Commit Graph

172 Commits

Author SHA1 Message Date
LoopDawg
726bf96a72 HLSL: add .mips[][] operator for texture types
This implements mytex.mips[mip][coord] for texture types.  There is
some error testing, but not comprehensive.  The constructs can be
nested, e.g in this case the inner .mips is parsed before the completion
of the outer [][] operator.

   tx.mips[tx.mips[a][b].x][c]
2017-05-15 09:13:58 -06:00
steve-lunarg
f1709e7146 HLSL: implement [unroll] and [loop] attributes
This adds infrastructure suitable for any front end to create SPIR-V loop
control flags.  The only current front end doing so is HLSL.

[unroll] turns into spv::LoopControlUnrollMask
[loop] turns into spv::LoopControlDontUnrollMask
no specification means spv::LoopControlMaskNone
2017-05-03 13:44:40 -06:00
steve-lunarg
d4d0b29752 HLSL: add standard sample position return form of GetSamplePosition method
Multisample textures support a GetSamplePosition() method intended to query
positions given a sample index.  This cannot be truly implemented in SPIR-V,
but #753 requested returning standard positions for the 1..16 cases, which
this PR adds.  Anything besides that returns (0,0).  If the standard positions
are not used, this will be wrong.

This should be revisited when there is a real query available.
2017-04-26 08:31:56 -06:00
steve-lunarg
f8203a0acd HLSL: cast non-int types to uint on Load/Store indexes
Some texture and SB operations can take non-integer indexes, which should be
cast to integers before use if they are not already.  This adds makeIntegerIndex()
for the purpose.  Int types are left alone.

(This was done before for operator[], but needs to apply to some other things
too, hence its extraction into common function now)
2017-04-20 09:00:56 -06:00
steve-lunarg
8e26feb8f2 WIP: HLSL: structuredbuffer counter functionality
This is WIP, heavy on the IP part.  There's not yet enough to use in real workloads.

Currently present:

* Creation of separate counter buffers for structured buffer types needing them.
* IncrementCounter / DecrementCounter methods
* Postprocess to remove unused counter buffers from linkage
* Associated counter buffers are given @count suffix (invalid as a user identifier)

Not yet present:

* reflection queries to obtain bindings for counter buffers
* Append/Consume buffers
* Ability to use SB references passed as fn parameters
2017-04-13 18:43:26 -06:00
John Kessenich
636b62db8b HLSL: Support vector 'cond ? :' -> EOpMix -> OpSelect. 2017-04-11 19:45:00 -06:00
steve-lunarg
ccb076ac9b HLSL: allow non-vec3 tessellation coordinate declarations
HLSL requires vec2 tessellation coordinate declarations in some cases
(e.g, isoline topology), where SPIR-V requires the TessCoord qualified
builtin to be a vec3 in all cases.  This alters the IO form of the
variable to be a vec3, which will be copied to the shader's declared
type if needed.  This is not a validation; the shader type must be correct.
2017-04-05 11:03:02 -06:00
John Kessenich
82460b5e21 HLSL: Fix #805: Support cast of scalars to structures.
Somewhat complex due to recognizing a general scalar, but not
replicating it for each member to avoid side effects.
2017-04-04 11:49:33 -06:00
John Kessenich
c633f644da HLSL: Non-functional: rationalize making constructors.
Improves foundation for adding scalar casts.

Makes handle/make names more sane, better commented, uses more
precise subclass typing, and removes mutual recursion between
converting initializer lists and making constructors.
2017-04-03 22:17:57 -06:00
steve-lunarg
067eb9b48a WIP: HLSL: Support InputPatch variables in patch constant functions
Previously, patch constant functions only accepted OutputPatch.  This
adds InputPatch support, via a pseudo-builtin variable type, so that
the patch can be tracked clear through from the qualifier.
2017-04-03 19:39:44 -06:00
steve-lunarg
08e0c086c8 HLSL: fix GS implementation for EP wrapping
The prior implementation of GS did not work with the new EP wrapping architecture.
This fixes it: the Append() method now looks up the actual output rather
than the internal sanitized temporary type, and writes to that.
2017-04-03 14:50:39 -06:00
John Kessenich
84a30c8bae Merge pull request #774 from steve-lunarg/tess-ctrlpt-pcf
HLSL: support per control point patch const fn invocation
2017-03-31 13:37:52 -06:00
steve-lunarg
e741249b72 HLSL: pass tessellation execution modes through to SPIR-V
The SPIR-V generator had assumed tessellation modes such as
primitive type and vertex order would only appear in tess eval
(domain) shaders.  SPIR-V allows either, and HLSL allows and
possibly requires them to be in the hull shader.

This change:

1. Passes them through for either tessellation stage, and,

2. Does not set up defaults in the domain stage for HLSl compilation,
to avoid conflicting definitions.
2017-03-31 11:47:18 -06:00
John Kessenich
7e997e2612 HLSL: Implicit bool conversions for conditional expressions and related.
Covers if(cond), while(cond), do-while(cond), for(;cond;), and (cond ? :).
Fixes #778.
2017-03-30 22:52:33 -06:00
steve-lunarg
e752f463c5 HLSL: HS return is arrayed to match SPIR-V semantics
HLSL HS outputs a per ctrl point value, and the DS reads an array
of that type.  (It also has a per patch frequency).  The per-ctrl-pt
frequency is arrayed on just one side, as opposed to SPIR-V which
is arrayed on both.  To match semantics, the compiler creates an
array behind the scenes and indexes it by invocation ID, assigning
the HS return value to it.
2017-03-30 14:37:08 -06:00
steve-lunarg
194f0f39ec HLSL: require tessellation factors to be fixed size arrays
SPIR-V requires that tessellation factor arrays be size 4 (outer) or 2 (inner).
HLSL allows other sizes such as 3, or even scalars.  This commit converts
between them by forcing the IO types to be the SPIR-V size, and allowing
copies between the internal and IO types to handle these cases.
2017-03-30 14:37:02 -06:00
John Kessenich
4dc835c369 Non-functional: Round of adding 'const', related to more efficient getFullNamespaceName(). 2017-03-30 10:16:22 -06:00
John Kessenich
000c818efb HLSL: Allow use of $Global members in between function calls.
This allows global initializers to use $Global members.
2017-03-22 23:21:34 -06:00
John Kessenich
3778979cd4 HLSL: non-static member functions: track and find active anonymous 'this' scopes and members.
Thanks to @steve-lunarg for his input and discussions on handling member functions.
2017-03-21 23:56:40 -06:00
John Kessenich
f4ba25e009 HLSL: Non-functional: the symbol field of a token was in practice unused; remove it.
Another precurser to getting member non-static functions working.
2017-03-21 18:36:04 -06:00
steve-lunarg
e7d0752a33 HLSL: use prefix for builtin functions names to avoid namespace collisions
It would have been possible for globally scoped user functions to collide
with builtin method names.  This adds a prefix to avoid polluting the
namespace.

Ideally this would be an invalid character to use in user identifiers, but
as that requires changing the scanner, for the moment it's an unlikely yet
valid prefix.
2017-03-19 18:22:11 -06:00
John Kessenich
f3d88bd498 HLSL non-functional: Generalize namespace nesting.
Also use this to move deferred member-function-body parsing to a better
place.

This should also be well poised for implementing the 'namespace' keyword.
2017-03-19 13:01:58 -06:00
John Kessenich
2dd643ff03 Merge branch 'TiemoJung-semantic_handling' 2017-03-14 22:44:24 -06:00
John Kessenich
088d52bac2 HLSL: Non-functional: consolidate function declarator information. 2017-03-11 19:37:29 -07:00
John Kessenich
54ee28f4d0 HLSL: Add scoping operator, accept static member functions, and support calling them. 2017-03-11 14:13:00 -07:00
John Kessenich
5f12d2f752 HLSL: non-functional: simplify handleBuiltInMethod() to isBuiltInMethod(). 2017-03-11 10:15:47 -07:00
John Kessenich
6e1d50a7a2 HLSL: Accept SV_Cull/ClipDistanceN, by refactoring the way semantics are mapped. 2017-03-09 14:37:32 -07:00
John Kessenich
88e88e59cb HLSL: Non-functional: Remove dead .length() code. 2017-03-08 21:16:35 -07:00
John Kessenich
516d92d3c5 HLSL: Non-functional: Drive existing method recognition by syntax, not by name.
This (and previous commit) is a better foundation to build real methods on.
2017-03-08 20:09:03 -07:00
John Kessenich
854fe24786 HLSL: Fix #747: accept 'struct' in front of previously user-defined type name. 2017-03-02 14:30:59 -07:00
steve-lunarg
dd8287a109 WIP: HLSL: add structuredbuffer pass by reference in fn params
This PR adds the ability to pass structuredbuffer types by reference
as function parameters.

It also changes the representation of structuredbuffers from anonymous
blocks with named members, to named blocks with pseudonymous members.
That should not be an externally visible change.
2017-02-26 11:13:42 -07:00
steve-lunarg
5da1f038d8 HLSL: implement 4 (of 6) structuredbuffer types
This is a partial implemention of structurebuffers supporting:

* structured buffer types of:
*   StructuredBuffer
*   RWStructuredBuffer
*   ByteAddressBuffer
*   RWByteAddressBuffer

* Atomic operations on RWByteAddressBuffer

* Load/Load[234], Store/Store[234], GetDimensions methods (where allowed by type)

* globallycoherent flag

But NOT yet supporting:

* AppendStructuredBuffer / ConsumeStructuredBuffer types
* IncrementCounter/DecrementCounter methods

Please note: the stride returned by GetDimensions is as calculated by glslang for std430,
and may not match other environments in all cases.
2017-02-21 15:51:49 -07:00
steve-lunarg
858c928ac7 Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master.  New version
here uses entry point wrapping.

This is a limited implementation of tessellation shaders.  In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.

* patchconstantfunctions accepting per-control-point input values, such as
  const OutputPatch <hs_out_t, 3> cpv are not implemented.

* patchconstantfunctions whose signature requires an aggregate input type such as
  a structure containing builtin variables.  Code to synthesize such calls is not
  yet present.

These restrictions will be relaxed as soon as possible.  Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.

PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0.  If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage.  The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type.  Any user
variables in the PCF signature will result in an error.  Overloaded PCF functions will also result in
an error.

[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-02-10 16:59:09 -07:00
John Kessenich
dd40260b63 HLSL: don't do a deepCopy() for typedef, as we still want to share the type graph.
This enables the IO type mapping to work transparently for typedefs.
2017-02-08 13:59:30 -07:00
John Kessenich
65ee230f1c HLSL: Add tests and refine what decorations are passed through per stage/in/out. 2017-02-06 23:13:16 -07:00
John Kessenich
bf47286fe7 HLSL: Move to fine-grained control for defining input/output/uniform IO types. 2017-02-06 23:13:16 -07:00
John Kessenich
727b374fd3 HLSL: Build IO types bottom up, as parsed, and cache the original (IO).
Previously, this was done recursively, per object, and the nonIO version
was cached. This reverses both those approaches.
2017-02-06 23:00:51 -07:00
John Kessenich
88c4464df5 HLSL: Have loose uniforms also go through the makeTypeNonIo() path. 2017-02-06 23:00:51 -07:00
John Kessenich
abd8dca86d HLSL: Make the entry-point shadow function have non-IO params and return.
This also removes an no longer needed makeTemporary() and rationalizes
makeTypeNonIo()'s interface.
2017-02-06 22:58:32 -07:00
steve-lunarg
5d3023af03 HLSL: Type sanitization: create non-IO types for var decl and fn param/ret
This introduces parallel types for IO-type containing aggregates used as
non-entry point function parameters or return types, or declared as variables.
Further uses of the same original type will share the same sanitized deep
structure.

This is intended to be used with the wrap-entry-point branch.
2017-02-06 22:58:32 -07:00
John Kessenich
02467d8d94 HLSL: Wrap the entry-point; need to write 'in' args, and support 'inout' args.
This needs some render testing, but is destined to be part of master.

This also leads to a variety of other simplifications.
 - IO are global symbols, so only need one list of linkage nodes (deferred)
 - no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized
 - several parts of splitting/flattening are now localized
2017-02-06 22:58:32 -07:00
John Kessenich
94dfb7a523 Non-functional: Factor out entry-point logic from handleFunctionDefinition(). 2017-01-18 16:50:47 -07:00
John Kessenich
c142c88967 Front-ends: Non-functional: Rationalize vector and matrix swizzles.
This reduces code duplication in a few ways, and better encapsulates
vector swizzle representation.
2017-01-13 19:35:29 -07:00
John Kessenich
fdf6347f0a HLSL: Add EOpMatrixSwizzle, selectively decomposed to other ops, for issue #670.
Since EOpMatrixSwizzle is a new op, existing back-ends only work when the
front end first decomposes it to other operations. So far, this is only
being done for simple assignment into matrix swizzles.
2017-01-13 12:35:01 -07:00
John Kessenich
001dfa1c5c HLSL: matrix swizzle (_12, _m23) syntax, partial semantics.
This partially addressess issue #670, for when the matrix swizzle
degenerates to a component or column: m[c], m[c][r] (where HLSL
swaps rows and columns for user's view).

An error message is given for the arbitrary cases not covered.

These cases will work for arbitrary use of l-values.

Future work will handle more arbitrary swizzles, which might
not work as arbitrary l-values.
2017-01-12 16:51:18 -07:00
Alex Szpakowski
7d39ad584f Mark an overriden method in a subclass with ‘override’. 2017-01-08 17:54:48 -04:00
John Kessenich
927608b393 Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
John Kessenich
ecba76fe73 Non-Functional: Whitespace, comments, replace accidentally deleted comment.
- fixed ParseHelper.cpp newlines (crlf -> lf)
- removed trailing white space in most source files
- fix some spelling issues
- extra blank lines
- tabs to spaces
- replace #include comment about no location
2017-01-06 11:24:14 -07:00
John Kessenich
ddfbbe26f2 Merge pull request #632 from steve-lunarg/structure-splitting
HLSL: inter-stage structure splitting.
2017-01-04 11:41:36 -07:00
John Kessenich
c4ed950057 Merge pull request #647 from steve-lunarg/default-fn-params
HLSL: default function parameters
2017-01-03 15:30:05 -07:00
John Kessenich
aa6d56298d HLSL: Handle const with no initializer. Fixes issue #651. 2016-12-30 16:42:57 -07:00
steve-lunarg
26d3145334 HLSL default function parameters
This PR adds support for default function parameters in the following cases:

1. Simple constants, such as void fn(int x, float myparam = 3)
2. Expressions that can be const folded, such a ... myparam = sin(some_const)
3. Initializer lists that can be const folded, such as ... float2 myparam = {1,2}

New tests are added: hlsl.params.default.frag and hlsl.params.default.err.frag
(for testing error situations, such as ambiguity or non-const-foldable).

In order to avoid sampler method ambiguity, the hlsl better() lambda now
considers sampler matches.  Previously, all sampler types looked identical
since only the basic type of EbtSampler was considered.
2016-12-29 12:15:48 -07:00
steve-lunarg
132d331870 HLSL: struct splitting: assignments of hierarchical split types
This commit adds support for copying nested hierarchical types of split
types.  E.g, a struct of a struct containing both user and builtin interstage
IO variables.

When copying split types, if any subtree does NOT contain builtin interstage
IO, we can copy the whole subtree with one assignment, which saves a bunch
of AST verbosity for memberwise copies of that subtree.
2016-12-26 20:17:13 -07:00
steve-lunarg
a2e7531057 HLSL: inter-stage structure splitting.
This adds structure splitting, which among other things will enable GS support where input structs
are passed, and thus become input arrays of structs in the GS inputs.  That is a common GS case.

The salient points of this PR are:

* Structure splitting has been changed from "always between stages" to "only into the VS and out of
  the PS".  It had previously happened between stages because it's not legal to pass a struct
  containing a builtin IO variable.

* Structs passed between stages are now split into a struct containing ONLY user types, and a
  collection of loose builtin IO variables, if any.  The user-part is passed as a normal struct
  between stages, which is valid SPIR-V now that the builtin IO is removed.

* Internal to the shader, a sanitized struct (with IO qualifiers removed) is used, so that e.g,
  functions can work unmodified.

* If a builtin IO such as Position occurs in an arrayed struct, for example as an input to a GS,
  the array reference is moved to the split-off loose variable, which is given the array dimension
  itself.

When passing things around inside the shader, such as over a function call, the the original type
is used in a sanitized form that removes the builtIn qualifications and makes them temporaries.
This means internal function calls do not have to change.  However, the type when returned from
the shader will be member-wise copied from the internal sanitized one to the external type.
The sanitized type is used in variable declarations.

When copying split types and unsplit, if a sub-struct contains only user variables, it is copied
as a single entity to avoid more AST verbosity.

Above strategy arrived at with talks with @johnkslang.

This is a big complex change.  I'm inclined to leave it as a WIP until it can get some exposure to
real world cases.
2016-12-26 10:11:15 -07:00
Henrik Rydgård
9a931b39bc Fix a large number of warnings about inconsistent usage of 'override' produced by clang 2016-12-21 12:48:08 +01:00
John Kessenich
1e275c8486 HLSL: More robust handling of bad shader input, catching a few more things. 2016-12-14 17:02:32 -07:00
steve-lunarg
a2b01a0da8 HLSL: Recursive composite flattening
This PR implements recursive type flattening.  For example, an array of structs of other structs
can be flattened to individual member variables at the shader interface.

This is sufficient for many purposes, e.g, uniforms containing opaque types, but is not sufficient
for geometry shader arrayed inputs.  That will be handled separately with structure splitting,
 which is not implemented by this PR.  In the meantime, that case is detected and triggers an error.

The recursive flattening extends the following three aspects of single-level flattening:

- Flattening of structures to individual members with names such as "foo[0].samp[1]";

- Turning constant references to the nested composite type into a reference to a particular
  flattened member.

- Shadow copies between arrays of flattened members and the nested composite type.

Previous single-level flattening only flattened at the shader interface, and that is unchanged by this PR.
Internally, shadow copies are, such as if the type is passed to a function.

Also, the reasons for flattening are unchanged.  Uniforms containing opaque types, and interface struct
types are flattened.  (The latter will change with structure splitting).

One existing test changes: hlsl.structin.vert, which did in fact contain a nested composite type to be
flattened.

Two new tests are added: hlsl.structarray.flatten.frag, and hlsl.structarray.flatten.geom (currently
issues an error until type splitting is online).

The process of arriving at the individual member from chained postfix expressions is more complex than
it was with one level.  See large-ish comment above HlslParseContext::flatten() for details.
2016-12-07 14:40:01 -07:00
John Kessenich
21b11f4cc1 Merge branch 'intrinsic-promotion' of https://github.com/steve-lunarg/glslang into steve-lunarg-intrinsic-promotion 2016-12-03 13:27:22 -07:00
steve-lunarg
f1e0c87127 allow renaming of shader entry point when creating SPIR-V
Use "--source-entrypoint name" on the command line, or the
TShader::setSourceEntryPoint(char*) API.

When the name given to the above interfaces is detected in the
shader source, it will be renamed to the entry point name supplied
to the -e option or the TShader::setEntryPoint() method.
2016-12-01 08:51:43 -07:00
John Kessenich
8ce6e2ba49 Fix non-Windows build error. 2016-11-27 23:00:14 -07:00
John Kessenich
f97f2ce603 HLSL: Support the constructor idiom "(struct type)0".
This highly leverages the previous commit to handle partial initializers.
2016-11-27 22:51:36 -07:00
John Kessenich
98ad485321 HLSL: Support {...} initializer lists that are too short. 2016-11-27 17:39:07 -07:00
John Kessenich
517fe7a6ad Non-functional: Rename some entry-point variables to entryPoint, not main. 2016-11-26 13:31:47 -07:00
steve-lunarg
ef33ec0925 HLSL: add intrinsic function implicit promotions
This PR handles implicit promotions for intrinsics when there is no exact match,
such as for example clamp(int, bool, float).  In this case the int and bool will
be promoted to a float, and the clamp(float, float, float) form used.

These promotions can be mixed with shape conversions, e.g, clamp(int, bool2, float2).

Output conversions are handled either via the existing addOutputArgumentConversion
function, which this PR generalizes to handle either aggregates or unaries, or by
intrinsic decomposition.  If there are methods or intrinsics to be decomposed,
then decomposition is responsible for any output conversions, which turns out to
happen automatically in all current cases.  This can be revisited once inout
conversions are in place.

Some cases of actual ambiguity were fixed in several tests, e.g, spv.register.autoassign.*

Some intrinsics with only uint versions were expanded to signed ints natively, where the
underlying AST and SPIR-V supports that.  E.g, countbits.  This avoids extraneous
conversion nodes.

A new function promoteAggregate is added, and used by findFunction.  This is essentially
a generalization of the "promote 1st or 2nd arg" algorithm in promoteBinary.

The actual selection proceeds in three steps, as described in the comments in
hlslParseContext::findFunction:

1. Attempt an exact match.  If found, use it.
2. If not, obtain the operator from step 1, and promote arguments.
3. Re-select the intrinsic overload from the results of step 2.
2016-11-23 10:36:34 -07:00
steve-lunarg
f49cdf4183 WIP: HLSL: Add GS support
This PR adds:

[maxvertexcount(n)] attributes

point/line/triangle/lineadj/triangleadj qualifiers

PointStream/LineStream/TriangleStream templatized types

Append method on above template types

RestartStrip method on above template types.
2016-11-21 18:25:08 -07:00
John Kessenich
d3f1122a44 Whole stack: Fix stale types in the AST linker object nodes, fixing #557.
Rationalizes the entire tracking of the linker object nodes, effecting
GLSL, HLSL, and SPIR-V, to allow tracked objects to be fully edited before
their type snapshot for linker objects.

Should only effect things when the rest of the AST contained no reference to
the symbol, because normal AST nodes were not stale. Also will only effect such
objects when their types were edited.
2016-11-05 10:22:33 -06:00
steve-lunarg
1868b14435 HLSL: implement numthreads for compute shaders
This PR adds handling of the numthreads attribute for compute shaders, as well as a general
infrastructure for returning attribute values from acceptAttributes, which may be needed in other
cases, e.g, unroll(x), or merely to know if some attribute without params was given.

A map of enum values from TAttributeType to TIntermAggregate nodes is built and returned.  It
can be queried with operator[] on the map.  In the future there may be a need to also handle
strings (e.g, for patchconstantfunc), and those can be easily added into the class if needed.

New test is in hlsl.numthreads.comp.
2016-10-31 09:28:17 -06:00
steve-lunarg
4f2da27aec HLSL: phase 3a: Add sub-vec4 rwtexture formats (qualifier.layoutFormat)
This PR sets the TQualifier layoutFormat according to the HLSL image type.
For instance:

  RWTexture1D <float2> g_tTex1df2;

becomes ElfRg32f.  Similar on Buffers, e.g, Buffer<float4> mybuffer;

The return type for image and buffer loads is now taken from the storage format.
Also, the qualifier for the return type is now (properly) a temp, not a global.
2016-10-14 18:44:32 -06:00
steve-lunarg
0de16da2c0 HLSL: phase 2c: use lValueErrorCheck in HLSL FE
This commit splits lValueErrorCheck into machine dependent and independent
parts.  The GLSL form in TParseContext inherits from and invokes the
machine dependent part in TParseContextBase.  The base form checks language
independent things.  This split does not change the set of errors tested
for: the test results are identical.

The new base class interface is now used from the HLSL FE to test lvalues.
There was one test diff due to this, where the test was writing to a uniform.
It still does the same indirections, but does not attempt a uniform write.
2016-10-12 12:39:44 -06:00
steve-lunarg
90707966ea HLSL: phase 2b: add l-value operator[] for RWTexture/RWBuffer
This commit adds l-value support for RW texture and buffer objects.
Supported are:

- pre and post inc/decrement
- function out parameters
- op-assignments, such as *=, +-, etc.
- result values from op-assignments.  e.g, val=(MyRwTex[loc] *= 2);

Not supported are:
- Function inout parameters
- multiple post-inc/decrement operators.  E.g, MyRWTex[loc]++++;
2016-10-12 12:39:44 -06:00
steve-lunarg
6b43d274e7 HLSL: phase 2a: add r-value operator[] for RWTexture/RWBuffer
This commit adds r-value support for RW textures and buffers.
Supported is:

- Function in parameter conversions
- conversion of rvalue use to imageLoad
2016-10-12 12:39:44 -06:00
John Kessenich
de97fe0ad4 Non-functional: Rationalizing parse helper hierarchy, step 3 (effected editable symbols and IO resize). 2016-10-01 18:44:38 -06:00
John Kessenich
a2a5dd474e Non-functional: Rationalizing parse helper hierarchy, step 2 (effected error messaging and cascading errors). 2016-10-01 18:07:57 -06:00
John Kessenich
6dbc0a7a33 Support a uniform block to hold global uniform variables.
Used initially just by HLSL, for $Global.  Could be an option
for GLSL -> Vulkan.
2016-09-29 10:25:15 -06:00
John Kessenich
e82061de08 HLSL: Rationalize combination of type arrayness and name arrayness. 2016-09-29 10:25:15 -06:00
steve-lunarg
e0b9debda2 Flatten uniform arrays
This checkin adds a --flatten-uniform-arrays option which can break
uniform arrays of samplers, textures, or UBOs up into individual
scalars named (e.g) myarray[0], myarray[1], etc.  These appear as
individual linkage objects.

Code notes:

- shouldFlatten internally calls shouldFlattenIO, and shouldFlattenUniform,
  but is the only flattening query directly called.

- flattenVariable will handle structs or arrays (but not yet arrayed structs;
  this is tested an an error is generated).

- There's some error checking around unhandled situations.  E.g, flattening
  uniform arrays with initializer lists is not implemented.

- This piggybacks on as much of the existing mechanism for struct flattening
  as it can.  E.g, it uses the same flattenMap, and the same
  flattenAccess() method.

- handleAssign() has been generalized to cope with either structs or arrays.

- Extended test infrastructure to test flattening ability.
2016-09-22 08:47:48 -06:00
John Kessenich
a1e2d4952e HLSL: Move to correct parsing of annotations, improving all annotations and recent string grammar. 2016-09-20 13:22:58 -06:00
John Kessenich
6fccb3cd75 Non-functional: Sweep through the stack for consistent with "main" and entry point.
Partially addresses issue #513.
2016-09-19 16:01:41 -06:00
John Kessenich
f911500db8 HLSL: Non-functional; make flatten semantics be about aggregates, not just structures. 2016-09-18 23:36:39 -06:00
John Kessenich
34e7ee79bb HLSL: Improve setting and testing of interpolation qualifiers.
Notably, use of 'linear' on a non-input could mark it as an input.
2016-09-16 18:05:44 -06:00
John Kessenich
d21baed6bc HLSL: Flatten whole-struct assigns and returns when targeting flattened I/O structs. 2016-09-16 03:20:03 -06:00
John Kessenich
7dc630f3da HLSL: Flatten a return struct from an entry point and assign locations after flattening.
Locations now get assigned in order, but skipping built-ins, which can be
done post flattening.
2016-09-16 01:44:43 -06:00
John Kessenich
cd0a78a0d9 HLSL: Flatten vertex input and fragment output structures.
Vulkan can't handle structures into the vertex stage or out
of the fragment stage.
2016-09-10 11:09:24 -06:00
John Kessenich
cfd7ce87cd HLSL: Support register(..., spaceN) for setting the descriptor set.
This was suggested in issue #454.
2016-09-05 16:03:45 -06:00
John Kessenich
7735b94403 HLSL Non-Functional: Move to more robust capturing of postDecls into a qualifier.
This will prevent a possible future defect of thinking the type can be changed,
where there is a code path today that would drop that change.
2016-09-05 12:40:06 -06:00
John Kessenich
07350f3382 HLSL: Handle "fake" entry points, by undoing their built-in variable declarations. 2016-09-02 20:24:07 -06:00
John Kessenich
a305166ea4 HLSL: Error if funcion with return type doesn't return a value. 2016-09-02 19:13:36 -06:00
John Kessenich
5e56423046 Front-ends: Remove now defunct afterEOF and related, use scanner's instead.
Code using atEndOfFile was dead, instead do something useful with
the scanners atEndOfInput().  This allows a better error message
for early termination of cascading errors.
2016-08-31 13:46:50 -06:00
John Kessenich
830b0cc98b HLSL: Start location numbering with the entry-point return value.
Also, increment location numbers by the size of the objects.
2016-08-29 18:10:47 -06:00
John Kessenich
81d4714908 Merge branch 'HLSL_Semantic_Mapping' of https://github.com/dankbaker/glslang into dankbaker-HLSL_Semantic_Mapping 2016-08-29 16:07:29 -06:00
John Kessenich
6a70eb7161 HLSL: Emulate write-to-output on return-from-entry-point, for return value.
This fixes issue #487 and #480.
It also correctly handles output parameters from the entry point.
2016-08-28 20:13:07 -06:00
John Kessenich
b9e39120b4 HLSL: Partially address issue #463: accept GLSL layout(...).
This includes all "per variable" layout qualifiers, but the
key ones mattering and tested for now are:
  set=
  binding=
  constant_id=
  push_constant
2016-08-17 17:38:45 -06:00
steve-lunarg
c4a1307403 HLSL: add implicit promotions for assignments and function returns. 2016-08-09 13:48:47 -06:00
John Kessenich
b38f071605 HLSL: Add back in the [subcomponent] part of a 'register' decl. 2016-07-30 10:30:51 -06:00
John Kessenich
96e9f47cbb HLSL: Implement the register production. 2016-07-29 14:28:39 -06:00
John Kessenich
82d6baf86f HLSL: Implement packoffset production. 2016-07-29 13:03:50 -06:00
John Kessenich
a26a5170a3 Non-functional: Rationalize location and use of mapTypeToConstructor(). 2016-07-28 16:56:52 -06:00
steve-lunarg
2de329112b HLSL: allow uint literals, and add test for numeric suffixes 2016-07-28 14:49:48 -06:00
John Kessenich
64723c20b5 Merge pull request #406 from steve-lunarg/pp_line
HLSL: enable #line extension by default for HLSL source.
2016-07-26 09:39:48 -06:00
John Kessenich
3d157c510f HLSL: cbuffer and tbuffer grammar and production. 2016-07-25 16:05:33 -06:00