If cairo is a subproject, it's not necessarily installed when gtk
is built. In the source tree, cairo's headers are not stored in
a directory called 'cairo'.
GTK traditionally lets you activate keyboard shortcuts
even if they are for a non-active layout. But it is meant
to only activate with a keysym from a non-active layout
when that symbol is not present in the current layout.
That last condition was lost when key event handling
was redone for GTK4. Bring it back.
This makes sure that we don't have cursors disappearing on Windows upon
scrolling because we can't find a cursor that exists on the system during
a scroll, and unlike GTK-3.x, we do not default to the arrow pointer on GTK4.
Just mimic what we have on X11 and Wayland: the trusty standard arrow pointer.
Fixes issue #3581.
We were calling _gdk_surface_update_size() every frame, even if the
window size didn't change. This would cause us to discard all cached
buffers and redraw the whole screen.
This was BAD.
Recognize a common pattern: A rounded clip with
a color node, followed by a border node, with the
same outline. This is what CSS backgrounds frequently
produce, and we can render it more efficiently with
a combined shader.
Now that colors aren't uniforms anymore, we don't
win much by using the inset_shadow shader. The fragment
shaders of inset_shadow and border are identical. And
the regular border setup does nine-slicing.
Colors are not state that we carry across draw ops,
so setting the color on the render job doesn't make
much sense. Instead, pass the color to the various
draw calls. Add a few new ones for that purpose.
Also, shorten the names of some by going from
'load_vertices_from_offscreen' to 'draw_offscreen'.
Don't place the insertion cursor render nodes in the
middle of the text nodes for all the text. This helps
the renderer batching the text draw calls together.
This reduces how many changes we make when recording uniform state, which
increases the chances that the data offset will be the same when applying
uniforms.
Since we make full snapshots when recording uniform state of batches, we
need to perform some deduplication to avoid so many repeated uniform calls.
This uses a closed hashtable to determine if we are likely changing the
value to something new.
This does not currently compare values, it instead only compares that we
are going to point at a new offset into the uniform buffer. We could go
further if we compare upon updating values (we did that early on in the
prototype) so that offsets are less likely to be changed.