2021-03-16 14:40:11 +00:00
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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2021-01-30 16:08:13 +00:00
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struct Uniforms {
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float4 colorGreen;
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float4 colorRed;
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};
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2020-11-25 18:39:20 +00:00
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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2021-01-30 16:08:13 +00:00
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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2021-01-19 18:07:55 +00:00
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Outputs _out;
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2021-01-22 03:24:28 +00:00
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(void)_out;
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2020-11-25 18:39:20 +00:00
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float x = 1.0;
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float y = 2.0;
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2021-03-08 18:29:15 +00:00
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int z = 3;
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x = (x - x) + ((y * x) * x) * (y - x);
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y = (x / y) / x;
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z = ((z / 2) * 3 + 4) - 2;
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bool b = x > 4.0 == x < 2.0 || 2.0 >= sqrt(2.0) && y <= x;
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2020-11-25 18:39:20 +00:00
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bool c = sqrt(2.0) > 2.0;
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2021-03-08 18:29:15 +00:00
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bool d = b != c;
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bool e = b && c;
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bool f = b || c;
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2020-11-25 18:39:20 +00:00
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x += 12.0;
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x -= 12.0;
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2021-01-13 18:50:18 +00:00
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x *= (y /= 10.0);
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2021-02-02 02:39:27 +00:00
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x = 6.0;
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2021-03-08 18:29:15 +00:00
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y = (((float(b) * float(c)) * float(d)) * float(e)) * float(f);
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2021-02-02 02:39:27 +00:00
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y = 6.0;
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2021-03-08 18:29:15 +00:00
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z = z - 1;
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z = 6;
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_out.sk_FragColor = (x == 6.0 && y == 6.0) && z == 6 ? _uniforms.colorGreen : _uniforms.colorRed;
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2021-01-19 18:07:55 +00:00
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return _out;
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2020-11-25 18:39:20 +00:00
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}
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