Commit Graph

4399 Commits

Author SHA1 Message Date
Chris Dalton
79f336d074 Remove GrPrimitiveType from GrMesh
Change-Id: I9b5bdaa08f3a383ce24d33aca5448352d954d9c1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270001
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2020-02-12 17:28:25 +00:00
Mike Klein
f7eb0544a8 basic, untested BGR 1010102 and 101010x
Updated every switch that yelled at me, and added support to dm and fm,
and then founds some more switches that shouldn't have defaults...

The tricky spots outside those were mips and dither,
since they aren't simply exhaustive switches.

_Now_ no diffs between RGB/BGR 1010102 and 101010x.

No GPU support.

Bug: skia:9893
Change-Id: I73ab3fd22bdef0519296dfe4cb84031e23ca0be3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270114
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-02-11 21:44:57 +00:00
Greg Daniel
e32506bf66 Update GrClipStackClip and GrDeviceSpaceTextureDecalFP to use views.
Bug: skia:9556
Change-Id: I61346e31b67ca1dffc5132e0af47aff4fdfc6e22
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269907
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2020-02-11 15:23:37 +00:00
Mike Reed
50a490a1a4 fix gm to test unpremul etc.
Change-Id: Ia53003e31b2e24ffc5834faefb1de0687036683d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270057
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-02-11 14:04:02 +00:00
Mike Reed
dc2782c380 Update OverdrawColorFilter to clarify how it interprets its input array.
1. Document that Make() takes RGBA_premul
2. Change impl so that CPU matches this behavior/definition
3. Offer a clearer factory that takes SkColor
   (perhaps migrate clients to this one in the future)

Bug: skia:9896
Change-Id: I0a81dda45834a2fbf2b28b711ba7e6b83f360aff
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269906
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-02-11 10:58:36 +00:00
Brian Osman
7353dc5490 Change SkSL main() from (float x, float y) to (float2 p)
Change-Id: Id046199edd63535ef07e1dfa65fbc7c0f8cefd00
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269371
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-02-07 20:19:13 +00:00
Michael Ludwig
949ceb249f Add ClipToW0 utility function for GrQuads,
and improve perspective handling in rest of quad pipeline

This function produces 0, 1, or 2 quads clipped to w > 0, with proper
local coords. To make its signature a little easier to reason about,
I added a simple 'DrawQuad' struct that represents the combination of
device and local coordinates, and edge AA flags. I am open to suggestions
for the name.

GrQuad::bounds() remains perspective aware so that it is always correct.
I updated CropToRect to check for w < 0 and not attempt to crop in that
scenario. Theoretically, we could clip to w = 0 first and then go through
the CropToRect optimization path. However, with the current state of the
GrFillRectOp and GrTextureOp, that made it more annoying to have the bulk
APIs handle the w clipping as well.

So for now, the w plane clipping is entirely the responsibility of the
ops. A benefit of this approach is that GrRenderTargetContext doesn't need
to be modified, and in the case where the clipping produces 2 quads they
are automatically put in the same op w/o going through any batching code.

However, it is becoming clear to me that managing 4 effective code paths
(fill + texture X simple + bulk API) is more maintenance than it's worth.
I added skbug:9869 to work out how to simplify these op creation APIs further,
and if we succeed there, I think it will make applying the W plane clipping
more convenient as well.

For now, since this affects SkiaRenderer on Linux stable, I am pushing
for correctness.

Bug: skia:9779, chromium:224618
Change-Id: I4218a956cbe0bbc2b5c9cf133a069d54c93848e8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268686
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-02-07 19:06:51 +00:00
Brian Osman
788b91678f Remove SkTMin and SkTMax
Use std::min and std::max everywhere.

SkTPin still exists. We can't use std::clamp yet, and even when
we can, it has undefined behavior with NaN. SkTPin is written
to ensure that we return a value in the [lo, hi] range.

Change-Id: I506852a36e024ae405358d5078a872e2c77fa71e
Docs-Preview: https://skia.org/?cl=269357
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269357
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-02-07 18:40:09 +00:00
Greg Daniel
c7672092e8 Have gpu yuv code speak in views.
Bug: skia:9556
Change-Id: Iaa071d53248dfcd6d9e1bd88b24c8b39e133ced2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269148
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2020-02-06 21:47:02 +00:00
Brian Osman
aba642c6ac Remove SkScalarClampMax and SkScalarPin
Change-Id: Ic96a0ea2cd1bfd59ee3f236543e1d6dd102544ec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269142
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-02-06 18:29:51 +00:00
Brian Osman
7f36405ea3 Remove SkMin32/SkMax32
Use std::max and std::min instead

Change-Id: I7fd2626ea9ea8ea09c709ff962523ca3de2f8a16
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269136
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-02-06 17:31:51 +00:00
Ben Wagner
782a957f83 Update fontscalerdistortable to onOnceBeforeDraw.
In viewer fontscalerdistortable spends a large amount of resources
continually recreating typefaces. Instead, just create the needed
typefaces once up front and then use them in onDraw. This also makes it
easier to just check in popular variants for testing how system specific
fonts look.

Change-Id: Ie5f975cd87e87523b6f28ff01ec9ffc726d8b971
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265148
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
2020-02-06 16:25:41 +00:00
Brian Osman
116b33e8ab Remove SkMaxScalar and SkMinScalar
Use std::max and std::min instead

Change-Id: Icf3796609e5cb511687fb50bd31229ae4b6b9b39
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268841
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-02-06 15:43:22 +00:00
Greg Daniel
febdedfa44 Switch SkImage_Base asTextureProxyRef to return view instead.
Bug: skia:9556
Change-Id: Ibcdf187021c22290013d99d8684f891576046052
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268937
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2020-02-06 15:38:21 +00:00
Tyler Denniston
45f94f8344 Reland: Initial checkin of GM verifier framework
The goal of the verifier framework is to enable opt-in checks of the
images produced by individual GMs. The basis of verification will be
comparing the rendered output of a GM against a source-of-truth image,
such as one generated by the CPU backend.

In the short term this can enable coarse-grained sanity checks for a
subset of GMs to catch e.g. egregious rendering bugs. In the longer term
this can provide an SkQP-style suite of tests that can be run across
many/all GMs to provide a vote of confidence in the rendering
correctness of new devices.

Bug: skia:9855
Change-Id: I50f15ecd029b28b69c0f68dc4126df3a4dd61d75
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268685
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Tyler Denniston <tdenniston@google.com>
2020-02-06 15:01:31 +00:00
Brian Osman
3225306f82 In SkRuntimeEffect, just use hash of SkSL as the ID
Change-Id: I2ce210889452756d5d100fbb15f578bb72e2af2a
Bug: skia:9813
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268687
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-02-05 17:52:48 +00:00
Greg Daniel
d2ccbb522e Have GrTextureEffect factories take a view as input.
Bug: skia:9556
Change-Id: I06fd7e9bc7e370a5b8891220308a6d362336be9e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268632
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2020-02-05 16:19:57 +00:00
Greg Daniel
37c127f558 Rename view getters in various image subclasses.
This also changes the SkImage_Base header to return a const& view and
then removes the equivalent version in SkImage_GpuBase.

Bug: skia:9556
Change-Id: Ica096693a22c0fc590786058c055fb28387c80a1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268624
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Auto-Submit: Greg Daniel <egdaniel@google.com>
2020-02-05 16:02:27 +00:00
Greg Daniel
c61d7e3d6e Rename various getters related to GrSurfaceProxyView.
Bug: skia:9556
Change-Id: Ib418beeb6c62854462a6023ebe410c7ca76e6dec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268620
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Auto-Submit: Greg Daniel <egdaniel@google.com>
2020-02-05 14:29:08 +00:00
Tyler Denniston
14d64afaa8 Revert "Initial checkin of GM verifier framework"
This reverts commit 7e36f0015e.

Reason for revert: breaking google3 roll

Original change's description:
> Initial checkin of GM verifier framework
> 
> The goal of the verifier framework is to enable opt-in checks of the
> images produced by individual GMs. The basis of verification will be
> comparing the rendered output of a GM against a source-of-truth image,
> such as one generated by the CPU backend.
> 
> In the short term this can enable coarse-grained sanity checks for a
> subset of GMs to catch e.g. egregious rendering bugs. In the longer term
> this can provide an SkQP-style suite of tests that can be run across
> many/all GMs to provide a vote of confidence in the rendering
> correctness of new devices.
> 
> Bug: skia:9855
> Change-Id: Id7310de8005ffa7e8eb2fd0e4008f5f8db1419ab
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267761
> Commit-Queue: Derek Sollenberger <djsollen@google.com>
> Auto-Submit: Tyler Denniston <tdenniston@google.com>
> Reviewed-by: Derek Sollenberger <djsollen@google.com>

TBR=djsollen@google.com,tdenniston@google.com

Change-Id: Ie3beff447fea406b5ad3c3ca5a98fa2bd73d20fb
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9855
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268682
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Commit-Queue: Tyler Denniston <tdenniston@google.com>
2020-02-04 20:54:39 +00:00
Tyler Denniston
7e36f0015e Initial checkin of GM verifier framework
The goal of the verifier framework is to enable opt-in checks of the
images produced by individual GMs. The basis of verification will be
comparing the rendered output of a GM against a source-of-truth image,
such as one generated by the CPU backend.

In the short term this can enable coarse-grained sanity checks for a
subset of GMs to catch e.g. egregious rendering bugs. In the longer term
this can provide an SkQP-style suite of tests that can be run across
many/all GMs to provide a vote of confidence in the rendering
correctness of new devices.

Bug: skia:9855
Change-Id: Id7310de8005ffa7e8eb2fd0e4008f5f8db1419ab
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267761
Commit-Queue: Derek Sollenberger <djsollen@google.com>
Auto-Submit: Tyler Denniston <tdenniston@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
2020-02-04 20:11:24 +00:00
Florin Malita
d589916ebc Potentially-uninitialized Sk3LookAt result
Bug: oss-fuzz:20520
Change-Id: I383881571fa156c6faa5e798a1e126bb9e5e8dd0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268621
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2020-02-04 15:31:30 +00:00
Robert Phillips
d095b9f5d7 Fix SW decompression of BC1 and add a GM to check it (take 2).
Bug: skia:9680
Change-Id: I59a4c18f7ba7d04162715cfcbeefd70f84609edb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268439
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-02-04 13:41:10 +00:00
Robert Phillips
ab5da1f6b6 Revert "Fix SW decompression of BC1 and add a GM to check it."
This reverts commit 4238751bc3.

Reason for revert: This appears to be turning the PreAbandonGpuContext bot red

Original change's description:
> Fix SW decompression of BC1 and add a GM to check it.
> 
> Bug: skia:9680
> Change-Id: I8a8f9ee1aad783fc247c5516ac1effd0dab25936
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268158
> Commit-Queue: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

TBR=robertphillips@google.com,brianosman@google.com

Change-Id: I4304f13453579eb3ee6d3c0febe8c94ebfe915b2
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9680
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268438
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-02-03 21:03:41 +00:00
Robert Phillips
4238751bc3 Fix SW decompression of BC1 and add a GM to check it.
Bug: skia:9680
Change-Id: I8a8f9ee1aad783fc247c5516ac1effd0dab25936
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268158
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2020-02-03 20:42:31 +00:00
Greg Daniel
cc104db12c Have GrTextureProducer return views instead of proxies.
Bug: skia:9556
Change-Id: Ieedb9c48914c637278203d4d462c19b2d85b27d4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268396
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2020-02-03 20:42:21 +00:00
Brian Salomon
63a04a8701 Choose a less evil scale factor texel_subset_nearest_upscale decal tests
The existing scale factor put the decal edge exactly on a pixel center
causing some jaggies as different row columns has slightly different
interpolated values and fell on different sides of the decal edge,

Change-Id: I396395f68366e3cfc3b0c0ce11466c43dd4e60ea
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268306
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-02-03 19:21:21 +00:00
Robert Phillips
eb77a76301 Make exoticformats GM a bit easier to triage
This makes it easier to see the red stroke around decompressed images.

Change-Id: I937dca205e0d1966ac0df27f4a8943850ddb54ff
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268307
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-02-03 18:04:25 +00:00
Robert Phillips
d4f68317fe Add SW decode of ETC1 and a GM
The GM exercises the compressed image formats using externally created resources

Note: the original image for the new flower resources can be found on Wikimedia Commons and has a "CC0 1.0 Universal Public Domain Dedication" license.

Bug: skia:9680
Change-Id: I6c5f9a12fcbbecdc3ba548dbb078bc21522073fe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267836
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-02-03 13:56:15 +00:00
Brian Salomon
f1e316ff39 Make lines in texel_subset GM be at half pixel offsets
As it stands they're at integers and so snap differently on different
GPUs.

Change-Id: I80b955a728aa590af12d9307ba2c36731d333594
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268170
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-02-02 13:23:52 +00:00
Brian Salomon
f033404de8 Improvements to texture_domain GMs
Rename to texel_subset.

Test different x/y wrap modes.

Use a real image that is non-square.

Add dividers to group MakeTexelSubset() with Make() reference draw.

Use a smaller image, fewer matrices, and only one subset rect to
make room for the additional mode combinations.

Change-Id: I3fab54cb7f160b92c7e5192e64a8a09f5c837492
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267976
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-02-01 22:27:31 +00:00
Robert Phillips
e0735529fa Minor GM cleanup
This CL:
1) Makes the compressed_textures GM use a red outline to indicate decompression (instead of a color rotation)

2) Disallows GPU resizing of textures w/ alpha in the wacky_yuv_formats GM

3) Guards GrTwoColorBC1Compress with GR_TEST_UTILS to make it clear that it is just a testing utility

4) Fixes the wacky_yuv_formats GM on platforms with RGBA PM color order

Change-Id: I3942c4ab1d2c1fab3c8d39c6c99136b75ba10132
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268119
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-01-31 19:06:19 +00:00
Greg Daniel
40903af42b Update GrSurfaceProxy::Copy to return a view.
Additionally this changes updates GrRenderTargetContext drawTexture to take
a view. This was done since there were a bunch of places where the result
of the copy goes straight to the drawTexture call.

Bug: skia:9556
Change-Id: If7094eb51ed343620011d03b86d603e3c6289c17
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267856
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2020-01-30 20:43:56 +00:00
Robert Phillips
99044e1a6a Update wacky_yuv_formats GM to demonstrate YUV resizing on the GPU
Change-Id: Idd2b75ca84c1d7984aa983820b4325fbbda2b753
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266203
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-01-29 14:16:36 +00:00
Robert Phillips
45c9487914 Add SkImage::MakeTextureFromCompressed and deprecate MakeFromCompressed
Bug: skia:9680
Change-Id: Ifb8bc362cb2d2d3c0640f81eb6a11a613bf18de6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267178
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-01-29 13:21:55 +00:00
Greg Daniel
6f5441a2f6 Remove create function in proxyProvider that takes a raster SkImage.
Instead in proxyProvider we just have a create a bitmap call which
does no special fallback or logic. All the callers now go through
GrBitmapTextureMaker which handles and special fallbacks or caching
support that we need.

Change-Id: I71bb896cc78f64f9d6d54b54af2490d48e0f5af5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266842
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-01-28 23:29:32 +00:00
Mike Klein
5e58f94d67 tweak grading in gm/skbug_9819 for G8
We can look at the luma to test correctness,
which lets G8 destinations be tested correctly.

Change-Id: I412381e5b2829258f0f9f340fb28ff88344e7f02
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267225
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-01-28 22:10:36 +00:00
Mike Klein
d352529216 incorporate r,g,b,a into shaderHash
Today's shader hash changes if the unordered set of {r,g,b,a} values we
produce changes, but is not sensitive to simple order changes like
sampling RGBA vs BGRA.

Folding in a hash of each value's ID in order will fix this.

This has been difficult to track down (thread-local caches),
so I've added a GM that reliably reproduces the bug.

Live demo: https://fiddle.skia.org/c/30f2e5b731c2e53a6f092424c585ca41

Bug: skia:9819
Change-Id: Iceb09d89eb036735028ae97dc79c576787199ac5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267119
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-01-28 20:58:37 +00:00
Robert Phillips
162e04b9a9 Expand the compressed_textures GM
This CL adds testing for some edge cases in compressed texture handling

Bug: skia:9680
Change-Id: I4915f46bca9e2fb5c827a51152f28dc1e9d22942
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266201
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-01-28 20:34:18 +00:00
Robert Phillips
99dead9830 Add SkImage::MakeRasterFromCompressed and make MakeFromCompressed fall back to decompression for unsupported compression types (take 2)
This is intended to make using compressed textures easier since developers can just provided compressed data and it will be uploaded to the GPU in some way, shape or form.


TBR=reed@google.com
Change-Id: I8c672ccc7db5cd098f629c3469ae7cbdc7436392
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266939
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-01-28 14:03:14 +00:00
Mike Reed
5a36a3a4c3 don't need to include deprecated Sk3D.h
Change-Id: I0259a5e7b32be3b93cf52de3efc2859886d31a4e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266626
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-01-27 21:28:26 +00:00
Brian Salomon
a7e5c7cd1a Fix case of asyncRescaleAndReadPixelsYUV420 for case where SkSurface is
backed by non-textureable FBO and no scaling/color space conversions is
performed.

Bug: chromium:1040643

Change-Id: I9fe9dc759fc8b2803569afaf874debd05efbfa33
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266850
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-01-27 21:17:56 +00:00
Robert Phillips
3da9e94289 Revert "Add SkImage::MakeRasterFromCompressed and make MakeFromCompressed fall back to decompression for unsupported compression types"
This reverts commit 3234ce1347.

Reason for revert: missing etc1.h

Original change's description:
> Add SkImage::MakeRasterFromCompressed and make MakeFromCompressed fall back to decompression for unsupported compression types
> 
> This is intended to make using compressed textures easier since developers can just provided compressed data and it will be uploaded to the GPU in some way, shape or form.
> 
> Change-Id: Ieed008f083d6e3594eaa9a02bc5348e00ee60d2a
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265601
> Reviewed-by: Mike Reed <reed@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>

TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,reed@google.com

Change-Id: Ia497e6767c43ab6f8bfeb28e70244107a1442cf2
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266937
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-01-27 21:05:46 +00:00
Robert Phillips
3234ce1347 Add SkImage::MakeRasterFromCompressed and make MakeFromCompressed fall back to decompression for unsupported compression types
This is intended to make using compressed textures easier since developers can just provided compressed data and it will be uploaded to the GPU in some way, shape or form.

Change-Id: Ieed008f083d6e3594eaa9a02bc5348e00ee60d2a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265601
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-01-27 20:15:36 +00:00
Mike Klein
f68213fc4d draw whole grid
We're drawing the large grid over the bottom
row of the small grid.

Change-Id: I0d2d724cf5a209905825165f969f377af1d39af3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266859
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-01-27 18:43:36 +00:00
Mike Reed
db301b73f8 restore til I understand what changed
Change-Id: I58abeb7405cdefe6d9882b7c9977e051143fcb67
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266716
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-01-26 02:01:50 +00:00
Mike Reed
00a9764319 consolidate examples to 1 matrix type
Change-Id: I40fcf8290608b838cd6bd189f2905b6ce16a12f0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266681
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-01-26 00:06:20 +00:00
Brian Salomon
e014367311 Revert "Revert "Use bitmap subset for comparison in texture_domain_effect GMs.""
This reverts commit a6b7c523b2.

Change-Id: Id88ac29a77c234189e7652eadae08ed5aef886a5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266679
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-01-25 16:05:30 +00:00
Brian Salomon
a6b7c523b2 Revert "Use bitmap subset for comparison in texture_domain_effect GMs."
This reverts commit 6377f1c1f9.

Reason for revert: doesn't work with ES2 w/out NPOT extension

Original change's description:
> Use bitmap subset for comparison in texture_domain_effect GMs.
> 
> This used to do 2 texel subset draws. The second draw tested a
> non-identity local matrix. Now the first draw exercises local matrix and
> the second draws with a proxy that represents just the bitmap subset to
> give a better basis for comparison.
> 
> Change-Id: Ia41330598626c8cc656fd1ca2e289c8184847807
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266616
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com,michaelludwig@google.com

Change-Id: I08464aab72b157909664d64452db25f22d40bde3
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266677
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-01-25 02:29:19 +00:00
Brian Salomon
6377f1c1f9 Use bitmap subset for comparison in texture_domain_effect GMs.
This used to do 2 texel subset draws. The second draw tested a
non-identity local matrix. Now the first draw exercises local matrix and
the second draws with a proxy that represents just the bitmap subset to
give a better basis for comparison.

Change-Id: Ia41330598626c8cc656fd1ca2e289c8184847807
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266616
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-01-25 02:06:09 +00:00
Brian Osman
978693cdaa Make invokeChild just return a string containing the child function call
Also removes several unused chunks of code that were declaring unused
variables, etc.

Change-Id: I47458736b189d59c0448c6f58b60a9b4ab046db2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266565
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-01-24 20:23:33 +00:00
Brian Salomon
ca6b2f4fc9 Revert "Revert "Move GrDomainEffect functionality into GrTextureEffect and delete""
This reverts commit 1c3e6cf313.

Fixes ES2 without NPOT support

Change-Id: I489e95f2b566d09e1b974421fb92c643e7da5135
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266563
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-01-24 16:58:37 +00:00
Brian Salomon
1c3e6cf313 Revert "Move GrDomainEffect functionality into GrTextureEffect and delete"
This reverts commit 988af46dd2.

Reason for revert: <INSERT REASONING HERE>

Original change's description:
> Move GrDomainEffect functionality into GrTextureEffect and delete
> the former.
> 
> New factories for GrTextureEffect have two main variants:
> MakeTexelSubset(): adjusts the input integer rectangle to account for
> filtering
> 
> MakeSubset(): assumes caller has calculated the exact rectangle needed
> as floats.
> 
> Currently this disables filtering for shader-based mirroring or repeat.
> Will fix this later. The old effect also did not support this.
> 
> Change-Id: If47d8ecfbb349b0d7b39ab5ba864fe3cc1b139e4
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265518
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>

TBR=bsalomon@google.com,michaelludwig@google.com

Change-Id: Ib81a79798668cd7df7d07f72a5113be9fc74180c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266536
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-01-24 14:50:07 +00:00
Brian Salomon
988af46dd2 Move GrDomainEffect functionality into GrTextureEffect and delete
the former.

New factories for GrTextureEffect have two main variants:
MakeTexelSubset(): adjusts the input integer rectangle to account for
filtering

MakeSubset(): assumes caller has calculated the exact rectangle needed
as floats.

Currently this disables filtering for shader-based mirroring or repeat.
Will fix this later. The old effect also did not support this.

Change-Id: If47d8ecfbb349b0d7b39ab5ba864fe3cc1b139e4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265518
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2020-01-24 14:23:55 +00:00
Michael Ludwig
87211cd0ba Add GM for crbug:10141204
Bug: skia:9779, chromium:10141204
Change-Id: If075e04373a141343ce368c1b28a494047a396f9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265876
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2020-01-23 15:06:16 +00:00
Michael Ludwig
08f1a25aad Add GM reproducing perspective failures
Modeled on https://codepen.io/adamdupuis/pen/qLYzqB, this GM creates a
cube of rectangles with the camera at the center. It animates the FOV
since the original chrome issue was most visible when resizing the page
(which then updated the fov of the perspective css transform).

This draws correctly with the raster backend. There are two issues it
causes with Ganesh:

1. The input coordinates of some of the cube faces have 0 or negative ws.
  - When negative, the current bounds code does not perform clipping and
    just uses the mirrored point, which leads to misleading bounds.
  - When 0, the current bounds code produces infinities, and then GrOpsTask
    discards the op with non-finite bounds.
2. The anti-aliasing code also ignores w <= 0, and so all of its screen
   space math is incorrect.

This causes a mix of completely discarded draws and distorted draws on the
GPU backend.

Bug: skia:9779, chromium:224618
Change-Id: Ib00b909f51cbf7aaba5b89ed830ddc720ad3c73d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265763
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-01-22 22:03:59 +00:00
Greg Daniel
7c165a4b8c Reland "Reland "Pass in a SkColorType into SkImage_Gpu ctor.""
This reverts commit 9ed88b3101.

Reason for revert: <INSERT REASONING HERE>

Original change's description:
> Revert "Reland "Pass in a SkColorType into SkImage_Gpu ctor.""
> 
> This reverts commit 938106dccc.
> 
> Reason for revert: Most likely cause of Chrome roll failure:
> https://chromium-review.googlesource.com/c/chromium/src/+/2013502
> 
> Original change's description:
> > Reland "Pass in a SkColorType into SkImage_Gpu ctor."
> > 
> > This reverts commit 42032cb88f.
> > 
> > Reason for revert: Relanding now that pre CLS that fix initial issue landed
> > 
> > Original change's description:
> > > Revert "Pass in a SkColorType into SkImage_Gpu ctor."
> > > 
> > > This reverts commit 1d17543133.
> > > 
> > > Reason for revert: android bots
> > > 
> > > Original change's description:
> > > > Pass in a SkColorType into SkImage_Gpu ctor.
> > > > 
> > > > This allows us to get rid of using the GrPixelConfig on proxy to create
> > > > the SkColorType
> > > > 
> > > > Bug: skia:6718
> > > > Change-Id: I1758b79152fa1e8a1796e55d19f5e8ca0b0e8b7b
> > > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264396
> > > > Commit-Queue: Greg Daniel <egdaniel@google.com>
> > > > Reviewed-by: Robert Phillips <robertphillips@google.com>
> > > 
> > > TBR=egdaniel@google.com,robertphillips@google.com
> > > 
> > > Change-Id: I449e6b0750d611346791beb1dd1346106ad01741
> > > No-Presubmit: true
> > > No-Tree-Checks: true
> > > No-Try: true
> > > Bug: skia:6718
> > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264469
> > > Reviewed-by: Mike Klein <mtklein@google.com>
> > > Commit-Queue: Mike Klein <mtklein@google.com>
> > 
> > TBR=egdaniel@google.com,mtklein@google.com,robertphillips@google.com
> > 
> > # Not skipping CQ checks because original CL landed > 1 day ago.
> > 
> > Bug: skia:6718
> > Change-Id: I8088b4e96d1f2c73be03d150fb8f8280a21db5de
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265496
> > Reviewed-by: Greg Daniel <egdaniel@google.com>
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
> 
> TBR=egdaniel@google.com,robertphillips@google.com
> 
> Change-Id: Idded694199b5c090a727e9b84251ba4700716c1f
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:6718
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265603
> Reviewed-by: Ben Wagner aka dogben <benjaminwagner@google.com>
> Commit-Queue: Ben Wagner aka dogben <benjaminwagner@google.com>

TBR=egdaniel@google.com,benjaminwagner@google.com,robertphillips@google.com

Bug: skia:6718
Change-Id: Iaed2c5de04bfedcc85f75fb581f1c1fd2775bcde
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265762
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2020-01-22 18:41:06 +00:00
Ben Wagner aka dogben
9ed88b3101 Revert "Reland "Pass in a SkColorType into SkImage_Gpu ctor.""
This reverts commit 938106dccc.

Reason for revert: Most likely cause of Chrome roll failure:
https://chromium-review.googlesource.com/c/chromium/src/+/2013502

Original change's description:
> Reland "Pass in a SkColorType into SkImage_Gpu ctor."
> 
> This reverts commit 42032cb88f.
> 
> Reason for revert: Relanding now that pre CLS that fix initial issue landed
> 
> Original change's description:
> > Revert "Pass in a SkColorType into SkImage_Gpu ctor."
> > 
> > This reverts commit 1d17543133.
> > 
> > Reason for revert: android bots
> > 
> > Original change's description:
> > > Pass in a SkColorType into SkImage_Gpu ctor.
> > > 
> > > This allows us to get rid of using the GrPixelConfig on proxy to create
> > > the SkColorType
> > > 
> > > Bug: skia:6718
> > > Change-Id: I1758b79152fa1e8a1796e55d19f5e8ca0b0e8b7b
> > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264396
> > > Commit-Queue: Greg Daniel <egdaniel@google.com>
> > > Reviewed-by: Robert Phillips <robertphillips@google.com>
> > 
> > TBR=egdaniel@google.com,robertphillips@google.com
> > 
> > Change-Id: I449e6b0750d611346791beb1dd1346106ad01741
> > No-Presubmit: true
> > No-Tree-Checks: true
> > No-Try: true
> > Bug: skia:6718
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264469
> > Reviewed-by: Mike Klein <mtklein@google.com>
> > Commit-Queue: Mike Klein <mtklein@google.com>
> 
> TBR=egdaniel@google.com,mtklein@google.com,robertphillips@google.com
> 
> # Not skipping CQ checks because original CL landed > 1 day ago.
> 
> Bug: skia:6718
> Change-Id: I8088b4e96d1f2c73be03d150fb8f8280a21db5de
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265496
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>

TBR=egdaniel@google.com,robertphillips@google.com

Change-Id: Idded694199b5c090a727e9b84251ba4700716c1f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:6718
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265603
Reviewed-by: Ben Wagner aka dogben <benjaminwagner@google.com>
Commit-Queue: Ben Wagner aka dogben <benjaminwagner@google.com>
2020-01-21 22:24:22 +00:00
Greg Daniel
938106dccc Reland "Pass in a SkColorType into SkImage_Gpu ctor."
This reverts commit 42032cb88f.

Reason for revert: Relanding now that pre CLS that fix initial issue landed

Original change's description:
> Revert "Pass in a SkColorType into SkImage_Gpu ctor."
> 
> This reverts commit 1d17543133.
> 
> Reason for revert: android bots
> 
> Original change's description:
> > Pass in a SkColorType into SkImage_Gpu ctor.
> > 
> > This allows us to get rid of using the GrPixelConfig on proxy to create
> > the SkColorType
> > 
> > Bug: skia:6718
> > Change-Id: I1758b79152fa1e8a1796e55d19f5e8ca0b0e8b7b
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264396
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
> > Reviewed-by: Robert Phillips <robertphillips@google.com>
> 
> TBR=egdaniel@google.com,robertphillips@google.com
> 
> Change-Id: I449e6b0750d611346791beb1dd1346106ad01741
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:6718
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264469
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>

TBR=egdaniel@google.com,mtklein@google.com,robertphillips@google.com

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: skia:6718
Change-Id: I8088b4e96d1f2c73be03d150fb8f8280a21db5de
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265496
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2020-01-21 19:21:00 +00:00
Greg Daniel
3155f7fc0d Pass in a GrColorType into our Copy call.
This allows us to remove looking at the config to infer a color type when
setting up a Surface/RenderTargetContext for the copy.

Bug: skia:6718
Change-Id: I75b63480a84558c96b5eeb248cc6165f96b2a243
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264563
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2020-01-16 22:55:32 +00:00
Mike Reed
d4d3b33624 Make converting from 4x4 to 3x3 explicit
Change-Id: I4d190d6831cb517d5e9f22b3f872013367bddc08
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264856
Reviewed-by: Robert Phillips <robertphillips@google.com>
2020-01-16 22:15:30 +00:00
Robert Phillips
b0855273ab Add SkImage::CompressionType::kBC1_RGBA8_UNORM support
This is mainly so we can test the compression code on macOS.

Bug: skia:9680
Change-Id: Ie0a2eacfe9100ee4ce4cc94c878d3032d6985832
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264480
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-01-16 21:45:33 +00:00
Mike Klein
b147aceed7 DCI-P3 -> Display P3 in Skia
This keeps an alias so code keeps building.

Bug: skia:9792
Change-Id: If8575468d929d2ca28bc2f9e82de27291fb19aa1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264691
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-01-16 21:24:16 +00:00
Adlai Holler
bd1466cd4e Add a new gm for large kernel matrix convolution
As a precursor to 263495, we need test coverage for this.

According to Skia Gold, the current matrix convolution implementation test is showing very different results on CPU & GPU. On the CPU, the last test case turns blue! See closest negative here: https://gold.skia.org/search?fdiffmax=-1&fref=false&frgbamax=255&frgbamin=0&head=true&include=false&limit=50&master=false&match=name&metric=combined&neg=true&new_clstore=true&offset=0&pos=true&query=cpu_or_gpu%3DGPU%26name%3Dmatrixconvolution_color%26source_type%3Dgm&sort=desc&unt=true

Change-Id: I4569e0fd0ec953dc75dbb99516d69741514efb60
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264517
Auto-Submit: Adlai Holler <adlai@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2020-01-15 14:44:54 +00:00
Robert Phillips
ac9080283e Update compressed texturing GM
This CL has some extra headroom for upcoming kBC1_RGBA8_UNORM support.

Bug: skia:9680
Change-Id: I866c7fe12657a41575c57dcd001a6a09477fc44a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264096
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-01-14 23:23:48 +00:00
Mike Klein
42032cb88f Revert "Pass in a SkColorType into SkImage_Gpu ctor."
This reverts commit 1d17543133.

Reason for revert: android bots

Original change's description:
> Pass in a SkColorType into SkImage_Gpu ctor.
> 
> This allows us to get rid of using the GrPixelConfig on proxy to create
> the SkColorType
> 
> Bug: skia:6718
> Change-Id: I1758b79152fa1e8a1796e55d19f5e8ca0b0e8b7b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264396
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>

TBR=egdaniel@google.com,robertphillips@google.com

Change-Id: I449e6b0750d611346791beb1dd1346106ad01741
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:6718
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264469
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-01-14 22:57:18 +00:00
Greg Daniel
1d17543133 Pass in a SkColorType into SkImage_Gpu ctor.
This allows us to get rid of using the GrPixelConfig on proxy to create
the SkColorType

Bug: skia:6718
Change-Id: I1758b79152fa1e8a1796e55d19f5e8ca0b0e8b7b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264396
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2020-01-14 21:13:09 +00:00
Robert Phillips
c558f72165 Compressed texture API cleanup
Change-Id: I020bf6e79b5511adbd89931120feb76f359d83aa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264056
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-01-13 21:11:21 +00:00
Mike Reed
a3a704afa3 Override didTranslate, and add virtual for didScale
This completes pushing through the new virtual didConcat44() to our
subclasses, and introduces didScale() for future optimizations. We
don't call didScale yet, until external subclasses are also updated.

This was derived from https://skia-review.googlesource.com/c/skia/+/263349

bug: skia: 9768
Change-Id: Ia26b48e76e323037082e8f2ee83673c26b99ebed
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263702
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-01-11 02:11:26 +00:00
Mike Reed
6f48542252 remove cruft bools from canvas
Change-Id: Ic035e2ba24a9c1f8b5b9af56471c130c9efc158c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263562
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-01-09 22:24:54 +00:00
Brian Salomon
ccb6142956 Allow implicit conversion from GrSamplerState::Filter to GrSamplerState
constexprify GrSamplerState

pass/return GrSamplerState by value (it's 3 bytes).

Remove unused function from GrTexturePriv

Change-Id: Iffecd941500acf5653f01cc88b42ff1d45678b54
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263346
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-01-09 17:29:54 +00:00
Robert Phillips
d5caeb8d66 Improve handling of anisotropic scaling for stroked rects
This doesn't resolve all the problems here but does substantially improve the situation. In particular, if the device-space stroke is greater than 1 in one axis and less than 1 in the other, the smaller side will still appear darker than expected.

Bug: 935303
Change-Id: I3ff9bc73cad5ad5b8e13ef5aa7b46bbf4835753b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263024
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-01-09 14:41:44 +00:00
Greg Daniel
e20fcad156 Reland "Move makeDeferredRenderTargetContext calls to factory on RTC."
This reverts commit a4f207eb67.

Reason for revert: Landing with fix

Original change's description:
> Revert "Move makeDeferredRenderTargetContext calls to factory on RTC."
>
> This reverts commit 1c16b43033.
>
> Reason for revert: Red on tree
> Original change's description:
> > Move makeDeferredRenderTargetContext calls to factory on RTC.
> >
> > Change-Id: Iaa8f5829d9f8650ff27a60f75fb2216f016ab85e
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262058
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
>
> TBR=egdaniel@google.com,bsalomon@google.com
>
> Change-Id: I9e3c9d13c66b5437c87ad7136d283fa4ac81df1f
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263019
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>

TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com

Change-Id: If4ec8316a952fb482471c22273f4724f9b30a998
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263022
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2020-01-08 19:13:14 +00:00
Mike Klein
7cfcc1e86a add Brian's fiddle as gm/bicubic
Change-Id: I748ab57274c360261e957d43a08366e62350110b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263056
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-01-08 16:40:53 +00:00
Jim Van Verth
a4f207eb67 Revert "Move makeDeferredRenderTargetContext calls to factory on RTC."
This reverts commit 1c16b43033.

Reason for revert: Red on tree
Original change's description:
> Move makeDeferredRenderTargetContext calls to factory on RTC.
> 
> Change-Id: Iaa8f5829d9f8650ff27a60f75fb2216f016ab85e
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262058
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>

TBR=egdaniel@google.com,bsalomon@google.com

Change-Id: I9e3c9d13c66b5437c87ad7136d283fa4ac81df1f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263019
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2020-01-08 13:31:21 +00:00
Greg Daniel
1c16b43033 Move makeDeferredRenderTargetContext calls to factory on RTC.
Change-Id: Iaa8f5829d9f8650ff27a60f75fb2216f016ab85e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262058
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-01-07 21:14:13 +00:00
Brian Salomon
b8f098d372 Reland "Rename GrSimpleTextureEffect->GrTextureEffect"
This reverts commit d7436a37ff.

Restores old file order in gpu.gni until Mac/Metal issue can be
debugged.

Change-Id: I6e2ee3bdc3b39270aeaaf28b9613e4ac49d38e1e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262801
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-01-07 18:44:42 +00:00
Brian Salomon
d7436a37ff Revert "Rename GrSimpleTextureEffect->GrTextureEffect"
This reverts commit 90673ec665.

Reason for revert: Causes metal bot failures

Original change's description:
> Rename GrSimpleTextureEffect->GrTextureEffect
>
> It will become less simple.
>
> Change-Id: I409d0faba386597ae05738273d5ff773501eb358
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262383
> Auto-Submit: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

TBR=bsalomon@google.com,brianosman@google.com

Change-Id: Id25c9cde3c2048149409745f163e42c588de70c1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262514
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-01-07 15:07:09 +00:00
Mike Klein
91e0d75269 rm gm/skvm.cpp
It's not that useful now that we're drawing real stuff,
and kind of annoying to keep updating its Fade shader.

Change-Id: Ie8252b9a189bd38b150647e4a93b66b765c7ef97
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262536
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2020-01-07 13:34:49 +00:00
Mike Klein
3ab7128dfa thread an SkArenaAlloc into shaders
We'll need something like this to extend the lifetime of our
SkBitmapController::State (and the bitmap and mipmaps it holds)
to match the lifetime of the blitter.  This is particularly
important particularly for kMedium where we're not sampling off
the original image.

Not sure which other effects will need this sort of thing, if any.
I think gradients would just write the colors directly into uniforms.

Change-Id: Idefe620f88113ed436e04a101195b27aec1230db
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262522
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-01-07 13:28:10 +00:00
Brian Salomon
90673ec665 Rename GrSimpleTextureEffect->GrTextureEffect
It will become less simple.

Change-Id: I409d0faba386597ae05738273d5ff773501eb358
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262383
Auto-Submit: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2020-01-06 21:49:44 +00:00
Mike Klein
bddaf4b27a in gm/skvm.cpp, Fade doesn't need to wrap a shader
Not sure why I had it wrapping a shader,
which was constant yellow so always completely overwritten.

Change-Id: Id8db93b767a2897c9032523cfb3a1146db63a644
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262346
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-01-06 16:25:21 +00:00
Brian Osman
ee426f223f Move SkRuntimeEffect.h to include/effects
Change-Id: I0b11d4210c6e663cfb4854fc33e1396fd79fe9a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261780
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-01-02 17:37:46 +00:00
Mike Klein
f6a715bb10 Reland "pass more information to shaders"
This is a reland of 4f275cfe0e

Original change's description:
> pass more information to shaders
> 
> If we're going to write an image shader, we're going to need to know the
> matrix and some bits of the paint.
> 
> Instead of all possible information, I decided to pass just what the
> image shader needs for now, and will pass along more as I go.
> 
> I've added a stub implementation of SkImageFilter as a way to make sure
> I'm threading everything it'll need through.
> 
> Change-Id: I98de1724056dbc0902a34fc31da8ec6bdf38dc34
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261801
> Commit-Queue: Mike Klein <mtklein@google.com>
> Reviewed-by: Mike Reed <reed@google.com>

Change-Id: I2541903ad559fe8b584e46b1e9d68ec804b7a15d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261779
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-01-02 15:43:46 +00:00
Brian Osman
4ee635638f Add SkRuntimeEffect::makeColorFilter
Updated internal usage of SkRuntimeColorFilterFactory to use this
instead. Once this lands, we can update SkiaRenderer in Chrome to
use it, and remove SkRuntimeColorFilterFactory.

This doesn't support a CPU callback function in the runtime color
filter - I don't think we're going to support that in the long term.

Change-Id: I714413bd590cf5cf4416ef62809a6e1d92211688
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261681
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-01-02 15:01:46 +00:00
Mike Klein
48cc66ad2e Revert "pass more information to shaders"
This reverts commit 4f275cfe0e.

Reason for revert: <INSERT REASONING HERE>

Original change's description:
> pass more information to shaders
> 
> If we're going to write an image shader, we're going to need to know the
> matrix and some bits of the paint.
> 
> Instead of all possible information, I decided to pass just what the
> image shader needs for now, and will pass along more as I go.
> 
> I've added a stub implementation of SkImageFilter as a way to make sure
> I'm threading everything it'll need through.
> 
> Change-Id: I98de1724056dbc0902a34fc31da8ec6bdf38dc34
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261801
> Commit-Queue: Mike Klein <mtklein@google.com>
> Reviewed-by: Mike Reed <reed@google.com>

TBR=mtklein@google.com,reed@google.com

Change-Id: I660846f55a6fd9d118a6b58ea7d853b91d708aee
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261813
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2019-12-31 01:28:48 +00:00
Mike Klein
4f275cfe0e pass more information to shaders
If we're going to write an image shader, we're going to need to know the
matrix and some bits of the paint.

Instead of all possible information, I decided to pass just what the
image shader needs for now, and will pass along more as I go.

I've added a stub implementation of SkImageFilter as a way to make sure
I'm threading everything it'll need through.

Change-Id: I98de1724056dbc0902a34fc31da8ec6bdf38dc34
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261801
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2019-12-31 00:00:57 +00:00
Chris Dalton
8dae7eb2cf Disable tessellation on Qualcomm
TBR=bsalomon@google.com

Bug: skia:9740
Change-Id: Ia6b701d83e1ca20697f45e32b013ae95a5897ac3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261698
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2019-12-28 06:12:53 +00:00
Chris Dalton
5a2f962313 Add back door support for GLSL tessellation shaders
Implements tessellation support at the Ganesh level, and adds back
door methods for supplying raw GLSL strings directly to the OpenGL
driver. Adds a new gm to verify tessellation is works in GL.

Change-Id: Idfc285b955cbe5e8e6bf0475be8b518b0cc6ed2c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261196
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2019-12-27 22:34:10 +00:00
Brian Osman
93de162dc2 Add SkRuntimeEffect::makeShader
This makes the effect *be* the factory, so we can get rid of
SkRuntimeShaderFactory (and later, SkColorFilterFactory).

Change-Id: I2cd95f1380a0ec1e65fe5a18b1226c042598a8bd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261439
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-12-27 21:50:20 +00:00
Michael Ludwig
28b0c5d4b3 Pass Arenas* to GrOpsTask and GrOps instead of multiple pointers to each pool type
Change-Id: I47ac0b069334cb9702473b1bb923f585712f38ce
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261087
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-12-20 21:02:49 +00:00
Jim Van Verth
2e57c132be Tweak smallpaths so new paths will show up in GM.
The height of the GM was clipping off the new paths added to it.

Change-Id: Id0d0fcff8a85b9a96c16a9cce0690ad16e608606
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261094
Auto-Submit: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-12-19 18:51:49 +00:00
Jim Van Verth
de30e4233f Clean up GenDistanceFieldFromPath.
* Disabled use of PathOps Simplify() due to missing segments in final path.
* Added test to GM to catch Simplify() bug.
* Added comments and changed variables to make the code easier to follow.

Change-Id: I25e024e7d568468e29a76badb455355254fe46ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259809
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-12-19 15:40:47 +00:00
Brian Salomon
4dea72a987 Reland x3 "Remove most of GrConfig.h"
This change makes this safe for Chrome:
https://skia-review.googlesource.com/c/skia/+/260779

This reverts commit 3f1a98b779.

Change-Id: Ic6886ceabbf626040fc527ea10fe06cbe74a3854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260783
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-12-18 17:14:45 +00:00
Greg Daniel
3f1a98b779 Reland "Revert "Remove most of GrConfig.h""
This reverts commit 5b9c7ba313.

Reason for revert: Looks to still be breaking chrome

Original change's description:
> Revert "Revert "Remove most of GrConfig.h""
> 
> This reverts commit b0047b57b7.
> 
> Change-Id: I0c6df9e9d5c3984987398d2b7f675005828ab3de
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260697
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com

Change-Id: Ia9860b39c562368f8a2f84283c52f55593333075
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260642
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2019-12-17 23:16:58 +00:00
Greg Daniel
14b57216e3 Rename GrCaps textureSwizzle to readSwizzle.
Change-Id: Ia5e2c4d3ca7346a1ad7559cd158ed632a70145bc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260699
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2019-12-17 21:59:08 +00:00
Brian Salomon
5b9c7ba313 Revert "Revert "Remove most of GrConfig.h""
This reverts commit b0047b57b7.

Change-Id: I0c6df9e9d5c3984987398d2b7f675005828ab3de
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260697
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-12-17 21:23:48 +00:00
Greg Daniel
46e366ae21 Remove GrTextureContext.
This change mostly just removes GrTextureContext and switches users to
directly creating GrSurfaceContexts. Outside of updating types, the factory
functions for creating Gr*Contexts have not been updated in this but will
be done in a followup.

Change-Id: I55257568d4c096c5fb48c5e38bfa2c01b824e7b5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260289
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-12-16 20:45:10 +00:00
Brian Osman
7b1678a527 Major refactor of runtime effects
Adds SkRuntimeEffect, a ref-counted object to hold SkSL,
a Compiler, and compiled Program, along with uniform info.

Removes the old SkSLFP factory and factory cache types.
Caching is done by simply holding on to the effect (or
the shader/color filter factories, which own an effect).

The effect class is simply ref'd by the factories, the
shader and color filter types, and the FP.

NOTE: Changes to public headers only affect private functions.

Change-Id: I0c1401505cb234e83943ad4ef2db6680f4c69fb9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259336
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-12-16 15:59:04 +00:00
Brian Osman
9d10abe300 Remove all layout(ctype=...) from runtime SkSKL
Most of these did nothing, and I'd like to remove the feature. Also, the
benchmark was using 'in uniform' which isn't supported (it asserts in
debug build).

Change-Id: I671ca69fdd50811a2090c7a03f5f23e6b38e6f96
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260043
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-12-13 22:02:03 +00:00
Brian Salomon
a6069a154d Support clipRegion on GPU backend
Bug: skia:9580
Change-Id: I663549dafc4239248e265bee8d6927bf5b259303
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259804
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-12-13 17:34:33 +00:00
Greg Daniel
81b98978bc Store GrSurfaceProxyView on SkImage.
Bug: skia:9556
Change-Id: I57340db52ce2e317acb6d1f88190460186350f5d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259435
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-12-13 16:39:13 +00:00
Mike Klein
f46d5ca492 use std::make_unique
Change-Id: I7c672ff6b8eb95ec8c1123a5bfdb202e1644f494
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259281
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2019-12-12 22:32:45 +00:00
Brian Salomon
3517aa7b14 Fix stroked arcs for mirror matrices.
Bug: b/142280381
Change-Id: I9933543377e6916bd262c6f2e936ed9f0976d039
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259174
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-12-11 14:44:30 +00:00
Robert Phillips
ab2b722fdd Switch SkImage::CompressionType to be an enum class
Following CLs use CompressionType much more widely so let's switch it first.

Bug: skia:9680
Change-Id: Ie8847f24936e90dd85e0ad79cbe5542d68c87b12
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258882
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-12-10 15:58:23 +00:00
Brian Osman
c937bc5025 Improvements to uniform handling in runtime SkSL
- Support array uniforms
- Fix cases where the read head wasn't aligned in onSetData
- Default to float as the CType for half. (half4 was using
  PMColor, and other half types required a layout(ctype...)

Change-Id: I63cb1706071668de0ab80f3d812cd9ad29ff9651
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258808
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-12-09 17:57:05 +00:00
Brian Salomon
7caa1371f3 Support mirror-repeat in GrTextureDomain
Bug: skia:9570
Change-Id: Iccfbb36b130ec2827164efda33470e2fa75ad833
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258638
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2019-12-09 16:15:33 +00:00
Robert Phillips
3968fcbc3a Pull creation of GrPipeline explicitly into the Ops' onExecute methods
This is a first step towards pulling the creation of the GrProgramInfos explicitly into the Ops' onExecute methods. We need this behavior so programInfo creation can be moved forward to onPrePrepare.

For now, pipeline creation is a static member on GrSimpleMeshDrawOpHelper so GrPipeline creation can be bottle-neckedOps for Ops that don't use the helper. In some future world CreatePipeline could become non-static to reduce some of the duplicate code.

Bug: skia:9455
Change-Id: I2d35dd223db824e84616f5df0f1dca34c1b6e412
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258003
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-12-06 16:33:15 +00:00
Mike Reed
0483b46f11 fix make_path to not care about param-eval-order
Change-Id: I2ed4568768628fd1870acda0272056dc7e9920fc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258516
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2019-12-05 23:05:11 +00:00
Brian Salomon
b0047b57b7 Revert "Remove most of GrConfig.h"
This reverts commit 80e334dad8.

Reason for revert: Chrome is including our private headers which means this breaks the Chrome roll:
https://chromium-review.googlesource.com/c/chromium/src/+/1953757

Original change's description:
> Remove most of GrConfig.h
> 
> Change-Id: I0f693bed0778151f93d07cd42c6b597566695ab1
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257999
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

TBR=egdaniel@google.com,bsalomon@google.com

Change-Id: Ie206db9865a7f9a7e334eb248de8cff38dd31d15
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258356
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-12-05 19:52:48 +00:00
Brian Salomon
80e334dad8 Remove most of GrConfig.h
Change-Id: I0f693bed0778151f93d07cd42c6b597566695ab1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257999
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-12-05 18:37:33 +00:00
Mike Reed
b4068ed946 show perspective bug (need for clipping)
Next CL will add call to SkPathPriv::PerspectiveClip() to fix this

Change-Id: Ia52ab019457f363184dc4730ab3e3582669e55e7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258242
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2019-12-05 17:40:33 +00:00
Brian Salomon
8a99a41116 Fix for 420/422 chroma subsampling of odd dimension images when
converting from YUV to RGB on GPU.

Change-Id: I872e1e85f3efccce7bf93d2f3d5f2a841b8a5b0f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257680
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2019-12-04 16:32:40 +00:00
Brian Salomon
7eabfe873b This is a reland of GrDomainEffect with significant changes:
1) It correctly handles GPs that have a local matrix

2) It applies its rectangle after the child FP's coord transform. It makes
the child's transform be a no-op and the builder will no longer insert code
or uniforms for the child transform. The domain effect adds its own coord
transform with the same settings as the child's original transform. The result
is that the generated code only has one coord transform matrix and that matrix
is applies in the vertex shader. The previous version of this effect applied
the transform in the fragment shader.

Bug: skia:9570

Change-Id: I514e959414aebe240e9f99e30f13265d8751b656
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257054
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2019-12-02 20:25:07 +00:00
Brian Salomon
7d8b397a4d Changes to GrCoordTransform and local coords
*Don't track vertex-shader status per-coord transform, just at FP level

*Remove outdated "in processor" checks

*Adjust "uses local coords" on FP to consider whether coord transforms
 actually transform local coords or custom coords

*Remove unused accessMatrix() method

*Don't track normalization and y-flipping separately from proxy

*Rename some things for clarity

*Simplify FPCoordTransformHandler

Change-Id: Ic493afc82bd949bbab177d33111a1942e33f88a9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256101
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-11-27 18:55:23 +00:00
Brian Salomon
c241b58965 Make fragment processor iterators work with range for loops.
When iterating over the coord transforms or texture samplers of a
FP also have access to the owning FP.

Pass a coord transform range to GPs rather than a pointer to an
iterator.

Change-Id: If7c829a67dce6600d7f49e12d6f49f685dcace3a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256216
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2019-11-27 14:32:43 +00:00
Robert Phillips
03e4c95c31 Move creation of GrProgramDesc to GrCaps-derived classes
We need a means of creating GrProgramDescs pre-flush w/o needing to know the specific backend in play.

Bug: skia:9455
Change-Id: Iac14ff8eda262ee6d2ad666c5d2e27e7a375c210
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256698
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-11-27 13:22:02 +00:00
Mike Reed
7d34dc7747 Revert "Revert "switch to new filltype for SkPath""
This reverts commit 3e7af41224.

Change-Id: Id4f66b3956f4bdbe690db20fc478b7365ee89717
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256676
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
2019-11-26 17:43:14 +00:00
Mike Reed
3e7af41224 Revert "switch to new filltype for SkPath"
This reverts commit 3a50981a83.

Reason for revert: chrome win build found compile-problem in xpsdevice

Original change's description:
> switch to new filltype for SkPath
> 
> Change-Id: I7793324a9acf4afb0eb38c1e20fbb38eac25d636
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256102
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Mike Reed <reed@google.com>

TBR=fmalita@chromium.org,reed@google.com

Change-Id: Iacb3566da61c2512b9bd6b7e42b592febc85e031
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256530
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2019-11-26 03:34:30 +00:00
Mike Reed
3a50981a83 switch to new filltype for SkPath
Change-Id: I7793324a9acf4afb0eb38c1e20fbb38eac25d636
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256102
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2019-11-25 22:31:46 +00:00
Brian Salomon
fc118442f6 Reland "Revert "Revert "Make FP optimizations helpers use SkAlphaType not GrColorType"""
This is a reland of 997b37fdb9

Layout tests have been suppressed.

Original change's description:
> Revert "Revert "Make FP optimizations helpers use SkAlphaType not GrColorType""
>
> This reverts commit 078e8faa26.
>
> Change-Id: I67b2970584db5a1afbf9928b77c5444947ef71a3
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255897
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

Change-Id: I6db4cff8b71ef1f29ac47f7729b9514d009f730a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256225
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-11-25 15:46:35 +00:00
Robert Phillips
50299de399 Reland "Revert "Make FP optimizations helpers use SkAlphaType not GrColorType""
This reverts commit 997b37fdb9.

Reason for revert: May be blocking Chrome roll

Original change's description:
> Revert "Revert "Make FP optimizations helpers use SkAlphaType not GrColorType""
> 
> This reverts commit 078e8faa26.
> 
> Change-Id: I67b2970584db5a1afbf9928b77c5444947ef71a3
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255897
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

TBR=egdaniel@google.com,bsalomon@google.com

Change-Id: I0d2754ac7f4672f0758e4d00cd9e06998637846a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256196
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-11-23 15:21:08 +00:00
Brian Salomon
997b37fdb9 Revert "Revert "Make FP optimizations helpers use SkAlphaType not GrColorType""
This reverts commit 078e8faa26.

Change-Id: I67b2970584db5a1afbf9928b77c5444947ef71a3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255897
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-11-23 00:51:03 +00:00
Brian Salomon
e21af50dc6 Test texture domain effect with local matrix.
Add a common way to make rect op for testing that uses a GP with a local
matrix.

Change-Id: I958d1230bd5067b2e4b60fcd374e2f7718681e43
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255782
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2019-11-22 22:37:33 +00:00
Mike Reed
30bc527fd6 Revert "Reland "Revert "Use flat version of path-direction enum"""
This reverts commit 7cda6f3743.

Reason for revert: legacy convexity code removed -- google3 should be ok

Original change's description:
> Reland "Revert "Use flat version of path-direction enum""
>
> This reverts commit 1792b19485.
>
> Reason for revert: need to update legacy_convexity, still used by google3
>
> Original change's description:
> > Revert "Revert "Use flat version of path-direction enum""
> >
> > This reverts commit 0dacc6b7d3.
> >
> > Change-Id: Ie103e9f36b07e4ee256a3688a4decf3a6dd74314
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255832
> > Auto-Submit: Mike Reed <reed@google.com>
> > Reviewed-by: Mike Reed <reed@google.com>
> > Commit-Queue: Mike Reed <reed@google.com>
>
> TBR=reed@google.com
>
> Change-Id: I0ecea0eb8a237298c6b908cc4bfd1cacdfc5b900
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255976
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Mike Reed <reed@google.com>

TBR=reed@google.com

Change-Id: I3529139bb391c4f62ce5cd0744cdf38a13b71d78
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255984
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2019-11-22 19:09:54 +00:00
Robert Phillips
34cea00bdf Add utility for creating test-only GrProgramInfos
This is complete overkill for what these GMs require but it will help centralize things.

Change-Id: If30cbd9a9cfc8fcc1fe96fc9ca1b4cb17cdeb4bd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255824
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-11-22 19:01:14 +00:00
Robert Phillips
98f3fd97f4 Update bezier_*_effects GMs to not use rand
It was disconcerting to have these change radically when I changed the code flow in another CL.

Change-Id: Ifd4c1be454e3f9291fa05f040545c95fa20be58a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255822
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-11-22 14:48:33 +00:00
Mike Reed
7cda6f3743 Reland "Revert "Use flat version of path-direction enum""
This reverts commit 1792b19485.

Reason for revert: need to update legacy_convexity, still used by google3

Original change's description:
> Revert "Revert "Use flat version of path-direction enum""
> 
> This reverts commit 0dacc6b7d3.
> 
> Change-Id: Ie103e9f36b07e4ee256a3688a4decf3a6dd74314
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255832
> Auto-Submit: Mike Reed <reed@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Mike Reed <reed@google.com>

TBR=reed@google.com

Change-Id: I0ecea0eb8a237298c6b908cc4bfd1cacdfc5b900
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255976
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2019-11-22 11:03:34 +00:00
Brian Salomon
078e8faa26 Revert "Make FP optimizations helpers use SkAlphaType not GrColorType"
This reverts commit 7a538b1eec.

Reason for revert: ios failures

Original change's description:
> Make FP optimizations helpers use SkAlphaType not GrColorType
> 
> Change-Id: I3b7cde6e7f68192af5419fb09c7d59e7a803a4d5
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255818
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>

TBR=egdaniel@google.com,bsalomon@google.com

Change-Id: Id41daa47fb3ccac434bb9d71a697f32e36c87367
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255835
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-11-22 04:10:34 +00:00
Brian Salomon
7a538b1eec Make FP optimizations helpers use SkAlphaType not GrColorType
Change-Id: I3b7cde6e7f68192af5419fb09c7d59e7a803a4d5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255818
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2019-11-22 03:30:32 +00:00
Mike Reed
1792b19485 Revert "Revert "Use flat version of path-direction enum""
This reverts commit 0dacc6b7d3.

Change-Id: Ie103e9f36b07e4ee256a3688a4decf3a6dd74314
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255832
Auto-Submit: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2019-11-22 00:51:22 +00:00
Mike Reed
0dacc6b7d3 Revert "Use flat version of path-direction enum"
This reverts commit e0fbe94351.

Reason for revert: need to add guard flag to flutter

Original change's description:
> Use flat version of path-direction enum
> 
> Bug: skia:9663
> Change-Id: I00077d9f2b14b3e983e6a46ef6f560cabdb1678d
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242557
> Commit-Queue: Mike Reed <reed@google.com>
> Reviewed-by: Florin Malita <fmalita@chromium.org>

TBR=fmalita@chromium.org,reed@google.com

Change-Id: If47173d9b203b2d3a175af290a15d986accb4703
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9663
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255831
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2019-11-21 22:10:32 +00:00
Mike Reed
e0fbe94351 Use flat version of path-direction enum
Bug: skia:9663
Change-Id: I00077d9f2b14b3e983e6a46ef6f560cabdb1678d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242557
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-11-21 21:45:20 +00:00
Robert Phillips
8053c972b4 Add onPrePrepare to GrFillRRectOp
As the first real op to be updated this required the plumbing of the DstProxyView and the de-constification of the GrAppliedClip.

Bug: skia:9455
Change-Id: Ieaa16adfa1d114021b2ad60d0ef8ecbe31d9cc82
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255136
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-11-21 17:30:08 +00:00
Robert Phillips
7cd0bfe769 No longer ref count GrGeometryProcessors
This CL is 100% plumbing. We ultimately want all GrPrimitiveProcessor-derived objects to not be refCounted. This will make several helper objects POD and, by putting them into an arena, will make managing their lifetime easier (e.g., for DDL prePreparing).

Note: the CCPR GrGeometryProcessor-derived classes only ever appear on the stack so aren't forced into arenas.

Bug: skia:9455
Change-Id: Ib9be503d2fbf8c2578642df93fc301156629829d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255304
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2019-11-20 21:36:52 +00:00
Robert Phillips
fbfc35590d Add SampleLocationsTestOp::onPrePrepare
Bug: skia:9455
Change-Id: I2fb9bbba7c2315e300f363b34168f59eafdda8ce
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255084
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-11-18 17:50:19 +00:00
Robert Phillips
5d07c5279b Add FwidthSquircleTestOp::onPrePrepare
This CL also introduces creating the geometryProcessor in the arena (which bypasses the GrProcessor memory pool).

Bug: skia:9455
Change-Id: Ia9d5c0d886ea918d9e4209078a1f7e8595234d0e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254963
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2019-11-18 16:47:49 +00:00
Robert Phillips
d4fb7c7b14 Rename opPODAllocator to recordTimeAllocator
Hopefully this is a better name. "POD" is no longer accurate since we are storing GrPipeline's in this arena.

Bug: skia:9455
Change-Id: I610267633088b0af4f0cbb36f479bf5eb6c6d0cb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254992
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-11-18 16:12:38 +00:00
Michael Ludwig
170de0193f Revert "Replace GrTextureDomainEffect with GrDomainEffect."
This reverts commit f29caf1433.

Reason for revert: Breaks canvas-pattern-no-repeat-with-transformations.html layout test for legit reasons: https://test-results.appspot.com/data/layout_results/linux-blink-rel/22907/webkit_layout_tests%20%28with%20patch%29/layout-test-results/results.html
Original change's description:
> Replace GrTextureDomainEffect with GrDomainEffect.
> 
> The new effect takes a child processor rather than a texture proxy.
> 
> In future changes it can implement domains on top of other effects
> rather than incorporating the domain into each effect.
> 
> The longer term plan is to remove GrTextureDomain as a helper and just
> have GrDomainEffect. That requires rewriting all the effects to take a
> child effect.
> 
> Change-Id: Ieaab3a838b7eb4fbf7d8250b8816980645b7cea0
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252097
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com,brianosman@google.com,ethannicholas@google.com,michaelludwig@google.com

Change-Id: I59a594218e1a87e59f20935d5c55726bcb43b1de
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254986
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2019-11-15 21:55:26 +00:00
Robert Phillips
67a625e51e Make GrProgramInfo take pointers to the GrPipeline and the GrPrimitiveProcessor
Hopefully this makes it clearer that the GrProgramInfo isn't copying these
objects.

Bug: skia:9455
Change-Id: Id43b7978d63b6d53d531601f3446745f33afcf2d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254970
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-11-15 21:48:21 +00:00
Robert Phillips
df70f1594a Add ClockwiseTestOp::onPrePrepare
This is a trial balloon for the pulling forward of GrProgramInfo to DDL-record time

Bug: skia:9455
Change-Id: Icabf27fcf7169f12b0655ee23f98dafa7c770add
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253099
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2019-11-15 20:27:41 +00:00
Mike Reed
2319b803c2 remove unused (by clients) SkMultiPictureDraw
More cleaning to do if we like this idea...

Change-Id: I608143db085911565dd5f5426f7ee6436ec58cdf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254680
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-11-15 18:18:36 +00:00
Brian Salomon
f29caf1433 Replace GrTextureDomainEffect with GrDomainEffect.
The new effect takes a child processor rather than a texture proxy.

In future changes it can implement domains on top of other effects
rather than incorporating the domain into each effect.

The longer term plan is to remove GrTextureDomain as a helper and just
have GrDomainEffect. That requires rewriting all the effects to take a
child effect.

Change-Id: Ieaab3a838b7eb4fbf7d8250b8816980645b7cea0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252097
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-11-15 17:58:06 +00:00
Jim Van Verth
34b72aef7b Reduce scaling of large SDF glyphs on Mac.
It appears that the Mac glyph rasterizer doesn't work well with our
AA-based SDF generator -- the SDFs produced have more aliasing than
expected. This CL changes the Mac to use 256 as its highest SDF size,
and only scale down from there.

More work may need to be done -- the best solution may be to generate
the SDFs directly from the path rather than the rasterized glyph.

Bug: 1003270
Change-Id: I7f11620a5628b6c1095b02d588d5026bf5a924e8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254636
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2019-11-14 20:49:08 +00:00
Chris Dalton
5e8cdfdd8b Add 'numRasterSamples' and 'isMixedSampled' to GrProgramInfo
Replaces numSamples with numRasterSamples, and adds isMixedSampled.
The sample count that vulkan and metal actually want to know is how
many samples the rasterizer will compute, which may not match the
number of samples in the render target when we have mixed samples.
They will also need to know whether a program is mixed sampled in
order to set up coverage modulation.

Change-Id: I133c11f74b7dc6a7580818ef73d6deec1d201b64
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253550
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-11-12 17:14:19 +00:00
Brian Salomon
c75bc031ef Clamp RGB outputs of GrYUVtoRGBEffect.
The matrices we're using can produce very slightly out of range color
channels. This gives surprising results when in shader blending is used
for color burn and color dodge. After this change we clamp the RGB
values to 0..1 before applying premul.

Adds a GM modeled on a blink layout test that shows the problem using
SkImageMakeFromYUVAPixmaps.


Bug: skia:9619


Change-Id: I446d39763a7f5a2f7c5f61d94d163927d851baa3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253879
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-11-11 20:04:15 +00:00
Mike Klein
b9f208817c convert SkVMBlitter over to floats
As we've learned there's not much advantage to working directly in i32
ops over f32... it's the same size, kind of a wash speed-wise, and f32
supports all operations we want where i32 supports only a subset.  If we
really want to go fast, we need to focus on i16 operations, which are
both significantly faster and operate on twice as much data at a time.

(This is the same split as SkRasterPipeline, highp f32 and lowp i16.)

For now port everything to f32, with i16 to follow, perhaps much later.

There's a little here we could spin off to land first (uniformF, better
unpremul) but I think it might be easiest to land all at once.

Cq-Include-Trybots: skia.primary:Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Debug-All-SK_USE_SKVM_BLITTER
Change-Id: I6fa0fd2031a0de18456abf529cc5b0d8137ecbe0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253704
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2019-11-08 19:29:06 +00:00
Robert Phillips
cea290f9d5 Add GrPrimitiveType to GrProgramInfo
This further consolidates the information required to compute the program key (esp. for Vulkan). This CL mainly comprises the plumbing portion - a follow up CL will actually use it.

Bug: skia:9455
Change-Id: Iaac716c289916981a1757a333bfa57b3051fd35b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252161
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-11-07 13:30:42 +00:00
Mike Klein
1cc6067757 friendly wrapper to allocate uniforms
This basically wraps up the old `uniforms` and `buf` params
into a new type that has push() and pushF() methods that return
a value you can pass directly to Builder::uniform32() and co.

I think this has uniforms about as streamlined as they can get.

Change-Id: I8f611f91b4a2d7cdb8f05ce0333669d2e3930be8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252937
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2019-11-05 21:02:34 +00:00
Mike Klein
5625412f02 unify program() and uniforms()
It's clearer and more efficient to emit uniforms
as we use them.  The pattern to look for is something like

    skvm::I32 val = p->uniform32(uniforms, buf->bytes());
    buf->push_back(fVal);

where fVal holds the actual uniform value, and val is its program
counterpart.

Switching to SkTDArray lets us use friendlier methods like bytes() and
append(N) in the effect code.

It's a lot easier to follow this way once you get used to it and much
less error-prone.  No need to split the can-we-do-it logic up from the
uniform emission, and so no chance to write logic twice that
acccidentally disagrees.

Effects now always emit uniforms when you call program(), which means we
occasionally do that twice, once when building the Key to look up cached
programs, and once again when building the program if the cache misses.
That's not that big of a deal... it reuses the same memory exactly, and
I've added some notes around the code and assertions that everything
matches up exactly.  It only happens on cache miss, so it's dwarfed by
the cost of building and JITing the program anwyay.

Change-Id: I55a9252b11b2c0cd5f7ab8ace6df5fef29342c10
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252837
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2019-11-05 18:41:30 +00:00