If we map, reposition, unmap, remap, the reposition feedback from the
last time a popup was mapped might be received while we're dealing with
the new version of the popup. At this point, the old reposition token
has no meating, so lets drop it. Also reset the reposition tokens when
creating new protocol objects, so that the reposition token are as if
we're in the initial state.
This fixes an issue where we'd get stuck if repeatedly smashing a button
that'd create popups that'd immediately get dismissed by the compositor.
Since Wayland 1.15, it is now possible to use absolute paths in
"WAYLAND_DISPLAY".
In that scenario, having a valid "XDG_RUNTIME_DIR" is not a requirement
anymore.
For this reason we remove the "XDG_RUNTIME_DIR" check and we let
`wl_display_connect()` decide if our environment is correct.
Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
Just like GdkToplevel::compute-size, the size argument of the signal is
given to the handlers by GDK; it's not an out argument meant to be
allocated by the caller.
The size argument is passed to the signal by the GDK surface machinery,
as is: it's not going to be allocated by the caller (since it's a
signal), and it's not an out argument.
The cursor-theme-size setting is documented as
'0 means the default size'. Make it so by using
size 24 if we see a 0. Its better than crashing.
Fixes: #5700
We might be dealing with GL contexts from different threads, which have more
gotchas when we are using libepoxy, so in case the function pointers for
these are invalidated by wglMakeCurrent() calls outside of GTK/GDK, such as
in GstGL, we want to use these functions that are directly linked to
opengl32.dll provided by the system/ICD, by linking to opengl32.lib.
This will ensure that we will indeed call the "correct" wgl* functions that
we need.
This should help fix issue #5685.
Make GdkGLTexture determine if the texture has
a mipmap, and provide private API to query this
information.
This check is done in gdkgltexture.c instead of
gskgldriver.c, since we're already binding the
texture here for other reasons, so it is easy
to query a few more things.
Otherwise GL surfaces that redraw without changing the hotspot have it
applied on top every frame and quickly slide away.
The cairo path and the X11 backend do not have this bug.
GdkDragSurface-backed widgets are not parented to an existing widget,
unlike popovers, and like toplevels. This means that there's nobody to
actively call gdk_drag_surface_present() to update the size, and
GdkDragSurface should do it on its own, just like GdkToplevel.
This commit implements this for the Wayland backend.
Similarly to GdkToplevel, GdkDragSurface's compute-size should be called
by backends to query the current surface size, and should be connected
to by widget implementations (like GtkDragIcon) to report the current
size.
GdkDragSurface-backed widgets are not parented to an existing widget,
unlike popovers, and like toplevels. This means that there's nobody to
actively call gdk_drag_surface_present() to update the size, and
GdkDragSurface should do it on its own, just like GdkToplevel.
Doing it on hide() is not enough, since in some edge cases we didn't
ever actually map, we just attempted to compute the size, e.g. in
response to a ConfigureNotify event, then the window was destroyed.
Related: https://gitlab.gnome.org/GNOME/mutter/-/issues/2678
In certain scenarios, address the issue where gnome.compile_resources
fails to transmit the present source directory. This is most notably
visible with MSBuild.
The split-up of gdksurface-wayland.c introduced a protocol violation
when it didn't make sure xdg_surface was destroyed after the role
objects (xdg_popup / xdg_toplevel). Fix that.
Fixes: 2a463baed0 ("wayland: Rearrange the surface code")
The availability of wl_surface.offset depends on the compositor, so we
can't call it unconditionally. Add a version check to so we only call
offset if we know we won't raise a protocol error.
Fixes: 0eb791eaaa ("Make mask nodes more versatile")
The API docs outline why quite well.
This should make it possible to do saving of textures to image files
without any private API with the same featureset that GTK uses.
Also remove the gsktextureprivate.h include where
gdk_texture_get_format() was the only reason for it.
We no longer need to make much distinction between multiple logical
devices, plus it breaks esp. with the Xwayland input device distribution.
Just iterate across all devices and reset their scroll valuators.
Closes: https://gitlab.gnome.org/GNOME/gtk/-/issues/4160
This is a bit spaghetti right now, since seats and devices were
heavily entangled there are a number of crossed private API calls that
should ideally not be there.
Let this be a first step, so more bits may move from the seat
implementation to devices.
This file, event though a clump of input-y objects, has more of
seats than anything else. Rename it so that we can start splitting
these objects out of it.
This is currently just used as a convenience storage of the startup ID
between the GtkApplication and the GtkWindow (after it's ready to notify
on it).
This could be untangled in the GTK layers so there is no involvement
from GDK in keeping the startup ID around, in the mean time just deprecate
these gdk_wayland* API calls.
... and use this check in gdk_gl_context_make_current() and
gdk_gl_context_get_current() to make sure the context really is still
current.
The context no longer being current can happen when external GL
implementations make their own contexts current in the same threads GDK
contexts are used in.
And that can happen for example by WebKit.
Theoretically, this should also allow external EGL code to run in X11
applications when GDK chooses to use GLX, but I didn't try it.
Fixes#5392
When checking characteristics of the context
for downloading, we were using self->context,
even though we are using a possibly different
context for downloading.
Pass the right context along and use it.
File may not have paths, and we should handle
that without incident. While we are at it, add
some logging so GDK_DEBUG=dnd gives us enough
output to see what is going on.
Instead of adding events to the application event queue, dispatch
them directly to the right display. We know this when the event is
to be dispatched.
This is the same as used for the `sendEvent` method in `GdkMacosWindow`.
To achieve this I factored out the generic NSEvent to GdkEvent translation.
We can send an event directly, when we receive it in the GdkMacosWindow
directly from the OS.
By passing the events during a (midal-ish) drag operation to the main loop,
we're able to keep up with what's happening. This allows the internal
drag state (GtkDragSource) to be updated and be done when the drag is
done.