mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-14 22:00:05 +00:00
ef9570c315
This recreates pull request #2192
408 lines
14 KiB
Python
408 lines
14 KiB
Python
import pybullet
|
|
import gym, gym.spaces, gym.utils
|
|
import numpy as np
|
|
import os, inspect
|
|
currentdir = os.path.dirname(os.path.abspath(inspect.getfile(inspect.currentframe())))
|
|
parentdir = os.path.dirname(currentdir)
|
|
os.sys.path.insert(0, parentdir)
|
|
import pybullet_data
|
|
|
|
|
|
class XmlBasedRobot:
|
|
"""
|
|
Base class for mujoco .xml based agents.
|
|
"""
|
|
|
|
self_collision = True
|
|
|
|
def __init__(self, robot_name, action_dim, obs_dim, self_collision):
|
|
self.parts = None
|
|
self.objects = []
|
|
self.jdict = None
|
|
self.ordered_joints = None
|
|
self.robot_body = None
|
|
|
|
high = np.ones([action_dim])
|
|
self.action_space = gym.spaces.Box(-high, high)
|
|
high = np.inf * np.ones([obs_dim])
|
|
self.observation_space = gym.spaces.Box(-high, high)
|
|
|
|
#self.model_xml = model_xml
|
|
self.robot_name = robot_name
|
|
self.self_collision = self_collision
|
|
|
|
def addToScene(self, bullet_client, bodies):
|
|
self._p = bullet_client
|
|
|
|
if self.parts is not None:
|
|
parts = self.parts
|
|
else:
|
|
parts = {}
|
|
|
|
if self.jdict is not None:
|
|
joints = self.jdict
|
|
else:
|
|
joints = {}
|
|
|
|
if self.ordered_joints is not None:
|
|
ordered_joints = self.ordered_joints
|
|
else:
|
|
ordered_joints = []
|
|
|
|
if np.isscalar(bodies): # streamline the case where bodies is actually just one body
|
|
bodies = [bodies]
|
|
|
|
dump = 0
|
|
for i in range(len(bodies)):
|
|
if self._p.getNumJoints(bodies[i]) == 0:
|
|
part_name, robot_name = self._p.getBodyInfo(bodies[i])
|
|
self.robot_name = robot_name.decode("utf8")
|
|
part_name = part_name.decode("utf8")
|
|
parts[part_name] = BodyPart(self._p, part_name, bodies, i, -1)
|
|
for j in range(self._p.getNumJoints(bodies[i])):
|
|
self._p.setJointMotorControl2(bodies[i],
|
|
j,
|
|
pybullet.POSITION_CONTROL,
|
|
positionGain=0.1,
|
|
velocityGain=0.1,
|
|
force=0)
|
|
jointInfo = self._p.getJointInfo(bodies[i], j)
|
|
joint_name = jointInfo[1]
|
|
part_name = jointInfo[12]
|
|
|
|
joint_name = joint_name.decode("utf8")
|
|
part_name = part_name.decode("utf8")
|
|
|
|
if dump: print("ROBOT PART '%s'" % part_name)
|
|
if dump:
|
|
print(
|
|
"ROBOT JOINT '%s'" % joint_name
|
|
) # limits = %+0.2f..%+0.2f effort=%0.3f speed=%0.3f" % ((joint_name,) + j.limits()) )
|
|
|
|
parts[part_name] = BodyPart(self._p, part_name, bodies, i, j)
|
|
|
|
if part_name == self.robot_name:
|
|
self.robot_body = parts[part_name]
|
|
|
|
if i == 0 and j == 0 and self.robot_body is None: # if nothing else works, we take this as robot_body
|
|
parts[self.robot_name] = BodyPart(self._p, self.robot_name, bodies, 0, -1)
|
|
self.robot_body = parts[self.robot_name]
|
|
|
|
if joint_name[:6] == "ignore":
|
|
Joint(self._p, joint_name, bodies, i, j).disable_motor()
|
|
continue
|
|
|
|
if joint_name[:8] != "jointfix":
|
|
joints[joint_name] = Joint(self._p, joint_name, bodies, i, j)
|
|
ordered_joints.append(joints[joint_name])
|
|
|
|
joints[joint_name].power_coef = 100.0
|
|
|
|
# TODO: Maybe we need this
|
|
# joints[joint_name].power_coef, joints[joint_name].max_velocity = joints[joint_name].limits()[2:4]
|
|
# self.ordered_joints.append(joints[joint_name])
|
|
# self.jdict[joint_name] = joints[joint_name]
|
|
|
|
return parts, joints, ordered_joints, self.robot_body
|
|
|
|
def reset_pose(self, position, orientation):
|
|
self.parts[self.robot_name].reset_pose(position, orientation)
|
|
|
|
|
|
class MJCFBasedRobot(XmlBasedRobot):
|
|
"""
|
|
Base class for mujoco .xml based agents.
|
|
"""
|
|
|
|
def __init__(self, model_xml, robot_name, action_dim, obs_dim, self_collision=True):
|
|
XmlBasedRobot.__init__(self, robot_name, action_dim, obs_dim, self_collision)
|
|
self.model_xml = model_xml
|
|
self.doneLoading = 0
|
|
|
|
def reset(self, bullet_client):
|
|
|
|
self._p = bullet_client
|
|
#print("Created bullet_client with id=", self._p._client)
|
|
if (self.doneLoading == 0):
|
|
self.ordered_joints = []
|
|
self.doneLoading = 1
|
|
if self.self_collision:
|
|
self.objects = self._p.loadMJCF(os.path.join(pybullet_data.getDataPath(), "mjcf",
|
|
self.model_xml),
|
|
flags=pybullet.URDF_USE_SELF_COLLISION |
|
|
pybullet.URDF_USE_SELF_COLLISION_EXCLUDE_ALL_PARENTS)
|
|
self.parts, self.jdict, self.ordered_joints, self.robot_body = self.addToScene(
|
|
self._p, self.objects)
|
|
else:
|
|
self.objects = self._p.loadMJCF(
|
|
os.path.join(pybullet_data.getDataPath(), "mjcf", self.model_xml))
|
|
self.parts, self.jdict, self.ordered_joints, self.robot_body = self.addToScene(
|
|
self._p, self.objects)
|
|
self.robot_specific_reset(self._p)
|
|
|
|
s = self.calc_state(
|
|
) # optimization: calc_state() can calculate something in self.* for calc_potential() to use
|
|
|
|
return s
|
|
|
|
def calc_potential(self):
|
|
return 0
|
|
|
|
|
|
class URDFBasedRobot(XmlBasedRobot):
|
|
"""
|
|
Base class for URDF .xml based robots.
|
|
"""
|
|
|
|
def __init__(self,
|
|
model_urdf,
|
|
robot_name,
|
|
action_dim,
|
|
obs_dim,
|
|
basePosition=[0, 0, 0],
|
|
baseOrientation=[0, 0, 0, 1],
|
|
fixed_base=False,
|
|
self_collision=False):
|
|
XmlBasedRobot.__init__(self, robot_name, action_dim, obs_dim, self_collision)
|
|
|
|
self.model_urdf = model_urdf
|
|
self.basePosition = basePosition
|
|
self.baseOrientation = baseOrientation
|
|
self.fixed_base = fixed_base
|
|
|
|
def reset(self, bullet_client):
|
|
self._p = bullet_client
|
|
self.ordered_joints = []
|
|
|
|
print(os.path.join(os.path.dirname(__file__), "data", self.model_urdf))
|
|
|
|
if self.self_collision:
|
|
self.parts, self.jdict, self.ordered_joints, self.robot_body = self.addToScene(
|
|
self._p,
|
|
self._p.loadURDF(os.path.join(pybullet_data.getDataPath(), self.model_urdf),
|
|
basePosition=self.basePosition,
|
|
baseOrientation=self.baseOrientation,
|
|
useFixedBase=self.fixed_base,
|
|
flags=pybullet.URDF_USE_SELF_COLLISION))
|
|
else:
|
|
self.parts, self.jdict, self.ordered_joints, self.robot_body = self.addToScene(
|
|
self._p,
|
|
self._p.loadURDF(os.path.join(pybullet_data.getDataPath(), self.model_urdf),
|
|
basePosition=self.basePosition,
|
|
baseOrientation=self.baseOrientation,
|
|
useFixedBase=self.fixed_base))
|
|
|
|
self.robot_specific_reset(self._p)
|
|
|
|
s = self.calc_state(
|
|
) # optimization: calc_state() can calculate something in self.* for calc_potential() to use
|
|
self.potential = self.calc_potential()
|
|
|
|
return s
|
|
|
|
def calc_potential(self):
|
|
return 0
|
|
|
|
|
|
class SDFBasedRobot(XmlBasedRobot):
|
|
"""
|
|
Base class for SDF robots in a Scene.
|
|
"""
|
|
|
|
def __init__(self,
|
|
model_sdf,
|
|
robot_name,
|
|
action_dim,
|
|
obs_dim,
|
|
basePosition=[0, 0, 0],
|
|
baseOrientation=[0, 0, 0, 1],
|
|
fixed_base=False,
|
|
self_collision=False):
|
|
XmlBasedRobot.__init__(self, robot_name, action_dim, obs_dim, self_collision)
|
|
|
|
self.model_sdf = model_sdf
|
|
self.fixed_base = fixed_base
|
|
|
|
def reset(self, bullet_client):
|
|
self._p = bullet_client
|
|
|
|
self.ordered_joints = []
|
|
|
|
self.parts, self.jdict, self.ordered_joints, self.robot_body = self.addToScene(
|
|
self._p, # TODO: Not sure if this works, try it with kuka
|
|
self._p.loadSDF(os.path.join("models_robot", self.model_sdf)))
|
|
|
|
self.robot_specific_reset(self._p)
|
|
|
|
s = self.calc_state(
|
|
) # optimization: calc_state() can calculate something in self.* for calc_potential() to use
|
|
self.potential = self.calc_potential()
|
|
|
|
return s
|
|
|
|
def calc_potential(self):
|
|
return 0
|
|
|
|
|
|
class Pose_Helper: # dummy class to comply to original interface
|
|
|
|
def __init__(self, body_part):
|
|
self.body_part = body_part
|
|
|
|
def xyz(self):
|
|
return self.body_part.current_position()
|
|
|
|
def rpy(self):
|
|
return pybullet.getEulerFromQuaternion(self.body_part.current_orientation())
|
|
|
|
def orientation(self):
|
|
return self.body_part.current_orientation()
|
|
|
|
|
|
class BodyPart:
|
|
|
|
def __init__(self, bullet_client, body_name, bodies, bodyIndex, bodyPartIndex):
|
|
self.bodies = bodies
|
|
self._p = bullet_client
|
|
self.bodyIndex = bodyIndex
|
|
self.bodyPartIndex = bodyPartIndex
|
|
self.initialPosition = self.current_position()
|
|
self.initialOrientation = self.current_orientation()
|
|
self.bp_pose = Pose_Helper(self)
|
|
|
|
def state_fields_of_pose_of(
|
|
self, body_id,
|
|
link_id=-1): # a method you will most probably need a lot to get pose and orientation
|
|
if link_id == -1:
|
|
(x, y, z), (a, b, c, d) = self._p.getBasePositionAndOrientation(body_id)
|
|
else:
|
|
(x, y, z), (a, b, c, d), _, _, _, _ = self._p.getLinkState(body_id, link_id)
|
|
return np.array([x, y, z, a, b, c, d])
|
|
|
|
def get_position(self):
|
|
return self.current_position()
|
|
|
|
def get_pose(self):
|
|
return self.state_fields_of_pose_of(self.bodies[self.bodyIndex], self.bodyPartIndex)
|
|
|
|
def speed(self):
|
|
if self.bodyPartIndex == -1:
|
|
(vx, vy, vz), _ = self._p.getBaseVelocity(self.bodies[self.bodyIndex])
|
|
else:
|
|
(x, y, z), (a, b, c, d), _, _, _, _, (vx, vy, vz), (vr, vp, vy) = self._p.getLinkState(
|
|
self.bodies[self.bodyIndex], self.bodyPartIndex, computeLinkVelocity=1)
|
|
return np.array([vx, vy, vz])
|
|
|
|
def current_position(self):
|
|
return self.get_pose()[:3]
|
|
|
|
def current_orientation(self):
|
|
return self.get_pose()[3:]
|
|
|
|
def get_orientation(self):
|
|
return self.current_orientation()
|
|
|
|
def reset_position(self, position):
|
|
self._p.resetBasePositionAndOrientation(self.bodies[self.bodyIndex], position,
|
|
self.get_orientation())
|
|
|
|
def reset_orientation(self, orientation):
|
|
self._p.resetBasePositionAndOrientation(self.bodies[self.bodyIndex], self.get_position(),
|
|
orientation)
|
|
|
|
def reset_velocity(self, linearVelocity=[0, 0, 0], angularVelocity=[0, 0, 0]):
|
|
self._p.resetBaseVelocity(self.bodies[self.bodyIndex], linearVelocity, angularVelocity)
|
|
|
|
def reset_pose(self, position, orientation):
|
|
self._p.resetBasePositionAndOrientation(self.bodies[self.bodyIndex], position, orientation)
|
|
|
|
def pose(self):
|
|
return self.bp_pose
|
|
|
|
def contact_list(self):
|
|
return self._p.getContactPoints(self.bodies[self.bodyIndex], -1, self.bodyPartIndex, -1)
|
|
|
|
|
|
class Joint:
|
|
|
|
def __init__(self, bullet_client, joint_name, bodies, bodyIndex, jointIndex):
|
|
self.bodies = bodies
|
|
self._p = bullet_client
|
|
self.bodyIndex = bodyIndex
|
|
self.jointIndex = jointIndex
|
|
self.joint_name = joint_name
|
|
|
|
jointInfo = self._p.getJointInfo(self.bodies[self.bodyIndex], self.jointIndex)
|
|
self.lowerLimit = jointInfo[8]
|
|
self.upperLimit = jointInfo[9]
|
|
|
|
self.power_coeff = 0
|
|
|
|
def set_state(self, x, vx):
|
|
self._p.resetJointState(self.bodies[self.bodyIndex], self.jointIndex, x, vx)
|
|
|
|
def current_position(self): # just some synonyme method
|
|
return self.get_state()
|
|
|
|
def current_relative_position(self):
|
|
pos, vel = self.get_state()
|
|
pos_mid = 0.5 * (self.lowerLimit + self.upperLimit)
|
|
return (2 * (pos - pos_mid) / (self.upperLimit - self.lowerLimit), 0.1 * vel)
|
|
|
|
def get_state(self):
|
|
x, vx, _, _ = self._p.getJointState(self.bodies[self.bodyIndex], self.jointIndex)
|
|
return x, vx
|
|
|
|
def get_position(self):
|
|
x, _ = self.get_state()
|
|
return x
|
|
|
|
def get_orientation(self):
|
|
_, r = self.get_state()
|
|
return r
|
|
|
|
def get_velocity(self):
|
|
_, vx = self.get_state()
|
|
return vx
|
|
|
|
def set_position(self, position):
|
|
self._p.setJointMotorControl2(self.bodies[self.bodyIndex],
|
|
self.jointIndex,
|
|
pybullet.POSITION_CONTROL,
|
|
targetPosition=position)
|
|
|
|
def set_velocity(self, velocity):
|
|
self._p.setJointMotorControl2(self.bodies[self.bodyIndex],
|
|
self.jointIndex,
|
|
pybullet.VELOCITY_CONTROL,
|
|
targetVelocity=velocity)
|
|
|
|
def set_motor_torque(self, torque): # just some synonyme method
|
|
self.set_torque(torque)
|
|
|
|
def set_torque(self, torque):
|
|
self._p.setJointMotorControl2(bodyIndex=self.bodies[self.bodyIndex],
|
|
jointIndex=self.jointIndex,
|
|
controlMode=pybullet.TORQUE_CONTROL,
|
|
force=torque) #, positionGain=0.1, velocityGain=0.1)
|
|
|
|
def reset_current_position(self, position, velocity): # just some synonyme method
|
|
self.reset_position(position, velocity)
|
|
|
|
def reset_position(self, position, velocity):
|
|
self._p.resetJointState(self.bodies[self.bodyIndex],
|
|
self.jointIndex,
|
|
targetValue=position,
|
|
targetVelocity=velocity)
|
|
self.disable_motor()
|
|
|
|
def disable_motor(self):
|
|
self._p.setJointMotorControl2(self.bodies[self.bodyIndex],
|
|
self.jointIndex,
|
|
controlMode=pybullet.POSITION_CONTROL,
|
|
targetPosition=0,
|
|
targetVelocity=0,
|
|
positionGain=0.1,
|
|
velocityGain=0.1,
|
|
force=0)
|