skia2/tools/debugger/SkDebugCanvas.cpp

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/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkCanvasPriv.h"
#include "SkClipStack.h"
#include "SkDebugCanvas.h"
#include "SkDrawCommand.h"
#include "SkPaintFilterCanvas.h"
#include "SkTextBlob.h"
#if SK_SUPPORT_GPU
#include "GrAuditTrail.h"
#include "GrContext.h"
#include "GrRenderTarget.h"
#include "SkGpuDevice.h"
#endif
#define SKDEBUGCANVAS_VERSION 1
#define SKDEBUGCANVAS_ATTRIBUTE_VERSION "version"
#define SKDEBUGCANVAS_ATTRIBUTE_COMMANDS "commands"
#define SKDEBUGCANVAS_ATTRIBUTE_AUDITTRAIL "auditTrail"
class DebugPaintFilterCanvas : public SkPaintFilterCanvas {
public:
DebugPaintFilterCanvas(SkCanvas* canvas,
bool overdrawViz,
bool overrideFilterQuality,
SkFilterQuality quality)
: INHERITED(canvas)
, fOverdrawViz(overdrawViz)
, fOverrideFilterQuality(overrideFilterQuality)
, fFilterQuality(quality) {}
protected:
bool onFilter(SkTCopyOnFirstWrite<SkPaint>* paint, Type) const override {
if (*paint) {
if (fOverdrawViz) {
paint->writable()->setColor(SK_ColorRED);
paint->writable()->setAlpha(0x08);
paint->writable()->setBlendMode(SkBlendMode::kSrcOver);
}
if (fOverrideFilterQuality) {
paint->writable()->setFilterQuality(fFilterQuality);
}
}
return true;
}
void onDrawPicture(const SkPicture* picture,
const SkMatrix* matrix,
const SkPaint* paint) override {
// We need to replay the picture onto this canvas in order to filter its internal paints.
this->SkCanvas::onDrawPicture(picture, matrix, paint);
}
void onDrawShadowedPicture(const SkPicture* picture,
const SkMatrix* matrix,
const SkPaint* paint,
const SkShadowParams& params) {
#ifdef SK_EXPERIMENTAL_SHADOWING
this->SkCanvas::onDrawShadowedPicture(picture, matrix, paint, params);
#else
this->SkCanvas::onDrawPicture(picture, matrix, paint);
#endif
}
private:
bool fOverdrawViz;
bool fOverrideFilterQuality;
SkFilterQuality fFilterQuality;
typedef SkPaintFilterCanvas INHERITED;
};
SkDebugCanvas::SkDebugCanvas(int width, int height)
: INHERITED(width, height)
, fPicture(nullptr)
, fFilter(false)
, fMegaVizMode(false)
, fOverdrawViz(false)
, fOverrideFilterQuality(false)
, fFilterQuality(kNone_SkFilterQuality)
, fClipVizColor(SK_ColorTRANSPARENT)
, fDrawGpuBatchBounds(false) {
fUserMatrix.reset();
// SkPicturePlayback uses the base-class' quickReject calls to cull clipped
// operations. This can lead to problems in the debugger which expects all
// the operations in the captured skp to appear in the debug canvas. To
// circumvent this we create a wide open clip here (an empty clip rect
// is not sufficient).
// Internally, the SkRect passed to clipRect is converted to an SkIRect and
// rounded out. The following code creates a nearly maximal rect that will
// not get collapsed by the coming conversions (Due to precision loss the
// inset has to be surprisingly large).
SkIRect largeIRect = SkIRect::MakeLargest();
largeIRect.inset(1024, 1024);
SkRect large = SkRect::Make(largeIRect);
#ifdef SK_DEBUG
SkASSERT(!large.roundOut().isEmpty());
#endif
// call the base class' version to avoid adding a draw command
this->INHERITED::onClipRect(large, kReplace_SkClipOp, kHard_ClipEdgeStyle);
}
SkDebugCanvas::~SkDebugCanvas() {
fCommandVector.deleteAll();
}
void SkDebugCanvas::addDrawCommand(SkDrawCommand* command) {
fCommandVector.push(command);
}
void SkDebugCanvas::draw(SkCanvas* canvas) {
if (!fCommandVector.isEmpty()) {
this->drawTo(canvas, fCommandVector.count() - 1);
}
}
void SkDebugCanvas::applyUserTransform(SkCanvas* canvas) {
canvas->concat(fUserMatrix);
}
int SkDebugCanvas::getCommandAtPoint(int x, int y, int index) {
SkBitmap bitmap;
bitmap.allocPixels(SkImageInfo::MakeN32Premul(1, 1));
SkCanvas canvas(bitmap);
canvas.translate(SkIntToScalar(-x), SkIntToScalar(-y));
this->applyUserTransform(&canvas);
int layer = 0;
SkColor prev = bitmap.getColor(0,0);
for (int i = 0; i < index; i++) {
if (fCommandVector[i]->isVisible()) {
fCommandVector[i]->setUserMatrix(fUserMatrix);
fCommandVector[i]->execute(&canvas);
}
if (prev != bitmap.getColor(0,0)) {
layer = i;
}
prev = bitmap.getColor(0,0);
}
return layer;
}
class SkDebugClipVisitor : public SkCanvas::ClipVisitor {
public:
SkDebugClipVisitor(SkCanvas* canvas) : fCanvas(canvas) {}
void clipRect(const SkRect& r, SkClipOp, bool doAA) override {
SkPaint p;
p.setColor(SK_ColorRED);
p.setStyle(SkPaint::kStroke_Style);
p.setAntiAlias(doAA);
fCanvas->drawRect(r, p);
}
void clipRRect(const SkRRect& rr, SkClipOp, bool doAA) override {
SkPaint p;
p.setColor(SK_ColorGREEN);
p.setStyle(SkPaint::kStroke_Style);
p.setAntiAlias(doAA);
fCanvas->drawRRect(rr, p);
}
void clipPath(const SkPath& path, SkClipOp, bool doAA) override {
SkPaint p;
p.setColor(SK_ColorBLUE);
p.setStyle(SkPaint::kStroke_Style);
p.setAntiAlias(doAA);
fCanvas->drawPath(path, p);
}
protected:
SkCanvas* fCanvas;
private:
typedef SkCanvas::ClipVisitor INHERITED;
};
// set up the saveLayer commands so that the active ones
// return true in their 'active' method
void SkDebugCanvas::markActiveCommands(int index) {
fActiveLayers.rewind();
for (int i = 0; i < fCommandVector.count(); ++i) {
fCommandVector[i]->setActive(false);
}
for (int i = 0; i < index; ++i) {
SkDrawCommand::Action result = fCommandVector[i]->action();
if (SkDrawCommand::kPushLayer_Action == result) {
fActiveLayers.push(fCommandVector[i]);
} else if (SkDrawCommand::kPopLayer_Action == result) {
fActiveLayers.pop();
}
}
for (int i = 0; i < fActiveLayers.count(); ++i) {
fActiveLayers[i]->setActive(true);
}
}
void SkDebugCanvas::drawTo(SkCanvas* canvas, int index, int m) {
SkASSERT(!fCommandVector.isEmpty());
SkASSERT(index < fCommandVector.count());
int saveCount = canvas->save();
SkRect windowRect = SkRect::MakeWH(SkIntToScalar(canvas->getBaseLayerSize().width()),
SkIntToScalar(canvas->getBaseLayerSize().height()));
bool pathOpsMode = getAllowSimplifyClip();
canvas->setAllowSimplifyClip(pathOpsMode);
canvas->clear(SK_ColorWHITE);
canvas->resetMatrix();
if (!windowRect.isEmpty()) {
canvas->clipRect(windowRect, kReplace_SkClipOp);
}
this->applyUserTransform(canvas);
DebugPaintFilterCanvas fPaintFilterCanvas(canvas, fOverdrawViz,
fOverrideFilterQuality, fFilterQuality);
canvas = &fPaintFilterCanvas;
if (fMegaVizMode) {
this->markActiveCommands(index);
}
#if SK_SUPPORT_GPU
// If we have a GPU backend we can also visualize the batching information
GrAuditTrail* at = nullptr;
if (fDrawGpuBatchBounds || m != -1) {
at = this->getAuditTrail(canvas);
}
#endif
for (int i = 0; i <= index; i++) {
if (i == index && fFilter) {
canvas->clear(0xAAFFFFFF);
}
#if SK_SUPPORT_GPU
// We need to flush any pending operations, or they might batch with commands below.
// Previous operations were not registered with the audit trail when they were
// created, so if we allow them to combine, the audit trail will fail to find them.
canvas->flush();
GrAuditTrail::AutoCollectBatches* acb = nullptr;
if (at) {
acb = new GrAuditTrail::AutoCollectBatches(at, i);
}
#endif
if (fCommandVector[i]->isVisible()) {
if (fMegaVizMode && fCommandVector[i]->active()) {
// "active" commands execute their visualization behaviors:
// All active saveLayers get replaced with saves so all draws go to the
// visible canvas.
// All active culls draw their cull box
fCommandVector[i]->vizExecute(canvas);
} else {
fCommandVector[i]->setUserMatrix(fUserMatrix);
fCommandVector[i]->execute(canvas);
}
}
#if SK_SUPPORT_GPU
if (at && acb) {
delete acb;
}
#endif
}
if (SkColorGetA(fClipVizColor) != 0) {
canvas->save();
#define LARGE_COORD 1000000000
canvas->clipRect(SkRect::MakeLTRB(-LARGE_COORD, -LARGE_COORD, LARGE_COORD, LARGE_COORD),
kReverseDifference_SkClipOp);
SkPaint clipPaint;
clipPaint.setColor(fClipVizColor);
canvas->drawPaint(clipPaint);
canvas->restore();
}
if (fMegaVizMode) {
canvas->save();
// nuke the CTM
canvas->resetMatrix();
// turn off clipping
if (!windowRect.isEmpty()) {
SkRect r = windowRect;
r.outset(SK_Scalar1, SK_Scalar1);
canvas->clipRect(r, kReplace_SkClipOp);
}
// visualize existing clips
SkDebugClipVisitor visitor(canvas);
canvas->replayClips(&visitor);
canvas->restore();
}
if (pathOpsMode) {
this->resetClipStackData();
const SkClipStack* clipStack = canvas->getClipStack();
SkClipStack::Iter iter(*clipStack, SkClipStack::Iter::kBottom_IterStart);
const SkClipStack::Element* element;
SkPath devPath;
while ((element = iter.next())) {
SkClipStack::Element::Type type = element->getType();
SkPath operand;
if (type != SkClipStack::Element::kEmpty_Type) {
element->asPath(&operand);
}
SkClipOp elementOp = element->getOp();
this->addClipStackData(devPath, operand, elementOp);
if (elementOp == kReplace_SkClipOp) {
devPath = operand;
} else {
Op(devPath, operand, (SkPathOp) elementOp, &devPath);
}
}
this->lastClipStackData(devPath);
}
fMatrix = canvas->getTotalMatrix();
if (!canvas->getClipDeviceBounds(&fClip)) {
fClip.setEmpty();
}
canvas->restoreToCount(saveCount);
#if SK_SUPPORT_GPU
// draw any batches if required and issue a full reset onto GrAuditTrail
if (at) {
// just in case there is global reordering, we flush the canvas before querying
// GrAuditTrail
GrAuditTrail::AutoEnable ae(at);
canvas->flush();
// we pick three colorblind-safe colors, 75% alpha
static const SkColor kTotalBounds = SkColorSetARGB(0xC0, 0x6A, 0x3D, 0x9A);
static const SkColor kOpBatchBounds = SkColorSetARGB(0xC0, 0xE3, 0x1A, 0x1C);
static const SkColor kOtherBatchBounds = SkColorSetARGB(0xC0, 0xFF, 0x7F, 0x00);
// get the render target of the top device so we can ignore batches drawn offscreen
SkBaseDevice* bd = canvas->getDevice_just_for_deprecated_compatibility_testing();
SkGpuDevice* gbd = reinterpret_cast<SkGpuDevice*>(bd);
GrGpuResource::UniqueID rtID =
gbd->accessRenderTargetContext()->accessRenderTarget()->uniqueID();
// get the bounding boxes to draw
SkTArray<GrAuditTrail::BatchInfo> childrenBounds;
if (m == -1) {
at->getBoundsByClientID(&childrenBounds, index);
} else {
// the client wants us to draw the mth batch
at->getBoundsByBatchListID(&childrenBounds.push_back(), m);
}
SkPaint paint;
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(1);
for (int i = 0; i < childrenBounds.count(); i++) {
if (childrenBounds[i].fRenderTargetUniqueID != rtID) {
// offscreen draw, ignore for now
continue;
}
paint.setColor(kTotalBounds);
canvas->drawRect(childrenBounds[i].fBounds, paint);
for (int j = 0; j < childrenBounds[i].fBatches.count(); j++) {
const GrAuditTrail::BatchInfo::Batch& batch = childrenBounds[i].fBatches[j];
if (batch.fClientID != index) {
paint.setColor(kOtherBatchBounds);
} else {
paint.setColor(kOpBatchBounds);
}
canvas->drawRect(batch.fBounds, paint);
}
}
}
#endif
this->cleanupAuditTrail(canvas);
}
void SkDebugCanvas::deleteDrawCommandAt(int index) {
SkASSERT(index < fCommandVector.count());
delete fCommandVector[index];
fCommandVector.remove(index);
}
SkDrawCommand* SkDebugCanvas::getDrawCommandAt(int index) {
SkASSERT(index < fCommandVector.count());
return fCommandVector[index];
}
void SkDebugCanvas::setDrawCommandAt(int index, SkDrawCommand* command) {
SkASSERT(index < fCommandVector.count());
delete fCommandVector[index];
fCommandVector[index] = command;
}
const SkTDArray<SkString*>* SkDebugCanvas::getCommandInfo(int index) const {
SkASSERT(index < fCommandVector.count());
return fCommandVector[index]->Info();
}
bool SkDebugCanvas::getDrawCommandVisibilityAt(int index) {
SkASSERT(index < fCommandVector.count());
return fCommandVector[index]->isVisible();
}
const SkTDArray <SkDrawCommand*>& SkDebugCanvas::getDrawCommands() const {
return fCommandVector;
}
SkTDArray <SkDrawCommand*>& SkDebugCanvas::getDrawCommands() {
return fCommandVector;
}
GrAuditTrail* SkDebugCanvas::getAuditTrail(SkCanvas* canvas) {
GrAuditTrail* at = nullptr;
#if SK_SUPPORT_GPU
GrContext* ctx = canvas->getGrContext();
if (ctx) {
at = ctx->getAuditTrail();
}
#endif
return at;
}
void SkDebugCanvas::drawAndCollectBatches(int n, SkCanvas* canvas) {
#if SK_SUPPORT_GPU
GrAuditTrail* at = this->getAuditTrail(canvas);
if (at) {
// loop over all of the commands and draw them, this is to collect reordering
// information
for (int i = 0; i < this->getSize() && i <= n; i++) {
GrAuditTrail::AutoCollectBatches enable(at, i);
fCommandVector[i]->execute(canvas);
}
// in case there is some kind of global reordering
{
GrAuditTrail::AutoEnable ae(at);
canvas->flush();
}
}
#endif
}
void SkDebugCanvas::cleanupAuditTrail(SkCanvas* canvas) {
GrAuditTrail* at = this->getAuditTrail(canvas);
if (at) {
#if SK_SUPPORT_GPU
GrAuditTrail::AutoEnable ae(at);
at->fullReset();
#endif
}
}
Json::Value SkDebugCanvas::toJSON(UrlDataManager& urlDataManager, int n, SkCanvas* canvas) {
this->drawAndCollectBatches(n, canvas);
// now collect json
#if SK_SUPPORT_GPU
GrAuditTrail* at = this->getAuditTrail(canvas);
#endif
Json::Value result = Json::Value(Json::objectValue);
result[SKDEBUGCANVAS_ATTRIBUTE_VERSION] = Json::Value(SKDEBUGCANVAS_VERSION);
Json::Value commands = Json::Value(Json::arrayValue);
for (int i = 0; i < this->getSize() && i <= n; i++) {
commands[i] = this->getDrawCommandAt(i)->toJSON(urlDataManager);
#if SK_SUPPORT_GPU
if (at) {
// TODO if this is inefficient we could add a method to GrAuditTrail which takes
// a Json::Value and is only compiled in this file
Json::Value parsedFromString;
Json::Reader reader;
SkAssertResult(reader.parse(at->toJson(i).c_str(), parsedFromString));
commands[i][SKDEBUGCANVAS_ATTRIBUTE_AUDITTRAIL] = parsedFromString;
}
#endif
}
this->cleanupAuditTrail(canvas);
result[SKDEBUGCANVAS_ATTRIBUTE_COMMANDS] = commands;
return result;
}
Json::Value SkDebugCanvas::toJSONBatchList(int n, SkCanvas* canvas) {
this->drawAndCollectBatches(n, canvas);
Json::Value parsedFromString;
#if SK_SUPPORT_GPU
GrAuditTrail* at = this->getAuditTrail(canvas);
if (at) {
GrAuditTrail::AutoManageBatchList enable(at);
Json::Reader reader;
SkAssertResult(reader.parse(at->toJson().c_str(), parsedFromString));
}
#endif
this->cleanupAuditTrail(canvas);
return parsedFromString;
}
void SkDebugCanvas::setOverdrawViz(bool overdrawViz) {
fOverdrawViz = overdrawViz;
}
void SkDebugCanvas::overrideTexFiltering(bool overrideTexFiltering, SkFilterQuality quality) {
fOverrideFilterQuality = overrideTexFiltering;
fFilterQuality = quality;
}
void SkDebugCanvas::onClipPath(const SkPath& path, SkClipOp op, ClipEdgeStyle edgeStyle) {
this->addDrawCommand(new SkClipPathCommand(path, op, kSoft_ClipEdgeStyle == edgeStyle));
}
void SkDebugCanvas::onClipRect(const SkRect& rect, SkClipOp op, ClipEdgeStyle edgeStyle) {
this->addDrawCommand(new SkClipRectCommand(rect, op, kSoft_ClipEdgeStyle == edgeStyle));
}
void SkDebugCanvas::onClipRRect(const SkRRect& rrect, SkClipOp op, ClipEdgeStyle edgeStyle) {
this->addDrawCommand(new SkClipRRectCommand(rrect, op, kSoft_ClipEdgeStyle == edgeStyle));
}
void SkDebugCanvas::onClipRegion(const SkRegion& region, SkClipOp op) {
this->addDrawCommand(new SkClipRegionCommand(region, op));
}
void SkDebugCanvas::didConcat(const SkMatrix& matrix) {
this->addDrawCommand(new SkConcatCommand(matrix));
this->INHERITED::didConcat(matrix);
}
void SkDebugCanvas::onDrawAnnotation(const SkRect& rect, const char key[], SkData* value) {
this->addDrawCommand(new SkDrawAnnotationCommand(rect, key, sk_ref_sp(value)));
}
void SkDebugCanvas::onDrawBitmap(const SkBitmap& bitmap, SkScalar left,
SkScalar top, const SkPaint* paint) {
this->addDrawCommand(new SkDrawBitmapCommand(bitmap, left, top, paint));
}
void SkDebugCanvas::onDrawBitmapRect(const SkBitmap& bitmap, const SkRect* src, const SkRect& dst,
const SkPaint* paint, SrcRectConstraint constraint) {
this->addDrawCommand(new SkDrawBitmapRectCommand(bitmap, src, dst, paint,
(SrcRectConstraint)constraint));
}
void SkDebugCanvas::onDrawBitmapNine(const SkBitmap& bitmap, const SkIRect& center,
const SkRect& dst, const SkPaint* paint) {
this->addDrawCommand(new SkDrawBitmapNineCommand(bitmap, center, dst, paint));
}
void SkDebugCanvas::onDrawImage(const SkImage* image, SkScalar left, SkScalar top,
const SkPaint* paint) {
this->addDrawCommand(new SkDrawImageCommand(image, left, top, paint));
}
void SkDebugCanvas::onDrawImageRect(const SkImage* image, const SkRect* src, const SkRect& dst,
const SkPaint* paint, SrcRectConstraint constraint) {
this->addDrawCommand(new SkDrawImageRectCommand(image, src, dst, paint, constraint));
}
void SkDebugCanvas::onDrawOval(const SkRect& oval, const SkPaint& paint) {
this->addDrawCommand(new SkDrawOvalCommand(oval, paint));
}
void SkDebugCanvas::onDrawArc(const SkRect& oval, SkScalar startAngle, SkScalar sweepAngle,
bool useCenter, const SkPaint& paint) {
this->addDrawCommand(new SkDrawArcCommand(oval, startAngle, sweepAngle, useCenter, paint));
}
void SkDebugCanvas::onDrawPaint(const SkPaint& paint) {
this->addDrawCommand(new SkDrawPaintCommand(paint));
}
void SkDebugCanvas::onDrawPath(const SkPath& path, const SkPaint& paint) {
this->addDrawCommand(new SkDrawPathCommand(path, paint));
}
void SkDebugCanvas::onDrawPicture(const SkPicture* picture,
const SkMatrix* matrix,
const SkPaint* paint) {
this->addDrawCommand(new SkBeginDrawPictureCommand(picture, matrix, paint));
SkAutoCanvasMatrixPaint acmp(this, matrix, paint, picture->cullRect());
picture->playback(this);
this->addDrawCommand(new SkEndDrawPictureCommand(SkToBool(matrix) || SkToBool(paint)));
}
void SkDebugCanvas::onDrawShadowedPicture(const SkPicture* picture,
const SkMatrix* matrix,
const SkPaint* paint,
const SkShadowParams& params) {
this->addDrawCommand(new SkBeginDrawShadowedPictureCommand(picture, matrix, paint, params));
SkAutoCanvasMatrixPaint acmp(this, matrix, paint, picture->cullRect());
picture->playback(this);
this->addDrawCommand(new SkEndDrawShadowedPictureCommand(SkToBool(matrix) || SkToBool(paint)));
}
void SkDebugCanvas::onDrawPoints(PointMode mode, size_t count,
const SkPoint pts[], const SkPaint& paint) {
this->addDrawCommand(new SkDrawPointsCommand(mode, count, pts, paint));
}
void SkDebugCanvas::onDrawPosText(const void* text, size_t byteLength, const SkPoint pos[],
const SkPaint& paint) {
this->addDrawCommand(new SkDrawPosTextCommand(text, byteLength, pos, paint));
}
void SkDebugCanvas::onDrawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[],
SkScalar constY, const SkPaint& paint) {
this->addDrawCommand(
new SkDrawPosTextHCommand(text, byteLength, xpos, constY, paint));
}
void SkDebugCanvas::onDrawRect(const SkRect& rect, const SkPaint& paint) {
// NOTE(chudy): Messing up when renamed to DrawRect... Why?
addDrawCommand(new SkDrawRectCommand(rect, paint));
}
void SkDebugCanvas::onDrawRRect(const SkRRect& rrect, const SkPaint& paint) {
this->addDrawCommand(new SkDrawRRectCommand(rrect, paint));
}
void SkDebugCanvas::onDrawDRRect(const SkRRect& outer, const SkRRect& inner,
const SkPaint& paint) {
this->addDrawCommand(new SkDrawDRRectCommand(outer, inner, paint));
}
void SkDebugCanvas::onDrawText(const void* text, size_t byteLength, SkScalar x, SkScalar y,
const SkPaint& paint) {
this->addDrawCommand(new SkDrawTextCommand(text, byteLength, x, y, paint));
}
void SkDebugCanvas::onDrawTextOnPath(const void* text, size_t byteLength, const SkPath& path,
const SkMatrix* matrix, const SkPaint& paint) {
this->addDrawCommand(
new SkDrawTextOnPathCommand(text, byteLength, path, matrix, paint));
}
void SkDebugCanvas::onDrawTextRSXform(const void* text, size_t byteLength, const SkRSXform xform[],
const SkRect* cull, const SkPaint& paint) {
this->addDrawCommand(new SkDrawTextRSXformCommand(text, byteLength, xform, cull, paint));
}
void SkDebugCanvas::onDrawTextBlob(const SkTextBlob* blob, SkScalar x, SkScalar y,
const SkPaint& paint) {
this->addDrawCommand(new SkDrawTextBlobCommand(sk_ref_sp(const_cast<SkTextBlob*>(blob)),
x, y, paint));
}
void SkDebugCanvas::onDrawPatch(const SkPoint cubics[12], const SkColor colors[4],
const SkPoint texCoords[4], SkBlendMode bmode,
const SkPaint& paint) {
this->addDrawCommand(new SkDrawPatchCommand(cubics, colors, texCoords, bmode, paint));
}
void SkDebugCanvas::onDrawVertices(VertexMode vmode, int vertexCount, const SkPoint vertices[],
const SkPoint texs[], const SkColor colors[],
SkBlendMode bmode, const uint16_t indices[], int indexCount,
const SkPaint& paint) {
this->addDrawCommand(new SkDrawVerticesCommand(vmode, vertexCount, vertices,
texs, colors, bmode, indices, indexCount, paint));
}
void SkDebugCanvas::willRestore() {
this->addDrawCommand(new SkRestoreCommand());
this->INHERITED::willRestore();
}
void SkDebugCanvas::willSave() {
this->addDrawCommand(new SkSaveCommand());
this->INHERITED::willSave();
}
SkCanvas::SaveLayerStrategy SkDebugCanvas::getSaveLayerStrategy(const SaveLayerRec& rec) {
this->addDrawCommand(new SkSaveLayerCommand(rec));
(void)this->INHERITED::getSaveLayerStrategy(rec);
// No need for a full layer.
return kNoLayer_SaveLayerStrategy;
}
void SkDebugCanvas::didSetMatrix(const SkMatrix& matrix) {
this->addDrawCommand(new SkSetMatrixCommand(matrix));
this->INHERITED::didSetMatrix(matrix);
}
void SkDebugCanvas::didTranslateZ(SkScalar z) {
#ifdef SK_EXPERIMENTAL_SHADOWING
this->addDrawCommand(new SkTranslateZCommand(z));
this->INHERITED::didTranslateZ(z);
#endif
}
void SkDebugCanvas::toggleCommand(int index, bool toggle) {
SkASSERT(index < fCommandVector.count());
fCommandVector[index]->setVisible(toggle);
}
static const char* gFillTypeStrs[] = {
"kWinding_FillType",
"kEvenOdd_FillType",
"kInverseWinding_FillType",
"kInverseEvenOdd_FillType"
};
static const char* gOpStrs[] = {
"kDifference_PathOp",
"kIntersect_PathOp",
"kUnion_PathOp",
"kXor_PathOp",
"kReverseDifference_PathOp",
};
static const char kHTML4SpaceIndent[] = "&nbsp;&nbsp;&nbsp;&nbsp;";
void SkDebugCanvas::outputScalar(SkScalar num) {
if (num == (int) num) {
fClipStackData.appendf("%d", (int) num);
} else {
SkString str;
str.printf("%1.9g", num);
int width = (int) str.size();
const char* cStr = str.c_str();
while (cStr[width - 1] == '0') {
--width;
}
str.resize(width);
fClipStackData.appendf("%sf", str.c_str());
}
}
void SkDebugCanvas::outputPointsCommon(const SkPoint* pts, int count) {
for (int index = 0; index < count; ++index) {
this->outputScalar(pts[index].fX);
fClipStackData.appendf(", ");
this->outputScalar(pts[index].fY);
if (index + 1 < count) {
fClipStackData.appendf(", ");
}
}
}
void SkDebugCanvas::outputPoints(const SkPoint* pts, int count) {
this->outputPointsCommon(pts, count);
fClipStackData.appendf(");<br>");
}
void SkDebugCanvas::outputConicPoints(const SkPoint* pts, SkScalar weight) {
this->outputPointsCommon(pts, 2);
fClipStackData.appendf(", ");
this->outputScalar(weight);
fClipStackData.appendf(");<br>");
}
void SkDebugCanvas::addPathData(const SkPath& path, const char* pathName) {
SkPath::RawIter iter(path);
SkPath::FillType fillType = path.getFillType();
fClipStackData.appendf("%sSkPath %s;<br>", kHTML4SpaceIndent, pathName);
fClipStackData.appendf("%s%s.setFillType(SkPath::%s);<br>", kHTML4SpaceIndent, pathName,
gFillTypeStrs[fillType]);
iter.setPath(path);
uint8_t verb;
SkPoint pts[4];
while ((verb = iter.next(pts)) != SkPath::kDone_Verb) {
switch (verb) {
case SkPath::kMove_Verb:
fClipStackData.appendf("%s%s.moveTo(", kHTML4SpaceIndent, pathName);
this->outputPoints(&pts[0], 1);
continue;
case SkPath::kLine_Verb:
fClipStackData.appendf("%s%s.lineTo(", kHTML4SpaceIndent, pathName);
this->outputPoints(&pts[1], 1);
break;
case SkPath::kQuad_Verb:
fClipStackData.appendf("%s%s.quadTo(", kHTML4SpaceIndent, pathName);
this->outputPoints(&pts[1], 2);
break;
case SkPath::kConic_Verb:
fClipStackData.appendf("%s%s.conicTo(", kHTML4SpaceIndent, pathName);
this->outputConicPoints(&pts[1], iter.conicWeight());
break;
case SkPath::kCubic_Verb:
fClipStackData.appendf("%s%s.cubicTo(", kHTML4SpaceIndent, pathName);
this->outputPoints(&pts[1], 3);
break;
case SkPath::kClose_Verb:
fClipStackData.appendf("%s%s.close();<br>", kHTML4SpaceIndent, pathName);
break;
default:
SkDEBUGFAIL("bad verb");
return;
}
}
}
void SkDebugCanvas::addClipStackData(const SkPath& devPath, const SkPath& operand,
SkClipOp elementOp) {
if (elementOp == kReplace_SkClipOp) {
if (!lastClipStackData(devPath)) {
fSaveDevPath = operand;
}
fCalledAddStackData = false;
} else {
fClipStackData.appendf("<br>static void test(skiatest::Reporter* reporter,"
" const char* filename) {<br>");
addPathData(fCalledAddStackData ? devPath : fSaveDevPath, "path");
addPathData(operand, "pathB");
fClipStackData.appendf("%stestPathOp(reporter, path, pathB, %s, filename);<br>",
kHTML4SpaceIndent, gOpStrs[elementOp]);
fClipStackData.appendf("}<br>");
fCalledAddStackData = true;
}
}
bool SkDebugCanvas::lastClipStackData(const SkPath& devPath) {
if (fCalledAddStackData) {
fClipStackData.appendf("<br>");
addPathData(devPath, "pathOut");
return true;
}
return false;
}