030017a485..d5f1afb559
$ git log 030017a48..d5f1afb55 --date=short --no-merges --format='%ad %ae %s'
2017-12-04 oetuaho Make TSymbol immutable
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
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CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=rmistry@google.com
Change-Id: Ifb24dbaad2ccc58c70a3520479b5bdccca5ebe0b
Reviewed-on: https://skia-review.googlesource.com/81942
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Add logic to run on Nexus 5xs in Golo.
Bug:788839
Change-Id: I12290d11a0b1b0f012ada216da3e5b2599979c5e
Reviewed-on: https://skia-review.googlesource.com/81861
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
NoTry: true
Bug: skia:7310
Change-Id: Ib78fadf20ac0c0c78775ba15dc7a7e20d4ef1b0b
Reviewed-on: https://skia-review.googlesource.com/81803
Reviewed-by: Ravi Mistry <rmistry@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Ravi Mistry <rmistry@google.com>
Bug: skia:7381
Change-Id: I2dd5443c81cd895eb1d68b0cd90221a7e2e07d46
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/80843
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
This reverts commit 66db75da67.
Reason for revert: Breaking PDFium/Flutter
Original change's description:
> [infra] Move commands from isolates to gen_tasks.go
>
> This has the side effect of bundling recipes for all tasks,
> which will be required anyway to run recipes in the future.
>
> Bug: skia:7050
> Change-Id: Ia30a95c750f2a237a8bf60263b2981682673c043
> Reviewed-on: https://skia-review.googlesource.com/81300
> Commit-Queue: Eric Boren <borenet@google.com>
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
TBR=borenet@google.com,bungeman@google.com,rmistry@google.com,kjlubick@google.com
Change-Id: I38e00294f098ac91285a5cc464414654fc79a9e9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7050
Reviewed-on: https://skia-review.googlesource.com/81741
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
The maximum number of Gaussian factors produces is 5.
But, 6 elements are needed to calculate those 5.
BUG=chromium:792316
Change-Id: Ief356f6c21bed7e90e33900989744c27cfe8a9a9
Reviewed-on: https://skia-review.googlesource.com/81560
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Herb Derby <herb@google.com>
This has the side effect of bundling recipes for all tasks,
which will be required anyway to run recipes in the future.
Bug: skia:7050
Change-Id: Ia30a95c750f2a237a8bf60263b2981682673c043
Reviewed-on: https://skia-review.googlesource.com/81300
Commit-Queue: Eric Boren <borenet@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This is a safety check to make sure the bot does not automatically upload and commit anything that breaks things
NoTry: true
Bug: skia:7310
Change-Id: I2fd72a38fa510409465be0b07af65d57a4217ec9
Reviewed-on: https://skia-review.googlesource.com/81801
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Ravi Mistry <rmistry@google.com>
Bug: b/70203010
From https://github.com/libjpeg-turbo/libjpeg-turbo/commit/c308d434.
This commit fixes a bug in BitmapRegionDecoder, and is the tip of tree.
Rather than using our mirror, just pull in upstream directly. Move our
config files into third_party/libjpeg-turbo, so we can just DEPS to
upstream. These files are unchanged, except jconfig.h, where I added a
comment regarding arithmetic coding.
Add a test image which demonstrates the bug.
Change-Id: I00f8f961f69e407dc31ca6d15c66518aa0acbafd
Reviewed-on: https://skia-review.googlesource.com/81442
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Leon Scroggins <scroggo@google.com>
These APIs existed for Chrome. Chrome is no longer using them.
Change-Id: I15a5e2f88c7e8d1356188748fc68d4658f6f1849
Reviewed-on: https://skia-review.googlesource.com/81021
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
43fd0d44d2..030017a485
$ git log 43fd0d44d..030017a48 --date=short --no-merges --format='%ad %ae %s'
2017-12-06 kainino Mark StaticType related functions as constexpr
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
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If the roll is causing failures, please contact the current sheriff, who should
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CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=rmistry@google.com
Change-Id: I35107631030928426cc42ef583b390529a4e9cd8
Reviewed-on: https://skia-review.googlesource.com/81600
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
(Not when we're merely building _on_ Windows.)
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Win-Clang-arm64-Release-Android
Change-Id: I7ab7663fcac6e3631ebe82f440927a077d476528
Reviewed-on: https://skia-review.googlesource.com/81483
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
378c3a51d5..43fd0d44d2
$ git log 378c3a51d..43fd0d44d --date=short --no-merges --format='%ad %ae %s'
2017-12-06 cwallez Add the EGL_ANGLE_iosurface_client_buffer extension text
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
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If the roll is causing failures, please contact the current sheriff, who should
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CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=rmistry@google.com
Change-Id: I8344e7c222935878c0878ee7d4105968039f2695
Reviewed-on: https://skia-review.googlesource.com/81484
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
This is a reland of 6da1d32c16
Original change's description:
> Always use the Win 10 SDK, and optionally detect/use the latest version
>
> For bot toolchain builds, we were already using the Win 10 SDK. Local
> 2015 builds were using a strange hybrid of Win 10 and Win 8 SDKs. Now
> we always use the Win 10 SDK exclusively.
>
> This adds two new GN arguments: win_sdk, which points at the top level
> Windows 10 SDK directory, and win_sdk_version, which can be used to
> pin to a specific version. (Otherwise we use a script to detect the
> most recent version).
>
> Bug: skia:
> Change-Id: I5aabb5eb9e7f483e3676b67b50356ddd0421cf7d
> Reviewed-on: https://skia-review.googlesource.com/81304
> Reviewed-by: Mike Klein <mtklein@chromium.org>
> Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: Ide0d6bd3413c4fe7a8bada7d3d32bdba9709d11b
Reviewed-on: https://skia-review.googlesource.com/81501
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit 6da1d32c16.
Reason for revert:
Caused Build-Win-Clang-arm64-Release-Android to fail.
Eg: https://chromium-swarm.appspot.com/task?id=3a467f1ddd15fb10&refresh=10
Original change's description:
> Always use the Win 10 SDK, and optionally detect/use the latest version
>
> For bot toolchain builds, we were already using the Win 10 SDK. Local
> 2015 builds were using a strange hybrid of Win 10 and Win 8 SDKs. Now
> we always use the Win 10 SDK exclusively.
>
> This adds two new GN arguments: win_sdk, which points at the top level
> Windows 10 SDK directory, and win_sdk_version, which can be used to
> pin to a specific version. (Otherwise we use a script to detect the
> most recent version).
>
> Bug: skia:
> Change-Id: I5aabb5eb9e7f483e3676b67b50356ddd0421cf7d
> Reviewed-on: https://skia-review.googlesource.com/81304
> Reviewed-by: Mike Klein <mtklein@chromium.org>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=mtklein@chromium.org,borenet@google.com,bungeman@google.com,brianosman@google.com
Change-Id: Id044114fc685d570741e3f5ed003c4be2ffa84a3
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/81500
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Ravi Mistry <rmistry@google.com>
Bug: skia:
Change-Id: I054560b66c6cde346d939015326d8547879d2c4b
Reviewed-on: https://skia-review.googlesource.com/81160
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
It throttles 1000x more than intended, and I suspect that some of the
trip points it uses to decide when to throttle make no sense. We've
already turned it off on the Nexus 5x.
Change-Id: Idf556a83fe61ccc5f63c7bede3eecbe80087e28b
Reviewed-on: https://skia-review.googlesource.com/81303
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
10a4d43462..378c3a51d5
$ git log 10a4d4346..378c3a51d --date=short --no-merges --format='%ad %ae %s'
2017-12-04 oetuaho Clean up storing interface blocks in the symbol table
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
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If the roll is causing failures, please contact the current sheriff, who should
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CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=rmistry@google.com
Change-Id: I574e84d6952d77eb10da5c035e2de53c7c91a11a
Reviewed-on: https://skia-review.googlesource.com/81381
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
For bot toolchain builds, we were already using the Win 10 SDK. Local
2015 builds were using a strange hybrid of Win 10 and Win 8 SDKs. Now
we always use the Win 10 SDK exclusively.
This adds two new GN arguments: win_sdk, which points at the top level
Windows 10 SDK directory, and win_sdk_version, which can be used to
pin to a specific version. (Otherwise we use a script to detect the
most recent version).
Bug: skia:
Change-Id: I5aabb5eb9e7f483e3676b67b50356ddd0421cf7d
Reviewed-on: https://skia-review.googlesource.com/81304
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:
NOTRY=true
Change-Id: Ice619a9eed43bc3b1ecd54f1851f527bd0623cd2
Reviewed-on: https://skia-review.googlesource.com/81380
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
This reverts commit c382384848.
Reason for revert: need to add legacy flag to chrome first
Original change's description:
> keep SVG arcs axis aligned
>
> Computing the arc width introduces rounding errors that cause the
> arc to exceed 1/4 circle and cause integer anchored arcs to start
> outside their marks. A round rect may lose convexity as a result.
>
> Check if arcTo() inputs are integers and arc is 90 degrees;
> if so, output conics which are axis-aligned on integers as well.
>
> This is triggered when using SVG to represent a round rect.
>
> Possible future enhancements are recorded in bug.skia.org/7383
>
> R=reed@google.com,djsollen@google.com
> Change-Id: I6609456fcefabcda6c9560a044533ecb5cda2d31
> Reviewed-on: https://skia-review.googlesource.com/79423
> Reviewed-by: Derek Sollenberger <djsollen@google.com>
> Commit-Queue: Derek Sollenberger <djsollen@google.com>
TBR=djsollen@google.com,caryclark@google.com,reed@google.com,caryclark@skia.org
Change-Id: Ia503ea62def15322df2b11da30d377a9543d6999
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/81281
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Cary Clark <caryclark@google.com>
I was wondering how feasible using this to make downcasts safe would be.
These tests would need to build and pass on all our bots, at least.
Change-Id: I1753ba58841bf6c17d6ac3af7374518356e1bb05
Reviewed-on: https://skia-review.googlesource.com/81180
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
To make this simpler in the future, add a python script that finds the
most recent 2017 toolchain, and use that. If/when we update the bot
toolchain, this will be even more helpful, because the Chromium toolchain
isn't perfectly in sync with the general update channel, so people are
likely to have a newer/older release locally.
Note that explicitly setting win_toolchain_version in your GN args
suppresses the python script, so you can choose to build with whatever
version you need.
Bug: skia:
Change-Id: Iaf6d0dd9be2623472118c3ad27b20023a205d67c
Reviewed-on: https://skia-review.googlesource.com/81162
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
12a18ad357..10a4d43462
$ git log 12a18ad35..10a4d4346 --date=short --no-merges --format='%ad %ae %s'
2017-11-28 xinghua.cao ES31: Enable some dirty bits and dirty objects for compute pipeline
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
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If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=rmistry@google.com
Change-Id: Iee07177d046c661bdc8f0479d76482e49e2e8fe4
Reviewed-on: https://skia-review.googlesource.com/81181
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
This would catch b/70172912
On Linux desktops, see the difference between 8888 and 565 using:
nanobench --config 8888 -m ^bitmap_RGB_565_scale$ ^bitmap_BGRA_8888_scale$ ^bitmap_RGB_565_scale_bilerp$ ^bitmap_BGRA_8888_scale_bilerp$
On Android, use:
nanobench --config 8888 -m ^bitmap_RGB_565_scale$ ^bitmap_RGBA_8888_scale$ ^bitmap_RGB_565_scale_bilerp$ ^bitmap_RGBA_8888_scale_bilerp$
The results are similar if nanobench is run with --config 565. So
it seems that the destination color type isn't very critical.
Bug: skia:
Change-Id: I71defda4d9e089a9a973cdb0c161773bc16e4a24
Reviewed-on: https://skia-review.googlesource.com/81141
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
The last version had a problem with the no simd compilation.
TBR=mtklein@google.com
Change-Id: I139388cf3bf1b55cb4a49133a98be129fd9711c6
Reviewed-on: https://skia-review.googlesource.com/80983
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Computing the arc width introduces rounding errors that cause the
arc to exceed 1/4 circle and cause integer anchored arcs to start
outside their marks. A round rect may lose convexity as a result.
Check if arcTo() inputs are integers and arc is 90 degrees;
if so, output conics which are axis-aligned on integers as well.
This is triggered when using SVG to represent a round rect.
Possible future enhancements are recorded in bug.skia.org/7383
R=reed@google.com,djsollen@google.com
Change-Id: I6609456fcefabcda6c9560a044533ecb5cda2d31
Reviewed-on: https://skia-review.googlesource.com/79423
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Derek Sollenberger <djsollen@google.com>
Piece of the larger effort to merge readbuffer and validatingreadbuffer
Bug: skia:
Change-Id: I79305e27c4712c3b91d213d09d6c2ef24b86e671
Reviewed-on: https://skia-review.googlesource.com/81120
Commit-Queue: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Change-Id: Ie3bada767f0ba945cb17f174f179510768eb178d
Reviewed-on: https://skia-review.googlesource.com/77583
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
It's causing a lot of sleep for being too hot. ThermalManager assumes
the trip points are static, when in fact, they are dynamic.
Bug: skia:7378
NOTRY=true
Change-Id: I907a42986831b7072a03a0423afd5a36bb2dfa74
Reviewed-on: https://skia-review.googlesource.com/80981
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
f5be5bafa6..12a18ad357
$ git log f5be5bafa..12a18ad35 --date=short --no-merges --format='%ad %ae %s'
2017-12-01 oetuaho Simplify interface block instance recording
2017-12-01 cwallez Add PackedEnumBitSet, use it for buffer binding validation
2017-12-05 geofflang Include the D3D11 headers on Windows when OpenGL is enabled.
2017-11-14 jgilbert Support RGB gl-tex-external stream consumers for StreamProducerNV12.
2017-11-22 kainino Replace TCache with static TType instances
2017-11-28 geofflang GL backend: Only synchronize transform feedback state when it changes.
2017-11-29 bryan.bernhart WebGLCompat: Fix depthstencil query results.
2017-12-01 oetuaho Test multiview extension warning
2017-11-30 oetuaho Fix handling matrix qualifiers on block members
2017-12-01 geofflang Improve documentation about selecting intial CL reviewers.
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=rmistry@google.com
Change-Id: I0844821233291b0f1031a6090d4f4251f7f30ce0
Reviewed-on: https://skia-review.googlesource.com/80844
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Points cost 8 bytes and indices cost 4. If a point is accessed twice,
it's a wash whether we duplicate it or index. This change eliminates
texel buffers by duplicating points across instance arrays. This
reduces our dependence on extensions as well as getting rid of our
indirect memory access pattern in vertex shaders.
As a result of this change, memory usage by GPU buffers will only be a
fraction larger at worst, and slightly better at best.
Bug: skia:
Cq-Include-Trybots: skia.primary:Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Release-All-SKNX_NO_SIMD
Change-Id: I3c7f03772edd4f850d5fdd7b55552647335c1b52
Reviewed-on: https://skia-review.googlesource.com/79185
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This partially reverts commit
1793e7bb46.
Hide SkEncodedInfo
Bug: skia:7353
Bug: skia:6839
This contains information that is not necessary for clients to know. The
Color enum tells the number of components in the input, but this is only
interesting internally (to the SkSwizzler).
Similarly, the Alpha enum differs from SkAlphaType in that it has
kBinary instead of kPremul. This is useful information only internally
for determining whether the SkColorSpaceXform needs to premultiply.
The bitsPerComponent is potentially useful for a client; Android (in
SkAndroidCodec) uses it to determine the SkColorType. Rather than
exposing bitsPerComponent, make SkAndroidCodec a friend so it can
access the SkEncodedInfo. A future change will change SkCodec to
recommend F16 for bitsPerComponent > 8, but that will be more involved;
it was the reason for the revert of this CL.
Switch conversionSupported to use an SkColorType, which is enough info.
Replace the SkEncodedInfo::Alpha field on SkCodec::FrameInfo with an
SkAlphaType.
SkCodec still needs an SkEncodedInfo, so move its header (which is
already not SK_API) to include/private.
TBR=mtklein@chromium.org,reed@google.com
Change-Id: I928b1f55317602cb37d29da63b53026c8d139cee
Reviewed-on: https://skia-review.googlesource.com/80860
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Switch all ANGLE bots to build with Clang, sort, and dedup.
And remove -x86- ANGLE builders... there's no good reason to have
builders for this config unless we're going to Test/Perf it.
Bug: skia:7377
Change-Id: I1daf8ffa98e098274a4de0ff2c40a4a7e958b211
Reviewed-on: https://skia-review.googlesource.com/80740
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Also limit small radius bail in GrCircleEffect to clip out cases.
Change-Id: I14ce736969b05203219d68f30283c36c84f78f3a
Reviewed-on: https://skia-review.googlesource.com/80621
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Animated slides (like addarc) would appear to pause while dragging the
mouse around. This was because the message queue was never empty - we
would just alternate handling WM_MOUSEMOVE and WM_PAINT messages. Forcing
an onIdle before each onPaint appears to fix the problem.
Bug: skia:
Change-Id: I1d19f83c2cf480f327420a2682a074213847d062
Reviewed-on: https://skia-review.googlesource.com/80620
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit c6f7a4ffa9.
Reason for revert: Causing differences in Gold, stemming from the fact that this changes the recommended SkImageInfo for 16 bits-per-component PNG from N32 to F16.
- an F16 bitmap already png-encodes to a 16 bits-per-component PNG, but it does not encode a linear colorspace (possibly a bug?). when we decode this PNG using getInfo(), it fails because it has an F16 color type and non-linear colorspace. (In the encode-srgb-png gm, this results in blank results for F16.) We could correct this on the encoder side, but it seems possible that a 16 bits-per-component PNG could be encoded with a different color space. In that case, we'd want SkCodec to recommend F16/SRGBLinear, but I think we'd want the SkCodec to store the encoded SkColorSpace so that we can Xform between the two. Currently SkCodec only stores one color space, so that will require a refactor.
- When decoding 16-bits-per-component PNGs, we are now decoding them to F16. This shows differences in Gold. The srgb/gpu results now look more like F16. I think this is fine.
Original change's description:
> Hide SkEncodedInfo
>
> Bug: skia:7353
> Bug: skia:6839
>
> This contains information that is not necessary for clients to know. The
> Color enum tells the number of components in the input, but this is only
> interesting internally (to the SkSwizzler).
>
> Similarly, the Alpha enum differs from SkAlphaType in that it has
> kBinary instead of kPremul. This is useful information only internally
> for determining whether the SkColorSpaceXform needs to premultiply.
>
> The bitsPerComponent is potentially useful for a client; Android (in
> SkAndroidCodec) uses it to determine the SkColorType. Rather than
> exposing bitsPerComponent, use it to make the same decision that Android
> would have made - 16 bits per component means to set the info to F16. Add
> a test that computeOutputColorType behaves as expected.
>
> Switch conversionSupported to use an SkColorType, which is enough info.
>
> Replace the SkEncodedInfo::Alpha field on SkCodec::FrameInfo with an
> SkAlphaType.
>
> SkCodec still needs an SkEncodedInfo, so move its header (which is
> already not SK_API) to include/private.
>
> Change-Id: Ie2cf11339bf999ebfd4390c0f448f7edd6feabda
> Reviewed-on: https://skia-review.googlesource.com/79260
> Reviewed-by: Mike Reed <reed@google.com>
> Reviewed-by: Mike Klein <mtklein@chromium.org>
> Commit-Queue: Leon Scroggins <scroggo@google.com>
TBR=mtklein@chromium.org,scroggo@google.com,reed@google.com
Change-Id: I0c5dd1461e1b70d1e55349a8e7ee6b029c3f556e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7353, skia:6839
Reviewed-on: https://skia-review.googlesource.com/80660
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>