2021-04-09 03:30:51 +00:00
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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struct S {
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int x;
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int y;
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};
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vec4 main() {
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float f1[4] = float[4](1.0, 2.0, 3.0, 4.0);
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float f2[4] = float[4](1.0, 2.0, 3.0, 4.0);
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float f3[4] = float[4](1.0, 2.0, 3.0, -4.0);
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2021-08-10 16:56:23 +00:00
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ivec3 v1[2] = ivec3[2](ivec3(1, 2, 3), ivec3(4, 5, 6));
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ivec3 v2[2] = ivec3[2](ivec3(1, 2, 3), ivec3(4, 5, 6));
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ivec3 v3[2] = ivec3[2](ivec3(1, 2, 3), ivec3(4, 5, -6));
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2021-08-10 20:03:23 +00:00
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mat2 m1[3] = mat2[3](mat2(1.0), mat2(2.0), mat2(3.0, 4.0, 5.0, 6.0));
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mat2 m2[3] = mat2[3](mat2(1.0), mat2(2.0), mat2(3.0, 4.0, 5.0, 6.0));
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mat2 m3[3] = mat2[3](mat2(1.0), mat2(2.0, 3.0, 4.0, 5.0), mat2(6.0));
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2021-04-09 03:30:51 +00:00
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S s1[3] = S[3](S(1, 2), S(3, 4), S(5, 6));
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S s2[3] = S[3](S(1, 2), S(0, 0), S(5, 6));
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S s3[3] = S[3](S(1, 2), S(3, 4), S(5, 6));
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2021-08-10 20:03:23 +00:00
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return ((((((f1 == f2 && f1 != f3) && v1 == v2) && v1 != v3) && m1 == m2) && m1 != m3) && s1 != s2) && s3 == s1 ? colorGreen : colorRed;
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2021-04-09 03:30:51 +00:00
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}
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