This is intended to make using compressed textures easier since developers can just provided compressed data and it will be uploaded to the GPU in some way, shape or form.
TBR=reed@google.com
Change-Id: I8c672ccc7db5cd098f629c3469ae7cbdc7436392
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266939
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
backed by non-textureable FBO and no scaling/color space conversions is
performed.
Bug: chromium:1040643
Change-Id: I9fe9dc759fc8b2803569afaf874debd05efbfa33
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266850
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 3234ce1347.
Reason for revert: missing etc1.h
Original change's description:
> Add SkImage::MakeRasterFromCompressed and make MakeFromCompressed fall back to decompression for unsupported compression types
>
> This is intended to make using compressed textures easier since developers can just provided compressed data and it will be uploaded to the GPU in some way, shape or form.
>
> Change-Id: Ieed008f083d6e3594eaa9a02bc5348e00ee60d2a
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265601
> Reviewed-by: Mike Reed <reed@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,reed@google.com
Change-Id: Ia497e6767c43ab6f8bfeb28e70244107a1442cf2
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266937
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This is intended to make using compressed textures easier since developers can just provided compressed data and it will be uploaded to the GPU in some way, shape or form.
Change-Id: Ieed008f083d6e3594eaa9a02bc5348e00ee60d2a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265601
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
We're drawing the large grid over the bottom
row of the small grid.
Change-Id: I0d2d724cf5a209905825165f969f377af1d39af3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266859
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit 6377f1c1f9.
Reason for revert: doesn't work with ES2 w/out NPOT extension
Original change's description:
> Use bitmap subset for comparison in texture_domain_effect GMs.
>
> This used to do 2 texel subset draws. The second draw tested a
> non-identity local matrix. Now the first draw exercises local matrix and
> the second draws with a proxy that represents just the bitmap subset to
> give a better basis for comparison.
>
> Change-Id: Ia41330598626c8cc656fd1ca2e289c8184847807
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266616
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,michaelludwig@google.com
Change-Id: I08464aab72b157909664d64452db25f22d40bde3
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266677
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This used to do 2 texel subset draws. The second draw tested a
non-identity local matrix. Now the first draw exercises local matrix and
the second draws with a proxy that represents just the bitmap subset to
give a better basis for comparison.
Change-Id: Ia41330598626c8cc656fd1ca2e289c8184847807
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266616
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Also removes several unused chunks of code that were declaring unused
variables, etc.
Change-Id: I47458736b189d59c0448c6f58b60a9b4ab046db2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266565
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 1c3e6cf313.
Fixes ES2 without NPOT support
Change-Id: I489e95f2b566d09e1b974421fb92c643e7da5135
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266563
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 988af46dd2.
Reason for revert: <INSERT REASONING HERE>
Original change's description:
> Move GrDomainEffect functionality into GrTextureEffect and delete
> the former.
>
> New factories for GrTextureEffect have two main variants:
> MakeTexelSubset(): adjusts the input integer rectangle to account for
> filtering
>
> MakeSubset(): assumes caller has calculated the exact rectangle needed
> as floats.
>
> Currently this disables filtering for shader-based mirroring or repeat.
> Will fix this later. The old effect also did not support this.
>
> Change-Id: If47d8ecfbb349b0d7b39ab5ba864fe3cc1b139e4
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265518
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
TBR=bsalomon@google.com,michaelludwig@google.com
Change-Id: Ib81a79798668cd7df7d07f72a5113be9fc74180c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266536
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
the former.
New factories for GrTextureEffect have two main variants:
MakeTexelSubset(): adjusts the input integer rectangle to account for
filtering
MakeSubset(): assumes caller has calculated the exact rectangle needed
as floats.
Currently this disables filtering for shader-based mirroring or repeat.
Will fix this later. The old effect also did not support this.
Change-Id: If47d8ecfbb349b0d7b39ab5ba864fe3cc1b139e4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265518
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Bug: skia:9779, chromium:10141204
Change-Id: If075e04373a141343ce368c1b28a494047a396f9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265876
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Modeled on https://codepen.io/adamdupuis/pen/qLYzqB, this GM creates a
cube of rectangles with the camera at the center. It animates the FOV
since the original chrome issue was most visible when resizing the page
(which then updated the fov of the perspective css transform).
This draws correctly with the raster backend. There are two issues it
causes with Ganesh:
1. The input coordinates of some of the cube faces have 0 or negative ws.
- When negative, the current bounds code does not perform clipping and
just uses the mirrored point, which leads to misleading bounds.
- When 0, the current bounds code produces infinities, and then GrOpsTask
discards the op with non-finite bounds.
2. The anti-aliasing code also ignores w <= 0, and so all of its screen
space math is incorrect.
This causes a mix of completely discarded draws and distorted draws on the
GPU backend.
Bug: skia:9779, chromium:224618
Change-Id: Ib00b909f51cbf7aaba5b89ed830ddc720ad3c73d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265763
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit 42032cb88f.
Reason for revert: Relanding now that pre CLS that fix initial issue landed
Original change's description:
> Revert "Pass in a SkColorType into SkImage_Gpu ctor."
>
> This reverts commit 1d17543133.
>
> Reason for revert: android bots
>
> Original change's description:
> > Pass in a SkColorType into SkImage_Gpu ctor.
> >
> > This allows us to get rid of using the GrPixelConfig on proxy to create
> > the SkColorType
> >
> > Bug: skia:6718
> > Change-Id: I1758b79152fa1e8a1796e55d19f5e8ca0b0e8b7b
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264396
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
> > Reviewed-by: Robert Phillips <robertphillips@google.com>
>
> TBR=egdaniel@google.com,robertphillips@google.com
>
> Change-Id: I449e6b0750d611346791beb1dd1346106ad01741
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:6718
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264469
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
TBR=egdaniel@google.com,mtklein@google.com,robertphillips@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:6718
Change-Id: I8088b4e96d1f2c73be03d150fb8f8280a21db5de
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265496
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This allows us to remove looking at the config to infer a color type when
setting up a Surface/RenderTargetContext for the copy.
Bug: skia:6718
Change-Id: I75b63480a84558c96b5eeb248cc6165f96b2a243
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264563
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This is mainly so we can test the compression code on macOS.
Bug: skia:9680
Change-Id: Ie0a2eacfe9100ee4ce4cc94c878d3032d6985832
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264480
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This keeps an alias so code keeps building.
Bug: skia:9792
Change-Id: If8575468d929d2ca28bc2f9e82de27291fb19aa1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264691
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This CL has some extra headroom for upcoming kBC1_RGBA8_UNORM support.
Bug: skia:9680
Change-Id: I866c7fe12657a41575c57dcd001a6a09477fc44a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264096
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This reverts commit 1d17543133.
Reason for revert: android bots
Original change's description:
> Pass in a SkColorType into SkImage_Gpu ctor.
>
> This allows us to get rid of using the GrPixelConfig on proxy to create
> the SkColorType
>
> Bug: skia:6718
> Change-Id: I1758b79152fa1e8a1796e55d19f5e8ca0b0e8b7b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264396
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=egdaniel@google.com,robertphillips@google.com
Change-Id: I449e6b0750d611346791beb1dd1346106ad01741
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:6718
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264469
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This allows us to get rid of using the GrPixelConfig on proxy to create
the SkColorType
Bug: skia:6718
Change-Id: I1758b79152fa1e8a1796e55d19f5e8ca0b0e8b7b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264396
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This completes pushing through the new virtual didConcat44() to our
subclasses, and introduces didScale() for future optimizations. We
don't call didScale yet, until external subclasses are also updated.
This was derived from https://skia-review.googlesource.com/c/skia/+/263349
bug: skia: 9768
Change-Id: Ia26b48e76e323037082e8f2ee83673c26b99ebed
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263702
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
constexprify GrSamplerState
pass/return GrSamplerState by value (it's 3 bytes).
Remove unused function from GrTexturePriv
Change-Id: Iffecd941500acf5653f01cc88b42ff1d45678b54
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263346
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This doesn't resolve all the problems here but does substantially improve the situation. In particular, if the device-space stroke is greater than 1 in one axis and less than 1 in the other, the smaller side will still appear darker than expected.
Bug: 935303
Change-Id: I3ff9bc73cad5ad5b8e13ef5aa7b46bbf4835753b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263024
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Change-Id: I748ab57274c360261e957d43a08366e62350110b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263056
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit 1c16b43033.
Reason for revert: Red on tree
Original change's description:
> Move makeDeferredRenderTargetContext calls to factory on RTC.
>
> Change-Id: Iaa8f5829d9f8650ff27a60f75fb2216f016ab85e
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262058
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=egdaniel@google.com,bsalomon@google.com
Change-Id: I9e3c9d13c66b5437c87ad7136d283fa4ac81df1f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263019
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This reverts commit d7436a37ff.
Restores old file order in gpu.gni until Mac/Metal issue can be
debugged.
Change-Id: I6e2ee3bdc3b39270aeaaf28b9613e4ac49d38e1e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262801
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 90673ec665.
Reason for revert: Causes metal bot failures
Original change's description:
> Rename GrSimpleTextureEffect->GrTextureEffect
>
> It will become less simple.
>
> Change-Id: I409d0faba386597ae05738273d5ff773501eb358
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262383
> Auto-Submit: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,brianosman@google.com
Change-Id: Id25c9cde3c2048149409745f163e42c588de70c1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262514
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
It's not that useful now that we're drawing real stuff,
and kind of annoying to keep updating its Fade shader.
Change-Id: Ie8252b9a189bd38b150647e4a93b66b765c7ef97
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262536
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
We'll need something like this to extend the lifetime of our
SkBitmapController::State (and the bitmap and mipmaps it holds)
to match the lifetime of the blitter. This is particularly
important particularly for kMedium where we're not sampling off
the original image.
Not sure which other effects will need this sort of thing, if any.
I think gradients would just write the colors directly into uniforms.
Change-Id: Idefe620f88113ed436e04a101195b27aec1230db
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262522
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
It will become less simple.
Change-Id: I409d0faba386597ae05738273d5ff773501eb358
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262383
Auto-Submit: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Not sure why I had it wrapping a shader,
which was constant yellow so always completely overwritten.
Change-Id: Id8db93b767a2897c9032523cfb3a1146db63a644
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262346
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Change-Id: I0b11d4210c6e663cfb4854fc33e1396fd79fe9a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261780
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This is a reland of 4f275cfe0e
Original change's description:
> pass more information to shaders
>
> If we're going to write an image shader, we're going to need to know the
> matrix and some bits of the paint.
>
> Instead of all possible information, I decided to pass just what the
> image shader needs for now, and will pass along more as I go.
>
> I've added a stub implementation of SkImageFilter as a way to make sure
> I'm threading everything it'll need through.
>
> Change-Id: I98de1724056dbc0902a34fc31da8ec6bdf38dc34
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261801
> Commit-Queue: Mike Klein <mtklein@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
Change-Id: I2541903ad559fe8b584e46b1e9d68ec804b7a15d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261779
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Updated internal usage of SkRuntimeColorFilterFactory to use this
instead. Once this lands, we can update SkiaRenderer in Chrome to
use it, and remove SkRuntimeColorFilterFactory.
This doesn't support a CPU callback function in the runtime color
filter - I don't think we're going to support that in the long term.
Change-Id: I714413bd590cf5cf4416ef62809a6e1d92211688
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261681
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 4f275cfe0e.
Reason for revert: <INSERT REASONING HERE>
Original change's description:
> pass more information to shaders
>
> If we're going to write an image shader, we're going to need to know the
> matrix and some bits of the paint.
>
> Instead of all possible information, I decided to pass just what the
> image shader needs for now, and will pass along more as I go.
>
> I've added a stub implementation of SkImageFilter as a way to make sure
> I'm threading everything it'll need through.
>
> Change-Id: I98de1724056dbc0902a34fc31da8ec6bdf38dc34
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261801
> Commit-Queue: Mike Klein <mtklein@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
TBR=mtklein@google.com,reed@google.com
Change-Id: I660846f55a6fd9d118a6b58ea7d853b91d708aee
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261813
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
If we're going to write an image shader, we're going to need to know the
matrix and some bits of the paint.
Instead of all possible information, I decided to pass just what the
image shader needs for now, and will pass along more as I go.
I've added a stub implementation of SkImageFilter as a way to make sure
I'm threading everything it'll need through.
Change-Id: I98de1724056dbc0902a34fc31da8ec6bdf38dc34
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261801
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Implements tessellation support at the Ganesh level, and adds back
door methods for supplying raw GLSL strings directly to the OpenGL
driver. Adds a new gm to verify tessellation is works in GL.
Change-Id: Idfc285b955cbe5e8e6bf0475be8b518b0cc6ed2c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261196
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This makes the effect *be* the factory, so we can get rid of
SkRuntimeShaderFactory (and later, SkColorFilterFactory).
Change-Id: I2cd95f1380a0ec1e65fe5a18b1226c042598a8bd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261439
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I47ac0b069334cb9702473b1bb923f585712f38ce
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261087
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
The height of the GM was clipping off the new paths added to it.
Change-Id: Id0d0fcff8a85b9a96c16a9cce0690ad16e608606
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261094
Auto-Submit: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
* Disabled use of PathOps Simplify() due to missing segments in final path.
* Added test to GM to catch Simplify() bug.
* Added comments and changed variables to make the code easier to follow.
Change-Id: I25e024e7d568468e29a76badb455355254fe46ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259809
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This reverts commit 5b9c7ba313.
Reason for revert: Looks to still be breaking chrome
Original change's description:
> Revert "Revert "Remove most of GrConfig.h""
>
> This reverts commit b0047b57b7.
>
> Change-Id: I0c6df9e9d5c3984987398d2b7f675005828ab3de
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260697
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com
Change-Id: Ia9860b39c562368f8a2f84283c52f55593333075
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260642
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This change mostly just removes GrTextureContext and switches users to
directly creating GrSurfaceContexts. Outside of updating types, the factory
functions for creating Gr*Contexts have not been updated in this but will
be done in a followup.
Change-Id: I55257568d4c096c5fb48c5e38bfa2c01b824e7b5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260289
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Adds SkRuntimeEffect, a ref-counted object to hold SkSL,
a Compiler, and compiled Program, along with uniform info.
Removes the old SkSLFP factory and factory cache types.
Caching is done by simply holding on to the effect (or
the shader/color filter factories, which own an effect).
The effect class is simply ref'd by the factories, the
shader and color filter types, and the FP.
NOTE: Changes to public headers only affect private functions.
Change-Id: I0c1401505cb234e83943ad4ef2db6680f4c69fb9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259336
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Most of these did nothing, and I'd like to remove the feature. Also, the
benchmark was using 'in uniform' which isn't supported (it asserts in
debug build).
Change-Id: I671ca69fdd50811a2090c7a03f5f23e6b38e6f96
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260043
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:9580
Change-Id: I663549dafc4239248e265bee8d6927bf5b259303
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259804
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Change-Id: I7c672ff6b8eb95ec8c1123a5bfdb202e1644f494
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259281
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Following CLs use CompressionType much more widely so let's switch it first.
Bug: skia:9680
Change-Id: Ie8847f24936e90dd85e0ad79cbe5542d68c87b12
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258882
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
- Support array uniforms
- Fix cases where the read head wasn't aligned in onSetData
- Default to float as the CType for half. (half4 was using
PMColor, and other half types required a layout(ctype...)
Change-Id: I63cb1706071668de0ab80f3d812cd9ad29ff9651
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258808
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:9570
Change-Id: Iccfbb36b130ec2827164efda33470e2fa75ad833
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258638
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This is a first step towards pulling the creation of the GrProgramInfos explicitly into the Ops' onExecute methods. We need this behavior so programInfo creation can be moved forward to onPrePrepare.
For now, pipeline creation is a static member on GrSimpleMeshDrawOpHelper so GrPipeline creation can be bottle-neckedOps for Ops that don't use the helper. In some future world CreatePipeline could become non-static to reduce some of the duplicate code.
Bug: skia:9455
Change-Id: I2d35dd223db824e84616f5df0f1dca34c1b6e412
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258003
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Next CL will add call to SkPathPriv::PerspectiveClip() to fix this
Change-Id: Ia52ab019457f363184dc4730ab3e3582669e55e7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258242
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
converting from YUV to RGB on GPU.
Change-Id: I872e1e85f3efccce7bf93d2f3d5f2a841b8a5b0f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257680
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
1) It correctly handles GPs that have a local matrix
2) It applies its rectangle after the child FP's coord transform. It makes
the child's transform be a no-op and the builder will no longer insert code
or uniforms for the child transform. The domain effect adds its own coord
transform with the same settings as the child's original transform. The result
is that the generated code only has one coord transform matrix and that matrix
is applies in the vertex shader. The previous version of this effect applied
the transform in the fragment shader.
Bug: skia:9570
Change-Id: I514e959414aebe240e9f99e30f13265d8751b656
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257054
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
*Don't track vertex-shader status per-coord transform, just at FP level
*Remove outdated "in processor" checks
*Adjust "uses local coords" on FP to consider whether coord transforms
actually transform local coords or custom coords
*Remove unused accessMatrix() method
*Don't track normalization and y-flipping separately from proxy
*Rename some things for clarity
*Simplify FPCoordTransformHandler
Change-Id: Ic493afc82bd949bbab177d33111a1942e33f88a9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256101
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
When iterating over the coord transforms or texture samplers of a
FP also have access to the owning FP.
Pass a coord transform range to GPs rather than a pointer to an
iterator.
Change-Id: If7c829a67dce6600d7f49e12d6f49f685dcace3a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256216
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
We need a means of creating GrProgramDescs pre-flush w/o needing to know the specific backend in play.
Bug: skia:9455
Change-Id: Iac14ff8eda262ee6d2ad666c5d2e27e7a375c210
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256698
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit 3e7af41224.
Change-Id: Id4f66b3956f4bdbe690db20fc478b7365ee89717
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256676
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
This is a reland of 997b37fdb9
Layout tests have been suppressed.
Original change's description:
> Revert "Revert "Make FP optimizations helpers use SkAlphaType not GrColorType""
>
> This reverts commit 078e8faa26.
>
> Change-Id: I67b2970584db5a1afbf9928b77c5444947ef71a3
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255897
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Change-Id: I6db4cff8b71ef1f29ac47f7729b9514d009f730a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256225
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Add a common way to make rect op for testing that uses a GP with a local
matrix.
Change-Id: I958d1230bd5067b2e4b60fcd374e2f7718681e43
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255782
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This is complete overkill for what these GMs require but it will help centralize things.
Change-Id: If30cbd9a9cfc8fcc1fe96fc9ca1b4cb17cdeb4bd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255824
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
It was disconcerting to have these change radically when I changed the code flow in another CL.
Change-Id: Ifd4c1be454e3f9291fa05f040545c95fa20be58a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255822
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit 1792b19485.
Reason for revert: need to update legacy_convexity, still used by google3
Original change's description:
> Revert "Revert "Use flat version of path-direction enum""
>
> This reverts commit 0dacc6b7d3.
>
> Change-Id: Ie103e9f36b07e4ee256a3688a4decf3a6dd74314
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255832
> Auto-Submit: Mike Reed <reed@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Mike Reed <reed@google.com>
TBR=reed@google.com
Change-Id: I0ecea0eb8a237298c6b908cc4bfd1cacdfc5b900
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255976
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This reverts commit 0dacc6b7d3.
Change-Id: Ie103e9f36b07e4ee256a3688a4decf3a6dd74314
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255832
Auto-Submit: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This reverts commit e0fbe94351.
Reason for revert: need to add guard flag to flutter
Original change's description:
> Use flat version of path-direction enum
>
> Bug: skia:9663
> Change-Id: I00077d9f2b14b3e983e6a46ef6f560cabdb1678d
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242557
> Commit-Queue: Mike Reed <reed@google.com>
> Reviewed-by: Florin Malita <fmalita@chromium.org>
TBR=fmalita@chromium.org,reed@google.com
Change-Id: If47173d9b203b2d3a175af290a15d986accb4703
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9663
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255831
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
As the first real op to be updated this required the plumbing of the DstProxyView and the de-constification of the GrAppliedClip.
Bug: skia:9455
Change-Id: Ieaa16adfa1d114021b2ad60d0ef8ecbe31d9cc82
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255136
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This CL is 100% plumbing. We ultimately want all GrPrimitiveProcessor-derived objects to not be refCounted. This will make several helper objects POD and, by putting them into an arena, will make managing their lifetime easier (e.g., for DDL prePreparing).
Note: the CCPR GrGeometryProcessor-derived classes only ever appear on the stack so aren't forced into arenas.
Bug: skia:9455
Change-Id: Ib9be503d2fbf8c2578642df93fc301156629829d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255304
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Bug: skia:9455
Change-Id: I2fb9bbba7c2315e300f363b34168f59eafdda8ce
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255084
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This CL also introduces creating the geometryProcessor in the arena (which bypasses the GrProcessor memory pool).
Bug: skia:9455
Change-Id: Ia9d5c0d886ea918d9e4209078a1f7e8595234d0e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254963
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Hopefully this is a better name. "POD" is no longer accurate since we are storing GrPipeline's in this arena.
Bug: skia:9455
Change-Id: I610267633088b0af4f0cbb36f479bf5eb6c6d0cb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254992
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit f29caf1433.
Reason for revert: Breaks canvas-pattern-no-repeat-with-transformations.html layout test for legit reasons: https://test-results.appspot.com/data/layout_results/linux-blink-rel/22907/webkit_layout_tests%20%28with%20patch%29/layout-test-results/results.html
Original change's description:
> Replace GrTextureDomainEffect with GrDomainEffect.
>
> The new effect takes a child processor rather than a texture proxy.
>
> In future changes it can implement domains on top of other effects
> rather than incorporating the domain into each effect.
>
> The longer term plan is to remove GrTextureDomain as a helper and just
> have GrDomainEffect. That requires rewriting all the effects to take a
> child effect.
>
> Change-Id: Ieaab3a838b7eb4fbf7d8250b8816980645b7cea0
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252097
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,brianosman@google.com,ethannicholas@google.com,michaelludwig@google.com
Change-Id: I59a594218e1a87e59f20935d5c55726bcb43b1de
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254986
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Hopefully this makes it clearer that the GrProgramInfo isn't copying these
objects.
Bug: skia:9455
Change-Id: Id43b7978d63b6d53d531601f3446745f33afcf2d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254970
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This is a trial balloon for the pulling forward of GrProgramInfo to DDL-record time
Bug: skia:9455
Change-Id: Icabf27fcf7169f12b0655ee23f98dafa7c770add
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253099
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
More cleaning to do if we like this idea...
Change-Id: I608143db085911565dd5f5426f7ee6436ec58cdf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254680
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
The new effect takes a child processor rather than a texture proxy.
In future changes it can implement domains on top of other effects
rather than incorporating the domain into each effect.
The longer term plan is to remove GrTextureDomain as a helper and just
have GrDomainEffect. That requires rewriting all the effects to take a
child effect.
Change-Id: Ieaab3a838b7eb4fbf7d8250b8816980645b7cea0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252097
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
It appears that the Mac glyph rasterizer doesn't work well with our
AA-based SDF generator -- the SDFs produced have more aliasing than
expected. This CL changes the Mac to use 256 as its highest SDF size,
and only scale down from there.
More work may need to be done -- the best solution may be to generate
the SDFs directly from the path rather than the rasterized glyph.
Bug: 1003270
Change-Id: I7f11620a5628b6c1095b02d588d5026bf5a924e8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254636
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Replaces numSamples with numRasterSamples, and adds isMixedSampled.
The sample count that vulkan and metal actually want to know is how
many samples the rasterizer will compute, which may not match the
number of samples in the render target when we have mixed samples.
They will also need to know whether a program is mixed sampled in
order to set up coverage modulation.
Change-Id: I133c11f74b7dc6a7580818ef73d6deec1d201b64
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253550
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
The matrices we're using can produce very slightly out of range color
channels. This gives surprising results when in shader blending is used
for color burn and color dodge. After this change we clamp the RGB
values to 0..1 before applying premul.
Adds a GM modeled on a blink layout test that shows the problem using
SkImageMakeFromYUVAPixmaps.
Bug: skia:9619
Change-Id: I446d39763a7f5a2f7c5f61d94d163927d851baa3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253879
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
As we've learned there's not much advantage to working directly in i32
ops over f32... it's the same size, kind of a wash speed-wise, and f32
supports all operations we want where i32 supports only a subset. If we
really want to go fast, we need to focus on i16 operations, which are
both significantly faster and operate on twice as much data at a time.
(This is the same split as SkRasterPipeline, highp f32 and lowp i16.)
For now port everything to f32, with i16 to follow, perhaps much later.
There's a little here we could spin off to land first (uniformF, better
unpremul) but I think it might be easiest to land all at once.
Cq-Include-Trybots: skia.primary:Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Debug-All-SK_USE_SKVM_BLITTER
Change-Id: I6fa0fd2031a0de18456abf529cc5b0d8137ecbe0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253704
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This further consolidates the information required to compute the program key (esp. for Vulkan). This CL mainly comprises the plumbing portion - a follow up CL will actually use it.
Bug: skia:9455
Change-Id: Iaac716c289916981a1757a333bfa57b3051fd35b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252161
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This basically wraps up the old `uniforms` and `buf` params
into a new type that has push() and pushF() methods that return
a value you can pass directly to Builder::uniform32() and co.
I think this has uniforms about as streamlined as they can get.
Change-Id: I8f611f91b4a2d7cdb8f05ce0333669d2e3930be8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252937
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
It's clearer and more efficient to emit uniforms
as we use them. The pattern to look for is something like
skvm::I32 val = p->uniform32(uniforms, buf->bytes());
buf->push_back(fVal);
where fVal holds the actual uniform value, and val is its program
counterpart.
Switching to SkTDArray lets us use friendlier methods like bytes() and
append(N) in the effect code.
It's a lot easier to follow this way once you get used to it and much
less error-prone. No need to split the can-we-do-it logic up from the
uniform emission, and so no chance to write logic twice that
acccidentally disagrees.
Effects now always emit uniforms when you call program(), which means we
occasionally do that twice, once when building the Key to look up cached
programs, and once again when building the program if the cache misses.
That's not that big of a deal... it reuses the same memory exactly, and
I've added some notes around the code and assertions that everything
matches up exactly. It only happens on cache miss, so it's dwarfed by
the cost of building and JITing the program anwyay.
Change-Id: I55a9252b11b2c0cd5f7ab8ace6df5fef29342c10
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252837
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
- move some helpers to central spot
- add a color filter interface, the same as shader without (x,y)
- implement matrix color filter (pretty naively)
and color filter shader (pretty reasonably)
- extend GM to demonstrate
The new blitters with color filters are failing to JIT because they're
running out of registers. (They still work fine on the interpreter of
course.) I'm going to take a look to see whether there's something I
can do either in the effect program() code or in the optimizer to
rearrange to get it to fit and JIT.
Cq-Include-Trybots: skia.primary:Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Debug-All-SK_USE_SKVM_BLITTER
Change-Id: Ibdc1a5e7b9e7a14778efba583b7821bcd4f3062a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252788
Reviewed-by: Mike Klein <mtklein@google.com>
By making uniforms() just append to the uniform vector, there's no more
need for two passes, no need for the blitter to ever even know how many
uniforms the effects use, and the effects now never need to deal with a
nullptr uniform buffer. Much simpler all around.
While we're refactoring, convert the uniform buffer de jure to
std::vector<uint32_t>, which is what we'd been treating the old
std::vector<uint8_t> as by convention, and switch the program() offset
parameter type to size_t as a reminder that it's measured in bytes.
Cq-Include-Trybots: skia.primary:Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Debug-All-SK_USE_SKVM_BLITTER
Change-Id: I81d2c92aae37a650104f384f815df78c8a186270
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252776
Reviewed-by: Mike Klein <mtklein@google.com>
We can unify these similar functions to reduce the amount of work we do
and guarantee SkShaderBase::program() is never called with a null
skvm::Builder*. We now only call program() to do real work: one call to
get a shader key, and if no program is found in the cache, one more call
to build the blitter program. No null checks are needed any longer.
Cq-Include-Trybots: skia.primary:Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Debug-All-SK_USE_SKVM_BLITTER
Change-Id: I6e73d9d264690f04ddcc92e6f7b3c42654f8a41c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252759
Reviewed-by: Mike Klein <mtklein@google.com>
Change-Id: Iea0f804b1b2fed9e663e45c33fb54a91b10fd07b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252652
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This should work, though I need to do a little more work to get programs
that use x to JIT. It shouldn't be bad, probably done tomorrow.
I've added a demo y-gradient to the SkVMBlitter GM.
We may not need an explicit CTM parameter, just effects that chain into
each other changing (x,y) as they go? I guess that depends on whether
we want to specialize blitters on the matrix type any more than how we
get the shader coordinates.
Cq-Include-Trybots: skia.primary:Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Debug-All-SK_USE_SKVM_BLITTER
Change-Id: Iae28d169f611605ca6fbb8bcbcca6b67b103171c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252620
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Remove the RGB/YUV helpers (use SkYUVMath instead), along with the
unused get20/set20.
Change-Id: Id83467a1b7f33657869e0a933af75387a4e36a88
Bug: skia:9543
Change-Id: Id83467a1b7f33657869e0a933af75387a4e36a88
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252188
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This means we can share programs with color shaders
whether they come through as a paint color or shader.
The GM now only ever JITs one program.
Change-Id: If61f9e7b79aa6b8fd1de7c16ff52f78bfd7dc4ec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252079
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
It's not drawing anything earthshattering, but it does act as an easy
way to exercise some interesting code paths in SkVMBlitter, here first
program caching based on shader program and not shader identity.
With today's shader caching patches, this makes 2 calls to
skvm::Builder::done(), JITing the program, while if you patched this in
at head you'd see 3. I'd like it to get down to 1 by converting paint
colors to color shaders.
Change-Id: I042f4d44a792b46e5543794c853e4ef0d95b11ec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252029
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Change-Id: I8ef13b78a5f2f49ff9c59db285b3e0e7ee708c9b
Bug: chromium:960620
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252160
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
There is now just one location that defines these transformations.
Change-Id: I06b2c81610cb5aec73daa39d130f9da610b668ef
Bug: skia:9543
Change-Id: I06b2c81610cb5aec73daa39d130f9da610b668ef
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251958
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
We have only implemented support for the sample mask. This CL renames
the cap to reflect that.
It also replaces sampleVariablesStencilSupport() with the more aptly
named canOnlyUseSampleMaskWithStencil(), to make it more clear that
this is a driver workaround.
Change-Id: Ibf54092c63181232fb3b94cad7ddb16e3a15e3d1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251580
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
I'm not hitting SkVMBlitter with a 3D mask
without also implementing support for SkColorShader.
Adding this green "World" tests that path with
a paint color, and should let me test and land 3D
mask support before adding shader support.
Change-Id: I9020a14a8a77dd2946c094308e5ad04beea20068
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251439
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit 766b4c9c21.
Reason for revert: GMs and bots
Original change's description:
> Rename sampleVariablesSupport() to sampleMaskSupport()
>
> We have only implemented support for the sample mask. Renaming the cap
> to reflect that.
>
> Change-Id: I10b5923c7464093187336016963a8ac51ebd54f5
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249932
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
TBR=egdaniel@google.com,csmartdalton@google.com,ethannicholas@google.com
Change-Id: I712169e86ee479bffd71d6665710f731d6c0e042
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/250179
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
We have only implemented support for the sample mask. Renaming the cap
to reflect that.
Change-Id: I10b5923c7464093187336016963a8ac51ebd54f5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249932
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Uses SkISize instead of separate width/height variables in many places.
No functional change.
Change-Id: If87b2c57e43d810f0820c4e3c9ef8e6b8ebd10ba
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249886
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Make it take GrImageInfo.
Change-Id: I9ec16e9b935fbe3e829b4669f715c17873a1793a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249813
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 63a3873957.
Reason for revert: fail
Original change's description:
> Reduce inputs to GrProgramDesc::Build method(s)
>
> This moves the computation of the GrStencilSettings into GrProgramDesc::Build for the Vulkan backend
>
> This makes it clear that the stencilSettings are determined by the GrProgramInfo.
>
> Note that this does change some behavior in that the number of stencil bits is now determined (and set up for) the number requested not the number actually available on the attached stencil buffer at flush time.
>
> Bug: skia:9455
> Change-Id: Ia5fa4e30e34952c1a492b8d571094abf2291b2a4
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248696
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
TBR=egdaniel@google.com,robertphillips@google.com
Change-Id: Ib0b337c19acea8000b5592f3dfeda181fd6ef157
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9455
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249222
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This moves the computation of the GrStencilSettings into GrProgramDesc::Build for the Vulkan backend
This makes it clear that the stencilSettings are determined by the GrProgramInfo.
Note that this does change some behavior in that the number of stencil bits is now determined (and set up for) the number requested not the number actually available on the attached stencil buffer at flush time.
Bug: skia:9455
Change-Id: Ia5fa4e30e34952c1a492b8d571094abf2291b2a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248696
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This change also allows for the remove of GrPixelConfigIsOpaque function.
Bug: skia:6718
Change-Id: I7e7b70f02d911eda67640d648fb6348091e0f55d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248698
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This improves the encapsulation of the GrProgramInfo class.
Bug: skia:9455
Change-Id: Ic241ba4a2c2edea3e774522065371e5ed8cc2da3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247438
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This is the first step in moving the marshaling of program information earlier in renderTask processing (i.e., to onPrePrepare).
Change-Id: I91e3baed9a128e845bd32f9dbbacd9b21d852a3d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244118
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Since we want to collect shader information early, this attempts to make clear that numSamples, origin and outputSwizzle can all be obtained from the target renderTargetProxy.
Change-Id: I42e0fd79e2163f17673ccdd344a31fbaadac5f53
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/246298
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This is a reland of 6fc04f88a8
Original change's description:
> Reland "SkSurface asynchronous read APIs allow client to extend pixel lifetime"
>
> This is a reland of ce240cc6fd
>
> Original change's description:
> > SkSurface asynchronous read APIs allow client to extend pixel lifetime
> >
> > Previously the pixel data passed to the client was only valid during
> > the client's callback. This meant if the client wanted to defer
> > processing of the data a copy was necessary.
> >
> > Now we pass an object to the callback and the pixel lifetime is tied
> > to the lifetime of that object.
> >
> > The object may be holding a GPU transfer buffer mapped. We don't assume
> > that the object will be released on the direct GrContext thread. So
> > when the object is destroyed it posts a message to a new type,
> > GrClientMappedBufferManager, hanging off the direct context. The direct
> > context will periodically check for messages and unmap and then unref
> > buffers so that they can be reused. Currently this is done in
> > GrContext::performDeferredCleanup() and GrDrawingManager::flush().
> >
> > The old API is kept around for backwards compatibility but it is
> > reimplemented as a bridge on top of the new mechanism.
> >
> > Also a utility function to SkImageInfo is added to directly make a new
> > info with a specified dimensions rather than passing the width and
> > height separately to makeWH().
> >
> > Bug: chromium:973403
> > Bug: skia:8962
> >
> > Change-Id: Id5cf04235376170142a48e90d3ecd13fd021a2a6
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245457
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
>
> Bug: chromium:973403, skia:8962
> Change-Id: I5cecd36276c8b6dc942cf549c7095db2df88530c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245678
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: chromium:973403, skia:8962
Change-Id: Ie584c1c3ef8021c976f71b708e53871c693cc450
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/246057
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 6fc04f88a8.
Reason for revert: Chrome roll failure suspect because of:
* https://chromium-review.googlesource.com/c/chromium/src/+/1837131 (22 commits)
* https://chromium-review.googlesource.com/c/chromium/src/+/1837214 (24 commits)
Original change's description:
> Reland "SkSurface asynchronous read APIs allow client to extend pixel lifetime"
>
> This is a reland of ce240cc6fd
>
> Original change's description:
> > SkSurface asynchronous read APIs allow client to extend pixel lifetime
> >
> > Previously the pixel data passed to the client was only valid during
> > the client's callback. This meant if the client wanted to defer
> > processing of the data a copy was necessary.
> >
> > Now we pass an object to the callback and the pixel lifetime is tied
> > to the lifetime of that object.
> >
> > The object may be holding a GPU transfer buffer mapped. We don't assume
> > that the object will be released on the direct GrContext thread. So
> > when the object is destroyed it posts a message to a new type,
> > GrClientMappedBufferManager, hanging off the direct context. The direct
> > context will periodically check for messages and unmap and then unref
> > buffers so that they can be reused. Currently this is done in
> > GrContext::performDeferredCleanup() and GrDrawingManager::flush().
> >
> > The old API is kept around for backwards compatibility but it is
> > reimplemented as a bridge on top of the new mechanism.
> >
> > Also a utility function to SkImageInfo is added to directly make a new
> > info with a specified dimensions rather than passing the width and
> > height separately to makeWH().
> >
> > Bug: chromium:973403
> > Bug: skia:8962
> >
> > Change-Id: Id5cf04235376170142a48e90d3ecd13fd021a2a6
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245457
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
>
> Bug: chromium:973403, skia:8962
> Change-Id: I5cecd36276c8b6dc942cf549c7095db2df88530c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245678
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,brianosman@google.com
Change-Id: I9e01d1b82fb399b94292441d91da51176bb161d9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:973403, skia:8962
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245956
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Ravi Mistry <rmistry@google.com>
This is a reland of ce240cc6fd
Original change's description:
> SkSurface asynchronous read APIs allow client to extend pixel lifetime
>
> Previously the pixel data passed to the client was only valid during
> the client's callback. This meant if the client wanted to defer
> processing of the data a copy was necessary.
>
> Now we pass an object to the callback and the pixel lifetime is tied
> to the lifetime of that object.
>
> The object may be holding a GPU transfer buffer mapped. We don't assume
> that the object will be released on the direct GrContext thread. So
> when the object is destroyed it posts a message to a new type,
> GrClientMappedBufferManager, hanging off the direct context. The direct
> context will periodically check for messages and unmap and then unref
> buffers so that they can be reused. Currently this is done in
> GrContext::performDeferredCleanup() and GrDrawingManager::flush().
>
> The old API is kept around for backwards compatibility but it is
> reimplemented as a bridge on top of the new mechanism.
>
> Also a utility function to SkImageInfo is added to directly make a new
> info with a specified dimensions rather than passing the width and
> height separately to makeWH().
>
> Bug: chromium:973403
> Bug: skia:8962
>
> Change-Id: Id5cf04235376170142a48e90d3ecd13fd021a2a6
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245457
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: chromium:973403, skia:8962
Change-Id: I5cecd36276c8b6dc942cf549c7095db2df88530c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245678
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit ce240cc6fd.
Reason for revert: crashing in chrome unit test, abandoned context related?
Original change's description:
> SkSurface asynchronous read APIs allow client to extend pixel lifetime
>
> Previously the pixel data passed to the client was only valid during
> the client's callback. This meant if the client wanted to defer
> processing of the data a copy was necessary.
>
> Now we pass an object to the callback and the pixel lifetime is tied
> to the lifetime of that object.
>
> The object may be holding a GPU transfer buffer mapped. We don't assume
> that the object will be released on the direct GrContext thread. So
> when the object is destroyed it posts a message to a new type,
> GrClientMappedBufferManager, hanging off the direct context. The direct
> context will periodically check for messages and unmap and then unref
> buffers so that they can be reused. Currently this is done in
> GrContext::performDeferredCleanup() and GrDrawingManager::flush().
>
> The old API is kept around for backwards compatibility but it is
> reimplemented as a bridge on top of the new mechanism.
>
> Also a utility function to SkImageInfo is added to directly make a new
> info with a specified dimensions rather than passing the width and
> height separately to makeWH().
>
> Bug: chromium:973403
> Bug: skia:8962
>
> Change-Id: Id5cf04235376170142a48e90d3ecd13fd021a2a6
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245457
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,brianosman@google.com
Change-Id: Ic14cf07a7629b167c9f34a651aa87a0326e74207
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:973403, skia:8962
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245721
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Previously the pixel data passed to the client was only valid during
the client's callback. This meant if the client wanted to defer
processing of the data a copy was necessary.
Now we pass an object to the callback and the pixel lifetime is tied
to the lifetime of that object.
The object may be holding a GPU transfer buffer mapped. We don't assume
that the object will be released on the direct GrContext thread. So
when the object is destroyed it posts a message to a new type,
GrClientMappedBufferManager, hanging off the direct context. The direct
context will periodically check for messages and unmap and then unref
buffers so that they can be reused. Currently this is done in
GrContext::performDeferredCleanup() and GrDrawingManager::flush().
The old API is kept around for backwards compatibility but it is
reimplemented as a bridge on top of the new mechanism.
Also a utility function to SkImageInfo is added to directly make a new
info with a specified dimensions rather than passing the width and
height separately to makeWH().
Bug: chromium:973403
Bug: skia:8962
Change-Id: Id5cf04235376170142a48e90d3ecd13fd021a2a6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245457
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Add version SkImageInfo::Make() that takes SkISize instead of separate
width and height.
Change-Id: I42aa79d23b19e22f5405631728c245b04bce0559
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245172
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit 85705c1b3b.
Change-Id: If189dafce53491728296a4292c76af55b05835ac
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244509
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit ac18a5ca60.
Reason for revert: breaking Chrome roll
Original change's description:
> remove 'in uniform' support from GrSkSLFP, make rules more clear
>
> Bug: skia:
> Change-Id: Iaa4d33c1bfb295d87343411ba6aacc8fae68ef9c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244300
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
TBR=brianosman@google.com,ethannicholas@google.com
Change-Id: I6e53f5197c751d961abfa21861b940d4168de213
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244508
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Bug: skia:
Change-Id: Iaa4d33c1bfb295d87343411ba6aacc8fae68ef9c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244300
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Bug: skia:
Change-Id: I1483cdf7229b7234be41d21407e2b4abf99fff76
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239925
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Everything except for SkImageInfo.h is mechanical
Change-Id: I2d775c79467fb15f6022e80d21b4a9151272fe2a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242896
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Change-Id: I066345d57f11e0937fc760ebdba6ad308a5f948b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242821
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This CL adds:
kAlpha_F16_SkColorType
kRG_F16_SkColorType
kRGBA_16161616_SkColorType,
which should be it for a while.
Bug: skia:9121
Change-Id: I81b9d46a202a76e9b7d7ca86495d72dbdae32576
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/241357
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Previously it was ignored. Update GM with test case that covers this.
Change-Id: I93e7de285a9d4020dd48e14e09e55fdfb346fff7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242083
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This also switches GrColorType::kR_16 to kAlpha_16 to more closely match raster.
Bug: skia:9121
Change-Id: I03c6e6c52c90aa4223478c5ea6c8b2ed8558f677
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239930
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Add GM that generates reference blur rect images and compares against
actual.
Change-Id: If0ce291e211fefe96af8afdf0a60636b5f40ef47
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239757
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Need for a follow on change, we need all ops to do all their prep work
which includes creating needed buffers before we start calling
execute on ops. This change updates the few ops that were creating their
buffers in onExecute.
Change-Id: I0f43b0cc35359e1e7ccfb3b159e79bdfe288dcb1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239436
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Without the changes to GrShape and GrAAConvexPathRenderer, this new GM
would not draw the red circle at the center when using Ganesh. Raster
drew the red circle. The difference came about because they checked
convexity after transforming by the view matrix, and Ganesh checked
before.
With this particular path construction and the very large scale factor
on the CTM, the convexity calculator in local space computed small
enough edge vectors that it thought the contour backtracked on itself
instead of winding in a consistent direction.
The GrAAConvexPathRenderer would claim it could draw the convex path,
but later when actually preparing to draw, it would do nothing if it
turned out the convex path didn't have a direction. This CL updates it
so that the convex path renderer's canDraw() function matches what it
is actually able to draw.
There is the separate issue of the convexity/direction checking
precision.
Bug: chromium:996140
Change-Id: I6f2af2d9ba6752663d97c8573deb2d767a3f1245
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238121
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Bug: skia:
Change-Id: I16073008ac852f1864bd1d2bd38087a5b661d05a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232581
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This refactor makes it work like the runtime color filter, where inputs
can be updated without generating a new shader key every time.
Change-Id: Ic1762aebae96fd8b7a8a74fb200bc02ec08cc029
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/235798
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Also don't specify redundant width/height to SkGpuDevice.
Change-Id: I389df5c4b073c2c05632ba6b7c95b02a22dfaf98
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/235824
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
The performance regression only happened on iOS devices. Benchmarking
on Desktops or Android devices doesn't seem to show any significant
regressions.
Tested this on iPhone XS with nanobench and saw a 10ms->30ms regression:
regression:
61/63 MB 1 10.5ms 10.7ms 10.8ms 12.2ms 5% █▂▁▁▂▁▂▂▂▁ 8888 GM_savelayer_with_backdrop
101/101 MB 1 36ms 36.5ms 36.4ms 36.8ms 1% ▁▅▃▆▆▄▆▃▃█ gles GM_savelayer_with_backdrop
before regression:
61/63 MB 1 10.3ms 10.4ms 10.6ms 12.4ms 6% █▂▁▂▁▁▁▁▁▁ 8888 GM_savelayer_with_backdrop
96/96 MB 1 10.6ms 10.7ms 10.7ms 10.8ms 1% ▄▁▄▂▆█▅▃▂▅ gles GM_savelayer_with_backdrop
It's interesting to see that 8888 is always fast. Is the regressing CL changing blur from software to GPU?
Bug: https://github.com/flutter/flutter/issues/36064
Change-Id: Iea2305e41a31bd5b4267f45bfd835231d49d639a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/234413
Commit-Queue: Yuqian Li <liyuqian@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Change-Id: I962e923a4994eb549a9c1002323f33d05b936b84
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/234912
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
CQ_INCLUDE_TRYBOTS=skia.primary:Test-Ubuntu18-Clang-Golo-GPU-QuadroP400-x86_64-Release-All-PreAbandonGpuContext
Change-Id: Ic46232b1f98f81c997ed547b79e46b9b1f0b142e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/234906
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reinterprets the contents of an image as though they were in a
different color space. Helpful for tools and debug visualization.
Bug: chromium:795132 chromium:985500
Change-Id: Ia8739bbd73d72249b8bee9d51dfa11d560a2a1f5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/234328
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This folds the source SkSpecialImage, that was previously passed in as
an argument to filterImage(), into the filtering Context. This allows
the Context to provide convenient access to backend properties that
are only accessible through the source image, but makes it clear in
calling code that the actual pixels of the source image are not needed.
IMO this improves readability in implementations that previously had
functions that would take a 'src' and an 'input' image, but would only
really process the input image's pixels.
Bug: skia:9282
Change-Id: I42437dcc6819e3d3882bff7851f9b16277a69f06
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/234578
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Still use GDI and CG when available, but use a Skia backed native raster
allocator on other platforms. This allows for exercising this code on
all platforms as well as ensuring that Skia itself can back this
interface. This also means this gm should always draw something instead
of often just being the white background.
Change-Id: Ie607f7082dc40454fc60ea4b4fe94a1db2d7502f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/234662
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Bug: skia:9334
Change-Id: I54a70c529b520538a3c8050a5592bbf419dd1890
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/234355
Commit-Queue: Yuqian Li <liyuqian@google.com>
Auto-Submit: Yuqian Li <liyuqian@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This gm is often used as a testbed for various variable font issues, so
make it easier to tweak all the values.
Change-Id: I8291c693b73036a8f3b395e6bdd50b0037da1b84
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233418
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This gm doesn't seem to have ever drawn anything onto the actual canvas,
just leaving a white background. The content is derived from a fuzzer
generated path which caused an assert in the software rasterization of
the path. Since the point is to ensure that this path does not cause an
assertion when drawn, move to the path tests.
Change-Id: Ibff77763d8079386a9b4bfe9a437ffa16856b53b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/234663
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This gm would assert if drawn more than once. Fix that.
Change-Id: Idf4e4f496a141c54c1a7d5483ab0ec369dae5e04
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/234659
Commit-Queue: Ben Wagner <bungeman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Auto-Submit: Ben Wagner <bungeman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Old version still exists until client code is migrated.
Change-Id: I087b6b977f586d334f9a20954e7ed7b5e4b7ea5e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/234579
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
I'm changing GrGpu's createBackendTexture to take mipmap levels. Cleaning this up will make that change easier.
Change-Id: I373fc45a4fdbe4adb1c917c5def6fd5a4a0c263a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/234582
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
The math isn't that complex and the existing code has intergralization of
the profile size that makes getting the texture coords correct tricky
(and currently wrong).
Bug: skia:9319
Change-Id: Ic928737ce4c40d28ee0696c3628e914f35ffe371
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233985
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Release and debug builds draw differently on my machine,
and if I tack #pragma clang optimize off onto cull_rect()
in SkDashPath.cpp, they both draw like a debug build.
I'm not very familiar with this code, so it may help my
diagnosis to see what other bots draw.
Bug: skia:9331
Change-Id: I1798503c0e5956ec767d8e0021ccca7a1d2a8ac3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233999
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Change-Id: If8a4d3cfdeaef58dd9924af430cfed834519b096
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232496
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
Remove return statements immediately following SK_ABORTs.
Change-Id: I6446b6ba3a6fb272d84ea27f38cf366095cf801d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233565
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This is a reland of adfc22df86
PS2+3 restrict this to just local builds: no G3, no Android, etc.
Original change's description:
> add a stub for running fiddles as GMs
>
> This is about the 15th time I've hacked this up.
>
> Change-Id: I0c75c0d04133d867e942c39eba693fd7227ba0f5
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233240
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
Change-Id: I7b8e7418edc4949c2f3e07ddf01f0643344397d1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233242
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit adfc22df86.
Reason for revert: breaks building DM in Android, probably Google3 too. Shame.
Original change's description:
> add a stub for running fiddles as GMs
>
> This is about the 15th time I've hacked this up.
>
> Change-Id: I0c75c0d04133d867e942c39eba693fd7227ba0f5
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233240
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,bsalomon@google.com
Change-Id: I56207630eeba4fb411111fd40e6bc532cef39407
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233241
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This is about the 15th time I've hacked this up.
Change-Id: I0c75c0d04133d867e942c39eba693fd7227ba0f5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233240
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Bugs:
morphology GM: Had swapped Erode and Dilate
imagefilterscropexpand GM: Was applying the filter to the wrong rectangle
imagefilterstransformed, filterfastbounds, et al GMs: The new
SkImageFilters::Image() factory had defaulted to using kNone for quality,
since it appeared to keep a 1-to-1 scale. However, it actually draws the
image from srcRect into the dstRect, mapped by the CTM, so if there's a
scaling factor in the CTM the filter no longer is 1-to-1 and kNone leads
to weird scaling artifacts. So switched back to the original kHigh default.
Change-Id: I30ee455008720048fb27eaed1c2c42915d222c97
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232396
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
When a single channel texture is used for a YUV channel we will
interpret it as kGray_8. When a single channel texture is used
as an A channel we will interpret it as kAlpha_8.
Change-Id: I0a02b849d214f63369dedf09b78195a293adc78e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232142
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Bug: skia:9280
Change-Id: Ic7ca3a9c86025128bc45b89ea90aa4553287b8c9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230879
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: skia:9281
Change-Id: I189dbf652580805641f8c4b9a6587cf15a9049dd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231256
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This reverts commit c326aaf134.
Reason for revert: ANGLE D3D es2 bots
Original change's description:
> Increase specificity of GrColorType computed for YUV planes
>
> When a single channel texture is used for a YUV channel we will
> interpret it as kGray_8. When a single channel texture is used
> as an A channel we will interpret it as kAlpha_8.
>
> Change-Id: I746f8d761d7779266a4106311a93d651266bb422
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232017
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
Change-Id: I57a00d65c6226822a501b231e103016a45943e5e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232138
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
When a single channel texture is used for a YUV channel we will
interpret it as kGray_8. When a single channel texture is used
as an A channel we will interpret it as kAlpha_8.
Change-Id: I746f8d761d7779266a4106311a93d651266bb422
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232017
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit f4c5f63ab9.
Reason for revert: trying to revert my earlier CL. Sorry! I'll let you reland this one first and I'll rebase next time.
Original change's description:
> SkColorfilters::HSLAMatrix
>
> Introduce an SkColorFilter_Matrix flavor operating in HSLA space.
>
> (CPU-only for now)
>
> Change-Id: If081de062b9e920c3365bd7b281e45bb069c3d1a
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231259
> Commit-Queue: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Mike Reed <reed@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,brianosman@google.com,fmalita@chromium.org,reed@google.com
Change-Id: I6a4e85d3810e2ca30d072937c035c929917d36c9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231678
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Introduce an SkColorFilter_Matrix flavor operating in HSLA space.
(CPU-only for now)
Change-Id: If081de062b9e920c3365bd7b281e45bb069c3d1a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231259
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This makes calling GrCaps::getBackendFormatFromColorType equivalent to calling GrContext::defaultBackendFormat
Change-Id: Ic402245fa0502920c47c2a29aadc4e559abdc09b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230416
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
We can't remove the loopers themselves, as they are still used
by android and chrome (they just don't ever pass them to skia).
Eventually each of those clients will resolve this, but for now
we just keep the classes (and tests) in skia.
Bug: skia:4783
Change-Id: I5f507e6bb82280f2bc7c0b21eebe59c287aa9265
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230579
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
Very likely, reimplementing this routine using doubles would also
improve results, given the many divides, subtracts, and trig calls.
Bug: skia:9272
Change-Id: I78a3dd9a11a8de1c0ef7a4406a227a0b7d9aecf7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230123
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
PS2 adds a rewrite for Skia #include <...> to #include "...", letting
them be otherwise rewritten and sorted too. (We do need one exception
for the Vulkan headers, which will otherwise be rewritten to always
point to our own.) I don't think it's particularly important to
favor "" or <>, but picking one keeps things consistent.
PS3 adds a missing SkMutex.h include.
PS4 fixes a terrible readability problem.
Change-Id: Id9fe752727ef30e802b1daf755ee2ed15e267577
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229742
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
A 180 degree rotation matrix is functionally like a scale matrix, but
the elements are negative. To compensate for this, we use abs().
Bug: b/137547660
Change-Id: Ib0e7449872523af024e7de9005b9bb70743e04b5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229394
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Adds the option to use a multisampled (or mixed sampled) atlas, and
uses the sample mask and stencil buffer instead of coverage counts.
Bug: skia:
Change-Id: I9fb76d17895ae25208124f6c27e37977ac31b5eb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227428
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
'void main(float x, float y, inout half4 color)'
For colorfilters, x,y are uninitialized
For shaders, color is paint-color
Change-Id: I21c2f570702f117d33646bd8fba0ab4def20a118
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227439
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This is the last surface desc flag, so remove flags from GrSurfaceDesc.
Bug: skia:6718
Change-Id: Id3ed66b161289927b62f40bfb1f6482cf544deda
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227858
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Change-Id: If581c8ceeaa76985535cb7b6772742f0011cfe8e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227436
Commit-Queue: Hal Canary <halcanary@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Auto-Submit: Hal Canary <halcanary@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
gm, slides, and samples no longer need to know about the implementation
details of AnimTimer.
This
virtual bool onAnimate(const AnimTimer&);
becomes this:
virtual bool onAnimate(double /*nanoseconds*/);
which is much easier to reason about.
AnimTimer itself is now part of viewer.
Change-Id: Ib70bf7a0798b1991f25204ae84f70463cdbeb358
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226838
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
Fix: Use non-zero rowbytes when uploading zeros for initial texture clear
This reverts commit f16020ba1b.
Bug: chromium:981254
Change-Id: Iafd5893dd1b397ec1d91c64d48d46059e62488a7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226557
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit abb5a315af.
Two fixes:
1) GMs pass valid rowBytes when calling directly to GrGpu.
2) Check for non-null data before trying to set UNPACK_ROW_LENGTH
Bug: chromium:981254
Change-Id: I24e46b0d2b14562d6b84a29fefe3410ce5c06c94
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226498
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
config is completely redundant. No caller really cares what the backend
format is.
Change-Id: I93f1feb3ee61db6c21b7915bab3ee3fba5656f92
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/225194
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Lays the infrastructure to use mixed samples internally, and begins
using nvpr with mixed samples on the default "gl" and "gles" configs.
In this rendition, we take the simplest approach possible re: stencil
attachments. We initially create a render target without stencil
(i.e., 0 samples). Then, any time a proxy needs a stencil buffer with
more samples than its target currently has, we create and attach a new
stencil buffer. However, we never "downgrade" a render target's
stencil attachment to one with fewer samples. So if the proxy only
needs one sample and the target has many, we leave it.
Bug: skia:
Change-Id: I8558ba799ac3dee457f349f77d4517c11413c9a9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/224456
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This is largely redundant with GrPixelConfig. However, we intend to
remove GrPixelConfig.
Bug: skia:7580
Change-Id: I03d92303be832711f7821f8a97d36387c9b04a9f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/222883
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This means GrSurfaceContext's know their alpha type.
All GrRenderTargetSurfaceContexts are kPremul.
Make GrTextureProducer store GrColorSpaceInfo.
Bug: skia:7580
Change-Id: I5ff321ef52c0edd32e5fac99dff95d44aa66f592
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223184
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This CL allows user to indicate that they have a protected content in
GrVkBackendContext creation which results in protected CommandPool and Queue
usage.
Bug: skia:9016
Change-Id: I6a478d688b6988c2c5e5e98f18f58fb21f9d26ae
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/210067
Commit-Queue: Greg Daniel <egdaniel@google.com>
Auto-Submit: Emircan Uysaler <emircan@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
From now on, sample counts always refer to the number of actual color
samples, and render targets don't have separate color and stencil
sample counts.
If mixed samples support is available when making a
"GrAAType::kCoverage" draw, then an op may attach and use a mixed
sampled stencil buffer internally. But this will all be invisible to
the client.
After this CL, we temporarily won't have a mode to use nvpr with mixed
samples. That will soon be fixed by a follow-on CL that enables nvpr
with mixed samples in the normal "gl" and "gles" configs.
Bug: skia:
Change-Id: I1cb8277f0d2d0d371f24bb9f39cd473ed5c5c83b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221878
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Most image filters were fixed with just the changes to SkImage::makeWithFilter
and the changes to SkSpecialImage's subset handling (particularly the
raster backend that could read from a bitmap view, or ganesh impls that relied
SkSpecialImage::draw).
The gpu implementation for alpha threshold, blurs, matrix convolutions,
and displacement maps have been updated to account for the special image's
offset when it reads from the backing texture.
Change-Id: I8778aa373e60e9268961305057b2bf6da2bdb3af
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221121
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This makes NV12 and NV21 toggle on/off as a pair.
Bug: skia:9155
Change-Id: Ie0d3f2b3c0aba9a1777a722190bcf6aa5b5e85c3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/222460
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:
Change-Id: I43f723f617602de5ba2bf82ff2fe1286527a8cc6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/222500
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>