To do that, run the message loop for one second or until the side-effect
of running the selection request handler is achieved (as opposed to
running it until the event is no longer queued).
The disavantage of this method is that if the event handling is
somehow missed (due to a variety of reasons - after all, it's not
a straight path from an event being queued to property_change()
being called), this will loop for one second. Since we do process
events during that time, this will not hang the application, but
might still restrict some of the functionality.
https://bugzilla.gnome.org/show_bug.cgi?id=786509
Handle WM_CANCELMODE and do nothing in response to it when DnD is
active. Otherwise pass it to DefWindowProc, which will call ReleaseCapture()
on our behalf.
This prevents us from losing mouse capture when alt-tabbing during DnD
(this includes the feature of Windows Explorer where dragging stuff over
a window button in the taskbar causes that window to receive focus, i.e.
keyboardless alt-tabbing).
https://bugzilla.gnome.org/show_bug.cgi?id=786509
Without this patch layered windows are only updated when they are moved
by the user or then their contents changes. This patch adds opacity
changes to the list of things that make GDK update a window. Without this
windows that don't redraw and are not moved by the used (DnD drag indicator
windows, for example) don't change their opacity.
(This commit is cherry-picked from the gtk-3-22 branch)
https://bugzilla.gnome.org/show_bug.cgi?id=786509
Massive changes to OLE2 DnD protocol, which was completely broken before:
* Keep GdkDragContext and OLE2 objects separate (don't ref/unref them
together, don't necessarily create them together).
* Keep IDataObject formats in the object itself, not in a global variable.
* Fix getdata() to look up the request target in its format list, not in the
global hash table
* Create target GdkDragContext on each drag_enter, destroy it on drag_leave,
whereas IDropTarget is created when a window becomes a drag destination
and is re-used indefinitely.
* Query the source IDataObject for its supported types, cache them in the
target (!) context. This is how GTK+ works, honestly.
* Remember current_src_object when we initiate a drag, to be able
to detect later on that the data object is ours and use a
shortcut when querying targets
* Make sure GDK_DRAG_MOTION is only sent when something changes
* Support GTK drag cursors
* Ensure that exotic GTK clipboard formats are registered
(but try to avoid registering formats that can't be used between applications).
* Don't enumerate internal formats
* Ensure that DnD indicator window can't accept drags or receive any kind of input
(use WS_EX_TRANSPARENT).
* Remove unneeded indentation in _gdk_win32_dnd_do_dragdrop()
* Fix indentation in gdk_win32_drag_context_drop_finish()
* Remove obsolete comments in _gdk_win32_window_register_dnd()
* Check for DnD in progress when processing WM_KILLFOCUS, don't emit a grab
break event in such cases (this allows alt-tabbing while DnD is in progress,
though there may be lingering issues with focus after dropping...)
* Support Shell ID List -> text/uri-list conversion, now it's possible
to drop files (dragged from Explorer) on GTK+ applications
* Explicitly use RegisterClipboardFormatA() when we know that the string
is not in unicode. Otherwise explicitly use RegisterClipboardFormatW()
with a UTF8->UTF16 converted string
* Fix _gdk_win32_display_get_selection_owner() to correctly bail
when selection owner HWND is NULL (looking up GdkWindow for NULL
HWND always succeeds and returns the root window - not the intended
effect)
* More logging
* Send DROP_FINISHED event after DnD loop ends
* Send STATUS event on feedback
* Move GetKeyboardState() and related code into _gdk_win32_window_drag_begin(),
so that it's closer to the point where last_pt and start_pt are set
* Use & 0x80 to check for the key being pressed. Windows will set low-order bit
to 1 for all mouse buttons to indicate that they are toggled, so simply
checking for the value not being 0 is not enough anymore.
This is probably a new thing in modern W32 that didn't exist before
(OLE2 DnD code is old).
* Fixed (hopefully) and simplified HiDPI parts of the code.
Also adds managed DnD implementation for W32 GDK backend (for both
OLE2 and LOCAL protocols). Mostly a copy of the X11 backend code, but
there are some minor differences:
* doesn't use drag_window field in GdkDragContext,
uses the one in GdkWin32DragContext exclusively
* subtracts hotspot offset from the window coordinates when showing
the dragback animation
* tries to consistently support scaling and caches the scale
in the context
* Some keynav code is removed (places where grabbing/ungrabbing should
happen is marked with TODOs), and the rest is probably inert.
Also significantly changes the way selection (and clipboard) is handled
(as MSDN rightly notes, the handling for DnD and Clipboard
formats is virtually the same, so it makes sense to handle
both with the same code):
* Don't spam GDK_OWNER_CHANGE, send them only when owner
actually changes
* Open clipboard when our process becomes the clipboard owner
(we are doing it anyway, to empty the clipboard and *become* the owner),
and then don't close it until a scheduled selection request event
(with TARGETS target) is received. Process that event by announcing
all of our supported formats (by that time add_targets() should have
been called up the stack, thus the formats are known; just in case,
add_targets() will also schedule a selection request, if one isn't
scheduled already, so that late-coming formats can still be announced).
* Allow clipboard opening for selection_convert() to be delayed if it
fails initially.
* The last two points above should fix all the bugs about GTK+ rising
too much ruckus over OpenClipboard() failures, as owner change
*is allowed* to fail (though not all callers currently handle
that case), and selection_convert() is asynchronous to begin with.
Still, this is somewhat risky, as there's a possibility that the
code will work in unexpected ways and the clipboard will remain open.
There's now logging to track the clipboard being opened and closed,
and a number of failsafes that try to ensure that it isn't kept open
for no reason.
* Added copious notes on the way clipboard works on X11, Windows and GDK-W32,
also removed old comments in DnD implementation, replaced some of them
with the new ones
* A lot of crufty module-global variables are stuffed into a singleton
object, GdkWin32Selection. It's technically possible to make it a
sub-object of the Display object (the way Wayland backend does),
but since Display object on W32 is a singleton anyway... why bother?
* Fixed the send_change_events() a bit (was slightly broken in one of the
previous iterations)
* Ensure that there's no confusion between selection conversion (an artifact
term from X11) and selection transmutation (changing the data to be W32-compatible)
* Put all the transmutation code and format-target-matching code into gdkselection-win32.c,
now this code isn't spread across multiple files.
* Consequently, moved some code away from gdkproperty-win32.c and gdkdnd-win32.c
* Extensive format transmutation checks for OLE2 DnD and clipboard.
We now keep track of which format mappings are for transmutations,
and which aren't (for example, when formats are passed as-is, or when
a registered name is just an alias)
* Put transmutation code into separate functions
* Ensure that drop target keeps a format->target map for supported formats,
this is useful when selection_convert() is called, as it only receives a
single target and no hints on the format from which the data should
be transmuted into this target.
* Add clear_targets() on W32, to de called by GTK
* Use g_set_object() instead of g_ref_object() where it is allowed.
* Fix indentation (and convert tabs to spaces), remove unused variables
(This commit is cherry-picked from the gtk-3-22 branch)
https://bugzilla.gnome.org/show_bug.cgi?id=786509
Instead of using a boolean to indicate a modal operation being in progress,
use a set of flags, and allow these to be set and unset independently.
Specifically, this allows WM_CAPTURECHANGED handler to only act when a drag-move or
drag-resize modal operation is in progress, and ignore DND (which can also cause
WM_CAPTURECHANGED to be posted). This avoids a crash due to assertion failure when
OLE2 DND code tries to end a modal operation that was already ended by the WM_CAPTURECHANGED
handler.
(This commit is cherry-picked from the gtk-3-22 branch)
https://bugzilla.gnome.org/show_bug.cgi?id=786121
Commit 1d0fad3 revealed that there were some assumptions made that were
actually to compensate for the bug fixed by that commit, so we need to
remove those assumptions as they would result in AerSnap to not work
properly on HiDPI screens.
Also re-do how we set the x and y positions of our GdkWindow, so that we
are more consistent across the board when we go between a GDK window
coordinate and a Windows API window cooredinate.
This would also simplify the code a bit.
https://bugzilla.gnome.org/show_bug.cgi?id=785999
Some drivers don't do that (not sure whether that is the correct behaviour
or not). Remember each WT_PROXIMITY with LOWORD(lParam) != 0 that we get,
then look for a WT_CSRCHANGE. If WT_CSRCHANGE doesn't come, but a WT_PACKET
does, assume that this device is the one that sent WT_PROXIMITY.
Also include fallback code to ensure that WT_PACKETs for an enabled device
disable the system pointer, because WT_PROXIMITY handler might have
enabled it by mistake, since it's not possible to know which device left
the proximity (it might have been a disabled device).
https://bugzilla.gnome.org/show_bug.cgi?id=778328
Previously HiDPI scale was retrieved and applied too late in the initialization
process to affect monitor size and monitor workarea size, but the code that
initializes these sizes *did* try to use the scale, even though it was always
getting scale=1.
To fix this, move the too-late code into monitor enumeration routine.
This also fixes a probable semantic bug where width and height were divided
by scale, again.
Now monitor and workarea should be in application pixels (i.e. divided by scale),
as intended.
https://bugzilla.gnome.org/show_bug.cgi?id=778835
Previously GDK only made up monitors when it initially found none. Now it
also makes up monitors when it initially finds some, but later fails to get
their informatin in a normal way and finally prunes them out, being left with
zero monitors.
Having zero-length monitor array is unexpected and causes a number
of critical warnings and some critical functionality (such as displaying
drop-down menus) fails in such cases.
Ideally, there might be such a way to interrogate W32 API that produces the
information about non-real (but active) monitors out of it so that it isn't
necessary for us to make stuff up. However, this code is already complicated,
and i am not prepared to dig W32 API to find a way to do this.
This fixes the issues people had when they accessed a Windows desktop via RDP.
https://bugzilla.gnome.org/show_bug.cgi?id=777527
Windows WM handles AeroSnap for normal windows on keydown. We did this
on keyup only because we do not get a keydown message, even if Windows WM
does nothing with a combination. However, in some specific cases it DOES
do something - and we have no way to detect that. Specifically, winkey+downarrow
causes maximized window to be restored by WM, and GDK fails to detect that. Then
GDK gets a keyup message, figures that winkey+downarrow was pressed and released,
and handles the combination - by minimizing the window.
To overcome this, install a low-level keyboard hook (high-level ones have
the same problem as normal message loop - they don't get messages when
Windows WM handles combinations) and use it to detect interesting key combinations
before Windows WM has a chance to block them from being processed.
Once an interesting combination is detected, post a message to the window, which
will be handled in due order.
It should be noted that this code handles key repetitions in a very crude manner.
The downside is that AeroSnap will not work if hook installation function call fails.
Also, this is a global hook, and if the hook procedure does something wrong, bad things
can happen.
https://bugzilla.gnome.org/show_bug.cgi?id=776031
Instead of using some kind of flawed logic about modifying a keypress result
when CapsLock is toggled, just add a CapsLock shift level (and all derived
shift levels, i.e. Shift+CapsLock and CapsLock+AltGr and Shift+CapsLock+AltGr)
and query Windows keyboard layout API about the result of keypresses involving
CapsLock.
Keysym table is going to be (roughly) twice as large now, but CapsLock'ed
keypresses will give correct results for some keyboard layouts (such as
Czech keyboard layout, which without this change produces lowercase letters
for CapsLock->[0,2,3,4...] instead of uppercase ones).
Keymap update time also increases accordingly.
https://bugzilla.gnome.org/show_bug.cgi?id=165385
Instead of checking for window state and giving it extra styles that
fit, just give it all styles that it is missing. It turned out that
otherwise it is impossible to, for example, restore a maximized window
via sysmenu. Also, be more flexible towards GDK/WM window state mismatches
and consider the window minimized/maximized if *either* GDK or WM thinks so.
https://bugzilla.gnome.org/show_bug.cgi?id=776485
Just set check_for_dpi_awareness = TRUE and eventually it will be handled
correctly, even if setDpiAwareFunc() returns E_ACCESSDENIED or shcore functions
are NULL.
https://bugzilla.gnome.org/show_bug.cgi?id=777031
When primary monitor is smaller than the actual monitor on which the
window is being maximized, the WM will do widnow size adjustments
that will completely screw the window size if we try to make it
smaller than 100% fullscreen (to account for taskbar size, for example).
Fix this by overriding maximized window size during WM_WINDOWPOSCHANGING.
https://bugzilla.gnome.org/show_bug.cgi?id=775808
Ensure that things build again, and instead use the Windows API to
acquire the screen dimensions (note: this may need to be scaled for
HiDPI, but since I do not own a WinTab-based device, I will need to
keep the dimensions as-is for now).
Also update the gdkdnd-win32.c code to use formats rather than targets.
https://bugzilla.gnome.org/show_bug.cgi?id=773299
Instead, turn the functions into backend API:
gdk_broadway_display_add_selection_targets()
gdk_broadway_display_clear_selection_targets()
Remove the old per-backend functions, too.
Like the X11 and Wayland backends, re-work how the cursors are being
handled. So, we use a hash table to cache up the HCURSORS that we
create along the way.
We still need to cache up the icon/cursor themes since this is something
that is not part of Windows but was added on to support icon/cursor themes
such as Adwaita on Windows, but should be in-line with what is going on in
GdkCursor.
Also, remove the _gdk_grab_cursor global variable in gdkprivate-win32.h,
and replace it with another variable in the GdkWin32Display structure,
to make things cleaner in the process.
https://bugzilla.gnome.org/show_bug.cgi?id=773299
Since on Windows we need to use a good amount of temporary GL contexts,
we need to switch back to the original GL contexts we were using when
we are done with the temporary GL contexts, otherwise multi-GL windows
will cause confusions causing display artifacts and crashes.
Also, use the GdkWin32GLContext::gl_hdc consistently throughout
the code and remove the GdkWin32Display::gl_hdc as Lukas K pointed out
that GdkWin32Display::gl_hdc becomes out-of-date and so the HDC that the
GL context is bound to becomes incorrect in sceanarios using multiple
windows with GtkGLArea/GdkGLArea items (which would cause the artifacts in
programs that use multiple windows with GtkGLArea/GdkGLArea items, and it
turns out that GdkWin32Display::gl_hdc is actually not necessary to help
keep track of the HDCs we use for our GL contexts.
This will also fix on Windows with GDK_GL=always, or when GSK's gl
renderer is used.
Partly based on patch from Lukas K <lu@0x83.eu>
https://bugzilla.gnome.org/show_bug.cgi?id=789213
Move the leftovers from the removals to use the current APIs, to fix the
build. Also for gdk_device_virtual_set_window_cursor(), only do
something when a valid GdkCursor is passed in here.
https://bugzilla.gnome.org/show_bug.cgi?id=773299
The preferred api to create cursors is by name, and the
GdkCursorType enumeration can directly trace its ancestry
to the horrible X cursor font. So lets stop using it.
Drop the screen argument from gdk_dnd_find_window_for_screen
and rename the function to gdk_dnd_find_window. The screen
argument does not add anything here since the drag context
is already tied to the display. Update all backends, and
update all callers.
Implement GdkDisplay->get_setting() using the existing
_gdk_win32_screen_get_setting() and get rid of GdkScreen->get_setting()
as a result, to follow the changes in GDK.
Also, since we don't emit settings events in the Windows GDK backend,
but we acquire settings to print using GDK_SETTING, drop all references
related to GDK_SETTING since that is now removed. Update the debug
strings that are print out as a result
(gdk_screen_get_setting->gdk_display_get_setting).
https://bugzilla.gnome.org/show_bug.cgi?id=773299
The list of surfaces passed into the function may be NULL, so don't try
to initialize the surfaces if it is so, to avoid a crash.
Also, remove the cast to GdkPixbuf* for getting surfaces->data, as we
are already using a cairo_surface_t*.
https://bugzilla.gnome.org/show_bug?id=773299
Those should be interpreted by widget-local gestures, not guessed at a
high level with no notions of the specific context. Users will want
GtkGestureMultiPress to replace these events.
Interpret NULL as "root window" here - we only have one
screen nowadays, so there is no choice involved, and this
will let us avoid dealing with the root window in the
fontend code.
It was suggested that the project files to be moved to win32/, so that we can
have one less layer of directories we need to go down into to reach the project files.
This adds support to the GDK Win32 backend so that we can support Vulkan
context creation for use in the GSK Vulkan renderer, so that we can test
it on Windows platforms as well.
https://bugzilla.gnome.org/show_bug.cgi?id=776544
Fix the build after the branch wip/alexl/simplify-gdkwindow was merged, as
there are some changes that broke things in the Windows backend, namely:
-gdk_win32_input_shape_combine_region() should not be removed at this
point (though it is a stub--otherwise GDK/Win32 will crash)
-Some more code need to be removed due to the removal of items in the
above-mentioned merged branch
Also, like the X11 backend, do not allow the creation of native child
windows, and stop checking for subsequent child windows
(GDK_WINDOW_CHILD), so that we can clean things up a bit.
https://bugzilla.gnome.org/show_bug.cgi?id=773299
We're not currently using this, and dropping it allows us to loose
a bunch of code which leads us towards the goal of having GdkWindow
only for toplevels (and reparenting makes not sense for toplevels).
We can't really support these on e.g. wayland anyway, and we're trying
to get rid of subwindow at totally in the long term, so lets drop this.
It allows us to drop a lot of complexity.
There were some parts that need some updates after the refactoring in
GDKGL, so that the code will continue to build and run.
For gdkwindow-win32.c, comment out the parts where we check for use_gl
(which was removed), since we are going to move all drawing to OpenGL,
but don't remove/disable the whole portion as that transition is not
complete at this point.
There a is new GDKGL function that checks for the damaged area of the back
buffer, but since the notion of "damage" is for *NIX (GLX/EGL for
Wayland/mir), meaning that there is no such extension for Windows in this
regard, so we can't support this on Windows as-is, at least for now.
https://bugzilla.gnome.org/show_bug.cgi?id=773299
... instead of a gl context.
This requires some refactoring in the way we mark the shared context as
drawing: We now call begin_frame/end_frame() on it and ignore the call
on the main context.
Unfortunately we need to do this check in all vfuncs, which sucks. But I
haven't found a better way.
No visible changes as GL rendering is disabled at the moment.
What was done:
1. Move window->invalidate_for_new_frame to glcontext->begin_frame
This moves the code to where it is used (the GLContext) and prepares it
for being called where it is used when actually beginning to draw the
frame.
2. Get rid of buffer-age usage
We want to let the application render directly to the backbuffer.
Because of that, we cannot make any assumptions about the contents the
application renders outside the clip area.
In particular GskGLRenderer renders random stuff there but not actual
contents.
3. Pass the actual GL context
Previously, we passed the shared context to end_frame, now we pass the
actual GL context that the application uses for rendering. This is so
that the vfuncs could prepare the actual contexts for rendering (they
don't currently).
4. Simplify the code
The previous code set up the final drawing method in begin_frame.
Instead, we now just ensure the clip area is something we can render
and decide on the actual method in end_frame.
This is both more robust (we can change the clip area in between if we
want to) and less code.
Only attempt to initialize Wintab after the display manager announces
that the first default display has been set. Fixes a segfault during
initialization of specific tablet drivers' wintab32.dlls. Add assertions
and verbose comments explaining this nonsense because this stuff is a
pain to have to keep fixing.
https://bugzilla.gnome.org/show_bug.cgi?id=774379
Move the orientation sanity-checks into the packet decode func.
Rationale: the packet handling func may otherwise read beyond the end of
device->last_axis_data.
Also expand them to cope with my test Huion's weird reporting.
Also correct the azimuth angle to align with GDK's presentation.
Most importantly, fix annoying comment typo.
https://bugzilla.gnome.org/show_bug.cgi?id=774265
Fix a regression introduced in 4ce6d10601
which causes devices with an odd-numbered zero-based index in the list
to be passed over incorrectly. This might present as yet another "device
does not send pressure" bug for ~50% of devices out there.
This commit also closes off another potential segfault for wintab_devices
lists which have an odd length.
https://bugzilla.gnome.org/show_bug.cgi?id=774699
As in the last commit on gdkdisplay-win32.c, we need to define that to be
0x0600 (Vista) or later so that the items needed in the Windows headers be
activated.
See: https://bugzilla.gnome.org/show_bug.cgi?id=768081#c62
... to be for Vista (0x0600) or later. This is so that the necessary
items in the Windows headers be activated so that the code will build
properly on mingw-w64, and we already require Vista or later for GTK+.
Thanks Ting-Wei Lan for pointing this out.
See: https://bugzilla.gnome.org/show_bug.cgi?id=768081#c62
This enables HiDPI support for GTK+ on Windows, so that the
fonts and window look better on HiDPI displays. Notes for the current
work:
-The DPI awareness enabling can be disabled if and only if an application
manifest is not embedded in the app to enable DPI awareness AND a user
compatibility setting is not set to limit DPI awareness for the app, via
the envvar GDK_WIN32_DISABLE_HIDPI. The app manifest/user setting for
DPI awareness will always win against the envvar, and so the HiDPI items
will be always setup in such scenarios, unless DPI awareness is disabled.
-Both automatic detection for the scaling factor and setting the scale
factor using the GDK_SCALE envvar are supported, where the envvar takes
precedence, which will therefore disable automatic scaling when
resolution changes.
-We now default to a per-system DPI awareness model, which means that we
do not handle WM_DPICHANGED, unless one sets the
GDK_WIN32_PER_MONITOR_HIDPI envvar, where notes for it are in the
following point.
-Automatic scaling during WM_DISPLAYCHANGE is handled (DPI setting change of
current monitor) is now supported. WM_DPICHANGED is handled as well,
except that the window positioning during the change of scaling still
needs to be refined, a change in GDK itself may be required for this.
-I am unable to test the wintab items because I don't have such devices
around.
https://bugzilla.gnome.org/show_bug.cgi?id=768081
Now that the autotools build folded the GDK/GSK bits into the main GTK+
DLL, there are some updates that need to be done for this. We need to:
-Fold the DllMain() of GDK-Win32 into the main GTK+ DllMain(), as we need
the HINSTANCE to register the window. We can't have two DllMain()'s in a
single DLL.
-Remove the GDK rc(.in) files, as that is not used anymore. Make the GTK+
.rc(.in) file load the gtk.ico GTK+ logo file instead so that we still
get the GTK+ logo for the application icon by default. Update the
autotools build files as well.
-Revert commit b9f9980 as LRN pointed out in comment 25 in bug 773299, as
GTK+ is now a monolithic DLL, and we ought not to export this private
function.
https://bugzilla.gnome.org/show_bug.cgi?id=773299
Commit d249e77 (API: screen: Remove gdk_screen_is_composited()) attempted
to update the GDK-Win32 for the removal of the API, but some parts were
missed. This updates the code so that things continue to build and run.
https://bugzilla.gnome.org/show_bug.cgi?id=773299
Switch code to use gdk_display_is_composited() instead.
The new code also doesn't use a vfunc to query the property but rather
requires the backend to call set_composited()/set_rgba() to change the
value.
Update the GDKGL implementation:
-Allow legacy contexts to be created.
-Use finer-grained attributes to ask for a pixel format when possible,
which also adds support for anti-aliasing
In fact the changes here are required for GTKGL to work properly on
Windows for 4.x.
Note that creation of gles contexts is not done here, as the system does
not support such contexts directly on Windows, but only through means such
as ANGLE, which is a totally different issue here.
https://bugzilla.gnome.org/show_bug.cgi?id=773528
We now need C99 features from the compiler which are only supported by
Visual Studio 2013 and later, so drop the MSVC 2008~2012 projects, and make
the baseline supported Visual Studio version be 2013. Update the build files
as a result.
These complicate a lot of GdkWindow internals to implement features
that not a lot of apps use, and will be better achieved using gsk.
So, we just drop it all.
This updates all the projects files to be be named appropriately as we move from GTK-3.x to 4.x,
and updates the autotools files so that things are distributed and generated properly.
Also remove deprecated/gtkstatusicon-quartz.c from gtk/Makefile.am, as that was causing 'make dist'
to fail as that file has been removed.
This fixes 'make dist' with the updated existing project files in proper order.
Note that this does not include the new GSK, which will be added later, so the project files do
not yet build the whole stack on Visual Studio at this point.
And with it, gtk_widget_get_visual() and gtk_widget_set_visual() are
gone.
We now always use the RGBA visual (if available) and otherwise fall back
to the system visual.
The cursor was set using gdk_window_set_cursor() even in
gdk_window_new().
So instead of having yet another flag, just make the users of that flag
call gdk_window_set_cursor() directly after the window was created.
X11 was the only backend to support it and people can just override it
using XSetClassHint() directly.
The docs already advertised the function as "Do not use".
Keep the existing call to XSetClassHint() in place, so that we keep
setting the same values as in GTK3.
... and gdk_screen_get_window_stack().
Those functions were originally added in
5afb4f0f11 but do not seem to be used as
they are not implemented anywhere but in X.
As GDK is not meant to fulfill window management functionality I'm going
to remove these functions without replacements.
... and gdk_screen_get_width_mm() and gdk_screen_get_height_mm() and
the shortcut counterparts that call these functions on the default
screen.
Modern display servers don't provide an ability to query the size of a
screen or display so we shouldn't allow that either.
The GLib main loop blocks on MsgWaitForMultipleObjectsEx to
determine if there are any incoming messages while also allowing
for background tasks to run. If all available messages are not
processed after MsgWaitForMultipleObjectsEx has signaled that
there are available, CPU usage will skyrocket.
From my limited understanding (by inspection of profiling
under Visual Studio):
Key is pressed - MsgWaitForMultipleObjectsEx unblocks, and
sends message to GDK's event handler. Some event is now queued.
g_poll unblocks, calls the g_event_dispatch which finally
resolves to gdk_event_dispatch. This then calls
_gdk_win32_display_queue_events, but since a message is already
queued, it fails to call PeekMessage and returns immediately.
At the next iteration, g_poll again calls MsgWaitForMultipleObjectsEx
which queues yet another event and returns almost immediately, since
there are events available which haven't been processed by PeekMessage.
The dispatch function is then called and the process repeats.
https://bugzilla.gnome.org/show_bug.cgi?id=771568
Pick the W32 API for possible deadkey+<something> combinations
and prefer these to other sources of deadkey combos.
Specifically, if W32 API supports at least one combo for a particular
deadkey, only use that data and do not attempt to do other, unsupported
combinations, even if they make sense otherwise.
This is needed to, for example, correctly support US-International
keyboard layout, which produces a combined character for <' + a>
combo, but not for <' + s>, for example.
This is achieved by stashing all the deadkeys that we find in
an array, then doing extra loop through all virtual key codes and
trying to combine them with each of these deadkeys. Any combinations
that produce a single character are cached for later use.
In GTK Simple IM context, call a new GDK W32 function to do a lookup
on that cached combination table early on, among the "special cases"
(which are now partially obsolete).
A limitation of this code is that combinations with more than
one deadkey are not supported, except for combinations that consist
entirely of 2 known deadkeys. The upshot is that lookups should
be relatively fast, as deadkey array stays small and the combination
tree stays shallow.
Note that the use of ToUnicodeEx() seems suboptimal, as it should
be possible to just load a keyboard library (KBD*.DLL) manually
and obtain and use its key table directly. However, that is much more
complicated and would result in a significant rewrite of gdkkeys-win32.
The code from this commit, though hacky, is a direct addition to
existing code and should cover vast majority of the use-cases.
https://bugzilla.gnome.org/show_bug.cgi?id=569581
This changes the group/level semantic.
Previously W32 backend used "group 0/1" to denote "AltGr OFF/ON"
and "level 0/1" to denote "Shift is OFF/ON".
Now "group" means "keyboard layout" and there can be up to 255 groups,
while AltGr and Shift are combined into a single level enum that
takes values between 0 and 4.
Unlike X, W32 doesn't do effective group overriding, meaning that
it will never tell the caller that a different group was actually
used (even for universal keys, such as Enter), because key symbol
table is completely fabricated and there's no point in trying to
save a few of kilobytes of RAM by not duplicating universal key
records for all groups.
Also contains many whitespace changes (tab elimination, fixed
indentation) and cleanup (axed a few global variables, these are
now accessed via the default keymap).
https://bugzilla.gnome.org/show_bug.cgi?id=768722
WINBOOL is MinGW-specific, so change it to BOOL, which is universally
available.
Also, Visua Studio is more picky on where __stdcall (WINAPI) is placed, so
fix that to be in-sync with what is done in the other sources.
Always associate a drag context with a GdkDisplay and use that when
getting a cursor for a given action.
If we don't do this, dragging on a window that doesn't use the default
display will make us use cursors from the wrong display.
https://bugzilla.gnome.org/show_bug.cgi?id=765565
Windows save in hardware_keycode an information which is not so low
level and some application require the hardware scancode.
As Windows provides this information save it in GdkEventPrivate
and provide a function to get this information.
For no Windows system the function return the hardware_keycode instead.
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
https://bugzilla.gnome.org/show_bug.cgi?id=765259
MoveWindow should not be used over the pre-existing move/resize
functions, which already correctly position a window with respect
to its parent, while also taking into account the size of window
decorations.
https://bugzilla.gnome.org/show_bug.cgi?id=765100
gdk_window_reparent() already changes children list for old and new parent.
Doing so twice results in a circular reference in the list, which can hang
the application later, for example in gtk_window_show().
https://bugzilla.gnome.org/show_bug.cgi?id=764845
This makes usage of _gdk_display again when creating a window.
This is needed because there is a window created when the display
is being initialized, so it becomes a chicken and egg problem.
For now we roll back this to fix the wintab crash but we might
want to fix this again in the future by improving the wintab
initialization.
https://bugzilla.gnome.org/show_bug.cgi?id=764664
This fixes a bug that was introduced by db1b24233e.
The reason why 0:0 coordinates were passed was that SWP_NOREPOSITION was
misinterpreted as SWP_NOMOVE. That is not the case - SWP_NOREPOSITION
prevents owner Z-order change, not the window position change.
Currently only one kind of decorative window is in use - the shape
indicator that is shown when snapping windows to the edge of the screen.
When normal toplevel class is used, its window procedure expects certain
motions from GDK (passing user data to CreateWindowEx(), registering
handle in a hash map etc), and might crash if that is not done.
Dumb window doesn't require anything, it can just be.
https://bugzilla.gnome.org/show_bug.cgi?id=763013
Now halfleft/halfright/fullup snaps do hug screen edges as intended.
Documents AeroSnap behaviour when snapped windows are drag-resized
(currently this implementation handles this in a very simplistic way).
Don't believe GTK when it tells us that window shadow is 0, preserve
previous values (but do remember that GTK wants no shadow, in case
we need that).
Fixes a couple of bugs in unsnapping (check offset against the half
of the window; don't put pointer in the middle of the window vertically
if it still fits in the top half).
https://bugzilla.gnome.org/show_bug.cgi?id=763013
Implements gdk_win32_window_set_shadow_width().
Uses shadow width/height to adjust max tracking size, allowing
windows to be drag-resized to cover the whole desktop.
Also uses SM_C*VIRTUALSCREEN instead of SM_C*MAXTRACK.
https://bugzilla.gnome.org/show_bug.cgi?id=763013
Indicator is a bare layered click-through native window,
painted completely by GDK, including animation.
This commit also isolates some of the more spam-ish debug logging
under ifdef.
This commit also changes the system metric used for maximal window
height for the snapping purposes. Turns out, SM_CYMAXTRACK is way
too large, use SM_CYVIRTUALSCREEN instead.
https://bugzilla.gnome.org/show_bug.cgi?id=763013
This implements the part of AeroSnap that snaps windows when you
drag them (while moving or resizing) to the edge of the screen.
It also fixes drag behaviour for snapped and maximized windows
(if such windows are dragged, first they must be unmaximized/unsnapped).
Note that this code does not take into account the shadow width, and
because of that the under-pointer-position-preserving window moves
might not look as such for maximized windows, which lack the shadow
when maximized, but do have the shadow when unmaximized.
This commit also doesn't cover some corner-cases the same way AeroSnap does.
Also, the snapping indicator (which is supposed to be a window shape that
shows where the window will be if the drag op is stopped at its current
point) is not being drawn, all routines responsible for its creation,
moving and drawing are stubs.
https://bugzilla.gnome.org/show_bug.cgi?id=763013
This is what AeroSnap does. If a window is being unsnapped on
a new monitor, check if the work area is large enough for the
window to fit in its normal size. If the window fits, just
reposition it so that the ratio of
left-window-edge-to-screen-edge / right-window-edge-to-screen-edge
remains the same, without scaling the window.
https://bugzilla.gnome.org/show_bug.cgi?id=763013
It works exactly like AeroSnap.
Except for shift+win+left/right, which is left for AeroSnap
to handle (AeroSnap takes action before we get the message,
so there's no way for us to override it).
The only thing that doesn't work is shift+win+left/right on
a maximized window, for reasons unknown at the moment.
This only implements winkey+stuff behaviour of AeroSnap,
not the drag-to-the-edge-and-something-funny-happens one.
https://bugzilla.gnome.org/show_bug.cgi?id=763013
If a layered window was hidden and is made visible, erase its
contents before showing it. GDK will schedule a redraw, but until
then we generally don't want to show old contents.
https://bugzilla.gnome.org/show_bug.cgi?id=763783
This is achieved by sending undocumented message WM_SYSMENU
to the window.
Before doing that, the window is given WS_SYSMENU style
(to enable window menu) and some combination of
WS_MAXIMIZEBOX (for "Mazimize" item)
WS_MINIMIZEBOX (for "Minimize" item)
WS_SIZEBOX (for "Size" item)
depending on which operations are currently permissible.
WM_SYSMENU is processed by DefWindowProc(), which results
in showing the window menu. We remove extra styles
at the first opportunity (WM_INITMENU message), as they
alter the way our window is rendered.
https://bugzilla.gnome.org/show_bug.cgi?id=763851
Delay as long as possible before calling OpenClipboard(),
call CloseClipboard() as quickly as possible after that.
Don't call OpenClipboard() when we don't need to (for example,
we don't need to open clipboard to call GetClipboardOwner()).
Also, print out actual W32 error code in some cases where it
was not printed before.
https://bugzilla.gnome.org/show_bug.cgi?id=763907
Error codes can be easily looked up in an error code list
and/or googled up. Error messages, while descriptive, often
describe the wrong thing, and the messages themselves are not
part of the documentation of a function, unlike error codes.
It would be preferable to have the code, or both.
https://bugzilla.gnome.org/show_bug.cgi?id=763913
Using UpdateLayeredWindow() on iconic windows brings them *back* from
their iconic (minimized) state. That is bad.
As a precaution, also don't use SetWindowPos() on iconic windows.
This means that iconic windows can't be moved. That is fixable
by using SetWindowPlacement(), but there is no pressing need to do so,
as there are very few cases when windows need to be moved while minimized.
https://bugzilla.gnome.org/show_bug.cgi?id=763835
Two errors here:
1) A typo in splashscreen rectangle calculation - sets right twice
instead of setting top
2) Centering for dialogs is off because it doesn't convert
GDK virtual desktop coordinates to Windows WM virtual desktop
coordinates by adding _gdk_offset_*
https://bugzilla.gnome.org/show_bug.cgi?id=763628
This code:
> gdk_window_get_root_origin (window, &x, &y);
> x -= root_x;
> y -= root_y;
> pointer_window = gdk_device_get_window_at_position (device, &x, &y);
was meant to find the child gdk window at coordinates root_x and root_y.
These 4 lines had 2 bugs:
1) x = x - root_x (same for y) is wrong, it should be x = root_x - x
2) gdk_device_get_window_at_position() does not give you the window
at position x and y. It gives you the window under the device
(mouse pointer) and the returns the device coordinates in x and y.
https://bugzilla.gnome.org/show_bug.cgi?id=763533
Other portions of the GDK-Win32 backend make use of this function as
layered windows need to be disabled for GL windows and possibly other
parts, so make this function a private function that is available within
the backend.
https://bugzilla.gnome.org/show_bug.cgi?id=763285
Layered windows and GL do not work well together, so disable layered
windows when initiating a GdkGLContext, so that GtkGLArea programs can run
properly.
Also based on patch by LRN to address the issue.
https://bugzilla.gnome.org/show_bug.cgi?id=763080
This removes the event_poll_fd global variable and the (ab)use of
get_default_display. It is also more consistent with other backends.
Also store display
Otherwise WM-dependent default cursor is used, which does not
match our theme. Worse, later GDK will realize that we have
our own left_ptr cursor and will apply it after all, making
the discrepancy even more noticeable.
https://bugzilla.gnome.org/show_bug.cgi?id=762902
* Explicitly grab the device, setting appropriate cursor on it.
* Fix gdk_device_virtual_set_window_cursor() to just set the
cursor, without trying to check that mouse is over the given
window. Also prevent it from immediately resetting cursor.
* Alse take into account things that happen in other parts of
GDK - don't look for replacement cursor, GDK already did that,
and don't create a default arrow cursor instead of NULL,
GDK-W32 already did that up the stack as well.
Warn about inappropriate cursor == NULL argument instead.
https://bugzilla.gnome.org/show_bug.cgi?id=762711
Toplevels are now true layered windows that are moved,
resized and repainted via UpdateLayeredWindow() API call.
This achieves transparency without any extra effort,
and prevents window size and window contents desychronization
(bug 761629).
This also changes the way CSD windows are detected. We now
use window decorations to detect CSDiness of a window,
and to decide whether a window should be layered (CSD windows should
be) or not.
Decorations are now stored in the window implementation,
not as a quark-based property of the window-as-gobject.
https://bugzilla.gnome.org/show_bug.cgi?id=748872
Normally works only on CSD windows, non-CSD windows continue
to use WM modal loop for drag-resizing and drag-moving. However,
if it is activated on non-CSD windows, it does work.
Has the advantage of being completely immune to AeroSnap.
AeroSnap only worked partially on CSD windows, with the only part
that worked being "don't let users drag window titlebar outside of
the desktop". Now AeroSnap doesn't work on windows moved by
this code at all, which is good, since they currently don't work
well with it due to the way shadows are drawn.
It's possible to also re-implement AeroSnap (or something similar),
but that is a story for another commit.
This code was originally intended to fix the problem of window
size and window contents desynchronization, but failed to achieve
that result in the end. Nevertheless, it serves as a foundation for
other changes to the way window resizing works.
https://bugzilla.gnome.org/show_bug.cgi?id=761629
gdk_display_list_devices is deprecated and all the backends
implement the same fallback by delegating to the device manager
and caching the list (caching it is needed since the method does
not transfer ownership of the container).
The compat code can be shared among all backends and we can
initialize the list lazily only in the case someone calls the
deprecated method.
https://bugzilla.gnome.org/show_bug.cgi?id=762891
Except for the init function, all the visual related code is made
of gdkscreen vfuncs, so let's move it to gdkscreen-win32. This way
we avoid keeping other static variables and instead store the info
inside the screen struct.