Commit Graph

35 Commits

Author SHA1 Message Date
Mike Klein
c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00
Mike Reed
011d166d37 Move responsibility to onMakeContext for device colorspace decision
Prior to this CL, we always used raster-pipeline if the device had a
colorspace. In this CL, we defer to individual shaders to decide if they can still
use the legacy path (onMakeContext).

The motivation is purely performance (and perhaps short-term backwards
compat): the legacy blits are usually faster, so staying in them
(as long as we still draw correctly) is preferable.

Causes some (mostly unimportant) rebaselines, esp. around bilerp, as the
rasterpipeline does a much better (but slower) job of it, and now we will
use the legacy bilerp more often.

Bug: skia:8793
Change-Id: I1e7e482a863a1a09ffef86a87e2aa9a4a8d1b9b5
Reviewed-on: https://skia-review.googlesource.com/c/195888
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-02-28 22:50:02 +00:00
Brian Osman
c6444d2f26 Enable wide color support in CCPR
Unlike other ops, always use half-float colors. The logic around the
Instance struct makes dynamically switching color size tricky.
CCPR stores color in a per-instance attribute though, so the cost of
always using FP16 is much lower.

Bug: skia:
Change-Id: I9c0c64940f74f915a18417a5830030558e065d28
Reviewed-on: https://skia-review.googlesource.com/c/182760
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-01-10 13:53:31 +00:00
Brian Osman
7f4735bdb5 Reland "Wide color support in AA Convex path renderer"
This reverts commit d7c2a383e1.

Reason for revert: Attempting re-land.

Original change's description:
> Revert "Wide color support in AA Convex path renderer"
> 
> This reverts commit 51eaa79d19.
> 
> Reason for revert: Speculative revert for layout tests.
> 
> Original change's description:
> > Wide color support in AA Convex path renderer
> > 
> > Fixes several more GMs in glenarrow
> > 
> > Bug: skia:
> > Change-Id: I3446101e8fd56bb7173cd640a9ccf32b4951842a
> > Reviewed-on: https://skia-review.googlesource.com/c/179990
> > Reviewed-by: Mike Klein <mtklein@google.com>
> > Commit-Queue: Brian Osman <brianosman@google.com>
> 
> TBR=mtklein@google.com,brianosman@google.com,csmartdalton@google.com
> 
> Change-Id: I9990ec3cfdf35ce870b8205b6317d7787a02d7c7
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/c/180321
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>

TBR=mtklein@google.com,brianosman@google.com,csmartdalton@google.com

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: skia:
Change-Id: I1b6733e6307f917e8945454140c4acee96b33c7f
Reviewed-on: https://skia-review.googlesource.com/c/180366
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-01-02 14:42:22 +00:00
Brian Osman
d7c2a383e1 Revert "Wide color support in AA Convex path renderer"
This reverts commit 51eaa79d19.

Reason for revert: Speculative revert for layout tests.

Original change's description:
> Wide color support in AA Convex path renderer
> 
> Fixes several more GMs in glenarrow
> 
> Bug: skia:
> Change-Id: I3446101e8fd56bb7173cd640a9ccf32b4951842a
> Reviewed-on: https://skia-review.googlesource.com/c/179990
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>

TBR=mtklein@google.com,brianosman@google.com,csmartdalton@google.com

Change-Id: I9990ec3cfdf35ce870b8205b6317d7787a02d7c7
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/180321
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2018-12-28 17:43:43 +00:00
Brian Osman
51eaa79d19 Wide color support in AA Convex path renderer
Fixes several more GMs in glenarrow

Bug: skia:
Change-Id: I3446101e8fd56bb7173cd640a9ccf32b4951842a
Reviewed-on: https://skia-review.googlesource.com/c/179990
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2018-12-28 15:41:22 +00:00
Brian Osman
cfec9d567b Use GrVertexWriter for GrAAStrokeRectOp
Bug: skia:
Change-Id: I2d166ed6c1cb1c13a91526e2f0340623e0436003
Reviewed-on: https://skia-review.googlesource.com/c/171782
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2018-11-20 17:09:07 +00:00
Brian Osman
3d139a4e02 Use half floats for non-normalized color in GrTextureOp
Bug: skia:
Change-Id: Ie681369ef4b1d3d43c326da684afde9ce6d08486
Reviewed-on: https://skia-review.googlesource.com/c/171726
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2018-11-19 18:20:57 +00:00
Brian Osman
5c8a6b3238 Add helpers to deal with byte vs. half-float vertex colors
GrVertexColor stores either kind of color, and GrVertexWriter does the
right thing. SkColor4fPrepForDst helps to automate the conversion and
pinning. This ensures that colors are already pinned if the device has
no support for half-floats. This way, ops never need to worry about caps,
they can just check if all colors they're batching are normalized.

Bug: skia:
Change-Id: Ie0c15d3b16c6fc93a7f11d284029d77d482a6283
Reviewed-on: https://skia-review.googlesource.com/c/171725
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2018-11-19 17:32:39 +00:00
Brian Osman
a89316d822 Add SkPMColor4fFitsInBytes
Used in upcoming changes to decide between byte and half-float
vertex attributes for Ops that store paint colors in vertices.

Bug: skia:
Change-Id: Idbcc801b15c1d99c604fc393cde18032ae5702c6
Reviewed-on: https://skia-review.googlesource.com/c/170262
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2018-11-16 16:41:30 +00:00
Brian Osman
4013913f83 Do CCPR hairline coverage scaling in floats, rather than bytes
This is going to be faster, and it's the last usage of GrColorMul

Bug: skia:
Change-Id: I2ecbed55ec401792f8d8f8ab9dc91a14182094b4
Reviewed-on: https://skia-review.googlesource.com/c/171520
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2018-11-16 15:58:17 +00:00
Brian Osman
00b2939890 Remove some more GrColor references
Bug: skia:
Change-Id: I395395b1cd81a1d45ca779b2273015c8ed9fb882
Reviewed-on: https://skia-review.googlesource.com/c/168361
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2018-11-06 13:34:25 +00:00
Brian Osman
422f95bce8 Revert "Revert "Use float colors for blend constant""
This reverts commit 5a4f2a341a.

Bug: skia:
Change-Id: I706009343dc1976311a88d57800a140efd776861
Reviewed-on: https://skia-review.googlesource.com/c/168363
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2018-11-05 23:46:20 +00:00
Brian Osman
5a4f2a341a Revert "Use float colors for blend constant"
This reverts commit 52065473ee.

Reason for revert: Typo messed up LCD blending

Original change's description:
> Use float colors for blend constant
> 
> Bug: skia:
> Change-Id: Ie2a4b341a5e7762c3e8031fbd0f0d8b1ebae27f1
> Reviewed-on: https://skia-review.googlesource.com/c/168268
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>

TBR=egdaniel@google.com,mtklein@google.com,bsalomon@google.com,brianosman@google.com

Change-Id: Ieaad5724099e18727296ce312d728a1a9ed45c4b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/168362
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2018-11-05 21:35:26 +00:00
Brian Osman
52065473ee Use float colors for blend constant
Bug: skia:
Change-Id: Ie2a4b341a5e7762c3e8031fbd0f0d8b1ebae27f1
Reviewed-on: https://skia-review.googlesource.com/c/168268
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2018-11-05 20:59:15 +00:00
Brian Osman
e3f543c04e Remove SkPM4f.h, fold contents into SkColorData.h
Bug: skia:
Change-Id: I942e46c2b680714cdd10f7393c6a4d206df645a8
Reviewed-on: https://skia-review.googlesource.com/c/167394
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2018-11-02 17:17:16 +00:00
Brian Osman
cf86085583 Replace GrColor4h with SkPMColor4f
- Mechanical replacement of GrColor4h (used throughout Ops) with
  SkPMColor4f.
- API adaptation (to/FromGrColor -> to/From_BytesRGBA).
- Complete removal of FromFloats (source was already SkPMColor4f),
  and toFloats (setting uniforms can directly access .vec()).

Bug: skia:
Change-Id: I37eece1fa7ed2545dc6843e840d4cc3c60f19747
Reviewed-on: https://skia-review.googlesource.com/c/166620
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2018-10-31 19:25:20 +00:00
Brian Osman
78252fedaa Switch GrColor4h to use float storage
This is a test CL to measure perf impact on the bots

Bug: skia:
Change-Id: I8aae0ac1373921d4d1b5f92e1f6b2318e66f0032
Reviewed-on: https://skia-review.googlesource.com/c/166283
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2018-10-30 17:27:27 +00:00
Brian Osman
1be2b7c64d Keep paint color range/precision into ops and GPs (using GrColor4h)
We still degrade to bytes when creating vertices (tagged TODO4F).

Note: Guarded for Chrome (by making GrColor4h a wrapper around
GrColor).

Bug: skia:
Change-Id: Id8a1d9eec7978d52b059cd9952666bc1217ee073
Reviewed-on: https://skia-review.googlesource.com/c/165527
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2018-10-29 23:40:30 +00:00
Brian Osman
4408b1cf87 Remove another GrColor helper function
GrPremulColor is only use in test code, and is redundant

Bug: skia:
Change-Id: I4a22941d28cbec3eb203bca393cfeccffe04e053
Reviewed-on: https://skia-review.googlesource.com/c/165524
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2018-10-29 19:28:09 +00:00
Brian Osman
76aed1ebe1 Add GrColor4h (half-float), for use in Ops and (eventually) vertices
To keep things sane, move SkNx and SkHalf to include/private

Bug: skia:
Change-Id: Iaee8c3f92a2720bf97583c3f326486d4ce462e8b
Reviewed-on: https://skia-review.googlesource.com/c/165344
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2018-10-29 15:11:51 +00:00
Brian Osman
3b79aa3a5a On second thought, remove GrColor4s
We're going to use half-floats, which are far more future-proof.

Bug: skia:
Change-Id: I6e098017381256d6e750ac546c353072802282cb
Reviewed-on: https://skia-review.googlesource.com/c/165522
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2018-10-26 19:29:50 +00:00
Brian Osman
4f598e8c82 GrColor4s, a fixed-point signed short type for wide color vertices
Bug: skia:
Change-Id: I91b9816aae74726762c123d9f3454c5961382b7b
Reviewed-on: https://skia-review.googlesource.com/c/164680
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2018-10-24 18:21:16 +00:00
Brian Osman
495993a5e3 Remove GrColor4f
All uses have been converted to SkPMColor4f (or similar).

Bug: skia:
Change-Id: I220bd5eaf6c35b17321c1e8bc92ace7ff92908c4
Reviewed-on: https://skia-review.googlesource.com/c/162749
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2018-10-16 20:37:58 +00:00
Brian Osman
cb3d087e71 Remove all remaining GrColor4f (other than gradients)
This adds SkPMColor4f conversions to/from RGBA bytes (ie GrColor).
I had previously made some free functions that did the same thing.
I'm ambivalent about which option is nicer, but wanted to have one
method, so I converted everything to use the new versions.

Bug: skia:
Change-Id: I4194c44b5bd12228075fd1932a14cf31c8d6a3c1
Reviewed-on: https://skia-review.googlesource.com/c/162560
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2018-10-16 19:45:53 +00:00
Brian Osman
f28e55d5a1 Add SkPMColor4f support to SkSL
Convert GrConstColorProcessor to store SkPMColor4f

Bug: skia:
Change-Id: I6c505856653a02e576ae11fca59dc307545437f7
Reviewed-on: https://skia-review.googlesource.com/c/159152
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2018-10-04 14:55:04 +00:00
Brian Osman
1d5b598c4e Towards removing GrColor4f
We'd really like to converge on SkRGBA4f everywhere. This CL continues
to store GrColor4f in the GPU backend, but changes the constantColor
optimization logic to use SkPMColor4f.

GrColor[4f] have "unknown" alpha type, but in this context, they are
nearly always premul, so let's take advantage of our SkRGBA4f type
safety. We lose some of the semantic benefits and helpers that are
present in GrColor4f (OpaqueWhite, TransparentBlack).

The biggest thing that would probably help is a direct path to/from
bytes (GrColor).

Bug: skia:
Change-Id: Ic0838ad3f95d207163b3af51e5f5cf6f499c2047
Reviewed-on: https://skia-review.googlesource.com/157840
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2018-10-01 18:32:56 +00:00
Brian Osman
d25b7c10b5 Introduce SkRGBA4f, templated on SkAlphaType
Most functionality is shared, but this lets us get type safety.
SkColor4f = SkRGBA4f<kUnpremul>
SkPMColor4f = SkRGBA4f<kPremul>

Change-Id: I27408565dc92e722f42a185cecbf7af15d1dde3f
Reviewed-on: https://skia-review.googlesource.com/156243
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
2018-09-21 20:37:04 +00:00
Brian Osman
653c6b5b8e Remove (unused) GrBlend.cpp, and some GrColor helpers
Bug: skia:
Change-Id: I9a99cb28fd239371ca21b4a918e802606afe9da0
Reviewed-on: https://skia-review.googlesource.com/155840
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2018-09-20 15:25:17 +00:00
Mike Klein
8f5a7a6f50 first start on a P3 GM
We don't have anything drawing colors outside sRGB,
but now that we've got SkPaint::setColor4f(), that's easy.

Looks like we have lots of work to do.

Pin GrColor4f floats before converting to unsigned.
Underflowing floats would get pinned to 255 spuriously
instead of to 0.  I think this fixes the failing CQ
bot, and the white square problem.

Change-Id: I866963ff026e6ab891b4c7d57decc43538000099
Reviewed-on: https://skia-review.googlesource.com/153640
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2018-09-11 19:17:06 +00:00
Mike Klein
d9187c085b Revert "SkMath takes some functions from from SkTypes"
This reverts commit 3b347232bc.

Reason for revert: tree done gone red.

Original change's description:
> SkMath takes some functions from from SkTypes
> 
> Moved to include/core/SkMath.h: Sk{Is|}Align{2|4|8|Ptr}, SkLeftShift,
> SkAbs{32|}, SkM{ax|in}32 SkTM{in|ax}, SkTClamp, SkFastMin32, SkTPin.
> 
> Change-Id: Ibcc07be0fc3677731048e7cc86006e7aa493cb92
> Reviewed-on: https://skia-review.googlesource.com/133381
> Auto-Submit: Hal Canary <halcanary@google.com>
> Reviewed-by: Ben Wagner <bungeman@google.com>
> Commit-Queue: Hal Canary <halcanary@google.com>

TBR=mtklein@google.com,halcanary@google.com,bungeman@google.com,reed@google.com

Change-Id: I44073cf397e2a3a6a941a90f0aa63c6396d4c742
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/152587
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2018-09-07 17:32:54 +00:00
Hal Canary
3b347232bc SkMath takes some functions from from SkTypes
Moved to include/core/SkMath.h: Sk{Is|}Align{2|4|8|Ptr}, SkLeftShift,
SkAbs{32|}, SkM{ax|in}32 SkTM{in|ax}, SkTClamp, SkFastMin32, SkTPin.

Change-Id: Ibcc07be0fc3677731048e7cc86006e7aa493cb92
Reviewed-on: https://skia-review.googlesource.com/133381
Auto-Submit: Hal Canary <halcanary@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
2018-09-07 17:18:46 +00:00
Mike Reed
5dd202dc90 Revert "Revert "move GrColor.h to private, IWYU""
This reverts commit 63cc29304a.

Reason for revert: pdfium updated

Original change's description:
> Revert "move GrColor.h to private, IWYU"
> 
> This reverts commit e602f39581.
> 
> Reason for revert: Breaks PDFIUM
> 
> Original change's description:
> > move GrColor.h to private, IWYU
> > 
> > Bug: skia:
> > Change-Id: I0f0dabd7cc54cb7786f53bd6da0c0c012375037e
> > Reviewed-on: https://skia-review.googlesource.com/104160
> > Commit-Queue: Mike Reed <reed@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> 
> TBR=bsalomon@google.com,reed@google.com
> 
> Change-Id: Ifaa50f8771fa1ca8bc152270efdb1fe27f7210f2
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/104440
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com,reed@google.com

Change-Id: I22fa5c0e0628b5c1f3b5f13879c7d1a4528cc93a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/104561
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2018-02-06 23:05:46 +00:00
Brian Salomon
63cc29304a Revert "move GrColor.h to private, IWYU"
This reverts commit e602f39581.

Reason for revert: Breaks PDFIUM

Original change's description:
> move GrColor.h to private, IWYU
> 
> Bug: skia:
> Change-Id: I0f0dabd7cc54cb7786f53bd6da0c0c012375037e
> Reviewed-on: https://skia-review.googlesource.com/104160
> Commit-Queue: Mike Reed <reed@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com,reed@google.com

Change-Id: Ifaa50f8771fa1ca8bc152270efdb1fe27f7210f2
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/104440
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-02-06 18:33:26 +00:00
Mike Reed
e602f39581 move GrColor.h to private, IWYU
Bug: skia:
Change-Id: I0f0dabd7cc54cb7786f53bd6da0c0c012375037e
Reviewed-on: https://skia-review.googlesource.com/104160
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2018-02-06 15:42:15 +00:00