A simple convenience class providing a QWindow that has a
paintEvent and supports opening a painter on itself. It
behaves exactly like QOpenGLWindow in this respect, which is not
surprising since they share the same base class (QPaintDeviceWindow).
QRasterWindow does not however have any OpenGL dependencies and will
be present in -no-opengl builds too.
[ChangeLog] Added QRasterWindow, a thin convenience wrapper for a
QWindow on which a QPainter can be opened.
Done-with: Jorgen Lind <jorgen.lind@digia.com>
Change-Id: I37e82720492945d7b85d5f713eea8d5f7556e511
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@digia.com>
[ChangeLog] Added QOpenGLWindow. This serves as a convenience class for
creating windows showing OpenGL content via an API similar to QGLWidget
and without any widget dependencies.
Done-with: Jorgen Lind <jorgen.lind@digia.com>
Task-number: QTBUG-36899
Change-Id: I52e9bc61acb129dbfd3841b3adeffab2dbcf7f05
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
On WP8.0, setting auto rotation preferences at runtime worked like an
orientation update mask, and did not modify the behavior of the window.
With WP8.1, setting auto rotation preferences has the side effect that the
compositor will then resize the window when moving from e.g. portrait to
landscape. Because of this, the auto rotation API should not be called
inside orientationUpdateMask(). The default implementation is now
sufficient, so the platform override is removed.
Developers looking to set auto rotation preferences should use the
application manifest or call the native api directly.
Task-number: QTBUG-35953
Change-Id: I90cf4290ced34df1bb350cb6aa5deff209622865
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
This library was created as a work around for limitations on Windows
Phone 8.0, which will not be supported going forward (Qt 5.4). Therefore,
we no longer need (or want to maintain) this experimental feature and
should remove it from the repository.
Change-Id: Ia417833f9de43e2d3e0940df93625e7d87a555ea
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
As ANGLE doesn't resolve non-extension functions, these need to be
resolved manually.
Change-Id: I0fe45005f662f7d7f2b53c09ef129efd65fb999a
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
Currently, the physical size of the screen is calculated with the
logicalSize and the logicalDpi of the screen. This doesn't work because
logicalDpi has a user-defined multiplier and a strange value.
The easiest and accuratest way is to take the raw dpi of the axis and
the raw pixel size (logicalSize*scaleFactor).
This all is needed for a correct value
of Screen.pixelDensity in QtQuick.
Change-Id: I8be0139d762364140043c3fa0d203298ca7ef293
Reviewed-by: Jochen Seemann <seemann.jochen@gmail.com>
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
This partially reverts eea02ff1 in that devicePixelRatio() will now
always return 1. This is because non-integer ratios are bound to cause
problems with pixel alignments, and their use prevents users from
accessing the complete pixel grid in Qt Quick. Now, the full physical
resolution of the screen/window is reported instead.
The EGL initialization is adjusted to match requirements for ANGLE 2.1.
Change-Id: I24c6dcf4419f30e5e4c73c592beb446a418a0b8b
Reviewed-by: Jochen Seemann <seemann.jochen@gmail.com>
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
The EGL_EXT_device_base extension allows for querying the platform
device of the graphics hardware via eglQueryDisplayAttribEXT().
As that extension is not supported by ANGLE, this patch adds similar
functionality to the existing eglQuerySurfacePointerANGLE API. When
EGL_DEVICE_EXT is passed as the queried attribute, the underlying
D3D/DXGI device pointer is passed back to the caller via the value
argument.
The D3D device is needed for video support in QtMultimedia as well as
the IDXGIDevice3::Trim() calls required by the Windows Store.
Change-Id: Ibdf228d81d6604e56db9dd8597d7cd2983ebc428
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
This version of ANGLE provides partial ES3 support, numerous
bug fixes, and several potentially useful vendor extensions.
All patches have been rebased. The following changes are noted:
0000-General-fixes-for-ANGLE-2.1.patch
contains compile fixes for the new ANGLE
0004-Make-it-possible-to-link-ANGLE-statically-for-single.patch
has incorporated patch 0015.
0007-Make-DX9-DX11-mutually-exclusive.patch
has been removed as it was fixed upstream.
0007-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch
has been moved up to fill the patch number gap.
0010-ANGLE-Enable-D3D11-for-feature-level-9-cards.patch
now contains patch 0014 and 0017.
0013-ANGLE-Allow-for-universal-program-binaries.patch
has been removed as it is no longer relevant.
0014-ANGLE-D3D11-Fix-internal-index-buffer-for-level-9-ha.patch
has been merged with patch 0010.
0015-ANGLE-Don-t-export-DLLMain-functions-for-static-buil.patch
has been merged with patch 0004.
0016-ANGLE-WinRT-Call-Trim-when-application-suspends.patch
has been removed and will be replaced by a follow-up patch using a
different technique.
0017-ANGLE-D3D11-Don-t-use-mipmaps-in-level-9-textures.patch
has been merged with patch 0010.
0018-ANGLE-WinRT-Create-swap-chain-using-physical-resolut.patch
has been removed and will be replaced by a follow-up patch extending
the EGL_ANGLE_window_fixed_size extension.
0019-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch
is now patch 0007.
[ChangeLog][Third-party libraries] ANGLE has been upgraded to
version 2.1, bringing partial support for OpenGL ES3 over
Direct3D 11, numerous bug fixes, and several new vendor extensions.
Change-Id: I6d95ce1480462d67228d83c1e5c74a1706b5b21c
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
- Introduce functions to return class name and type name by type.
- Move QDebugStateSaver up.
- Add verbose output for DnD, tablet, native gestures, context
menu, enter and expose events.
Task-number: QTBUG-38858
[ChangeLog][QtGui][QEvent] The debug output for events has
been significantly improved.
Change-Id: I3f11e34c3c9d6a3c6db596be4051b801f00e6153
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
qlist.h(133) : warning C4267: 'argument' : conversion from 'size_t' to 'int', possible loss of data
qlist.h(131) : while compiling class template member function 'QList<QString>::QList(std::initializer_list<T>)'
Change-Id: I8a11e298cd10da199490fbd8b269405a9e1cf5f3
Reviewed-by: Olivier Goffart <ogoffart@woboq.com>
Keep track of the focus object in the input context ensuring
that events on canceling are sent to the right object.
Task-number: QTBUG-40402
Change-Id: I79820db94d97e21b47abc8fe2bae6fa012d31236
Reviewed-by: Liang Qi <liang.qi@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
This makes it easier to forward-declare the exported symbol from
other Qt modules without having to include the private headers.
This keeps the old API until dependent submodules are updated.
Change-Id: I08310a684b79f2f612f2ce897a601ff74178bee6
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
If this fails, we want to know about it when trying to debug.
Change-Id: I33f05186e93fcd9284a7e7c609d00fe7ac87cd4e
Reviewed-by: Richard J. Moore <rich@kde.org>
FD types differ depending on the platform, so using the stream form is the
easiest way to make this work.
Change-Id: I00b1a303f3d865fe5e89ba97bd438c51c6cd8f09
Reviewed-by: Richard J. Moore <rich@kde.org>
This patch adds the option to disable subpixel antialiasing on QFont
basis. This can be useful when painting to offscreen surfaces. On OS X
this option disables the aggressive LCD font smoothing, which can be
necessary for certain fonts it may otherwise ruin.
Task-number: QTBUG-40396
Change-Id: I1664b636520ae63ee1503b5df7436748106b9f5c
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
sqlite 3.8.5 supports Windows Phone 8.1. Make required
adaptations and add it to the default build.
For WinRT and Windows Phone the QSqlQueryModel unit-test
fails, both with plugin compiled and using the system
sqlite. Root cause seems to be deep inside sqlite, hoping
for a fix soon. However, all other tests pass and hence we
should enable it.
Task-number: QTBUG-37770
Change-Id: I700dde4a44a8f1d74460ef6cb4a1e1d330073d66
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
The "Fixed CE build of sqlite3" patch is preserved in this change.
(ea70ec8711)
Change-Id: I8ae83bdb0006ee12e371a2a6f396b4a7b798a5e3
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
We currently do not receive events from most multimedia keys on Windows
because they are sent using appcommand events instead of the normal key
events.
This patchs adds support for parsing appcommand events.
Change-Id: I19f568b6fa0d3d136e3a22318df1499a1fab6edb
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
Android L adds support for 64 bit (arm and x86) and they did lots of
changes that are incompatible with old implementation.
Task-number: QTBUG-40120
Change-Id: I69b78a9eed896d2ddabc1bf2a55886faeae47974
Reviewed-by: J-P Nurmi <jpnurmi@digia.com>
Issuing a metacall from swapBuffers is dangerous since the window
may get destroyed by the time the slot is invoked.
This patch changes it to use an event, which is more efficient anyway,
that can be invalidated in case the QXcbWindow is destroy()'ed before
the event is delivered.
Change-Id: I44618ac1cb8b221aecce001ea39702164dcab6a5
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Reviewed-by: Uli Schlachter <psychon@znc.in>
Mention QOpenGLContext::functions() which is used quite commonly in Qt
itself and also some examples.
Also, make it clear that new instances do not degrade performance since
function resolving is done only once.
Change-Id: I74ac194a0b3956a70e5078dd5a1bcdd277b5cc28
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
QOpenGLWidget is now public.
In addition Qt::WA_AlwaysStackOnTop is introduced to support the
special case of semi-transparent QOpenGLWidget or QQuickWidget on
top of regular widgets.
hellogl_es2 becomes the qopenglwidget example. This example performs
painting both via QPainter and native GL commands and has the OpenGL
widget combined with other, normal widgets.
The widget stack receives some changes when it comes to renderToTexture
widgets like QQuickWidget and QOpenGLWidget. Calling update() will now
result in a paint event, which is essential for QOpenGLWidget since we
want it to behave like a regular widget. The dirty region handling is
extended specially for such widgets due to performance reasons.
(an OpenGL content update must not result in any backingstore painting,
and is thus handled as a different kind of dirtiness)
[ChangeLog] Added QOpenGLWidget. This widget serves as a replacement for QGLWidget.
Task-number: QTBUG-36899
Task-number: QTBUG-40086
Change-Id: Ibf7f82fea99b39edfffd2fc088e7e0eadbca25cf
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
The position of high DPI icons is wrong in the Fusion style because
the pixel resolution is not taking into account when centering them.
Task-number: QTBUG-40277
Change-Id: I3593ed461ea57543c3ddfd473105fdc698789132
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
When deploying QML applications, the androiddeployqt tool can
use qmlimportscanner to detect the QML dependencies of the
application, but then it needs to know the root of the project
as well as additional QML import paths. We use the already-existing
QML_IMPORT_PATH for the import paths, and default to using the
location of the .pro file for the root path (same as for static
builds in qt.prf).
Change-Id: Ib536272ed1f3f1320ea8ef529655e2ba003bc734
Task-number: QTBUG-34175
Reviewed-by: BogDan Vatra <bogdan@kde.org>
Removes some debug output that indicates that we're dealing with a dock.
It looks like somebody was testing some implementation more than useful
output information.
Change-Id: I04ebbc1f0f1d29ed2099bab9d9e9fc18c9bf0c86
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Reviewed-by: Frederik Gladhorn <frederik.gladhorn@digia.com>
This function is used in the named timezone ctor and was using QByteArray::split(),
followed by size checks and a linear scan for invalid chars per section. The use of
split() resulted in a lot of memory allocations and, unsurprisingly, bad performance.
The new code just performs one linear scan through the byte array, calculating
section sizes on the fly.
Benchmark results (with the test data in tst_QTimeZone::isValidId_data()) show
typical speedups of ~10x for valid IDs:
RESULT : tst_QTimeZone::isValidId_bench():"minimal middle":
- 0.00036 msecs per iteration (total: 95, iterations: 262144)
+ 0.000035 msecs per iteration (total: 74, iterations: 2097152)
Even in the sweet-spot case of the old code---a space character anywhere in the
string, checked for before the split---the new code is anywhere between slightly
faster and not much slower:
RESULT : tst_QTimeZone::isValidId_bench():"invalid char ' ' front":
- 0.000011 msecs per iteration (total: 94, iterations: 8388608)
+ 0.000010 msecs per iteration (total: 86, iterations: 8388608)
RESULT : tst_QTimeZone::isValidId_bench():"invalid char ' ' middle":
- 0.000014 msecs per iteration (total: 62, iterations: 4194304)
+ 0.000016 msecs per iteration (total: 69, iterations: 4194304)
RESULT : tst_QTimeZone::isValidId_bench():"invalid char ' ' back":
- 0.000018 msecs per iteration (total: 79, iterations: 4194304)
+ 0.000023 msecs per iteration (total: 98, iterations: 4194304)
This is not surprising, as the space character was singled out for a fast-exit
check before. For any other invalid character, the new version is anywhere from
15x to 35x faster:
RESULT : tst_QTimeZone::isValidId_bench():"invalid char ? front":
- 0.00034 msecs per iteration (total: 91, iterations: 262144)
+ 0.000010 msecs per iteration (total: 87, iterations: 8388608)
RESULT : tst_QTimeZone::isValidId_bench():"invalid char ? middle":
- 0.00036 msecs per iteration (total: 96, iterations: 262144)
+ 0.000016 msecs per iteration (total: 68, iterations: 4194304)
RESULT : tst_QTimeZone::isValidId_bench():"invalid char ? back":
- 0.00035 msecs per iteration (total: 94, iterations: 262144)
+ 0.000021 msecs per iteration (total: 92, iterations: 4194304)
If there was a deeper reason to single out the space character, that fast-exit
path can easily be restored.
This function is often used in conjunction with availableTimeZoneIds(), which
currently vastly dominates the runtime of the function calling both, but I'll
add another optimization for the common use-case of just checking for a time-zone's
existence in a subsequent commit.
Change-Id: Ife1d096fcd39464083ea464c23e49ad98fabf345
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
This is in preparation of rewriting the function for efficiency.
Change-Id: Id5c16b984b95d76e1f26d862e3813f75980f44fb
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
QImage::invertPixels may produce invalid data after inversions of
images with premultiplied alpha, because the inverted colors will be
larger than the alpha.
This patch converts any image with a premultiplied alpha channel to
ARGB32 before inverting the pixels, and then back to the original
format after the inversion.
Support is added for correct inversion of RGBA8888 and RGB30 formats.
Task-number: QTBUG-39901
Change-Id: Ief24c55f495e67ef2ad6429b5b418d02963a64dd
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Remove unused includes
Remove unused static vars
use Q_NULLPTR insead of 0 or NULL
Change-Id: Id8c99c83c64425c9725e441108010f3821bd3b44
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
It seems that the second parameter of handleExposeEvent function is
about the region inside the window, not its position on the screen.
Change-Id: I89f5b2b13c9b0993253542823a84547d6a994c31
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
When an application is suspended on Android all its Gl surfaces
are destroyed and can't be used to render anymore, so we should
release them in order to give back to the system the memory used
by them.
[ChangeLog] [Android] Release all windows when the application is
suspended.
Task-number: QTBUG-29069
Change-Id: I038aaa2006da1f3188fccba943ec4ffb3e551cf0
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
The main event loop will be paused when an application is suspended,
this is also the normal behavior of any Android application. When an
application is suspended on Android all its Gl surfaces are destroyed
and can't be used to render anymore. So, we need to pause the main
event loop in order to pause all the timers which might trigger
drawings. The event loop is resumed immediately after the application
is foreground. AndroidManifest.xml contains more info about how to
disable this behavior and what might happen if you do it.
[ChangeLog][Android][Important Behavior Changes] The main event loop is
now stopped when the app is suspended
Task-number: QTBUG-36274
Change-Id: I4c0ba5df9d95f348bca67ea5c76865d6d20775e4
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
Xcode uses project and group relative file paths, but to keep things
simple for ourselves we use absolute paths everywhere. We now make an
effort to actually make these paths absolute before telling Xcode they
are.
We also make the visual representation of the files inside Xcode be
just the filename, not the full path, like Xcode itself does. This
is among other things a prerequisite for Xcode to stop complaining
about missing launch images for retina 4-inch screens.
Change-Id: I5ff6bf07f61888e3c9fe2f64cbc2beb896b8442d
Reviewed-by: Andy Shaw <andy.shaw@digia.com>
Use sizes relative to the test widget size; move windows relative
to the top left point of the available screen geometry. Set a window
title on widgets to be able to identify them. The test now
passes on Windows using a 4K monitor.
Task-number: QTBUG-38858
Change-Id: I5df9198e390befeb3ca18796e24180135a084aad
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
Use sizes relative to the test window size; move windows relative
to the top left point of the available screen geometry.
The test now passes on Windows using a 4K monitor.
Task-number: QTBUG-38858
Change-Id: Ia8d992f2a9bfa1cb1deacaf918ed0cfff7616959
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>