Commit Graph

4289 Commits

Author SHA1 Message Date
ejcoumans
eb23bb5c0c merged most of the changes from the branch into trunk, except for COLLADA, libxml and glut glitches.
Still need to verify to make sure no unwanted renaming is introduced.
2006-09-27 20:43:51 +00:00
ejcoumans
d1e9a885f3 added some files 2008-02-12 02:02:48 +00:00
sjbaker
2b286e4748 Added new GPU physics demo into both trunk and branch. 2006-09-27 19:18:52 +00:00
ejcoumans
e48c81c55e added basic sphere-box case for porting purposes. This way, we can have a basic sample without GJK. 2006-09-27 00:51:25 +00:00
ejcoumans
a54f928b60 added vehicle simulation 2006-09-27 00:08:24 +00:00
ejcoumans
2a602aefa1 added replacement for CcdPhysicsEnvironment 2006-09-26 23:55:35 +00:00
ejcoumans
9531ec4b30 most basic rigid body simulation
lacks object deactivation and constraints, vehicles etc.
2006-09-26 21:31:44 +00:00
ejcoumans
37a53ee7d9 small cleanup in the DemoApplication, removed references to obsolete PHY_ShapeProps/PHY_MaterialProps
removed deletion of motionstate in CcdPhysics/CcdPhysicsController destructor
disabled m_type optimization in SimdTransform (making the memory size 64 byte, potentially more cache friendly)
fixed a bug in island generation, causing the activation not propagating in one frame, but one 'layer' of rigidbodies at a time
2006-09-26 18:59:29 +00:00
ejcoumans
0e04cfc806 First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix.
Made all buildsystems to work again (jam, msvc, cmake)
2006-09-25 08:58:57 +00:00
sjbaker
86f5b09623 Added newline at the ends of these files in order to prevent g++ warnings. 2006-09-24 17:25:13 +00:00
ejcoumans
804d99e392 fixed bug in PolyhedralConvexShape supportmapping, and better description for GJK max iteration exit 2006-09-24 04:21:11 +00:00
sjbaker
f1627677df Fixed over 500 compile warnings. Mostly:
* Unused variables.
* Missing newlines at ends of #included files.
* signed int loop variables where the termination condition is an unsigned 'get number of' function.
* 'NULL' used inappropriately for an integer or character constant (NULL is a pointer)
* abstract base classes with no virtual destructor.
* Floating point constants used to initialise integer variables.
2006-09-23 14:51:54 +00:00
ejcoumans
ccced9fd82 fixed 2 bugs, updated changes.txt 2006-09-23 02:05:22 +00:00
ejcoumans
7c61399313 fixed two recently introduced bugs, that cause crashes when removing objects.
one related to UnionFind optimization, the other to broadphase optimizations. Should do better unittesting next time!
2006-09-23 02:00:33 +00:00
ejcoumans
7dea1a911c filename fixes 2006-09-20 03:48:58 +00:00
ejcoumans
1a8db5a00e minor fix 2006-09-20 03:44:27 +00:00
ejcoumans
52a950db62 added alternative paths, when files are not found 2006-09-20 03:19:27 +00:00
ejcoumans
93e145a4fc autogenerated projectfiles for GPUphysics 2006-09-20 03:08:16 +00:00
ejcoumans
69c11061c3 2006-09-20 03:04:40 +00:00
ejcoumans
c779f05989 added autogeneration file / jamfile 2006-09-20 02:59:26 +00:00
ejcoumans
fcb21dcfcd added glew for msvc autogeneration 2006-09-20 02:56:15 +00:00
ejcoumans
aaed6cc26b fixed some redundant arguments, and updated change list 2006-09-20 01:17:42 +00:00
ejcoumans
5ed0cf5b7f improved performance, and allowed custom friction and contact solver models. See CcdPhysicsDemo #define USER_DEFINED_FRICTION_MODEL 2006-09-20 00:49:33 +00:00
sjbaker
dad2cb634e * Merged in my latest changes into SVN repository.
* Arranged to avoid reading/writing textures at same time.
* Removed depth and stencil buffers from FBO's.
* Eliminated 1-component FBO that caused grief for FBO completeness test.
* Added back missing cubeShaderNoTexture.vert
2006-09-20 00:44:41 +00:00
sjbaker
22fdf584b8 Reverse order of entries in CHANGES 2006-09-19 22:46:33 +00:00
ejcoumans
1d539aa662 XNA physics testbed, just 2 cubes for now, move with a/d keys 2006-09-19 19:03:41 +00:00
ejcoumans
7faf84d784 accidental typo 2006-09-19 18:07:27 +00:00
ejcoumans
4970e86100 latest 0.5 changes from Steven Baker, and fixed Windows MSVC compiling issues 2006-09-19 17:10:30 +00:00
ejcoumans
eb6664f7c2 issue with OS X and std::set, erase doesn't return an iterator. todo: check this 2006-09-19 07:06:23 +00:00
ejcoumans
d375a474b3 fixed broadphases after performance optimizations 2006-09-19 06:08:54 +00:00
ejcoumans
d78d0b3055 re-autogenerated projectfiles, moved some new file 2006-09-19 05:20:45 +00:00
ejcoumans
163948e351 strange, stl::set<>::iterator is a const iterator under Apple... 2006-09-19 05:14:11 +00:00
ejcoumans
84afe40064 changed version number, moved SphereSphere algorithm and decreased default number of rigidbodies from 3250 back to 250. 2006-09-19 04:58:11 +00:00
ejcoumans
96046852b2 moved SphereSphereCollisionAlgorithm to main library 2006-09-19 04:55:02 +00:00
ejcoumans
8c023e764c started working on some serious performance improvements. now the union find is optimized, the broadphase add/remove overlapping pair was too slow. added a stl::set to keep track of overlapping pairs. this speeds up the set find/remove. work in progress.the SimpleBroadphase is broken. will be fixed tomorrow.
Did some tests with 3000 rigidbodies, works much smoother now :)
2006-09-19 02:59:30 +00:00
ejcoumans
d47d23ea74 added glew, useful the GPU physics, see Extras/GPUphysics 2006-09-18 20:40:32 +00:00
ejcoumans
b548455ae9 added Steven Baker's GPU physics code (work in progress) 2006-09-18 20:16:43 +00:00
ejcoumans
d87a85ae97 re-autogenerated msvc projectfiles 2006-09-17 06:46:58 +00:00
ejcoumans
eefb3e6c23 2006-09-17 06:44:22 +00:00
ejcoumans
f83677deed added buildsystem files 2006-09-17 06:34:40 +00:00
ejcoumans
28404fe477 2006-09-17 06:32:57 +00:00
ejcoumans
e854a2f55b updated Bullet User Manual 2006-09-17 02:23:36 +00:00
ejcoumans
a98b7f1a95 example that shows how to register your own collision algorithms. 2006-09-17 01:39:54 +00:00
ejcoumans
be91e38bcc added an updated version of the Bullet user manual. described main features, demos etc. 2006-09-17 01:16:44 +00:00
ejcoumans
60fe5affd7 island management bug 2006-09-15 00:01:19 +00:00
ejcoumans
0607bfe9de optimized the island management. It was unoptimized, and becomes a bottleneck for large amounts of objects. 2006-09-14 23:43:50 +00:00
ejcoumans
db2265ce03 check for valid debugdrawer before using it 2006-09-11 16:47:12 +00:00
ejcoumans
badbb56898 updated projectfiles 2006-09-11 06:25:34 +00:00
ejcoumans
c114703156 updated demos includes 2006-09-11 06:10:40 +00:00
ejcoumans
1a6333e709 2006-09-11 05:31:56 +00:00