The GL renderers like to premultiply content that isn't, and due to the
data loss with alpha == 0 (transparent white, transparent black and
transparent anything are all represented by (0, 0, 0, 0) when
premultiplied) these values cannot be converted back.
There is no longer a need to use gdk_texture_download() and force
conversion to ARGB8 format. We can download the pixels in the original
format again.
That way we avoid testing the conversion code and avoid having to deal
with differences in representable colors.
However, some formats do do conversions, so we allow pixel comparisons
to be accurate (requires 16bit comparison accuracy) or inaccurate (we
only care about 8bit).
Note that for the default RGBA formats, this is identical and means they
need to be bit-exact the same, no matter what.
But the higher bit depth formats may be more different - floating point
can even have different values with high accuracy (the float mantissa is
23 bit, we only care about 16).
Add some tests for handling of failures.
The test data here is taking from gdk-pixbufs
tests/test-images/fail directory, excluding anything
but png, tiff and jpg images.
These tests can be run manually, but are not suitable for use as an
acceptance test, so let's not make frameworks like Debian's autopkgtest
run these when they run ginsttest-runner in the most obvious way.
Signed-off-by: Simon McVittie <smcv@debian.org>
There are two possible interpretations of "expected failure": either
the test *must* fail (exactly the inverse of an ordinary test, with
success becoming failure and failure becoming success), or the test
*may* fail (with success intended, but failure possible in some
environments). Autotools had the second interpretation, which seems
more useful in practice, but Meson has the first.
Instead of using should_fail, we can put the tests in one of two new
suites: "flaky" is intended for tests that succeed or fail unpredictably
according to the test environment or chance, while "failing" is for
tests that ought to succeed but currently never do as a result of a
bug or missing functionality. With a sufficiently new version of Meson,
the flaky and failing tests are not run by default, but can be requested
by running a setup that does not exclude them, with a command like:
meson test --setup=x11_unstable --suite=flaky --suite=failing
As a bonus, now that we're setting up setups and their excluded suites
programmatically, the gsk-compare-broadway tests are also excluded by
default when running the test setup for a non-broadway backend.
When running the tests in CI, --suite=gtk overrides the default
exclude_suites, so we have to specify --no-suite=flaky and
--no-suite=failing explicitly.
This arrangement is inspired by GNOME/glib!2987, which was contributed
by Marco Trevisan.
Signed-off-by: Simon McVittie <smcv@debian.org>
That way we ensure that the GL context(s) get disposed, which they
previously weren't due to them still being the current context.
This also implicitly adds testing of gLContext destruction, which
previously wasn't ever done by any test.
We can't have other test pop up windows, and possibly
stealing focus and preventing us from getting data
offers. So, run the clipboard test in isolation.
This happens in the real world when using the inspector to look at a
node recording of a GStreamer video while the video is still playing.
GStreamer will use the GL context in a different thread while we are
busy trying to download it.
A test is included.
Use a GL renderer to upload textures (and then optionally download them
via release() again). This way, we can test that the GL renderer
properly uploads textures to the right formats (not losing information
for HDR for example) and downloads them again.
If the session bus address is unset, GLib will
helpfully try to autolaunch a bus, which will
fail and timeout. If we set an empty address,
it gives up early.
If set to TRUE, does not call the free func for the removed items.
This can be used to move items between arrays without having to do the
refcounting dance.
Use a single environment variable for everything:
- select the ATContext implementation
- select the test ATContext
- disable ATContext entirely
We use the same pattern as GSK_RENDERER, GTK_DEBUG, etc.
The documentation needs to be updated to include the environment
variable.
This is the default OpenGL format, and in fact the only pixel format
that GLES supports uploading as. Actually, the premultiplied part is
really just about how we use the textures, but all textures in GTK
are premultiplied.
This is a scary idea where you #define a bunch of preprocessor values
and then #include "gdkarrayimpl.c" and end up with a dynamic array for
that data type.
See https://en.wikipedia.org/wiki/X_Macro for what's going on.
What are the advantages over using GArray or GPtrArray?
* It's typesafe
Because it works like C++ templates, we can use the actual type of
the object instead of having to use gpointer.
* It's one less indirection
instead of 2 indirections via self->array->data, this array is
embedded, so self->array is the actual data, and just one indirection
away. This is pretty irrelevant in general, but can be very noticable
in tight loops.
* It's all inline
Because the whole API is defined as static inline functions, the
compiler has full access to everything and can (and does) optimize
out unnecessary calls, thereby speeding up some operations quite
significantly, when full optimizations are enabled.
* It has more features
In particular preallocation allows for avoiding malloc() calls, which
can again speed up tight loops a lot.
But there's also splice(), which is very useful when used with
listmodels.