Add SkImageEncoder::EncodeData(const SkPixmap&, ...) function.
Add SkImageEncoder::CreatePixelSerializer() to return a
PixelSerializer that calls into SkImageEncoder::EncodeData.
SkImage::encode() make use of SkImageEncoder::CreatePixelSerializer.
Review URL: https://codereview.chromium.org/1507123002
Use DEF_GPUTEST_FOR_*_CONTEXT macros to obtain the
test GPU context.
Makes changing the context -related classes easier,
since not all tests need to be changed.
BUG=skia:2992
Review URL: https://codereview.chromium.org/1448873002
The million SKPs generated require >5T of storage. A good deal
of that are copies of system fonts.
Chrome built with
#DEFINE SK_WHITELIST_SERIALIZED_TYPEFACES
will omit the font data if the font matches a precomputed
checksum.
The captured SKP prepends sk_ to the names of fonts that
have their data omitted. The SKP consumer can either add
renamed fonts from the recording machine, or add
gDeserializeTypefaceDelegate = WhitelistDeserializeTypeface;
which strips the sk_ prefix when deserializing typefaces.
whitelist_typefaces --check
Computes the checksums of fallback
fonts and returns 0 if the checksums match the checked-in
file SkWhitelistChecksum.cpp.
whitelist_typefaces --generate
Writes an updated version of SkWhitelistChecksum.cpp.
(Added Mike since this modifies a public header)
R=bungeman@google.com,rmistry@google.com,reed@google.com
Review URL: https://codereview.chromium.org/1317913005
For some users of SkPictureRecorder, the cull rect is more efficiently
determined while drawing is in progress, rather than when recording starts.
The existing API requires the cull rect at start time, even though the
information is not used for any culling purpose until the end of recording.
This patch provides a means to reset the cull rect when recording ends,
allowing users to update the rect based on information learned during
drawing and for the new rect to be used as the culling bound. A valid
bound is still required on the beginRecording call because
it sizes the underlying canvas and sets the aspect ratio for any bounding
box hierarchy. The bounding box factory can also be specified and parameters
that control SkPicture creation.
R=mtklein, reed1
BUG=skia:3919
Review URL: https://codereview.chromium.org/1178673007
Reason for revert:
win_chromium_compile_dbg_ng
FAILED: ninja -t msvc -e environment.x86 -- E:\b\build\goma/gomacc "E:\b\depot_tools\win_toolchain\vs2013_files\VC\bin\amd64_x86\cl.exe" /nologo /showIncludes /FC @obj\third_party\skia\src\core\skia.SkBitmapHeap.obj.rsp /c ..\..\third_party\skia\src\core\SkBitmapHeap.cpp /Foobj\third_party\skia\src\core\skia.SkBitmapHeap.obj /Fdobj\skia\skia.cc.pdb
e:\b\build\slave\win\build\src\third_party\skia\include\core\skpicture.h(176) : error C2487: 'CURRENT_PICTURE_VERSION' : member of dll interface class may not be declared with dll interface
Original issue's description:
> Sketch splitting SkPicture into an interface and SkBigPicture.
>
> Adds small pictures for drawRect(), drawTextBlob(), and drawPath().
> These cover about 89% of draw calls from Blink SKPs,
> and about 25% of draw calls from our GMs.
>
> SkPicture handles:
> - serialization and deserialization
> - unique IDs
>
> Everything else is left to the subclasses:
> - playback(), cullRect()
> - hasBitmap(), hasText(), suitableForGPU(), etc.
> - LayerInfo / AccelData if applicable.
>
> The time to record a 1-op picture improves a good chunk
> (2 mallocs to 1), and the time to record a 0-op picture
> greatly improves (2 mallocs to none):
>
> picture_overhead_draw: 450ns -> 350ns
> picture_overhead_nodraw: 300ns -> 90ns
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/c92c129ff85b05a714bd1bf921c02d5e14651f8b
>
> Latest blink_linux_rel:
>
> http://build.chromium.org/p/tryserver.blink/builders/linux_blink_rel/builds/61248
>
> Committed: https://skia.googlesource.com/skia/+/15877b6eae33a9282458bdb904a6d00440eca0ecTBR=reed@google.com,robertphillips@google.com,fmalita@chromium.org,mtklein@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1130283004
Adds small pictures for drawRect(), drawTextBlob(), and drawPath().
These cover about 89% of draw calls from Blink SKPs,
and about 25% of draw calls from our GMs.
SkPicture handles:
- serialization and deserialization
- unique IDs
Everything else is left to the subclasses:
- playback(), cullRect()
- hasBitmap(), hasText(), suitableForGPU(), etc.
- LayerInfo / AccelData if applicable.
The time to record a 1-op picture improves a good chunk
(2 mallocs to 1), and the time to record a 0-op picture
greatly improves (2 mallocs to none):
picture_overhead_draw: 450ns -> 350ns
picture_overhead_nodraw: 300ns -> 90ns
BUG=skia:
Committed: https://skia.googlesource.com/skia/+/c92c129ff85b05a714bd1bf921c02d5e14651f8b
Latest blink_linux_rel:
http://build.chromium.org/p/tryserver.blink/builders/linux_blink_rel/builds/61248
Review URL: https://codereview.chromium.org/1112523006
Reason for revert:
speculative revert to fix failures in DEPS roll
Original issue's description:
> Sketch splitting SkPicture into an interface and SkBigPicture.
>
> Adds small pictures for drawRect(), drawTextBlob(), and drawPath().
> These cover about 89% of draw calls from Blink SKPs,
> and about 25% of draw calls from our GMs.
>
> SkPicture handles:
> - serialization and deserialization
> - unique IDs
>
> Everything else is left to the subclasses:
> - playback(), cullRect()
> - hasBitmap(), hasText(), suitableForGPU(), etc.
> - LayerInfo / AccelData if applicable.
>
> The time to record a 1-op picture improves a good chunk
> (2 mallocs to 1), and the time to record a 0-op picture
> greatly improves (2 mallocs to none):
>
> picture_overhead_draw: 450ns -> 350ns
> picture_overhead_nodraw: 300ns -> 90ns
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/c92c129ff85b05a714bd1bf921c02d5e14651f8bTBR=reed@google.com,robertphillips@google.com,mtklein@google.com,mtklein@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1130333002
Adds small pictures for drawRect(), drawTextBlob(), and drawPath().
These cover about 89% of draw calls from Blink SKPs,
and about 25% of draw calls from our GMs.
SkPicture handles:
- serialization and deserialization
- unique IDs
Everything else is left to the subclasses:
- playback(), cullRect()
- hasBitmap(), hasText(), suitableForGPU(), etc.
- LayerInfo / AccelData if applicable.
The time to record a 1-op picture improves a good chunk
(2 mallocs to 1), and the time to record a 0-op picture
greatly improves (2 mallocs to none):
picture_overhead_draw: 450ns -> 350ns
picture_overhead_nodraw: 300ns -> 90ns
BUG=skia:
Review URL: https://codereview.chromium.org/1112523006
Chrome wants to call this more often, and it's quite slow today.
Seems like this could be clearer if SkPictureUtils::ApproxBytesUsed() were SkPicture::approxBytesUsed().
BUG=chromium:471873
Review URL: https://codereview.chromium.org/1090943004
This rearranges the record pointers and types so they can go in a single array, then preallocates some space for them and for the SkVarAlloc.
picture_overhead_draw bench drops from ~1000ns to 500-600ns, with no effect on picture_overhead_nodraw.
I don't see any significant effect on large picture recording times from our .skps.
BUG=chromium:470553
Committed: https://skia.googlesource.com/skia/+/e2dd9408cd711777afaa9410427fb0d761ab004a
Review URL: https://codereview.chromium.org/1061783002
This rearranges the record pointers and types so they can go in a single array, then preallocates some space for them and for the SkVarAlloc.
picture_overhead_draw bench drops from ~1000ns to 500-600ns, with no effect on picture_overhead_nodraw.
I don't see any significant effect on large picture recording times from our .skps.
BUG=chromium:470553
Review URL: https://codereview.chromium.org/1061783002
When computed, the RTree for an SkPicture will have a root
bounds that reflects the best bounding information available,
rather than the best estimate at the time the picture recorder
is created. Given that creators frequently don't know ahead of
time what will be drawn, the RTree bound is often tighter.
Perf testing on Chrome indicates a small raster performance
advantage. For upcoming painting changes in Chrome the
performance advantage is much larger.
BUG=
Committed: https://skia.googlesource.com/skia/+/2dd3b6647dc726f36fd8774b3d0d2e83b493aeac
Review URL: https://codereview.chromium.org/971803002
Reason for revert:
Might be breaking deps roll
Original issue's description:
> Update SkPicture cull rects with RTree information
>
> When computed, the RTree for an SkPicture will have a root
> bounds that reflects the best bounding information available,
> rather than the best estimate at the time the picture recorder
> is created. Given that creators frequently don't know ahead of
> time what will be drawn, the RTree bound is often tighter.
>
> Perf testing on Chrome indicates a small raster performance
> advantage. For upcoming painting changes in Chrome the
> performance advantage is much larger.
>
> BUG=
>
> Committed: https://skia.googlesource.com/skia/+/2dd3b6647dc726f36fd8774b3d0d2e83b493aeacTBR=mtklein@google.com,schenney@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=
Review URL: https://codereview.chromium.org/977413003
When computed, the RTree for an SkPicture will have a root
bounds that reflects the best bounding information available,
rather than the best estimate at the time the picture recorder
is created. Given that creators frequently don't know ahead of
time what will be drawn, the RTree bound is often tighter.
Perf testing on Chrome indicates a small raster performance
advantage. For upcoming painting changes in Chrome the
performance advantage is much larger.
BUG=
Review URL: https://codereview.chromium.org/971803002
This fixes every case where virtual and SK_OVERRIDE were on the same line,
which should be the bulk of cases. We'll have to manually clean up the rest
over time unless I level up in regexes.
for f in (find . -type f); perl -p -i -e 's/virtual (.*)SK_OVERRIDE/\1SK_OVERRIDE/g' $f; end
BUG=skia:
Review URL: https://codereview.chromium.org/806653007
Gives more flexibility to the caller to decide whether to use the
encoded data returned by refEncodedData().
Provides an implementation that supports the old version of
SkPicture::serialize().
TODO: Update Chrome, so we can remove SK_LEGACY_ENCODE_BITMAP entirely
BUG=skia:3190
Review URL: https://codereview.chromium.org/784643002
Reason for revert:
Compilation is failing on some bots
Original issue's description:
> Replace EncodeBitmap with an interface.
>
> Gives more flexibility to the caller to decide whether to use the
> encoded data returned by refEncodedData().
>
> Provides an implementation that supports the old version of
> SkPicture::serialize().
>
> TODO: Update Chrome, so we can remove SK_LEGACY_ENCODE_BITMAP entirely
>
> BUG=skia:3190
>
> Committed: https://skia.googlesource.com/skia/+/0c4aba6edb9900c597359dfa49d3ce4a41bc5dd1TBR=reed@google.com,scroggo@google.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:3190
Review URL: https://codereview.chromium.org/787833002
Gives more flexibility to the caller to decide whether to use the
encoded data returned by refEncodedData().
Provides an implementation that supports the old version of
SkPicture::serialize().
TODO: Update Chrome, so we can remove SK_LEGACY_ENCODE_BITMAP entirely
BUG=skia:3190
Review URL: https://codereview.chromium.org/784643002
Adding the rendering canvas' CTM to the layer hoisting key (i.e., Add support for hoisting layers in pictures drawn with a matrix - https://codereview.chromium.org/748853002/) has increased the cache miss rate due to accumulated floating point error. This CL fixes part of the issue by using the chain of operation indices leading to each saveLayer as the key. The canvas' CTM must still form part of the key but should be less subject to accumulated error.
BUG=skia:2315
Review URL: https://codereview.chromium.org/753253002
SkNVRefCnt is a variant of SkRefCnt that's Not Virtual, so weighs 4 bytes
instead of 8 or 16. There's only benefit to doing this if the deriving class
does not otherwise need a vtable, e.g. SkPicture.
I've stripped out some cruft from SkPicture, rearranged fields to pack tightly,
and added compile asserts for the sizes of SkPicture, SkRecord, and
SkVarAlloc.
BUG=skia:3144
Review URL: https://codereview.chromium.org/741793002
This CL:
1) removes the EXPERIMENTAL_optimize on SkCanvas & SkDevice
2) moves the saveLayer gathering step to endRecording
3) Replaces GPUOptimize with SkRecordComputeLayers
4) Update bench_pictures & render_pictures to provide the new flag
#2 also necessitated moving the BBH computation (and record optimization) out of SkPicture's ctor (and into endRecording)
Review URL: https://codereview.chromium.org/718443002
This will be a bit hairy to review.
The FillBounds and CollectLayers code has diverged significantly resulting in the rendering path seeing different bounds than the hoisting path. This CL merges the FillBounds changes into CollectLayers. A follow on CL will, hopefully, find a way to layer CollectLayers on top of FillBounds.
The only code in CollectLayers that is different from FillBounds is bracketed by "LAYER HOISTING" comments.
NOTREECHECKS=true
Review URL: https://codereview.chromium.org/685263004
- The expected case is now a single bulk-load insert() call instead of N;
- reserve() and flushDeferredInserts() can fold into insert() now;
- SkBBH subclasses may take ownership of the bounds
This appears to be a performance no-op on both my Mac and N5. I guess
even the simplest indirect branch predictor ("same as last time") can predict
the repeated virtual calls to SkBBH::insert() perfectly.
BUG=skia:
Review URL: https://codereview.chromium.org/670213002
The accumulated matrix state of any enclosing SkPictures must be stored separate from the picture-local CTM. Any setMatrix calls inside a layer need to replace the picture-local CTM but concatenate with the enclosing SkPicture transform state (and the transform state needed to translate the layer to the correct location in the cached GrTexture).
Review URL: https://codereview.chromium.org/639863005
This CL adds the clip region to the GPU layer hoisting image cache. It also switches back to the old caching behavior of using the entire CTM in the cache key rather then just the upper 2x2. This latter change is to focus more on hoisting rather then caching.
It also includes 2 smaller fixes:
a) layer's that have an image filter are no longer atlased (b.c. doing so complicates applying the image filter)
b) the result of clipping the layer's bounds to the current clip is used as the hoisted layer's size. This reduces the amount of pixels drawn to match a normal (non-hoisted) draw pass.
Review URL: https://codereview.chromium.org/640773004
I want to play around with how SkTileGrid stores its tiles. Having a
cap on the number of insert() calls can be pretty handy.
While I'm at it, I gave flush() a default empty impl. Like reserve(),
it's really an optional hook for subclasses.
BUG=skia:
Review URL: https://codereview.chromium.org/639933003
Now that the old backend's not using BBHs, we can specialize them for
SkRecord's needs. The only thing we really want to store is op index, which
should always be small enough to fit into an unsigned (unsigned also helps keep
it straight from other ints floating around).
This means we'll need half (32-bit) or a quarter (64-bit) the bytes in SkTileGrid,
because we don't have to store an extra int for ordering.
BUG=skia:2834
Review URL: https://codereview.chromium.org/617393004
This removes:
1) ability to record old pictures with SkPictureRecorder;
2) a couple tests specific to the old backend.
The functionality of DEPRECATED_beginRecording() now lives in
(private) SkPicture::Backport(), which is the only place we
need it now.
BUG=skia:
TBR=reed@google.com
Review URL: https://codereview.chromium.org/618303002
The recorder optimizer's pattern matcher was accepting command sequences
when it shouldn't have.
In the submitted case, and the pattern matcher was looking for:
saveLayer, drawBitmap, restore
and in the rendering for the submitted case, the sequence of commands
were:
saveLayer, drawBitmap, drawBitmap, restore
This sequence was improperly accepted by the matcher, and the optimizer
reduced the sequence to:
drawBitmap, drawBitmap
where the opacity from the saveLayer paint argument was applied
to the first drawBitmap only.
The user-visible effect in Chrome was a flashing effect on an image
caused by incorrect (too-high) opacity.
The patch adds a Skia test to check for pixel colour values in
a similarly structured recording. All other Skia tests pass.
Blink layout tests also pass with this change.
BUG=chromium:344987
R=robertphillips@google.com, reed@google.com, mtklein@google.com
Author: dneto@chromium.org
Review URL: https://codereview.chromium.org/430503004
The issue is/was that the original Picture/PictureRecorder that is being partially replayed is not guaranteed to issue any more commands before attempting to modify the existing data. Such modification is prohibited if there is a extant copy-on-write snapshot. Rather then further complicate the SkWriter32::snapshot capability for a dis-preferred use case, this CL simply copies the operation data.
R=scroggo@google.com, reed@google.com
Author: robertphillips@google.com
Review URL: https://codereview.chromium.org/316063005
This CL sets the stage for retracting the SkPicture::kOptimizeForClippedPlayback_RecordingFlag flag
from the public API (more work needs to be done in Blink & Chrome). In the new world the only way
to set this flag (and thus instantiate an SkPicture-derived
class) is by passing a factory to the SkPictureRecorder class. This is to get all clients always using
factories so that we can then change the factory call used (i.e., so the factory just creates a BBH) and
do away with the SkPicture-derived classes.
BUG=skia:2315
R=reed@google.com
Author: robertphillips@google.com
Review URL: https://codereview.chromium.org/239703006
git-svn-id: http://skia.googlecode.com/svn/trunk@14221 2bbb7eff-a529-9590-31e7-b0007b416f81