Matthias Clasen
8937cd992d
gl: Shrink CachedGlyph structs slightly
...
Plug a hole in this struct.
2019-10-11 16:15:14 -04:00
Matthias Clasen
e296c6a356
gsk: Store color bit info in text nodes
...
Keep the 'has color glyphs' info in text nodes,
instead of determining it over and over in both
the vulkan and gl backends.
2019-10-11 16:15:14 -04:00
Timm Bäder
136400e8a2
gl renderer: Remove unused modelview matrix
2019-10-11 16:56:24 +02:00
Timm Bäder
90199534e0
gl renderer: Don't copy outset shadow node outline
2019-10-11 16:38:58 +02:00
Timm Bäder
f7c64b4ebb
gl renderer: Don't copy colors into render ops
2019-10-11 15:06:51 +02:00
Timm Bäder
2977e91aed
gl renderer: Grow unblurred outset shadow outline on the gpu
2019-10-11 10:16:39 +02:00
Timm Bäder
0b999c73d1
gl renderer: Fix glsl rounded rect shrinking
...
Previous code would add rounded corners to a rect with all 0 corners
when growing.
2019-10-11 10:15:58 +02:00
Timm Bäder
9b1e0dd4a3
gl renderer: Cosmetics
2019-10-11 09:32:24 +02:00
Timm Bäder
a29826bb71
gl renderer: Only add outset shadow center piece if dx/dy != 0
2019-10-11 08:46:33 +02:00
Christian Hergert
528297f5e5
gl: avoid copying RenderOp to GArray
...
Instead of copying the (rather large) RenderOp to the GArray, we can
simply set the fields directly in the allocated space for the struct.
In most cases, there wont be any allocations to make as the array size
is kept in tact across frame renderings.
2019-10-09 15:41:53 -07:00
Christian Hergert
b29feb193e
gl: use memcmp to compare glyph cache keys
...
We can just use memcmp here because even in the use of lookup keys with
C99 initializers, we can rely on any space between fields added by the
compiler to be zeroed. So we might as well use wider memory cmopares.
2019-10-09 14:47:23 -07:00
Christian Hergert
e32c992886
gl: avoid copying GskGLCachedGlyph in lookup
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This saves a minor amount of CPU time by avoiding the copy of structure
on each lookup (which is short-lived).
2019-10-09 14:37:08 -07:00
Christian Hergert
c9ca60c201
gl: short-circuit on NULL program
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The NULL check is a more inclusive check than each of the individual
op->op checks.
2019-10-09 11:51:32 -07:00
Timm Bäder
329f7c1c40
gl renderer: Remove rounded rect intersection code
...
Caused correctness issues.
Fixes #1917
2019-10-09 16:57:22 +02:00
Timm Bäder
e838ea3bc8
gl renderer: Fix scaled fallback node drawing
2019-10-09 16:57:22 +02:00
Christian Hergert
47ef5af778
gl: remove stray +
2019-10-08 10:58:29 -07:00
Christian Hergert
76ea157f17
rendernode: remove unused macros
2019-10-08 10:57:45 -07:00
Georges Basile Stavracas Neto
a2b49322fb
vulkan/renderpass: Use GENERAL for initial layout
...
UNDEFINED initial layouts may not preserve the contents
of the attachment after transitioning the layout. We want
them to be preserved because we do partial rendering.
Use GENERAL as the initial layout for render passes.
2019-10-05 12:13:22 -03:00
Georges Basile Stavracas Neto
0b2006b74f
vulkan/image: Set HOST and TRANSFER bits for before barriers
...
Multiple images in the before barrier array are defined with
VK_ACCESS_TRANSFER_WRITE_BIT and VK_ACCESS_TRANSFER_READ_BIT,
which requires passing VK_PIPELINE_STAGE_TRANSFER_BIT and
VK_PIPELINE_STAGE_HOST_BIT to vkCmdPipelineBarrier().
Pass these flags correctly.
2019-10-05 12:13:22 -03:00
Timm Bäder
e05b87c8d0
gl renderer: Fix rounded rect intersection
2019-09-25 17:51:52 +02:00
Timm Bäder
c9241e83dd
gl renderer: Remove unused matrix
2019-09-09 17:36:25 +02:00
Timm Bäder
6c90d3a1b6
gsktransform: Fix documentation comment
...
There is no @m.
2019-09-09 17:36:23 +02:00
Rico Tzschichholz
5504c62af9
gsk: Add missing 'transfer full' annotations of instance parameters
...
Fixes https://gitlab.gnome.org/GNOME/gtk/issues/2107
2019-08-26 18:05:17 +02:00
Дилян Палаузов
6ded38de2b
Minor typos in the Documentation (a/an)
2019-08-25 12:52:46 +00:00
Timm Bäder
251bf45cf2
iconcache: ref textures
...
We can't just assume that the pointer we'se using as a cache key will
stay unique forever. The texture might be freed, and a later allocated
texture might have the same addres now, causing the cache to return
incorrect results.
2019-08-11 09:05:31 +02:00
Timm Bäder
13c0a9e27b
iconcache: Replace broken debugging code
2019-08-11 09:05:31 +02:00
Timm Bäder
2914c360a9
gl renderer: Implement a subset of repeat nodes
2019-08-11 09:05:31 +02:00
Matthias Clasen
660f46fcb1
Merge branch 'glsl-switch' into 'master'
...
glsl: don't use switch statements
See merge request GNOME/gtk!1036
2019-08-02 16:59:27 +00:00
Matthias Clasen
b576aef2b1
Revert "gl: Simplify glyph cache rendering"
...
This reverts commit 7a3eaad193
.
The reason we want to keep using pango here
is that we get hex boxes and similar drawing
features that way.
2019-08-01 00:18:19 -04:00
Elias Aebi
a357995484
glsl: don't use switch statements
2019-07-31 18:48:54 +02:00
Matthias Clasen
d276d2629a
gl: Glyph cache fixes
...
Pass the full location to the glyph cache lookup,
and use the same rounding as cairo does. This makes
the output much closer to the cairo renderer.
2019-07-31 00:03:13 -04:00
Matthias Clasen
5dd8801ee5
gl: implement subpixel positioning
...
Pass the glyph position into the glyph caching functions,
not just the glyph index. This allows us to cache different
images for different subpixel positions.
2019-07-28 16:42:52 -04:00
Matthias Clasen
5c9643b6eb
vulkan: implement subpixel positioning
...
Pass the glyph position into the glyph caching functions,
not just the glyph index. This allows us to cache different
images for different subpixel positions.
2019-07-28 16:42:52 -04:00
Matthias Clasen
7a3eaad193
gl: Simplify glyph cache rendering
...
We are currently using a weird mix of pango and cairo,
but there is no need for us to go through a pango
renderer here; we can just use cairo directly.
2019-07-28 09:54:17 -04:00
Timm Bäder
2c38b71ca5
glyph cache: Upload large glyphs in lookup () directly
...
Instead of relying on a texture id of 0, which can happen for other
reasons, e.g. when the glyph is being scaled too small.
Fixes part of #2046
2019-07-28 12:00:15 +02:00
Timm Bäder
1c93bef0d5
glyph cache: check glyphs for scaled size
...
We can't rely on just the ink_rect, since that might be without the
scaled applied, which is what ends up on the texture.
Fixes #2046
2019-07-28 10:58:10 +02:00
Timm Bäder
58e8dd1c0d
gl renderer: Fix dx/dy handling on hidpi
...
Fixes misplaced error squiggles in the node editor.
2019-07-26 16:27:39 +02:00
Timm Bäder
b8bbf7b63b
gl renderer: Rework transform handling
...
Fix all the ref counting mishaps. Makes hidpi work again and without
memory leaks.
2019-07-26 15:35:06 +02:00
Matthias Clasen
2803bd93ce
gsk: Fix a crash in gsk_render_node_diff
...
The only thing worse than freeing the same
cairo region twice is freeing it three times.
2019-07-21 13:18:58 -07:00
Timm Bäder
731613d70b
gl renderer: Remove leftover modelview matrix
...
We use a GskTransform there nowadays.
2019-07-21 12:45:10 +02:00
Timm Bäder
5f21c45f75
Revert "gl renderer: ops_set_modelview is (transfer full)"
...
This reverts commit e904c49e8a
.
This breaks HiDPI setups, i.e. setups where the call to
ops_set_modelview does not end up with a NULL transform.
2019-07-21 12:45:10 +02:00
Timm Bäder
6e47ebe030
rendernodeparser: Fix a memory leak when parsing glyphs
2019-07-21 09:06:50 +02:00
Timm Bäder
9728dabf12
rendernodeparser: Fix a memory leak when parsing textures
2019-07-21 09:06:29 +02:00
Timm Bäder
e904c49e8a
gl renderer: ops_set_modelview is (transfer full)
...
regarding the passed modelview matrix
2019-07-21 09:06:10 +02:00
Timm Bäder
27ddd39d69
gl renderer: Pull out code from a loop
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Does not not actually depend on anything done inside the loop.
2019-07-21 08:39:25 +02:00
Timm Bäder
5910a28aa5
gl renderer: Replace a redundant function call
...
We're already getting the radius from the node above.
2019-07-19 18:14:50 +02:00
Timm Bäder
b9b5072668
gl renderer: Fix opacity nodes with overlapping child nodes
2019-07-14 10:08:04 +02:00
Timm Bäder
984dff54ab
rendernodeparser: fix typo
2019-07-13 11:12:47 +02:00
Matthias Clasen
bda3c6c084
Merge branch 'wip/baedert/for-master' into 'master'
...
Improve the valgrind experience
See merge request GNOME/gtk!984
2019-07-09 19:39:13 +00:00
Timm Bäder
f286c99338
Merge branch 'gltexsubimage2d' into 'master'
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use glTexSubImage2D instead of glTextureSubImage2D
Closes #2005
See merge request GNOME/gtk!986
2019-07-08 07:14:13 +00:00
Timm Bäder
b062594ae6
gl renderer: Properly clean up program state transforms
2019-07-07 07:24:00 +02:00
Timm Bäder
dbc49e7742
transform: Fix identity transform fast paths
...
Returning an extra ref will cause leaks later.
2019-07-07 07:24:00 +02:00
Elias Aebi
ea6d3f589f
use glTexSubImage2D instead of glTextureSubImage2D
2019-07-06 16:23:21 +02:00
Elias Aebi
1e6120e776
glsl: use float literals
2019-07-06 14:42:08 +02:00
Timm Bäder
3bc3e140dd
transform: Add transform_bounds fast path for 2D_AFFINE transforms
...
E.g. anything involving a scale. This is important when e.g. scrolling
in the node list in the recorder, which scales every recorded node down
to fit in the list.
2019-06-29 09:49:38 +02:00
Timm Bäder
6b42e5b433
gl renderer: Fix push/pop modelview behavior
2019-06-29 08:57:27 +02:00
Timm Bäder
99c01607f1
gl renderer: Remove some dead code
2019-06-29 08:53:36 +02:00
Timm Bäder
071748592d
gl renderer: Don't upload GL textures into the icon cache
2019-06-29 07:15:43 +02:00
Timm Bäder
8dd74eac2e
transform: Add skew parsing
2019-06-29 07:15:43 +02:00
Benjamin Otte
4a19bab5b3
gsk: Fix annotations for ref()/unref()
2019-06-18 15:58:49 -04:00
Matthias Clasen
c168116e64
Merge branch 'wip/matthiasc/shared-glyph-cache' into 'master'
...
Share the glyph cache
See merge request GNOME/gtk!912
2019-06-05 12:10:24 +00:00
Matthias Clasen
0dcb71722a
Cosmetics
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Rename some arguments, since atlases->atlases is awful.
2019-06-05 12:03:39 +00:00
Matthias Clasen
d90143d09c
texture atlas: Add a missing initialization
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Pointed out by Timm.
2019-06-05 12:00:53 +00:00
Matthias Clasen
69016825aa
render node: Optimize type checks
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The GSK_IS_RENDER_NODE macro is a bit silly,
and not worth having in g_return_if_fail checks
in trivial getters.
2019-06-05 04:25:43 +00:00
Matthias Clasen
e961943508
Fix a refcounting mishap
...
We were missing a ref, causing caches to go missing
when a window is opened twice.
2019-06-05 02:49:07 +00:00
Matthias Clasen
054b5216a1
Remove debug spew
2019-06-04 23:11:18 +00:00
Timm Bäder
ecb353f4af
Consider all offscreen drawings for the icon cache
2019-06-04 23:00:02 +00:00
Matthias Clasen
259bbdcb09
Share glyph and icon caches
...
Use the same texture atlases to back both
the glyph and icon caches, and unify their
sizes and management. Store big glyphs
in separate textures, so all atlases have
the same size. Tweak some of the eviction
parameters.
We share the caches across all GL contexts
on a display, unless the GSK_NO_SHARED_CACHES
env var is set.
2019-06-04 23:00:02 +00:00
Matthias Clasen
7293fd517e
glyph cache: Stop storing driver and render
...
This is the first step towards sharing glyph
caches across renderers.
2019-06-04 23:00:02 +00:00
Matthias Clasen
c9cea36b37
gl: Use pad-extend for icon cache
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Repeat the border pixels to avoid artifacts from
linear scaling.
2019-06-04 23:00:02 +00:00
Matthias Clasen
4020399439
gl: Use linear scaling for atlases
2019-06-04 23:00:01 +00:00
Matthias Clasen
efc31161f0
gl: Allow setting min/mag filter on textures
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This will be used in the future.
Adapt all callers to pass GL_NEAREST for now.
2019-06-04 23:00:01 +00:00
Matthias Clasen
102cc1c8d3
gl: Add 1 pixel of padding in the icon cache
2019-06-04 23:00:01 +00:00
Matthias Clasen
2529385fe4
glyph cache: Reinstate 1 pixel padding
...
This is necessary to prevent bleeding.
2019-06-04 23:00:01 +00:00
Matthias Clasen
f37274dbb0
gl: Don't leak texture atlases
...
We need to free the texture atlases, and the
textures backing them.
2019-06-04 23:00:01 +00:00
Matthias Clasen
a3757936c1
gl: Free icon data
2019-06-04 23:00:01 +00:00
Matthias Clasen
adb5df020c
glyph cache: Clarify message
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We have different kinds of caches now.
2019-06-04 23:00:01 +00:00
Timm Bäder
cf4ff56ca5
gl renderer: Add & use icon cache
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Upload small icons all to the same texture atlas.
2019-06-04 23:00:01 +00:00
Timm Bäder
e2ffad7b07
glimage: Only support uploading one region
2019-06-04 23:00:01 +00:00
Timm Bäder
b74bb90c7d
gl renderer: Move texture atlas into its own file
...
We want to reuse the code later.
2019-06-04 23:00:01 +00:00
Timm Bäder
66b081dc9c
glglyphcache: Use stb_rect_pack for better glyph packing
2019-06-04 22:42:00 +00:00
Timm Bäder
4b3986ae1f
rendernodeimpl: Inline container_node_get_bounds into _new
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It's the only caller of the function and we can avoid a second loop over
all child nodes this way.
2019-06-04 16:48:08 +02:00
Matthias Clasen
206970c1e8
Merge branch 'transform-tests' into 'master'
...
Transform tests
See merge request GNOME/gtk!910
2019-06-03 16:41:17 +00:00
Matthias Clasen
4ed57449ba
gsk: Fix printing of identity transforms
...
These need to print as "none", otherwise
the parser does not accept them.
2019-06-03 16:20:38 +00:00
Matthias Clasen
d93fb5a3fa
Cosmetics
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Fix up a variable name mismatch in GskTransform docs.
2019-06-03 16:15:16 +00:00
Benjamin Otte
4efa457a63
Merge branch 'for-master' into 'master'
...
rendernodeparser: Handle Cairo being stupid
See merge request GNOME/gtk!909
2019-06-03 15:45:20 +00:00
Timm Bäder
a1161456ff
GskTransform: NULL is a valid transform
2019-06-03 17:36:31 +02:00
Benjamin Otte
d81cf5a443
rendernodeparser: Handle Cairo being stupid
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Cairo writes to finished streams, so we have to make sure to keep the
stream around to allow it to do that.
2019-06-03 17:22:11 +02:00
Timm Bäder
a0cb68283d
gl renderer: Dont' memcmp() a GskTransform
2019-06-03 17:07:26 +02:00
Timm Bäder
d228f4bb76
gl renderer: Don't ref transform twice
...
That's gonna leak it otherwise.
2019-06-03 17:03:02 +02:00
Timm Bäder
3a49c0eb2f
glyphcache: Don't leak hashtables
2019-06-03 17:03:02 +02:00
Timm Bäder
05ca772631
GskTransform: Ignore identity transforms
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We often end up with e.g. a scale of 1 or a translation by 0/0. Ignore
those transforms since they don't do anything.
2019-06-03 17:03:02 +02:00
Timm Bäder
efe9bba343
gl renderer: Ref transform before using it
...
Fixes #1929
2019-06-03 17:03:02 +02:00
Timm Bäder
fb1f929c38
gl renderer: Dont' unnecessarily to_matrix transforms
2019-06-03 17:03:02 +02:00
Matthias Clasen
3c6c07e94d
gl: Avoid a memdup in glyph upload
...
We don't need to dup the memory here if we
set up the image surface properly. This won't
matter for most glyphs, but some of them can
be big.
2019-06-03 02:47:52 +00:00
Matthias Clasen
e0803f039f
gl: Fix glyph cache aging
...
The logic here seems faulty. We want to keep
a timestamp that tells us when the glyph was
last used, so always update the timestamp.
And whenever we use a glyph, it turns 'young'
again, so remove it from the old pixels
accounting.
The (MAX_AGE, MAX_AGE+CHECK_INTERVAL) interval
is only relevant to prevent us from turning
a cached glyph old more than once, and that
is already taken care of.
2019-06-03 02:09:04 +00:00
Matthias Clasen
3059d76b4c
Add code to dump out the glyph caches
2019-06-03 02:09:04 +00:00
Matthias Clasen
0a09b8dca7
gl: Improve cache dropping code
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There was a TODO here to avoid iterating the
glyphs multiple times, so avoid that. And
actually log the number of glyphs that was dropped.
2019-06-03 02:09:04 +00:00
Matthias Clasen
ad2a1c92ce
gl: Improve glyph cache logging
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Use g_message to be consistent, and make the
message fit a line.
2019-06-03 02:09:04 +00:00
Matthias Clasen
fd4182f5c5
gl: Log creation of glyph caches
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Now that they can be of different sizes, this
is somewhat interesting.
2019-06-03 02:09:04 +00:00