It does not belong in GdkGLContext, it's a renderer thing.
It's also the only user of that API.
Introduce gdk_gl_context_check_version() private API to make version
checks simpler.
Add gdk_gl_context_is_api_allowed() for backends and make them use it.
Finally, have them return the final API as the return value (or 0 on
error).
And then use that api instead of a use_es boolean flag.
Fixes#4221
The term "hdr" is so overloaded, we shouldn't use them anywhere, except
from maybe describing all of this work in blog posts and other marketing
materials.
So do renames:
* hdr => high_depth
* request_hdr => prefers_high_depth
This more accurately describes what is going on.
Also, now make gdk_memory_convert() the only conversion functions
and allow conversions between any 2 formats by going via a float[4].
This could be optimized via fast-paths, but so far it isn't.
If EGL supports:
* no-config contexts
* >8bits pixel formats
* (optionally) floating point pixel formats
Then select such a profile as the HDR format and use it when HDR is
requested.
Unify the X11 and Wayland EGL contexts.
This is a bit ugly to implement, because I don't want to create an
interface and I can't make them inherit from the same object, because
one needs to inherit from X11GLContext and the other from
WaylandGLContext.
So we have to put the code in GdkGLContext and make sure non-EGL
contexts can't accidentally run it. This is rather easy because we can
just check for priv->egl_context != NULL.
Creative people managed to create an X11 display and a Wayland display
at once, thereby getting EGL and GLX involved in a fight to the death
over the ownership of the glFoo() symbolspace.
A way to force such a fight with available tools here is (on Wayland)
running something like:
GTK_INSPECTOR_DISPLAY=:1 GTK_DEBUG=interactive gtk4-demo
Related: xdg-desktop-portal-gnome#5
Now that we have the display's context to hook into, we can use it to
construct other GL contexts and don't need a GdkSurface vfunc anymore.
This has the added benefit that backends can have different GdkGLContext
classes on the display and get new GLContexts generated from them, so
we get multiple GL backend support per GDK backend for free.
I originally wanted to make this a vfunc on GdkGLContextClass, but
it turns out all the abckends would just call g_object_new() anyway.
Instead of
Display::make_gl_context_current()
we now have
GLContext::clear_current()
GLContext::make_current()
This fits better with the backends (we can actually implement
clearCurrent on macOS now) and makes it easier to implement different GL
backends for backends (like EGL/GLX on X11).
We also pass a surfaceless boolean to make_current() so the calling code
can decide if a surface needs to be bound or not, because the backends
were all doing whatever, which was very counterproductive.
... or more exactly: Only use paint contexts with
gdk_cairo_draw_from_gl().
Instead of paint contexts being the only contexts who call swapBuffer(),
any context can be used for this, when it's used with
begin_frame()/end_frame().
This removes 2 features:
1. We no longer need a big sharing hierarchy. All contexts are now
shared with gdk_display_get_gl_context().
2. There is no longer a difference between attached and non-attached
contexts. All contexts work the same way.
Do not treat the context as already current when the value
of context::in-frame changes.
This is so we can bind to EGL_NO_SURFACE if context::in-frame == false
and to context::surface if context::in-frame == true.
This allows getting rid of the attached property in future commits.
Remove a boatload of "or %NULL" from nullable parameters
and return values. gi-docgen generates suitable text from
the annotation that we don't need to duplicate.
This adds a few missing nullable annotations too.
We do not need to translate this on the CPU when we can instead push it
to the GPU in the same format and allow it to swizzle.
This fixes a huge number of memory allocations found while uploading the
GTK animation in widget-factory.
GLDEBUGPROC callback is defined with APIENTRY which is a windows
specific calling convention. That macro expands to nothing when building
on other platforms.
Fixes: #3268.
Go back to installing our debug message callback
unconditionally if G_ENABLE_CONSISTENCY_CHECKS is
defined, and allow opting into it using GDK_DEBUG=gl-debug
otherwise.
Always install the debug message callback when we can
and GDK_DEBUG=gl-debug is specified. Previously, we
were only installing the callback when the build was
a non-optimized debug build.
The gdk-pixbuf non-rgba format can be directly uploaded without
conversion.
The rgba format needs alpha premultiplication though, which is not
supported by GL during upload.
GLES doesn't support the GL_BGRA + GL_UNSIGNED_INT_24_8 hack that
we use on desktop OpenGL to upload textures directly in the cairo
pixel format. This adds the required conversions to all the places
that currently need it.
We also add a data_format to the internal gdk_gl_context_upload_texture()
function to make it clearer what the format are. Currently it is always
the cairo image surface format, but eventually we want to support other
formats so that we can avoid some of the unnecessary conversions we do.
Also, the current gdk_gl_context_upload_texture() code always converts
to a cairo format and uploads that like we did before. Later commits
will allow this to use other upload formats that gl supports to avoid
conversions.
gdk_gl_context_has_framebuffer_blit() and gdk_gl_context_has_frame_terminator()
were only used by by GDK/Win32, and they do not provide performance advantages
in GTK master, so clean up the code a bit by dropping them.
We need to use GL_BGRA instead of GL_RGBA when doing glReadPixels() on
EGL on Windows (ANGLE) so that the red and blue bits won't be displayed
inverted.
Also fix the logic where we determine whether to bit blit or redraw
everything.
This is for adding a EGL-based renderer which is done via the ANGLE
project, which translate EGL calls to Direct3D 9/11. This is done as a
possible solution to issue #105, especially for cases where the needed
full GL extensions to map OpenGL to Direct3D is unavailable or
unreliable, or when the OpenGL implementation from the graphics drivers
are problematic.
To enable this, do the following:
-Build ANGLE and ensure the ANGLE libEGL.dll and libGLESv2.dll are
available. A sufficiently-recent ANGLE is needed for things to
work correctly--note that the copy of ANGLE that is included in
qtbase-5.10.1 is sufficient. ANGLE is licensed under a BSD 3-clause
license.
-Build libepoxy on Windows with EGL support enabled.
-Currently, prior to running GTK+ programs, the GDK_DEBUG envvar needs
to be set with gl-gles as at least one of the flags.
Known issues:
-Only OpenGL ES 3 is supported, ANGLE's ES 2 does not support the needed
extensions, notably GL_OES_vertex_array_object, but its ES 3 support is
sufficient.
-There is no autodetection or fallback mechanism to enable using
EGL/Angle automatically yet. There are no plans to do this in this
commit.
For a given OpenGL context, macOS in particular does not support enumeration / detection of OpenGL features that have been promoted to core OpenGL functionality. It is possible other drivers are the same. This change assumes support for GL_ARB_texture_non_power_of_two with OpenGL 2.0+, GL_ARB_texture_rectangle with OpenGL 3.1+ and GL_EXT_framebuffer_blit with OpenGL 3.0+. I failed to find definitive information on whether GL_GREMEDY_frame_terminator has been promoted to OpenGL core, or whether GL_ANGLE_framebuffer_blit or GL_EXT_unpack_subimage have been promoted to core in OpenGL ES. This change results in a significant GtkGLArea performance boost on macOS.
Closes#2428
We need to store the region *before* adding our own damage area, because
we want to only store the changes of this frame, not the whole history.
So do it in the same place Vulkan does it.
Fixes#1900
We used to pass 2 regions to GdkDrawCotnext.end_frame() but code was
confusing what they meant. So we now don't do that anymore and only pass
the region that matters: The frame region.
As they require a draw context and the draw context is already bound to
the surface, it makes much more sense and reduces abiguity by moving
these APIs to the draw context.
As a side effect, we simplify GdkSurface APIs to a point where
GdkSurface now does not concern itself with drawing anymore at all,
apart from being the object that creates draw contexts.
That way, we can store the right region there: The actual painted area
instead of the exposed area (which is way too small).
Also, the GL context is the only user of this data, so storing it there
seems way smarter.
If G_ENABLE_CONSISTENCY_CHECKS is defined (i.e. if our buildtype is
'debug'), add a opengl debug callback that prints all debug messages
with a severity higher than SEVERITY_NOTIFICATION as a warning to the
console.
This is an automatic rename of various things related
to the window->surface rename.
Public symbols changed by this is:
GDK_MODE_WINDOW
gdk_device_get_window_at_position
gdk_device_get_window_at_position_double
gdk_device_get_last_event_window
gdk_display_get_monitor_at_window
gdk_drag_context_get_source_window
gdk_drag_context_get_dest_window
gdk_drag_context_get_drag_window
gdk_draw_context_get_window
gdk_drawing_context_get_window
gdk_gl_context_get_window
gdk_synthesize_window_state
gdk_surface_get_window_type
gdk_x11_display_set_window_scale
gsk_renderer_new_for_window
gsk_renderer_get_window
gtk_text_view_buffer_to_window_coords
gtk_tree_view_convert_widget_to_bin_window_coords
gtk_tree_view_convert_tree_to_bin_window_coords
The commands that generated this are:
git sed -f g "GDK window" "GDK surface"
git sed -f g window_impl surface_impl
(cd gdk; git sed -f g impl_window impl_surface)
git sed -f g WINDOW_IMPL SURFACE_IMPL
git sed -f g GDK_MODE_WINDOW GDK_MODE_SURFACE
git sed -f g gdk_draw_context_get_window gdk_draw_context_get_surface
git sed -f g gdk_drawing_context_get_window gdk_drawing_context_get_surface
git sed -f g gdk_gl_context_get_window gdk_gl_context_get_surface
git sed -f g gsk_renderer_get_window gsk_renderer_get_surface
git sed -f g gsk_renderer_new_for_window gsk_renderer_new_for_surface
(cd gdk; git sed -f g window_type surface_type)
git sed -f g gdk_surface_get_window_type gdk_surface_get_surface_type
git sed -f g window_at_position surface_at_position
git sed -f g event_window event_surface
git sed -f g window_coord surface_coord
git sed -f g window_state surface_state
git sed -f g window_cursor surface_cursor
git sed -f g window_scale surface_scale
git sed -f g window_events surface_events
git sed -f g monitor_at_window monitor_at_surface
git sed -f g window_under_pointer surface_under_pointer
(cd gdk; git sed -f g for_window for_surface)
git sed -f g window_anchor surface_anchor
git sed -f g WINDOW_IS_TOPLEVEL SURFACE_IS_TOPLEVEL
git sed -f g native_window native_surface
git sed -f g source_window source_surface
git sed -f g dest_window dest_surface
git sed -f g drag_window drag_surface
git sed -f g input_window input_surface
git checkout NEWS* po-properties po docs/reference/gtk/migrating-3to4.xml
This renames the GdkWindow class and related classes (impl, backend
subclasses) to surface. Additionally it renames related types:
GdkWindowAttr, GdkWindowPaint, GdkWindowWindowClass, GdkWindowType,
GdkWindowTypeHint, GdkWindowHints, GdkWindowState, GdkWindowEdge
This is an automatic conversion using the below commands:
git sed -f g GdkWindowWindowClass GdkSurfaceSurfaceClass
git sed -f g GdkWindow GdkSurface
git sed -f g "gdk_window\([ _\(\),;]\|$\)" "gdk_surface\1" # Avoid hitting gdk_windowing
git sed -f g "GDK_WINDOW\([ _\(]\|$\)" "GDK_SURFACE\1" # Avoid hitting GDK_WINDOWING
git sed "GDK_\([A-Z]*\)IS_WINDOW\([_ (]\|$\)" "GDK_\1IS_SURFACE\2"
git sed GDK_TYPE_WINDOW GDK_TYPE_SURFACE
git sed -f g GdkPointerWindowInfo GdkPointerSurfaceInfo
git sed -f g "BROADWAY_WINDOW" "BROADWAY_SURFACE"
git sed -f g "broadway_window" "broadway_surface"
git sed -f g "BroadwayWindow" "BroadwaySurface"
git sed -f g "WAYLAND_WINDOW" "WAYLAND_SURFACE"
git sed -f g "wayland_window" "wayland_surface"
git sed -f g "WaylandWindow" "WaylandSurface"
git sed -f g "X11_WINDOW" "X11_SURFACE"
git sed -f g "x11_window" "x11_surface"
git sed -f g "X11Window" "X11Surface"
git sed -f g "WIN32_WINDOW" "WIN32_SURFACE"
git sed -f g "win32_window" "win32_surface"
git sed -f g "Win32Window" "Win32Surface"
git sed -f g "QUARTZ_WINDOW" "QUARTZ_SURFACE"
git sed -f g "quartz_window" "quartz_surface"
git sed -f g "QuartzWindow" "QuartzSurface"
git checkout NEWS* po-properties
Remove all the old 2.x and 3.x version annotations.
GTK+ 4 is a new start, and from the perspective of a
GTK+ 4 developer all these APIs have been around since
the beginning.
As far as possible, use per-display debug flags.
This will minimize the debug spew that we get from
the inspector if it is running on a separate display.
This is a way to query the damaged area of the backbuffer.
The GL renderer uses this to compute the extents of that damage region
(computed via buffer age) and use them to minimize the area to redraw.
This changes the semantics of GL rendering to "When calling
gdk_window_begin_frame() with a GL context, the area by
gdk_gl_context_get_damage() needs to be redrawn and every other pixel of
the backbuffer is guaranteed to be correct.
After gdk_window_end_frame() on a GL-drawn window, the whole backbuffer
must be correct.
We can always glXBufferSwap() now because of this.
... instead of a gl context.
This requires some refactoring in the way we mark the shared context as
drawing: We now call begin_frame/end_frame() on it and ignore the call
on the main context.
Unfortunately we need to do this check in all vfuncs, which sucks. But I
haven't found a better way.
This way, we can query the GL context's state via
gdk_gl_context_is_drawing().
Use this function to make GL contexts as attached and grant them access
to the front/backbuffer for rendering.
All of this is still unused because GL drawing is still disabled.
Now that the use_es field is an int with a possible negative value, we
cannot use it its truth value directly; we need to check if it's a
positive value, instead.
GDK defaults to asking for an OpenGL 3.2 Core Profile, but if we get a
legacy profile from the underlying windowing system, the OpenGL version
will be fixed to 3.0. If that happens, we need to set the legacy bit on
the GdkGLContext, since that bit will be used to determine the version
and type of GLSL shaders that will be used by application and toolkit
code alike.
We've already set ->use_es correctly at context creation time, all this
can possibly do is change our mind about what kind of GL we're using.
Signed-off-by: Adam Jackson <ajax@redhat.com>
https://bugzilla.gnome.org/show_bug.cgi?id=773180
Calling gdk_gl_context_realize() should always result in a valid result,
so we need to provide a default implementation, to avoid a call to a
NULL function pointer.
When uploading a Cairo image surface to a GL texture we cannot use
GL_BGRA and GL_UNSIGNED_INT_8_8_8_8_REV on OpenGL ES, as they do not
exist in the core spec.
On some platforms we can ask the GL context machinery to create a GLES
context, instead of a GL one.
In order to ask for a GLES context at GdkGLContext realization time, we
use a bit field like we do for forward compatible, or debug contexts.
The 'use-es' bit also changes the way we select a default version,
because OpenGL and OpenGLES versions differ.
https://bugzilla.gnome.org/show_bug.cgi?id=743746
The g_print documentation explicitly says not to do this, since
g_print is meant to be redirected by applications. Instead use
g_message for logging that can be triggered via GTK_DEBUG.
We want to have the ability to fall back to legacy GL contexts when
creating them. In order to do so, we need to store the legacy bit on the
GdkGLContext, as well as being able to query it.
Setting the legacy bit from outside GDK is not possible; we cannot
create GL contexts in 3.2 core profile *and* compatibility modes at the
same time, and if we allowed users to select the legacy mode themselves,
it would break the creation of the GdkWindow's paint GL context.
What we do allow is falling back to legacy GL context if the platform
does not support 3.2 core profiles — for instance, on older GPUs or
inside virtualized environments.
We are also going to use the legacy bit internally, to choose which GL
API we can use when drawing GL content.
https://bugzilla.gnome.org/show_bug.cgi?id=756142