DMSAA is complete enough now that we can just add gldmsaa configs to the
normal test bots.
Bug: skia:11396
Change-Id: I4f65777388e2e4ddbe10271dd419a71e8fa7820b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/421376
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Particlarly with runtime FPs, this is a poor space/time tradeoff.
This doesn't completely undo the memory losses from the linked bugs.
Some of it is the unavoidable cost of initializing the runtime effect
compiler - but that's going to happen once, sooner or later. It does
reduce the heap impact of each effect from ~64k to something like 2-3k,
depending on the effect.
Bug: chromium:1223995 chromium:1223996
Change-Id: I929b7a94a88119a155ca403793bebd003a2deca6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/422518
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This is a reland of 76b80eca64
Original change's description:
> Use GL_ANGLE_instanced_arrays
>
> It turns out the es2 command buffer has supported instanced rendering
> all along. We just weren't using it! This CL starts using
> GL_ANGLE_instanced_arrays, after which point chrome es2 will start
> taking many of our instanced codepaths. It can even use tessellation if
> we update the shaders to not rely on gl_VertexID.
>
> Bug: chromium:1220246
> Change-Id: I173f4c07771691143d2540ecb9c3f8222ed8e4b3
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/422379
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
Bug: chromium:1220246
Change-Id: I4d6f74adff4e2eda4b55a459faf16b5f5a230d06
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/422616
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This also tightens up the rules around releasing DSL objects.
Bug: skia:12133
Change-Id: I11a6d8fbcec58374f7b5ed5ced1c5c112e2b7cc7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/421323
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Adds the ability to create an es3 command buffer context, but does not
yet begin testing it because libcommand_buffer_gles2.dylib needs to be
updated first to respect the EGL_CONTEXT_CLIENT_VERSION attrib. Adds a
version check on the context as well to verify we actually get an es3
context when we ask for one.
Bug: chromium:1220246
Change-Id: I996f482d8ad831b81f873e1bfd2f0526e5f1e73e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419616
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Move some rough equivalents to Pixel2XL.
Change-Id: I8e96cdf011f02061cdbbda774b5ac53dd1581d54
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/422500
Reviewed-by: Ravi Mistry <rmistry@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
skif::Mapping's deviceToLayer space had a punt when the device matrix
was not invertible and just returned the value unmodified, silently.
In this instance, it meant that conversion of device bounds into layer
space produced non-empty bounds, but the actual non-invertible CTM
would always result in an empty layer.
Now skif::Mapping asserts that its device matrix is invertible and
caches that inverse. The SkCanvas's get_layer_bounds_and_mapping checks
for invertibility first.
This doesn't quite fix the linked fuzzer bug's test case, but allows
it to proceed past the saved layer with image filter.
Bug: chromium:1222351
Change-Id: I1342634e6ba5d78709a5f1b30785c9e7c69633e5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/421096
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This reverts commit 76b80eca64.
Reason for revert: Chrome layout test diffs
Original change's description:
> Use GL_ANGLE_instanced_arrays
>
> It turns out the es2 command buffer has supported instanced rendering
> all along. We just weren't using it! This CL starts using
> GL_ANGLE_instanced_arrays, after which point chrome es2 will start
> taking many of our instanced codepaths. It can even use tessellation if
> we update the shaders to not rely on gl_VertexID.
>
> Bug: chromium:1220246
> Change-Id: I173f4c07771691143d2540ecb9c3f8222ed8e4b3
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/422379
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
TBR=bsalomon@google.com,csmartdalton@google.com
Change-Id: I62c25be4f6cf6937c0b5ab6e765a7113aad76916
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:1220246
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/422441
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This is a reland of 3722d3195b
Original change's description:
> Remove all instances of incorrect coverage with DMSAA
>
> Here we pivot and handle DMSAA differently depending on platform:
>
> 1) Desktop GL and EXT_multisample_compatibility: Here it's easy to use
> all our existing coverage ops because we can just call
> glDisable(GL_MULTISAMPLE). So we only trigger MSAA for paths and
> use the coverage ops for everything else with MSAA disabled.
>
> 2) EXT_multisampled_render_to_to_texture (86% adoption on Android):
> The assumption here is that MSAA is almost free. So we just allow
> MSAA to be triggered often and don't worry about it.
>
> Devices that neither support #1 nor #2 just don't get DMSAA for now.
>
> Bug: skia:11396
> Change-Id: I53ad840216ea6d88ae69eece6f7a062f9e82dad7
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/421019
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:11396
Change-Id: I536d365efc3c6890b45f14b7d188e0ef5ec36e19
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/421825
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit 688d3180ab.
Reason for revert: Fixing error
Original change's description:
> Revert "Metal: First pass at async pipelineState creation."
>
> This reverts commit adf36be2f9.
>
> Reason for revert: breaking Flutter roll
>
> Original change's description:
> > Metal: First pass at async pipelineState creation.
> >
> > Trying a basic approach to generating pipelineStates asynchronously.
> > Rather than managing the caching ourselves, we depend on the Apple
> > cache. When a pipelineState is created during the regular path, it
> > should find it in the Apple cache and return immediately.
> >
> > To avoid too much duplication of the shader compilation step we cache
> > the MTLLibrarys locally until the final PSO is cached.
> >
> > Bug: skia:12141
> > Change-Id: Id8f6ba7caee33b4c7f6a5af0e8ad5b84993b1246
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/421321
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: Jim Van Verth <jvanverth@google.com>
>
> TBR=jvanverth@google.com,brianosman@google.com,chinmaygarde@google.com
>
> Change-Id: Iad7c4c87c22d0d002809c215878439fdb098f54a
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:12141
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/422117
> Reviewed-by: Tyler Denniston <tdenniston@google.com>
> Commit-Queue: Tyler Denniston <tdenniston@google.com>
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:12141
Change-Id: Ibf6aa5383b6aabbf538dab679f3f83241a4504d9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/422499
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This reverts commit b149700e01.
Reason for revert: This was a speculative fix that didn't pan out.
Original change's description:
> Avoid non-indexed quad draws on PowerVR Rogue and 54x
>
> Bug: chromium:1203652
> Change-Id: Id83ac81c40eda2653e97a7c8ae9326c273f0f00b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/420537
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: chromium:1203652
Change-Id: I73f2415e35d92514229572f2d8823c1a632a68fa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/421921
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
The make_lotties_with_assets is a handy tool to take a
directory of lottie files and move them into their own
folders. This will make it easier to add assets (e.g. fonts,
images) if we want to get more accurate benchmarks.
This also makes the test not stop on the first failure, but complete
all of them, so we can see more easily if multiple things have broken.
Change-Id: Idb2ece71376a11e7524cd513a2798884a44bb59f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/421927
Reviewed-by: Florin Malita <fmalita@google.com>
We also catch any errors that happen during running the
test or flushing. This allows them to show up in the CI logs.
For skottie-frames in particular, we stop clearing the canvas
before each render, as that was masking an error (and not how
we do things on skottie.skia.org).
Change-Id: I83936a35b6c314da76a0a64e15deaabd156e71f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/421923
Reviewed-by: Kevin Lubick <kjlubick@google.com>
It turns out the es2 command buffer has supported instanced rendering
all along. We just weren't using it! This CL starts using
GL_ANGLE_instanced_arrays, after which point chrome es2 will start
taking many of our instanced codepaths. It can even use tessellation if
we update the shaders to not rely on gl_VertexID.
Bug: chromium:1220246
Change-Id: I173f4c07771691143d2540ecb9c3f8222ed8e4b3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/422379
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This also updates a few other CIPD packages.
Change-Id: I078e7ac8da49ae79392263013158956a6d29c656
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/422096
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
c24494415a..8767ec1549
2021-06-28 cnorthrop@google.com Tests: Add Bricks Breaker Quest trace
2021-06-26 cnorthrop@google.com Tests: Add Mario Kart Tour trace
2021-06-25 syoussefi@chromium.org Translator: Better group ES100 texture builtins
2021-06-25 jmadill@chromium.org infra: Add perf mb configs.
2021-06-25 pkasting@chromium.org Fix -Wimplicit-int-float-conversions.
2021-06-25 jmadill@chromium.org infra: Add perf configs.
2021-06-25 jmadill@chromium.org Trace Tests: Use xvfb consistently on Linux.
2021-06-25 jmadill@chromium.org D3D11: Fix OOB write in Blit11.
2021-06-25 ynovikov@chromium.org Remove obsolete Android bots from CQ
2021-06-25 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from fa6954ae7bb5 to 94cea2515faf (470 revisions)
2021-06-25 syoussefi@chromium.org Vulkan: SPIR-V Gen: Support the ternary operator
2021-06-25 syoussefi@chromium.org Vulkan: SPIR-V Gen: Basic support for fragment shaders
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-skia-autoroll
Please CC bungeman@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
Cq-Include-Trybots: skia/skia.primary:Build-Debian10-Clang-x86_64-Release-ANGLE;skia/skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Tbr: bungeman@google.com
Test: Test: angle_perftests --gtest_filter="*bricks_breaker_quest*"
Test: Test: angle_perftests --gtest_filter="*mario_kart_tour*"
Change-Id: I6b47f47cb43d963a18ca761d3ed3388ba515c33a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/422376
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
This reverts commit 702fb679f3.
Reason for revert: Landed without original CL
Original change's description:
> Fix warning
>
> Change-Id: I7f017aa0a842c40e5041529f5e3d7b9a03989a65
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/422116
> Reviewed-by: Ben Wagner <bungeman@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
TBR=jvanverth@google.com,bungeman@google.com
Change-Id: Ie1ab9daaff46efbff5879bf451269fcf9f554d3f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/422118
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Change-Id: I7f017aa0a842c40e5041529f5e3d7b9a03989a65
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/422116
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This reverts commit adf36be2f9.
Reason for revert: breaking Flutter roll
Original change's description:
> Metal: First pass at async pipelineState creation.
>
> Trying a basic approach to generating pipelineStates asynchronously.
> Rather than managing the caching ourselves, we depend on the Apple
> cache. When a pipelineState is created during the regular path, it
> should find it in the Apple cache and return immediately.
>
> To avoid too much duplication of the shader compilation step we cache
> the MTLLibrarys locally until the final PSO is cached.
>
> Bug: skia:12141
> Change-Id: Id8f6ba7caee33b4c7f6a5af0e8ad5b84993b1246
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/421321
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
TBR=jvanverth@google.com,brianosman@google.com,chinmaygarde@google.com
Change-Id: Iad7c4c87c22d0d002809c215878439fdb098f54a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:12141
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/422117
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Commit-Queue: Tyler Denniston <tdenniston@google.com>
This also introduces "IgnoreOptFlags", for child FPs that should not
influence the OptFlags of the parent.
Change-Id: I8f7ba2ca59f612bd7d6e226b96e9fd94d656150b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/421929
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Trying a basic approach to generating pipelineStates asynchronously.
Rather than managing the caching ourselves, we depend on the Apple
cache. When a pipelineState is created during the regular path, it
should find it in the Apple cache and return immediately.
To avoid too much duplication of the shader compilation step we cache
the MTLLibrarys locally until the final PSO is cached.
Bug: skia:12141
Change-Id: Id8f6ba7caee33b4c7f6a5af0e8ad5b84993b1246
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/421321
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This will replace needing to call FontMgr.RefDefault()
just to call MakeTypefaceFromData().
Change-Id: I72a8c3be62267f6c54c48a5309ef9351acb16768
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/421916
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This is a reland of e58831cd95
Original change's description:
> Add format-specifier warnings to SkDebugf.
>
> This CL fixes up many existing format-specifier violations in Skia.
> Note that GCC has a warning for formatting nothing, so existing calls to
> `SkDebugf("")` have been removed, or replaced with `SkDebugf("%s", "")`.
> These were apparently meant to be used as a place to set a breakpoint.
>
> Some of our clients also use SkDebug with bad format specifiers, so this
> check is currently only enabled when SKIA_IMPLEMENTATION is true.
>
> Change-Id: I8177a1298a624c6936adc24e0d8f481362a356d0
> Bug: skia:12143
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/420902
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:12143
Change-Id: Id3c0c21436ebd13899908d5ed5d44c42a0e23921
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/421918
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: Id0e727b58e7415a28bb67ae0c1bc03f953fb4e9c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/421926
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Picks up python3 fixes for make_data_assembly
Change-Id: I9bb46ef08d30c951f12d7c427c7cbdabcfaa41e3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/421924
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: Ic574939fd37dd9ded9868d3ffa9ac962140fb66c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/421537
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
This reverts commit 16c0791a5a.
Reason for revert: Only errors are AMD+ANGLE+D3D9+ES2
Original change's description:
> Revert "Replace some gradient .fps with runtime FPs"
>
> This reverts commit 68d6983acd.
>
> Reason for revert: Going to investigate some bad ANGLE_D3D_ES2 images.
>
> Original change's description:
> > Replace some gradient .fps with runtime FPs
> >
> > Change-Id: Ia00f88d00c6010d87c775acd32493673020d5ae8
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/420577
> > Commit-Queue: Brian Osman <brianosman@google.com>
> > Reviewed-by: Michael Ludwig <michaelludwig@google.com>
>
> TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com
>
> Change-Id: If57772f0e2d5236c5122f3c7fe261c0a59f3b141
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/421920
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
# Not skipping CQ checks because this is a reland.
Change-Id: I3903a23ab08c256303ee14814f16b4d2e1cbc642
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/421928
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Add workaround for 16 bit unorm on freedreno
Make sure callsites are checking for transfer alignment
of 0 to indicate unsupported.
Bug: skia:11876
Change-Id: Ia1c22a430f675fc57724f220f5dee5b23f325f3c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/421317
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This reverts commit 68d6983acd.
Reason for revert: Going to investigate some bad ANGLE_D3D_ES2 images.
Original change's description:
> Replace some gradient .fps with runtime FPs
>
> Change-Id: Ia00f88d00c6010d87c775acd32493673020d5ae8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/420577
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com
Change-Id: If57772f0e2d5236c5122f3c7fe261c0a59f3b141
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/421920
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This is an SkBlender type which represents a traditional Skia blend mode
(from the SkBlendMode enum).
Change-Id: I7c74395be70584e11a5f1445b7f6cacfff35c532
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/420817
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This reverts commit e58831cd95.
Reason for revert: looks like breaking a few build bots
Original change's description:
> Add format-specifier warnings to SkDebugf.
>
> This CL fixes up many existing format-specifier violations in Skia.
> Note that GCC has a warning for formatting nothing, so existing calls to
> `SkDebugf("")` have been removed, or replaced with `SkDebugf("%s", "")`.
> These were apparently meant to be used as a place to set a breakpoint.
>
> Some of our clients also use SkDebug with bad format specifiers, so this
> check is currently only enabled when SKIA_IMPLEMENTATION is true.
>
> Change-Id: I8177a1298a624c6936adc24e0d8f481362a356d0
> Bug: skia:12143
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/420902
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I07848c1bf8992925c9498e916744d0840355a077
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:12143
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/421917
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Commit-Queue: Tyler Denniston <tdenniston@google.com>