Commit Graph

149 Commits

Author SHA1 Message Date
Paul Olav Tvete
80dbdf0de3 Make the gles3 example more impressive
Add some extra rotations and offsets, to show off the power of
what you can do with a single draw call. Also use QGLWindow instead
of QGLWidget. This improves performance from 23 FPS to 30 FPS on a
4k monitor with integrated Intel graphics.

Change-Id: Iedac1c14cc6057959aa15faaacdf29da91f36ab1
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
2015-07-24 10:18:16 +00:00
Laszlo Agocs
4535c7911d Expose GLES 3.0 and 3.1 functions
Using the approach we already do for some GLES 3.0 functions we can provide a cross-platform,
cross-GL-GLES wrapper for ES 3.0 and 3.1 functions too.

Applications only have to take extra care about the version requests (context version
and version directives in shader code), the rest of their code can stay the same across
desktop/mobile/embedded, even when ES 3 functions are used.

The new functions are placed to a new subclass which is placed between QOpenGLFunctions
and the internal QOpenGLExtensions. This is necessary because, unlike with QOpenGLFunctions,
there is no guarantee that these functions are always available in all configurations.

When running on desktop OpenGL, we resolve as usual. If the OpenGL version contains the
function in question, either in core or as an extension, it will all just work. This is
handy because it does not rely on 4.x extensions like GL_ARB_ESx_compatibility, and so
ES 3.0 functions will be functional on OpenGL 3.x systems too by just setting a 3.x version
number in the QSurfaceFormat.

We will no longer qFatal on broken systems where the driver returns a 3.0 or 3.1 context without
the corresponding functions present. Instead, we show a warning and gracefully fall back to
resolving as usual, via eglGetProcAddress or similar. For functions that are available in ES2 as
an extension this may just work fine.

Added also an example that runs identically both with OpenGL and OpenGL ES 3 and utilizes some
ES 3.0 features like instanced drawing.

[ChangeLog] Added QOpenGLExtraFunctions providing OpenGL ES 3.0 and 3.1 function wrappers in
a cross-platform manner.

Task-number: QTBUG-46161
Change-Id: I9f929eb61946c35c415b178c4d6ab2c1c958684e
Reviewed-by: Paul Olav Tvete <paul.tvete@theqtcompany.com>
2015-07-23 07:59:07 +00:00
Liang Qi
0aa2d318b1 Merge remote-tracking branch 'origin/5.5' into dev
Conflicts:
	src/corelib/global/qglobal.cpp
	src/corelib/global/qglobal.h
	src/corelib/global/qsysinfo.h
	src/corelib/global/qsystemdetection.h
	src/corelib/kernel/qobjectdefs.h
	src/plugins/plugins.pro
	tests/auto/widgets/itemviews/qlistview/qlistview.pro

Change-Id: Ib55aa79d707c4c1453fb9d697f6cf92211ed665c
2015-07-01 11:05:26 +02:00
Benjamin Summerton
2a526b12ce Updated Hello GL2 Example to new Signal/Slot syntax
The Hello GL2 Example was using the older Signal/Slot syntax that made
use of the macros `SIGNAL()` and `SLOT()`.  I changed it to the newer
one.

Change-Id: I8e55015383847a04b07f751fe9fc94b81956a896
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
2015-06-29 11:30:01 +00:00
Oswald Buddenhagen
d32f47b703 fix usage of wince scope
Fix style issues along the way.

Change-Id: Ic6a6de28e198eb0b14c198b802e78845703909b9
Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
2015-06-05 10:29:10 +00:00
Laszlo Agocs
78e3354083 Clip QOpenGLWidget and QQuickWidget correctly
Introduce support for the widgets' clipRect(). Right now render-to-texture widgets
in scroll areas placed close to each other result in broken (non-existent) clipping.
Similarly, stack-on-top widgets fail to clip when placed inside a scroll area.

This is now corrected and the qopenglwidget example is enhanced to utilize a scroll
area.

Task-number: QTBUG-45860
Change-Id: I859a63d61a50d64ba9e87244f83c5969dce12337
Reviewed-by: Jørgen Lind <jorgen.lind@theqtcompany.com>
2015-06-01 13:38:14 +00:00
Friedemann Kleint
cab7e7858a Make OpenGL legacy examples hellogl and overpainting work with Dynamic GL.
Call GL functions using QOpenGLFunctions_1_1.

Task-number: QTBUG-46103
Change-Id: I1cbacf9c192c17d96d96aa861bb16e2918a0c053
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
2015-05-23 08:59:14 +00:00
Friedemann Kleint
9d85490ea2 Fix exclusion for legacy Open GL examples.
Add dynamic GL and remove warning about ANGLE since that
package no longer exists.

Task-number: QTBUG-46103
Change-Id: Icf93d1105434395a3c9ad61bb8c921fcedfc7137
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
2015-05-15 13:39:56 +00:00
Morten Johan Sørvig
a4cba90e19 Set correct target.path for legacy GL examples
Fix Library not loaded/image not found error on application
startup.

With @rpath enabled (commit 6e18f57a) qmake now requires
a correct target.path in order to emit correct -rpath @loader_path
linker directives.

Change-Id: Ia32b038ad2d64819477be5cd9d1ed36768e2251b
Reviewed-by: Jake Petroules <jake.petroules@petroules.com>
2015-05-14 07:57:11 +00:00
Laszlo Agocs
20870dad20 Add OpenGL 4.5 to contextinfo example
Change-Id: I6f6c5b55769fd818aaf94580246952a574124c0d
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
2015-03-20 14:06:22 +00:00
Jani Heikkinen
2b75c156b6 Updated BSD licensed file headers
Change-Id: I6441ff931dbd33b698d762e6f6784898f3f60fe7
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
2015-02-15 07:41:17 +00:00
Jani Heikkinen
83a5694dc2 Update copyright headers
Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.

Outdated header.LGPL removed (use header.LGPL21 instead)

Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)

Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination

Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
2015-02-11 06:49:51 +00:00
Kai Koehne
883f672db5 QOpenGLWindow example: Remove unused code
Change-Id: Ide47a9edf726298b2032e45d6865511801f94fcb
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
2015-01-13 12:59:38 +01:00
Jørgen Lind
cd7532ad7b Fix a couple of bugs in the QOpenGLWindow example
Also make the fragment shader a bit simpler

Change-Id: Ie50940da0a4f896504c9f5962cdb6c455983302f
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
2015-01-10 19:40:31 +01:00
Frederik Gladhorn
34aba4724f Merge remote-tracking branch 'origin/5.4' into dev
Conflicts:
	src/corelib/io/qiodevice.cpp
	src/plugins/bearer/linux_common/qofonoservice_linux.cpp
	src/plugins/bearer/linux_common/qofonoservice_linux_p.h
	src/plugins/platforms/android/qandroidplatformtheme.cpp
	src/tools/bootstrap/bootstrap.pro
	src/widgets/styles/qmacstyle_mac.mm

Change-Id: Ia02aab6c4598ce74e9c30bb4666d5e2ef000f99b
2014-11-24 13:39:13 +01:00
Alessandro Portale
82e266a83b New Qt logo
This patch replaces the old Qt logo with the new, flatter one.

The PNGs were optimized via: optipng  -o7 -strip "all"

Task-number: QTBUG-41685
Change-Id: I51983a45144373bf7aee31a32990ecbb2582f488
Reviewed-by: Robert Loehning <robert.loehning@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
2014-11-05 08:10:42 +01:00
Frederik Gladhorn
2eb26c1709 Merge remote-tracking branch 'origin/5.4' into dev
Conflicts:
	src/gui/text/qfontdatabase.cpp

Change-Id: I6ac1f55faa22b8e7b591386fb67f0333d0ea443d
2014-10-27 13:00:36 +01:00
Laszlo Agocs
c1fc540273 Further restrict the threaded opengl example
Mesa llvmpipe (e.g. the opengl32sw.dll we are shipping) cannot
handle threading either.

Change-Id: Id822736c4a9eef39e56776dcd1f398fc31ebc0f4
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
2014-10-23 18:11:08 +02:00
Frederik Gladhorn
3361fcbc28 Merge remote-tracking branch 'origin/5.4' into dev
Change-Id: If7e51514ed6832750e3ad967e4d322ccf920d2bb
2014-10-20 19:12:25 +02:00
Laszlo Agocs
59c68e6830 Remove unused variable in opengl examples
To avoid warnings with some compilers

Change-Id: Iabe4f38c0bee29ab17149120d12ce198b49547c8
Reviewed-by: Topi Reiniö <topi.reinio@digia.com>
2014-10-20 11:53:33 +02:00
Laszlo Agocs
0ff3e7d155 Make hellowindow multi display capable on embedded
Platforms like eglfs allow a single window per screen. Thus the behavior of
--multiple is not suitable since it tries to open multiple windows on the
primary screen. Instead, introduce --multiscreen.

Add also --timeout to quit the app after 10 seconds. This is essential on
platforms that do not have windows with decorations that can be used to
close windows.

With eglfs' kms/drm hooks, starting with --multiscreen will now show a
rotating logo on all connected displays, with some random background color.

Change-Id: I53f2651f05620e752c289038a9b3ff4508273173
Reviewed-by: Louai Al-Khanji <louai.al-khanji@digia.com>
Reviewed-by: Andy Nichols <andy.nichols@digia.com>
2014-10-16 14:41:19 +02:00
Friedemann Kleint
eaf04207bd Improve threadedqopenglwidget example.
Retrieve vendor/renderer name similar to context info
and exclude renderers that do not support threaded
Open GL (ANGLE/noveau).

Change-Id: I690c2fc277538bf28bf1f6032c2e017ede15e434
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
2014-10-10 13:17:13 +02:00
Nico Vertriest
54853c5f66 Doc: Use title case in section1 titles
Using Python script title-cased.py

Task-number: QTBUG-41250
Change-Id: I00d3d7a0b30db7304a7904efd6d63abd9a7b493b
Reviewed-by: Topi Reiniö <topi.reinio@digia.com>
2014-09-30 13:52:51 +02:00
Laszlo Agocs
7824a9ba31 Make qopenglwidget example functional without timers too
Change-Id: I6a89eaf794202c45a5ad3152d304e46041704730
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
2014-09-30 09:38:44 +02:00
Laszlo Agocs
f4ae4f41b0 hellowindow: Set all the state for each frame
Trying to be smart and minimizing the amount of GL calls per frame
to provide a good example was a mistake (in a way): There are
components, like the eglfs mouse cursor, that change the context state.
To make sure the example work in these cases, set the state upon
each frame.

Change-Id: Ief1fd7bbb0fb1955a64dac97a071b7a3d9d506d4
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
2014-09-04 14:06:42 +02:00
Laszlo Agocs
8688656641 Use QMenuBar::addMenu in the qopenglwidget example
Like in all other places. This way the resulting QMenu is correctly
parented so it will show up at the proper position even on platforms
which do not have a way to position top-level windows.

Task-number: QTBUG-29025
Change-Id: I2aa6fe73699379029c44a3f379366a2133753190
Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
2014-08-25 17:40:18 +02:00
Laszlo Agocs
a0cc43fbc8 Set a size in qopenglwindow example
Use showMaximized(). Just calling show() without setting a size can result
in a zero-sized, invisible window on some platforms.

Change-Id: Ifa48258060e3d651c2fac3a1409a26a2c3db6bdb
Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
2014-08-24 23:01:39 +02:00
Laszlo Agocs
6f7bc2a707 Avoid transparency in qopenglwindow example
On systems that give alpha configs by default writing alpha values of
less than 1.0 is a bad idea since it will lead to the content behind the
window becoming visible, even though this is not the example's intention.

Change-Id: I23cdfc1fb78d77b1cbc192d2aba5d6665a7acfcc
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
2014-08-14 11:02:45 +02:00
Laszlo Agocs
5621a7c501 Fix composition for windows with alpha
While we will cover the entire surface with our textured quads, the clear
is still necessary in order to make top-levels with TranslucentBackground
render correctly: We don't want to blend transparent areas with undefined
content that is in the surface's framebuffer.

Blending is problematic for alpha values. We now prevent the blended alpha
from being written out. This ensures that in examples like qquickviewcomparison,
where the backingstore image contains an alpha of 0.5 while the QQuickWidget
texture 1.0, the result is still an alpha value of 1.0 in the final image.
Writing out an alpha of 0.5 would break on systems where windows get an alpha
buffer by default.

hellogl2 can now take a --transparent parameter which makes the QOpenGLWidget
being cleared to transparent in order to verify it works in combination
with Qt::WA_TranslucentBackground.

The swapped red and blue problem is also corrected. RGBA8888 does not need
swizzling. The only format that needs this is RGB32.

Task-number: QTBUG-40716
Change-Id: I54a9fd3a91a1b59575b38cdb908835315514e40f
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
2014-08-13 16:14:19 +02:00
Laszlo Agocs
611558d877 Modernize the OpenGL examples
Change them to use QOpenGLWidget and QOpenGLTexture.
Advocate also the usage of VBOs.

Hopeless examples, that rely on the fixed pipeline and will
not compile or work in ES and dynamic builds, are moved to
a "legacy" directory. The documentation pages for these are
removed. This long due change avoids the confusion newcomers
experience when trying to get started with Qt 5 and OpenGL.

hellowindow's behavior is changed to open a single window only
by default. The old default behavior, that opened three windows
on platforms that supported both MultipleWindows & ThreadedOpenGL,
can be requested by passing --multiple. --single is removed since it
is the default now. This plays much nicer with drivers that have
issues with threading.

In addition, say hello to hellogl2.

This is the old hellogl example updated to use QOpenGLWidget and
OpenGL 2. It also has a mainwindow with multiple (un)dockable widgets
containing the OpenGL widgets. This helps testing the behavior when
the top-level of the QOpenGLWidget changes and provides a very
important example of how to do proper resource management in this case.
(must use aboutToBeDestroyed() of the context, since the context goes
away and is replaced by a new one on every dock/undock)

As a bonus, the logo is now real 3D, no more orthographic nonsense.

Launch with --multisample to request 4x MSAA.

Launch with --coreprofile to request 3.2 Core. In this particular example
the shaders are present in both versions and there is a VAO so the application
is functional with core profile contexts.

Change-Id: Id780a80cb0708ef164cc172450ed74050f065596
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
2014-08-12 07:47:23 +02:00
Laszlo Agocs
78221fe762 Clean up the QOpenGLWindow example
1. Use includes without module prefixes, as is the custom in examples.
2. No inline functions to make it more readable.
3. Pause animation on pressing P and document our signal connection a bit more.

Change-Id: I68dc3d4c74b639cf3fec17b63b7f49626db58bdb
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
2014-08-07 09:19:15 +02:00
Laszlo Agocs
4ff12977d8 Add missing precision qualifiers in qopenglwindow example
Make GLES implementations happy.

Change-Id: Ib389e379f23794eee0fa71ca26b863e56cee662e
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
2014-08-07 09:03:50 +02:00
Laszlo Agocs
e48737ae77 Introduce QOpenGLWindow
[ChangeLog] Added QOpenGLWindow. This serves as a convenience class for
creating windows showing OpenGL content via an API similar to QGLWidget
and without any widget dependencies.

Done-with: Jorgen Lind <jorgen.lind@digia.com>
Task-number: QTBUG-36899
Change-Id: I52e9bc61acb129dbfd3841b3adeffab2dbcf7f05
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
2014-08-05 16:47:37 +02:00
Laszlo Agocs
e453484bca Make QOpenGLWidget public
QOpenGLWidget is now public.

In addition Qt::WA_AlwaysStackOnTop is introduced to support the
special case of semi-transparent QOpenGLWidget or QQuickWidget on
top of regular widgets.

hellogl_es2 becomes the qopenglwidget example. This example performs
painting both via QPainter and native GL commands and has the OpenGL
widget combined with other, normal widgets.

The widget stack receives some changes when it comes to renderToTexture
widgets like QQuickWidget and QOpenGLWidget. Calling update() will now
result in a paint event, which is essential for QOpenGLWidget since we
want it to behave like a regular widget. The dirty region handling is
extended specially for such widgets due to performance reasons.
(an OpenGL content update must not result in any backingstore painting,
and is thus handled as a different kind of dirtiness)

[ChangeLog] Added QOpenGLWidget. This widget serves as a replacement for QGLWidget.

Task-number: QTBUG-36899
Task-number: QTBUG-40086
Change-Id: Ibf7f82fea99b39edfffd2fc088e7e0eadbca25cf
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
2014-08-01 17:13:59 +02:00
Laszlo Agocs
770f914083 Make hellogl work properly regardless of vsync
Task-number: QTBUG-39370
Change-Id: I5b7acb8367f18bfa9318c292657ff7fa0f21f664
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
2014-07-31 18:35:39 +02:00
Olivier Goffart
3b0c2b7c1b Examples: Add Q_DECL_OVERRIDE to overridden functions
Q_DECL_OVERRIDE (which expands to 'override' for supported compiler)
helps to declare the intent (that it is an overridden function) and
force compilation error when there is no such virtual function in the
base class.
The examples should show the best practice of having it, as it may save
the programmer quite some time in case of change of API or typo in the
function name or arguments.

This change was done automatically with
clang-modernize -add-override -override-macros

And fixed MSVC compilation by removing inline for TorrentViewDelegate::paint

Change-Id: Ice66ae93fae571266f908703d5b8892b2c1ebb1a
Reviewed-by: Jędrzej Nowacki <jedrzej.nowacki@digia.com>
2014-07-15 08:44:44 +02:00
Laszlo Agocs
a57b8409a2 Fix up examples for dynamic opengl builds
Change-Id: Id311b00fe7783a3175dc1c4a38f627c78c470761
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
2014-05-12 10:34:34 +02:00
Oswald Buddenhagen
a4ec90175c purge vestiges of opengl es 1 support
amends 0d5170256c.

Change-Id: Ifa178d38f602bb7c66ef13334673ff47e332af5b
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
2014-04-04 19:32:21 +02:00
Laszlo Agocs
406290856d contextinfo: Make it more responsive and improve error handling
Change-Id: If05cd906edc8b7f1fd4744d8d0a392aeec46a454
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
2014-03-14 18:21:02 +01:00
Laszlo Agocs
6a9f917b6a contextinfo example: Print the format() both for context and surface
And make the output a bit nicer.

Change-Id: I5f0f82374b6e9f9feca70a60c30967adb35d48ec
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
2014-03-14 18:20:46 +01:00
Friedemann Kleint
23a79b9119 Remove calls to setlocale in QtOpenGL cube example.
This is causing compilation errors on some Windows CE
configurations:

mainwidget.cpp(130) : error C3861: 'setlocale': identifier not found
mainwidget.cpp(149) : error C3861: 'setlocale': identifier not found

Change-Id: Ie863cd7c9c53cfef4074dabffe157d9068654a1c
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
2014-03-14 15:26:05 +01:00
Laszlo Agocs
625002f706 Build the cube opengl example both for desktop and ES
No reason to restrict it to desktop only, the code works on ES2 too.

Task-number: QTBUG-35730

Change-Id: I915a88cbf3c95a941d6bafd88ed57fef0b6a25b9
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
2014-03-07 14:48:11 +01:00
Laszlo Agocs
7b1058ac92 Do not attempt to open multiple windows in hellowindow on embedded
Platforms like eglfs will not allow opening more than one OpenGL-based
window. To prevent aborting the hellowindow example when invoked without
--single, enhance the capability check to include also WindowManagement
in addition to ThreadedOpenGL.

Change-Id: I147d90b31d9fd94912c36339d36af3f311aaa874
Reviewed-by: Andy Nichols <andy.nichols@digia.com>
2014-03-06 12:21:14 +01:00
Laszlo Agocs
1e18df9c73 Extend QOpenGLFunctions with GL1 functions
This introduces the ability to indirectly invoke all common GL1-GLES2
functions via QOpenGLFunctions. The GL1 functions are not yet resolved,
since this would not work anyway when linking to an OpenGL implementation
directly. However this may change later but that will be a completely
internal change without affecting any public APIs.

Also migrate some of the opengl examples to use QOpenGLFunctions for
everything. Once dynamic GL loading becomes available on some platforms,
these examples should continue to function without any changes since they
do not anymore invoke any OpenGL functions directly.

Task-number: QTBUG-36483
Change-Id: Ie630029651e5a4863a480aac5306edd67ee36813
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
2014-03-04 15:59:05 +01:00
Laszlo Agocs
4b2f35d04c Dynamic GL: remove exporting symbols
Remove the opengl proxy for now. Later it will either be moved into
a separate library or replaced by a QOpenGLFunctions-based approach.

This means that the -opengl dynamic configuration is not usable
for the time being. The rest of the enablers remain in place.

The convenience function QOpenGLFunctions::isES() is now moved to
QOpenGLContext and is changed to check the renderable type. This is
extremely useful since besides supporting dynamic GL it solves also
the problem of GL_ARB_ES2_compatibility (i.e. it triggers the real ES
path when creating an ES-compatible context with a desktop OpenGL
implementation).

Task-number: QTBUG-36483
Task-number: QTBUG-37172
Change-Id: I045be3fc16e9043e1528cf48e6bf0903da4fa7ca
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
2014-03-04 15:59:05 +01:00
Laszlo Agocs
1219dbe543 Add an example for creating OpenGL contexts
Besides serving as an example for performing OpenGL rendering inside
a window container in a way that it works across all GL versions,
this is an extremely useful tool for developers and users alike
since it allows quick and easy checking of what sort of context a
particular driver returns for a particular QSurfaceFormat.

NB! Depending on the OpenGL driver, some surprises can be expected.
The handling of core/compatibility profiles, the fwdcompat bit,
the supported GLSL versions, etc. tend to be somewhat different
across the different OpenGL implementations.

Task-number: QTBUG-37071
Change-Id: Iae4328e66cd0bb19f74a77fefef93ea5a3221e31
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
2014-02-28 18:00:39 +01:00
Friedemann Kleint
c05e5948a0 Fix division by zero in hellogl_es2 example.
Task-number: QTBUG-37027

Change-Id: Id18ee9c44650de9c434a82d3d10cf48e6ba9e78c
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
2014-02-24 12:30:34 +01:00
Laszlo Agocs
97c187da3c Dynamic GL switch on Windows
The patch introduces a new build configuration on Windows which
can be requested by passing -opengl dynamic to configure.

Platforms other than Windows (including WinRT) are not affected.
The existing Angle and desktop configurations are not affected.
These continue to function as before and Angle remains the default.

In the future, when all modules have added support for the dynamic
path, as described below, the default configuration could be changed
to be the dynamic one. This would allow providing a single set of
binaries in the official builds instead of the current two.

When requesting dynamic GL, Angle is built but QT_OPENGL_ES[_2] are
never defined. Instead, the code path that has traditionally been
desktop GL only becomes the dynamic path that has to do runtime
checks. Qt modules and applications are not linked to opengl32.dll or
libegl/glesv2.dll in this case. Instead, QtGui exports all necessary
egl/egl/gl functions which will, under the hood, forward all requests
to a dynamically loaded EGL/WGL/GL implementation.

Porting guide (better said, changes needed to prepare your code to
work with dynamic GL builds when the fallback to Angle is utilized):

1. In !QT_OPENGL_ES[_2] code branches use QOpenGLFunctions::isES() to
differentiate between desktop and ES where needed. Keep in mind that
it is the desktop GL header (plus qopenglext.h) that is included,
not the GLES one.

QtGui's proxy will handle some differences, for example calling
glClearDepth will route to glClearDepthf when needed. The built-in
eglGetProcAddress is able to retrieve pointers for standard GLES2
functions too so code resolving OpenGL 2 functions will function
in any case.

2. QT_CONFIG will contain "opengl" and "dynamicgl" in dynamic builds,
but never "angle" or "opengles2".

3. The preprocessor define QT_OPENGL_DYNAMIC is also available in
dynamic builds. The usage of this is strongly discouraged and should
not be needed anywhere except for QtGui and the platform plugin.

4. Code in need of the library handle can use
QOpenGLFunctions::platformGLHandle().

The decision on which library to load is currently based on a simple
test that creates a dummy window/context and tries to resolve an
OpenGL 2 function. If this fails, it goes for Angle. This seems to work
well on Win7 PCs for example that do not have proper graphics drivers
providing OpenGL installed but are D3D9 capable using the default drivers.

Setting QT_OPENGL to desktop or angle skips the test and forces
usage of the given GL. There are also two new application attributes
that could be used for the same purpose.

If Angle is requested but the libraries are not present, desktop is
tried. If desktop is requested, or if angle is requested but nothing
works, the EGL/WGL functions will still be callable but will return 0.
This conveniently means that eglInitialize() and such will report a failure.

Debug messages can be enabled by setting QT_OPENGLPROXY_DEBUG. This will
tell which implementation is chosen.

The textures example application is ported to OpenGL 2, the GL 1
code path is removed.

[ChangeLog][QtGui] Qt builds on Windows can now be configured for
dynamic loading of the OpenGL implementation. This can be requested
by passing -opengl dynamic to configure. In this mode no modules will
link to opengl32.dll or Angle's libegl/libglesv2. Instead, QtGui will
dynamically choose between desktop and Angle during the first GL/EGL/WGL
call. This allows deploying applications with a single set of Qt libraries
with the ability of transparently falling back to Angle in case the
opengl32.dll is not suitable, due to missing graphics drivers for example.

Task-number: QTBUG-36483
Change-Id: I716fdebbf60b355b7d9ef57d1e069eef366b4ab9
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
2014-02-14 10:51:44 +01:00
Friedemann Kleint
1fb42377a2 Fix MSVC-warnings about double to float truncation.
Change-Id: I4aef12bd8fe37dffb06fc7d0b6a330bfc42fa270
Reviewed-by: Jędrzej Nowacki <jedrzej.nowacki@digia.com>
2014-01-24 20:26:39 +01:00
Oswald Buddenhagen
882bf3475c expand tabs and related whitespace fixes in *.{cpp,h,qdoc}
the diff -w for this commit is empty.

Started-by: Thiago Macieira <thiago.macieira@intel.com>
Change-Id: I77bb84e71c63ce75e0709e5b94bee18e3ce6ab9e
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
2014-01-13 22:46:50 +01:00