This is a step toward targets declaring their deps in a sane fashion.
This change resolves cycles by forcing core to the root, then everything
in skia_lib pointing toward core as best possible, then everything
outside skia_lib depending on skia_lib for things in skia_lib. This
prevents double definitions where a symbol is provided by both the
skia_lib shared object and and a statically linked component of skia_lib.
R=djsollen@google.com
Review URL: https://codereview.chromium.org/19823003
git-svn-id: http://skia.googlecode.com/svn/trunk@10231 2bbb7eff-a529-9590-31e7-b0007b416f81
Need to avoid linking in .a things which are already provided by .so things.
git-svn-id: http://skia.googlecode.com/svn/trunk@10222 2bbb7eff-a529-9590-31e7-b0007b416f81
This is a step toward targets declaring their deps in a sane fashion.
This change resolves cycles by forcing core to the root,
then opts, ports, and utils depending on core, then everything else.
We will need some other change to resolve the fact that
core, opts, ports, and utils depend on each other and other targets which
depend on them. Outside of these targets, things look ok.
R=djsollen@google.com
Review URL: https://codereview.chromium.org/19823003
git-svn-id: http://skia.googlecode.com/svn/trunk@10217 2bbb7eff-a529-9590-31e7-b0007b416f81
GrPathRenderer. GrAndroidPathRenderer is activated by gyp flag 'skia_android_path_rendering'.
A few changes to get this to work:
- Had to change SkPaint* param to SkStrokeRec& in ConvexPathVertices()
- Had to copy the vertex buffer created by the Android code to GrDrawTarget-generated vertex buffer, and convert float alpha to GrColor for AA paths
git-svn-id: http://skia.googlecode.com/svn/trunk@7110 2bbb7eff-a529-9590-31e7-b0007b416f81
Here are the characteristics :
- It uses the original path, before stroking
- It supports traight lines only (no curves)
- It supports butt or square caps only
- It supports miter or bevel joins only
- No AA support
Support for these will be added step by step later on.
A first pass at the benchmarks on my linux machine gave me these approximate speed improvements (running all bench with the option '--forceAA 0') :
path_stroke_small_long_line 4X
path_stroke_small_sawtooth 4X
path_stroke_big_rect 4X
path_stroke_small_rect 6X
path_stroke_big_triangle 4X
path_stroke_small_triangle 10X
lines_1_BW 1.5X
dashline_2_square 1.5X
dashline_1_square 1.5X
Also note that I can't submit this code until GrDrawTarget::isOpaque() is implemented, unless I just disable my renderer completely for now.
BUG=chromium:135111
TEST=The following gms are affected and may require rebaselining : lineclosepath, linepath, strokes_poly
Review URL: https://codereview.appspot.com/7026049
git-svn-id: http://skia.googlecode.com/svn/trunk@7047 2bbb7eff-a529-9590-31e7-b0007b416f81
- Add nacl_make script to build Skia targets for NaCl using gyp
- Add nacl_interface for command-line apps
- Add nacl_sample as front-end for SampleApp
- Add freetype to DEPS
- Various gyp tweaks for NaCl
TODO:
- Implement GL interface
- Implement font host
- Fix plumbing so that SampleApp works properly
Review URL: https://codereview.appspot.com/6671044
git-svn-id: http://skia.googlecode.com/svn/trunk@6245 2bbb7eff-a529-9590-31e7-b0007b416f81
- Roll GYP so that we get non-thin archives on Linux
- Add merge_static_libs.py
- Add skia_core_lib target which builds core, ports, opts*, and utils
- Replace dependencies on core/ports/opts/utils with skia_core_libs
- Rename exportable libraries with "skia_"
Review URL: https://codereview.appspot.com/6619049
git-svn-id: http://skia.googlecode.com/svn/trunk@5889 2bbb7eff-a529-9590-31e7-b0007b416f81
This class tracks the texture that the object uses. A future commit will get rid of the
GrTexture pointer currenty stored in the GrDrawState, allowing us to have CustomStages
*without* textures.
Requires gyp change on next roll.
http://codereview.appspot.com/6306097/
git-svn-id: http://skia.googlecode.com/svn/trunk@4576 2bbb7eff-a529-9590-31e7-b0007b416f81
convention for all targets, not just gpu, since effects now makes GL calls too.
Build fix; unreviewed.
git-svn-id: http://skia.googlecode.com/svn/trunk@4559 2bbb7eff-a529-9590-31e7-b0007b416f81
There are three light types for each: distant, point and spot, whose code
generation lives in a GrGLLight class hierarchy. This similar to the CPU
implementation, where each light type provides a function to compute the vector
from the surface plane to the light (surfaceToLight) and to compute the light
colour (emitLightColour). Instead of templated member functions, as in the CPU
implementation, these are virtual functions to emit the light-specific GLSL
code.
All of the code for the GPU path lives in the same file as that for the CPU
path, SkLightingImageFilter.cpp. In order to provide Ganesh a hook to access
it, SkImageFilter now has a asNewCustomStage() virtual, which allows an image
filter to return a GrCustomStage representing that filter.
Note that this patch does not handle the border conditions correctly (the
[top|bottom][Left|Right]Normal() functions in the CPU implementation). That
will come in a future patch.
Review URL: http://codereview.appspot.com/6345081/
git-svn-id: http://skia.googlecode.com/svn/trunk@4535 2bbb7eff-a529-9590-31e7-b0007b416f81