Initial implementation of a GPU path renderer that draws antialiased
paths by counting coverage in an offscreen buffer.
Initially disabled until it has had time to soak.
Bug: skia:
Change-Id: I003d8cfdf8dc62641581b5ea2dc4f0aa00108df6
Reviewed-on: https://skia-review.googlesource.com/21541
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: skia:
Change-Id: I028c85f692b2e54e64be301940708387014ee0c7
Reviewed-on: https://skia-review.googlesource.com/23540
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Bug: skia:
Change-Id: Id089b9ead7a21e903b001006dffff2381efd4ba3
Reviewed-on: https://skia-review.googlesource.com/23582
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Bug: skia:
Change-Id: I93d117c22ae2b374294f6a5e961c497ac2c92b09
Reviewed-on: https://skia-review.googlesource.com/23301
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This reverts commit 27b3d272a8.
Reason for revert: guard has landed in android
Original change's description:
> Revert "Experimental blur code with 32 bit fix."
>
> This reverts commit d4b2c537d0.
>
> Reason for revert: speculative fix for android-roll
>
> java.lang.AssertionError: expected:<0> but was:<255>
> at org.junit.Assert.fail(Assert.java:88)
> at org.junit.Assert.failNotEquals(Assert.java:834)
> at org.junit.Assert.assertEquals(Assert.java:645)
> at org.junit.Assert.assertEquals(Assert.java:631)
> at android.graphics.cts.BlurMaskFilterTest.verifyColor(BlurMaskFilterTest.java:79)
> at android.graphics.cts.BlurMaskFilterTest.verifyQuadrants(BlurMaskFilterTest.java:72)
> at android.graphics.cts.BlurMaskFilterTest.testBlurMaskFilter(BlurMaskFilterTest.java:56)
>
> Original change's description:
> > Experimental blur code with 32 bit fix.
> >
> > This uses a new method of blurring that runs the three
> > passes of the box filter in a single pass. This implementation
> > currently only does 1x1 pixel at a time, but it should be simple
> > to expand to 4x4 pixels at a time.
> >
> > On the blur_10_normal_high_quality benchmark, the new is 7% faster
> > than the old code. For the blur_100.50_normal_high_quality
> > benchmark, the new code is 11% slower.
> >
> > Bug: skia:
> > Change-Id: I847270906b0ceac1dfbf43ab5446756689ef660f
> > Reviewed-on: https://skia-review.googlesource.com/22700
> > Reviewed-by: Mike Reed <reed@google.com>
> > Commit-Queue: Herb Derby <herb@google.com>
>
> TBR=herb@google.com,reed@google.com
>
> Change-Id: Ie84f6bf8872cae08c06d679f0c2f2e6c3d8a02a2
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/22880
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Mike Reed <reed@google.com>
TBR=herb@google.com,reed@google.com
Change-Id: I393d1c05f83ccf98137201bc7b4e7d8e8b0e8742
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/23121
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This reverts commit d4b2c537d0.
Reason for revert: speculative fix for android-roll
java.lang.AssertionError: expected:<0> but was:<255>
at org.junit.Assert.fail(Assert.java:88)
at org.junit.Assert.failNotEquals(Assert.java:834)
at org.junit.Assert.assertEquals(Assert.java:645)
at org.junit.Assert.assertEquals(Assert.java:631)
at android.graphics.cts.BlurMaskFilterTest.verifyColor(BlurMaskFilterTest.java:79)
at android.graphics.cts.BlurMaskFilterTest.verifyQuadrants(BlurMaskFilterTest.java:72)
at android.graphics.cts.BlurMaskFilterTest.testBlurMaskFilter(BlurMaskFilterTest.java:56)
Original change's description:
> Experimental blur code with 32 bit fix.
>
> This uses a new method of blurring that runs the three
> passes of the box filter in a single pass. This implementation
> currently only does 1x1 pixel at a time, but it should be simple
> to expand to 4x4 pixels at a time.
>
> On the blur_10_normal_high_quality benchmark, the new is 7% faster
> than the old code. For the blur_100.50_normal_high_quality
> benchmark, the new code is 11% slower.
>
> Bug: skia:
> Change-Id: I847270906b0ceac1dfbf43ab5446756689ef660f
> Reviewed-on: https://skia-review.googlesource.com/22700
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Herb Derby <herb@google.com>
TBR=herb@google.com,reed@google.com
Change-Id: Ie84f6bf8872cae08c06d679f0c2f2e6c3d8a02a2
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/22880
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This is mainly for getting ready to start adding lots of metal backend code.
I've also update the "gpu tools" target to require ARC with involved updating
one IOS file in there.
Bug: skia:
Change-Id: Ied22e8fe7532445cc274efb529e3450654a6614b
Reviewed-on: https://skia-review.googlesource.com/22484
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
- SkImageSubset becomes SkKeyedImage
- SkPDFCanvas::onDraw{Bitmap, Image} go away
- Remove SkPDFCanvas: base classes now do the right thing.
- SkPDFDevice::draw{Bitmap,Image}{Rect,}() simplified
- 244 fewer SLOC.
All but a few PDFs are identical, those rasterize almost the same.
Change-Id: I3ceb3b8935c689719cedf1ad544b0407b5c1733e
Reviewed-on: https://skia-review.googlesource.com/22218
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
This uses a new method of blurring that runs the three
passes of the box filter in a single pass. This implementation
currently only does 1x1 pixel at a time, but it should be simple
to expand to 4x4 pixels at a time.
On the blur_10_normal_high_quality benchmark, the new is 7% faster
than the old code. For the blur_100.50_normal_high_quality
benchmark, the new code is 11% slower.
Bug: skia:
Change-Id: I847270906b0ceac1dfbf43ab5446756689ef660f
Reviewed-on: https://skia-review.googlesource.com/22700
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This reverts commit d96ed9d0de.
Reason for revert: dm crashing
https://luci-milo.appspot.com/swarming/task/374d82c1d1263910/steps/symbolized_dm/0/stdout
Likely culprit:
unit test BlurDrawing
Stack trace:
/mnt/pd0/s/w/ir/out/Debug/dm(+0x2440eb) [0x568770eb]
linux-gate.so.1(__kernel_sigreturn+0) [0xf7714ca0]
/mnt/pd0/s/w/ir/out/Debug/dm(_ZNK16SkMaskBlurFilter11blurOneScanENS_10FilterInfoEPKhjS2_PhjS3_+0x236) [0x5766301e]
/mnt/pd0/s/w/ir/out/Debug/dm(_ZNK16SkMaskBlurFilter4blurERK6SkMaskPS0_+0x285) [0x57663491]
/mnt/pd0/s/w/ir/out/Debug/dm(_ZN10SkBlurMask7BoxBlurEP6SkMaskRKS0_f11SkBlurStyle13SkBlurQualityP8SkIPointb+0x5c) [0x5720d48e]
/mnt/pd0/s/w/ir/out/Debug/dm(_ZNK20SkBlurMaskFilterImpl10filterMaskEP6SkMaskRKS0_RK8SkMatrixP8SkIPoint+0x67) [0x5720e427]
/mnt/pd0/s/w/ir/out/Debug/dm(_ZNK20SkBlurMaskFilterImpl17filterRectsToNineEPK6SkRectiRK8SkMatrixRK7SkIRectPN12SkMaskFilter9NinePatchE+0x579) [0x5721a247]
/mnt/pd0/s/w/ir/out/Debug/dm(_ZNK12SkMaskFilter10filterPathERK6SkPathRK8SkMatrixRK12SkRasterClipP9SkBlitterN11SkStrokeRec9InitStyleE+0xf6) [0x5706c2bc]
/mnt/pd0/s/w/ir/out/Debug/dm(_ZNK6SkDraw11drawDevPathERK6SkPathRK7SkPaintbP9SkBlitterb+0x1bb) [0x57034f1b]
/mnt/pd0/s/w/ir/out/Debug/dm(_ZNK6SkDraw8drawPathERK6SkPathRK7SkPaintPK8SkMatrixbbP9SkBlitter+0x47f) [0x57035dd3]
/mnt/pd0/s/w/ir/out/Debug/dm(_ZN14SkBitmapDevice8drawPathERK6SkPathRK7SkPaintPK8SkMatrixb+0x6e) [0x56f937fc]
/mnt/pd0/s/w/ir/out/Debug/dm(_ZN8SkCanvas10onDrawPathERK6SkPathRK7SkPaint+0x39d) [0x56fb12e5]
/mnt/pd0/s/w/ir/out/Debug/dm(_ZN8SkCanvas8drawPathERK6SkPathRK7SkPaint+0x18) [0x56fad926]
/mnt/pd0/s/w/ir/out/Debug/dm(+0x3f71b3) [0x56a2a1b3]
/mnt/pd0/s/w/ir/out/Debug/dm(+0x2450bd) [0x568780bd]
/mnt/pd0/s/w/ir/out/Debug/dm(+0x2450fb) [0x568780fb]
/mnt/pd0/s/w/ir/out/Debug/dm(+0xae53e7) [0x571183e7]
/mnt/pd0/s/w/ir/out/Debug/dm(_ZNKSt8functionIFvvEEclEv+0x20) [0x569f98de]
/mnt/pd0/s/w/ir/out/Debug/dm(_ZN12SkThreadPool4LoopEPv+0x298) [0x57045b2f]
/mnt/pd0/s/w/ir/out/Debug/dm(+0xbbd92c) [0x571f092c]
/lib/i386-linux-gnu/libpthread.so.0(+0x627a) [0xf76e827a]
/lib/i386-linux-gnu/libc.so.6(clone+0x66) [0xf70ecb56]
Segmentation fault
Original change's description:
> Experimental blur code.
>
> This uses a new method of blurring that runs the three
> passes of the box filter in a single pass. This implementation
> currently only does 1x1 pixel at a time, but it should be simple
> to expand to 4x4 pixels at a time.
>
> On the blur_10_normal_high_quality benchmark, the new is 7% faster
> than the old code. For the blur_100.50_normal_high_quality
> benchmark, the new code is 11% slower.
>
> Change-Id: Iea37294abc7c27de5ad569adf8bc62df77eafd02
> Reviewed-on: https://skia-review.googlesource.com/21739
> Commit-Queue: Herb Derby <herb@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
TBR=herb@google.com,reed@google.com
Change-Id: I9e896c548d0a4cd3308d6a311c8bd16719a08a85
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/22421
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
This uses a new method of blurring that runs the three
passes of the box filter in a single pass. This implementation
currently only does 1x1 pixel at a time, but it should be simple
to expand to 4x4 pixels at a time.
On the blur_10_normal_high_quality benchmark, the new is 7% faster
than the old code. For the blur_100.50_normal_high_quality
benchmark, the new code is 11% slower.
Change-Id: Iea37294abc7c27de5ad569adf8bc62df77eafd02
Reviewed-on: https://skia-review.googlesource.com/21739
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Remove #defines that lived in gn_to_bp.py and
android_framework_defines.gni. These have been moved into a new file
in Android, SkUserConfigManual.h, in https://googleplex-android-review.git.corp.google.com/#/c/2519600/
Update gn_to_bp.py to include SkUserConfigManual.h, so it will still
result in using the same #defines.
Lately, we've found it difficult to guard changes behind a flag. e.g.
a change to drawing causes a CTS failure in Android, so we have to do
the following:
- put the change behind a flag, and add it to gn_to_bp.py or
android_framework_defines.gni
- generate new images on Android (by running CTS with external/skia
modified to not define the flag)
- create a CL in CTS that uses the new images
- land a CL in Skia that stops defining the flag
- when the Skia change lands, wait for the auto-roller to create a CL
that includes the change, stop the auto-roller, add the topic to the CTS
CL so the two can land at the same time
- land both Android changes (with TreeHugger)
- restart the Android auto-roller
With SkUserConfigManual.h (which lives in Android), the process will
be similar to Chromium:
- land a CL in Android's external/skia that defines a flag e.g.
SK_SUPPORT_LEGACY_FEATURE. Land without TreeHugger because it isn't used
in Skia and does not do anything
- land a change in Skia that changes behavior unless
SK_SUPPORT_LEGACY_FEATURE is defined. This will safely go through the
Android roll and not change any behavior for Android
- create two Android CLs - one in CTS to use the new images, and one in
external/skia to delete SK_SUPPORT_LEGACY_FEATURE. Set them to the same
topic and land them with TreeHugger
In the new process, there is no need to mess with the Android roll.
A downside to the new process is that we cannot test the android
framework defines without checking in to Android. But given how much
we've progressed in automating Android testing, this is fine.
Bug: b/63429612
Change-Id: Idfbaef2f4cae641a75fb6e7bf70428733a441336
Reviewed-on: https://skia-review.googlesource.com/22072
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
Bug: skia:
Change-Id: Iddeeb91b378bdb61d200070d8faa3610299ab733
Reviewed-on: https://skia-review.googlesource.com/21533
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Bug: skia:
Change-Id: I641b206fc3bc19ac190ad94ee755ab9e1caab9b3
Reviewed-on: https://skia-review.googlesource.com/21341
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
my tests run ~14% faster.
- Split out gradient shaders from image shaders. new compilation
unit: SkPDFGradientShader
- Common functions InverseTransformBBox and PopulateTilingPatternDict
moved to SkPDFUtils
- Split SkPDFShader::State into image and gradient structures.
- SkPDFCanon is now a simpler structure, with no logic of its own.
I am considering just moving all of its fields into SkPDFDocument
- SkPDFShader::State (the image/fallback shader) now is POD, making
the use of a hashmap for canonicalization straightforward.
Formerly, we used a linear search.
- Do not bother trying to canonicalize the falback image shader.
- SkPDFGradientShader::Key is not POD; comparison of two objects
requires looking at the contents of two variable-sized arrays.
We now pre-calculate the hash of the arrays using SkOpts::hash and
store a hash for the object in the fHash field.
Using that hash, we can now canonicalize using a hashmap instead
of a linar search!
- several static functions renamed to follow style guidelines
- stop using codeFunction function pointer; I find that less
clear than it could be.
- operator==() for SkPDFShader::State and SkPDFGradientShader::Key is
now much simpler and can now be inlined.
- SkArrayEqual template in SkPDFUtils.h
No change to PDF output.
BUG=skia:3585
Change-Id: I354ad1b600be6d6749abccb58d13db257370bc0b
Reviewed-on: https://skia-review.googlesource.com/21376
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
This reverts commit fe11e458b0.
Reason for revert: android roll failed, even with newer images:
junit.framework.AssertionFailedError: 80 dpi: totalDiffPixelCount is 2
at junit.framework.Assert.fail(Assert.java:50)
at android.graphics.drawable.cts.DrawableTestUtils.compareImages(DrawableTestUtils.java:193)
at android.graphics.drawable.cts.BitmapDrawableTest.compareOrSave(BitmapDrawableTest.java:629)
at android.graphics.drawable.cts.BitmapDrawableTest.verifyPreloadDensityInner(BitmapDrawableTest.java:598)
at android.graphics.drawable.cts.BitmapDrawableTest.testPreloadDensity(BitmapDrawableTest.java:556)
Original change's description:
> enable new tiling for android
>
> android roll will need to be coordinated w/
> https://googleplex-android-review.git.corp.google.com/#/c/2483600/
>
> Bug: skia:
> Change-Id: Iee6d6cd246f2e5b64f24440a17791821c8fb2f94
> Reviewed-on: https://skia-review.googlesource.com/21369
> Commit-Queue: Mike Reed <reed@google.com>
> Reviewed-by: Derek Sollenberger <djsollen@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
TBR=djsollen@google.com,reed@google.com
Change-Id: Ic8cd056d0737a817d558cc1de9d90d8d334d0ec1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/21522
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Gaussian blur filter will interpolate value by using out of bounds
coords, which is 0. This makes it appears darker near the bounds in the
blurred images. There are two issues: 1) when downsampling and
upsampling, we should use GrTextureDomainEffect kClamp_Mode to clamp
the texture coords to the bounds; 2) during Gaussian blur, we need to
clamp to texture bounds.
BUG=622128
TEST=cc_unittests, GM image test & manual. Some test results can be found at:
https://bugs.chromium.org/p/chromium/issues/detail?id=622128#c49
Change-Id: I9283da1d91efb0da94a991f2d372e9f62c288bdc
Reviewed-on: https://skia-review.googlesource.com/20465
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This reverts commit c070939fd1.
Reason for revert:
This has some knock-on effects in the generation of Android.bp from our GN files. See gn/gn_to_bp.py? We're seeing things like "tmp/tmpsBVycx/gen/" end up in the include search path in Android.bp, which obviously don't exist there...
Original change's description:
> Re-land sksl fragment processor support
>
> This reverts commit ed50200682.
>
> Bug: skia:
> Change-Id: I9caa7454b391450620d6989dc472abb3cf7a2cab
> Reviewed-on: https://skia-review.googlesource.com/20965
> Reviewed-by: Ben Wagner <benjaminwagner@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
TBR=benjaminwagner@google.com,ethannicholas@google.com
Change-Id: I502486b5405923b322429219f4cc396a45a14cea
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/20990
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Bug: 6672
Change-Id: Ia6c6bae8a9adfd75172d7116487dfa63c3d69670
Reviewed-on: https://skia-review.googlesource.com/20904
Commit-Queue: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Eric Boren <borenet@google.com>