustomLeaveProfileZoneFunc defined in Bullet3Common/b3Logging,
so you can hook Bullet 3.x up to your profiler of choice.
The Demos3/BasicGpuDemo will show the Bullet 3.x timings inside the Bullet 2.x btQuickprof profiler.
2013-06-19 22:08:03 -07:00
erwincoumans
6acf4d03a7
add Raycast kernel to stringify_linux.sh
2013-06-19 17:29:31 -07:00
Erwin Coumans
7d79555f50
only disable fastscan in radix sort for __APPLE__, this should improve Linux performance (previously it went through the slower path under Linux)
2013-06-19 23:18:17 -07:00
Erwin Coumans
fa4394c378
remove bullet2.patch, the file is not necessary anymore.
...
You can use Bullet 3.x standalone, or you can use Bullet3+Bullet2 by checking out the source code of both repositories at the same location,
and then use premake --bullet2gpu gmake (or vs2010, xcode4) to generate the combined project, with App_BasicGpuDemo_* test app.
2013-06-19 23:14:02 -07:00
erwincoumans
221a8cf463
move binary to bin folder
2013-06-19 15:03:29 -07:00
erwincoumans
7561e6a4f9
move build to build3 to avoid naming conflict with Bullet 2.x
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fix build error in BasicGpuDemo
Thanks to joen66 for the report here:
https://github.com/erwincoumans/bullet3/issues/5
2013-06-19 14:54:28 -07:00
erwincoumans
596cc95163
move files to correct location (case sensitive issue)
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w
2013-06-19 14:35:16 -07:00
erwincoumans
13a4084adf
Merge branch 'master' of https://github.com/erwincoumans/bullet3
2013-06-19 12:52:12 -07:00
erwin coumans
aa1c2db35a
Add support for b3Generic6DofConstraint in Bullet, CPU only for now. Also the b3GpuDynamicsWorld supports conversion of this constraint.
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This means, picking works both with and without holding SHIFT (rayTest is only implemented for spheres)
2013-06-19 12:28:51 -07:00
erwin coumans
f10eb86f55
enable the GPU ray test in BasicGpuDemo, only for spheres at the moment
2013-06-19 00:12:06 -07:00
erwin coumans
481d54967f
Fixes in raycast (against sphere), point 2 point constraint
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Picking test works, holding shift in App_BasicGpuDemo_*
2013-06-18 19:33:45 -07:00
erwincoumans
a81d847c24
Linux fixes
2013-06-17 22:45:59 -07:00
erwincoumans
227d88f553
fix Linux build
2013-06-17 21:57:04 -07:00
erwincoumans
41b49b6e18
use clew/clew.h path
2013-06-17 17:11:04 -07:00
erwincoumans
9a92eecf10
allow larger amount of rigid bodies, dynamically increase b3Config limits
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avoid crashes in instancing renderer if instance maximum is exceeded.
2013-06-17 17:05:01 -07:00
erwincoumans
561a44e5d8
Try to avoid crashes if memory allocations fail
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Deal with cases exceeding allocations of bodies/shapes above the limits set in b3Config
(work-in-progress )
2013-06-17 15:55:41 -07:00
erwincoumans
e179d5882e
Merge branch 'master' of https://github.com/erwincoumans/bullet3
2013-06-17 13:47:41 -07:00
erwincoumans
161c48d331
work-in-progress Bullet 3.x GPU raytest
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work-in-progress P2P constraint for b3GpuDynamicsWorld
2013-06-17 13:47:35 -07:00
erwin coumans
31282ab85e
don't crash if the maximum number of pairs is exceeded, but report an error using b3Error
2013-06-17 13:23:41 -07:00
erwin coumans
f73d11d896
tweak default values of b3Config.h so some laptop GPUs can run 128k scenes
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return the result of resize
use size_t instead of int for btOpenCLArray
BasicInitialize demo will test how much memory can be allocated, using the btOpenCLArray
2013-06-14 12:10:16 -07:00
erwincoumans
02a858e7c1
pass in b3Config
2013-06-08 11:32:29 -07:00
erwin coumans
100449d76f
faster scene construction when not using instancing (avoid copy individual vertices/shapes to GPU, but do it afterwards in a batch), copy GPU data in 'writeAllBodiesToGpu' method
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add option --no_instanced_collision_shapes, this only applies to the 2 benchmark screnes at the moment
always use the user specified b3Config file, so the settings can be set at runtime, not just at compile time
adjust default constants in b3Config (needs more tweaking, ideally at run-time)
2013-06-08 11:08:44 -07:00
erwin coumans
3f10082aa3
add missing rayCast kernel
2013-06-07 20:47:47 -07:00
Erwin Coumans
afecad3ee4
Implemented b3OpenCLUtils::setCachePath
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Also made kernel caching work on Mac OSX (and likely Linux, needs testing before enabling)
2013-06-07 15:04:46 -07:00
erwincoumans
9fe48d887d
b3GpuDynamicsWorld improvements:
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apply forces
copy linear/angular velocity every frame at the CPU side, initial velocity works now
hook up setGravity
Note: the 'stepSimulation' for GPU only simulates a single simulation frame.
2013-06-06 22:01:06 -07:00
erwincoumans
74bdccc2cf
fix Linux build (tested on Ubuntu 12.10, 32bit)
2013-06-05 08:51:13 -07:00
Erwin Coumans
7d3b656d2b
fix b3Logging for Mac
2013-06-04 09:17:48 -07:00
Erwin Coumans
4dd529513f
fix Mac OSX build
2013-06-04 09:09:10 -07:00
Erwin Coumans
b36eba864f
start with box-plane for benchmarking
2013-06-04 05:28:01 -07:00
erwin coumans
ff3c79b900
Merge branch 'master' of https://github.com/erwincoumans/bullet3
2013-06-03 17:58:15 -07:00
Erwin Coumans
a9d4184e2d
fix Mac version of cloth rendering
2013-06-03 17:35:31 -07:00
erwin coumans
5317b7d0c2
add do-while to logging functions, to avoid errors in user code: if b3Error("msg"); else {...} would fail before
2013-06-03 15:39:47 -07:00
erwin coumans
31e0d0fd38
add support for motion state and internal pre-tick callback
2013-06-03 15:17:06 -07:00
erwin coumans
76b0d7697a
Added b3Printf, b3Warning and b3Error that can be re-routed to custom handlers.
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See in src/Bullet3Common/b3Logging.h for details
2013-06-03 13:10:27 -07:00
erwin coumans
70b4ead641
remove some warnings
2013-06-03 10:16:50 -07:00
erwin coumans
a886a978b7
add preliminary GPU ray cast (brute-force slow, only against sphere, allocates OpenCL buffers at every cast)
2013-05-28 18:39:53 -07:00
Erwin Coumans
f55473d586
GpuRaytraceScene work-in-progress, CPU only at the moment.
2013-05-27 00:42:28 -07:00
Erwin Coumans
a3559b3c92
add preliminary ray tracing test (ray-sphere placeholder on CPU)
2013-05-25 01:45:43 -07:00
Erwin Coumans
a92223890f
improve Mac OSX/Unix benchmark
2013-05-23 20:38:27 -07:00
Erwin Coumans
c8b979e7ef
Merge branch 'master' of https://github.com/erwincoumans/bullet3
2013-05-23 19:15:28 -07:00