Commit Graph

50921 Commits

Author SHA1 Message Date
skia-recreate-skps
0922403dcd Update SKP version
Automatic commit by the RecreateSKPs bot.

TBR=rmistry@google.com
NO_MERGE_BUILDS

Change-Id: I77a9c41af9578b452aa0ff663f7eb26e34e36730
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/320025
Reviewed-by: <skia-recreate-skps@skia-swarming-bots.iam.gserviceaccount.com>
Commit-Queue: <skia-recreate-skps@skia-swarming-bots.iam.gserviceaccount.com>
2020-09-27 06:24:51 +00:00
Mike Klein
eabce08bb2 move paint color to Params
Not really sure why it's still in BlitterUniforms when it doesn't change
from blit to blit... it's really more like the paint SkFilterQuality.

The only real caveat is that we need to take care to push the same
uniforms in cache_key() and build_program(), in particular making sure
we reuse the paint color uniforms if there's a clip shader.

Change-Id: I4c82b43b72b2a64341568f49f2f6dabad17fbc3e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319767
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-09-26 16:33:43 +00:00
Mike Klein
5648572f4a Revert "moved SkSL BoolLiteral data into IRNode"
This reverts commit a05d27b170.

Reason for revert: Google3 roll,

third_party/skia/HEAD/src/sksl/SkSLTestRehydrator.cpp:311:15: error: no type named 'Dehydrator' in namespace 'SkSL'
        SkSL::Dehydrator dehydrator;

Original change's description:
> moved SkSL BoolLiteral data into IRNode
>
> Change-Id: I177b6daf4d6cb024ba20264ab01d0aa68e768a6d
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319782
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>

TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com

Change-Id: I76bcdc7ef914448b439df81cd382066980e1251e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/320017
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-09-26 14:49:04 +00:00
Fredrik Söderqvist
766eeb2ac3 Return target rect for SkPictureImageFilter forward bounds mapping
When mapping bounds in the forward direction, return the target rect of
the picture (fCropRect). This matches the behavior of SkImageSource
which can be considered to be semantically similar.

Bug: skia:10744
Change-Id: Ief213a847041ea6b276b2e7493e49db01715eda9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319616
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2020-09-26 13:05:30 +00:00
Chris Dalton
5e1545fa00 Finish recording tessellation pipelines
Bug: skia:10419
Change-Id: I37493f0b99490e43798292cbc9f8df87a102001e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319516
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2020-09-26 00:18:40 +00:00
Ethan Nicholas
a05d27b170 moved SkSL BoolLiteral data into IRNode
Change-Id: I177b6daf4d6cb024ba20264ab01d0aa68e768a6d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319782
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2020-09-25 22:57:20 +00:00
John Stiles
68861e3913 Add unit tests for assignment and invalid field access.
Change-Id: I8b755ae0078d6353e24834cd15603091d681114c
Bug: skia:10766
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319698
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2020-09-25 21:42:22 +00:00
Mike Klein
2c62e7e40c factor out some helpers in SkVMBlitter
device_coord() and paint_color() get the device coordinate
as skvm::Coord and paint color as skvm::Color respectively.

Change-Id: Ia35c635d073b5aa7f4369340cff108027728cb74
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319765
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-09-25 21:36:50 +00:00
Mike Klein
fe1a97a926 split apart uniformPremul()
It's doing two or three separate things, and I think it's clearer to do
the color conversions and premul up front, leaving just uniformColor().

Change-Id: I65a2f5eac86129924bf30f00a879ae01a1e737a5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319764
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-09-25 21:34:10 +00:00
Mike Klein
cac130ffc1 to_foo() -> to_Foo()
This tweak makes these conversion functions' names
match the names of the types, e.g. to_F32() makes F32.

Change-Id: I4d71c9bd17d835d09375e3343ee4316082b02889
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319763
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-09-25 21:31:45 +00:00
Brian Salomon
4e48490717 Remove deprecated Vulkan GrBackendRenderTarget constructor
Change-Id: I3bda64f7c03245e751bb19520ec7ed07e5c1d59e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319780
Auto-Submit: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-09-25 21:28:40 +00:00
John Stiles
c14defb8bf Disallow assignment to unfoldable ternaries in SkSL.
GLSL does not support assigning to ternaries, and will fail to compile
and/or generate non-functional shaders if we pass in a shader that tries
to assign into a ternary expression.

If SkSL is able to completely eliminate the ternary (e.g. if it boils
down to a simple `true ? x : y` or `false ? x : y`), SkSL can strip out
the ternary entirely and generate valid GLSL. This case is harmless and
so it is still allowed.

Change-Id: I960f119fb9934f998697634e6c4e519cd77d3780
Bug: skia:10767
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319679
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2020-09-25 21:26:40 +00:00
John Stiles
3fabfc0bd1 Fail gracefully when Metal encounters a geometry shader.
Change-Id: I452e52a87d89cefb5c21a0d9d57e9771f3038d73
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319783
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-09-25 21:21:50 +00:00
Chris Dalton
1b6a43cf20 Move user stencil settings from GrPipeline to GrProgramInfo
Bug: skia:10419
Change-Id: If11d28f6d9348ba0011825f719123c09f0103603
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319481
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2020-09-25 21:12:50 +00:00
Brian Salomon
aba2875aff Relax matrix check for fast case in rect blur shader
Was checking scale+translate but that was overly strict.

Bug: chromium:1087705
Change-Id: I19c54eab9baffac21cfaf4ef781a60566a39f666
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319779
Commit-Queue: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2020-09-25 20:56:40 +00:00
Fredrik Söderqvist
0ea0c5e3bd More conservative reverse mapping bounds for SkDisplacementMapEffect
When reverse mapping bounds through SkDisplacementMapEffect, we need to
consider both the color input and the displacement input because they
could both directly, or indirectly, reference the source.

Bug: chromium:1128962
Change-Id: I03489fd2391f2ea595945961bf7e940a0e200cab
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319656
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2020-09-25 20:37:30 +00:00
Kevin Lubick
f8cafa71c9 [canvaskit] Followup feedback from shaping demo
Change-Id: I3aaedbad97ab88bdacc91c8356ab8e07cebfd759
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319790
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-09-25 20:35:17 +00:00
John Stiles
ba38588d88 Remove sk_ClipDistance.
This was unused and did not work on non-GLSL backends.

Change-Id: I6bd314d43cfefa64871b5c0e964b5ae52e494164
Bug: skia:10757
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319778
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
2020-09-25 20:29:10 +00:00
Kevin Lubick
30793855f3 [canvaskit] Expose Glyph ID APIs
Note: I intend to make shaping.html live in demos.skia.org, but
that is hard to verify it works until the APIs land.

Change-Id: I3af1cf8ded316f616d05ee60198393ed9c9a284f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319130
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2020-09-25 19:56:20 +00:00
John Stiles
dce4d3e2b1 Migrate setRefKind assignability checker into SkSLAnalysis.
This will allow the inliner to use IsAssignable.

Change-Id: Ic94f71002779b53d0b3dc97f37fbe4bb98b026d8
Bug: skia:10756
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319414
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2020-09-25 19:48:39 +00:00
Ethan Nicholas
7bd6043029 moved SkSL Block's data into IRNode
Change-Id: Id1066c7c2aeffce47fcd6823cb01a58b52e450c2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319676
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2020-09-25 19:33:19 +00:00
John Stiles
aeae3a58e3 Add golden outputs for the Metal backend.
This CL also updates the blend tests to use sk_FragColor instead of
returning a half4, as the Metal backend assumes that a fragment
processor's `main` will return void and always synthesizes a
`return *_out;` at the end.

(context link:
https://osscs.corp.google.com/android/platform/superproject/+/master:external/skqp/src/sksl/SkSLMetalCodeGenerator.cpp;l=803;drc=842d31b14159626054e01dd32826563a8f4214bf )

BYPASS_INCLUSIVE_LANGUAGE_REASON=see http://b/168134166

Change-Id: I330a456bf25ee72d3a29c59cd624625378ae80a0
Bug: skia:10649, skia:10757, skia:10758, skia:10759, skia:10760, skia:10761, skia:10762
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319409
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2020-09-25 17:46:43 +00:00
Robert Phillips
3380be9588 Fix creation of gpu resources in GrThreadSafeViewCache tests
This CL implements and exercises the preference for gpu-generated content.

This CL also switches to drawing a rect (vs. an arrow) since drawing
a concave path on the gpu can be fraught.

Bug: 1108408
Change-Id: Ieec1619b5357ffb31aa74b471ea09c061bd8f74e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319416
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-09-25 17:32:23 +00:00
John Stiles
ab4ab20fcf Migrate most SkSL tests currently in /glsl/ to /shared/.
These tests will also be used for Metal and SPIR-V testing. A small
handful of GLSL-specific stragglers (#version-specific or type-precision
related) will remain in /glsl/.

Change-Id: I7f2b2bd92825c327922c8ce74e438d2daa440dff
Bug: skia:10649
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319408
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2020-09-25 17:13:53 +00:00
Chris Dalton
081fcc7bba Add a "_volatile" suffix to AllPathsVolatile configs
Bug: skia:10419
Change-Id: Id80f229a59c2a2808ee4034c41896462effed83a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319640
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2020-09-25 16:55:43 +00:00
John Stiles
7e248716e7 Clean up SkSL test compilation in preparation for Metal support.
Now uses a GN template to avoid copy-pasting the same logic for each
type of test we want to perform, and the same file to be compiled in
more than one way at a time via an extra flag to compile_sksl_tests.py.

Change-Id: I8aadedeb140d78d58a345a2bac0da3d9c77e9a19
Bug: skia:10694
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319347
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2020-09-25 16:44:54 +00:00
Greg Daniel
a28ea67c2a Fix checks of GR_TEST_UTILS.
We had lots of checks just checking defined but we always define
GR_TEST_UTILS

Change-Id: I588c50ddd91f71618a96ab6c9eda2050b423f611
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319682
Commit-Queue: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Auto-Submit: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2020-09-25 15:58:53 +00:00
John Stiles
d7ab450278 Traverse FieldAccess' base expression in visitExpression.
The absence of the FieldAccess::fBase traversal appears to be a simple
oversight. This doesn't appear to affect any tests.

Change-Id: I82a5828acedd00f62bf177bd2cf70d67071a83fa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319413
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2020-09-25 15:39:13 +00:00
Jason Simmons
3b88c0772e Handle surrogates in SkUTF::UTF16ToUTF8
Change-Id: Ib2e34aaa49520328660cf5df1998dd50f6f07fbb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319176
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Commit-Queue: Jason Simmons <jsimmons@google.com>
2020-09-25 14:30:03 +00:00
skia-autoroll
1748c6a3b8 Roll SwiftShader from a09406249fa3 to b94db86cf9b3 (1 revision)
https://swiftshader.googlesource.com/SwiftShader.git/+log/a09406249fa3..b94db86cf9b3

2020-09-24 sdefresne@chromium.org Explicitly filter assigments to sources variable

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/swiftshader-skia-autoroll
Please CC csmartdalton@google.com on the revert to ensure that a human
is aware of the problem.

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md

Cq-Include-Trybots: skia/skia.primary:Test-Debian10-Clang-GCE-GPU-SwiftShader-x86_64-Debug-All-SwiftShader
Bug: None
Tbr: csmartdalton@google.com
Change-Id: I9bd341b0f4520b9084c4f98e1d37b1bcb8a48bb6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319489
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
2020-09-25 05:28:22 +00:00
skia-autoroll
5227335b0a Roll dawn from 75e5ed6161fc to eec9edfd5769 (3 revisions)
https://dawn.googlesource.com/dawn.git/+log/75e5ed6161fc..eec9edfd5769

2020-09-24 cwallez@chromium.org Standardize the use of UNREACHABLE in switches.
2020-09-24 cwallez@chromium.org Add wgpu::BindingType::MultisampledTexture
2020-09-24 cwallez@chromium.org Refactor PipelineLayoutBase::CreateDefault

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/dawn-skia-autoroll
Please CC cwallez@google.com on the revert to ensure that a human
is aware of the problem.

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md

Cq-Include-Trybots: skia/skia.primary:Build-Debian10-Clang-x86_64-Debug-Dawn
Bug: None
Tbr: cwallez@google.com
Change-Id: I124896d8f82b3b494dbe02ee0deea68b254d98b5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319536
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
2020-09-25 05:27:12 +00:00
Brian Osman
79457efe7e Change VariableReference::fVariable to a pointer
We will soon be re-targeting variable references, and this is going to
be much easier (and cheaper) than replacing the entire VariableReference
itself.

Change-Id: I8febc44a1c06e99251153f038a4f5f693cd30231
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319344
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-09-25 01:22:29 +00:00
Robert Phillips
03c31eca19 Reduce needless spread of GrNonAtomicRef.h
Just noticed in passing that this was being used more broadly than warranted

Change-Id: I233060a272c4ed6b7fde7b830cbb5b16cad4cb29
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319350
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-09-24 23:19:11 +00:00
Florin Malita
fe3d9a2309 Reland "[skottie] Reduce CompositionBuilder stack footprint"
This reverts commit 1946366ee0.

Reason for revert: reland

Original change's description:
> Revert "[skottie] Reduce CompositionBuilder stack footprint"
>
> This reverts commit 3f751f29ad.
>
> Reason for revert: build errors
>
> Original change's description:
> > [skottie] Reduce CompositionBuilder stack footprint
> >
> > LayerBuilder has grown to be pretty chunky.  Using inline storage
> > SkSTArray<64> in stack-allocated CompositionBuilders is excessive
> > (and unnecessary).
> >
> > -fstack-usage before:
> >   AnimationBuilder::attachPrecompLayer() 7536
> >
> > -fstack-usage after:
> >   AnimationBuilder::attachPrecompLayer() 368
> >
> >
> > Change-Id: Ia905d58e02519d9251620f3eeedbbdc434e3392d
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319342
> > Reviewed-by: Mike Klein <mtklein@google.com>
> > Reviewed-by: Ben Wagner <bungeman@google.com>
> > Commit-Queue: Florin Malita <fmalita@google.com>
> > Commit-Queue: Florin Malita <fmalita@chromium.org>
>
> TBR=mtklein@google.com,bungeman@google.com,fmalita@chromium.org,fmalita@google.com
>
> Change-Id: Ie488318d8da5f568f7869041105e53ceb2bf2ccb
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319401
> Reviewed-by: Florin Malita <fmalita@google.com>
> Commit-Queue: Florin Malita <fmalita@google.com>

TBR=mtklein@google.com,bungeman@google.com,fmalita@chromium.org,fmalita@google.com

Change-Id: I806d70e28c8fc0f64a613a4d43705bb695ad3a68
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319406
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@google.com>
2020-09-24 21:36:29 +00:00
Brian Salomon
96c8aeb494 Reland "Allow rect and circle blur fast cases to be used with rotation matrices."
This is a reland of 2bded27a96

Original change's description:
> Allow rect and circle blur fast cases to be used with rotation matrices.
>
> For circles this is trivial. The existing shader works as is.
>
> For rects this requires back projecting from device space.
>
> Adds a GM for rotated rect blurs and modifies a circle blur GM to add
> rotation.
>
> Bug: chromium:1087705
>
> Change-Id: I6b969552fbcc9f9997cfa061b3a312a5a71e8841
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/318757
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

Bug: chromium:1087705
Change-Id: Ie3ef96c40461665f6207225a15e19b4cf5bcba94
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319338
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-09-24 21:33:44 +00:00
Julia Lavrova
6e51d92a02 ICU project: text break iterators in SkShaper
Change-Id: I8a0dd71298331b608fbe874cc610a80fc7815b0e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/313082
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
2020-09-24 20:17:04 +00:00
Florin Malita
1946366ee0 Revert "[skottie] Reduce CompositionBuilder stack footprint"
This reverts commit 3f751f29ad.

Reason for revert: build errors

Original change's description:
> [skottie] Reduce CompositionBuilder stack footprint
>
> LayerBuilder has grown to be pretty chunky.  Using inline storage
> SkSTArray<64> in stack-allocated CompositionBuilders is excessive
> (and unnecessary).
>
> -fstack-usage before:
>   AnimationBuilder::attachPrecompLayer() 7536
>
> -fstack-usage after:
>   AnimationBuilder::attachPrecompLayer() 368
>
>
> Change-Id: Ia905d58e02519d9251620f3eeedbbdc434e3392d
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319342
> Reviewed-by: Mike Klein <mtklein@google.com>
> Reviewed-by: Ben Wagner <bungeman@google.com>
> Commit-Queue: Florin Malita <fmalita@google.com>
> Commit-Queue: Florin Malita <fmalita@chromium.org>

TBR=mtklein@google.com,bungeman@google.com,fmalita@chromium.org,fmalita@google.com

Change-Id: Ie488318d8da5f568f7869041105e53ceb2bf2ccb
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319401
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
2020-09-24 20:15:26 +00:00
Brian Osman
5f46a27d7b Add missing include to fix generated files bot
Change-Id: I93ff7e5f1062c6a85152c587fcedc34e9257dd27
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319345
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-09-24 20:03:57 +00:00
Mike Klein
6b72d3a03b q14 rethink
I've been thinking and rethinking and rethinking how best to use 16-bit
values like Q14 fixed-point in SkVM.  Here's some ways:

   A) don't... just use 32-bit values instead
   B) use 16x2-bit pairs to match the narrower 32-bit lane count
   C) double-pump 32-bit values to match the wider 16-bit lane count
   D) use native 16- and 32-bit values and let the backends sort it out

A) is how things work today, and C) is how SkRasterPipeline's lowp mode
works.  Having tried out B) and C) both for a good fair shake, they were
both already awkward to work with after writing just a few functions.  I
would not give up on them entirely, but they're no longer my favorites.

D) is subtle and my new favorite.  It's easiest to program with SkVM
when the values we're holding represent single values and the backend
handles any parallelism for us.  That suggests we add a simple 16-bit
Q14 to the existing 32-bit I32 and F32 types, where they can be actively
converted between as normal, but not freely no-op bit punned.  D) says
we people shouldn't have to choose between A-C) up front... each backend
can handle it themselves.

Under strategy D), it's entirely the backend's job to decide how to
represent each value, and how to to vectorize them.  We don't need to
know as a user, and the backends can use the program itself to inform
how they vectorize.  16-bit values could live in xmm registers and
32-bit values in ymm, or the 16-bit values could go in the low half of a
ymm, or the even lanes of a ymm, or a full ymm and use two for 32-bit
values, etc. etc.  This all is a backend choice, not something we should
have to know about when writing a program using Q14/I32/F32.

My next steps are to get Q14 operations tested and plumbed through the
JIT again, and to build out a blitter and a few effects using Q14 color
channels.  Then, independently, we can look at each backend and how to
vectorize them.  Some ideas:

    1) keep running at current vectorization, with half rate 16-bit ops
    2) pump up to 2x wider vectorization unconditionally to favor 16-bit
    3) pump up to 2x wider vectorization only when any 16-bit op is used

These choices can be made independently for each backend (JIT, LLVM,
interp), and I wouldn't be surprised to find that we'll want to do them
differently.  For instance, the interpreter is already running at 32x
vectorization... might be pumping it higher won't help anything.

Change-Id: Ib8ad2b1bf790e8c4e3acfb4818d4032f7628e8f8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319321
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2020-09-24 20:02:58 +00:00
skia-autoroll
18c043ee75 Roll Chromium from 9a7bc8d5069f to 6a3c229fa0dc (401 revisions)
9a7bc8d506..6a3c229fa0

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/chromium-skia-autoroll
Please CC csmartdalton@google.com on the revert to ensure that a human
is aware of the problem.

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md

Cq-Include-Trybots: skia/skia.primary:Perf-Mac10.13-Clang-MacBookPro11.5-GPU-RadeonHD8870M-x86_64-Release-All-CommandBuffer;skia/skia.primary:Test-Mac10.13-Clang-MacBookPro11.5-GPU-RadeonHD8870M-x86_64-Debug-All-CommandBuffer
Tbr: csmartdalton@google.com
Change-Id: I9ccf5f11bd07d538905af179a54412e46d8b8723
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319200
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
2020-09-24 19:58:24 +00:00
Florin Malita
3f751f29ad [skottie] Reduce CompositionBuilder stack footprint
LayerBuilder has grown to be pretty chunky.  Using inline storage
SkSTArray<64> in stack-allocated CompositionBuilders is excessive
(and unnecessary).

-fstack-usage before:
  AnimationBuilder::attachPrecompLayer() 7536

-fstack-usage after:
  AnimationBuilder::attachPrecompLayer() 368


Change-Id: Ia905d58e02519d9251620f3eeedbbdc434e3392d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319342
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-09-24 19:56:50 +00:00
Chris Dalton
9278f10795 Add "AllPathsVolatile" skpbench bots
Also adds GalaxyS20 to the mix, which wasn't running skpbench
previously.

Also removes the skpbench logic to fail if we don't recognize the
hardware or have specific scripts for it. We don't have time to reverse
engineer every new piece of hardware we want to run on and the general
android script is quite helpful already.

Bug: skia:10419
Change-Id: I0e139cdd4bc2e7ca0e2e14c715d319664fa8c949
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319143
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-09-24 19:50:34 +00:00
Chris Dalton
e74cebefde Begin implementing onPrePrepare for tessellation ops
Records programInfos for the stroke ops and for the stencil portions
of the path ops.

We can't prePrepare programInfos for the fill portions yet because it
would require multiple GrPipelines that all reference the same
GrProcessorSet. And GrProcessorSet is currently designed to be
std::moved into one single GrPipeline.

Bug: skia:10419
Change-Id: I3b8c061da181e20d3ff68746cf4b9c61f6d73a88
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319256
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2020-09-24 18:07:24 +00:00
Ravi Mistry
15a4b183c8 Add digital micrography svg to the RecreateSKPs bot
Bug: skia:10752
Change-Id: I15d6bb189d44eddbd8bbe2133a2bd705f5313a75
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319028
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Ravi Mistry <rmistry@google.com>
2020-09-24 17:20:42 +00:00
John Stiles
8cfbcb5afb Update doc comments to match new enum structure.
Change-Id: I5b4fe40847112a11d6057ee7acd208879a71722f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319190
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2020-09-24 16:39:33 +00:00
Ethan Nicholas
c8d9c8ee34 Revert "Revert "moved BinaryExpression's data into IRNode""
This reverts commit b61c3a9a01.

Change-Id: I42d93bdc6455c8ef941a6cbe1339df2ba916bb3c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/318697
Auto-Submit: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2020-09-24 16:34:23 +00:00
Brian Osman
32d53550c8 Remove unsafe compiler methods related to external values
We don't want to be polluting the global namespace with external values,
especially when the typical/recommended way to use the Compiler is with
a single long-lived instance. Force client code to manage ownership (the
only non-unit-test case was already doing this), and pass external
values to convertProgram, so they can be added to the Program's symbol
table.

Change-Id: If4c1db5e48a62e2cf4333b8d80420f2dfede27ab
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319125
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2020-09-24 14:12:08 +00:00
Robert Phillips
1fc7422092 Revert "Allow rect and circle blur fast cases to be used with rotation matrices."
This reverts commit 2bded27a96.

Reason for revert: Seems to be blocking the Chrome roll

Original change's description:
> Allow rect and circle blur fast cases to be used with rotation matrices.
>
> For circles this is trivial. The existing shader works as is.
>
> For rects this requires back projecting from device space.
>
> Adds a GM for rotated rect blurs and modifies a circle blur GM to add
> rotation.
>
> Bug: chromium:1087705
>
> Change-Id: I6b969552fbcc9f9997cfa061b3a312a5a71e8841
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/318757
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com,robertphillips@google.com

Change-Id: Iafb479f3b3561e226678a3020254c6e76d4ce284
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:1087705
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319186
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-09-24 13:43:20 +00:00
Adlai Holler
cf43fc6768 Revert "Reland "Take GrContext private, GrDDLContext inherit from GrRecordingContext""
This reverts commit ff13ffbeac.

Reason for revert: Blink in g3

Original change's description:
> Reland "Take GrContext private, GrDDLContext inherit from GrRecordingContext"
>
> This reverts commit 89bdc90ac8.
>
> Reason for revert: Fix metal
>
> Original change's description:
> > Revert "Take GrContext private, GrDDLContext inherit from GrRecordingContext"
> >
> > This reverts commit d2daa94ede.
> >
> > Reason for revert: Metaru
> >
> > Original change's description:
> > > Take GrContext private, GrDDLContext inherit from GrRecordingContext
> > >
> > > Woo!
> > >
> > > Change-Id: I8d201b709343dc18cad31ea740575285dd035f35
> > > Docs-Preview: https://skia.org/?cl=317436
> > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/317436
> > > Reviewed-by: Robert Phillips <robertphillips@google.com>
> > > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > > Commit-Queue: Adlai Holler <adlai@google.com>
> >
> > TBR=bsalomon@google.com,robertphillips@google.com,adlai@google.com
> >
> > Change-Id: I9b58dee285fbdc49ebc8e76df5da0fe224cf9787
> > No-Presubmit: true
> > No-Tree-Checks: true
> > No-Try: true
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/318758
> > Reviewed-by: Adlai Holler <adlai@google.com>
> > Commit-Queue: Adlai Holler <adlai@google.com>
>
> TBR=bsalomon@google.com,robertphillips@google.com,adlai@google.com
>
>
> Change-Id: Id4b10795193a904cd4ed8c36e60e74abe3b6702a
> Docs-Preview: https://skia.org/?cl=318759
> Cq-Include-Trybots: luci.skia.skia.primary:Build-Mac10.15.5-Clang-arm64-Debug-iOS_Metal,Build-Mac-Clang-x86_64-Debug-Metal
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/318759
> Commit-Queue: Adlai Holler <adlai@google.com>
> Reviewed-by: Adlai Holler <adlai@google.com>

TBR=bsalomon@google.com,robertphillips@google.com,adlai@google.com

Change-Id: Ib20fe933120d56b72efaec73a0bedec60bc28def
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319184
Commit-Queue: Adlai Holler <adlai@google.com>
Reviewed-by: Adlai Holler <adlai@google.com>
2020-09-24 11:44:49 +00:00
skia-autoroll
96d9b52bb9 Roll SwiftShader from 6aadd31a5f98 to a09406249fa3 (1 revision)
https://swiftshader.googlesource.com/SwiftShader.git/+log/6aadd31a5f98..a09406249fa3

2020-09-24 egranata@google.com Fix a linker problem with ARM/thumb compatibility

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/swiftshader-skia-autoroll
Please CC csmartdalton@google.com on the revert to ensure that a human
is aware of the problem.

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md

Cq-Include-Trybots: skia/skia.primary:Test-Debian10-Clang-GCE-GPU-SwiftShader-x86_64-Debug-All-SwiftShader
Bug: None
Tbr: csmartdalton@google.com
Change-Id: I0b613887780e604af1c909c147c452cb74b3e0a0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319236
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
2020-09-24 04:47:57 +00:00