Commit Graph

2958 Commits

Author SHA1 Message Date
Jeff Bolz
22d0b7cbad Use precompiled headers for some glslang projects 2018-10-31 15:38:08 -05:00
John Kessenich
a440fbb04f
Merge pull request #1543 from alelenv/nv-raytracing-final
Add support for nv_ray_tracing final
2018-10-31 12:00:36 -06:00
Ashwin Lele
ff1783db87 Multiple features and misc fixes for final raytracing non experimental version. 2018-10-31 07:55:24 -07:00
John Kessenich
0ac199df32
Merge pull request #1558 from Kangz/fix_build_gn
BUILD.gn: remove reference to non-existent header
2018-10-30 17:17:11 -06:00
Corentin Wallez
ab5382cf79 BUILD.gn: remove reference to non-existent header 2018-10-30 16:11:46 +01:00
John Kessenich
b2b3d81e9b
Merge pull request #1556 from Kangz/msvc
Fix MSVC warning C4065: 'default' but no 'case' labels
2018-10-29 16:16:46 -06:00
Corentin Wallez
04a2fe93d0 Fix MSVC warning C4065: 'default' but no 'case' labels
This would happen in SpvPostProcess when we don't enable AMD extensions.
2018-10-29 16:24:00 +01:00
John Kessenich
f0928b3f56 Build: Pin googletest to a version that works with visual studio 2013. 2018-10-26 11:28:37 -06:00
John Kessenich
25ed3fce0c
Merge pull request #1542 from sheredom/fix_8bit_storagebuffer
Fix 8-bit storage nearly always using the UniformAndStorageBuffer8BitAccess capability.
2018-10-26 10:27:46 -06:00
John Kessenich
8717a5d39a SPV/Standalone: Support specifying arbitrary versions of SPIR-V. 2018-10-26 10:16:47 -06:00
John Kessenich
ae63a8dfce
Merge pull request #1549 from sparmarNV/fix-SPV_NV_mesh_shader
Allow GL_NV_mesh_shader in fragment shaders for perprimitiveNV
2018-10-26 09:25:38 -06:00
Neil Henning
b6b01f067b Fix 8-bit storage nearly always using the
UniformAndStorageBuffer8BitAccess capability.

When using the 8-bit storage extension it basically always used the
`UniformAndStorageBuffer8BitAccess` capability, even in cases where it
wasn't required. For instance if we are targeting Vulkan 1.1 (SPIR-V 1.3
or higher), and we are only using 8-bit types in an SSBO, we only need
the `StorageBuffer8BitAccess` capability.

I fixed this by enabling storage buffer use in Vulkan 1.1 / SPIR-V 1.3
or higher, and then changing the logic to match.

I also added some tests that will output different capabilities when run
on Vulkan 1.0 and 1.1, thus they are added twice to the test list (one
for each version).

Fixes #1539
2018-10-26 14:23:41 +01:00
Sahil Parmar
38772c0434 Allow GL_NV_mesh_shader in fragment shaders for perprimitiveNV
- Emit relevant capability/extension for use of perprimitiveNV in fragment shader
- Remove redundant checks for mesh shader qualifiers in glslang.y
- Add profile version check for use of extension GL_NV_mesh_shader
- Add a new gtest for use of perprimitiveNV in fragment shader
2018-10-25 23:50:59 -07:00
John Kessenich
816bc4447c
Merge pull request #1545 from dj2/warnings
Fixup unused parameter warnings
2018-10-25 13:44:40 -06:00
John Kessenich
086febc448 PP: Fix #155: Don't give error on HLSL PP-only parsing. 2018-10-25 12:43:02 -06:00
Dan Sinclair
70f13b2ed5 Fixup unused parameter warnings
This CL removes the current parameters which are unused in order to
fixup the issued clang warnings.
2018-10-24 09:54:48 -04:00
John Kessenich
a08f465d53
Merge pull request #1534 from Kangz/no_static_lib
BUILD.gn: remove the static_library target.
2018-10-22 08:33:55 -06:00
John Kessenich
9323fd4d58 Build: Fix #1490, unused variables. 2018-10-20 18:30:57 -06:00
John Kessenich
43bb5bd188 Fix #1536: use string instead of TString for uniform-location override. 2018-10-20 17:37:19 -06:00
Corentin Wallez
5403f380a4 BUILD.gn: remove the static_library target.
This had no sources and depended on a source_set which is an invalid use
of GN because the source_set gets propagated to dependents of the
static_library instead.
2018-10-17 12:22:28 +02:00
John Kessenich
fa61e4c061
Merge pull request #1533 from amdrexu/bugfix
Fix a parse issue of imageAtomicCompSwap()
2018-10-17 01:01:00 -06:00
Rex Xu
d698ebf5f8 Fix a parse issue of imageAtomicCompSwap()
The max count of arguments is 5 when image2DMS/image2DMSArray is
specified.
2018-10-17 13:55:11 +08:00
John Kessenich
e9405d0b44
Merge pull request #1531 from jeffbolznv/workgroup_nonprivate
Fix flags.nonprivate to be true for workgroup memory, which is implicitly workgroupcoherent/nonprivate
2018-10-16 12:37:01 -06:00
Jeff Bolz
ab3c965a46 Fix flags.nonprivate to be true for workgroup memory, which is implicitly workgroupcoherent/nonprivate 2018-10-15 22:46:48 -05:00
Khronos Group Webmaster
4685f3246e
Create CODE_OF_CONDUCT.md 2018-10-10 15:48:43 -04:00
John Kessenich
c374030e80
Merge pull request #1523 from sparmarNV/fix-SPV_NV_mesh_shader
Allow redeclaration of builtin interface blocks in mesh shader
2018-10-04 23:46:21 -06:00
John Kessenich
732623e14a
Merge pull request #1524 from chaoc/master
Fix inferred output primitive for GL_NV_geometry_shader_passthrough
2018-10-04 23:41:24 -06:00
Chao Chen
07ef0e4c84 For GL_NV_geometry_shader_passthrough extension, the Inferred output primitive for ElgTriangles should be ElgTriangleStrip.
Also removed unnecessary relax for GL_NV_geometry_shader_passthrough in link validate
2018-10-04 18:39:27 -07:00
John Kessenich
2f78b9c742
Merge pull request #1515 from Igalia/more-location-command-line-options
Enhancement: add extra command line options that modifies aml
2018-10-04 18:56:39 -06:00
Sahil Parmar
035cbbe3d0 Allow redeclaration of builtin interface blocks in mesh shader
Apart from allowing redeclaration of gl_MeshPerVertexNV and gl_MeshPerPrimitiveNV blocks, this change also -
- Resize clip/cull perview distances based on static index use
- Error out use of both single-view and per-view builtins
- Add new gtests with redeclared blocks and edit existing test output
- Fix couple of typos
2018-10-04 16:39:18 -07:00
John Kessenich
ca042a0ffb
Merge pull request #1518 from Kangz/fix_dawn
BUILD.gn: glslang_sources need the public config too
2018-10-03 12:25:12 -06:00
Corentin Wallez
6857c23825 BUILD.gn: glslang_sources need the public config too 2018-10-03 13:15:23 -04:00
John Kessenich
2e0806c7be
Merge pull request #1517 from Kangz/mac_complete_lib
BUILD.gn: only use complete_static_lib on mac
2018-10-02 08:47:33 -06:00
Corentin Wallez
a26827adc2 BUILD.gn: only use complete_static_lib on mac 2018-10-02 09:28:15 -04:00
Neil Roberts
b0f3d794c8 Add an option to set the base uniform location
This will be used to generate uniform locations with --aml
2018-10-02 12:15:22 +02:00
Neil Roberts
16f53474c8 Add a command-line option to override uniform locations 2018-10-02 12:15:22 +02:00
John Kessenich
4508a8170a
Merge pull request #1507 from sparmarNV/fix-SPV_NV_mesh_shader
Add ES 320 support and additional error checks for SPV_NV_mesh_shader
2018-09-28 06:24:02 -06:00
Sahil Parmar
80b9872cb4 Based on feedback rename checkShaderStageForNVExtensions to checkExtensionStage
Also continue error checking post requireStage() check
2018-09-27 11:08:13 -07:00
Sahil Parmar
251344f692 Call checkShaderStageForNVExtensions() from function updateExtensionBehavior() 2018-09-26 16:12:51 -07:00
John Kessenich
91ac4290bc
Merge pull request #1510 from Kangz/complete_lib
BUILD.gn: make the static_lib complete to fix the build on OSX
2018-09-26 16:24:10 -06:00
Corentin Wallez
873734dd3f BUILD.gn: make the static_lib complete to fix the build on OSX 2018-09-26 14:51:19 -07:00
Sahil Parmar
3ae0f58322 changes based on feedback 2018-09-26 13:38:25 -07:00
John Kessenich
5ff3c3da3b Interfaces: Remove NV_EXTENSIONS from two more headers.
This also fixes some cpp files that uncover issues when building
with the flags turned off.
2018-09-26 09:38:20 -06:00
John Kessenich
01c4076a16
Merge pull request #1508 from jeffbolznv/remove_ifdefs_shaderlang
Remove NV_EXTENSION ifdefs from ShaderLang.h
2018-09-26 08:55:20 -06:00
Jeff Bolz
27f5db0537 Remove NV_EXTENSION ifdefs from ShaderLang.h 2018-09-26 09:03:57 -05:00
John Kessenich
1f60c72c67 Interface: remove NV_EXTENSIONS from the resources header.
This allows library consumers to work without have to set
NV_EXTENSIONS.
2018-09-26 03:02:13 -06:00
John Kessenich
a475294590
Merge pull request #1506 from alelenv/master
Fix missing case label for miss stage.
2018-09-25 16:30:14 -06:00
John Kessenich
18268c850f
Merge pull request #1505 from dj2/gn_build
Add BUILD.gn configuration.
2018-09-25 16:29:22 -06:00
Sahil Parmar
95e2d4ec02 Add ES 320 support and additional error checks for SPV_NV_mesh_shader
- Add ES 320 support
- Error out use of perprimitiveNV for non mesh/fragment shaders
- Error out use of mesh/task shaders w/o use of NV_mesh_shader
- Error out use of NV_mesh_shader for non task/mesh shaders
- Error out use of perviewNV for non mesh shaders
- Error out use of taskNV for non mesh/task shaders
- Add test case for mesh shader with ES 320 profile
2018-09-25 13:45:32 -07:00
Dan Sinclair
aac6d63716 Use unsigned int instead of uint32_t 2018-09-25 16:32:06 -04:00