Commit Graph

325 Commits

Author SHA1 Message Date
Timm Bäder
1caa95b814 gl renderer: Avoid copying a rect 2019-10-11 22:31:33 +02:00
Matthias Clasen
cf44ba7847 gl: Avoid stray use of doubles
Everything else in this code is floats,
so stick to that and avoid unnecessary
precision.
2019-10-11 16:16:09 -04:00
Matthias Clasen
30433d7659 Cosmetics 2019-10-11 16:16:09 -04:00
Matthias Clasen
849b950763 gl: glyph cache tweaks
Reduce the cost of lookups by storing
the hash value directly.
2019-10-11 16:15:15 -04:00
Matthias Clasen
8937cd992d gl: Shrink CachedGlyph structs slightly
Plug a hole in this struct.
2019-10-11 16:15:14 -04:00
Matthias Clasen
e296c6a356 gsk: Store color bit info in text nodes
Keep the 'has color glyphs' info in text nodes,
instead of determining it over and over in both
the vulkan and gl backends.
2019-10-11 16:15:14 -04:00
Timm Bäder
136400e8a2 gl renderer: Remove unused modelview matrix 2019-10-11 16:56:24 +02:00
Timm Bäder
90199534e0 gl renderer: Don't copy outset shadow node outline 2019-10-11 16:38:58 +02:00
Timm Bäder
f7c64b4ebb gl renderer: Don't copy colors into render ops 2019-10-11 15:06:51 +02:00
Timm Bäder
2977e91aed gl renderer: Grow unblurred outset shadow outline on the gpu 2019-10-11 10:16:39 +02:00
Timm Bäder
9b1e0dd4a3 gl renderer: Cosmetics 2019-10-11 09:32:24 +02:00
Timm Bäder
a29826bb71 gl renderer: Only add outset shadow center piece if dx/dy != 0 2019-10-11 08:46:33 +02:00
Christian Hergert
528297f5e5 gl: avoid copying RenderOp to GArray
Instead of copying the (rather large) RenderOp to the GArray, we can
simply set the fields directly in the allocated space for the struct.
In most cases, there wont be any allocations to make as the array size
is kept in tact across frame renderings.
2019-10-09 15:41:53 -07:00
Christian Hergert
b29feb193e gl: use memcmp to compare glyph cache keys
We can just use memcmp here because even in the use of lookup keys with
C99 initializers, we can rely on any space between fields added by the
compiler to be zeroed. So we might as well use wider memory cmopares.
2019-10-09 14:47:23 -07:00
Christian Hergert
e32c992886 gl: avoid copying GskGLCachedGlyph in lookup
This saves a minor amount of CPU time by avoiding the copy of structure
on each lookup (which is short-lived).
2019-10-09 14:37:08 -07:00
Christian Hergert
c9ca60c201 gl: short-circuit on NULL program
The NULL check is a more inclusive check than each of the individual
op->op checks.
2019-10-09 11:51:32 -07:00
Timm Bäder
329f7c1c40 gl renderer: Remove rounded rect intersection code
Caused correctness issues.

Fixes #1917
2019-10-09 16:57:22 +02:00
Timm Bäder
e838ea3bc8 gl renderer: Fix scaled fallback node drawing 2019-10-09 16:57:22 +02:00
Christian Hergert
47ef5af778 gl: remove stray + 2019-10-08 10:58:29 -07:00
Timm Bäder
e05b87c8d0 gl renderer: Fix rounded rect intersection 2019-09-25 17:51:52 +02:00
Timm Bäder
c9241e83dd gl renderer: Remove unused matrix 2019-09-09 17:36:25 +02:00
Timm Bäder
251bf45cf2 iconcache: ref textures
We can't just assume that the pointer we'se using as a cache key will
stay unique forever. The texture might be freed, and a later allocated
texture might have the same addres now, causing the cache to return
incorrect results.
2019-08-11 09:05:31 +02:00
Timm Bäder
13c0a9e27b iconcache: Replace broken debugging code 2019-08-11 09:05:31 +02:00
Timm Bäder
2914c360a9 gl renderer: Implement a subset of repeat nodes 2019-08-11 09:05:31 +02:00
Matthias Clasen
b576aef2b1 Revert "gl: Simplify glyph cache rendering"
This reverts commit 7a3eaad193.

The reason we want to keep using pango here
is that we get hex boxes and similar drawing
features that way.
2019-08-01 00:18:19 -04:00
Matthias Clasen
d276d2629a gl: Glyph cache fixes
Pass the full location to the glyph cache lookup,
and use the same rounding as cairo does. This makes
the output much closer to the cairo renderer.
2019-07-31 00:03:13 -04:00
Matthias Clasen
5dd8801ee5 gl: implement subpixel positioning
Pass the glyph position into the glyph caching functions,
not just the glyph index. This allows us to cache different
images for different subpixel positions.
2019-07-28 16:42:52 -04:00
Matthias Clasen
7a3eaad193 gl: Simplify glyph cache rendering
We are currently using a weird mix of pango and cairo,
but there is no need for us to go through a pango
renderer here; we can just use cairo directly.
2019-07-28 09:54:17 -04:00
Timm Bäder
2c38b71ca5 glyph cache: Upload large glyphs in lookup () directly
Instead of relying on a texture id of 0, which can happen for other
reasons, e.g. when the glyph is being scaled too small.

Fixes part of #2046
2019-07-28 12:00:15 +02:00
Timm Bäder
1c93bef0d5 glyph cache: check glyphs for scaled size
We can't rely on just the ink_rect, since that might be without the
scaled applied, which is what ends up on the texture.

Fixes #2046
2019-07-28 10:58:10 +02:00
Timm Bäder
58e8dd1c0d gl renderer: Fix dx/dy handling on hidpi
Fixes misplaced error squiggles in the node editor.
2019-07-26 16:27:39 +02:00
Timm Bäder
b8bbf7b63b gl renderer: Rework transform handling
Fix all the ref counting mishaps. Makes hidpi work again and without
memory leaks.
2019-07-26 15:35:06 +02:00
Timm Bäder
731613d70b gl renderer: Remove leftover modelview matrix
We use a GskTransform there nowadays.
2019-07-21 12:45:10 +02:00
Timm Bäder
5f21c45f75 Revert "gl renderer: ops_set_modelview is (transfer full)"
This reverts commit e904c49e8a.

This breaks HiDPI setups, i.e. setups where the call to
ops_set_modelview does not end up with a NULL transform.
2019-07-21 12:45:10 +02:00
Timm Bäder
e904c49e8a gl renderer: ops_set_modelview is (transfer full)
regarding the passed modelview matrix
2019-07-21 09:06:10 +02:00
Timm Bäder
27ddd39d69 gl renderer: Pull out code from a loop
Does not not actually depend on anything done inside the loop.
2019-07-21 08:39:25 +02:00
Timm Bäder
5910a28aa5 gl renderer: Replace a redundant function call
We're already getting the radius from the node above.
2019-07-19 18:14:50 +02:00
Timm Bäder
b9b5072668 gl renderer: Fix opacity nodes with overlapping child nodes 2019-07-14 10:08:04 +02:00
Matthias Clasen
bda3c6c084 Merge branch 'wip/baedert/for-master' into 'master'
Improve the valgrind experience

See merge request GNOME/gtk!984
2019-07-09 19:39:13 +00:00
Timm Bäder
b062594ae6 gl renderer: Properly clean up program state transforms 2019-07-07 07:24:00 +02:00
Elias Aebi
ea6d3f589f use glTexSubImage2D instead of glTextureSubImage2D 2019-07-06 16:23:21 +02:00
Timm Bäder
6b42e5b433 gl renderer: Fix push/pop modelview behavior 2019-06-29 08:57:27 +02:00
Timm Bäder
99c01607f1 gl renderer: Remove some dead code 2019-06-29 08:53:36 +02:00
Timm Bäder
071748592d gl renderer: Don't upload GL textures into the icon cache 2019-06-29 07:15:43 +02:00
Matthias Clasen
0dcb71722a Cosmetics
Rename some arguments, since atlases->atlases is awful.
2019-06-05 12:03:39 +00:00
Matthias Clasen
d90143d09c texture atlas: Add a missing initialization
Pointed out by Timm.
2019-06-05 12:00:53 +00:00
Matthias Clasen
e961943508 Fix a refcounting mishap
We were missing a ref, causing caches to go missing
when a window is opened twice.
2019-06-05 02:49:07 +00:00
Matthias Clasen
054b5216a1 Remove debug spew 2019-06-04 23:11:18 +00:00
Timm Bäder
ecb353f4af Consider all offscreen drawings for the icon cache 2019-06-04 23:00:02 +00:00
Matthias Clasen
259bbdcb09 Share glyph and icon caches
Use the same texture atlases to back both
the glyph and icon caches, and unify their
sizes and management. Store big glyphs
in separate textures, so all atlases have
the same size. Tweak some of the eviction
parameters.

We share the caches across all GL contexts
on a display, unless the GSK_NO_SHARED_CACHES
env var is set.
2019-06-04 23:00:02 +00:00