Most external users complain about -Werror,
and I've heard anecdotally that devs find it annoying too.
This turns it off by default, but keeps it on the bots.
Change-Id: I6e87c92215261ebf6e961f816177386d5d58f28e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209787
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
skcms is part of Skia's public API now. This attempts to recognize that,
and pave the way for moving the header to another location more easily
in a follow up CL, or - at a minimum - for clients that redistribute
Skia as a library + includes to relocate the skcms.h header as part of
that.
Change-Id: I15da63b0d4ab8916a71fb7e6ab3656db87252707
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209640
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Avoids double-compiling SkTextUtils (with different settings),
which is already in the dependent 'skia' target.
Change-Id: I3f803e7ebcc0787b8b47a85d2a5a52fd8e0778db
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/207866
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
These changes let us build a non-official component build on Windows,
using either MSVC or clang
Change-Id: Ia3279aa19e007e70ff28925ff70a0bfe8144d96f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/207307
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Introduce sksg::LevelsColorFilter and hook into Skottie's effects builder.
Limitations:
- BM/Lottie does not export animated paramaters (static values only)
- BM/Lottie only exports the first modified channel
Change-Id: I9ef389478c2eaa0d13794abe6a8089a8b3c0c62e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206269
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Similar to the Skottie refactor that just landed, this avoids having an
empty component when shaper is disabled (which turns into a DLL with no
sources, and a missing DllMain). I think this pattern of having modules
expose the same components as empty groups is simpler (and also fixes
the fact that only two of N references in top-level BUILD.gn were
guarded). Also, no one is using the define?
Change-Id: I9d25c1cfbd42336874f4428bf61f3e34a4a18d3c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/207303
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Skottie doesn't currently build with is_component_build=true. Trying to
build a DLL with skia_enable_skottie=false failed, because we ended up
with a component("skottie") that had no sources. That led to fallback
linker behavior, but no DllMain.
To solve this, and simplify things, move the skia_enable_skottie checks
to the outer scope, and simply replace all the referenced components
with empty groups when it's not enabled. Also fix some fm code that was
assuming it was always enabled.
Change-Id: I4a47d80d882e6c557ee14b34255e22e09292cc8c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/207302
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 7ef3e14516.
Reason for revert: TSAN failures (HB?)
Original change's description:
> [skottie] More snug kTop Shaper alignment
>
> The current implementation relies on SkShaper ascent values for top
> text box alignment, but the results are not as visually accurate as AE
> (or Lottie).
>
> Use the computed tight bounds instead.
>
> Change-Id: I4447a834fe3cae398fc887766daa68802e7f50a5
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206684
> Reviewed-by: Ben Wagner <bungeman@google.com>
> Commit-Queue: Florin Malita <fmalita@chromium.org>
TBR=bungeman@google.com,fmalita@chromium.org
Change-Id: Icdcca2f6a7b33c8366c1118be2e842ff3978c8bd
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206911
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
The current implementation relies on SkShaper ascent values for top
text box alignment, but the results are not as visually accurate as AE
(or Lottie).
Use the computed tight bounds instead.
Change-Id: I4447a834fe3cae398fc887766daa68802e7f50a5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206684
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Idea: transition callers to this, so we can later typedef SkColorFilter
and SkShader to the same thing.
Bug: skia:8937
Change-Id: I000c882e11622091aa44c141aa6ddd1216414f46
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206685
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Can dump SkPicture to an skp, but only for debugging purposes
(no deserialization).
Bug: skia:
Change-Id: I37f3c4dcfdd70b665748773ee6b5135329c6240a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206262
Reviewed-by: Florin Malita <fmalita@chromium.org>
Some animations use humongous images which thrash Skia's resource caches
at raster time.
To avoid that, we can
1) force decoding upfront, when the animation is loaded
2) clamp the image size to something reasonable (2K^2)
Add a flag to support this operation mode, and enable for Skottie/WASM.
Change-Id: Id2f127a5200b812b87e588904393d82c80452aa1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206179
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Currently, shader effects are applied via layers for non-atomic draw fragments.
This is incorrect, as shaders on layer paints are ignored.
Update to always propagate the shader to leaf node paints.
Change-Id: I59f5a5b874e87827f61844969550600fa39e22a3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205931
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This provides a way to re-use the existing basic shaping iterators.
Change-Id: I148dd513dcd01381301e7835672d0d605c1c462b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205933
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This removes a few src/ includes as well, to avoid using private
implementations like we did.
Change-Id: Ic9a21d04a131c30e17dfca6d8ea45bdefd362aa7
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206062
Reviewed-by: Mike Reed <reed@google.com>
Also re-works colors in the JS part to be unsigned,
so there's less chance for oopsies when passing them
to the C++ side.
Change-Id: I3f56d22e873e1407c402606444c50b76dd34ffd4
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204543
Reviewed-by: Mike Reed <reed@google.com>
Two issues:
1) Empirically (per AE's model), only solid layers transform the effect space.
All other layer types implement their effects ignoring the layer xform.
2) Due to the effect deferral mechanism in sksg, shader effects are
sometimes applied with a different transform than intended.
To address #1, tweak the layer builder logic to attach the effects
before/after the transform node, depending on the layer type.
For #2, track the CTM active when the shader effect is attached and undo
any intervening transformations via a local matrix when the shader is
actually applied to SkPaint.
Change-Id: I29b5a4df3b223e7da9dfc36b0d7d40055d192ac0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205922
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Introduce a Skottie JSON extension for controlling vertical text
alignment ("sk_vj"), with a single public value for now: 1 (centered).
Refactor SkottieShaper to handle vertical adjustments based on a VAlign
enum:
kTop - the topmost line is ascent-aligned with the box top
(AE text-box behavior)
kTopBaseline - the topmost line is baseline-aligned with the top box
(AE text-point behavior)
kCenter - the text center is aligned with the box center
("sk_vj": 1, Skottie extension)
Also externalize the vertical adjustment as a text blob offset (instead
of baking into blob glyph offsets).
Change-Id: I29a414d4c6ccfafc534ca7b61f48ef96d8cff86e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205590
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
- move shader factories to their host (e.g. picture->makeShader)
More to do to formally deprecated SkShader::TileMode
Bug: skia:8937
Change-Id: I101e42fb9fba4ab91d028a34888f1fde16fdece4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205589
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
This differed from the separate versions in that it snapped to zero.
It was also strictly worse than calling the two separate versions.
Most clients don't need the snapping, so just call the two existing
functions. For clients that need the snapping, call new variants of
each that do snap.
Change-Id: Ia4e09fd9651932fe15caeab1399df7f6281bdc17
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205303
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Implement gradient ramp using SG shader effects.
A couple of quirks:
- since the gradient type (linear/radial) is animatiable (?!),
update sksg::ShaderEffect to allow resetting the shader
- gradient ramp doesn't have an assigned/stable JSON effect type,
but the data is present; introduce a name-based effect lookup method
(used as a fallback when the type is not recognized)
Change-Id: I02bbd6c75c3af175b64c1df502aa52b7c0875162
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205342
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Currently, gradients are PaintNode subclasses - which limits their
applicability to leaf DAG nodes.
In order to support generalized gradient/shader effects:
* introduce a new Shader base class
* refactor gradients as Shader subclasses
* introduce ShaderPaint (to support current Gradient-as-paint use)
* introduce ShaderEffect (to support future Gradient-as-effect use)
Tangentially:
* rename SkSGPaintNode.h -> SkSGPaint.h
* consolidate sksg::Color into SkSGPaint.h
Change-Id: I94ba949f4504c09cfde4a4f030d927411fdd66a2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205263
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
AE/Lottie allow Bezier control Ys to be outside the [0..1] range.
Update SkCubicMap to do the same.
Bug: skia:8931
Change-Id: I54ee8dbb4e6e0a33a917500523c82fe56c854d4a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205002
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
BM 5.5.0 introduced a change in the keyframe format (dropped redundant
start/end value repetitions). This updates the parser to support the
new format.
TBR=reed@google.com
Change-Id: I44efc54b60d08574ab649b0da90336dbd0e40391
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204740
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Instead of relying on conservative text blob bounds, update
Shaper::Result::computeBounds() to be more accurate.
Also add a skottie::Shaper unit test.
Change-Id: Icf17afcc814329197825e8d404416b6b7060c79d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204480
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
There is some logic in here for 2.0 as well, just as a
"as long as I was looking at the specs", but only 1.0
is really supported.
This seems to resolve the bug where some GPUs weren't
advertising correctly that they had vertex array object
support, by checking for both extension names (with and
without "GL_" prefix)
Of note, this saves about 18 Kb (5.5 Kb gzipped) of code size
by compiling out the unneeded GLES checks/functionality.
Bug: skia:8378
Change-Id: I773bf4dbf231b991051d2a9f640b8047a9010e7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203461
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
SkottieShaper.h was not protected against multiple inclusions in the
same translation unit.
Change-Id: Ie1f5acbcab82b9b1c37868739fb4322c471886cf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204421
Auto-Submit: bratell <bratell@opera.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Introduce AE-specific text shaping abstractions, and move the existing
implementation to a separate CU.
Change-Id: I8533ed8d9c59af6d82b3f1ca66a6e1d50a3c33c5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203706
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This allows for using non-contiguous input in a future api for shaper.
This change forces cleanup of error handling when doing low level
shaping, which prompts cleaning up the correct shaper code to make the
control flow more obvious.
Bug: skia:8906
Change-Id: If084e0dd88e2f3a9651551ceeff87480e87fb998
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203465
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Ben Wagner <bungeman@google.com>
Change-Id: I1fd8cba067c0063c6621641e8196e69fd5e31cec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203080
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
There's really no big benefit to distinguishing these.
Change-Id: Ib329d32b1fc43e98ba40658cfea37261203ecdb9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202801
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Like any normal variable, flags can be made file-scoped static,
and like any normal variable, mostly they should be if they can.
This CL converts most flags to be static, if only so that the
ones that do cross files stand out more clearly, and so that
there's more examples of static flags through the codebase for
people to ape.
Change-Id: Ibb5ddd7aa09fce073d0996ac3ef0487b078b7d79
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202800
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I700b7c0461475062ac66712cc29070f150cf777d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202315
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
sk_tool_utils doesn't really fit the naming convention
the rest of code under tools/ tends to use.
Change-Id: I45326a174101c6eb4b6149e9c742f658f2fd23b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202313
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I0326eb9cc1e1e38b0fdc417567987a595f9021d2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202310
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The command line flag package is tool-only, not part of Skia per se,
and does not need an Sk prefix to avoid naming conflicts.
And git clang-format.
Change-Id: Ida8477779e51750ed0475590ed2454841b23d6ea
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202307
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Camera layers introduce a top-level 3d camera/view matrix based on their
transform properties:
* position - camera location
* point of interest (stored as anchor point by BM) - camera direction
* rotation - camera orientation
The perspective degree is controlled by a "zoom" camera property (which
corresponds to the view distance), and the composition dimensions.
Current limitations:
* single camera track/layer
* affects all layers (not just 3d-tagged layers)
* parent layer transforms are likely not applied correctly
Bug: skia:
Change-Id: Ifc1b8b699ff09fa13b4804d18546b444d02e81c2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201651
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This allows us to remove certain interfaces at compile time.
This replaces most (all?) of the cases where it was
if (gl) else [implicit gles] to be explicitly
if (gl) else if (gles)
in preparation for adding a WebGL standard.
For consistency, I tried to check first for GL, then for
GLES, which involved re-arranging a few if blocks.
PS 3 removes about 1.2KB (0.4 KB gzipped) from CanvasKit by
removing the GrGLInterface related checks from
GrGlInterface::validate()
PS 8 removes a total of 6.0 KB (2.6 KB gzipped) from
GrGlInterface::validate() and GrGlCaps::*
Bug: skia:8378
Change-Id: Ia91b732d888907f5d94b0eac8ca023084999fa7e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201604
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
- Break up example into two pages
- Deprecate SkCanvas.flush()
- add build flag that helps with certain GPU's webgl support
Bug: skia:
Change-Id: I49b1dbfecc10265a14ef4cbe54f7e8f0306e12ac
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201649
Reviewed-by: Nathaniel Nifong <nifong@google.com>
This adds the pieces needed to accomplish this, and
although clients could do it, I figured it would be
nice to expose as a universal tool (on TextBlob).
Bug: skia:
Change-Id: Id5d61744973de2da75049d33d40e1dc442c2442c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201601
Reviewed-by: Ben Wagner <bungeman@google.com>
`gn check` passes. We will work towards removing `check_includes = false`.
Change-Id: I0ab396fadaf31a166921bdea334b2cfedca23dcd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/195363
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
AE supports two text layout modes [1]:
* point text: text is laid out on an infinite line, starting at the given position,
and observing explicit line breaks only; in this case the text baseline is at the
given position.
* paragraph (box) text: text is laid out within the given box, using line breaks to
fit.
This CL implements the latter mode, in addition to the already supported point mode:
- parse & plumb the text box info
- update the text adapter logic to use SkShaper's width-constrained shaping mode
- tangentially, fix sksg::TextBlob's bounds computation
[1] https://helpx.adobe.com/after-effects/using/creating-editing-text-layers.html
Bug: skia:8849
Change-Id: Ifdb34e39eef84d10fd75870aef785e3ee960a19c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201387
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This should also trim down code size since WebGL should never want
GrGLMakeAssembledGLInterface only GrGLMakeAssembledGLESInterface
Bug: skia:
Change-Id: I9246d467847eeb91517c56075077b3e26c4ee336
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201223
Reviewed-by: Nathaniel Nifong <nifong@google.com>
As long as I'm updating the image, update Chrome from 68 to 72
Bug: skia:8844
Change-Id: Ia62ffb062b2c137c89f6e4eb3be30c22ca375bae
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/200508
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
This will hopefully help with flakiness.
Bug: skia:8810
Change-Id: Id2fa9abcc0e95f0cf8b08557215766b4f9c57478
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/200047
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
This fixes a subtle bug with correlated behavior, where the spawn and
update affectors would get the same sequence of random values, leading
to confusing patterns.
Bug: skia:
Change-Id: Ieaace68bfe92281ec81497a8c6ce0108df996a4c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/199251
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Drop setter, only keep the parameterized constructor.
Change-Id: I31517df23688b8bd7485bf70c9c055cd1c87edcf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198245
Auto-Submit: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Bug: skia:
Change-Id: If9d8a22a770e4125391d0fbd263521f6bdb7725d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198246
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: I99913987ec5de044ecc9302335771f59d85126dc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198243
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Remove SkAnimTimer from the module interface entirely.
Clean up some other SkParticleEffect methods. Simplify
VisitTypes to just visit all of them, it's easier for
the client to do any filtering.
In the slide, make the UI far nicer. Load all files in
a given directory, and allow editing (and saving) them
all at once, or adding a new entry. Support multiple
playing effects, with a draggable handle to set the
position.
Bug: skia:
Change-Id: I0bec4077f9135bc122569f1410bebc96d5439480
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/197243
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: I5bf08e8007b59b5e21005f5004d698e53b99ffe6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/197849
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: I499262277ac1c8d92a39a66f6e846e248b102aef
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/197767
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
All curves (and path affectors) are driven by an SkParticleValue. The
value can derive its value from the current defaults (age of particle
or effect), or explicitly choose the other one, a random value, or any
other particle value. Values can be range adjusted and support repeat,
clamp, and mirror tiling.
Also fixed some more issues related to resource path in the slide GUI.
Bug: skia:
Change-Id: I4755018d5b57ae2d5ec400d541055ca4fb542978
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/196760
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: Ie6485a11bb57fecef470d727dcf3b4fe5dff0b90
Reviewed-on: https://skia-review.googlesource.com/c/195582
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Added explicit Linear segment type, merge math evaluation helpers for
scalar and color curves. Add logic to visitFields that cuts down on the
serialized size of simple curves, and makes the GUI easier to work with.
Remove the curve plot from the GUI. It was incorrect (wrong points at
cubic handle locations), not terribly helpful, and difficult to
maintain.
Bug: skia:
Change-Id: I190cb5d118b1f4b910984e4df50ee3351c8be895
Reviewed-on: https://skia-review.googlesource.com/c/195884
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The other generator was never used (or useful). String-based serialization
of enums is quite helpful, though.
Bug: skia:
Change-Id: Ic9d58f8d20cfe7aba47722bd74f1e6f8f0f219e5
Reviewed-on: https://skia-review.googlesource.com/c/195368
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Add particle "frame" enum, to allow effects relative to local, world,
or velocity. Remove the "orient along velocity" and replace with a much
more general orientation affector (angle curve + frame). Add an angular
velocity affector to mirror the behavior of the linear velocity affector.
Bug: skia:
Change-Id: Ibbaaeb352c9547d00d81c7916d00148dd65ed2b9
Reviewed-on: https://skia-review.googlesource.com/c/195361
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This should severely cut down on the virtual call overhead when running
affectors. It also switches to model of "for each affector, do each
particle", rather than "for each particle, do each affector". This is
going to be an I$ improvement, and (if we ever care), make it possible
to do wide-mode threading of the affectors on disjoint blocks of
particles.
Bug: skia:
Change-Id: Ia4e8e8d461dba4e303c45766ea2b4ece1bca9196
Reviewed-on: https://skia-review.googlesource.com/c/195123
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Flag is helpful while editing things (and could be a useful property to
animate, as well). The curve change fixes a bug where the stable generator
gets out of phase if all segments of a curve don't use the same options.
Bug: skia:
Change-Id: Ie151e775aee22957e79fa88feaafad72b6c781ff
Reviewed-on: https://skia-review.googlesource.com/c/195120
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Introduce sksg::BlendModeEffect and use to wrap Skottie layers based on
their "bm" property.
Depending on the presence of non-trivial layer blend modes and the nature
of the destination buffer (fully transparent vs. unknown/pre-filled), we
may now need to render animation frames into a separate layer for correct
compositing.
Track the presence of non-trivial layer blend modes such that we only incur
this extra layer overhead when needed. Also allow clients to pass a "drawing
to fully transparent buffer" hint such that we can avoid the extra layer even
when blend modes are present.
Change-Id: Iaf645878666da4349d0bef8890bbecad23a0aa9b
Reviewed-on: https://skia-review.googlesource.com/c/194840
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This should allow shaper to run on the no-deps bot.
Change-Id: I2515875d4e9b428681c20877630b904c3229ecc5
Reviewed-on: https://skia-review.googlesource.com/c/194420
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Generalize sksg::TintColorFilter into GradientColorfilter, to support
multiple color interpolation ranges.
Keep the two-color/single-matrix (tint) specialization, and use a table
color filter for the general case.
Change-Id: Idf42833462127c29fb69fe94337a1d1478b77dd9
Reviewed-on: https://skia-review.googlesource.com/c/194024
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Adjust reference frame for affector to be consistent (so angles are
counted clockwise from "up" in both local and world modes).
Bug: skia:
Change-Id: I643e1484bc0a58d1f1c0cfe35ac2ab37dc2ea409
Reviewed-on: https://skia-review.googlesource.com/c/194189
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Depends on https://skia-review.googlesource.com/c/skia/+/186870
It's optional at build time, which is good given that
it adds about 2MB of uncompressed size (from 4.3 MB to 6.4 MB)
Bug: skia:
Change-Id: I5f54ad628b735c3bc880e917394fb27d16849ebe
Reviewed-on: https://skia-review.googlesource.com/c/187924
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
This should have some slightly better, more minified JS and other
bugfixes
Bug: skia:
Change-Id: I7c5367b6650267ec8bafcc5de9e351bd8788392b
Reviewed-on: https://skia-review.googlesource.com/c/193582
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Introduce a TintColorFilter scene graph node, and hook into Skottie.
Change-Id: I350dec9ebcdc0bfc68d2874703112f1b20b51d75
Reviewed-on: https://skia-review.googlesource.com/c/193662
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Move to a model that only needs floats, and puts the age in the
SkParticleState struct. Add a better test case for spawn affector
animation, to verify that things are still working.
Bug: skia:
Change-Id: I97d99de5f5d4cb302b76116e67ecc93368fb1677
Reviewed-on: https://skia-review.googlesource.com/c/193580
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
- Collapsed the per-particle data into a single struct, and
use that to communicate with drawables, too. Let the drawables
manage allocation of xforms, colors, etc. Helpful for non-atlas
drawables, and just to keep the effect code simpler.
- Having all of the params in a single struct allows us to move
the remaining animated behaviors into affectors (color/frame).
- Added SkColorCurve, which works like SkCurve for SkColor4f.
Use that to create a color affector (rather than simple
start/end colors in the effect params).
- Also put the stable random in SkParticleState. This is going
to be necessary if/when we change affectors to operate on all
particles (rather than one at a time). Still need to move t
value into the particle struct (or eval it from the lifetime
params on demand).
Change-Id: Icf39116acbfd5d6e8eb91e9affbd8898d106211d
Reviewed-on: https://skia-review.googlesource.com/c/193473
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The interface here is not ideal, but there will need to be some build
clean-up before it can be changed.
Change-Id: Ic4d55634405f4c8d9c194e4e6f368287c9669dcd
Reviewed-on: https://skia-review.googlesource.com/c/193036
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Bug: skia:
Change-Id: Idded82304a1f1d7f26f13d6c2faa1ff6f2832bbf
Reviewed-on: https://skia-review.googlesource.com/c/193372
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: I6fe50ef0f783a9093090037c4b22af1400c0136e
Reviewed-on: https://skia-review.googlesource.com/c/193363
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: I8efcbb09dce2cb0e4f33a10e4ff2148058c6fbc5
Reviewed-on: https://skia-review.googlesource.com/c/193362
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This makes a user check some postconditions of shaping.
Change-Id: Ifa34bbb9bd8baf18c830d58d99eee9c82811125a
Reviewed-on: https://skia-review.googlesource.com/c/193038
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Added a simpler circle drawable, moved drawing code out so that frame
calculation is handled by the drawable. Fixed all the sample effects,
including some size adjustments to better create the intended effect.
Bug: skia:
Change-Id: I60af9cd6262ff98352ca8ceaf6768aef9c7e164c
Reviewed-on: https://skia-review.googlesource.com/c/193029
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Editing curves is still cumbersome, but that's fine.
Visualization is just for feedback (and imgui's path
renderer is a little wonky), but this helps a bit.
Bug: skia:
Change-Id: I3dace6d822d472314513bb1ad72bcea1e8991b77
Reviewed-on: https://skia-review.googlesource.com/c/192828
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
- Converted all linear force stuff into a single affector,
used at either spawn or update time appropriately.
The new affector can either set or adjust velocity.
- Converted lifetime to a curve.
- Removed SkRangedFloat, initial velocity params, etc.
Looks like a large addition, but that's mostly down to the
JSON getting bigger. There's a net reduction in LoC.
Bug: skia:
Change-Id: Iac7417f15f96d0313efd08c4b26dc3250b80fa77
Reviewed-on: https://skia-review.googlesource.com/c/192102
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Need and 'in range' operator.
Change-Id: I57cd6631376a6e857054b4712a70b2aa75a53223
Reviewed-on: https://skia-review.googlesource.com/c/192823
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
It isn't used anymore.
Change-Id: I4079ff9944aa2483a0cd42130d0e69fb98935731
Reviewed-on: https://skia-review.googlesource.com/c/192820
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
This allows for SkTypefaces not backed by OpenType data to get minimal
shaping through HarfBuzz.
Change-Id: I0e4d69627500e0aff40c8989d3734597bfa1f8d6
Reviewed-on: https://skia-review.googlesource.com/c/192681
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Still some code hanging on from optimizing for SkTextBlob.
Bug: skia:8420
Change-Id: I947a9ff691fb1fbcb82934c5597e5db11c12f013
Reviewed-on: https://skia-review.googlesource.com/c/192683
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
Effects now have a duration, and can be played looped
or one-shot. Added a second list of affectors that are
applied at spawn vs. update.
Effects grab and store the SkRandom at construction,
so it no longer needs to be passed to update().
Bug: skia:
Change-Id: Ib54d60466e162e4d4b70fa64c1215fc01680d47a
Reviewed-on: https://skia-review.googlesource.com/c/191722
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This supports arrays of any type, and removes all of the special case
code for arrays of SkReflected objects. (This is extracted from my
rewrite of SkCurve, which needed something like this to work).
Bug: skia:
Change-Id: I55ab942f7922335dca0685d28b3b122bc4d53daa
Reviewed-on: https://skia-review.googlesource.com/c/192620
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
New tests that use skshaper should hide behind SK_USING_SKSHAPER define.
Change-Id: Ifcd726d931e3eb1ff209085a63e8129c9cd5596d
Reviewed-on: https://skia-review.googlesource.com/c/192026
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
In the event that no fallback font can be found to handle a character,
just keep using the current font.
Change-Id: I93c852dc8ee5eaa868e48a5ce3e8298a642b15c7
Reviewed-on: https://skia-review.googlesource.com/c/191661
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
This adds a new "Particles" slide to viewer, that allows
editing, loading, and saving particle effects. All of the
particle system code is in modules/particles.
There are many rough edges and some not-yet-finished changes
to generalize the model[1]. A rough overview:
- SkReflected.h implements a lightweight reflection system
for classes derived from SkReflected. Adding a new class
involves deriving from SkReflected, adding a macro to the
class declaration, and implementing visitFields(), which
simply calls a virtual on an SkFieldVisitor for each field.
Currently, emitters and affectors use this mechanism.
- SkParticleSerialization.h demonstrates two useful field
visitors - for serializing to and from JSON. The driver
code that uses those is directly in ParticlesSlide.
- SkParticleData.h and SkCurve.h define a variety of helper
types for talking about particles, both for parameterizing
individual values, and communicating about the state of a
particle among the effect, affectors, and emitters.
- SkParticleEffect.h defines the static data definition of
an effect (SkParticleEffectParams), as well as a running
instance of an effect (SkParticleEffect). The effect has
simple update() and draw() methods.
- ParticlesSlide.cpp adds a third field visitor to generate
GUIs for interactively editing the running effect.
---
1: The critical change I'd like to make is to remove all
special case behavior over time and at spawn (setting sprite
frames, size over time, color over time, etc...). Integration
is the only fixed function behavior. Everything else is driven
by two lists of affectors. One is applied at spawn time, using
the effect's lifetime to evaluate curves. This allows spawning
particles with different colors as the effect ages out, for
example. The second list is applied every frame to update
existing particles, and is driven by the particle's lifetime.
This allows particles to change color after being spawned, for
example.
With a small set of affectors using a single expressive curve
primitive (keyframed list of cubic curve segments), we can
have affectors that update color, size, velocity, position,
sprite frame, etc., and implement many complex behaviors.
Bug: skia:
Change-Id: Id9402bef22825d55d021c5a2f9e5e41791aabaf4
Reviewed-on: https://skia-review.googlesource.com/c/181404
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This essentially resurects the old SkTextBox code into a primitive
shaper.
Change-Id: Ia4d1a5ab3d1c7d410962b49ac3891298655c7dc4
Reviewed-on: https://skia-review.googlesource.com/c/191562
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
will flesh out more over time.
Bug: skia:
Change-Id: If5eaf0a7c404b9209b93871eb3ac3d74da8c65dd
Reviewed-on: https://skia-review.googlesource.com/c/191003
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
Introduce RenderNode::nodeAt(const SkPoint&) as the entry point for the hit-testing API.
This is backed by a onNodeAt() virtual, which gets dispatched throughout the render DAG,
and normally stops at the first leaf Draw node in encounters.
To support the implementation, introduce a GeometryNode::contains(const SkPoint&) API.
This is backed by a onContains() virtual, overridden in each concrete geometry class.
Expose nodeAt() on sksg::Scene, and add some basic unit tests.
Change-Id: I0c8abd9d1e51ecf2d8b4dd699f325cd636e21084
Reviewed-on: https://skia-review.googlesource.com/c/191296
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Image filters cannot let descendent damage pass through, as they may
transform their inputs arbitrarily.
Introduce the notion of "damage override" SG nodes (nodes which block
descendent damage and replace it with their own), and update
ImageFilterEffect to opt in for this behavior.
Also make InvalidationController damage dispatch optional (such that we
don't accumulate inval rects unnecessarily).
TBR=
Change-Id: Ie9f7d32ecdcc77dbe6ea009aed9ce269b3649a04
Reviewed-on: https://skia-review.googlesource.com/c/191005
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This reverts commit 1f43a4359d.
Reason for revert: Android build failures.
Original change's description:
> [skottie] Add drop shadow support
>
> Introduce the machinery required for general image filters in SkSG +
> a concrete drop shadow image filter effect.
>
> Wire it all up with Skottie to support drop-shadow layer effects.
>
> Change-Id: I98e9669852f58ba6481439a7fda4a56ec6c59b8a
> Reviewed-on: https://skia-review.googlesource.com/c/190426
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Florin Malita <fmalita@chromium.org>
TBR=fmalita@chromium.org,reed@google.com
Change-Id: I31d38ed4d4a15b77d1d1218b2677a891978332cb
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/190981
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Introduce the machinery required for general image filters in SkSG +
a concrete drop shadow image filter effect.
Wire it all up with Skottie to support drop-shadow layer effects.
Change-Id: I98e9669852f58ba6481439a7fda4a56ec6c59b8a
Reviewed-on: https://skia-review.googlesource.com/c/190426
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This is useful, for example, when trying to test a hardware feature
that isn't supported in the current context.
Bug: skia:8731
Change-Id: I9a363159300c92e4039bfd05400238c27002efb1
Reviewed-on: https://skia-review.googlesource.com/c/189133
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Update the text adapter to shape using SkShaper.
Bug: skia:
Change-Id: Ie6ea579a1f58b2f6ba6101dcdfad8ae9809de808
Reviewed-on: https://skia-review.googlesource.com/c/183387
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
This informs HarfBuzz when we are at the beginning or end of a
paragraph so that it can handle a few rules in a special way.
Change-Id: I66a306f1ff7ddb2c1546b0fd9c0cee94cb9f7006
Reviewed-on: https://skia-review.googlesource.com/c/189850
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
There are currently two consistent ways to do line breaking. The 'ok'
way where the entire line is shaped and the resulting glyphs broken
into lines based on hopeful cluster breaks. This has the one nice
property of preserving all shaping done by the font. The 'correct' way
is to shape to each break opportunity and pick the best one, then
continue to do so for each line. This has the nice property of not
shaping incorrectly.
Fortunately, the actual implementation can be hidden behind a common
interface. Keep both of them to ensure this continues to be the case.
Change-Id: I68086731c9c2eea00b26f1447e3ec17aba799ab3
Reviewed-on: https://skia-review.googlesource.com/c/156641
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
For targets that depend on ICU, only define if `skia_use_icu` is set.
Move declare_args/skia_use_icu into skia.gni. Other variables that need
to work like that can move there later.
icu/BUILD.gn defines SK_USING_THIRD_PARTY_ICU if needed.
SkShaper_harfbuzz.cpp SkPDFSubsetFont.cpp respects
SK_USING_THIRD_PARTY_ICU when calling SkLoadICU().
sfntly/BUILD.gn, harfbuzz/BUILD.gn, icu/icu.gni uses $_src variable to
reduce verbosity. icu/icu.gni adds more headersto sources.
Change-Id: I9e000b9b19902d9f5c0c64e989bf42466aa8a299
Reviewed-on: https://skia-review.googlesource.com/c/189304
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Bug: skia:8731
Change-Id: If73216bd427a1ce773fa41044a45c1bbd7ea08e9
Reviewed-on: https://skia-review.googlesource.com/c/189124
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Geometry effects (trim-path, etc) are sensitive to the SkPath conversion
direction and starting point.
Introduce SkSG{Rect,RRect) direction and initial point attributes, and
update Skottie to initialize these according to the AE model.
TBR=
Bug: skia:8303, skia:8328, skia:8299
Change-Id: I5ec82d747e015067c7fc416c9eded6eea73d759a
Reviewed-on: https://skia-review.googlesource.com/c/185689
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Preps for building in Chromium & G3.
Change-Id: I4eb802f27aac7d3652c3b3ce427dcc758d6c31fe
Reviewed-on: https://skia-review.googlesource.com/c/185000
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>