Add some tests for handling of failures.
The test data here is taking from gdk-pixbufs
tests/test-images/fail directory, excluding anything
but png, tiff and jpg images.
These tests can be run manually, but are not suitable for use as an
acceptance test, so let's not make frameworks like Debian's autopkgtest
run these when they run ginsttest-runner in the most obvious way.
Signed-off-by: Simon McVittie <smcv@debian.org>
There are two possible interpretations of "expected failure": either
the test *must* fail (exactly the inverse of an ordinary test, with
success becoming failure and failure becoming success), or the test
*may* fail (with success intended, but failure possible in some
environments). Autotools had the second interpretation, which seems
more useful in practice, but Meson has the first.
Instead of using should_fail, we can put the tests in one of two new
suites: "flaky" is intended for tests that succeed or fail unpredictably
according to the test environment or chance, while "failing" is for
tests that ought to succeed but currently never do as a result of a
bug or missing functionality. With a sufficiently new version of Meson,
the flaky and failing tests are not run by default, but can be requested
by running a setup that does not exclude them, with a command like:
meson test --setup=x11_unstable --suite=flaky --suite=failing
As a bonus, now that we're setting up setups and their excluded suites
programmatically, the gsk-compare-broadway tests are also excluded by
default when running the test setup for a non-broadway backend.
When running the tests in CI, --suite=gtk overrides the default
exclude_suites, so we have to specify --no-suite=flaky and
--no-suite=failing explicitly.
This arrangement is inspired by GNOME/glib!2987, which was contributed
by Marco Trevisan.
Signed-off-by: Simon McVittie <smcv@debian.org>
That way we ensure that the GL context(s) get disposed, which they
previously weren't due to them still being the current context.
This also implicitly adds testing of gLContext destruction, which
previously wasn't ever done by any test.
We can't have other test pop up windows, and possibly
stealing focus and preventing us from getting data
offers. So, run the clipboard test in isolation.
This happens in the real world when using the inspector to look at a
node recording of a GStreamer video while the video is still playing.
GStreamer will use the GL context in a different thread while we are
busy trying to download it.
A test is included.
Use a GL renderer to upload textures (and then optionally download them
via release() again). This way, we can test that the GL renderer
properly uploads textures to the right formats (not losing information
for HDR for example) and downloads them again.