GLSL 4.20 adds support for image functions which will be used in forthcoming changes.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4833
Change-Id: I8cab511d95f04b45faaf916628148117b8be2128
Reviewed-on: https://skia-review.googlesource.com/4833
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This reverts commit 434c534bd0.
Reason for revert: Undefined behavior. From
https://uberchromegw.corp.google.com/i/client.skia/builders/Test-Ubuntu-Clang-Golo-GPU-GT610-x86_64-Debug-ASAN/builds/1272/steps/test_skia%20on%20Ubuntu/logs/stdio
../../../tests/IntTextureTest.cpp:51:44: runtime error: left shift of negative value -1
#0 0x2257480 in test_IntTexture(skiatest::Reporter*, sk_gpu_test::ContextInfo const&) (/b/swarm_slave/w/ir0aO1sa/out/Debug/dm+0x2257480)
#1 0x1ca1066 in skiatest::RunWithGPUTestContexts(void (*)(skiatest::Reporter*, sk_gpu_test::ContextInfo const&), bool (*)(sk_gpu_test::GrContextFactory::ContextType), skiatest::Reporter*, sk_gpu_test::GrContextFactory*) (/b/swarm_slave/w/ir0aO1sa/out/Debug/dm+0x1ca1066)
#2 0x1ca080d in run_test(skiatest::Test) (/b/swarm_slave/w/ir0aO1sa/out/Debug/dm+0x1ca080d)
#3 0x1c9e5e9 in dm_main() (/b/swarm_slave/w/ir0aO1sa/out/Debug/dm+0x1c9e5e9)
#4 0x7f2d2ba8df44 in __libc_start_main /build/eglibc-oGUzwX/eglibc-2.19/csu/libc-start.c:287
#5 0x1bb3028 in _start (/b/swarm_slave/w/ir0aO1sa/out/Debug/dm+0x1bb3028)
SUMMARY: AddressSanitizer: undefined-behavior ../../../tests/IntTextureTest.cpp:51:44 in
step returned non-zero exit code: 1
Original change's description:
> Add integer texture support.
>
> This allows us to create integer textures and sample them from a GrProcessor's code.
>
> Filtering is limited to NEAREST.
>
> Adds tests for reading/writing pixels, copying, and drawing. These operations are not allowed to convert to fixed/float configs.
>
> Vulkan support is TBD.
>
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4348
>
> Change-Id: If38d89a03285d4bd98d1f14f9638b0320977e43d
> Reviewed-on: https://skia-review.googlesource.com/4348
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Chris Dalton <csmartdalton@google.com>
>
TBR=bsalomon@google.com,csmartdalton@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I39f1a0a0dd3e6cde1143c8cc1217d2e3d5977b21
Reviewed-on: https://skia-review.googlesource.com/4663
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
This allows us to create integer textures and sample them from a GrProcessor's code.
Filtering is limited to NEAREST.
Adds tests for reading/writing pixels, copying, and drawing. These operations are not allowed to convert to fixed/float configs.
Vulkan support is TBD.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4348
Change-Id: If38d89a03285d4bd98d1f14f9638b0320977e43d
Reviewed-on: https://skia-review.googlesource.com/4348
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
These two new types are in support of Vulkan and the ability to send
separate texture and sampler uniforms to the shader. They don't really fit
well in the current system, since the current system ties together to idea
of intended use and how to emit shader code into the same GrSLType enum.
In vulkan, I want the GrGLSLSampler object to be used as a Sampler2D, but
when appending its declaration it will emit a Texture2D and sampler object.
Our query for GrSLTypeIsSamplerType refers more to the combination of texture
and sampler and not just the sampler part. The GrSLTypeIs2DTextureType query
is for is a a SamplerType that uses Texture2Ds. My new types don't really fit
into either these categories as they are just half of the whole.
In some refactoring down the road (possibly connected with SkSL), I suggest we
split apart the concept of how we intend to use a GrGLSLSampler (Sampler2D, SamplerBuffer,
etc.), from how we actually add it to the code (sampler, texture2D, sampler2D, etc.).
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2143143002
Review-Url: https://codereview.chromium.org/2143143002
The purpose is to begin separating our GLSL-specific code from
our GL-specific code, so it can be used with the GL45 platform
Review URL: https://codereview.chromium.org/1202293002