QDesktopWidget is marked as obsolete in docs, but it is not yet
completely deprecated, some of its methods are still in use.
Replace uses of the following methods marked as obsolete:
- QDesktopWidget::screenNumber(QWidget*) -> QWidget::screen()
- QDesktopWidget::screenGeometry(QWidget*) -> QWidget::screen()->geometry()
- QDesktopWidget::availableGeometry(QWidget*) -> QWidget::screen()->availableGeometry()
Task-number: QTBUG-76491
Change-Id: I2cca30f2b4caa6e6848e8190e09f959d2c272f33
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Cleanup the OpenGL examples
- use nullptr (clang-tidy)
- use member-initialization
- avoid redundant checks for != nullptr when deleting a pointer
Change-Id: I3e4702690ed79e71c3e952d51ceef83b907b45b7
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
QScopedPointer is scheduled for deprecation, and can't decide whether
it wants to be a scoped, or a unique pointer.
The use of a unique_ptr members requires that the destructor be
out-of-line, since the payload classes are only forward-declared in
the header file.
Change-Id: Id0dcdde52cb3adc30d3051d2eed1d24c76154921
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
- Replaced the usages of deprecated APIs by corresponding
alternatives in the library code and documentation.
- Modified the tests to make them build when deprecated APIs disabled:
* Made the the parts of the tests testing the deprecated APIs to
be compiled conditionally, only when the corresponding methods are
enabled.
* If the test-case tests only the deprecated API, but not the
corresponding replacement, added tests for the replacement.
Change-Id: Ic38245015377fc0c8127eb5458c184ffd4b450f1
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
...instead of compatibility, in order to play nice with systems
that have no compatibility profile support (macOS). Instancing
needs OpenGL 3.x so sticking with 2.x contexts is not an option.
The example looks fully compatible with core profile so its
functionality should not change.
Change-Id: If0d554a6208973aa8a4fb86757e246d170cd0e71
Fixes: QTBUG-75680
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Replace deprecated foreach macro with range-based for loop
Change-Id: If919ba1d1d4acddfc1c5460ce7aebf8c49e3ac38
Reviewed-by: Paul Wicking <paul.wicking@qt.io>
There's talk that QScopedPointer may be deprecated. Don't use it
in examples anymore.
Change-Id: I05a486c2a86fcc7015a9c21ed0ce9682b0c24034
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
Change-Id: If030b56ad97e047d89d442629262b4839df306d4
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
By drawing the same gradient for the triangle as in the rasterwindow example.
We also set a default geometry and show the window without forcing it to become
maximized.
Change-Id: I05f9138d08f9c5d3e30eec362a3a1cd63d72753e
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Move the instantiation of QGuiApplication to the top since it is
required by QOpenGLContext::openGLModuleType().
Task-number: QTBUG-55671
Change-Id: I506cee193fe2ba48400851588a8ef079848bc2f4
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Compiling the default examples should be possible without compile errors.
Task-number: QTBUG-53141
Change-Id: I73d8787241291ae6230861a89b38e91d900fede0
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
The vast majority is actually switched to QRandomGenerator::bounded(),
which gives a mostly uniform distribution over the [0, bound)
range. There are very few floating point cases left, as many of those
that did use floating point did not need to, after all. (I did leave
some that were too ugly for me to understand)
This commit also found a couple of calls to rand() instead of qrand().
This commit does not include changes to SSL code that continues to use
qrand() (job for someone else):
src/network/ssl/qsslkey_qt.cpp
src/network/ssl/qsslsocket_mac.cpp
tests/auto/network/ssl/qsslsocket/tst_qsslsocket.cpp
Change-Id: Icd0e0d4b27cb4e5eb892fffd14b5285d43f4afbf
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Remaining uses of Q_NULLPTR are in:
src/corelib/global/qcompilerdetection.h
(definition and documentation of Q_NULLPTR)
tests/manual/qcursor/qcursorhighdpi/main.cpp
(a test executable compilable both under Qt4 and Qt5)
Change-Id: If6b074d91486e9b784138f4514f5c6d072acda9a
Reviewed-by: Ville Voutilainen <ville.voutilainen@qt.io>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
Remaining uses of Q_DECL_OVERRIDE are in:
src/corelib/global/qcompilerdetection.h
src/corelib/global/qglobal.cpp
doc/global/qt-cpp-defines.qdocconf
(definition and documentation of Q_DECL_OVERRIDE)
tests/manual/qcursor/qcursorhighdpi/main.cpp
(a test executable compilable both under Qt4 and Qt5)
Change-Id: Ib9b05d829add69e98a86238274b6a1fcb19b49ba
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Ville Voutilainen <ville.voutilainen@qt.io>
Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
There's no reason to use them here, the Mutable is misleading in a
few instances, ranged-for is much simpler, and more future-proof.
Change-Id: Ifd5eaae95bbaa0b4cf0f435e6cfee6d778817b44
Reviewed-by: David Faure <david.faure@kdab.com>
Users should use range constructors instead to do the conversion.
Keep conversion methods between QList and QVector as these will turn
into a no-op in Qt 6, whereas forcing people to use range constructors
would lead to deep copies of the data.
Change-Id: Id9fc9e4d007044e019826da523e8418857c91283
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Bail out of cleanup() when run 2nd time.
Task-number: QTBUG-60626
Change-Id: I8a9be2fcfb0e8a5584ce8ed7952affff24bd2a33
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
The square root of a sum of squares is easier to read and should be
computed more accurately if done for us by hypot(). Variables set
only once should be set as an initializer and declared const, to make
clear this is what's happening. Loop variables can be local to loops.
Adding a value to, or subtracting one from, a multiple of itself just
multiplies it be one plus (or minus) the multiplier; assigning the
result to the same variable is clearer as a *= (especially when the
factors are now overt numeric constants). An array of 16k floats all
updated in locksteck to the same value can be replaced by a single
float that holds that value. Simple things should not be needlessly
made more complicated - especially in example code, which should be
pedagogic.
Change-Id: Idab585cd7df1399c250d4b9f1396a085ae8f3864
Reviewed-by: hjk <hjk@qt.io>
All QWindow implementations must produce a frame before
returning from the expose event.
Change-Id: I5640809c47e948101879c1623c12230fa0a63c44
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Use M_PI (and friends), where possible, in favor of hand-coded
approximations of various (in)accuracies. Where that's not available
(e.g. fragment shaders), use the same value that qmath.h uses for
M_PI, for consistency. Replaced math.h with qmath.h in places that
defined a fall-back in case math.h omits it (it's not in the C++
standard, although M_PI is in POSIX); or removed this entirely where
it wasn't used.
Reworked some code to reduce the amount of arithmetic needed, in the
process; e.g. pulling common factors out of loops. Revised an
example's doc to not waste time talking about using a six-sig-fig
value for pi (which we no longer do) - it really wasn't relevant, or
anything to be proud of; nor did the doc mention its later use.
Task-number: QTBUG-58083
Change-Id: I5a31e3a2b6a823b97a43209bed61a37b9aa6c05f
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
This patch fixes the example that contained problems showing up
with mesa/nouveau drivers.
Change-Id: Ic90f6028e394138781f00bcc00c145c56134f441
Reviewed-by: Gunnar Sletta <gunnar@crimson.no>
For examples and documentation, use new BSD license text that
includes the commercial licenses.
Change-Id: I1cd74bd8e9c8f2746d8702df00780ee100cbebac
Reviewed-by: Jani Heikkinen <jani.heikkinen@qt.io>
...in order to support sRGB framebuffers.
Add a --srgb option to the qopenglwidget example to allow testing.
[ChangeLog][QtWidgets][QOpenGLWidget] Added support for specifying
custom internal texture formats in QOpenGLWidget in order to make it
possible to have the widget backed by an sRGB-capable framebuffer.
Task-number: QTBUG-50987
Change-Id: I112e2f0ab0b1478c69e601031aa0bafaa87fa847
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Update the legacy grabber example to use the new QRegularExpression
class in place of the deprecated QRegExp.
Change-Id: I1d1871b7e82cdb214fdd8ad55a606d5e7682fab1
Reviewed-by: Sze Howe Koh <szehowe.koh@gmail.com>
We can use QOverload since Qt 5.7 (it depends on Q_COMPILER_VARIADIC_TEMPLATES
which is required since Qt 5.7).
Use it in the examples to show the best practice.
qOverload currently can't be used because it requires c++14.
Change-Id: I94a3c0db9d551fe169fa3d19c07ec0b329d5946c
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
OpenGL ES 3.1 introduces compute shaders. This patch enables them also
in QOpenGLShader/QOpenGLShaderProgram.
A GL/GLES example using QOpenGLShaderProgram for compute shaders is also
included.
Change-Id: I3951a302d7c2b096548f829b9b4578b5a525c453
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Use the new qtConfig macro in all pro/pri files.
This required adding some feature entries, and adding
{private,public}Feature to every referenced already existing entry.
Change-Id: I164214dad1154df6ad84e86d99ed14994ef97cf4
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Conflicts:
qmake/library/qmakebuiltins.cpp
qmake/library/qmakeevaluator.cpp
qmake/library/qmakeevaluator.h
qmake/project.h
QMakeEvaluator:
* evaluateConditional(): one side changed return type, the other
changed a parameter type.
* split_value_list(): one side changed a parameter adjacent to where ...
* expandVariableReferences(): ... the other killed one overload and
changed the survivor
src/corelib/io/qlockfile_unix.cpp
One side changed a #if condition, the other moved NETBSD's part of
what it controlled.
src/corelib/tools/qdatetime.cpp
One side fixed a reachable Q_UNREACHABLE in toMSecsSinceEpoch(), the
other moved it from the private class to the public one, in the midst
of the "short date-time" optimization, which confused diff entirely.
One side changed a QStringLiteral to QLatin1String, the other rewrote
adjoining code.
src/network/kernel/qauthenticator.cpp
Both rewrote a line, equivalently; kept the dev version.
src/platformsupport/fontdatabases/mac/qfontengine_coretext.mm
src/platformsupport/fontdatabases/mac/qfontengine_coretext_p.h
One side changed #if-ery that the other removed.
tools/configure/configureapp.cpp
One side added a check to -target parsing; the other killed -target.
tests/auto/testlib/selftests/expected_cmptest.lightxml
tests/auto/testlib/selftests/expected_cmptest.teamcity
tests/auto/testlib/selftests/expected_cmptest.txt
tests/auto/testlib/selftests/expected_cmptest.xml
tests/auto/testlib/selftests/expected_cmptest.xunitxml
Regenerated using generate_expected_output.py
I note that quite a few other expected_* come out changed, now.
There was no git-conflict in
src/widgets/kernel/qformlayout.cpp
but it didn't compile; one side removed some unused methods; the other
found uses for one of them. Put FixedColumnMatrix<>::removeRow(int)
back for its new user.
Change-Id: I8cc2a71add48c0a848e13cfc47b5a7754e8ca584
... instead of creating a QDateTime object.
Change-Id: Ib57b52598e2f452985e9fffd145a36911de4fa9a
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Examples should demonstrate best practice, and we can use the keyword
directly nowadays.
Change-Id: I1f122e5caceca17290757ffbaf3d660e7daa9ae4
Reviewed-by: Topi Reiniö <topi.reinio@theqtcompany.com>
while they are not built, their sources should be installed as long we
don't delete them completely.
Change-Id: I5e628e96cc9715520cb6e5aadb2cae61d1d03a4f
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Add command line options to be able to set the QCoreApplication attributes
that influence Open GL context creation and add a status label at the
bottom that displays it besides the QT_OPENGL environment variable.
Task-number: QTBUG-52693
Change-Id: Id9793292596e0feb3da5220fde2e5b2e495f87ff
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Update files using old header.LGPL3 to header.LGPL
Update files using old FDL template to use new one
Update files using old BSD template to use new one
Change-Id: I36a78272516f9953d02956522f285b40adfc8915
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
The glColorMask call was troublesome. In addition, the Qt::WA_TranslucentBackground
was misinterpreted and recommended misleadingly in the documentation. The hellogl2
example's --transparent argument was disfunctional in practice.
Replace glColorMask with glBlendFuncSeparate. The hellogl2 example and the docs are
now corrected wrt enabling semi-transparency in a QOpenGLWidget that is not a top-level
(which is the most common case).
Task-number: QTBUG-47276
Change-Id: I6f40e732d455f5efcf158649ac9a52ff9f240e85
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@theqtcompany.com>
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Add some extra rotations and offsets, to show off the power of
what you can do with a single draw call. Also use QGLWindow instead
of QGLWidget. This improves performance from 23 FPS to 30 FPS on a
4k monitor with integrated Intel graphics.
Change-Id: Iedac1c14cc6057959aa15faaacdf29da91f36ab1
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Using the approach we already do for some GLES 3.0 functions we can provide a cross-platform,
cross-GL-GLES wrapper for ES 3.0 and 3.1 functions too.
Applications only have to take extra care about the version requests (context version
and version directives in shader code), the rest of their code can stay the same across
desktop/mobile/embedded, even when ES 3 functions are used.
The new functions are placed to a new subclass which is placed between QOpenGLFunctions
and the internal QOpenGLExtensions. This is necessary because, unlike with QOpenGLFunctions,
there is no guarantee that these functions are always available in all configurations.
When running on desktop OpenGL, we resolve as usual. If the OpenGL version contains the
function in question, either in core or as an extension, it will all just work. This is
handy because it does not rely on 4.x extensions like GL_ARB_ESx_compatibility, and so
ES 3.0 functions will be functional on OpenGL 3.x systems too by just setting a 3.x version
number in the QSurfaceFormat.
We will no longer qFatal on broken systems where the driver returns a 3.0 or 3.1 context without
the corresponding functions present. Instead, we show a warning and gracefully fall back to
resolving as usual, via eglGetProcAddress or similar. For functions that are available in ES2 as
an extension this may just work fine.
Added also an example that runs identically both with OpenGL and OpenGL ES 3 and utilizes some
ES 3.0 features like instanced drawing.
[ChangeLog] Added QOpenGLExtraFunctions providing OpenGL ES 3.0 and 3.1 function wrappers in
a cross-platform manner.
Task-number: QTBUG-46161
Change-Id: I9f929eb61946c35c415b178c4d6ab2c1c958684e
Reviewed-by: Paul Olav Tvete <paul.tvete@theqtcompany.com>
The Hello GL2 Example was using the older Signal/Slot syntax that made
use of the macros `SIGNAL()` and `SLOT()`. I changed it to the newer
one.
Change-Id: I8e55015383847a04b07f751fe9fc94b81956a896
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Introduce support for the widgets' clipRect(). Right now render-to-texture widgets
in scroll areas placed close to each other result in broken (non-existent) clipping.
Similarly, stack-on-top widgets fail to clip when placed inside a scroll area.
This is now corrected and the qopenglwidget example is enhanced to utilize a scroll
area.
Task-number: QTBUG-45860
Change-Id: I859a63d61a50d64ba9e87244f83c5969dce12337
Reviewed-by: Jørgen Lind <jorgen.lind@theqtcompany.com>
Add dynamic GL and remove warning about ANGLE since that
package no longer exists.
Task-number: QTBUG-46103
Change-Id: Icf93d1105434395a3c9ad61bb8c921fcedfc7137
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Fix Library not loaded/image not found error on application
startup.
With @rpath enabled (commit 6e18f57a) qmake now requires
a correct target.path in order to emit correct -rpath @loader_path
linker directives.
Change-Id: Ia32b038ad2d64819477be5cd9d1ed36768e2251b
Reviewed-by: Jake Petroules <jake.petroules@petroules.com>
Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
Also make the fragment shader a bit simpler
Change-Id: Ie50940da0a4f896504c9f5962cdb6c455983302f
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
This patch replaces the old Qt logo with the new, flatter one.
The PNGs were optimized via: optipng -o7 -strip "all"
Task-number: QTBUG-41685
Change-Id: I51983a45144373bf7aee31a32990ecbb2582f488
Reviewed-by: Robert Loehning <robert.loehning@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Platforms like eglfs allow a single window per screen. Thus the behavior of
--multiple is not suitable since it tries to open multiple windows on the
primary screen. Instead, introduce --multiscreen.
Add also --timeout to quit the app after 10 seconds. This is essential on
platforms that do not have windows with decorations that can be used to
close windows.
With eglfs' kms/drm hooks, starting with --multiscreen will now show a
rotating logo on all connected displays, with some random background color.
Change-Id: I53f2651f05620e752c289038a9b3ff4508273173
Reviewed-by: Louai Al-Khanji <louai.al-khanji@digia.com>
Reviewed-by: Andy Nichols <andy.nichols@digia.com>
Retrieve vendor/renderer name similar to context info
and exclude renderers that do not support threaded
Open GL (ANGLE/noveau).
Change-Id: I690c2fc277538bf28bf1f6032c2e017ede15e434
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Trying to be smart and minimizing the amount of GL calls per frame
to provide a good example was a mistake (in a way): There are
components, like the eglfs mouse cursor, that change the context state.
To make sure the example work in these cases, set the state upon
each frame.
Change-Id: Ief1fd7bbb0fb1955a64dac97a071b7a3d9d506d4
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Like in all other places. This way the resulting QMenu is correctly
parented so it will show up at the proper position even on platforms
which do not have a way to position top-level windows.
Task-number: QTBUG-29025
Change-Id: I2aa6fe73699379029c44a3f379366a2133753190
Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
Use showMaximized(). Just calling show() without setting a size can result
in a zero-sized, invisible window on some platforms.
Change-Id: Ifa48258060e3d651c2fac3a1409a26a2c3db6bdb
Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
On systems that give alpha configs by default writing alpha values of
less than 1.0 is a bad idea since it will lead to the content behind the
window becoming visible, even though this is not the example's intention.
Change-Id: I23cdfc1fb78d77b1cbc192d2aba5d6665a7acfcc
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
While we will cover the entire surface with our textured quads, the clear
is still necessary in order to make top-levels with TranslucentBackground
render correctly: We don't want to blend transparent areas with undefined
content that is in the surface's framebuffer.
Blending is problematic for alpha values. We now prevent the blended alpha
from being written out. This ensures that in examples like qquickviewcomparison,
where the backingstore image contains an alpha of 0.5 while the QQuickWidget
texture 1.0, the result is still an alpha value of 1.0 in the final image.
Writing out an alpha of 0.5 would break on systems where windows get an alpha
buffer by default.
hellogl2 can now take a --transparent parameter which makes the QOpenGLWidget
being cleared to transparent in order to verify it works in combination
with Qt::WA_TranslucentBackground.
The swapped red and blue problem is also corrected. RGBA8888 does not need
swizzling. The only format that needs this is RGB32.
Task-number: QTBUG-40716
Change-Id: I54a9fd3a91a1b59575b38cdb908835315514e40f
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Change them to use QOpenGLWidget and QOpenGLTexture.
Advocate also the usage of VBOs.
Hopeless examples, that rely on the fixed pipeline and will
not compile or work in ES and dynamic builds, are moved to
a "legacy" directory. The documentation pages for these are
removed. This long due change avoids the confusion newcomers
experience when trying to get started with Qt 5 and OpenGL.
hellowindow's behavior is changed to open a single window only
by default. The old default behavior, that opened three windows
on platforms that supported both MultipleWindows & ThreadedOpenGL,
can be requested by passing --multiple. --single is removed since it
is the default now. This plays much nicer with drivers that have
issues with threading.
In addition, say hello to hellogl2.
This is the old hellogl example updated to use QOpenGLWidget and
OpenGL 2. It also has a mainwindow with multiple (un)dockable widgets
containing the OpenGL widgets. This helps testing the behavior when
the top-level of the QOpenGLWidget changes and provides a very
important example of how to do proper resource management in this case.
(must use aboutToBeDestroyed() of the context, since the context goes
away and is replaced by a new one on every dock/undock)
As a bonus, the logo is now real 3D, no more orthographic nonsense.
Launch with --multisample to request 4x MSAA.
Launch with --coreprofile to request 3.2 Core. In this particular example
the shaders are present in both versions and there is a VAO so the application
is functional with core profile contexts.
Change-Id: Id780a80cb0708ef164cc172450ed74050f065596
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
1. Use includes without module prefixes, as is the custom in examples.
2. No inline functions to make it more readable.
3. Pause animation on pressing P and document our signal connection a bit more.
Change-Id: I68dc3d4c74b639cf3fec17b63b7f49626db58bdb
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>