Commit Graph

1429 Commits

Author SHA1 Message Date
Matthias Clasen
5a8e2a8c2d gsk: Add a missing GDK_AVAILABLE_IN_ALL
gsk_text_node_has_color_glyphs was not properlty exported,
by accident.

Fixes: #3675
2021-02-17 15:20:24 -05:00
Emmanuele Bassi
a9c616284a gsk: Move from g_memdup() to g_memdup2()
The g_memdup() function is replaced by a safer version in newer versions
of GLib.
2021-02-11 14:22:22 +00:00
Christian Hergert
6fab195643 gsk: move transform structure to private.h
This allows using the category without having to call a function from the
hot paths of the renderer.
2021-02-10 16:14:59 -08:00
Matthias Clasen
dff2aa20ff gl: Fixed clipped offscreen rendering
When we are rendering a texture node to an offscreen,
and we have a clip, we must force the offscreen rendering.
Otherwise, the code will notice: Hey, it already is a texture
node, so no need to render it to a texture again. But when
clipping is involved, that is exactly what we want to do.

Testcase included.

Fixes: #3651
2021-02-09 22:43:15 -05:00
Christian Hergert
86c5f2df6e gsk: make gsk_render_node_get_node_type() use const
There isn't any state to modify in the type so we can use const here.
Doing so allows some of the renderer code to use const across a
number of functions so that repeated calls are elided if inlined.
2021-02-08 11:29:43 -08:00
Christian Hergert
09b447a9e1 gsk: make render node getters pure
These do not do modify anything so they can be marked as pure to
potentially ellide calls. Since they do dereference, I do not believe
we can make them const although that is unclear since we could technically
just return a pointer + offset. Therefore it *might* be possible to also
make these G_GNUC_CONST.
2021-02-08 11:29:39 -08:00
Christian Hergert
161ddcfa92 gsk: make render node getters const
This also removes the return if fail macros from these as a good portion
of them didn't have them anyway. I think it's fair to say that access to
these incorrectly is a programmer error.

It significantly reduces the amount of code generated into generally a
movss,ret.
2021-02-08 11:29:36 -08:00
Matthias Clasen
3c15fa96bc vulkan: Fix image uploading by regions
This code did not make sense; it was incrementing
the wrong variable.

Pointed out in https://www.viva64.com/en/b/0793/
2021-02-04 00:12:44 -05:00
Timm Bäder
79f273348d gl renderer: Fix viewport computation when rendering offscreen
Fixes #3615
2021-01-29 10:37:48 +01:00
Timm Bäder
8ebcef97ff shader builder: Improve error output 2021-01-29 09:45:25 +01:00
Matthias Clasen
20fb155e8c gsk: Fix render node serialization
When looking for ascii glyphs, we must match
the pango shape flags that GTK is using.
2021-01-28 18:19:42 -05:00
Matthias Clasen
0d0bdaa02e gsk: Fix a thinko
With subpixel positioning, we need to offset the
cached glyphs by their phase.
2021-01-28 18:16:16 -05:00
Fabio Lagalla
d83502d054 gskglshaderbuilder: bind correct uv location 2021-01-28 17:08:46 +01:00
Fabio Lagalla
a1dd6521e8 gskglrenderer: Remove switch fallthrough comments 2021-01-27 12:52:11 +01:00
Fabio Lagalla
0088f840fe gskrendernode: Cache angle in conic gradients 2021-01-27 12:44:10 +01:00
Fabio Lagalla
1b698c896e gskglrenderer: Use gboolean instead of bool 2021-01-27 12:44:10 +01:00
Fabio Lagalla
04000f28e7 gskglrenderer: First class support of repeating-radial-gradient 2021-01-27 12:44:10 +01:00
Fabio Lagalla
976a05f6eb gskglrenderer: First class support of repeating-linear-gradient 2021-01-27 12:44:10 +01:00
Fabio Lagalla
b15902bf44 gskglrenderer: Optimize conic-gradient shader 2021-01-27 12:44:10 +01:00
Fabio Lagalla
5ac7529771 gskglrenderer: Optimize radial-gradient shader 2021-01-27 12:44:10 +01:00
Fabio Lagalla
bbf68c0d9d gskglrenderer: Optimize linear-gradient shader 2021-01-27 12:44:10 +01:00
Timm Bäder
d9f6b268d3 gl renderer: Use rect_contains_rect() copy
And this way the contains_rect() inside
rounded_inner_rect_contains_rect() goes from 3.3% to 0.79% in the
fishbowl when rendering the levelbars.
2021-01-17 04:39:26 +01:00
Timm Bäder
4d7a01562e gl renderer: Don't reset offset when drawing offscreen 2021-01-17 04:39:26 +01:00
Timm Bäder
650eed7f72 gl renderer: Properly y-flip non-offscreen children of rounded clips 2021-01-17 04:39:26 +01:00
Fabio Lagalla
8c61038b9f gl renderer: print fragment shader info
It was logged twice the vertex shader info, instead
2021-01-11 17:06:03 +01:00
xndcn
34ffdc6e3f gl: Fix implicit leaking of shader object
According to OpenGL spec, a shader object will only be flagged
for deletion unless it has been detached; when a program object
is deleted, those shader objects attached to it will be detached
but not deleted unless they have already been flagged for deletion.

So we shall detach a shader object before it is deleted, and delete
it before the program object is deleted best.
2020-12-29 23:50:45 +08:00
Timm Bäder
108933b655 Merge branch 'wip/chergert/volatile-fixes' into 'master'
types: fix various use of volatile in type registration

See merge request GNOME/gtk!2865
2020-12-29 07:49:12 +00:00
Emmanuel Gil Peyrot
28c4adac24 Fix gtk4-demo’s gears demo on OpenGL ES
Here is a command to reproduce this testcase:
GDK_DEBUG=gl-gles gtk4-demo --run gears

Without this patch, Mesa throws this compile error:
0:130(13): error: no matching function for call to `mod(error, float)'; candidates are:

This is caused by `u_rotation - 90` being of type error since
`u_rotation` is a float and it’s illegal to subtract it with an integer.
2020-12-25 01:21:08 +01:00
Matthias Clasen
7e579bb59a Merge branch 'wip/otte/for-master' into 'master'
Wip/otte/for master

See merge request GNOME/gtk!2997
2020-12-24 07:13:22 +00:00
Benjamin Otte
dee863dbb2 rendernode: Bail if matrix is invalid
Invalid matrices are okay in GSK (and GL), but not in Cairo.

Testcase included.
2020-12-24 06:38:45 +01:00
Matthias Clasen
e854b90293 Merge branch 'wip/baedert/for-master' into 'master'
Wip/baedert/for master

See merge request GNOME/gtk!2990
2020-12-22 04:53:31 +00:00
Matthias Clasen
9cec9e4ce2 gsk: Export the glyph serialization privately
We want to use the same serialization in the inspector,
so export this function.
2020-12-21 13:11:08 -05:00
Matthias Clasen
26119af7a6 gsk: Improve glyph serialization
The special case for ASCII glyphs is unfortunately not
working very well, because of an oversight in pango:
When I added subpixel positioning, I made pango_shape()
default to not rounding, and make PangoLayout call
pango_shape_with_flags() and pass the rounding information
down. The upshot is that we need to use the _with_flags
variant here and tell it to round position, so it matches
what the text node contains.
2020-12-21 13:08:34 -05:00
Matthias Clasen
aa95ae774f gsk: Fix serialization of glyphs
We were forgetting to put a space between two numbers
in some cases, confusing the parser.

Test included.

Fixes: #3496
2020-12-21 10:49:56 -05:00
Timm Bäder
526c76181e gl renderer: Check for pointer equality in rounded_rect_equal 2020-12-21 15:22:08 +01:00
Timm Bäder
9fefa7b44c rendernode: Different uniformity in border nodes
Means they are different and a diff is impossible.
2020-12-21 10:26:03 +01:00
Timm Bäder
a2a70c3b65 rendernode: Sort diff() requirements by complexity 2020-12-21 10:26:03 +01:00
Timm Bäder
fdda4e4e99 GskTransform: Add nullable annotations to _equals()
Both can be NULL here.
2020-12-21 10:26:03 +01:00
Timm Bäder
e1cf0cff26 gl renderer: Proper state tracking for color matrix ops 2020-12-21 10:26:03 +01:00
Timm Bäder
634fa772c9 gl renderer: Add missing debug output for repeat ops 2020-12-21 10:26:03 +01:00
Timm Bäder
4b3bbe0ecd gl renderer: Create shader-global uniform ops on draw()
This way we can render the first frame of tests/testoutsetshadowdrawing
in 153 ops instead of 183.

And the first frame of gtk4-demo in 260 instead of 300.
2020-12-21 10:26:03 +01:00
Timm Bäder
cde43541d0 gl renderer: Unify new clip/viewport rects in blur_texture() 2020-12-21 10:26:03 +01:00
Timm Bäder
186287ecfb GskTransform: Fix identity transform class name 2020-12-21 10:26:02 +01:00
Timm Bäder
bd5d1615ac GskTransform: Avoid a ref+unref pair
If gsk_transform_is_identity() returned FALSE for the next transform,
the previous code did a ref + unref pair, even though it was unneeded.
2020-12-21 10:26:02 +01:00
Timm Bäder
a8213d7f45 gl renderer: Avoid setting modelview to identical values
The previous comment here was incorrect. We can save the op itself, we
just can't save us the entry in the modelview stack.
2020-12-21 10:26:02 +01:00
Matthias Clasen
d5143a1bf0 Revert "gl renderer: Render too big textures to the clipped area"
This reverts commit 7f6608cbed.
2020-12-19 11:43:56 -05:00
Matthias Clasen
12611fa142 Revert "gl renderer: Take a out graphene_rect in blur_node()"
This reverts commit 7eece7e769.
2020-12-19 11:43:43 -05:00
Timm Bäder
7eece7e769 gl renderer: Take a out graphene_rect in blur_node() 2020-12-16 09:13:12 +01:00
Timm Bäder
7f6608cbed gl renderer: Render too big textures to the clipped area 2020-12-16 08:26:46 +01:00
Timm Bäder
f816a8fb82 gl renderer: Unify viewport setting in add_offscreen_ops()
We use the same rect here a few times.
2020-12-16 08:26:46 +01:00