The containsPhysicalStorageBufferOrArray function now handles struct
types correctly, checking their contents recursively for buffer
reference types. As a result, OpVariables containing structs that have
members that are buffer references now have the appropriate
AliasedPointer or RestrictPointer decoration as per the spec.
Fixes#3188
Vertex shaders can have pipeline inputs that are arrays, but not structure
inputs. (GLSL 4.5 section 4.3.4)
But the error message for struct inputs says "cannot be a structure or array".
This PR removes the "or array" part.
Note: The array case is handled immediately after the check for
structure type.
Co-authored-by: Arcady Goldmints-Orlov <arcady@lunarg.com>
spirv_decorate_id will generate OpDecorateId. The parameter list should
accept variables as part of decorations. This is because OpDecorateId
allows this. The spec says:
All such <id> Extra Operands must be constant instructions or
OpVariable instructions.
There are 3 separate tests added to cover the 3 cases in
visitSelection(). With SPIR-V versions prior to 1.4, control flow is
generated, with GLSL generating code to execute only the appropriate
branch of the conditional while HLSL executes both branches and uses the
control flow to select the appropriate one. Finally, with SPIR-V
versions newer than 1.4, OpSelect can be used on structs.
Note that the hlsl.structcopy.comp and hlsl.structcopylogical.comp tests
have identical shader code, but are compiled with different versions of
SPIR-V and result in different codepaths being used and different SPIR-V
generated.
This adds a new fullyExpanded flag that makes sure that macro arguments
only get expanded once. This can happen either in PrescanMacroArg, or, if
there is token pasting or a function-like macro name has been passed as
an argument and may need to be expanded when used as a function.
From TParseContext used only by GLSL, to TParseContextBase inherited by both GLSL and HLSL paths.
It caused compilations from HLSL to SPIR-V 1.3+ to use BufferBlock decoration which is no longer valid.
GLSL 1.20 and prior stated that "the attribute qualifier can be used
only with float, floating-point vectors, and matrices" and likewise
for varying.
Fixes: #3111
Add missing callgraph clean for bindless status flag.
Add test cases. Add support to check special extensions not be available for Vulkan when using GLSL.
This bug got introduced as part of EXT_mesh_shader changes 228c672
Also updated barycentric test cases to add coverage for multiple pervertexEXT array inputs
gl_SubGroupARB was being correctly declared as an Input variable in
Vulkan but it was missing the Flat decoration, which made spirv-val emit
the VUID-StandaloneSpirv-Flat-04744 validation error with shaders using
that built-in.
Implement NonSemantic.Shader.DebugInfo.100 debug instruction generation.
These instructions will be generated under the -gV and -gVS command line options. These instructions enable source-level shader debugging with Renderdoc.
This is an alpha release of this capability. Additional improvements are forthcoming. Use and feedback are welcome.
Added following updates to GL_EXT_mesh_shader implementation:
1. Added SPIRV and GLSL test cases
2. Added checks to ensure NV and EXT mesh shader builtins cannot be used interchangeably.
3. Updated the language name by removing the postfix "NV" to MeshShader and TaskShader.
4. Added checks for grammar checking to comply with the spec.
5. Added gl_NumWorkGroups builtin to Mesh shader
6. Fixed data type of gl_PrimitiveLineIndicesEXT and gl_PrimitiveTriangleIndicesEXT
7. Added new constants to the resources table
8. Updates to handle new storage qualifier "taskPayloadSharedEXT"
9. Updated test cases by replacing "taskEXT" with storage qualifier "taskPayloadSharedEXT"
Addressed Review comments
1. Fixed instruction description used by glslang disassembly.
2. Updated OpEmitMeshTasksEXT as per spec update
3. Fixed implementation that errors out if there are more then one taskPayloadSharedEXT varjables.
4. Fixed miscellaneous error logs and removed unwanted code.
SPIRV 1.6 related build failure fixes
- Update SPIRV header to 1.6
- Fix conflict wiht SPIRV 1.6 change, where localSizeId is used for execution mode for mesh/task shaders
Enable SPIRV generated for EXT_mesh_shader to be version 1.4
GL_EXT_mesh_shader: Add checks for atomic support and corresponding test cases
Previously, GL_KHR_ray_tracing was a required extension to generate
OpConvertUToAccelerationStructureKHR conversion instructions from uint64
and uvec2. However, both GL_KHR_ray_tracing and GL_KHR_ray_query should
provide this construction.
Change-Id: I6564c127fd28d9b527d334958a5adc168f5cdd9a
This type was removed from spirv1.6. If samplerBuffer is specified in
GLSL, generate textureBuffer. If samplerBuffer type is constructed,
just return the buffer.
Fixes#2956