82d4c12dd9
This is a reland of 23d8f94535
Original change's description:
> Fix array-of-matrix/struct comparisons in Metal.
>
> Metal needs helper functions in order to compare arrays, structs, and
> matrices. Depending on the input code, it was possible for the
> array-comparison helper to be emitted before a matrix-comparison
> or struct-comparison helper. If this occurred, array comparisons of that
> matrix or struct type would fail, because the operator== for the array's
> inner type was defined after array==, and Metal (like C++) parses
> top-to-bottom and only considers functions declared above the current
> function.
>
> We now emit prototypes for all the array, struct and matrix helper
> function. These prototypes are emitted above any helper functions. This
> ensures visibility no matter how your comparisons are organized.
>
> Change-Id: Ib3d8828c301fd0fa6c209788f9ea60800371edbe
> Bug: skia:12326
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/437739
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:12326
Change-Id: Ife68020f6b01fae973b97f76099c6d5e8215636c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/438296
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
24 lines
954 B
GLSL
24 lines
954 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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struct S {
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int x;
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int y;
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};
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vec4 main() {
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float f1[4] = float[4](1.0, 2.0, 3.0, 4.0);
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float f2[4] = float[4](1.0, 2.0, 3.0, 4.0);
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float f3[4] = float[4](1.0, 2.0, 3.0, -4.0);
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ivec3 v1[2] = ivec3[2](ivec3(1, 2, 3), ivec3(4, 5, 6));
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ivec3 v2[2] = ivec3[2](ivec3(1, 2, 3), ivec3(4, 5, 6));
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ivec3 v3[2] = ivec3[2](ivec3(1, 2, 3), ivec3(4, 5, -6));
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mat2 m1[3] = mat2[3](mat2(1.0), mat2(2.0), mat2(3.0, 4.0, 5.0, 6.0));
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mat2 m2[3] = mat2[3](mat2(1.0), mat2(2.0), mat2(3.0, 4.0, 5.0, 6.0));
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mat2 m3[3] = mat2[3](mat2(1.0), mat2(2.0, 3.0, 4.0, 5.0), mat2(6.0));
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S s1[3] = S[3](S(1, 2), S(3, 4), S(5, 6));
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S s2[3] = S[3](S(1, 2), S(0, 0), S(5, 6));
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S s3[3] = S[3](S(1, 2), S(3, 4), S(5, 6));
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return ((((((f1 == f2 && f1 != f3) && v1 == v2) && v1 != v3) && m1 == m2) && m1 != m3) && s1 != s2) && s3 == s1 ? colorGreen : colorRed;
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}
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