While I've provided operators, I haven't yet provided the method equivalents. It's not clear to me that
they're actually a good idea, while we're really targeting C# developers who definitely *can* use the user-defined operators.
Additionally, change it to return the value passed, and make it generic with a class constraint.
A separate method doesn't have the class constraint, for more unusual scenarios.
- Fix nupec paths
- Remove an obsolete part of the JSON build
- Add documentation and tests to reflection extension methods, and improve implementations
This requires .NET 4.5, and there are a few compatibility changes required around reflection.
Creating a PR from this to see how our CI systems handle it. Will want to add more documentation,
validation and probably tests before merging.
This is in aid of issue #590.
I think Jan was actually suggesting keeping both, but that feels redundant to me. The test diff is misleading here IMO, because I wouldn't expect real code using reflection to use several accessors one after another like this, unless it was within a loop. Evidence to the contrary would be welcome :)
This change also incidentally goes part way to fixing the issue of the JSON formatter not writing out the fields in field number order - with this change, it does except for oneofs, which we can fix in a follow-up change.
I haven't actually added a test with a message with fields deliberately out of order - I'm happy to do so though. It feels like it would make sense to be in google/src/protobuf, but it's not entirely clear what the rules of engagement are for adding new messages there. (unittest_proto3.proto?)
This is definitely not ready to ship - I'm "troubled" by the disconnect between a list of fields in declaration order, and a mapping of field accessors by field number/name. Discussion required, but I find that easier when we've got code to look at :)
Changes in brief:
1. Descriptor is now the entry point for all reflection.
2. IReflectedMessage has gone; there's now a Descriptor property in IMessage, which is explicitly implemented (due to the static property).
3. FieldAccessorTable has gone away
4. IFieldAccessor and OneofFieldAccessor still exist; we *could* put the functionality straight into FieldDescriptor and OneofDescriptor... I'm unsure about that.
5. There's a temporary property MessageDescriptor.FieldAccessorsByFieldNumber to make the test changes small - we probably want this to go away
6. Discovery for delegates is now via attributes applied to properties and the Clear method of a oneof
I'm happy with 1-3.
4 I'm unsure about - feedback welcome.
5 will go away
6 I'm unsure about, both in design and implementation. Should we have a ProtobufMessageAttribute too? Should we find all the relevant attributes in MessageDescriptor and pass them down, to avoid an O(N^2) scenario?
Generated code changes coming in the next commit.
- We do still generate the message types, as otherwise reflection breaks, even though it doesn't actually use those types.
- JSON handling hasn't been implemented yet
We don't use it in the runtime or generated code anywhere now, so the extra small performance boost isn't as critical, and it has some undesirable consequences.
The tests have needed to change as iterator block enumerators don't throw when we might expect them to.
This involves:
- Specifying a namespace in each proto (including ones we'd previously missed)
- Updating the generation script
- Changing codegen to implement IReflectedMessage.Fields explicitly (a good thing anyway)
- Changing reflection tests to take account of the explicit interface implementation
Non-generated code in this commit; generated code to follow
Change the C# namespace in descriptor.proto to Google.Protobuf.Reflection.
This then means changing where the generated code lives, which means updating the project file...
It also involves regenerating the C++ - which has updated the well-known types as well,
for no terribly obvious reason...
- The protos are no longer publicly exposed at all
- Oneof detection now works (as we default to -1, not 0)
- OneofDescriptor exposes the fields in the oneof
- Removed unnecessary code for replacing protos - remnant of extensions
- There's now just the non-generic form of IDescriptor
Note that now we need a proto3 version of addressbook.proto. This may affect other platforms, and could do with an overhaul to follow proto3 conventions anyway (e.g. repeated field names). Will need to think about that carefully before merging into master. Raised issue #565 for this.
- FieldAccessorTable is now non-generic
- We don't have a static field per message type in the umbrella class. (Message descriptors are accessed via the file descriptor.)
- Removed the "descriptor assigner" complication from the descriptor fixup; without extensions, we don't need it
- MapField implements IDictionary (more tests would be good...)
- RepeatedField implements IList (more tests would be good)
- Use expression trees to build accessors. (Will need to test this on various platforms... probably need a fallback strategy just using reflection directly.)
- Added FieldDescriptor.IsMap
- Added tests for reflection with generated messages
Changes to generated code coming in next commit.
- Added new line at the end of SampleEnum
- Moved GeneratedMessageTest.GetSampleMessage to a new class, SampleMessages, and renamed it to CreateFullTestAllTypes.
This is mostly just making things internal instead of public, removing and reordering a bunch of code in CodedInputStream/CodedOutputStream, and generally tidying up.
- Remove some old proto2-based C#-only messages
- Remove the "build" directory which only contained out-of-date files
- Remove the csharp_namespace option from proto2 messages
- Change "Google.ProtocolBuffers" to "Google.Protobuf" in other messages
ProtoDump isn't currently useful, but will be when ToString emits JSON: fixed.
ProtoBench: deleted; we should reinstate when there's a common proto3 benchmark.
ProtoMunge: delete; not useful enough to merit fixing up.
Removed the [TestFixture] from ByteStringTest as Travis uses a recent enough version of NUnit.
- Change the default message hash code to 1 to be consistent with other code
- Change the empty list/map hash code to 0 as "empty map" is equivalent to "no map"
- Removed map fields from unittest_proto3.proto
- Created map_unittest_proto3.proto which is like map_unittest.proto but proto3-only
- Fixed factory methods in FieldCodec highlighted by using all field types :)
- Added tests for map serialization:
- Extra fields within entries
- Entries with value then key
- Non-contiguous entries for the same map
- Multiple entries for the same key
Changes to generated code coming in next commit
The solution as a whole doesn't build yet - we probably want to remove
ProtoDump and ProtoMunge entirely, and ProtoBench should use Jan's new
benchmarks for parity with Java.
The version of NUnit on my machine, packaged with Mono 3.12.1, is
only NUnit 2.4.2, which is extremely old - it still requires an explicit
[TestFixture] attribute on test fixtures. I've added one just for ByteStringTest
for the moment so that we can see some tests passing in Travis, but as part of
a separate PR we should work on making sure we're using a recent NUnit version.
(It may already be doing so, but we can check that once it's working and merged.)
- Make some members internal
- Remove a lot of FrameworkPortability that isn't required
- Start adding documentation comments
- Remove some more group-based members
- Not passing in "the last tag read" into Read*Array, g
We'll probably want a lot of the code from the serialization project when we do JSON, but enough of it will change that it's not worth keeping in a broken state for now.
This is effectively reimplementing List<T>, but with a few advantages:
- We know that an empty repeated field is common, so don't allocate an array until we need to
- With direct access to the array, we can easily convert enum values to int without boxing
- We can relax the restrictions over what happens if the repeated field is modified while iterating, avoiding so much checking
This is somewhat risky, in that reimplementing a building block like this is *always* risky, but hey...
(The performance benefits are significant...)
This mirrors commit 7c86bbbc7a in the pull request to
the main protobuf project, but also reduces the size of the buffer created. (There's no point in
creating a 1024-byte buffer if we're only skipping 5 bytes...)
Remove ICodedInputStream and ICodedOutputStream, and rewrite CodedInputStream and CodedOutputStream to be specific to the binary format. If we want to support text-based formats, that can be a whole different serialization mechanism.
This makes repeated fields really awkward at the moment - but when we reimplement RepeatedField<T> to be backed by an array, we can cast the array directly...
Cache a reference to Encoding.UTF8 - the property access is (rather surprisingly) significant.
Additionally, when we detect that the string is all ASCII (due to the computed length in bytes being the length in characters), we can perform the encoding very efficiently ourselves.
We still have some protos which aren't generated how we want them to be:
- Until we have an option to specify the "umbrella" class, DescriptorProtoFile
will be broken. (The change of name here affects the reflection descriptor,
which accounts for most of the change. That's easier than trying to work out
exactly which occurrences of Descriptor need changing though.)
- That change affects UnittestCustomOptions
- Issue #307 breaks Unittest.cs
After this commit, we don't have the record of the fixups in the files themselves
any more, but one centralized record in the shell script.
To my surprise, executing generate_protos.sh used the version of Bash installed with Git for Windows by default.
After a few modifications to detect the most appropriate protoc to use, this worked pretty simply.
This change also:
- adds generation of the address book tutorial proto,
- fixes the addressbook.proto to specify proto2 explicitly (to avoid a warning from protoc; I don't think we want warnings...)
- fixes the addressbook.proto C# namespace (which I thought I'd done before, but apparently hadn't)
- includes the regenerated UnittestCustomOptions.cs apart from the DescriptorProtoFIle => Descriptor change
This is the start of establishing a C# namespace of "Google.ProtocolBuffers.TestProtos.Proto3" for proto3-syntax protos.
We could optionally split the directory structure as well into Proto2 and Proto3 for clarity.
This includes the NUnit test adapter which allows NUnit tests to be run under VS without any extra plugins.
Unfortunate the compatibility tests using the abstract test fixture class show up as "external" tests, and aren't well presented - but they do run.
All referring projects are now .NET 4 client rather than .NET 3.5.
This commit also fixes up the ProtoBench app, which I'd neglected in previous commits. (Disentangling the two sets of changes would be time-consuming.)
Move to a single solution file containing all of the C# projects, but no other solution folders - it's easier to edit those files outside VS than keep adding and removing them from the project.
The AddressBook protos have been regenerated (with a change to the example proto which I haven't included in this change - I'll wait for us to decide exactly what we're doing with namespaces before changing protos outside the csharp directory.
Note that now we've got Addressbook.cs which contains AddressBook and Addressbook classes. It's bad enough that we've got a class called AddressBook within a namespace of AddressBook (hard to get away from) but having things vary just by case is nasty.
This is more evidence that an option for renaming the file and descriptor class would be welcome. (A single option can probably handle both.)
This could potentially be added back in later, but its use is limited and it's a pain in terms of support in PCL environments.
One use that has been highlighted is passing objects between AppDomains; we'd recommend passing a byte array explicitly and reparsing on the other side.
1) Project files for different configurations - we're going to look at all this again, ideally to just have a single PCL-compatible build
2) ProtoGen - the C++ generator is now the only one we care about
3) Proto files - these are mostly duplicates (or older versions) of the ones in the common directories