Because they make sense. I'm even thinking that the char16_t version
should get a QString implicit constructor. Maybe both encodings.
Change-Id: Ifffc61dd890795fbbbd5f7cb5efb3e6287d1270e
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Every time when a surface is (re)created we must paint something in it
otherwise it will appear black.
Task-number: QTBUG-36594
Change-Id: Ib4baaef189f59a83a251cf89db30b0a3aec16d92
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
UITextView has a property for specifying which UIView the CGRects
you return should be aligned with. This makes a difference for
widgets when not using alien, since then the view that draws the
text will usually not be the same as the view that backs
the top level QWindow.
Change-Id: I240d63c98544c39308cd91465ee84351e7d7d1f4
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
No need to call textWillChange all the time if the text is
really not changing. And report that selectionWillChange
when Qt reports that it has changed.
Change-Id: I7bd9f540cd9302c37888926a6152b803cc871ccb
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
By returning the font used at the cursor position, the
correction pop-up will be resized to match the
point size, and the text marking will get correct
height.
Change-Id: I362579b793794835323bb9ceb5ddb4655526f392
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
For legacy reasons, we send IM events to the focus
object directly instead of through QPA. To be consistent,
and to ensure that IM and key events end up at the same
object in the same order, we need to send key events
directly to the focus object as well.
We should consider fixing up QPA to support IM events
better, but this will do for now.
Change-Id: I8a18a1f7b7295e5c64a109fb98eee928fae06a0f
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
Sending faked key events is not such a good idea, since:
1. We don't get key events on iOS, but text events
2. We cannot determine correct key code or modifiers, nor
do we want to fake modifer press/release etc.
3. Android uses IM for all text input
So it seems that the correct solution is to avoid sending
key events in the first place. This will also bring the iOS
port on par with the Android port.
Change-Id: Ibac1d335184e62eb4185cfd4218a0ec73dffb2c4
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
We don't have a separate enum just for spell checking in Qt, but
Qt::ImhNoPredicitiveText should cover it. So use it
to enable/disable both spell checking and auto completion.
Change-Id: I7ad661cb7d720988f13bc1ed940573006c0ce229
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
This change will add support for input methods, word
completion, spell checking and related functionality.
Change-Id: I41d4de1cab521c679d414cfc7c1a2d0f9c1fcaaf
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
The current implementation will stop scrolling the screen to reveal
the cursor if the input item changes transformation. This to not
interfere with flicking etc. This strategy turns out to be too
strict, as some qml apps/games can easily have small animations
applied (e.g qtquick cork board example) that moves or scales
the text areas (or their parents) upon focus.
So instead of relying on input item transformation, we now
scroll whenever the cursor changes position inside the input
item (in addition to orientation changes etc). We also
refactor scrollRootView into two functions, since we in
many cases know if the keyboard should scroll up or down
already when the call is made.
Change-Id: If5bf349139eed69823cfc8986bb4b32c93bdf91b
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
and rename SpecialData:: resolvedFormatIndices to resolvedFormats.
Instead, resolvedFormats now stores QTextCharFormat shared copies.
Change-Id: I4a22cb3f5679b980ef52d47e4e1935663dd257ea
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Check engine's supported scripts in a single place
and remove unused script parameter from fontEngine().
Change-Id: Ic153803bef519320c370b058e77eac1a4d92afd0
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
In rendering, treat (Hiragana|Katakana|Han)+ sequence like Han.
Task-number: QTBUG-36066
Change-Id: I3b5d2833e73431b07fa0df859b5d716357374cf4
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
We do not currently emit screenchanged events when a window is moved
to another screen on X11.
This patch emits the event when a window no longer intersects with
its current screen, and switches to the first intersecting screen.
Change-Id: Ie40d6eb67b85bd961eeb348bc43e4f308ee22dba
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Reviewed-by: Uli Schlachter <psychon@znc.in>
The enum value is unused, a QTextTableFormat is actually documented
to have a FormatType of FrameFormat, and isTableFormat() etc. do
the right thing.
Task-number: QTBUG-35114
Change-Id: I2f3305630b92f117c1f89b85460457265e5af126
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
It's possible to use the cursorRect API in the cases
where QCocoaWindow has a NSWindow. This is true for
all top-level QCococaWindows today.
Task-number: QTBUG-35659
Change-Id: Iefb2c1c022448e19a9c005a808e0c81abe9281ea
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@digia.com>
Reviewed-by: Eike Ziller <eike.ziller@digia.com>
qkmsscreen.h:114:18: error: private field 'm_refreshTime' is not used
Change-Id: Id9c802c5c3ae2ffdf61238f083bfe875e7b613a8
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
There's no advantage at keeping them inline because we never call them
directly: we take pointers to them. This can actually cause
multiple copies of the function to be emitted, then the linker may or
may not decide to discard N-1 copies. Just avoid this route
and deinline them.
Change-Id: I5adc704b50ec7f26498846fcbb86cb5b5d016b4b
Reviewed-by: James Turner <james.turner@kdab.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Showing, moving and resizing
Contrarily to what an NSWindow does to its NSViews, child NSWindows need
to be explicitly shown and hidden, and clipped if the parent NSWindow
changes geometry. Also, hiding an NSWindow will not hide its child
windows. This needed to be managed manually, adding 2 additional states
to QCocoaWindow to reflect whether a child window has been clipped out by
any ancestor geometry change, or hidden by any ancestor being hid. Also,
ordering out an NSWindow will remove it fromm its parent's child windows
array, making necessary to maintain a parallel list of child windows in
QCocoaWindow.
Stack order
Although child NSWindows can be ordered relatively to each other, they
need to be added again to be moved lower in the window stack. This also
means the windows above it need to be added on top.
Key (focus) status
One of the remaining issues, is to make sure the top level window keeps
the "key status" while still forwarding key events to the child window.
Keeping same event propagation
This use case is best illustrated with undocking QDockWidgets (if these
are child NSWindows). The main issue is to make sure the QDockArea will
get the mouse events right after undocking a dock widget. We used a similar
workaround as the "key status" problem, and manually forward the mouse
events to the dock area's QWindow.
Manual test, by Morten Johan Sørvig, included.
Task-number: QTBUG-33082
Task-number: QTBUG-22815
Change-Id: I50e34936fb82bff013e99f4bcb3bd0db0704c6ae
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
Since OSX 10.4 it has been possible to change the page orientation
during a print job.
Task-number: QTBUG-27630
Change-Id: Ic3c69e83afebbb9267ef6f435f968aeef2b72963
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
An earlier commit add new PaperSources for First and Last, but after
looking at wingdi.h it turns out these are just the first and last
DMBIN values, and Upper is equal to OnlyOne. Remove First and Last, but
keep the Upper and CustomSource for use later by PPD based printer
systems.
Change-Id: I298472a1f54efcc584e73dec944b96fc91426c1b
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Make the printer selection option api public on Windows to be
consistent with Mac, and with the print program api which is already
public.
Change-Id: I3da9684288348eaa43276ca8534a1d5809f7027b
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Add support to the Mac and Windows print engines to preserve the
creator name when switching between native and pdf format.
Change-Id: Ie036af3140f24d8e34aa886f091384f93aa0157b
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Mac supports Collate Copies using native api, so add support. Note
this is mostly only useful for setting the print dialog default, as
Mac supports server-side multiple copies so the app will never need to
collate the copies itself.
Change PDF and Windows to default to collate true to match Mac as this
is the behavior users expect.
Task-number: QTBUG-27724
Task-number: QTBUG-35251
Task-number: QTBUG-22144
Change-Id: Ia43dbc260b3a71aa5b267cca54c168ffbea794fc
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Add support to the Mac print engine for set/get the Document Name using
the Job Name setting. Our documentation states this is one use that the
document name will be put to so is appropriate to be used.
Change the Windows print engine to default to a blank Docuemnt Name
consistent with the other print engines. If still blank when printing
then use a default value.
Task-number: QTBUG-27724
Task-number: QTBUG-22144
Change-Id: If590811b5720e6f759eabc290b578b94e221f9f4
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
The PrintEngine keys are not consistently treated across the platforms
and are not properly tested. Start the process of making the print
engines behave consistently by documenting and testing the current
behavior. Ensure all unsupported features return a consistent
default value.
The auto test for valuePreservation() has been flaky depending on the
platform and installed printers so remove it and replace it with more
complete testing. If no native printers available then don't test
the native engines.
Fixes for the individual inconsistent keys will follow.
Task-number: QTBUG-26430
Change-Id: Iab914d7e0a5ae4a2cdc24c8645751f0910cf440c
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
That code allows for not having an activity on Android.
In my case I've made some java code to handle an Android service.
The code is mainly about not dereferencing null pointers.
Change-Id: Ia7fda03cbbc55e6afeacd928445a4b72b51c679e
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
This fixes the following case:
<blockquote>
<span />Foobar
</blockquote>
Qt would see the end of <span>, and consider the current block
tag as closed, thus resetting the block format, thus losing the
margin set for the current block (due to blockquote).
If you do
<blockquote>
<span>Foo</span>Foobar
</blockquote>
instead, then the same would not happen, since hasBlock is set
to false when we append text to the current inline node.
[ChangeLog][QTextDocument] Add support for empty inline elements
in block tags.
Task-number: QTBUG-33336
Change-Id: Ic566edfec96cb8d44d1c02932bb195bc921d1580
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
In change cb8445f032, I tried to
remove all the historical +1s when calculating the font height
from the ascent and descent, but I missed a couple. These are
used when drawing the background for the text, the height of which
would no longer match the height returned from QFontMetrics.
[ChangeLog][Text] Fixed off-by-one in the height of text background.
Task-number: QTBUG-36444
Change-Id: If6d87f903e246f9faed2298bb1693b2556906eed
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
This attribute is not guaranteed to fully work with QPA.
Task-number: QTBUG-36489
Change-Id: I638a8e00851288012be553b5316aa6088dd67cff
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
Reviewed-by: Topi Reiniö <topi.reinio@digia.com>
Use a static QCocoaIntegration pointer instead of
QGuiApplication. This removes the need to call out
of the platform plugin as well as the casting from
"platform" to "cocoa" types.
Change-Id: If432b3567811223b73a67548e475e07d63635b73
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@digia.com>
HarfBuzz-NG does character mirroring where appropriate.
A simple solution is to unset RightToLeft shaper flag when
text gets shaped with HB-NG. Instead, move the mirroring code
right to HB-old proxy function and decrease code duplication.
Change-Id: Icdcd50b73b3e6a43da4b85addc7d8f51edf86512
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
The local 'enabled' variable might cause dubious MSVC warnings
if a local variable name 'enabled' exists.
Just replace the whole loop with the if (...); else idiom, as Thiago
once suggested on the mailing list.
Task-number: QTBUG-36605
Change-Id: I0b8959a29d4432296961493fe2b7827c5b860d00
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Remove virtual from appCommitData and appSaveData and make them public
Change-Id: Ifd605742c6552b7a407de9bf482f8f0f0aa125ca
Reviewed-by: David Faure <david.faure@kdab.com>
The DSA emulator functions query which texture is currently bound
to a given target, then bind the new one, perform an operation,
and bind the old one back.
The problem is that in order to query what's currently bound to the
GL_TEXTURE_<X> target one needs to call glGetIntegerv passing
GL_BINDING_TEXTURE_<X>. Since both GL_TEXTURE_X and GL_BINDING_TEXTURE_X
values are completely arbitrary (not contiguous nor related in any way)
we need to pass *both* them to the functions.
The right GL_BINDING_TEXTURE_X was getting already chosen (and stored)
at texture creation time by QOpenGLTexture, so it's just a matter
of passing it around.
For the "real" DSA functions, the binding target is ignored.
Change-Id: Ida823abbfb142d4a22bf9f9a762b160b7e281c6d
Reviewed-by: James Turner <james.turner@kdab.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
If an egl surface can not be created (e.g. when out of memory) the
application should not crash. In this case we will not be able to make
the egl surface current and have to return false in the makeCurrent call
in QQnxGlContext.
Change-Id: If9b5a82a0f64dc0a42bee687d351bea43fb05d51
Reviewed-by: Rafael Roquetto <rafael.roquetto@kdab.com>
setGeometry will adjust the buffer for an egl window when a egl surface is created.
Adjusting the buffer somewhere else can be potentially harmful. Another reason is that
every egl window has a buffer on its own (unlike raster windows) so we do not have to
check if we have to create a buffer after reparanting.
Change-Id: I01406867a0dab598dac7d86e1f1e28ca9736a299
Reviewed-by: Rafael Roquetto <rafael.roquetto@kdab.com>