Commit Graph

230 Commits

Author SHA1 Message Date
Andrey Kozlovskiy
6b48fb767d Fix a typo in gsk_border_node_diff
Typo was introduced in !3278 and results in an incorrect handling of different uniformity.
2021-03-17 15:38:01 +00:00
Matthias Clasen
ca3120919f docs: Improve gsk docs
Convert link formats, add summaries, and make
a few missing things show up in the docs.
2021-03-11 16:37:31 +00:00
Matthias Clasen
bf59ddd01d gsk: Add gsk_border_node_get_uniform_color
Maintain this bit of information separately,
it will be useful in the next commit.
2021-03-09 12:15:25 -05:00
Bilal Elmoussaoui
6e903e13a5 g-i: add missing since annotations for 4.2 2021-03-07 19:50:32 +01:00
Emmanuele Bassi
a9c616284a gsk: Move from g_memdup() to g_memdup2()
The g_memdup() function is replaced by a safer version in newer versions
of GLib.
2021-02-11 14:22:22 +00:00
Christian Hergert
161ddcfa92 gsk: make render node getters const
This also removes the return if fail macros from these as a good portion
of them didn't have them anyway. I think it's fair to say that access to
these incorrectly is a programmer error.

It significantly reduces the amount of code generated into generally a
movss,ret.
2021-02-08 11:29:36 -08:00
Fabio Lagalla
0088f840fe gskrendernode: Cache angle in conic gradients 2021-01-27 12:44:10 +01:00
Timm Bäder
108933b655 Merge branch 'wip/chergert/volatile-fixes' into 'master'
types: fix various use of volatile in type registration

See merge request GNOME/gtk!2865
2020-12-29 07:49:12 +00:00
Matthias Clasen
7e579bb59a Merge branch 'wip/otte/for-master' into 'master'
Wip/otte/for master

See merge request GNOME/gtk!2997
2020-12-24 07:13:22 +00:00
Benjamin Otte
dee863dbb2 rendernode: Bail if matrix is invalid
Invalid matrices are okay in GSK (and GL), but not in Cairo.

Testcase included.
2020-12-24 06:38:45 +01:00
Timm Bäder
9fefa7b44c rendernode: Different uniformity in border nodes
Means they are different and a diff is impossible.
2020-12-21 10:26:03 +01:00
Timm Bäder
a2a70c3b65 rendernode: Sort diff() requirements by complexity 2020-12-21 10:26:03 +01:00
Matthias Clasen
e1df9a043f Add a doc comment for GskConicGradientNode 2020-12-15 14:18:26 -05:00
Benjamin Otte
fac5fba0dc rendernode: Fix some wrong constants for conic gradients
copy/paste from other nodes left some wrong values in there and that
screwed things up quite a bit.
2020-12-03 13:07:17 +01:00
Matthias Clasen
35d2cbefe6 Merge branch 'wip/otte/conic' into 'master'
Add support for conic gradients

See merge request GNOME/gtk!2911
2020-12-03 03:54:24 +00:00
Benjamin Otte
55a242bd81 gsk: Add GskConicGradientNode 2020-12-03 00:47:54 +01:00
Emmanuele Bassi
0f62ab6c42 docs: Annotate all render node types 2020-12-01 15:51:52 +00:00
Christian Hergert
0d2ea14ac1 types: fix various use of volatile in type registration
The use of volatile was incorrect in GLib and has been that way for
a long time. Recently however that has changed, and this makes GTK
follow suit to avoid using volatile in the type registration.

See also: https://gitlab.gnome.org/GNOME/glib/-/merge_requests/1719

Combined with the above merge request for GLib, this fixes a large
number of compilation warnings when using Clang.
2020-11-18 20:21:33 -08:00
Benjamin Otte
1c7daece7a Merge branch 'wip/otte/for-master' into 'master'
Wip/otte/for master

See merge request GNOME/gtk!2855
2020-11-17 19:08:01 +00:00
Benjamin Otte
f2284ff40f rendernode: Rename all gsk_render_node_peek_*() functions
Those are getters, they should be gsk_render_node_get_*() functions.
2020-11-17 19:04:39 +01:00
Emmanuele Bassi
5a938ad83d Annotate the gsk_border_node_peek_widths() return value
We return a fixed sized C array of floats.
2020-11-17 13:48:07 +00:00
Matthias Clasen
07c338b487 gsk: Document radial gradient api 2020-09-29 07:04:07 -04:00
Alexander Larsson
7ea755e206 Add GskGLShaderNode and GskGLShader
A GskGLShader is an abstraction of a GLSL fragment shader that
can produce pixel values given inputs:
 * N (currently max 4) textures
 * Current arguments for the shader uniform
Uniform types are: float,(u)int,bool,vec234)
There is also a builder for the uniform arguments which are
passed around as immutable GBytes in the built form.

A GskGLShaderNode is a render node that renders a GskGLShader inside a
specified rectangular bounds. It renders its child nodes as textures
and passes those as texture arguments to the shader. You also pass it
a uniform arguments object.
2020-09-29 09:51:16 +02:00
Timm Bäder
f938377464 rendernodes: Clarify color_stops arguments 2020-09-18 19:01:10 +02:00
Timm Bäder
6e14b26622 gsk: Add docs for radial gradient nodes 2020-09-18 18:41:01 +02:00
Timm Bäder
5d5fbc69a4 rendernodes: Enfore end > start for radial gradient nodes 2020-09-18 18:29:08 +02:00
Timm Bäder
b8e4240751 gl renderer: Add radial gradient shader 2020-09-18 15:39:07 +02:00
Timm Bäder
2c5a4a799a rendernode: Pull local variable into closest scope 2020-09-18 15:39:07 +02:00
Timm Bäder
dbfc172f6a radial gradients: Allow 0 start/end values 2020-09-18 15:39:07 +02:00
Matthias Clasen
ebfb3e771d rendernode: switch to h/vradius 2020-09-18 15:39:04 +02:00
Matthias Clasen
0c6226c20b gsk: Add a radial gradient node
Only a fallback implementation for now.

Fixes #2262
2020-09-18 15:38:55 +02:00
Timm Bäder
51b398b960 rendernodes: Whitespace 2020-08-29 16:46:28 +02:00
Timm Bäder
e970c69843 gsk: Fix border node diff implementation
This was showing up in the interactive constraint demo in gtk4-demo.
2020-08-29 11:11:29 +02:00
Björn Daase
6315cd977c *: Fix spelling mistakes found by codespell 2020-08-21 15:29:34 +02:00
Matthias Clasen
9e5ddeaa8a gsk: Don't leak cairo nodes
Not chaining up in finalize is a leak, after all.
2020-08-06 18:35:41 -04:00
Rico Tzschichholz
7a58a6a097 gsk: Add annotations to improve GIR API 2020-07-31 20:56:36 +02:00
Emmanuele Bassi
4fa891b55d Remove stray gtk-doc annotation
It confuses the g-i scanner, and gtk-doc.
2020-07-28 16:49:13 +01:00
Timm Bäder
a3b452725b render nodes: Simplify diffing of uniform border nodes 2020-07-28 05:34:12 +02:00
Timm Bäder
2fa9dddea6 gsk: Remember border node uniformity
Lots of border nodes have all the same width and the same color.
Renderers might be able to simplifty that, so keep an extra bit per
border node.
2020-07-28 05:34:11 +02:00
Benjamin Otte
3078b180fe Replace "gdouble" with "double" 2020-07-25 00:47:36 +02:00
Benjamin Otte
d7266b25ba Replace "gint" with "int" 2020-07-25 00:47:36 +02:00
Timm Bäder
4800dd3f95 rendernode: Trivial whitespace change 2020-06-27 11:22:54 +02:00
Matthias Clasen
3d7c1f8950 gsk: Documentation fixups
Document a few missing symbols.
2020-06-05 20:19:45 -04:00
Yuri Chornoivan
01bd4cc4e1 Fix minor typos 2020-05-28 11:00:03 +03:00
Timm Bäder
b2b2070415 Implement diff() for color matrix nodes
This way we don't redraw color matrix nodes all the time.
2020-05-16 08:22:55 +02:00
Corentin Noël
076b2f11d2 docs: Fix several missing references in the documentation
This fixes several typos and missing references
2020-05-11 19:26:20 +02:00
Emmanuele Bassi
3f0a830f3c Properly annotate the render node constructors
Now that the GskRenderNode subclasses are recognised as proper
sub-types, we can annotate the constructors with their type. The C API
remains the same.
2020-04-08 16:17:08 +01:00
Emmanuele Bassi
e0323fcdc2 Add get_type() functions for GskRenderNode subclasses
The introspection scanner tries to match a type name with a get_type()
function, in order to correctly identify a type as a class.

If the function is not available, we have two choices:

 - add some special case inside the introspection scanner, similar to
   how GParamSpec subclasses are handled in GObject
 - add a simple get_type() function

The latter is the simplest approach, and we don't need to change that
much, since we still register all render nodes at once.
2020-04-08 16:07:04 +01:00
Emmanuele Bassi
d701a89281 Turn GskRenderNode into a derivable type
Language bindings—especially ones based on introspection—cannot deal
with custom type hiearchies. Luckily for us, GType has a derivable type
with low overhead: GTypeInstance.

By turning GskRenderNode into a GTypeInstance, and creating derived
types for each class of node, we can provide an introspectable API to
our non-C API consumers, with no functional change to the C API itself.
2020-04-08 15:40:15 +01:00
Benjamin Otte
6203cecf97 gsk: Clip shadow node before push_group()
We want to be sure to push a group that's as small as possible, so we
clip to the child's bounds, because that's the smallest we can go.
2020-02-13 07:36:38 +01:00
Benjamin Otte
6f9f18009c gsk: Add a utility function for rectangles
... and use it.
2020-02-13 07:36:38 +01:00
Benjamin Otte
67610b1242 cairoblur: Move the check for early exit
That means we only have one place where we check all kinds of early
exits.
2020-02-13 07:36:38 +01:00
Benjamin Otte
f0993fc881 rendernode: Avoid rounding errors
Compute the pattern matrix directly instead of transforming the cairo_t.

This ensures that when node_size / texture_size is some obscure floating
point value, we don't get rounding issues from scaling by it once we
draw the texture_size rectangle.

I have no actual failure where this comes in handy, but I had written
the code anyway, so decided to keep it.
2020-02-13 07:36:38 +01:00
Timm Bäder
b12a6be9d9 rendernode: draw() only in node bounds
We currently disable when draw()ing nodes using the cairo fallback path,
which means we can't just use cairo_paint(). Use a proper rectangle
instead.

Fixes #2431
2020-02-12 16:54:46 +01:00
Benjamin Otte
7e8d8218b9 Revert "Break out cairo color matrix recoloring to gdk_cairo_image_surface_recolor()"
We're not in the business of adding Cairo APIs. That's Cairo's job.

Also, we don't need this API anywhere like the original commit claimed,
so there's no need to make it available in any way.

This reverts commit afa6cc2369.
2020-02-04 16:43:59 +01:00
Alexander Larsson
afa6cc2369 Break out cairo color matrix recoloring to gdk_cairo_image_surface_recolor()
This is useful in some parts of the icon theme APIs.
2020-01-29 19:06:16 +01:00
Timm Bäder
77e0d360ed Add pure and const annotations to various functions 2020-01-26 18:21:07 +01:00
Timm Bäder
cb2f523994 rendernodes: Use floats for everything 2020-01-07 17:27:16 +01:00
Matthias Clasen
1038bc781a Revert "Cache glyph textures in render nodes"
This reverts commit c5af463843.
2019-10-22 07:16:41 -04:00
Matthias Clasen
d3431f569c Revert "inspector: Fix node recording"
This reverts commit ba7649b388.
2019-10-22 01:32:51 -04:00
Matthias Clasen
ba7649b388 inspector: Fix node recording
When attaching renderer-specific data, we need to
make sure that we key it off the renderer that is
in use, and cope with the absence of render data.

This fixes recording nodes in the inspector.
2019-10-18 09:33:45 -05:00
Matthias Clasen
173bb2e1e8 gsk: Fix uninitialized memory
This was causing crashes in some circumstances.
2019-10-15 20:54:24 -04:00
Matthias Clasen
c5af463843 Cache glyph textures in render nodes
This is a quick implementation that avoids many
glyph cache lookups. We keep an array of direct
pointers in the text render node, and throw those
cached pointers away whenever any atlases have
been dropped (since that may invalidate the cached
glyphs).
2019-10-15 19:44:26 -04:00
Matthias Clasen
e296c6a356 gsk: Store color bit info in text nodes
Keep the 'has color glyphs' info in text nodes,
instead of determining it over and over in both
the vulkan and gl backends.
2019-10-11 16:15:14 -04:00
Christian Hergert
76ea157f17 rendernode: remove unused macros 2019-10-08 10:57:45 -07:00
Дилян Палаузов
6ded38de2b Minor typos in the Documentation (a/an) 2019-08-25 12:52:46 +00:00
Matthias Clasen
2803bd93ce gsk: Fix a crash in gsk_render_node_diff
The only thing worse than freeing the same
cairo region twice is freeing it three times.
2019-07-21 13:18:58 -07:00
Timm Bäder
4b3986ae1f rendernodeimpl: Inline container_node_get_bounds into _new
It's the only caller of the function and we can avoid a second loop over
all child nodes this way.
2019-06-04 16:48:08 +02:00
Niels De Graef
df9aed6c61 Fix some GObject introspection annotations
Fixes several warnings by the GIR compiler.
2019-05-30 20:34:43 +02:00
Benjamin Otte
928c85ccc3 rendernodeparser: Parse Cairo nodes
We also print the script, but we don't parse it yet.
2019-05-26 00:50:13 +02:00
Benjamin Otte
fda643952d rendernode: Remove unused function 2019-05-25 23:50:46 +02:00
Benjamin Otte
29cb9230bf rendernode: Blur alpha channel for cairo blur node
The blur node still doesn't properly blur with a transform, but at least
it now doesn't turn semi-transparent stuff black.
2019-05-21 06:43:59 +02:00
Benjamin Otte
b90a66cab5 rendernodeparser: Allow parsing strings
Instead of only allowing for glyph indexes, allow ASCII characters as
replacements. So this glyph sequence
  glyphs: 65 8, 66 8, 67 8
Can be replaced by
  glyphs: "ABC"
provided that the glyph for "A", "B" and "C" are 65, 66 and 67
respectively and their advance is exactly 8.
x offset and y offset must always be 0 and every glyph must start a
cluster.
2019-05-21 06:43:59 +02:00
Benjamin Otte
a1d08b4b52 rendernode: Take a graphene_point_t for the offset
... instead of 2 floats.
2019-05-21 06:43:59 +02:00
Benjamin Otte
4505f4f17b rendernode: Set EXTEND_PAD when drawing textures 2019-05-12 15:41:53 +02:00
Timm Bäder
fb63364f30 rendernode: Remove old GVariant (de)serialization code
We're doing the CSS thing now.
2019-05-05 07:18:39 +02:00
Benjamin Otte
19227d9789 rendernode: Compute border node colors properly
Change the way we compute border color cutoffs to the same method that
browsers use. This method does not consider the corner sizes at all and
only looks at border-width.
2019-05-02 19:35:45 +02:00
Benjamin Otte
9b6f822f15 rendernode: Fix border rendering
This fixed the reftest introduced in the previous commit.

I'm using a mesh gradient here instead of drawing 4 individual sides to
avoid artifacts when those sides overlap in rounded corners.
2019-04-19 03:39:57 +02:00
Benjamin Otte
96f9cbcabf cssimage: Make cross-fade() an array
The new spec at https://drafts.csswg.org/css-images-4/#cross-fade-function
allows infinite images to cross-fade and we want to, too.
2019-04-12 19:34:28 +02:00
Benjamin Otte
c04190e761 rendernode: Round pixel colors in color matrix drawing
Fixes symbolic-icon-translucent-color.ui reftest
2019-03-29 09:56:52 +01:00
Benjamin Otte
18da852e15 rendernode: Add can_diff implementation for transform nodes
That one was missing and killing performance in the fishbowl.
2019-03-06 12:40:58 +01:00
Benjamin Otte
dbe58452d7 rendernode: Implement diffing of transform nodes
This reinstates diffing in the same way that it worked for offset nodes.

It would be possible to add diffing for affine transforms or even all
transforms, but I think this is unnecessary right now - and also quite
expensive to compute.
2019-03-04 23:41:51 +01:00
Benjamin Otte
bd113aa85c transform: Redo querying API
Make the API expect a tranform of the proper category instead of
doing the check ourselves and returning TRUE/FALSE.

The benefit is that the mai use case is switch (transform->category)
statements and in those we know the category and don't need to check
TRUE/FALSE.

Using the wrong matrix will now cause a g_warning().
2019-03-04 23:41:51 +01:00
Benjamin Otte
3cc84d2860 transform: Make category public API
Also rename it from GskMatrixCategory to GskTransformCategory.
2019-03-04 23:15:24 +01:00
Benjamin Otte
3a3c2d14ab rendernode: Make the transform node take a GskTransform
This is an attempt to push GskTransform deeper into the stack.
2019-03-04 23:15:07 +01:00
Timm Bäder
bbd4e2f60d transformnode: Avoid matrix multiplication if we can
If the given matrix is explicitly of category IDENTITY, we don't need to
do anything, and in the 2D_TRANSLATE case, just offset the child bounds.
Those are the two most common cases.
2019-02-28 07:22:34 +01:00
Benjamin Otte
0d119f81c8 snapshot: Refactor text rendering
The code didn't change, it was just shuffled around to make the
with_bounds() versions of the text rendering unnecessary and instead
pass through the generic append_node() path.
2019-02-21 19:47:28 +01:00
Benjamin Otte
e1570e9ebc snapshot: Add gtk_snapshot_append_border()
This is adding functions for the remaining render nodes.
2019-02-21 19:47:28 +01:00
Benjamin Otte
6a4bf2b993 gsk: Remove offset nodes
They were a neat idea while they lasted. But now, it's time for
categorized transform nodes, where matrices with
GSK_MATRIX_CATEGORY_2D_TRANSLATE are the exact replacement.

Renderers have not been adapted for this purpose, so they (continue to)
run slow paths.
2019-02-21 19:47:28 +01:00
Benjamin Otte
70a1233a28 gsk: Add GskMatrixCategory
We'll use that soon.
2019-02-21 19:47:27 +01:00
Timm Bäder
a0b8e32462 rendernodes: Fix unconditionally impossible diffs
Some of the _diff implementations did a whole bunch of work just to
throw it away afterwards and invalidate the entire union of the two
render nodes, most notably the two clip nodes. Fix this to only call
gsk_render_node_diff_impossible if the previous if-condition is FALSE
and not always.
2018-07-08 21:50:59 +02:00
Benjamin Otte
9fb3b84253 rendernode: Make offset nodes use floats
It's OpenGL stuff, use floats.
2018-07-04 15:05:37 +02:00
Benjamin Otte
49f9d2108d gsk: Add GskDebugNode 2018-04-24 04:06:58 +02:00
Benjamin Otte
1792f3b21e rendernode: Add missing return
Don't to extra work when not needed.
2018-04-05 18:40:54 +02:00
Benjamin Otte
200bbe8fda diff: Allow aborting a diff
When the max cost for finding a path gets to high, the diff can now be
aborted.

Because render nodes have a fallback method (by just marking the whole
bounds of the nodes as different), we use this to improve performance
of diffs.

This brings fishbowl (which is basically a container node with N images
that change every frame) back to close to previous performance.
2018-04-05 14:56:38 +02:00
Benjamin Otte
4b72ea33ac diff: Introduce GskDiffSettings
We can put lots of settings there to allow tuning the diff algorithm
used.
2018-04-05 14:56:38 +02:00
Benjamin Otte
a6079b9b7b gsk: Implement gsk_render_node_diff()
This includes a copy of the diff(1) algorithm used by git diff by Davide
Libenzi.

It's used for the common case ofcontainer nodes having only very few
changes for the few nodes of child widgets that changed (like a button
lighting up when hilighted or a spinning spinner).
2018-04-05 14:56:38 +02:00
Benjamin Otte
271820b677 rendernode: Add gsk_render_node_diff()
... and gsk_render_node_can_diff(). Those are vfuncs to compute a region
containing all the pixels that differ between the two nodes.

This is just the plumbing that chains into node classes. No node
implements it yet.
2018-04-05 14:56:38 +02:00
Benjamin Otte
353ad30b12 rendernode: Fix serializing
Adding the offset node broke serialization in 2 ways:

1. We store the enum value in the node, so make sure to not change it
   for existing values
2. The offset node was missing in the deserialization lookup table
2018-03-26 19:43:06 +02:00
Benjamin Otte
ce743f28a1 rendernode: Add an offset node
This is a special case of the transform node that does a 2D translation.

The implementation in the Vulkan and GL renderers is crude and just does
the same as the transform node.

Nothing uses that node yet.
2018-03-26 18:16:36 +02:00