PS2 adds a rewrite for Skia #include <...> to #include "...", letting
them be otherwise rewritten and sorted too. (We do need one exception
for the Vulkan headers, which will otherwise be rewritten to always
point to our own.) I don't think it's particularly important to
favor "" or <>, but picking one keeps things consistent.
PS3 adds a missing SkMutex.h include.
PS4 fixes a terrible readability problem.
Change-Id: Id9fe752727ef30e802b1daf755ee2ed15e267577
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229742
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: Iecd80244b3803b6d5916bfd793741e67f05d0d46
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227437
Commit-Queue: Hal Canary <halcanary@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Auto-Submit: Hal Canary <halcanary@google.com>
The device only has D3D11 (no D3D9 or GL), so every unit test
failed to create three of the five context types. This wasn't
causing actual problems, but was filling the logs with a huge
amount of noise.
Bug: skia:9275
Change-Id: I78068b16a56918bc7dba2862834996fb07050438
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229487
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Added new "backend" flag to lottie-web-perf.js and created a new lottie-web-canvas-perf.html file.
Bug: skia:9237
Change-Id: Ibca2f121666daf25fbbccac48fed80eb12ccedf7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229420
Commit-Queue: Ravi Mistry <rmistry@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
fix toy square program
add a new toy plus_one program
also run stock srcover programs
time at N=15,255,4095
e.g.
plus_one 69 Mpx/s 435 Mpx/s 615 Mpx/s
square 73 Mpx/s 393 Mpx/s 527 Mpx/s
srcover_f32 19 Mpx/s 38 Mpx/s 39 Mpx/s
srcover_i32 36 Mpx/s 89 Mpx/s 103 Mpx/s
srcover_i32_naive 34 Mpx/s 85 Mpx/s 91 Mpx/s
srcover_i32_SWAR 49 Mpx/s 169 Mpx/s 191 Mpx/s
Change-Id: Ie041603bf1b458472dd477c64a91c61162a362e3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229396
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This CL is intended to further wean Ganesh off of using the GrBackendTexture's pixel config
TBR=bsalomon@google.com
Bug: skia:6718
Change-Id: Iedaa7811f9c4aac552f219c702627bc476325317
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228338
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This leaves just width, height, and GrPixelConfig. Once we remove the
latter we can replace GrSurfaceDesc with SkISize.
Also remove unused GrRenderTarget::overrideResolveRect
Also remove GrSurfaceProxy::Renderable and use GrRenderable instead.
Change-Id: I652fe6169a22ca33d199b144ec6385286ac07b5a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228570
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
- shift the revalidation phase from Scene::render() to Scene::animate()
- pass an optional inval controller to Scene::animate() and Animation::seek()
- hoist the showInval logic out of SkSG, into clients
This allows clients to track dirty regions and detect cases where no updates are needed.
Bug: skia:9267
Change-Id: I3d35bf58b6eee9bfeb6e127ba58e2b96713b772d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229001
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Switch to Dawn's version of dawn_generator.gni. This depends on having
a file called build_overrides/dawn.gni. However, this will also enable
us to use the upstream Dawn BUILD.gn files more easily in the future.
This required adding it to compile.isolate, so the bots can pick it up.
Keeping up with Dawn:
Rename TextureFormat enums.
Rename dawn::BufferUsageBit::TransferDst -> CopyDst.
Removal of GLAD dependency.
SPIRV-Tools update.
Change-Id: Idcd5d1035ed106485dd2503b829e3c3b57a5688b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228568
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Adds the option to use a multisampled (or mixed sampled) atlas, and
uses the sample mask and stencil buffer instead of coverage counts.
Bug: skia:
Change-Id: I9fb76d17895ae25208124f6c27e37977ac31b5eb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227428
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
With this change I also removed GrPixelConfig as param to supportedReadPixelsColorType().
This meant some updates had to be made to Vulkan and Metal to make sure they return the
right GrColorType.
Bug: skia:6718
Change-Id: I71b6360489cf499692c7b777e5915090fad05c56
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228349
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
First draft of (mostly stubbed-out) GrDawnGpu.
Skeletons of GrDawnCaps, GrDawnGpuCommandBuffer, GrDawnRenderTarget.
First draft of DawnTestContext.
First draft of psuedo-fences for Dawn, implemented with MapReadAsync.
Change-Id: I443f3370522639e82f2fa0eebe6b206c372f13a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228137
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit 9725638fb1.
Reason for revert: Chrome roll
Original change's description:
> Make rest of GrGpu::wrapBackend* methods take a GrColorType
>
> This CL is intended to further wean Ganesh off of using the GrBackendTexture's pixel config
>
> Bug: skia:6718
> Change-Id: I593c0c73922fb76045e379214e20adb1f17ea215
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227780
> Commit-Queue: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
Change-Id: Id71acf1dec63c288a858fccd7109c84cf3cc6f0a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:6718
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228337
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This CL is intended to further wean Ganesh off of using the GrBackendTexture's pixel config
Bug: skia:6718
Change-Id: I593c0c73922fb76045e379214e20adb1f17ea215
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227780
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This reverts commit 6cebea42a8.
Reason for revert: breaking google3 roll
Original change's description:
> First draft of Dawn backend: clears are working.
>
> First draft of (mostly stubbed-out) GrDawnGpu.
> Skeletons of GrDawnCaps, GrDawnGpuCommandBuffer, GrDawnRenderTarget.
> First draft of DawnTestContext.
> First draft of psuedo-fences for Dawn, implemented with MapReadAsync.
>
> Change-Id: Id009436f4441f26ffbc82d485d7af3a499b3281b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226857
> Commit-Queue: Stephen White <senorblanco@chromium.org>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com,senorblanco@chromium.org
Change-Id: Ie494b5a403e8537c6539551533ae8b9156e90a61
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228120
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
First draft of (mostly stubbed-out) GrDawnGpu.
Skeletons of GrDawnCaps, GrDawnGpuCommandBuffer, GrDawnRenderTarget.
First draft of DawnTestContext.
First draft of psuedo-fences for Dawn, implemented with MapReadAsync.
Change-Id: Id009436f4441f26ffbc82d485d7af3a499b3281b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226857
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This is the last surface desc flag, so remove flags from GrSurfaceDesc.
Bug: skia:6718
Change-Id: Id3ed66b161289927b62f40bfb1f6482cf544deda
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227858
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Arg strides are the reason JIT happens lazily in Program::eval() today
instead of proactively in Builder::done() or Program's constructor. It
also just really doesn't make sense to delay this information... it's
not like you can change it up sanely between calls to eval().
The argument index now comes implicitly from the order of calling arg().
This may seem logically independent, but it prevents a weird situation
where you could use the same argument index twice with different
strides... not sure what that would mean.
Change-Id: I0f5d46e94a1ca112a72675c5492f17c0dd825ce0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227390
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This is a step towards reducing our reliance-on/use-of the GrPixelConfig stored in the GrBackendTexture.
TBR=egdaniel@google.com
Bug: skia:6718
Change-Id: I316a98416c51f273e6ab578f9cbaea5f7adfe331
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227639
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit 5572737d95.
Reason for revert: Adreno 4xx bots hitting compatibility assert in InitialTextureClear test
Original change's description:
> Pass GrColorType to the GrGpu::wrapRenderableBackendTexture chain of calls
>
> This is a step towards reducing our reliance-on/use-of the GrPixelConfig stored in the GrBackendTexture.
>
> Bug: skia:6718
> Change-Id: I2170032bfbbb57423c4bb0d901ad014c61d38131
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223701
> Commit-Queue: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,robertphillips@google.com
Change-Id: I24cf6b3aa0dfca2e935a36592860ad91171b21a7
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:6718
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227637
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This is a step towards reducing our reliance-on/use-of the GrPixelConfig stored in the GrBackendTexture.
Bug: skia:6718
Change-Id: I2170032bfbbb57423c4bb0d901ad014c61d38131
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223701
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Change-Id: If581c8ceeaa76985535cb7b6772742f0011cfe8e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227436
Commit-Queue: Hal Canary <halcanary@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Auto-Submit: Hal Canary <halcanary@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Only used in three somewhat dubious places.
Change-Id: I7ccd1aef41f826d0eb62606751f4d3f0ceda267d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227065
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
If flag is true then run with headless=false and:
* --ignore-gpu-blacklist
* --enable-gpu-rasterization
NoTry: true
Bug: skia:9237
Change-Id: I8c3c40ee34fe3d3e92b41185c30afb91459a3f5e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227060
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Ravi Mistry <rmistry@google.com>
We're currently running with Puppeteer defaults (800x600), which
doesn't match our animation size.
- set the Puppeteer viewport to 1000x1000
- set the browser window size to the same
The latter is mostly useful for manual/non-headless runs.
Change-Id: Icce975ae89fc9375fdf7d8c458abf7223e844c82
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227057
Auto-Submit: Florin Malita <fmalita@chromium.org>
Commit-Queue: Ravi Mistry <rmistry@google.com>
Reviewed-by: Ravi Mistry <rmistry@google.com>
gm, slides, and samples no longer need to know about the implementation
details of AnimTimer.
This
virtual bool onAnimate(const AnimTimer&);
becomes this:
virtual bool onAnimate(double /*nanoseconds*/);
which is much easier to reason about.
AnimTimer itself is now part of viewer.
Change-Id: Ib70bf7a0798b1991f25204ae84f70463cdbeb358
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226838
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
Not consumed by any scripts ATM, but useful for manual trace inspection.
Change-Id: I2b2e2ad227278f6527454628475143294c655835
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226976
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Ravi Mistry <rmistry@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ravi Mistry <rmistry@google.com>
The Mac GLContext is designed to not constantly teardown on resizes
and minor DisplayParams changes. However, for MSAA we do have to
tear it down.
Change-Id: I1a9d765068fa5f6b22dff49f6355c29e1affb686
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226850
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Adds a separate resolve texture to GrMtlRenderTarget, which can be used
to do a resolve for the main multisample color texture. The resolve is
handled by setting a special Store action for the RenderCommandEncoder.
Bug: skia:8243
Change-Id: I1ffd756c01a9b363116ffefee2c4c50ba9a3e637
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/225536
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This enables us to use the same termination checks as for lottie-web.
NoTry: true
Bug: skia:9237
Change-Id: I9d5d0c450196c3800020e12b45868c656cdcc46a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226858
Commit-Queue: Ravi Mistry <rmistry@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
MakeFromBackendTextureAsRenderTarget is planned to be deprecated, so we
should use MakeFromBackendTexture with a sampleCount parameter instead.
On Vulkan, this ran into issues because we assumed an allocation for the
VkImage and the swapchain doesn't provide us with one. Fixed so we don't
need an allocation for Borrowed textures.
Bug: skia:
Change-Id: Ib26888020e093f4a734a4159eae898539c2273b7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226839
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Doing this will avoid the unreliable frames at the start (setup related) and at the end (teardown related). Also:
* Increase timeouts in lottie-web-perf.js and skottie-wasm-perf.js since we are looping twice now.
* Fix bug where ret code was 0 if puppeteer test failed.
NoTry: true
Bug: skia:9237
Change-Id: I0933ecb87113b40c162712076c38fb7379b352d4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226836
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Ravi Mistry <rmistry@google.com>
Previously, running nanobench on Windows without ANGLE enabled would
immediately fail (unless you specified --config) with:
No context was available matching config 'angle_d3d11_es2'.
Change-Id: I4a02f4f96a1c4366bee21e6cf379d53c3a086d23
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226220
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:
Change-Id: I2e7fc5463ea73baa82e6f1a3340e9c88d1b8be32
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226081
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Parse lottie file to calculate number of frames instead of doing it in the HTML (which would interfere with tracing numbers).
NoTry: true
Bug: skia:9237
Change-Id: Ie965591206b888919fd2c104f329d703bd099c11
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/225896
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Commit-Queue: Ravi Mistry <rmistry@google.com>
This is test-only code only used by SkVMTest.cpp,
so it can live there. This cuts the dependency
of SkVM on SkStream and co.
Change-Id: I7695e527b2d16e4485f8c5f4cd39bb8300e9221d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/225321
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
SkMakeSpan uses function type inference to remove boilerplate
code. The converting casts simplifies dealing with T* to const T*
uses.
Change-Id: I1851e144c4e530c275710514ce30ad75a7eb94c6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/225192
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
We deduce whether to premul or unpremul based on the the input/output
alpha types. This means we also now support unpremuling on write and
premuling on read.
Class-ify former struct GrPixelInfo. Remove origin and instead pass a
flip bool to GrConvertPixels.
Unifies read/write methods on GrSurfaceContext via automatic conversion
of SkImageInfo to GrPixelInfo and making GrDirectContext an optional
parameter.
Bug: skia:7580
Change-Id: I42f6997852b4b902fb81264c6de68ca9537606aa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/224281
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit a7b224d3a3.
Reason for revert: Failures on some ANGLE bots
Original change's description:
> DM: Add a per-sink MemoryCache to all GPU sinks
>
> This isolates the caches per config, so we don't try to reuse cached
> binaries across different GL versions (or different D3D backend versions
> on ANGLE bots, etc).
>
> Locally, this sped up ANGLE significantly Looking at a sample bot
> (NUC6i5SYK), it dropped DM from 36m to 31m.
>
> Change-Id: I95db18c6ea85041e6adbc972f0118233c82818fb
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223985
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,brianosman@google.com
Change-Id: I8c9af65d89fddb28e5f1395a6c946312f27ba48a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/224186
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This isolates the caches per config, so we don't try to reuse cached
binaries across different GL versions (or different D3D backend versions
on ANGLE bots, etc).
Locally, this sped up ANGLE significantly Looking at a sample bot
(NUC6i5SYK), it dropped DM from 36m to 31m.
Change-Id: I95db18c6ea85041e6adbc972f0118233c82818fb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223985
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I4ec74a358e11d85c6eaf1658efd6f1391ee5e387
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223930
Commit-Queue: Hal Canary <halcanary@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Auto-Submit: Hal Canary <halcanary@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
The majority of our gm testing has been disabling nvpr, which doesn't
match our real-world behavior where we use nvpr whenever available.
This CL fixes the issue by completely removing the explicit nvpr
configs. Now if we have nvpr, you get it.
This CL also lowers the nvpr priority in the path renderer chain and
adds a "NonNVPR" job on Quadro where we can continue to test our
non-nvpr codepaths on NVIDIA.
Bug: skia:
Change-Id: I6a36f1101c8218adcaaf10cab25d2c28e70371f0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223828
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Might as well do the same in lottie-web-perf.
Also mark as infra failures to distinguish from real failures.
NoTry: true
Bug: skia:9207
Change-Id: Id1f3cc5719094d0bf0179ea1a84529c6f376e356
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223917
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Ravi Mistry <rmistry@google.com>
This is largely redundant with GrPixelConfig. However, we intend to
remove GrPixelConfig.
Bug: skia:7580
Change-Id: I03d92303be832711f7821f8a97d36387c9b04a9f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/222883
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
* Take 25 evenly distributed sample points.
* Fix bug where goToAndStop was not seeking to a frame.
* Make sure it draws to 1000x1000.
NoTry: true
Bug: skia:9195
Change-Id: I73139e41542d22329bb9e3383059ac50011a9882
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223300
Commit-Queue: Ravi Mistry <rmistry@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
This means GrSurfaceContext's know their alpha type.
All GrRenderTargetSurfaceContexts are kPremul.
Make GrTextureProducer store GrColorSpaceInfo.
Bug: skia:7580
Change-Id: I5ff321ef52c0edd32e5fac99dff95d44aa66f592
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223184
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
I was just reading the ARM docs and realized that their BIC ("BIt
Clear") is the same as SSE's ANDN ("AND Not") instruction. It's kind of
a neat little tool to have laying around... comes up more than you'd
think, and it's sometimes the clearest way to express what you're doing,
as in the changed program here where the comment is "mask away the low
bits". That's a bit_clear with a mask for what you want to clear away!
And the real reason to write this up is that I want to have a CL to
point to that shows how to add an instruction top to bottom.
Change-Id: I99690ed9c1009427b3986955e7ae6264de4d215c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223120
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This CL allows user to indicate that they have a protected content in
GrVkBackendContext creation which results in protected CommandPool and Queue
usage.
Bug: skia:9016
Change-Id: I6a478d688b6988c2c5e5e98f18f58fb21f9d26ae
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/210067
Commit-Queue: Greg Daniel <egdaniel@google.com>
Auto-Submit: Emircan Uysaler <emircan@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
From now on, sample counts always refer to the number of actual color
samples, and render targets don't have separate color and stencil
sample counts.
If mixed samples support is available when making a
"GrAAType::kCoverage" draw, then an op may attach and use a mixed
sampled stencil buffer internally. But this will all be invisible to
the client.
After this CL, we temporarily won't have a mode to use nvpr with mixed
samples. That will soon be fixed by a follow-on CL that enables nvpr
with mixed samples in the normal "gl" and "gles" configs.
Bug: skia:
Change-Id: I1cb8277f0d2d0d371f24bb9f39cd473ed5c5c83b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221878
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Move the invariants for glyph image data into SkGlyph.
Change-Id: I1958612bb73cfffe42df19a11c8899048559013b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/222876
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
If you launch the Mac viewer from the command line, it will sit there
until you click on the thumbnail in the dock, and only then will bring
up the window. This fixes that so it will open the window immediately.
Change-Id: I5628dc6c59833f808a61dedde457774114dd0e94
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/222783
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
- 32x8 i32 add,sub,mul
- add I32_Naive bench/test builder to get better i32 mul coverage
- minor refactoring all over
Change-Id: I13cc19ff37a2da0bcff289ba51baac08f456d6c5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/222485
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit 27239e456a.
Revert "Revert "Add function to GrDataUtils to handle color conversions.""
This reverts commit c34d993b62.
Change-Id: Iac1bdaa6f8380e63bbb87394e7fca96808572131
Bug: skia:8962
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/222039
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
* Added support for LottieWeb bots in perf_skottiewasm_lottieweb.py
* Adds a LOTTIE_WEB_BLACKLIST for lottie files that crash lottie-web as described in https://bugs.chromium.org/p/skia/issues/detail?id=9187#c4
NoTry: true
Bug: skia:9187
Change-Id: I8dbf485e7162e027cb4c4db2bf8f8e9c3ec4d966
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/222157
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Commit-Queue: Ravi Mistry <rmistry@google.com>
This CL:
replaces GrProxyRef with sk_sp
streamlines GrIORefProxy to be more like SkRefCntBase (i.e., move the fTarget pointer to GrSurfaceProxy)
Change-Id: I17d515100bb2d9104eed64269bd3bf75c1ebbbb8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221997
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Uses puppeteer to bring up Chrome headless and then calls lottie-web-perf.html with endpoints for lottie.min.js and the target lottie file.
NoTry: true
Bug: skia:9187
Change-Id: Ic1f4c9fc1cd68b3f747e58bdbf1ea51387e5e139
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221717
Commit-Queue: Ravi Mistry <rmistry@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Change-Id: I2117e41388962682a40f9db9ffc62150b30c7847
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221779
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I6f9ee51f7c063ca03bf48fccd413dae244edd191
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221778
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I4badf65abc63c592195d0ef9e15c015f7adb54b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221718
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
ANGLE has a collection of platform hooks for embedding. Setting these
four allows us to get trace events related to shader compile and other
ANGLE work.
Change-Id: I11c32155023c6f4bda72daddfecc2dbe48b00675
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221657
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
In GrRecordingContext I moved the auditTrail onto the heap and only there
when compiling for tests. This allowed us to move a lot of files out of
include private.
Change-Id: Ib76ac211c0c6fd10bacaccf0c5f93f21a59f35d5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221344
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Auto-Submit: Greg Daniel <egdaniel@google.com>
Uses puppeteer to bring up Chrome headless and then calls
skottie-wasm-perf-html with endpoints for canvaskit.js, canvaskit.wasm,
and the target lottie file.
Notry: true
Bug: skia:9179
Change-Id: I3250f2edf92329dce6e3f0bf125fa26b70bed632
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221557
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Commit-Queue: Ravi Mistry <rmistry@google.com>
This reverts commit 90507286cc.
Reason for revert: Seems to be breaking some builds
Original change's description:
> Shuffle SkSL sources around so compiler and bytecode can be used w/o GPU
>
> Change-Id: I7236a30040ab532086e68d6e9de2898dd7acaa32
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221098
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,kjlubick@google.com,brianosman@google.com,ethannicholas@google.com,reed@google.com
Change-Id: Ie230315a72ebcfae32bc9ce7bafec1f87106cff2
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221536
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This new cap tells Ganesh how many samples to use when performing
internal draws with MSAA or mixed samples. The default is always 4x,
but the client can change that with
GrContextOptions::fPreferredInternalMSAASampleCount.
Also adds a command line flag to viewer to control
fPreferredInternalMSAASampleCount.
Bug: skia:
Change-Id: Iba369273e802aa1bee796b576b3c18af347b0494
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221156
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
--motion_angle ... [default is 180]
--motion_samples ... [default is 1, for no motion blur]
Change-Id: Iec0f31655b3369f51e0b398efb2d5b156dcbaf2e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221416
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
Optimizations to JSON size (%f -> %g) changed the meaning of the digits
argument, causing these timestamps to become severely truncated. Traces
have been fairly useless as a result (too many events starting/stopping
at the same time). This adds enough digits back that things are better.
Change-Id: I3f2d2a3dd064daf8449ac34ab5440f95e339a392
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221346
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Change-Id: I7236a30040ab532086e68d6e9de2898dd7acaa32
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221098
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
I'm staring at this assembly,
vmovups (%rsi), %ymm3
vpsrld $24, %ymm3, %ymm4
vpslld $16, %ymm4, %ymm15
vorps %ymm4, %ymm15, %ymm4
vpsubw %ymm4, %ymm0, %ymm4
Just knowing that could be
vmovups (%rsi), %ymm3
vpshufb 0x??(%rip), %ymm3, %ymm4
vpsubw %ymm4, %ymm0, %ymm4
That is, instead of shifting, shifting, and bit-oring
to create the 0a0a scale factor from ymm3, we could just
byte shuffle directly using some pre-baked control pattern
(stored at the end of the program like other constants)
pshufb lets you arbitrarily remix bytes from its argument and
zero bytes, and NEON has a similar family of vtbl instructions,
even including that same feature of injecting zeroes.
I think I've got this working, and the speedup is great,
from 0.19 to 0.16 ns/px for I32_SWAR, and
from 0.43 to 0.38 ns/px for I32.
Change-Id: Iab850275e826b4187f0efc9495a4b9eab4402c38
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/220871
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Now that we've got shr_16x2, extract(..., 8, splat(0x00ff00ff)) is
better done as shr_16x2(..., 8). This swaps a 16-bit shift in for
the 32-bit shift, a wash, but lets us drop the bit_and at the end,
saving one whole instruction.
This places I32_SWAR a tiny little bit faster than the code in Opts,
like .19 ns/px vs .20 ns/px for Opts.
Change-Id: I4160dc03ecc8b855c0773a927f1510ad5cbb4b87
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/220856
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
This is the final bunny I've got in my hat, I think...
Remembering that none of the s += d*invA adds can overflow,
we can use a single 32-bit add to add them all at once.
This means we don't have to unpack the src pixel into rb/ga
halves. We need only extract the alpha for invA.
This brings I32_SWAR even with the Opts code!
curr/maxrss loops min median mean max stddev samples config bench
36/36 MB 133 0.206ns 0.211ns 0.208ns 0.211ns 1% ▁▇▁█▁▇▁▇▁▇ nonrendering SkVM_4096_I32_SWAR
37/37 MB 152 0.432ns 0.432ns 0.434ns 0.444ns 1% ▃▁▁▁▁▃▁▁█▁ nonrendering SkVM_4096_I32
37/37 MB 50 0.781ns 0.794ns 0.815ns 0.895ns 5% ▆▂█▃▅▂▂▁▂▁ nonrendering SkVM_4096_F32
37/37 MB 76 0.773ns 0.78ns 0.804ns 0.907ns 6% ▄█▅▁▁▁▁▂▁▁ nonrendering SkVM_4096_RP
37/37 MB 268 0.201ns 0.203ns 0.203ns 0.204ns 0% █▇▆▆▆▆▁▆▆▆ nonrendering SkVM_4096_Opts
Change-Id: Ibf0a9c5d90b35f1e9cf7265868bd18b7e0a76c43
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/220805
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
I figure the easiest way to expose 16-bit operations
is to expose 16x2 pair operations... this means we
can continue to always work with the same size vector.
Switching from 32-bit multiplies to 16-bit multiplies
is going to deliver the most oomph... they cost roughly
half what 32-bit multiplies do on x86.
Speed now:
I32_SWAR: 0.27 ns/px
I32: 0.43 ns/px
F32: 0.76 ns/px
RP: 0.8 ns/px
Opts: 0.2 ns/px
Change-Id: I8350c71722a9bde714ba18f97b8687fe35cc749f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/220709
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
I just kind of remembered that if we're doing (xy+x)/256
and x is a destination channel and y is 255-sa, then you
can get the +x for free by multiplying by 256-sa instead.
(d * (255-sa) + d)
(d * (255-sa + 1))
(d * (256-sa) )
Duh. This is a trick we play in a lot of legacy code and
I've just now realized it's exactly equivalent to the trick
I want to play here... sigh.
Folding this math in kind of makes mul/mad_unorm8 moot.
Speed's getting good:
I32_SWAR: 0.3 ns/px
I32 : 0.55 ns/px
F32 : 0.8 ns/px
RP : 0.8 ns/px
Opts : 0.2 ns/px
Change-Id: I4d10db51ea80a3258c36e97b6b334ad253804613
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/220708
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
The mask-only special case for extract is wrong...
it never looked it its input!
This not only makes things correct-er, but oddly it also
makes them faster by breaking inter-loop data dependencies.
Disable tests for _I32... they're actually still broken
because of a much more systemic flaw in how I've evaluated
programs. The _F32 and _I32_SWAR JIT code and all interpreted
code is just getting lucky. o_O
While here, update the I32_SWAR code to use the same math as I32,
(x*y+x)/256 for unorm8 mul. This just helps keep me sane.
Change-Id: I1acc09adb84c426fca4b2be5ca8c2d46d9678dd8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/220577
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Change-Id: Id61b7b9d9bc7611727a27be0172fcabc2ef4345a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/220522
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This makes our usage of sk_cf_obj consistent with Chrome.
Bug: skia:8243
Change-Id: I159339577a0e8595e7cdd47ffb9ab0653269e108
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218973
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This makes GrCFResource a template class with similar semantics to sk_sp.
Change-Id: I9ae9988dac6b39477b16d65591ef6fff44903c36
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218376
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Reed <reed@google.com>
We want the non-color, non-pixel-data version of createBackendTexture to truly create uninitialized textures.
Change-Id: I08867508ea181b7ba3685638cc7a3ea11d527a24
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218396
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Convert extract(x,bits,z) to be (x >> bits) & z,
now a more explicit parallel to pack().
This lets us eliminate the funky bit counting required from the old
instruction, but more saliently it makes it more likely that the masks
we AND with will be the same value.
Ultimately down at the x86 or ARM ISA level, the AND instructions don't
really benefit from having an immediate argument (while the shifts do).
We might as well treat the mask as a normal value, letting it get
commoned with identical values, loop hoisted, etc.
Change-Id: I48a38468b46f2c730574c025f412262296472447
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/219597
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Just your basic periodic cleanup.
Change-Id: I04d9ca5cfff05e6e2c29dd9caef3ce12cda45247
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/219340
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Previous changes fixed the zombie device and queue, assuming that
they're bridged correctly.
Bug: skia:8243
Change-Id: Id4c2d10beacbb2ac749187d8d54fc2d276cf7b3d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/219378
Auto-Submit: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
At some point adding more and more complex instructions reduces
to the absurdity of SolveTheWholeProblem-The-Instruction, but
I think this one will come up often enough to still make sense.
mad() makes sense for unorm8 just about everywhere mad() makes
sense for f32.
This instruction won't matter to a JIT, but helps the interpreter.
Change-Id: Iace92296cffbb6fbc3acd1f853cb01c51792f796
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218716
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I5bccb29582f894c982de78e41fd5dbf3888b9be1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218190
Commit-Queue: Ravi Mistry <rmistry@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
Reviewed-by: Ravi Mistry <rmistry@google.com>
Kind of the flip side of pack.
Made slightly awkward by instructions having only one immediate...
calling _BitScanForward / __builtin_ctz() at runtime seems to work
fine, but it really could have been done at compile time.
Change-Id: Ic83fe8e0a1603fb9189598dcc26c842cc797bf45
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218241
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This instruction can lower to some useful SSE/NEON
instructions, and even if not, is a handy way to
express the frequent paring of << and |.
I32_SWAR: 2.3 -> 1.9
I32: 2.6 -> 2.4
F32: 5.1 -> 4.7
Change-Id: Ia169ad40f0aaef32417e05d9bf91c2d2542e7b5f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218238
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Another way for an interpreter to go faster
is to provide better instructions.
mul_unorm8 is one we use all the time.
Drops _I32 bench from ~3.6ns/px to ~2.6ns/px.
Change-Id: I9d08914c114048b79075796af9ec802236b35706
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218236
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Eliminate the duplicate functionality,
and better testing for the bench builders.
Change-Id: If20e52107738903f854aec431416e573d7a7d640
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218041
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
For Skia's testing we always want an initialized backend texture. Except for the
BackendAllocationTests of course.
Change-Id: I47b5e4c9845b3f58ebad5ba052780a69d6cd6954
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/216348
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:8243
Change-Id: I609db0bf4183b3508c002f9f2d0a8a70a276edca
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/217942
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This is a reland of a36e089065
This is only active when Metal is enabled.
Original change's description:
> Added AutoreleasePool for managing pool memory in testing apps.
>
> This is only active on MacOS and iOS -- on other platforms it
> will do nothing as they have no need for autorelease pools.
>
> Bug: skia:8243
> Change-Id: Ib74968dab6e3455a72e726429832101d0d410076
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/217126
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:8243
Change-Id: I743a3dcc93b46387a6a330e855c2e8810b482544
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/217379
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
The texture resource in MtlTextureInfo is a CoreFoundation object,
so we have to manage the refcounting ourselves. GrCFResource is a
wrapper class which will automatically take care of this for us on
creation, assignment, and destruction.
Bug: chromium:964498
Change-Id: I9a3768833744d4aaaec2142200283f0e7eaad165
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/216351
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Christopher Cameron <ccameron@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
This reverts commit a36e089065.
Reason for revert: Primary suspect in breaking G3
Original change's description:
> Added AutoreleasePool for managing pool memory in testing apps.
>
> This is only active on MacOS and iOS -- on other platforms it
> will do nothing as they have no need for autorelease pools.
>
> Bug: skia:8243
> Change-Id: Ib74968dab6e3455a72e726429832101d0d410076
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/217126
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=egdaniel@google.com,jvanverth@google.com,brianosman@google.com
Change-Id: I64f6e0baba21a9d35682ab53bdf418180be8579b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8243
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/217377
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
This is only active on MacOS and iOS -- on other platforms it
will do nothing as they have no need for autorelease pools.
Bug: skia:8243
Change-Id: Ib74968dab6e3455a72e726429832101d0d410076
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/217126
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit 186a295111.
Reason for revert: Metal bots failing
Original change's description:
> Change Metal to not take ownership of objects
>
> Prior to this change, Skia/Metal interfaces take ownership of the Metal
> objects passed in (that is, the caller should count passing the object
> to Skia as "freeing" the object).
>
> Change this behavior so that Skia/Metal retains its own separate
> ownership of the Metal objects.
>
> Make GrBackendTexture and GrBackendRenderTarget maintain their own
> references to the underlying MTLTexture by using the CFRetain/CFRelease
> interfaces. Do this by adding a private GrMtlBackendSurfaceInfo.
>
> Move GrMtlBackendSurfaceInfo (formerly GrMtlTextureInfo) out of the
> union in GrBackendTexture and GrBackendRenderTarget because unions
> cannot have nontrivial constructors and destructors (how fVkInfo isn't
> causing a compile error is unclear).
>
> Change-Id: Iae3719c0715825d86503d03c766e47f0f6015bdf
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/215685
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com,ccameron@chromium.org
# Not skipping CQ checks because original CL landed > 1 day ago.
Change-Id: Ie569fe1938857706b5413876a9480ef1eb3314ea
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/216221
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Prior to this change, Skia/Metal interfaces take ownership of the Metal
objects passed in (that is, the caller should count passing the object
to Skia as "freeing" the object).
Change this behavior so that Skia/Metal retains its own separate
ownership of the Metal objects.
Make GrBackendTexture and GrBackendRenderTarget maintain their own
references to the underlying MTLTexture by using the CFRetain/CFRelease
interfaces. Do this by adding a private GrMtlBackendSurfaceInfo.
Move GrMtlBackendSurfaceInfo (formerly GrMtlTextureInfo) out of the
union in GrBackendTexture and GrBackendRenderTarget because unions
cannot have nontrivial constructors and destructors (how fVkInfo isn't
causing a compile error is unclear).
Change-Id: Iae3719c0715825d86503d03c766e47f0f6015bdf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/215685
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Change-Id: I674ab82845f5e6db56412d36e2d146d1208032af
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/215824
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
Change-Id: Id15a3a4b2c8b80b9dc7ecdab1cf1af1f9282f442
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/215447
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
* Move OpenGL vsync setup out of initial context setup block
* Fix window repaints for OpenGL and Metal
* Also moved some Mac-specific code into Mac-specific Metal class
Bug: skia:9095
Change-Id: I221edfbd2292d949cc15232ed2791f8fe1bbe2ed
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/214686
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Motivation: someone who wants to build against swiftshader might want
to set to "libvk_swiftshader.so".
args.gn:
extra_cflags=["-DSK_GPU_TOOLS_VK_LIBRARY_NAME=\"libvk_swiftshader.so\""]
Change-Id: I33174d58aa047739020c27996ce14254755b0c72
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/215420
Auto-Submit: Hal Canary <halcanary@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
After looking at it again, we don't need autoreleasepool blocks in
as many places as I originally thought, so this removes those. In
doing so I found that we were leaking SamplerState and DepthStencilState.
Bug: skia:8245
Change-Id: Ibb53b1d4c3f077b8c62f9bfdf39c0f8c9a1b9b9c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/215160
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This file pulls in Windows headers in a custom way, which is somewhat
awkward for a library header. The only use in include/ has been replaced
with a single forward declaration.
Change-Id: Ibef4cf7a2d1c9957a6a5b145b95aca1a6868cb5e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/214689
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This initial portion of the API should be ready to go. Follow on CLs will add the other entry points.
Change-Id: Ia9c708046ba08b16f9a71558e2bf2c38279abe5d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/214680
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Do idea why the old pages were failing. Updated the deep links.
NoTry: true
Bug: skia:9083
Change-Id: Iba7c5777f8eaf69d2f0d84c07f8fad385e683422
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/214302
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Ravi Mistry <rmistry@google.com>
To fully switch over we need the entry point that uploads data but most of the old call
sites can be switched over now.
Change-Id: I362b1dfde7d88bf8d3f8f90155f53d9ac442a329
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/214300
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Change-Id: Ide69d3c9f0f02e886bd0d52723d425a548edd2e0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/214187
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Windowing and events:
* Use a NSTrackingArea to only capture mouse events within the view.
* Use ViewDelegate to track events rather than pulling them out of the
event pump.
* Sets up the autoreleasepool correctly to clear out old events
Context creation:
* Don't use a subview for OpenGL (it's not necessary).
* For Metal, use a CAMetalLayer rather than MTKView.
* Add vsync support to Metal.
Bug: skia:8737
Change-Id: I8ea5cc865df65f8dc2fef47082bf6a4d1657cf03
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213672
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit 753836fcad.
Reason for revert: fixed
Original change's description:
> Revert "Get EGLimage functions out of GrGLInterface."
>
> This reverts commit bc233135e4.
>
> Reason for revert:
> EGLImageTest and TextureBindingTest broken on Windows ANGLE
> Build failures on Debian9, unable to link
> ld.lld: error: undefined symbol: eglCreateImageKHR
>
> Original change's description:
> > Get EGLimage functions out of GrGLInterface.
> >
> > Only used in test code which can just directly call these.
> >
> > Also removed related code in interface assemble/validate generator.
> >
> > Change-Id: I7e821ebb9328bdd2a54d8ab3af929399ca0517d5
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213480
> > Commit-Queue: Robert Phillips <robertphillips@google.com>
> > Reviewed-by: Robert Phillips <robertphillips@google.com>
>
> TBR=bsalomon@google.com,robertphillips@google.com
>
> Change-Id: I622fadf22c5d79f5b1d335a8a81455978d49a86a
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213960
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,michaelludwig@google.com
EXTRA_TRYBOTS=Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE
Change-Id: I71397072fa79ae3c72f3835c5e991b9ef2465a9a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/214040
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit bc233135e4.
Reason for revert:
EGLImageTest and TextureBindingTest broken on Windows ANGLE
Build failures on Debian9, unable to link
ld.lld: error: undefined symbol: eglCreateImageKHR
Original change's description:
> Get EGLimage functions out of GrGLInterface.
>
> Only used in test code which can just directly call these.
>
> Also removed related code in interface assemble/validate generator.
>
> Change-Id: I7e821ebb9328bdd2a54d8ab3af929399ca0517d5
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213480
> Commit-Queue: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
Change-Id: I622fadf22c5d79f5b1d335a8a81455978d49a86a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213960
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Only used in test code which can just directly call these.
Also removed related code in interface assemble/validate generator.
Change-Id: I7e821ebb9328bdd2a54d8ab3af929399ca0517d5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213480
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
No public headers are using it anymore, so move it from include/private
into src/core where SkTSearch.cpp resides.
Change-Id: I4499c629487ff1b8c391b44708616d67567a3e9b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213674
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Tacking on parts[2] lets us keep things like IWYU comments
#include "something.h" // IWYU pragma: keep
Rerun the script too... not much interesting.
Change-Id: I9f02c81ffece0ecf3e99730d4a12d49e01417ddc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213697
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
With the following CL:
https://skia-review.googlesource.com/c/skia/+/213220 (Alter createTestingOnlyBackendTexture methods)
we lose the BGRA-ness of testingOnlyBackendTextures on desktop machines so, upon upload, the required swizzle isn't happening. This CL switches all the DDL images to RGBA to work around the problem. Once the backendTexture API settles down we will need a way to specify the format of the uploaded data separate from the format of the backendTexture.
Change-Id: Id92e1ad65cb7eb332696ce509b576d25bb7dbbaf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213466
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Introduce SkAutoMutexExclusive for SkMutex RAII.
Unsubclass SkMutex from SkBaseMutex to allow annotations
for class field mutexes separate from global mutexes.
Leave SkAutoMutexAcquire for handling global mutexes using
SkBaseMutex.
Test using GrSingleOwner.h.
Change-Id: I19d9d0ae0d05206cbb6ef137dc362969048c9c07
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213136
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This intended to bring this API more into line with the proposed GrBackendObject API with an eye towards replacing the former with the latter.
TBR=bsalomon@google.com
Change-Id: I4367f03fb10fff788749f21c4843060111a6df1c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213220
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Start out with spinlock. I tried to be more extensive, but some
of our abstractions confused the analysis. Will expand further
in following CLs.
Change-Id: I3e320c957d8ef427065a2b7e7d2187b7c6b0aef1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213060
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Bug: skia:8243
Change-Id: Iadd2445efe86e796b23ea20edbe49d684f626d9a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212270
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Change-Id: I3ffc7736d96cd95c171b8f421ccd79d0055a983d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212725
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
- Include default precision in viewer's highlight shader when needed
- Flush cache when switching backends. Fixes issues between (eg) GL
and ANGLE where shader caps are different.
Change-Id: I80bc9fb56fdab49fdbe2e858db7398a5471048c6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212194
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
This reverts commit 77af4ecd35.
Reason for revert: iOS errors and bad images on Gold
Original change's description:
> Support GL_EXT_draw_buffers
>
> Change-Id: I078aa7c42de4368602b0ef43bd7e18efbfd1e049
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212182
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com
Change-Id: Ib8759d4a1009f9a8774365a699e211834d634cff
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212264
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I078aa7c42de4368602b0ef43bd7e18efbfd1e049
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212182
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
We need this again because I had to turn off opList splitting reduction by default but would like to keep testing it on some bots
Change-Id: I9e38d5a3d823e86799055892d191a5643a4b98ac
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212193
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Change-Id: I005740aef6ab8ba78f3da4d3b9d744ce3fb326e6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211982
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Ben Wagner aka dogben <benjaminwagner@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
Allows clients to customize behavior when shaders fail to compile.
Added nicer shader error handling to viewer.
Change-Id: If82b48e40d64fd786f37e88c564fd623b53c7f9d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211361
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
No-Try: true
Change-Id: Ida3e485a7b3d218833b314f7b1cf81c9a44e3f6d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212033
Auto-Submit: Ben Wagner aka dogben <benjaminwagner@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I61a295daacaf8a4b0350ae7fc7641059a990552a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212020
Commit-Queue: Hal Canary <halcanary@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Noticed that there was an include for <array> in there that didn't make
a lot of sense, so cleaned up the others which are hanging around from
older code which was in there.
Change-Id: I77acbb0914989e9bf67ab74dfd842a798ea592f3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206172
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This almost gets gms to be iwyu clean. The last bit is around gm.cpp
and the tracing framework and its use of atomic. Will also need a way
of keeping things from regressing, which is difficult due to needing to
do this outside-in.
Change-Id: I1393531e99da8b0f1a29f55c53c86d53f459af7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211593
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Bug: skia:9036
Change-Id: I0e8b44a0c586abd982e7301d1b366c04d69aff0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211421
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
Add a shim to redirect until clients are updated
Change-Id: Ib43614e5620b1a24ca18187c1646a8ed1a9ee7a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211003
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: Ic328dc9f16a1f1aa27306321f5a53b587c14fa21
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/210221
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Adds a tag that can be used to verify the expected type
of shaders. My follow-up CL that adds SkSL editing to
Vulkan relies heavily on this.
Change-Id: Ifda420c2dcbaff07cdf1b8157d0ece02b1ab6c78
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/210262
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
The need for -Ithird_party/gif has already been
rewritten away, and we can do the same for etc1.
Change-Id: I97408652682b5ec406647108056e7a1ea6a56c29
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/210131
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Tested by:
cd tools/gpu/gl/interface/
go run *.go --in_table "./interface.json5" -out_dir "../../../../src/gpu/gl/"
Cq-Include-Trybots: skia.primary:Housekeeper-PerCommit-CheckGeneratedFiles
Change-Id: I1fee1263e321580c0e8c4e41d345fc856ef2a4e7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/210128
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Current strategy: everything from the top
Things to look at first are the manual changes:
- added tools/rewrite_includes.py
- removed -Idirectives from BUILD.gn
- various compile.sh simplifications
- tweak tools/embed_resources.py
- update gn/find_headers.py to write paths from the top
- update gn/gn_to_bp.py SkUserConfig.h layout
so that #include "include/config/SkUserConfig.h" always
gets the header we want.
No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Change-Id: I099f8a635df7dd0ddd3902459615250ea2c120c5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209874
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
skcms is part of Skia's public API now. This attempts to recognize that,
and pave the way for moving the header to another location more easily
in a follow up CL, or - at a minimum - for clients that redistribute
Skia as a library + includes to relocate the skcms.h header as part of
that.
Change-Id: I15da63b0d4ab8916a71fb7e6ab3656db87252707
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209640
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Still only works with the GL backend. For other backends,
need to add similar logic to the shader caching, and some
extra checks in Viewer to force the SkSL flag on.
But in GL, this lets you toggle the checkbox and see the
SkSL / GLSL at will (and edit in either form).
Change-Id: I6d392113aa9cbcbd6e64589b849de70d0ac3beeb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209165
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This is a variant of drawPaint but is automatically clipped
to the bounds of the most recent saveBehind buffer (axis-aligned bounds).
No public exposure.
Impl is pretty simple (its a variant of drawPaint)
- find the most recent saveBehind device bounds
- if there is none, draw nothing, else
- temporarily intersect the device's clip with that bounds
- drawPaint
- restore the clip
See https://buganizer.corp.google.com/issues/129117085
Change-Id: I7c532e63a80b118fb2416c572b8e0d2abf8cf59a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209166
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
`tools/skqp/docker_run_apk.sh` executes SkQP tests in an emulator
`tools/skqp/run_apk.sh` is used by `docker_run_apk.sh` and
`tools/skqp/test_apk.sh` to factor out common code.
Also: `bin/sysopen` now pipes output to `/dev/null` and doesn't block.
TODO: harmonize with test code executed by bots in `infra/skqp/`.
No-Try: true
Change-Id: Ia212a84565ff52279a845e20372a0ad7cc0726a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209401
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
replace the following scripts: cut_release, get_gold_results.py,
goldgetter.py, make_rendertests_list.py, and upload_model with a single
program: cut_release. Still depends on three C++ programs: jitter_gms,
list_gpu_unit_tests, and make_skqp_model.
Change-Id: I28f59bc1f0caedc05d6ce2c4cc11bbd66cfb9784
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209171
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
This ensures that proxy typefaces are really proxying these calls. Also,
sometimes the defaults aren't really the right thing.
Change-Id: Ifac417452136adca8152f4cd7670fd40553bd3b6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209105
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Bug: skia:8932
Change-Id: Ic7414a6fdfbd8f6a822d1c4c09465843889bb885
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209161
Reviewed-by: Heather Miller <hcm@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
https://chromium-review.googlesource.com/c/catapult/+/1567486 caused the
Housekeeper-Nightly-RecreateSKPs_Canary bot to fail because it now
expects our page_sets dir to be a python module.
Change-Id: I121bba213ea50dc4ea4139707cd3b5f97c3d7f70
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209106
Auto-Submit: Ben Wagner aka dogben <benjaminwagner@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner aka dogben <benjaminwagner@google.com>
Problem: `make_gmkb.go `was ignoring the ignoring the embedded ICC
profile in the images it was getting from Gold.
Replace make_gmkb.go with two small programs: `goldgetter.py` and
`make_skqp_model.cpp`.
`make_skqp_model` uses Skia to create the model from a bunch of images.
`goldgetter` wraps `make_skqp_model` and handles:
- json parsing
- downloading images from gold
- multiprocessing
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86-devrel-Android_SKQP,Test-Debian9-Clang-NUC7i5BNK-CPU-Emulator-x86-devrel-All-Android_SKQP
Change-Id: I7add1a1dfd83bbd0ab07ab126d4183c36325263c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209101
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This is a reland of fde841de44
Original change's description:
> Simplify SkTypeface::charsToGlyphs API to require UTF32 input
>
> Change-Id: I486713c496c40103eef13fa6068ac4d69e32f606
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/207865
> Commit-Queue: Ben Wagner <bungeman@google.com>
> Reviewed-by: Ben Wagner <bungeman@google.com>
Change-Id: I5162c93b3ea6146d09334545744b791d993397b8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/208679
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
- Actually create the new branch
- Create the CL to update the Chrome milestone
Bug: skia:8932
Change-Id: If49a5b8893b90d0285b3b576c5af94e42d40f803
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/208671
Commit-Queue: Eric Boren <borenet@google.com>
Reviewed-by: Ben Wagner aka dogben <benjaminwagner@google.com>
Reviewed-by: Heather Miller <hcm@google.com>
Bug: skia:8737
Change-Id: Ib825e5f0c9502692cbecc60fbb68d0d1a2bc635f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/208672
Auto-Submit: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>