Commit Graph

108 Commits

Author SHA1 Message Date
Benjamin Otte
48e7f4191f gsktexture: Allow attaching render data to textures
This allows renderers (or anyone really) to attach "render data" to
textures. Only the first render data sticks.

You can gsk_texture_set_render_data() with the key you will use to
look the data up again, and if no data has been set yet, yours will be
set.

You can retrieve this data via gsk_texture_get_render_data() later on.
If your data has been cleared, NULL will be returned.

When gsk_texture_clear_render_data() is called (which the texture will
call when it is finalized), your destory notify will be called and you
have to release your render data.

The GL driver uses this to attach texture ids to GskTextures.
2016-11-16 17:36:33 +01:00
Benjamin Otte
40565fb030 gsk: Rework GskTexture
We do no longer bind textures to a renderer, instead they are a way for
applications to provide texture data.

For now, that's it. We've reverted to uploading it from scratch every
frame.
2016-11-16 17:36:33 +01:00
Benjamin Otte
3a18bed7d7 gsk: Allow creating cairo contexts for 0x0 nodes
This happens in regular code paths for example when trying to render the
empty text string. We don't want to store a surface on the render
node in such a case (so actual rendering isn't slowed down), but we do
want to return a working cairo context that is not in an error state
(so the cairo rendering can continue without error messages).
2016-11-15 17:49:19 +01:00
Benjamin Otte
e253f408e3 rendernode: Unref texture on finalize
Leaking textures is no fun.
2016-11-15 17:49:19 +01:00
Benjamin Otte
956edd83a7 gsk: Add implementation for gsk_render_node_get_transform() 2016-11-15 17:48:45 +01:00
Benjamin Otte
09359197a7 gsk: Implement textures for the Cairo renderer 2016-11-08 20:31:34 +01:00
Benjamin Otte
46eb2c1be9 gsk: Add GskTexture 2016-11-08 20:31:34 +01:00
Chun-wei Fan
53077f15d8 autotools: Update MSVC gir build script generation
Now that GTK+ is built as a single DLL, and the .lib that is built is
gtk-4.lib, we need to update the autotools sections in generating the
NMake Makefile snippets so that we can have the correct commands and flags
for building the .gir files, which will all now link to gtk-4-vsXX.dll (or
so).
2016-11-03 18:00:03 +08:00
Chun-wei Fan
abef8d4860 Windows: Update code for monolithic GTK DLL
Now that the autotools build folded the GDK/GSK bits into the main GTK+
DLL, there are some updates that need to be done for this.  We need to:

-Fold the DllMain() of GDK-Win32 into the main GTK+ DllMain(), as we need
 the HINSTANCE to register the window.  We can't have two DllMain()'s in a
 single DLL.
-Remove the GDK rc(.in) files, as that is not used anymore.  Make the GTK+
 .rc(.in) file load the gtk.ico GTK+ logo file instead so that we still
 get the GTK+ logo for the application icon by default.  Update the
 autotools build files as well.
-Revert commit b9f9980 as LRN pointed out in comment 25 in bug 773299, as
 GTK+ is now a monolithic DLL, and we ought not to export this private
 function.

https://bugzilla.gnome.org/show_bug.cgi?id=773299
2016-11-03 16:55:35 +08:00
Chun-wei Fan
b9f9980bb4 gsk: Export gsk_render_node_get_bounds()
gtk/inspector/rendernodeview.c calls this private function from GSK, so we
need to ensure that this function is exported so that GTK+ can link
properly on compilers that do not support automatic exporting.

https://bugzilla.gnome.org/show_bug.cgi?id=773299
2016-11-02 15:26:02 +08:00
Benjamin Otte
4129b70b96 rendernode: Remove the renderer from the rendernode 2016-11-01 16:32:26 +01:00
Benjamin Otte
a0e63b8a07 rendernode: Require passing a renderer to get_draw_context()
This is in preparation of making render nodes independent of the
renderer, so that they can be rendered multiple times with different
renderers.
2016-11-01 16:32:26 +01:00
Benjamin Otte
e201c4dc92 gsk: Remove gsk_render_node_get_scale_factor()
Scale factors belong to the renderers, not the nodes. The nodes should
just use whatever scale factor the renderer tells them to when
rendering.
2016-11-01 16:32:26 +01:00
Emmanuele Bassi
02c615cc34 gsk: Use the appropriate GLSL version
The GLSL versions are:

  OpenGL 2.1: #version 110
  OpenGL 3.0: #version 130
  OpenGL 3.2: #version 150

  OpenGLES 2.0: #version 100
  OpenGLES 3.0: #version 300 es

So we need to check the version of the GdkGLContext if we want use the
appropriate version, especially for legacy OpenGL contexts, which can be
both 3.x and 2.x.
2016-11-01 15:00:31 +00:00
Benjamin Otte
b3e5c31b08 rendernode: Transform cairo_t to correct coordinates
We want to have the coordinate system of the created cairo surface to be
identical to the coordinate system of the node's bounds. For that, we
need to translate the cairo surface by the bounds' origin.
2016-11-01 03:42:35 +01:00
Benjamin Otte
f4c4ab6ab1 rendernode: Use ceilf() on the size of the cairo surface
Bounds sizes are floats, so round up to the next integer so we end up
with enough space to draw.
2016-11-01 03:40:01 +01:00
Emmanuele Bassi
567f6373c8 build: Clean the uninstalled introspection GIR files
We need to remove them from the build when cleaning them.

Additionally, this automatically adds them to the Git ignore file.
2016-10-31 16:30:10 +00:00
Emmanuele Bassi
a203b8cc28 gsk: Use GskRenderer.create_cairo_surface()
GskRenderNode should ask the renderer for a Cairo surface when creating
a drawing context.
2016-10-31 16:28:09 +00:00
Emmanuele Bassi
50a5deb8e3 gsk: Add internal Renderer.create_cairo_surface()
We need an overridable entry point for GskRenderer to create Cairo
surfaces.

Implementations of GskRenderer can override create_cairo_surface() to
create efficient surfaces, possibly with zero copies involved, depending
on the GDK backend.
2016-10-31 16:26:50 +00:00
Rico Tzschichholz
5147ea96e0 gsk: Fix return annotation for gsk_render_node_get_name() 2016-10-30 07:58:05 +01:00
Benjamin Otte
def62a9dda API: rendernode: Add gsk_render_node_get_name()
Make the debug string available to public API.
2016-10-29 18:10:26 +02:00
Emmanuele Bassi
e161f9eba3 gsk: Add check on GL_MAX_TEXTURE_SIZE
We should check (once) what's the maximum GL texture size and then use
that size to check when we create any GL texture, to avoid errors.
2016-10-26 15:49:28 +01:00
Alexander Larsson
723b588b5d Make gdk.la and gsk.la a noninst helper library
This merged gtk, gdk and gsk into one library, making it possible to
have internal private APIs between gtk them, as well as producing more
efficient code.

https://bugzilla.gnome.org/show_bug.cgi?id=773100
2016-10-26 16:34:15 +02:00
Chun-wei Fan
ac875073fc GSK: Add initial Visual Studio projects
This adds the initial MSVC build items needed to build GSK under Visual Studio,
this is part of it that is required, we need to add items to the property sheets
to generate the code that is generated via glib-mkenums and glib-compile-resources.

This set includes, with the autotools scripts for the complete:
-GSK project files, which is integrated into the gtk+-4.sln.
-The NMake snippets to build the introspection files for GSK.
-The .bat files to call glib-mkenums to generate the enumeration sources.
2016-10-26 18:30:09 +08:00
Timm Bäder
81c12493ae Fix a few memory leaks 2016-10-21 06:45:22 +02:00
Emmanuele Bassi
14322b03ab gsk: Clear the profiler instance
When disposing the GskRenderer.
2016-10-18 16:49:21 +01:00
Emmanuele Bassi
d3f88adab7 gsk: Plug leak in GskRenderNode
We need to destroy the node's surface when finalizing it.
2016-10-18 16:34:29 +01:00
Emmanuele Bassi
b915efa976 build: Rework the GSK source lising
We need to only parse the public sources during the introspection step,
otherwise the introspection scanner will try to access private data
types.
2016-10-18 15:48:05 +01:00
Emmanuele Bassi
c0ce28374c build: Drop LDADD from GSK's Makefile
We can use the LDFLAGS target build.
2016-10-18 15:48:05 +01:00
Emmanuele Bassi
69781c25da gsk: Bump up all version annotations
GSK is part of the 4.0 development cycle.
2016-10-18 11:49:16 +01:00
Emmanuele Bassi
dace0791a9 gsk: Add the ability to create fallback renderers
While porting GTK to GskRenderer we noticed that the current fallback
code for widgets using Cairo to draw is not enough to cover all the
possible cases.

For instance, if a container widget still uses GtkWidget::draw to render
its children, and at least one of them has been ported to using render
nodes instead, the container won't know how to draw it.

For this reason we want to provide to layers above GSK the ability to
create a "fallback" renderer instance, created using a "parent"
GskRenderer instance, but using a Cairo context as the rendering target
instead of a GdkDrawingContext.

GTK will use this inside the gtk_widget_draw() implementation, if a
widget implements GtkWidgetClass.get_render_node().
2016-10-18 11:49:16 +01:00
Emmanuele Bassi
a9bbb020aa gsk: Update Cairo renderer
The Cairo renderer has been lagging behind a series of changes inside
GskRenderer, like surface-less nodes, so it needs to be updated.
2016-10-18 11:49:15 +01:00
Emmanuele Bassi
6b3c0052fc gsk: Make GskRenderer.render() drawing context-agnostic
We're going to need to allow rendering on a specific cairo_t in order to
implement fallback code paths inside GTK; this means that there will be
times when we have a transient GskRenderer instance that does not have a
GdkDrawingContext to draw on.

Instead of adding a new render() implementation for those cases and then
decide which one to use, we can remove the drawing context argument from
the virtual function itself, and allow using a NULL GdkDrawingContext
when calling gsk_renderer_render(). A later commit will add a generic
function to create a transient GskRenderer with a cairo_t attached to
it.

Renderers inside GSK will have to check whether we have access to a
GdkDrawingContext, in which case we're going to use it; or if we have
access to a cairo_t and a window.
2016-10-18 11:49:15 +01:00
Emmanuele Bassi
3aaae6c49c gsk: Move GskRenderNode getters to internal API
GskRenderNode is, at its core, a write-only API; you're supposed to set
up the render nodes instead of querying them for state.

Querying render nodes is left to the GskRenderer implementation.
2016-10-18 11:49:15 +01:00
Emmanuele Bassi
7de49fb7b2 gsk: Remove GskRenderer:auto-clear
We control the clearing inside each GskRenderer implementation, and we
don't allow providing a target surface any more.
2016-10-18 11:49:15 +01:00
Matthias Clasen
9a2de80497 Add blend mode to debug spew 2016-10-18 11:49:14 +01:00
Alexander Larsson
e0ab6d5a3c gsk: Fix hidpi scaling
We store the vertices in (unscaled) window coords (but the item size
is still scaled to match the texture size). Also, the
projection/model-view multiplication order is switched so that the scale
is applied at the right place.
2016-10-18 11:49:14 +01:00
Emmanuele Bassi
f764d03cfd gsk: Remove :use-alpha from GskRenderer
It's unused, and we always assume we render with an alpha channel
enabled because it's 2016.
2016-10-18 11:49:14 +01:00
Emmanuele Bassi
387ed37f74 gsk: Move scaling filters to GskRenderNode
The renderer will always use nearest-neighbor filters because it renders
at 1:1 pixel to texel ratio.

On the other hand, render nodes may be scaled, so we need to offer a way
to control the minification and magnification filters.
2016-10-18 11:49:14 +01:00
Emmanuele Bassi
3bdd9c270a gsk: Allow adding a GL texture as a node content
If we already have a GL texture we definitely don't want to use
gdk_cairo_draw_from_gl() to draw on a Cairo context if we're going
to take the Cairo surface to which we draw and put it into an OpenGL
texture.
2016-10-18 11:49:14 +01:00
Emmanuele Bassi
ce67336577 gsk: Drop modelview/projection from GskRenderer API
The details of the modelview and projection matrices are only useful for
the GL renderer; there's really no point in having those details
available in the generic API — especially as the Cairo fallback renderer
cannot really set up a complex modelview or a projection matrix.
2016-10-18 11:49:14 +01:00
Emmanuele Bassi
c9514b45ff gsk: Ensure that non-drawing nodes are supported
Non-drawing nodes should skip the texturing phase.
2016-10-18 11:49:14 +01:00
Emmanuele Bassi
955d9a8463 gsk: Fix the blend mode
The default blend mode should be the equivalent of Cairo's OVER
operator.
2016-10-18 11:49:13 +01:00
Emmanuele Bassi
0812d691b3 gsk: Reuse VAOs with identical buffers
Just like we reuse texture ids with the same size we can, at the expense
of a little memory, reuse vertex buffers if they reference the same
attributes and contain the same data.

Each VAO is marked as free at the end of the frame, and if it's not
reused in the following frame, it gets dropped.
2016-10-18 11:49:13 +01:00
Emmanuele Bassi
56c93a7661 gsk: Remove child-transform from render nodes
The child-transform is useful only if we also provide clipping to the
parent nodes, otherwise children will just be drawn outside of the
parent's bounds.

We'll introduce child transforms either at a higher layer, or once we
add clipping support to GskRenderNode.
2016-10-18 11:49:13 +01:00
Matthias Clasen
53266e7a15 Small documentation additions 2016-10-18 11:49:13 +01:00
Matthias Clasen
7eb8646ace Small fixes for the docs
Set titles and short descriptions for the sections.
2016-10-18 11:49:13 +01:00
Matthias Clasen
7f86516c27 Allow selective debug spew
I don't think this should stay in the code long-term, but it
is useful for debugging. It helped me track down some suspicious
placements of render nodes.
2016-10-18 11:49:12 +01:00
Matthias Clasen
bde55ccdce Some debug help
Make the bounds of drawing surfaces created by render nodes visible.

Trigger with GSK_DEBUG=surface.
2016-10-18 11:49:12 +01:00
Emmanuele Bassi
32d45b0081 gsk: Pass the appropriate value for the n_quads argument
Instead of passing the size of the buffer, we should pass the number of
quads; we know what the size of a single quad structure is, so we can do
the multiplication internally when creating the VAO.

This allows us to print the quads for debugging purposes.
2016-10-18 11:49:12 +01:00