The non-virtual filterColor4f handles premul and unpremul at the API
boundary. onFilterColor4f always works on premul colors.
To get the performance benefits, all color filters in a chain need
to override the virtual. For now, WorkingFormatColorFilter is the
other target, as builtin filters that use runtime effects are always
wrapped with that.
Net effect on matrix_filterColor4f timing:
before: 10000 ns
after : 380 ns
Bug: skia:11730
Change-Id: I43d06f22c082636c4eca9e58dc3bc8225d09c910
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/383705
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 2960b6a62c.
Reason for revert: Android is invoking copy constructor.
Original change's description:
> Reland "Reland "export SkRuntimeShaderBuilder""
>
> This is a reland of a950fef9db
> ... with copy/move ctors/operators deleted for Clang warning.
>
> Original change's description:
> > Reland "export SkRuntimeShaderBuilder"
> >
> > This is a reland of f1a937f141
> >
> > Original change's description:
> > > export SkRuntimeShaderBuilder
> > >
> > > ... like we do SkRuntimeEffect.
> > >
> > > Change-Id: I024f1716b2f818d24b002213c02fa83d2b271123
> > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377757
> > > Commit-Queue: Mike Klein <mtklein@google.com>
> > > Commit-Queue: Brian Osman <brianosman@google.com>
> > > Auto-Submit: Mike Klein <mtklein@google.com>
> > > Reviewed-by: Brian Osman <brianosman@google.com>
> >
> > Cq-Include-Trybots: luci.skia.skia.primary:Build-Win-MSVC-x86_64-Release-Shared
> > Change-Id: I82c440be4ea53e21c6c3d2b6999d832f71563d83
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377859
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: Mike Klein <mtklein@google.com>
>
> Change-Id: I29aaa84b6ff995b4226f2b9b34a94f4d2e9964dd
> Cq-Include-Trybots: luci.skia.skia.primary:Build-Win-MSVC-x86_64-Release-Shared,Build-Win-Clang-x86_64-Release-Shared
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377867
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,brianosman@google.com
Change-Id: Iba51d1823bbee084c6a9055d7f41b09786b5418e
No-Presubmit: true
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No-Try: true
Cq-Include-Trybots: luci.skia.skia.primary:Build-Win-MSVC-x86_64-Release-Shared
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Reviewed-on: https://skia-review.googlesource.com/c/skia/+/378316
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This is a reland of a950fef9db
... with copy/move ctors/operators deleted for Clang warning.
Original change's description:
> Reland "export SkRuntimeShaderBuilder"
>
> This is a reland of f1a937f141
>
> Original change's description:
> > export SkRuntimeShaderBuilder
> >
> > ... like we do SkRuntimeEffect.
> >
> > Change-Id: I024f1716b2f818d24b002213c02fa83d2b271123
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377757
> > Commit-Queue: Mike Klein <mtklein@google.com>
> > Commit-Queue: Brian Osman <brianosman@google.com>
> > Auto-Submit: Mike Klein <mtklein@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
>
> Cq-Include-Trybots: luci.skia.skia.primary:Build-Win-MSVC-x86_64-Release-Shared
> Change-Id: I82c440be4ea53e21c6c3d2b6999d832f71563d83
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377859
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
Change-Id: I29aaa84b6ff995b4226f2b9b34a94f4d2e9964dd
Cq-Include-Trybots: luci.skia.skia.primary:Build-Win-MSVC-x86_64-Release-Shared,Build-Win-Clang-x86_64-Release-Shared
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Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit a950fef9db.
Reason for revert: sigh, Build-Win-Clang-x86_64-Release-Shared too
Original change's description:
> Reland "export SkRuntimeShaderBuilder"
>
> This is a reland of f1a937f141
>
> Original change's description:
> > export SkRuntimeShaderBuilder
> >
> > ... like we do SkRuntimeEffect.
> >
> > Change-Id: I024f1716b2f818d24b002213c02fa83d2b271123
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377757
> > Commit-Queue: Mike Klein <mtklein@google.com>
> > Commit-Queue: Brian Osman <brianosman@google.com>
> > Auto-Submit: Mike Klein <mtklein@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
>
> Cq-Include-Trybots: luci.skia.skia.primary:Build-Win-MSVC-x86_64-Release-Shared
> Change-Id: I82c440be4ea53e21c6c3d2b6999d832f71563d83
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377859
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,brianosman@google.com
Change-Id: Ia0f2da7a6761cad2020449d2d1be2f844f629f9c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
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Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377866
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This is a reland of f1a937f141
Original change's description:
> export SkRuntimeShaderBuilder
>
> ... like we do SkRuntimeEffect.
>
> Change-Id: I024f1716b2f818d24b002213c02fa83d2b271123
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377757
> Commit-Queue: Mike Klein <mtklein@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Auto-Submit: Mike Klein <mtklein@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
Cq-Include-Trybots: luci.skia.skia.primary:Build-Win-MSVC-x86_64-Release-Shared
Change-Id: I82c440be4ea53e21c6c3d2b6999d832f71563d83
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377859
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit f1a937f141.
Reason for revert: Build-Win-*-x86_64-Release-Shared
Original change's description:
> export SkRuntimeShaderBuilder
>
> ... like we do SkRuntimeEffect.
>
> Change-Id: I024f1716b2f818d24b002213c02fa83d2b271123
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377757
> Commit-Queue: Mike Klein <mtklein@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Auto-Submit: Mike Klein <mtklein@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=mtklein@google.com,brianosman@google.com
Change-Id: I594c123c5161102e8341033d7a62c4bb98ab3835
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377858
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
... like we do SkRuntimeEffect.
Change-Id: I024f1716b2f818d24b002213c02fa83d2b271123
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377757
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Also removes the now-empty SkImageFilters::RegisterFlattenables()
function (was public, but is private-use only, so no one should be using
it anyways).
The remainder of SkImageFilters.cpp will be cleaned up in a follow-up CL
Bug: skia:11230
Change-Id: Ibdccff70d37e78e935cadcaff2ac90384e27c990
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/372120
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This reverts commit 0fdcaa5757.
Reason for revert: Fix landed in Android
Original change's description:
> Revert "Remove (unused) gpuType from SkRuntimeEffect::Uniform"
>
> This reverts commit cc80a47566.
>
> Reason for revert: IWYU cleanup broke less IWYU-clean Android,
>
> frameworks/native/libs/renderengine/skia/filters/BlurFilter.cpp:180:17: error: variable has incomplete type 'SkRRect'
> SkRRect roundedRect;
> ^
> external/skia/include/core/SkCanvas.h:58:7: note: forward declaration of 'SkRRect'
> class SkRRect;
>
>
> Original change's description:
> > Remove (unused) gpuType from SkRuntimeEffect::Uniform
> >
> > Also remove some unnecessary includes, then IWYU.
> >
> > Change-Id: I41e88f0e661c59e75cb26e28768801b811fe8ee8
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/371140
> > Commit-Queue: Brian Osman <brianosman@google.com>
> > Reviewed-by: John Stiles <johnstiles@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
>
> TBR=bsalomon@google.com,brianosman@google.com,johnstiles@google.com
>
> Change-Id: Id655a6835ebffdb4f5f82474c287c09a69a737df
> No-Tree-Checks: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/371941
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
# Not skipping CQ checks because this is a reland.
Change-Id: I67deaee08f1dfea8d91121b3e665d2e6036b6139
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/372216
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Also deletes the unnecessary old header file.
Bug: skia:11230
Change-Id: Ie7c3926fe635a37e617e5e1fcac7c05eb576bbf1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368617
Reviewed-by: Robert Phillips <robertphillips@google.com>
This reverts commit cc80a47566.
Reason for revert: IWYU cleanup broke less IWYU-clean Android,
frameworks/native/libs/renderengine/skia/filters/BlurFilter.cpp:180:17: error: variable has incomplete type 'SkRRect'
SkRRect roundedRect;
^
external/skia/include/core/SkCanvas.h:58:7: note: forward declaration of 'SkRRect'
class SkRRect;
Original change's description:
> Remove (unused) gpuType from SkRuntimeEffect::Uniform
>
> Also remove some unnecessary includes, then IWYU.
>
> Change-Id: I41e88f0e661c59e75cb26e28768801b811fe8ee8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/371140
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,brianosman@google.com,johnstiles@google.com
Change-Id: Id655a6835ebffdb4f5f82474c287c09a69a737df
No-Tree-Checks: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/371941
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Also remove some unnecessary includes, then IWYU.
Change-Id: I41e88f0e661c59e75cb26e28768801b811fe8ee8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/371140
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Change-Id: Id28ed827c4a896805c6d4eead339146fdd49e35f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/359560
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Small diffs in a GM -- due to the dual nature of kMedium (cpu and gpu)
Another reason to stop using it, and switch to the more-explicit
sampling.
Bug: skia:7650
Change-Id: Ie7575071b19778626da7f94804abaaa11861a050
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/370259
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Cq-Include-Trybots: luci.chromium.try:linux-blink-rel
Change-Id: I4475982f0a5b17bcc4bae4b3f75557969cc70fd2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/369856
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit e89b50ae05.
Reason for revert: landed Android fix at http://ag/13544365 (master) and
http://ag/13554983 (sc-dev)
Original change's description:
> Android roll broke with a compilation error:
> frameworks/base/libs/hwui/jni/Shader.cpp:243:37: error: no matching function for call to 'get'
> sk_sp<SkRuntimeEffect> effect = std::get<0>(result)
>
> Revert "Remove deprecated form of SkRuntimeEffect::Make."
>
> This reverts commit 1cda194366.
>
> Reason for revert: <INSERT REASONING HERE>
>
> Original change's description:
> > Remove deprecated form of SkRuntimeEffect::Make.
> >
> > Chromium has migrated to the new API at https://crrev.com/c/2675855.
> >
> > Change-Id: Id4af77db2c462348e8031d28f56e543ad619c19c
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367060
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: Brian Osman <brianosman@google.com>
> > Commit-Queue: John Stiles <johnstiles@google.com>
> > Auto-Submit: John Stiles <johnstiles@google.com>
>
> TBR=mtklein@google.com,brianosman@google.com,johnstiles@google.com
>
> Change-Id: Ie18f865f3b7f5b0263db1e52b19cf6faa0500fdd
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368616
> Reviewed-by: Stan Iliev <stani@google.com>
> Commit-Queue: Stan Iliev <stani@google.com>
TBR=mtklein@google.com,brianosman@google.com,stani@google.com,johnstiles@google.com
Change-Id: I9d679013cb275dc80aaaa977b7f1f4da31f36d1e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/369037
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Skia linking fails in GOLD because of missing instanciation of kNoCropRect
in SkImageFilters::CropRect. This breaks compilation of skia_renderer
service. More details of this kind of issue in GOLD can be seen in
https://chromium-review.googlesource.com/c/chromium/src/+/2436824
To workaround this, we move the declaration from being a member of
a struct to a namespace constexpr.
bug: chromium:819294
Change-Id: I52e98be440d05236df886b6ff83b84f29cbe7edd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335537
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
frameworks/base/libs/hwui/jni/Shader.cpp:243:37: error: no matching function for call to 'get'
sk_sp<SkRuntimeEffect> effect = std::get<0>(result)
Revert "Remove deprecated form of SkRuntimeEffect::Make."
This reverts commit 1cda194366.
Reason for revert: <INSERT REASONING HERE>
Original change's description:
> Remove deprecated form of SkRuntimeEffect::Make.
>
> Chromium has migrated to the new API at https://crrev.com/c/2675855.
>
> Change-Id: Id4af77db2c462348e8031d28f56e543ad619c19c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367060
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
TBR=mtklein@google.com,brianosman@google.com,johnstiles@google.com
Change-Id: Ie18f865f3b7f5b0263db1e52b19cf6faa0500fdd
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368616
Reviewed-by: Stan Iliev <stani@google.com>
Commit-Queue: Stan Iliev <stani@google.com>
Chromium has migrated to the new API at https://crrev.com/c/2675855.
Change-Id: Id4af77db2c462348e8031d28f56e543ad619c19c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367060
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This is now structured like the VM generator: Just a function that does
the conversion. Moved all relevant types and constants out of the
compiler, too. The key thing is that we don't need/want an error
handler, because it's too late to fail. We *must* catch all errors
during IR generation.
This is also another step along the path of directly emitting to the
fragment shader builder, rather than generating strings with
placeholders.
Bug: skia:11127
Change-Id: I18591270aa6e56dae1f040275a4b7d4a245007db
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366956
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Change-Id: Ibb48d30b9c0d80db3bf7b92d8c4a60bd9ce6839d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365696
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Change-Id: I10184e60617f65a513980e5389f226f2ebe3eb46
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365656
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This allows us to control the inline threshold of runtime effects in a
thread-safe way.
The new Make API now returns a struct, for readability; the old Make API
continues to return a tuple.
The old Make function is deprecated and subject to removal. You can
migrate to the new API by passing a default-constructed Options struct.
In this case there will be no difference in behavior.
Change-Id: Ic62d6f294f596d0a61095e35a87ccdbbe0b1cf93
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363785
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Bug: skia:7650
Change-Id: Ia16f169efdb6be2ce381b9ab3b7f6fcecda26312
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363799
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Moves the (SkRect + flags) struct into SkImageFilter_Base with protected
access only. Base constructor and all src/effects/imagefilters Make
functions now take a "const SkRect*" instead. CropRect is still what's
stored and used by filter implementations during filterImage(), but it's
no longer publicly available.
The SkImageFilters factory implementations now can go straight to the
Make functions in src/effects/imagefilters instead of wrapping its
"const SkRect*" in an SkImageFilter::CropRect.
Bug: skia:9296, skia:11230
Change-Id: I2c62f42031910ec405623d4519c8a434cd2b3bdd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361496
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Bug: skia:9310
Change-Id: I387f0251f05a2b6f2bc5a759f608d5766ed11ce2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357285
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Allows creation of an image directly from a RTE. Caller provides the
effect input bindings, image info for the image, and optional local
matrix.
The info's alpha type and colorspace are tags for the output image. No
alpha type or color space conversions are applied to the output of RTE.
CPU does not yet support making kUnpremul images.
Bug: chromium:1151490
Change-Id: I69babc9dbbce4431d756cd7a3eef4753e727d6fe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357284
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: Idab539a4b39fe5ceab54948c99c0dcd6d19fd345
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/352743
Commit-Queue: Derek Sollenberger <djsollen@google.com>
Auto-Submit: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Is not used by a major client and can be implemented using runtime
effects for users who want this noise.
Bug: skia:10536
Change-Id: Iaa06e6e1406b808c7f8dc0f76621fecf2becabf5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/352057
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Still TODO:
- Function calls. Can do these by inlining everything (recursively).
- Additional flow control: ES2 for loops can be supported (via
unrolling), and switch() can be implemented. (Was never done in
ByteCode).
- Uniforms and params have been set up to work very generically (caller
just supplies IDs, the generator collates everything into a master
working list). Builtins should work the same way (caller supplies a
map of builtin ID -> skvm::Val[]?), so that we don't need a special
case for device coord.
- Figure out integer type policy. Today, it's a mix of only supporting
signed integers, and just treating all integers as signed, even if
they're not.
- Now that defining intrinsics is *much* simpler, stop defining so many
of them in sksl_public.sksl, and just implement them here.
Change-Id: Id9771444ce54ccf8e6e408c44ebb3780c1170435
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341980
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Migrating chromium code to use SkImageFilters::Shader over
SkPaintImageFilter requires dithering to be preserved for its gradient
fills.
I debated always forcing it to true, but dithering was never turned on
for the turbulence filter and it's not necessary for const color shaders
Given that, I opted to just make it a parameter to the filter factory,
which seems okay since we're unlikely to embed dithering into SkShader
itself, it's a shading-related parameter of SkPaint, and if we migrate
to always dithering, then we can remove it.
Bug: skia:9310
Change-Id: I86f14969e2446f3a84e71e687cb263bcd44cf9d9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338156
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This is needed to help ease the migration from SkImageFilters::Paint,
until image shaders always force you to embed sampling options.
Change-Id: Id8dc8c3196a7935073677a5fbb8d35c3bd22f9ba
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333757
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This ties the caps to the compiler instance, paving the way for
pre-optimizing the shared code. Most of the time, the compiler is
created and owned the GPU instance, so this is fine. For runtime
effects, we now use the shared (device-agnostic) compiler instance
for the first compile, even on GPU. It's configured with caps that
apply no workarounds. We pass the user's SkSL to the backend as
cleanly as possible, and then apply any workarounds once it's part
of the full program.
Bug: skia:10905
Bug: skia:10868
Change-Id: Ifcf8d7ebda5d43ad8e180f06700a261811da83de
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/331493
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
The original SkIRect* crop rect argument was a little too onerous.
First, as a pointer, it required you to declare your crop rect separately
just to take a pointer to it. Now, you can pass an SkIRect or SkRect in
directly when you are explicitly constructing a cropped filter.
Second, the crop rect is transformed by the same matrix as the other
filter parameters, so it can be scaled and translated. Allowing SkRect
instead of just SkIRect gives more precision and flexibility for local
coordinate systems. Now a crop rect could be defined to be from [-.5, .5]
and still map to real pixels after transformation (this was a request
from the skia-discuss mailing list, and also better matches the SVG spec).
The crop rect argument was always meant to be a convenience, since I
plan to refactor cropping into an indenendent image filter that will
give more explicit control over when the crop is applied in the DAG.
To maintain the convenience for the factories, the constructors of
the new CropRect type are not explicit so that callers don't ever need
to concern themselves with it.
Bug: skia:9296
Change-Id: I29a684cb925f1fca4dabc803114ab2b125660aaa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/324622
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
SkImageFilters::Paint did not use every slot of the SkPaint, with only
its color, alpha, color filter, and shader having a meaningful effect on
the image filter result. It was always blended into a transparent dst,
so blend mode wasn't very relevant, and it was always filled to whatever
required geometry, so stroke style, path effect, and mask filters were
ignored or not well specified.
Color, alpha, and color filter can all be combined into an SkShader, so
a more constrained SkImageFilters::Shader provides the same useful
capabilities without as many surprises.
SkImageFilters::Paint still exists, but is deprecated to be removed
once I've confirmed clients aren't depending on it.
Bug: skia:9310
Change-Id: I11a82bda1a5d440726cf4e2b5bfaae4929568679
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/323680
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Mechanically updated via Xcode "Replace Regular Expression":
typedef (.*) INHERITED;
-->
using INHERITED = $1;
The ClangTidy approach generated an even larger CL which would have
required a significant amount of hand-tweaking to be usable.
Change-Id: I671dc9d9efdf6d60151325c8d4d13fad7e10a15b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/314999
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
No public user needs these.
Change-Id: Ieeb519a0778b01697c9bbb3b91ce8423eaa94e57
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/314316
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Previously, if you snapped off a shader and then changed uniforms
(without drawing & flushing), we'd trigger the SkData assert about
calling writeable_data when not-uniquely-owned. Now we lazily copy the
SkData when necessary.
Includes unit test that previously failed.
Bug: skia:10667
Change-Id: If8d9dd8106d41e66560d760cb36ed83371791fc7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/313678
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Runtime effects previously allowed two kinds of global input variables:
'in' variables could be bool, int, or float. 'uniform' could be float,
vector, or matrix. Uniform variables worked like you'd expect, but 'in'
variables were baked into the program statically. There was a large
amount of machinery to make this work, and it meant that 'in' variables
needed to have values before we could make decisions about program
caching, and before we could catch some errors. It was also essentially
syntactic sugar over the client just inserting the value into their SkSL
as a string. Finally: No one was using the feature.
To simplify the mental model, and make the API much more predictable,
this CL removes 'in' variables entirely. We no longer need to
"specialize" runtime effect programs, which means we can catch more
errors up front (those not detected until optimization). All of the API
that referred to "inputs" (the previous term that unified 'in' and
'uniform') now just refers to "uniforms".
Bug: skia:10593
Change-Id: I971f620d868b259e652b3114f0b497c2620f4b0c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/309050
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Like shaders, sampling a null child will return the input color (in
this case, the output of the skia shader stage). This gives us a path
to removing the implicit input color passed to main, which is the real
goal. Using this to create more interesting color filters is also
possible, although we need to add the versions of sample() that take a
color to really unlock the potential.
Change-Id: I6a7506055120756497d7583f14d6f928180825fc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308515
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This fixes a large number of SkSL namespaces which were labeled as if
they were anonymous, and also a handful of other mislabeled namespaces.
Missing namespace-end comments have been added throughout.
A number of diffs are just indentation-related (adjusting 1- or 3-
space indents to 2-space).
Change-Id: I6c62052a0d3aea4ae12ca07e0c2a8587b2fce4ec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308503
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Some of these checks are currently redundant (we don't allow color
filters to have children right now). But the next CL will re-add that
capability, and the unit tests here will ensure we don't re-break things
by allowing child-sampling to violate the color filter invariant.
Change-Id: I54c10d8b1d1e376c13347296765185d42b9f644a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308285
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: Ic44e24057b95bb014504f02a736fb4341afc8971
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304856
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
GrTypesPriv seems safe to include even without the GPU backend, which
lets us remove the condition from the struct layout. Hoisting and
reformatting the type conversion code just to make the core of the
factory easier to read. (More of this is coming).
Change-Id: I6e36b92789debc7b2630117c285c592ca7cbc37b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304001
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>