At least on X11 this is a real hierarchy: slave devices come and go
as children of the master devices. The goal is to verify that this tree
and the output of `xinput list` are in sync. The model calls
[begin|end]InsertRows() and [begin|end]RemoveRows() as necessary to
attempt to keep the view updated.
Task-number: QTBUG-46412
Task-number: QTBUG-98720
Task-number: QTBUG-104878
Task-number: QTBUG-112141
Change-Id: I8a2252f041cd1de777eef225d0e7f0db5c90a706
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>
Update tests so they take into account minimum QWasmWindow size
constraints.
Refactor test framework and make it easier to read and write new tests.
Change-Id: I621c5eee6577f1569eef93e883d1cf0828e3946f
Reviewed-by: Mikołaj Boc <Mikolaj.Boc@qt.io>
This test was created with a work around for a Metal tessellation
pipeline memory alignment issue. The workaround was to specify shader
stage in / out variable uv as vec3 rather than vec2. A recent patch to
correct Metal tessellation pipeline memory alignment has now allowed
this test to use vec2 for variable uv as originally intended.
Change-Id: I6772c0e824e1e4b7e749dafa218f3fd8eba0e541
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
This example is useful but not a typical starting point for an
application.
Task-number: QTBUG-110647
Pick-to: 6.5
Change-Id: Ic4af8ed648c587b91110a7403fa80c619549289d
Reviewed-by: Marc Mutz <marc.mutz@qt.io>
If it's executable, it should specify how it's to be executed.
Change-Id: If5671712da3e1fbc42b15d22c1253129910091bc
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
The test does not build due to fbf2a3's change to QWasmLocalFileAccess
API. Align it with the new API.
Change-Id: I8e70e471c1f7dd812d3b2cf8e1bf33fd58310e81
Reviewed-by: Aleksandr Reviakin <aleksandr.reviakin@qt.io>
Reviewed-by: Mikołaj Boc <Mikolaj.Boc@qt.io>
Three touch points that move/resize three windows simultaneously are
tested
Change-Id: I17d0c8c6c5c90f5121a098e5b67174167cd5aaa5
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
This does not really belong here as a built-in feature, esp.
considering that such testing is relevant for other backends
as well.
Change-Id: Ifbe3b8c6a430aacb9fcbdabf0e3761b14c48decc
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
using fileName is more correct in this case.
Task-number: QTBUG-98974
Pick-to: 6.5 6.4 6.2 5.15
Change-Id: I7c547bfc1c2321d4817dc087d3e962dbc2a0b7fd
Reviewed-by: Ville Voutilainen <ville.voutilainen@qt.io>
This tests resizing and moving in various setups. The test driver
communicates with the actual modules to assert various
postconditions.
It's semi-automated so that minimum interaction is required.
Change-Id: I745d689c6ffa6aa6d478b795dd433f5b067241f1
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
There is something odd when running on Metal: note how the uv
is vec3 instead of vec2, in order to make the vertex-tesc-tese
data to look like this:
struct main0_out
{
float3 out_uv;
float3 out_normal;
float4 gl_Position;
};
if out_uv was float2 we'd get some strange rendering results,
perhaps due to something related to alignment. But have no means
to investigate this further.
Change-Id: I79d4edb2ddde3971c599c4326d98e99a49aa7122
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Return the file engine impl of QFileInfo::completeBaseName() and
QDir::absolutePath() and QFileInfo::fileName() (based on
QAbstractFileEngine::BaseName) if the file engine impl is valid.
Amends f77668ffec.
Pick-to: 6.5 6.4 6.2 5.15
Task-number: QTBUG-98974
Change-Id: I28a8c75a6f25e30012b0791c12dbde51bfe8f62c
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
It's not a very well written example, using (largely unneed) hacks to
implement what it does. It's also misleading - the syntaxhighlighter
example is a better showcase for building a useful code editor.
Move it to manual tests.
Fixes: QTBUG-111025
Pick-to: 6.5
Change-Id: I405d41688235bf3e9a08373e716769f26d02fec6
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
The example follows bad and outdated practices:
- running time consuming and I/O heavy workload in the GUI thread
- calling processEvents to keep the UI responsive
- showing results only at the end of a search rather than continuously
Perhaps this example can be rewritten at some point to apply modern
practices (at least use a thread and emit signals), but it seems
to have low overall educational value.
Moving it to be a manual test for now.
Fixes: QTBUG-111002
Pick-to: 6.5
Change-Id: Id630fd4599096448ea4f96bcbf977b11a039796f
Reviewed-by: Axel Spoerl <axel.spoerl@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
In addition to being an iconic part of Qt's history, wiggly is also
widely used for verifying on embedded hardware.
Change-Id: Ica86626d98ade2570eebe787860293380c21f96a
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
- The optional nice-to-haves DebugMarkers, Timestamps, PipelineCache
are not yet implemented (features reported as false, to be
implemented later, although buffer/texture resource name setting
already works as-is, regardless of DebugMarkers).
- Mipmap generation for 3D textures is missing. Won't matter much
given that 3D textures are not used in Qt for anything atm. For
generating mipmaps for 2D (or 2D array) textures, the MiniEngine
compute shader and approach is used. 3D support for the mipmap
generator may be added later. 1D textures / arrays are supported
except for mipmap generation, and so the
OneDimensionalTextureMipmaps feature is reported as false.
- Qt Quick and Qt Quick 3D are expected to be fully functional.
(unforeseen issues are not impossible, of course)
- Uses minimum feature level 11.0 when requesting the device. It is
expected to be functional on resource binding tier 1 hardware even,
although this has not been verified in practice.
- 2 frames in flight with the usual resource buffering
(QRhiBuffer::Dynamic is host visible (UPLOAD) and always mapped and
slotted, other buffers and textures are device local (DEFAULT).
Requests 3 swapchain buffers. Swapchains are mostly like with D3D11
(e.g. FLIP_DISCARD and SCALING_NONE).
- The root signature generation is somewhat limited by the SPIR-V
binding model and that we need to map every binding point using the
nativeResourceBindingMap from the QShader. Thus the root signature
is laid out so each stage has its own set of resources, with shader
register clashes being prevented by setting the visibility to a
given stage.
Sampler handling is somewhat suboptimal but we are tied by the
binding model and existing API design. It is in a fairly special
situation due to the 2048 limit on a shader visible sampler heap, as
opposed to 1000000 for SRVs and UAVS, so the approach we use for
textures (just stage the CPU SRVs on the (per-frame slot) shader
visible heap as they are encountered, effectively treating the heap
as a ring buffer) would quickly lead to having to switch heaps many
times with scenes with many draw calls and sampledTexture/sampler
bindings in the srb.
Whereas static samplers, which would be beautiful, are impossible to
utilize safely since we do not have that concept (i.e. samplers
specified upfront, tied to the graphics/compute pipeline) in the
QRhi API, and an srb used at pipeline creation may change its
associated resources, such as the QRhiSampler reference, by the time
the shader resources are set for the draw call (or another,
compatible srb may get used altogether), so specifying the samplers
at root signature creation time is impossible.
Rather, the current approach is to treat each sampler as a separate
root parameter (per stage) having a descriptor table with a single
entry. The shader visible sampler heap has exactly one instance of
each unique sampler encountered during the lifetime of the QRhi.
- Shader-wise no different from D3D11, works with HLSL/DXBC 5.0
(i.e. existing .qsb files with DXBC in them work as-is). But unlike
D3D11, this one will try to pick 6.7, 6.6, ..., down to 5.0 from the
QShader, in that order.
- Uses D3D12MA for suballocating. As a result it can report vmem
allocation statistics like the Vulkan backend, and it does more
since the DXGI memory usage (incl. implicit resources) is also
reported. This is optional technically, so we also have the option
of going straight with the heavyweight CreateCommittedResource()
instead. That is what we do if the adapter chosen reports it's
software-based or when QT_D3D_NO_SUBALLOC=1 is set.
- PreferSoftwareRenderer (picking the WARP device) and the env.var.
QT_D3D_ADAPTER_INDEX work as with the D3D11 backend.
- It is not unexpected that with large scenes that generate lots of
draw calls with multiple textures/samplers per call the performance
may be slightly below D3D11 (probably mostly due to descriptor
management). Similarly, the reported memory usage will be higher,
which is partly natural due to creating heaps, descriptor pools,
staging areas, etc. upfront. Will need to be evaluated later how
these can be tuned.
Change-Id: I5a42580bb65f391ebceaf81adc6ae673cceacb74
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
As we are now processing the arguments with
cmake_parse_arguments(PARSE_ARGV, we don't need to pass the escape
characters anymore.
Task-number: QTBUG-99238
Change-Id: Iea9cda4fe0ae56043cc4d7db29ce53d9d737d645
Reviewed-by: Alexey Edelev <alexey.edelev@qt.io>
various fixes like missing includes, linking, obsolete API usage, etc.
Pick-to: 6.5
Change-Id: I786bff396933b87cd39559ac8964d386ef368df1
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
To make space for a tst_qpermissions auto-test.
Pick-to: 6.5
Change-Id: Ic9ead8afa7ecd035fd5ed56c756f0156828c6705
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Implement a11y support by adding html elements (Toolbar, Menu,
DialogBox) and events of the appropriate type and/or with the
appropriate ARIA attribute behind the canvas.
Pick-to: 6.5
Change-Id: If9c9fbff9a451b44e57de5d8834f4a78f33f41bc
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
Allow moving content uris if the destination is provided
a full content uri with a parent that's different from the
source content uri (i.e. different folders).
Note: since the underlaying Android APIs don't always know about
the parent of a uri, we do some step to deduce that, but that's
not always guaranteed to work.
Pick-to: 6.5 6.4 6.2
Task-number: QTBUG-98974
Change-Id: If21954e5963f4eb0b96c7ccd983943ea2cab5b24
Reviewed-by: Ville Voutilainen <ville.voutilainen@qt.io>
Allow renaming content uris if the destination is provided
as a direct fileName (i.e. not full content scheme path),
and if the destination has the same trailing path (or parent)
which means a rename in the same folder structure.
Pick-to: 6.5 6.4 6.2
Task-number: QTBUG-98974
Change-Id: Ibc4973366807dd5284c19912ab04ff90f2a573cb
Reviewed-by: Ville Voutilainen <ville.voutilainen@qt.io>
in our tests.
They are not needed anymore since
d20f4ae706 got merged and the
QT_ANDROID_PACKAGE_SOURCE_DIR property is read at generation time
rather than configure time.
This means the
qt_internal_add_test ->
qt_internal_add_executable ->
_qt_internal_android_executable_finalizer ->
qt_android_generate_deployment_settings
calls take care of generation the right value for the property even
with CMake 3.16.
Remove the direct qt_android_generate_deployment_settings calls,
in preparation for their deprecation in public api.
Pick-to: 6.5
Task-number: QTBUG-88506
Task-number: QTBUG-88840
Task-number: QTBUG-108508
Change-Id: Ief1d0f9f620bd37beeedde26dedb66f728fa4a6f
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
Reviewed-by: Assam Boudjelthia <assam.boudjelthia@qt.io>
Use DocumentFile and DocumentsContract to support more operations
on content URIs, such as:
* listing files and subdirectories with usable content uris
* mkdir, rmdir
* creating non-existing files under a tree uri
* remove
And since dealing with content URIs require some level of user
interation, manual tests were added to cover what's been implemented.
Note: parts of the code were from from BogDan Vatra <bogdan@kdab.com>.
Pick-to: 6.4 6.2
Task-number: QTBUG-98974
Task-number: QTBUG-104776
Change-Id: I3d64958ef26d0155210905b65daae2efa3db31c1
Reviewed-by: Ville Voutilainen <ville.voutilainen@qt.io>
... where 50b05e3e2a originally added
them.
While qtversion.h is included in qglobal.h, using qtversion.h directly
is a tiny step towards removing qglobal.h includes from our code-base,
so don't let this opportunity go to waste.
Change-Id: I28eaca1f4e250fc9e12e2ce6a6f94670a1d08dbe
Reviewed-by: Ivan Solovev <ivan.solovev@qt.io>
This got broken with the introduction of the compositor patch.
Change-Id: I7d85795eb537449855a4cce3c8b6b031095c3f7f
Reviewed-by: David Skoland <david.skoland@qt.io>
This patch adds a manual test and the required work in graphicsview and
qwidget private apis to support stereoscopic rendeing. Basically it
works by doing the drawing in QGraphicsView::paintEvent twice, once for
each buffer. This way the scene items are rendered to both buffers.
There's also an update to resolvement in QOpenGLWidgetPrivate
so that multisampling works correctly.
[ChangeLog][Widgets][QGraphicsView] Added support for
stereoscopic rendering.
Task-number: QTBUG-64587
Change-Id: I20650682daa805b64fe7f0d2ba086917d3f12229
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Skeleton tests included. Run the test with run.sh.
Fixes: QTBUG-107744
Change-Id: Ic2734e24025f8edc0f8e710d981367aa321f9066
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
This way we can run the test on macOS with the version 2.1
OpenGL context.
Amends 85a1663eb1
Change-Id: I8ec122fefaab54b35613e226e3937f4b51a7ea5a
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Support for 1D textures on Vulkan, OpenGL, Metal, and D3D.
Change-Id: Ie74ec103da9cfcbf83fa78588cf8cfc1bd6e104f
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
And add license headers and some minor fixes for warnings in the
example and test.
Task-number: QTBUG-90498
Change-Id: I34592f7f2844c92c25a6a676c8ac1ffca9e03c6d
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
The lock and unlock of the Android deadlock mutex is now part
of the internal implementation instead of limited to the enum
based permission API. It is unclear why 8bca441b6f added
the guard only to this API and not to the string based API
as well.
The check for isBackgroundLocationApi29 has been removed,
as the logic seemingly resulted in accepting every single
permission type except location permissions if used via
the enum-based API.
Since Android's platform permission API doesn't have an
Undetermined status, we keep a hash of the status for each
permission type, and by default checkPermission() would
return Undetermined, until a requestPermission() call
is done which updates the internal hash, and after that
checkPermission() would return properly Granted/Denied.
Task-number: QTBUG-100413
Change-Id: Ia95c76af754481a281bc90198e349966c9c2da52
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Setting the flag QSurfaceFormat::StereoBuffers does not actually do
anything, because we do not utilize the extra buffers provided. We need
to expose setting the correct buffers using glDrawBuffers between draw
calls.
Change-Id: I6a5110405e621030ac3a2886fa83df0cfe928723
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
When submitting applications to the iOS and macOS AppStore the
application goes through static analysis, which will trigger on
uses of various privacy protected APIs, unless the application
has a corresponding usage description for the permission in the
Info.plist file. This applies even if the application never
requests the given permission, but just links to a Qt library
that has the offending symbols or library dependencies.
To ensure that the application does not have to add usage
descriptions to their Info.plist for permissions they never
plan to use we split up the various permission implementations
into small static libraries that register with the Qt plugin
mechanism as permission backends. We can then inspect the
application's Info.plist at configure time and only add the
relevant static permission libraries.
Furthermore, since some permissions can be checked without any
usage description, we allow the implementation to be split up
into two separate translation units. By putting the request in
its own translation unit we can selectively include it during
linking by telling the linker to look for a special symbol.
This is useful for libraries such as Qt Multimedia who would
like to check the current permission status, but without
needing to request any permission of its own.
Done-with: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Change-Id: Ic2a43e1a0c45a91df6101020639f473ffd9454cc
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Many features of today's devices and operating systems can have
significant privacy, security, and performance implications if
misused. It's therefore increasingly common for platforms to
require explicit consent from the user before accessing these
features.
The Qt permission APIs allow the application to check or request
permission for such features in a cross platform manner.
The check is always synchronous, and can be used in both
library and application code, from any thread.
The request is asynchronous, and should be initiated from
application code on the main thread. The result of the request
can be delivered to lambdas, standalone functions, or
regular member functions such as slots, with an optional
context parameter to manage the lifetime of the request.
Individual permissions are distinct types, not enum values,
and can be added and extended at a later point.
Task-number: QTBUG-90498
Done-with: Timur Pocheptsov <timur.pocheptsov@qt.io>
Done-with: Volker Hilsheimer <volker.hilsheimer@qt.io>
Done-with: Mårten Nordheim <marten.nordheim@qt.io>
Change-Id: I821380bbe56bbc0178cb43e6cabbc99fdbd1235e
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
Interesting on its own just because it exercises stencil testing,
unlike any of the other existing manual tests.
In addition it serves as a base example for how outlines could be
done, it is one possible approach at least. (render with stencil
write, then render again slightly scaled up with a solid color with
testing against the stencil buffer content)
Change-Id: I0c845a9004136f229cab037f6f0aab2f772bdd76
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
We currently don't have any machinery for qmake or CMake to map
translations declared via TRANSLATIONS += or qt_add_translations
to the Info.plist CFBundleLocalizations key.
This results in macOS and iOS falling back to the development region,
CFBundleDevelopmentRegion, as the only supported localization of the
app, which is in most cases set to 'en'.
Unfortunately this doesn't work well with the behavior of iOS 11+
and macOS 10.13+ where the OS will set the locale of the app to
the best match between the app's supported localizations and the
user's preferred language.
https://developer.apple.com/library/archive/qa/qa1828/
Since we only support a single localization, the development region,
the locale always ends up as 'en_<REGION>', which after QTBUG-104930
is also reflected in the QLocale's uiLanguages(), resulting in the
QTranslator machinery always picking English translation for the app.
As long as we don't explicitly declare CFBundleLocalizations we need
to opt out of the system's behavior of finding the best match between
the app's declared localizations and the user's preferences, which we
can do via the CFBundleAllowMixedLocalizations key.
Fixes: QTBUG-63324
Pick-to: 6.4
Change-Id: If7586d342148cbbb1d2a152cef039aad4448b13c
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
This is consistent with what $(DEVELOPMENT_LANGUAGE) reports, as well as
the Apple Locales Programming Guide which states that "Locale names such
as “English”, “French”, and “Japanese” are deprecated in OS X and are
supported solely for backward compatibility."
Pick-to: 6.4
Change-Id: I99779d678ef9d4ea90249572f2f977e9b4df6c62
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>