Bug: skia:
Change-Id: I7fc9b7a208c8edf5be970f5139e1916a756288af
Reviewed-on: https://skia-review.googlesource.com/156680
Commit-Queue: Stephan Altmueller <stephana@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
Bug: skia:
Change-Id: I55a6a2ce4709cf751ff8947d4e1c6c60dfe35628
Reviewed-on: https://skia-review.googlesource.com/157081
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
95bba6e59f..a602f9064b
git log 95bba6e59fe8..a602f9064b3e --date=short --no-merges --format='%ad %ae %s'
2018-09-26 jiajia.qin@intel.com ES31: Support shader storage buffer in D3D-API side.
2018-09-26 jie.a.chen@intel.com Fix angle::Format::ID in gen_dxgi_format_table.py
2018-09-26 jiawei.shao@intel.com ES31: Support translating textureGatherOffset into HLSL
2018-09-26 jmadill@chromium.org Skip NoBufferData test on NVIDIA Shield TV.
Created with:
gclient setdep -r third_party/externals/angle2@a602f9064b3e
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CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
TBR=bsalomon@google.com
Change-Id: Ib46d085231d789c44372bfe5511a40e8939daa16
Reviewed-on: https://skia-review.googlesource.com/157001
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
beb669dac1..95bba6e59f
git log beb669dac125..95bba6e59fe8 --date=short --no-merges --format='%ad %ae %s'
2018-09-25 geofflang@chromium.org Vulkan: Use automatic row length and image height for texture copies.
2018-09-25 cwallez@chromium.org Use SPIRV-Tools' BUILD.gn files
2018-09-25 geofflang@chromium.org Roll EGL headers.
2018-09-25 jmadill@chromium.org Vulkan: Update AMD suppressions.
2018-09-25 jmadill@chromium.org Vulkan: Add OpenGL line segment rasterization.
Created with:
gclient setdep -r third_party/externals/angle2@95bba6e59fe8
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TBR=bsalomon@google.com
Change-Id: Iaef363ec597b60a5bccb0e758026ab50e71fc329
Reviewed-on: https://skia-review.googlesource.com/157000
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Bug: oss-fuzz:9884
Change-Id: Ibeeb1ffdb46d9a648c7ec8944424af2d0138af59
Reviewed-on: https://skia-review.googlesource.com/156631
Commit-Queue: Yuqian Li <liyuqian@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Auto-Submit: Yuqian Li <liyuqian@google.com>
This reverts commit a8b20a1af7.
Reason for revert: breaking some bots
Original change's description:
> Add support for RGB config to Vulkan.
>
> This adds support for RGB, but from investigating, most desktops don't
> support RGB at all, and on Android it is usually support as a linear
> format and not necessarily an optimal one. So until we get better support
> for linear formats this CL doesn't necessarily add more feature support to
> our vulkan backend.
>
> Bug: skia:8349
> Change-Id: I1066ddafa660a1ef1d90dbf3e127e067d6132d45
> Reviewed-on: https://skia-review.googlesource.com/156600
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=egdaniel@google.com,robertphillips@google.com
Change-Id: Ibb7b67c36a1dbcf0d670e0ff293003eac23b5ac4
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8349
Reviewed-on: https://skia-review.googlesource.com/156940
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Extract this code and use it on the GPU side in preparation
to have both GPU and Renderer use it.
Change-Id: I1c6f64b9096b2dbccfc09e9d9dc099c2a10ed6d7
Reviewed-on: https://skia-review.googlesource.com/154560
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
This adds support for RGB, but from investigating, most desktops don't
support RGB at all, and on Android it is usually support as a linear
format and not necessarily an optimal one. So until we get better support
for linear formats this CL doesn't necessarily add more feature support to
our vulkan backend.
Bug: skia:8349
Change-Id: I1066ddafa660a1ef1d90dbf3e127e067d6132d45
Reviewed-on: https://skia-review.googlesource.com/156600
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This CL renames FuzzPath() to FuzzNicePath() to remind us that it's
meant to create paths that a user could reasonably want to create
in good faith, to pass to Skia via its API, etc.
Then, add fuzz_nice_rect(), and have FuzzNicePath() use that to create
its rectangles and use FuzzNiceMatrix() to create its matrices, just
like we already use FuzzNiceRRect() to create rounded rectangles and
FuzzNicePath() itself to create sub-paths.
Using fuzz_nice_rect() should be the fix for the attached bug.
Using FuzzNiceMatrix() is by analogy, more preemptive.
While we're at it, rename BuildPath to FuzzEvilPath, so the contrast
with FuzzNicePath is more clear.
Update the assertions that we create a valid path in FuzzNicePath()
to tell us where things went wrong if they do.
Bug: oss-fuzz:10667, skia:8384
Change-Id: I6d802182a62815cd969c65cf0479609f64b1da55
Reviewed-on: https://skia-review.googlesource.com/156840
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
I tried to determine the differences between rack:1 and rack:2 using
trybots, but didn't have much luck. Hopefully whatever issue that was
causing differences has gone away, but if not, hopefully it will be
easier to identify the differences using Perf.
Change-Id: If9b16e8e247737cfc61bf00629eb68b8751bbf3a
Reviewed-on: https://skia-review.googlesource.com/156500
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
85c4b43e6d..beb669dac1
git log 85c4b43e6db1..beb669dac125 --date=short --no-merges --format='%ad %ae %s'
2018-09-25 fjhenigman@chromium.org Vulkan: work around vkCmdCopyBuffer bug.
2018-09-25 jmadill@chromium.org Vulkan: Refresh descriptor sets on driver uniform change.
2018-09-25 oetuaho@nvidia.com Fix issues with clearing deleted attachments
2018-09-25 oetuaho@nvidia.com Prevent crash in robust access mode when buffer has no data
Created with:
gclient setdep -r third_party/externals/angle2@beb669dac125
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TBR=bsalomon@google.com
Change-Id: I6566413b41423a9e4fdae479b298738fd78c4500
Reviewed-on: https://skia-review.googlesource.com/156782
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Bug: oss-fuzz:9012
Change-Id: I93242447e20d0dda7740a31ad330e0fccdb56fc8
Reviewed-on: https://skia-review.googlesource.com/156800
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
All test PDFs render the same.
Change-Id: Ia3b8fb8a9a1a9e68fe79e02e8c816cc562cf6fe8
Reviewed-on: https://skia-review.googlesource.com/156760
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Removes the CCPR blacklist for Vulkan, and disables geometry shaders
on Vulkan while we continue to investigate http://skbug.com/7733.
Bug: skia:7733
Bug: skia:8408
Change-Id: I85b89a2f0170abed946441adbbf7c0b075897096
Reviewed-on: https://skia-review.googlesource.com/153625
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This template is only used in practice for SkBitmaps. There is already a
public API that does the same thing, so there's no need for this one.
Change-Id: I20b10aa8bc87a56face947689e1f0eaf4c3cc4e8
Reviewed-on: https://skia-review.googlesource.com/156540
Reviewed-by: Hal Canary <halcanary@google.com>
Auto-Submit: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
5272a54370..85c4b43e6d
git log 5272a543705e..85c4b43e6db1 --date=short --no-merges --format='%ad %ae %s'
2018-09-25 fjhenigman@chromium.org Vulkan: Translate line loop indices from buffer.
2018-09-25 tobine@google.com Avoid flush/invalidate of host-coherent memory
2018-09-25 jmadill@chromium.org Vulkan: Merge append/beginWriteResource.
Created with:
gclient setdep -r third_party/externals/angle2@85c4b43e6db1
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CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
TBR=bsalomon@google.com
Change-Id: I3ab0901ad5eae27043922fbb355b256833849028
Reviewed-on: https://skia-review.googlesource.com/156780
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
This will point out if something's gone screwy earlier in Debug builds.
Bug: oss-fuzz:10488
Change-Id: Ib091ada75344140bbe2932e5c2f1e2257f05019b
Reviewed-on: https://skia-review.googlesource.com/156660
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This may just be a suggested color type, but it's better than nothing.
In conjunction with a codec change, this would make it possible to
detect 8 vs. 16-bit PNG, for example.
Bug: skia:
Change-Id: I0886cca004b10ac9707c66e816316cf6f822ab01
Reviewed-on: https://skia-review.googlesource.com/156640
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Introduce a PropertyObserver to receive property notifications for layer
and shape nodes.
Properties are communicated using strongly-typed "handles", which act
as impedance adapters between the AE/BM model and the internal Skottie
model.
Reviewed-by: Mike Reed <reed@google.com>
Change-Id: Id155076faa8595f6b4d81672559f01c2e0c7455a
TBR=
Reviewed-on: https://skia-review.googlesource.com/156626
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
f668a4b5fb..5272a54370
git log f668a4b5fb72..5272a543705e --date=short --no-merges --format='%ad %ae %s'
2018-09-24 jmadill@chromium.org Vulkan: Skip BufferDataTest.RepeatedDrawDynamicBug on Win/Intel.
Created with:
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TBR=bsalomon@google.com
Change-Id: I926ae2f0bd3549274d38e7c0a6d700e9bb03f2cd
Reviewed-on: https://skia-review.googlesource.com/156560
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
This reverts commit 7903957247.
Reason for revert: breaking SAN bots
Original change's description:
> [skottie] Initial property setters
>
> Introduce a PropertyObserver to receive property notifications for layer
> and shape nodes.
>
> Properties are communicated using strongly-typed "handles", which act
> as impedance adapters between the AE/BM model and the internal Skottie
> model.
>
> Bug: skia:
> Change-Id: Ieb9be1ff843673f1f4fe900d3774c36956b7c941
> Reviewed-on: https://skia-review.googlesource.com/156186
> Commit-Queue: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Mike Reed <reed@google.com>
TBR=fmalita@chromium.org,reed@google.com
Change-Id: Ic737766e305bb8dff10a817fa37f16fdfa051c93
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/156620
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
In particular this allows subpixel positioning to be forced for
drawing.
Change-Id: I2c88311f075944fef66fe5ba0237804aa5755800
Reviewed-on: https://skia-review.googlesource.com/156370
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This reverts commit dcc85fc610.
Reason for revert: ANGLE is frequently corrupted, particularly radial_gradient4 and mixershader
Original change's description:
> Implement an explicit binary search-based analytic gradient colorizer
>
> Provides a reasonably flexible fragment processor that defines another
> colorizer implementation for gradients. It can support up to 8
> interpolation intervals (which is 16 colors if every stop is a hard stop
> or 9 colors if every stop is a smooth transition). It
> supports mixtures of hard and smooth stops. It is conditionally compiled
> into versions specific to the interval count (so it can produce up to
> 8 shader variants).
>
> The GrGradientShader controller does not remove the single and dual
> interval colorizers, which are useful specializations of this explicit
> binary search colorizer. Similarly, since it can only handle up to 8
> intervals, the texture colorizer is still used as a fallback.
>
> Currently it does not employ capabilities detection to determine if the
> hardware can support the number of required uniforms, which can become
> substantial for the larger gradient configurations.
>
> Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> Change-Id: Ia1f735a5019766ae4796cc22964b2913db34b95b
> Reviewed-on: https://skia-review.googlesource.com/155080
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com
Change-Id: I351a387f0528e4c2db2d47ab2e5d6b336991fb98
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
Reviewed-on: https://skia-review.googlesource.com/156541
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Introduce a PropertyObserver to receive property notifications for layer
and shape nodes.
Properties are communicated using strongly-typed "handles", which act
as impedance adapters between the AE/BM model and the internal Skottie
model.
Bug: skia:
Change-Id: Ieb9be1ff843673f1f4fe900d3774c36956b7c941
Reviewed-on: https://skia-review.googlesource.com/156186
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Use SkScalarDivide to suppress divide-by-zero warnings.
Allowing inf is fine because we next apply min() and one of the terms is
guaranteed to be < 1.
Bug: oss-fuzz:10579
Change-Id: I2bb83b7d942f3545d1cfee143469ac9dba46107f
Reviewed-on: https://skia-review.googlesource.com/156440
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Now just calls drawRect with the current clip's bounding box. This
might be slightly more efficient for the rasterizer. Deletes 20 lines
of code, making things more maintainable. remove internalDrawPaint().
Of 702 test images:
692 produced identical results.
19 produced slightly different PDFs that render identically.
1 rendered impoerceptable differently in perspective.
Change-Id: I5539e58c8a27ead461922a04f2518daa1c7995ba
Reviewed-on: https://skia-review.googlesource.com/156366
Commit-Queue: Ben Wagner <bungeman@google.com>
Auto-Submit: Hal Canary <halcanary@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Bug: chromium:888233
Change-Id: I42bea81d8dc6eee3516ed585f8bb838ef20ce554
Reviewed-on: https://skia-review.googlesource.com/156368
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Provides a reasonably flexible fragment processor that defines another
colorizer implementation for gradients. It can support up to 8
interpolation intervals (which is 16 colors if every stop is a hard stop
or 9 colors if every stop is a smooth transition). It
supports mixtures of hard and smooth stops. It is conditionally compiled
into versions specific to the interval count (so it can produce up to
8 shader variants).
The GrGradientShader controller does not remove the single and dual
interval colorizers, which are useful specializations of this explicit
binary search colorizer. Similarly, since it can only handle up to 8
intervals, the texture colorizer is still used as a fallback.
Currently it does not employ capabilities detection to determine if the
hardware can support the number of required uniforms, which can become
substantial for the larger gradient configurations.
Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
Change-Id: Ia1f735a5019766ae4796cc22964b2913db34b95b
Reviewed-on: https://skia-review.googlesource.com/155080
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
I got a little jealous of the Windows version of this that breaks into
the debugger. Using __builtin_debugtrap() here should have basically
the effect of abort() when not under a debugger, but lets you continue
on if you want when run under a debugger.
Change-Id: If5f12776758b1753ffad083b34a53661450b0812
Reviewed-on: https://skia-review.googlesource.com/156248
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
As far as I can tell, the attached bugs are self-inflicted wounds.
Bug: skia:8383, oss-fuzz:10378
Change-Id: Ie0bee292982d9e56193b90c04fef5e43bb2e36d4
Reviewed-on: https://skia-review.googlesource.com/156249
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This is a reland of c5de102ff4
This time around, SkColor4f::FromColor() is also exported,
as it is used by Chrome OS.
Original change's description:
> focus exported color apis
>
> Change-Id: I97f9db61698b6fee783fa3d6bfbbdd023fd6fee5
> Reviewed-on: https://skia-review.googlesource.com/156245
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
Bug: chromium:888381
Cq-Include-Trybots: luci.chromium.try:linux-chromeos-compile-dbg
Change-Id: I616e28ab7262bdce1c80a027a898119f4ff0eee3
Reviewed-on: https://skia-review.googlesource.com/156246
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Remove unused fn: SkPDFDevice::GraphicStateEntry::compareInitialState
All test PDFs render identically
Change-Id: I99bb708b27fbe75b49244b8b70001204235e984f
Reviewed-on: https://skia-review.googlesource.com/156364
Auto-Submit: Hal Canary <halcanary@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
77db6f4af1..f668a4b5fb
git log 77db6f4af19f..f668a4b5fb72 --date=short --no-merges --format='%ad %ae %s'
2018-09-24 jmadill@chromium.org Skip Texture::syncState when no dirty bits.
Created with:
gclient setdep -r third_party/externals/angle2@f668a4b5fb72
The AutoRoll server is located here: https://autoroll.skia.org/r/angle-skia-autoroll
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
TBR=bsalomon@google.com
Change-Id: I0dc05e56a2c5fe5e1b24602de2c5a9157dcf68c5
Reviewed-on: https://skia-review.googlesource.com/156402
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
55e57f96fb..77db6f4af1
git log 55e57f96fbf8..77db6f4af19f --date=short --no-merges --format='%ad %ae %s'
2018-09-24 jmadill@chromium.org Use global Context lookup in single-threaded cases.
Created with:
gclient setdep -r third_party/externals/angle2@77db6f4af19f
The AutoRoll server is located here: https://autoroll.skia.org/r/angle-skia-autoroll
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
TBR=bsalomon@google.com
Change-Id: I9b8969c773c0d445774dd328ebf6e3ef82a792eb
Reviewed-on: https://skia-review.googlesource.com/156401
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
This reverts commit c5de102ff4.
Reason for revert: SkColor4f::FromColor() is used by Chromium too.
Original change's description:
> focus exported color apis
>
> Change-Id: I97f9db61698b6fee783fa3d6bfbbdd023fd6fee5
> Reviewed-on: https://skia-review.googlesource.com/156245
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,bungeman@google.com,brianosman@google.com,reed@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Change-Id: Ib8479e8d5ac9e124358188b1f58d3100613312fb
Reviewed-on: https://skia-review.googlesource.com/156362
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>