Consolidates all flush actions into GrDrawingManager and makes GrContext::flush a passthrough.
Removes the unused and untested discard flush variation.
Replaces the indirect overbudget callback mechanism of GrResourceCache with a flag set by resource cache when it wants to flush that is checked after each draw by GrDrawContext.
Modifies GrResourceCache::notifyFlushOccurred() to take a param indicating whether it triggered the
flush that just occurred.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2307053002
Committed: https://skia.googlesource.com/skia/+/1dbb207babecdae8f1f74ed9d9900c73064df744
Review-Url: https://codereview.chromium.org/2307053002
New helper functions inject the necessary shader
function. Texture lookup functions can now insert
the gamut xform at the appropriate place, too.
As written, could be used to transform non-texture
colors (e.g. vertex colors) as well.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2180803005
Review-Url: https://codereview.chromium.org/2180803005
Reason for revert:
Causing assertions on bots
Original issue's description:
> Restructure flushing relationship between GrContext, GrDrawingManager, and GrResourceCache.
>
> Consolidates all flush actions into GrDrawingManager and makes GrContext::flush a passthrough.
>
> Removes the unused and untested discard flush variation.
>
> Replaces the indirect overbudget callback mechanism of GrResourceCache with a flag set by resource cache when it wants to flush that is checked after each draw by GrDrawContext.
>
> Modifies GrResourceCache::notifyFlushOccurred() to take a param indicating whether it triggered the
> flush that just occurred.
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2307053002
>
> Committed: https://skia.googlesource.com/skia/+/1dbb207babecdae8f1f74ed9d9900c73064df744TBR=robertphillips@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review-Url: https://codereview.chromium.org/2312123003
Consolidates all flush actions into GrDrawingManager and makes GrContext::flush a passthrough.
Removes the unused and untested discard flush variation.
Replaces the indirect overbudget callback mechanism of GrResourceCache with a flag set by resource cache when it wants to flush that is checked after each draw by GrDrawContext.
Modifies GrResourceCache::notifyFlushOccurred() to take a param indicating whether it triggered the
flush that just occurred.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2307053002
Review-Url: https://codereview.chromium.org/2307053002
GrAppliedClip was about at its limit for how many "make" functions it
could have. Window rectangles would push it over the edge. This change
makes it so GrDrawTarget supplies the original draw bounds to the
constructor, and then GrClip adds the various required clipping
techniques.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2246113002
Review-Url: https://codereview.chromium.org/2246113002
Reason for revert:
UBSAN says we're reading a bad bool here:
bool usesDistanceVectorField() const { return fUsesDistanceVectorField; }
../../../include/gpu/GrPaint.h:83:51: runtime error: load of value 239, which is not a valid value for type 'bool'
SUMMARY: AddressSanitizer: undefined-behavior ../../../include/gpu/GrPaint.h:83:51 in
Seems likely also the root of Valgrind failure:
https://luci-milo.appspot.com/swarming/task/30522e4f2241cb10
Original issue's description:
> GrFP can express distance vector field req., program builder declares variable for it
>
> This update allows fragment processors to require a field of vectors to the nearest edge. This requirement propagates:
>
> - from child FPs to their parent
> - from parent FPs to the GrPaint
> - from GrPaint through the PipelineBuilder into GrPipeline
> - acessed from GrPipeline by GrGLSLProgramBuilder
>
> GrGLSL generates a variable for the distance vector and passes it down to the GeometryProcessor->emitCode() method.
>
> This CL's base is the CL for adding the BevelNormalSource API: https://codereview.chromium.org/2080993002
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2114993002
>
> Committed: https://skia.googlesource.com/skia/+/4ef6dfa7089c092c67b0d5ec34e89c1e319af196TBR=egdaniel@google.com,robertphillips@google.com,bsalomon@google.com,dvonbeck@google.com
# Not skipping CQ checks because original CL landed more than 1 days ago.
BUG=skia:
Review-Url: https://codereview.chromium.org/2201613002
Adds the ability for GLInstancedRendering to use
glDrawElementsInstanced when glDrawElementsIndirect is not supported.
The only remaining 3.1 dependency now is EXT_texture_buffer.
Also moves the cap for glDraw*Instanced out of GrCaps and into
GrGLCaps.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2193303002
Review-Url: https://codereview.chromium.org/2193303002
This update allows fragment processors to require a field of vectors to the nearest edge. This requirement propagates:
- from child FPs to their parent
- from parent FPs to the GrPaint
- from GrPaint through the PipelineBuilder into GrPipeline
- acessed from GrPipeline by GrGLSLProgramBuilder
GrGLSL generates a variable for the distance vector and passes it down to the GeometryProcessor->emitCode() method.
This CL's base is the CL for adding the BevelNormalSource API: https://codereview.chromium.org/2080993002
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2114993002
Review-Url: https://codereview.chromium.org/2114993002
Updates stencilRect to call drawNonAAFilledRect instead of
drawFilledRect. drawFilledRect can use coverage AA, which isn't
appropriate for stencil draws. Also modifies drawNonAAFilledRect to
take a "useHWAA" argument instead of trying to deduce whether it
should be used.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2187583002
Review-Url: https://codereview.chromium.org/2187583002
On Debug vulkan bots, running with the debug layers on seems to be adding
more than an hour to the total running time. Since we suppress any output
on the bots anyways the debug layers are serving no purpose. Thus I am
adding a gyp define to disable the layers on the bot.
With this change, by default when running vulkan in Debug, the debug_layers
will be enabled. The bots should disable the layers. Android framework
should also have them disabled by default.
TBR=djsollen@google.com
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2185953003
Review-Url: https://codereview.chromium.org/2185953003
DrawContext's isGammaCorrect now just based on presence of color space.
Next change will remove the function and flag entirely, but I wanted to
land this separately. This alters a few GMs in srgb/f16 mode, generally
those that are creating off-screen surfaces in ways that were somewhat
lossy before. No unexplained changes.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2186633002
Review-Url: https://codereview.chromium.org/2186633002
Functions like GrMakeInfoFromTexture encouraged incorrect code to be
written. Similarly, the ability to construct an info from any GrSurface
was never going to be correct. Luckily, the only client of that had all
of the correct parameters much higher on the stack (and dictated or
replaced most of the properties of the returned info anyway).
With this, I can finally remove the color space as an output of the
pixel config -> color type conversion, which was never going to be
correct.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2173513002
Review-Url: https://codereview.chromium.org/2173513002
GrTextureAccess optionally includes an instance, computed from the src
and dst color spaces. In all common cases (no color space for either src
or dst, or same color space for both), no object is allocated.
This change is orthogonal to my attempts to get color space attached to
render targets - regardless of how we choose to do that, this will give
us the source color space at all points where we are connecting src to
dst.
There are many dangling injection points where I've been inserting
nullptr, but I have a record of all of them. Additionally, there are now
three places (the most common simple paths for bitmap/image rendering)
where things are plumbed enough that I expect to have access to the dst
color space (all marked with XFORMTODO).
In addition to getting the dst color space, I need to inject shader code
and uniform uploading for appendTextureLookup and friends.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2154753003
Review-Url: https://codereview.chromium.org/2154753003
These two new types are in support of Vulkan and the ability to send
separate texture and sampler uniforms to the shader. They don't really fit
well in the current system, since the current system ties together to idea
of intended use and how to emit shader code into the same GrSLType enum.
In vulkan, I want the GrGLSLSampler object to be used as a Sampler2D, but
when appending its declaration it will emit a Texture2D and sampler object.
Our query for GrSLTypeIsSamplerType refers more to the combination of texture
and sampler and not just the sampler part. The GrSLTypeIs2DTextureType query
is for is a a SamplerType that uses Texture2Ds. My new types don't really fit
into either these categories as they are just half of the whole.
In some refactoring down the road (possibly connected with SkSL), I suggest we
split apart the concept of how we intend to use a GrGLSLSampler (Sampler2D, SamplerBuffer,
etc.), from how we actually add it to the code (sampler, texture2D, sampler2D, etc.).
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2143143002
Review-Url: https://codereview.chromium.org/2143143002
On some platforms, a newly-created buffer was liable to be CPU backed.
This would break code that expected a VBO (aka instanced rendering).
This change adds an optional flag to GrResourceProvider that requires
a buffer to be created in GPU memory.
It also moves the CPU backing logic into Gr land in order to properly
cache real VBOs on platforms that prefer client-side buffers.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2143333002
Review-Url: https://codereview.chromium.org/2143333002
Updates GrDrawContext to crop filled rects to the clip bounds before
creating batches for them. Also adds clipping logic to ignore scissor
when the draw falls completely inside. These two changes combined
reduce API traffic and improve batching.
In the future this can and should be improved by switching to floating
point clip boundaries, thus allowing us to throw out non pixel aligned
rectangle clips as well.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2132073002
Review-Url: https://codereview.chromium.org/2132073002
Adds a module that performs instanced rendering and starts using it
for a select subset of draws on Mac GL platforms. The instance
processor can currently handle rects, ovals, round rects, and double
round rects. It can generalize shapes as round rects in order to
improve batching. The instance processor also employs new drawing
algorithms, irrespective of instanced rendering, that improve GPU-side
performance (e.g. sample mask, different triangle layouts, etc.).
This change only scratches the surface of instanced rendering. The
majority of draws still only have one instance. Future work may
include:
* Passing coord transforms through the texel buffer.
* Sending FP uniforms through instanced vertex attribs.
* Using instanced rendering for more draws (stencil writes,
drawAtlas, etc.).
* Adding more shapes to the instance processor’s repertoire.
* Batching draws that have mismatched scissors (analyzing draw
bounds, inserting clip planes, etc.).
* Bindless textures.
* Uber shaders.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2066993003
Committed: https://skia.googlesource.com/skia/+/42eafa4bc00354b132ad114d22ed6b95d8849891
Review-Url: https://codereview.chromium.org/2066993003
Reason for revert:
This caused static initializer regressions in Chromium (crbug.com/625728).
Relevant build logs here:
Linux:
https://build.chromium.org/p/chromium/builders/Linux%20x64/builds/21849
Mac:
https://build.chromium.org/p/chromium/builders/Mac/builds/17350
Relevant lines from the error log:
Linux:
# InstanceProcessor.cpp GrUniqueKey::GenerateDomain()
# InstanceProcessor.cpp gr_instanced::kShapeBufferDomain
FAILED linux-release-64/sizes/nacl_helper-si/initializers: actual 8, expected 7, better lower
FAILED linux-release-64/sizes/chrome-si/initializers: actual 8, expected 7, better lower
Mac:
FAILED mac-release/sizes/chrome-si/initializers: actual 2, expected 0, better lower
Original issue's description:
> Begin instanced rendering for simple shapes
>
> Adds a module that performs instanced rendering and starts using it
> for a select subset of draws on Mac GL platforms. The instance
> processor can currently handle rects, ovals, round rects, and double
> round rects. It can generalize shapes as round rects in order to
> improve batching. The instance processor also employs new drawing
> algorithms, irrespective of instanced rendering, that improve GPU-side
> performance (e.g. sample mask, different triangle layouts, etc.).
>
> This change only scratches the surface of instanced rendering. The
> majority of draws still only have one instance. Future work may
> include:
>
> * Passing coord transforms through the texel buffer.
> * Sending FP uniforms through instanced vertex attribs.
> * Using instanced rendering for more draws (stencil writes,
> drawAtlas, etc.).
> * Adding more shapes to the instance processor’s repertoire.
> * Batching draws that have mismatched scissors (analyzing draw
> bounds, inserting clip planes, etc.).
> * Bindless textures.
> * Uber shaders.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2066993003
>
> Committed: https://skia.googlesource.com/skia/+/42eafa4bc00354b132ad114d22ed6b95d8849891
NOTREECHECKS=true
TBR=bsalomon@google.com,egdaniel@google.com,robertphillips@google.com,csmartdalton@google.com
# Not skipping CQ checks because original CL landed more than 1 days ago.
BUG=skia:
Review-Url: https://codereview.chromium.org/2123693002
The original caching logic for sample locations wishfully assumed that
the GPU would always use the same sample pattern for render targets
that had the same number of samples. It turns out we can't rely on
that. This change improves the caching logic to handle mismatched
simple patterns with the same count, and adds a unit test that
emulates different sample patterns observed on real hardware.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2111423002
Review-Url: https://codereview.chromium.org/2111423002
Adds a module that performs instanced rendering and starts using it
for a select subset of draws on Mac GL platforms. The instance
processor can currently handle rects, ovals, round rects, and double
round rects. It can generalize shapes as round rects in order to
improve batching. The instance processor also employs new drawing
algorithms, irrespective of instanced rendering, that improve GPU-side
performance (e.g. sample mask, different triangle layouts, etc.).
This change only scratches the surface of instanced rendering. The
majority of draws still only have one instance. Future work may
include:
* Passing coord transforms through the texel buffer.
* Sending FP uniforms through instanced vertex attribs.
* Using instanced rendering for more draws (stencil writes,
drawAtlas, etc.).
* Adding more shapes to the instance processor’s repertoire.
* Batching draws that have mismatched scissors (analyzing draw
bounds, inserting clip planes, etc.).
* Bindless textures.
* Uber shaders.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2066993003
Review-Url: https://codereview.chromium.org/2066993003
- Sk4f would be my choice, but it's not allowed in include/
- SkColor4f and SkPM4f are specified to be unpremultiplied/premultiplied, whereas GrColor (and GrColor4f) are either, depending on context.
This adds 12 bytes to GrPaint. Not sure if we want to pay that price. The precision loss for a single value (vs. in a gradient, etc...) may not justify changing the storage type here. Easy enough to back that part out, while still keeping the 4f intermediate type for the helper math that it adds, and for storage and parameter passing in other locations.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2088303002
Review-Url: https://codereview.chromium.org/2088303002