As part of this, start introducing more consistent factories (matching classes like SkM44)
Change-Id: I453f1856c0427b008faaed9dbba5263e53a48ce4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/290766
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
The concept of "hairline" width is well understood by team members,
but was not actually documented anywhere in the code. Added a bit of
explanatory text to the doc comments.
Change-Id: I51c39e2e644b8353afbdb8bdda32263796d7e951
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/290676
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This was another surprising (to me) inconsistency. Just because these
geometric primitives allow for explicit local coords, doesn't mean we
should require them (vs. all others that implicitly sample using local
position).
Change-Id: If3e7f6077bd15891b06cd2ffc969f1a649305d42
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/290130
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Currently this is possible by getting the canvas off of surface and then
getting the context off of the canvas. However, if in the future we wanted
a surface that didn't have a canvas (maybe something that looked like a
mutible image that only had a writePixels call), this would allow us to
still get the GrContext.
Bug: skia:10118
Change-Id: Ie8504bb708c1e4532edc8c7832ead86ae711e237
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/289479
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
We add a new flushAndSubmit() to replace the current flush() call. In
the future all other flush(GrFlushInfo) type calls will not do a
submission of work to the GPU. Instead an explicit submit call will have
to be made. flushAndSubmit will do a flush and submit.
Also adds a no-op submit call. This allows us to stage the flush submit
changes by updating all clients that use non simple flushes to add
a submit call immediately after each flush. Then we can change the logic
of where the submission happens from flush to submit without breaking
folks.
Bug: skia:10118
Change-Id: I4f02189a21912d52b888597c7734b4ca0baee792
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/289478
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
drawPicture(..., paint)
If paint is non-null, drawPicture will always draw the picture into a
temp layer. Thus we should not blindly pass in a "filtered" paint unless
it will actually draw differently (other than the layer itself).
Side-effect: drawing into a layer is also much slower, so a 2nd reason
to not blindly pass in a non-null paint.
Change-Id: I766c0a129d3bb2882cab976fb2780ef9a09278ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/289241
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
Chrome hopes to use this as a heuristic for when to yield. I.e., if no work is done, keep going but yield after each compile that did work.
Change-Id: I9524ca03078af3cd60f0042b2e8b0ec4c628e5f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/288176
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Change-Id: I754fde671fcbaa2acf6443eb0a737b546e5c6f7e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/287889
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This macro was only necessary to support Visual Studio 2013, which did
not yet support %zu format specifiers. Skia no longer compiles on
Visual Studio 2013.
Change-Id: Ie32a66c7a8e022b8596272476ca3547df1f89a55
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/287738
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This was meant as a "stop" verb for the old iterators. With the new
iterator, it simply leads to more SkUNREACHABLEs and SkASSERTs.
Change-Id: I9edd0cefaf4aff782f753560aebd528ed7f4ec04
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/287043
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Will use this in Chrome to support LCDText in saveLayer/restore with
opacity.
This partly reverts https://skia-review.googlesource.com/c/skia/+/181841.
Bug: 1076019
Change-Id: Id870fb1dcc95c9b319797e936725b4447a97d1d5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285956
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Xianzhu Wang <wangxianzhu@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Auto-Submit: Xianzhu Wang <wangxianzhu@chromium.org>
Adds a zero-copy "RangeIter" class and rewrites the guts of
SkPath::RawIter to use RangeIter instead. Adds functionality to
SkPathPriv to enable iteration with a standard range-for loop:
for (auto [verb, pts, weights] : SkPathPriv::Iterate(skPath)) {
...
}
Once the usage cases of RawIter are updated, this iterator will be moved
to SkPathPriv.
Using this instead of the copy-heavy SkPath::Iter nearly doubles
performance on GrTessellatePathOp::prepareOuterCubics. The resulting
code is also more neat and keeps the iteration variables
(verb, pts, weights) scoped strictly inside the for-loop.
Change-Id: I64b929d7015a349dd2c64744dc48132a286778b0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285751
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
They are hashed to uint32_t at the API boundary (SkCanvas, SkVertices),
but making them functionally strings will make the SkSL interaction much
nicer.
Change-Id: I0979871bf3d21373812129eb7e994987b3030e00
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285664
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Add an SkOpts slice for SKX, a.k.a. Skylake Xeon, a.k.a. skylake-avx512,
a.k.a. AVX-512 F+CD+BW+DQ+VL.
I've tried to do this a little differently than usual to see if we can
avoid special compiler flags, instead enabling the features we want from
inside the SkOpts_skx.cpp source file. This is the approach we take in
skcms and that seems to be working fine.
Where we previously checked for AVX-512F before, now check more
carefully for the full SKX feature set, and rename things "SKX" to match.
To start, build raster pipeline stages and SkVM interpreter.
With interesting workarounds for,
- clang-cl immintrin.h
- build error with clamp() in ix_and_ptr() I don't understand
Change-Id: Ifb10da2c6b472567310d42b03893100577164df5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285343
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
We don't have a way to erase with a non-sRGB color.
Update the P3 gm to test this, removing the SkBitmap erase case where
there's no option for even an SkColor4f, let alone non-sRGB. I'm not
sure it's really important to have one when we've got this on pixmap.
Updated release notes.
Change-Id: Ie98270d3f83e041593b4c6b2da8e325b36d4ff18
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285341
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
CAMetalLayer is available on iOS versions above 8.0. However, when using the
simulator, this version is bumped up to 13.0. This is done via a separate header
altogether and there is no provision to specify simulator versions in
API_AVAILABLE. SK_API_AVAILABLE_CA_METAL_LAYER must be used to signal correct
API availability in all versions of iOS including simulators.
Change-Id: I628e3062fd9531869400dc8a29d42f96afb11d82
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/284988
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Auto-Submit: Chinmay Garde <chinmaygarde@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
For now, getting the 4x4 matrix is still opt-in, and the vast majority
of code will continue to use the 3x3 matrix. This does fix marked
matrices when the CTM includes any Z.
Most of these changes ensure that APIs used to save and restore the CTM
operate on the 4x4, so that we don't accidentally discard Z.
Change-Id: Id6a690fc84c7fa1a0d686ec6d1cbeef6532c696e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/284930
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 832c931d5b.
Reason for revert: To confirm whether it was blocking, and update
Chrome if necessary
Bug: skia:8663
Original change's description:
> Revert "Make SkBitmap/SkPixmap::erase* do so in sRGB"
>
> This reverts commit 6f44647e52.
>
> Reason for revert: checking to see if this is blocking the Chrome roll
>
> Original change's description:
> > Make SkBitmap/SkPixmap::erase* do so in sRGB
> >
> > We generally consider untagged colors to be sRGB, so this makes us more
> > consistent with other parts of the API.
> >
> > Add a test.
> >
> > Cq-Include-Trybots: luci.chromium.try:linux-blink-rel
> > Change-Id: I5468c86ad92164797a65ffd9fbe471e01a97a2ca
> > Reviewed-on: https://skia-review.googlesource.com/c/179245
> > Commit-Queue: Leon Scroggins <scroggo@google.com>
> > Reviewed-by: Mike Reed <reed@google.com>
> > Reviewed-by: Mike Klein <mtklein@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
>
> TBR=djsollen@google.com,mtklein@google.com,scroggo@google.com,brianosman@google.com,reed@google.com
>
> Change-Id: Ia592adf2c790d294da1e32c1e83f9f34e81d79cc
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Cq-Include-Trybots: luci.chromium.try:linux-blink-rel
> Reviewed-on: https://skia-review.googlesource.com/c/182083
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
TBR=djsollen@google.com,mtklein@google.com,robertphillips@google.com,scroggo@google.com,brianosman@google.com,reed@google.com
Cq-Include-Trybots: luci.chromium.try:linux-blink-rel;luci.chromium.try:android-kitkat-arm-rel;luci.chromium.try:android-marshmallow-arm64-rel;luci.chromium.try:linux-chromeos-rel;luci.chromium.try:linux_chromium_asan_rel_ng;luci.chromium.try:win7_chromium_rel_ng;luci.chromium.try:mac_optional_gpu_tests_rel;luci.chromium.try:mac_chromium_rel_ng;luci.chromium.try:linux_chromium_tsan_rel_ng;luci.chromium.try:linux_chromium_rel_ng;
Change-Id: I226fd5b6f298fad648b1d05c8a8e806eac874a46
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/182142
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
The GPU thread has privileged access to the GPU so its work can't be easily borrowed.
Change-Id: I1eae4c86ff1c36cc1248f74fc48d76b1c243f0b2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/284764
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Make it more explicit when we're converting between SkMatrix and
SkM44 (in either direction).
The IsScaleTranslate helper could have been static in SkCanvas,
but we're probably going to need it when we start pushing SkM44
down to SkDevice.
Change-Id: Ia013c7f59cdbac78b5a04fdcaafb62a0a626cb53
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/284735
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Change-Id: I65cec59749f0e7f5fb13675293720afecffa6a80
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/284321
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This better matches Chrome's use of DDLs.
With path, image, and text draws stripped out, here is the perf impact of this change:
before CL after CL
w/ DDLs 7.792 1.038
w/o DDLs 0.800 0.876
This perf improvement (in the DDL case) is from backend texture wrapping SkSurfaces being created w/o initialization. The prior method of SkSurface creation was resulting in double clearing of all the surfaces.
This perf improvement won't be seen by Chrome since they've always being using wrapped backend texture SkSurfaces.
TBR=bsalomon@google.com
Bug: 1056730
Change-Id: Ic04d322cad96df845e75437211208495862c6555
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/283866
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Also warn about unused returns from transpose(), which has different
semantics than the SkMatrix44 version.
Change-Id: I0cf271ee5e020a81ddd696cc269bdada937a841e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/284116
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Make SkM44 public to be used in embedders as SkMatrix44 is deprecated.
Bug: skia: None
Change-Id: I16ac43ec80026f1486bf151aabbd9940698be7ac
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/283836
Reviewed-by: Mike Reed <reed@google.com>
Auto-Submit: Prashant Nevase <prashant.n@samsung.com>
Commit-Queue: Mike Reed <reed@google.com>
This reverts commit 7ae9d2fca6.
Reason for revert: Triggering Vulkan Debug layer errors
Original change's description:
> Update DDL test harness to use backendTextures to back tiles
>
> This better matches Chrome's use of DDLs.
>
> With path, image, and text draws stripped out, here is the perf impact of this change:
>
> before CL after CL
> w/ DDLs 7.792 1.038
> w/o DDLs 0.800 0.876
>
> This perf improvement (in the DDL case) is from backend texture wrapping SkSurfaces being created w/o initialization. The prior method of SkSurface creation was resulting in double clearing of all the surfaces.
>
> This perf improvement won't be seen by Chrome since they've always being using wrapped backend texture SkSurfaces.
>
> TBR=bsalomon@google.com
> Change-Id: Ice3993ca125fce37804e58c353c265cf659dbe2f
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/283456
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
Change-Id: Ife023ede0774ec2cce4c0d6e7708c036347ebf54
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/283648
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This better matches Chrome's use of DDLs.
With path, image, and text draws stripped out, here is the perf impact of this change:
before CL after CL
w/ DDLs 7.792 1.038
w/o DDLs 0.800 0.876
This perf improvement (in the DDL case) is from backend texture wrapping SkSurfaces being created w/o initialization. The prior method of SkSurface creation was resulting in double clearing of all the surfaces.
This perf improvement won't be seen by Chrome since they've always being using wrapped backend texture SkSurfaces.
TBR=bsalomon@google.com
Change-Id: Ice3993ca125fce37804e58c353c265cf659dbe2f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/283456
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:9984
Change-Id: Ie799ffa19304978e2076f9ba790e8a34c1b03adf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/283225
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
- owned by canvas
- pointed to by devices
Change-Id: Ia5abc60434cd34810ceea09ecab63c6b25eb972e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/283436
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Will need followups on Vertices and SkSL to use these handles.
Change-Id: If775cb01168f601541e889bfa2421129e505b4a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/282416
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Always treated as unpremul, RGB(A) sRGB colors. Automatically
transformed to destination color space, and premuled.
Bug: skia:9984
Change-Id: I78fdb16482f70714a8a8b64a9552e8874d7966fe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/282336
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
From my scanning of clients this should not change how any of our main
users interact with semaphores. The biggest change here is that we don't
give up on submitted all the semaphores if a creation fails. We just
submit the semaphores we do have. It also makes it explicit that the
client is responsible for deleting any initialized semaphore regardless
if we were able to submit the semaphores or not or if the semaphore was
wrapped or created by Skia.
The motivation for this change is to more align the current API with
how things will work when we separate flushing and submit into different
calls.
Bug: skia:10118
Change-Id: I3e8b5d3a9852ddb2b5dc972fee21bf46ded7a36f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/282265
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
SK_SUPPORT_LEGACY_DIDCONCAT44
Change-Id: Ie208c245d7121fddc693a7d3c5d6866441c27433
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281864
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Change-Id: Iff486ae8dbf94971cfd513954299e2635c13ef1e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281585
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Bug: skia:9984
Change-Id: I237585fe8c7178f3a0a108afaa02d07fd8e202b0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281438
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Reed <reed@google.com>
saveCamera() is no longer experimental
In a separate CL, will stage changes to concat virtual to take M44.
Change-Id: Iaf37ce2f24ab1223c54aeb1e79eaebf18f87fece
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281589
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Change-Id: I8bad4ba28034400890f52cd1c4ef0f907de17007
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281579
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Bug: skia:9984
Change-Id: Ib79cf2509f5f92672cbb0b6060b8b33f99e9ac28
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281162
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
We already checked the SkSafeRange earlier (after its last use). Here we
need to be checking the SkSafeMath object. Oops.
The counts are directly copied from the constructor to the vertices'
fields - the user already knows what they are (and the tests are
verifying a tautology).
Bug: skia:9984
Change-Id: I33c62e02825718e497834b0dfa40d0d56e46a197
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280963
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Adds structure to the per-vertex (now custom) data.
Attributes currently just have a type, but the next
step is to augment that with semantic flags to handle
transformation logic in the vertex shader.
Added unit tests and GMs that exercise attributes of
varying float counts, as well as normalized bytes.
Bug: skia:9984
Change-Id: I02402d40b66a6e15b39f71125004efb98bc06295
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280338
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: Ie9026e49719ddca5d4da24c84df32afcc6d7a603
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280902
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Change-Id: I84117c64177b263ed99638d055eda484a1959534
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280637
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Rather than two separate (partially overlapping) ways of accessing the
private portions of SkVertices, use a single privileged helper class
(similar to GrContextPriv).
Change-Id: I76b14b63088658ed8726719cce126577e5a52078
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280601
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Change-Id: I60a3569b47b599b710c0f3a9522241748f15360d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280409
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Change-Id: I51a0b5cb9c14f44f3af9cd8748f4e1c866f3441c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280096
Auto-Submit: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This effectively reverts https://codereview.chromium.org/972153010/
Note that we have no such hard limit on SkShaders, and it's never
been a problem. Complex SkPaint objects can generate too many FPs
for us to handle, but those are rare, and better managed by just
reporting the shader compile error (which we do).
Change-Id: Iee5dc3d65ec130f2ce0a29e55fbe3c25b00dc828
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279836
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Unfortunately in clang 'deprecated' is both a set of warnings (at least
one of which we don't want) and a group of warnings (most of which we do
want). Leave the top level disabled, but re-enable all the warnings in
the group.
Most of the code changes are for the deprecated-copy diagnostic. In
C++11 implementing a copy constructor xor copy assignment operator
the default implementation of the other is still required to be the
default but is deprecated (the compiler can warn against doing this).
The idea is that if there was a need for a non-default copy constructor
or copy assignment operator then both should be implemented explicitly,
since it is unlikely that the default will do what is expected.
Note that the deprecated-copy-dtor has not yet been enabled as there
will need to be a lot more work to enable this diagnostic. Similar to
deprecated-copy, in C++11 when implementing a destructor the copy
constructor and copy assignment operator are still defaulted if not
declared, but this is also deprecated. The idea here is that if some
special handling is needed to destroy the object there is probably some
need to do something non-trivial when copying the object (or copying
should be disallowed).
Also, there are still some deprecated-declarations to clean up on
Android and Mac.
Change-Id: I5fc4b62713220e6f7d3724fd7342b4c8c74a3c67
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278916
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Bug: skia:10080
Change-Id: I936d6d696c86c50d5b51dc84894127c38ad753d4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279048
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
We already look at the alpha type.
We can look at the color type too.
This doesn't likely matter very often, as we usually have
kOpaque_SkAlphaType for opaque SkColorTypes, but might as
well toss this in there for completeness.
Change-Id: Ie164acc9294dee115d8e0637e3186a301ebe58f0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278479
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Updated to use sentinel GL context even when GL backend is not built.
This reverts commit 1171d314ef.
Change-Id: Ia94bbe4865ddd4e898446c13886877c539f0eb0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277976
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
On certain older versions of the Clang toolchain, the use of the API_AVAILABLE
macro on symbols in C++ translation units causes the visibility of those
symbols to me treated as default instead of the hidden. This causes internal
symbols to be exposed from release dylibs.
This mechanism allows users of the toolchains that have not been updated to the
latest versions to disable the use of the macro in release configurations.
Change-Id: I656361770c2011cff4c1b252761b5d0f3d89edc5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277775
Auto-Submit: Chinmay Garde <chinmaygarde@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
SK_SUPPORT_LEGACY_ONDRAWBITMAP_VIRTUALS flag to stage this
Change-Id: I32c1bc954446b44cbe656f07cf6f2ad70668b723
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277736
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Also strengthens/adds some guarantees about this function:
* Always returns the same image if the original is texture-backed and
compatible with GrMipMapped (WRT HW MIP support)
* If a new texture backed image is returned it is always an uncached
texture that is not shared with another image or owned by an image
generator.
Adds a GrImageTexGenPolicy that allows control through image/bitmap
GrTextureProducers of whether a new texture must be made and whether
that texture should be budgeted or not.
Increases unit test coverage of this API.
Bug: skia:8669
Change-Id: Ifc0681856114a08fc8cfc57ca83d22efb1c1f166
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274938
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Change-Id: Icd2e7ec8f321a1828b317d74c0ce4f3ada971e0a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276765
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Move (x,y) up front for shaders, Color for color filters.
I did think about wrapping the other params in a struct, but
for now I still find it less error prone (while admittedly
more tedious) to have all those params in my face when adding,
removing, or refactoring parameters or effects.
Change-Id: I5e124f1ecea3eff9366872d5e77ddfbadc0302e3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277111
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Change-Id: I1dfb6b98c237ff916f478c39d925e775c2c1bb74
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276957
Commit-Queue: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Seems very one-off (esp. given SkSL). No one seems to use it.
Change-Id: Iaded54c5b4183fa4aa9c318b5dbe1d410cca539a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276617
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
SkCanvas keeps its non-exotic drawBitmap calls for now but they
immediately wrap the bitmap in SkImage::MakeFromBitmap. This will
add a copy for mutable bitmaps, but this can be worked around by using
images directly (preferred), or marking the bitmap as immutable. In
practice, mutable bitmaps do not seem to be widely used so this is
deemed acceptable for now.
Several GMs are updated to mark the bitmaps as immutable in order to
avoid pixel churn in how CPU vs. GPU mipmaps are generated. As we move
towards explicit mipmap generation, this distinction will become less
critical, so I'm just avoiding it for now. See skbug.com/9337 for mipmap
proposal. The image diffs encountered in this CL directly related to
generating mipmaps for bitmaps already cached on the GPU vs. not on the
GPU yet.
It was decided to copy if mutable vs. never copying the bitmap because
it preserves the image guarantees the devices and canvas' rely on,
and imposing the need to inspect an image for mutability is undesired.
Bug: skia:10037, skia:9337
Change-Id: If152e6cae1e155ccf6bd2cd755895f3c7a0135a5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276004
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Change-Id: I7b62a8c94d1afde1bbec0c476ef8cf8d0e09b677
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276636
Reviewed-by: Eric Boren <borenet@google.com>
Reviewed-by: Heather Miller <hcm@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
No one was using this, and it added significant complexity to
GrDrawVerticesOp.
Bug: skia:9984
Change-Id: I23f38b3f5d853a8e531f13b6931cd57b5985a2c8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276407
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
1. pass shader+op down to device
2. bitmapdevice pass it down to rasterclip
3. rasterclip only ever stores at most one shader
- if there is a ctm, fold that into (another) shader
- if the op is difference, invert the sense of alpha
- if there was a previous shader, compose with it
4. pass through to rasterpipelineblitter
5. it prepends the colorPipeline with the clipShader, and stashes its
results in a buffer (fClipShaderBuffer)
6. in each blit, scale/lerp from the buffer before storing the result
Change-Id: I07c7a8a20b9ae95cdcc9954237d115e63819f7c1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275798
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
No longer in use by known clients.
Change-Id: Ib695f900a7912f27b40e76905d7369ea18c40800
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276098
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
This reverts commit 9d4b788807.
Copyright issue has been fixed in
https://skia-review.googlesource.com/c/skia/+/275998.
Original description:
Bug: skia:9756
In CanvasKit, a large part of the binary is for encoding. Clients
would be happier with a smaller binary and no webp/jpeg encoding. Make
this an option by splitting up the GN arguments.
Split SK_HAS_WEBP_LIBRARY into SK_CODEC_DECODES_WEBP (to match the
existing SK_CODEC_DECODES_RAW) and SK_ENCODE_WEBP. Same for JPEG and
PNG.
Update CanvasKit compile script to disable webp and jpeg encoding.
Update debugger compile script to disable all encoding.
Change IsPng signature to match other SkCodecs.
TBR=djsollen@google.com
Change-Id: Ic847bae0154e0a2922100b3f2ee14a077ee5635a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276007
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
This reverts commit 94aaf7cdf5.
Reason for revert: you know what I already typed the reason stop making rules that people have to follow, robots.
Original change's description:
> Split building encoding from decoding
>
> Bug: skia:9756
>
> In CanvasKit, a large part of the binary is for encoding. Clients
> would be happier with a smaller binary and no webp/jpeg encoding. Make
> this an option by splitting up the GN arguments.
>
> Split SK_HAS_WEBP_LIBRARY into SK_CODEC_DECODES_WEBP (to match the
> existing SK_CODEC_DECODES_RAW) and SK_ENCODE_WEBP. Same for JPEG and
> PNG.
>
> Update CanvasKit compile script to disable webp and jpeg encoding.
> Update debugger compile script to disable all encoding.
>
> Change IsPng signature to match other SkCodecs.
>
> Change-Id: Iec8466ee1b76bc3d1e377c24201068b776cd7718
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273768
> Commit-Queue: Leon Scroggins <scroggo@google.com>
> Reviewed-by: Derek Sollenberger <djsollen@google.com>
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
> Reviewed-by: Nathaniel Nifong <nifong@google.com>
TBR=djsollen@google.com,scroggo@google.com,kjlubick@google.com,nifong@google.com
Change-Id: I4fc2ea916743fda7e7d0d668b59e52052e880104
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9756
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275710
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
- only draws if there are >= 4 values per vertex
- implicitly treats them as RGBA floats for now
- just meant to be a placeholder until SkSL is hooked up
When SkSL supports varyings, we will forward the vert-data to it,
and we can remove this "hack".
Bug: skia:9984
Change-Id: Ic93078f9f384626323f3487902621b2510457d3b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275556
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
Bug: skia:9756
In CanvasKit, a large part of the binary is for encoding. Clients
would be happier with a smaller binary and no webp/jpeg encoding. Make
this an option by splitting up the GN arguments.
Split SK_HAS_WEBP_LIBRARY into SK_CODEC_DECODES_WEBP (to match the
existing SK_CODEC_DECODES_RAW) and SK_ENCODE_WEBP. Same for JPEG and
PNG.
Update CanvasKit compile script to disable webp and jpeg encoding.
Update debugger compile script to disable all encoding.
Change IsPng signature to match other SkCodecs.
Change-Id: Iec8466ee1b76bc3d1e377c24201068b776cd7718
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273768
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Bug: skia:9984
Change-Id: Iaff520c6085303830f14bac4fe56830ba7360f64
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275218
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
With the addition programInfos being stored on DDLs we need to ensure that the programInfos are deleted before the GrCCPerOpsTaskPaths.
W/o this change we can hit an assert in ~GrCCClipPath.
Change-Id: I02a2b195cae1dfd84a3e9cd2cf6c9b5194c430a8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274860
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Use SkIDChangeListener and update GrBitmapTextureMaker to add listener
to key to deregister if texture is purged before genID changes.
Add a common listener list implementation and replace existing lists.
Change-Id: Ib0c78241eaf59b59b892d8b004b2bb095140bc6d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274549
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Generalizes the system used on SkPathRef where a GrTexture's key
destructor signals that a listener on the image can be removed via
the unique key custom data.
Removes texturesAreCacheable() from SkImageGenerator. This was used to
prevent unbounded growth in a narrow situation related to
GrBackendTextureImageGenerator.
Change-Id: I3c605da099acfac94751e793331e356a0979d359
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274038
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
The only thing that affects the view returned is whether it ought to
be MIP mapped or not. So don't take a whole GrSamplerState.
The view() function won't ever change the colortype so just query
GrTextureProducer rather than having view() return a tuple.
The rest is transitively reaching through callers and callees of
GrTextureProducer::view() to only pass filter or GrMipMapped instead of
GrSamplerState. Also, some params that indicate whether MIPs are
requested are changed from bool to GrMipMapped. And some minor style
stuff (mainly de-yoda-ifying GrMipMapped checks, using
GrSurfaceProxyView operator bool()).
Change-Id: Ia184aa793cf51d42642ea3bb0521ce06da2efb10
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274205
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
For Flutter, mark each bounds rect as a draw or not.
saveLayer() is the trickiest part: it doesn't draw, but its paired
restore() does, while a restore() paired with save() doesn't.
Change-Id: I5f0dc61ad5543265c5ea2bf41b236f57915847b9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273501
Reviewed-by: Emmanuel Garcia <egarciad@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit 915b779f9c.
Reason for revert: finally coming back to this, figure out what's wrong on Android
Original change's description:
> Revert "Track device coordinate space as matrix"
>
> This reverts commit b74d5548a4.
>
> Reason for revert: see if this fixes the android roll
>
> Original change's description:
> > Track device coordinate space as matrix
> >
> > This is a required step to be able to cleanly draw image filtered
> > device layers with arbitrary matrices, instead of relying on
> > SkMatrixImageFilter to apply the transformation.
> >
> > Bug: skia:9545
> > Change-Id: I8d84679a281538875cf4a1b73565294fb7f89c86
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249076
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > Reviewed-by: Mike Reed <reed@google.com>
>
> TBR=robertphillips@google.com,reed@google.com,michaelludwig@google.com
>
> # Not skipping CQ checks because original CL landed > 1 day ago.
>
> Bug: skia:9545
> Change-Id: Ie374a7500cfbff35cb0782beb863086e118a005a
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249986
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
TBR=robertphillips@google.com,reed@google.com,michaelludwig@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:9545
Change-Id: If31a9be86cb340a0874533c044c19b6787d5f176
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272340
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
With the removal of rescaling of NPOT textures this no longer matters.
Change-Id: I313e895407c3a2c616e6113a5bde75dc6a167e7c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273519
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Clients will need official access to this class for the compilation iterator.
This CL also hides some of the cruft we don't want exposed.
Bug: skia:9455
Change-Id: I696c058f1c409fb459229552fbbdd935ec112358
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272643
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
When per-character 3D is enabled, text properties can be animated in
3 dimensions.
- position and scale become 3-value vectors
- in addition to existing "r" (really rz), rotation gains "rx" and "ry"
- instead of specializing for 3D, expand the existing structures to
handle both 3D and 2D modes
- also ensure that sksg::Transform does not flatten to SkMatrix
Change-Id: I426a7ee1ff38c1702deb85e9f1db80f6069f36d6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272648
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This reverts commit ad3b2c9886.
Reason for revert: clang
Original change's description:
> Move SkDeferredDisplayList.h into include\core
>
> Clients will need official access to this class for the compilation iterator.
>
> This CL also hides some of the cruft we don't want exposed.
>
> Bug: skia:9455
> Change-Id: I408c19f9ecd6880a5a7853def591407b0ca43e4e
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272343
> Commit-Queue: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
Change-Id: Ica80434e7423fb202355eb77a614ece1c4d54726
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9455
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272641
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Clients will need official access to this class for the compilation iterator.
This CL also hides some of the cruft we don't want exposed.
Bug: skia:9455
Change-Id: I408c19f9ecd6880a5a7853def591407b0ca43e4e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272343
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Need to migrate clients from private/ to core/ include
Unexperimentalize concat44() methods on SkCanvas
Change-Id: I64b8816722a9d93316cb8b8691d2d9a3e36f167f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272464
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Reed <reed@google.com>
In SkSurface::ReplaceBackendTexture, it used to always retain a copy
of the the current content. The ContentChangeMode is added as a
parameter to allow the callers to decide whether retain or discard the
current content.
Bug: 1014246
Change-Id: I8736e7795b4755bbde94009ffe4d943c75112b98
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271016
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Khushal Sagar <khushalsagar@chromium.org>
Perhaps just make this SkTStack...
Change-Id: Iefdbb1e33acec96aec5f885e3e16ac2d97fd5f73
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271320
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
These make it easier for clients to create new surface characterizations that differ only a little from an existing surface characterization.
Change-Id: Iebd0b32ae941d3f91427927108d092cb5864b09f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270444
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Stroking in Skia follows the SVG rules of adding end caps to degenerate
contours. Skip all degenerate contours and degenerate curves on contours
to avoid this.
Bug: skia:9820
Change-Id: I320beeeb3728f39c764729454dcb128a05524d35
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268166
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Herb Derby <herb@google.com>
I don't necessarily like this long term, but in the short term Flutter
would like to record pictures using their own type separate from
SkRTree. This makes SkBBoxHierarchy public, and converts it to use
other public types (SkTDArray -> vector).
Change-Id: I29c5ef9da7d641d8f4ba18522b168ddf7cefe84f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270387
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Updated every switch that yelled at me, and added support to dm and fm,
and then founds some more switches that shouldn't have defaults...
The tricky spots outside those were mips and dither,
since they aren't simply exhaustive switches.
_Now_ no diffs between RGB/BGR 1010102 and 101010x.
No GPU support.
Bug: skia:9893
Change-Id: I73ab3fd22bdef0519296dfe4cb84031e23ca0be3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270114
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
These docs repeat the possible values for these enums at
the time they were written ad nauseum. They're not kept
up to date.
This is the result of searching for "one of" and deleting most.
I did keep one set of docs where some enum values were permitted
on some platforms and others on others. And I kept docs for args
that didn't take enums but only accepted a particular range, like
[0,8] for matrix value indices or 0-4 for pixel size shifts.
Change-Id: Ib21ec54ebbc4abe456e9b3f436f3823d7da9097d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270107
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
The GDI Typeface is the only one that can fail to make a
scaler context. Move all the logic to the GDI specific code.
Change-Id: I50a0a58529bb44625068244e6ae27e54bccd9f67
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269913
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
This reverts commit 33c7a468c8.
Reason for revert: wow, lots of gm diffs, need to investigate
Original change's description:
> Defined N32 to always be BGRA
>
>
> https://critique.corp.google.com/#review/294013931
>
> Change-Id: I0e837b2a97b1d95918e9054c036e2a3d913009e2
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269636
> Commit-Queue: Mike Reed <reed@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
TBR=djsollen@google.com,mtklein@google.com,bsalomon@google.com,reed@google.com
Change-Id: Ic8aeafbbed91ed4619737be168ca4cacedac68fe
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269916
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Replace with SkISize.
Also change some const SkISize& params to just SkISize.
Change-Id: I3c72d961662eefeda545fba17d63e877cd5ca813
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269374
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Use std::min and std::max everywhere.
SkTPin still exists. We can't use std::clamp yet, and even when
we can, it has undefined behavior with NaN. SkTPin is written
to ensure that we return a value in the [lo, hi] range.
Change-Id: I506852a36e024ae405358d5078a872e2c77fa71e
Docs-Preview: https://skia.org/?cl=269357
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269357
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Change-Id: I0394f0956c0589597ce910f4c0ad9f44bf4ee05e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269194
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
I prefer the SkTClamp spelling, but there were 4 uses vs. ~200. And
eventually we'll replace all of these with std::clamp anyway.
Change-Id: I418fce5080d089745c3f9eb42c36e3fc7962c895
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269155
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I9709dfdfd6069d46c331d08e181e36cc9a21e71a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269149
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
We treat them as part of SkTypes.h, so let's just merge them in?
Change-Id: Icd6db3913a679ceb9de09027d17eb9361754b016
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268769
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Change-Id: Ic96a0ea2cd1bfd59ee3f236543e1d6dd102544ec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269142
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Use std::max and std::min instead
Change-Id: I7fd2626ea9ea8ea09c709ff962523ca3de2f8a16
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269136
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Use std::max and std::min instead
Change-Id: Icf3796609e5cb511687fb50bd31229ae4b6b9b39
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268841
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: Ie0d2ec6e1ca1ddeb83338df232570443502e6cdb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268697
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Mostly this is really just removing strictly unused bits.
Removing SkNO_RETURN_HINT() from SK_ABORT() isn't quite
strictly unused, but I think maybe it's moot since we
added SkUNREACHABLE to the end of SK_ABORT().
Change-Id: I1b23a7f1cb325723b359762b0879110a2c82575f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267071
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This is intended to make using compressed textures easier since developers can just provided compressed data and it will be uploaded to the GPU in some way, shape or form.
TBR=reed@google.com
Change-Id: I8c672ccc7db5cd098f629c3469ae7cbdc7436392
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266939
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit 3234ce1347.
Reason for revert: missing etc1.h
Original change's description:
> Add SkImage::MakeRasterFromCompressed and make MakeFromCompressed fall back to decompression for unsupported compression types
>
> This is intended to make using compressed textures easier since developers can just provided compressed data and it will be uploaded to the GPU in some way, shape or form.
>
> Change-Id: Ieed008f083d6e3594eaa9a02bc5348e00ee60d2a
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265601
> Reviewed-by: Mike Reed <reed@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,reed@google.com
Change-Id: Ia497e6767c43ab6f8bfeb28e70244107a1442cf2
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266937
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This is intended to make using compressed textures easier since developers can just provided compressed data and it will be uploaded to the GPU in some way, shape or form.
Change-Id: Ieed008f083d6e3594eaa9a02bc5348e00ee60d2a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265601
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Since we just rely on SkBitmap to manage rowbytes, we don't need to
separately track it in the surface.
Bug: 1038304
Change-Id: Iea2d486019bf4c5bf4f2a87eabc5f00ad71949fc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266219
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This makes creation of a compressed textures better parallel creation of uncompressed textures
This CL is pulled out of the parameter reordering CL - which has become too large.
Change-Id: Iabdaced780af206c2398e55986d3e7698a083342
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265582
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
SkSurface will already reject a rowBytes that does not align on a pixel
boundary. Push that check into SkImageInfo. This will make SkBitmap,
SkPixmap, SkMallocPixelRef, and SkImage_Raster, which already call
validRowBytes, make the same check. If an SkSurface cannot use a
non-pixel-aligned rowBytes, then an SkCanvas wrapping an SkBitmap should
not either.
Update MallocPixelRefTest to use a rowBytes that is still valid.
Change-Id: I848d94dbeab8b58b92877104dd67ea23a9d19ca8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265599
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Herb Derby <herb@google.com>
This just does the boring work, keeping the
old type as an empty, now public, base type,
with all the existing methods on _Base.
Bug: skia:9796
Change-Id: I96d93d25955430c0586deca4bb562913d1d7815a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265447
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Change-Id: I659552466940b76a339caaf124700303806fd082
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265456
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
I'm not sure I see a compelling reason for BBH factory objects
to exist, as opposed to say, factory functions. I don't see any
major harm in letting people hold onto BBH objects themselves.
This allows the caller to create and hang onto the BBH themselves,
allowing use cases like the slight extension I've made to the unit
test PictureNegativeSpace as a demo. Not super useful yet, as
SkBBoxHierarchy is not a public type...
And add test that mini pictures fill the bbh, which had never been
an interesting question until now we let the user hold onto the BBH.
Bug: skia:9796
Change-Id: I14737f25b31a457a8716669183af0c3bbf01859b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265445
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
More sk_sp, unique_ptr, less ownership convention.
A little bit of warmup for the work in the bug.
Bug: skia:9796
Change-Id: If6ce37883e4175617d377e74c8cc44353ea47e16
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265443
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
- misc fixes to utilities
- hit-testing for 3D scenes (simple version)
Had to manually inform the shader of the local-to-world matrix.
Should try making that automatic in the future.
Note: due to bug in interpreter, point-light sample can't run in raster
(yet).
Change-Id: I7a30b7676ea6cd7eb264373dd2507133c901d85e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264999
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This is mainly so we can test the compression code on macOS.
Bug: skia:9680
Change-Id: Ie0a2eacfe9100ee4ce4cc94c878d3032d6985832
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264480
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This keeps an alias so code keeps building.
Bug: skia:9792
Change-Id: If8575468d929d2ca28bc2f9e82de27291fb19aa1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264691
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
3 new getters:
- localToWorld
- localToCamera
- localToDevice (same as total-matrix)
The current tracking minimizes overhead, by using a computed inverse to
produce the localToWorld/Camera. This can be change as needed in the
future (more precision, but more memory/overhead), but for now is
sufficient to try out the new APIs.
Change-Id: I85440318f36dca935124b782e110fe9c0152ae7a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264648
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Change-Id: I50322fff140f962a9b7cffb60cdef68e25715a5c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264576
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Propose a standard way to talk about the camera (etc) in SkCanvas:
- client provides 3 matrices: viewport, projection, camera
- canvas->concat(viewport * projection * camera * invert(viewport)
- camera and projection are taken straight from the textbook for 3D
- "viewport" means a matrix that transforms +-1 square about the origin
to the clients working canvas. A simple way to describe it is:
"specify the area-of-interest with a rectangle and z_scale"
Expose the ctm as a 44 from canvas for now. Likely we will add these
3 new matrices to canvas, and each may have a getter.
Bug: skia:
Change-Id: I6fa79c56956e060c17569848a81e13c13cb0981a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264221
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
This reverts commit 4a46758db8.
Add guard to Flutter
Change-Id: Ief0e5cb36af13c8f00a36a617d0384622012d644
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263937
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This completes pushing through the new virtual didConcat44() to our
subclasses, and introduces didScale() for future optimizations. We
don't call didScale yet, until external subclasses are also updated.
This was derived from https://skia-review.googlesource.com/c/skia/+/263349
bug: skia: 9768
Change-Id: Ia26b48e76e323037082e8f2ee83673c26b99ebed
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263702
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
1. Feature: Clients need to override didConcat44() (new data)
2. Perf: Clients need to override didTranslate (and now didScale) so our
default impls can be empty.
Need SK_SUPPORT_LEGACY_CANVAS_MATRIX_VIRTUALS flag to stage this in
clients (anyone who subclasses SkCanvas)
Before (with flag)
120.87 canvas_matrix_4x4 8888
108.10 ? canvas_matrix_3x3 8888
108.13 ? canvas_matrix_2x3 8888
141.54 canvas_matrix_scale 8888
128.04 canvas_matrix_trans 8888
After (without the flag)
...
90.79 canvas_matrix_scale 8888
94.51 canvas_matrix_trans 8888
bug: skia:9768
Change-Id: I6f500138dd6b2b24754dc065c650d0bd3c341540
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263349
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
MTKView is only available on iOS 9.0 and later, so this method can't
be used on earlier OSes.
Change-Id: I3ba8786953c990ded771c856c8c54b9ae1e2b3cd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263520
Auto-Submit: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
When a client calls makeRasterImage, they're likely to hold on to that
image, and throw away the source (GPU or Lazy). In that situation, it
makes no sense to leave the buffer in the resource cache.
Change-Id: Ic0be8ceb643ed9196526469516be0d200bea42fd
Bug: b/144232910
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263347
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Chrome (the only user of the flag) is now updated.
Change-Id: I137f471588238f2b1cd4bc6013affb8075d0c561
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263341
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
- allow clients to pass in raw-array at public level
- rewrite m44 concat to take raw-array for 2nd input
Extended canvas_matrix bench to also time 44 concats:
Before
207.51 canvas_matrix_4x4 8888
100.75 ? canvas_matrix_3x3 8888
100.79 canvas_matrix_2x3 8888
140.93 canvas_matrix_scale 8888
133.35 canvas_matrix_trans 8888
After
120.80 canvas_matrix_4x4 8888
...
bug: skia:9768
Change-Id: Iaa361b9897a183d930fd31aa67327caed25cd51d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263209
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
Change-Id: Iad9fadd113d0c97e8ece51df19c7824252d7eb9c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263197
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
The reason for the assert was breaking an assert, that if the CTM was scale/translate, that after
a preTranslate, it should still be that.
This is true... unless the new translate values are non-finite. In that case, we might turn a zero
into a NaN, (0 * non_finite --> nan), so we either have to require finite args (which we don't
at the moment) or we can't make this assert. This re-land removes that assert.
This reverts commit 268ed57d71.
Change-Id: I3c48a0aa17649351a246c1fbab5449f2d59aaf84
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263023
Commit-Queue: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit 98bfcc7ff3.
Reason for revert: Flutter hitting assert:
../../third_party/skia/src/core/SkCanvas.cpp:1432: fatal error: "assert(fIsScaleTranslate == fMCRec->fMatrix.isScaleTranslate())"
Original change's description:
> Extend SkCanvas matrix stack to be 4x4, but with (basically) the same public API.
>
> Devices receive the 4x4, but by default they simply downsample it to SkMatrix.
>
> New SkM44 matrix for the impl. It differs from SkMatrix44 in a few ways
> - no tracking of "type"
> - faster for concat, as it does not use doubles for intermediates
> - much simpler API
>
> There are some low-bit differences in some gms, so adding a flag for clients to
> stage this change. (due to faster but lower-precision in SkM44::concat)
>
> Performance: running canvas_matrix bench
>
> 3x3 version:
>
> 167.93 canvas_matrix_3x3 8888
> 209.97 canvas_matrix_2x3 8888
> 174.87 canvas_matrix_scale 8888
> 135.30 canvas_matrix_trans 8888
>
> 4x4 version:
>
> 116.59 canvas_matrix_3x3 8888
> 105.40 canvas_matrix_2x3 8888
> 159.83 ? canvas_matrix_scale 8888
> 113.47 canvas_matrix_trans 8888
>
> Why faster?
> - not tracking matrix_type helps a lot it seems
> - faster full concat (no doubles)
>
> Before adding the specialized preConcats...
>
> 318.11 ? canvas_matrix_3x3 8888
> 339.38 canvas_matrix_2x3 8888
> 383.28 canvas_matrix_scale 8888
> 251.67 canvas_matrix_trans 8888
>
> Change-Id: I68eac942919fa5418081e789f31710a1e2a752da
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262056
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Mike Reed <reed@google.com>
TBR=mtklein@google.com,bsalomon@google.com,herb@google.com,fmalita@chromium.org,fmalita@google.com,reed@google.com,michaelludwig@google.com
Change-Id: I28c3d69c19ba44ab65ca7c059221b64c7dffef22
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263021
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Devices receive the 4x4, but by default they simply downsample it to SkMatrix.
New SkM44 matrix for the impl. It differs from SkMatrix44 in a few ways
- no tracking of "type"
- faster for concat, as it does not use doubles for intermediates
- much simpler API
There are some low-bit differences in some gms, so adding a flag for clients to
stage this change. (due to faster but lower-precision in SkM44::concat)
Performance: running canvas_matrix bench
3x3 version:
167.93 canvas_matrix_3x3 8888
209.97 canvas_matrix_2x3 8888
174.87 canvas_matrix_scale 8888
135.30 canvas_matrix_trans 8888
4x4 version:
116.59 canvas_matrix_3x3 8888
105.40 canvas_matrix_2x3 8888
159.83 ? canvas_matrix_scale 8888
113.47 canvas_matrix_trans 8888
Why faster?
- not tracking matrix_type helps a lot it seems
- faster full concat (no doubles)
Before adding the specialized preConcats...
318.11 ? canvas_matrix_3x3 8888
339.38 canvas_matrix_2x3 8888
383.28 canvas_matrix_scale 8888
251.67 canvas_matrix_trans 8888
Change-Id: I68eac942919fa5418081e789f31710a1e2a752da
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262056
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
This is working in the GL and Vulkan back ends. MacOS only supports the RGBA8 variants.
For mobile devices, probably only nVidia GPUs will support this.
Bug: skia:9680
Change-Id: I9d886b72232a031603e93e46059a97a8aa288b3c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261093
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Before we write too many of these, let's get a program() / onProgram()
wrapper in place for SkColorFilter. When a filter claims it doesn't
change alpha, we can skip any work it might do to "calculate" that
unchanged alpha (e.g. 0*r + 0*g + 0*b + 1*a + 0) and instead just
save and restore the orignal alpha.
SkShader already has this same program() / onProgram() setup, and uses
it similarly to force any shader that claims to be opaque to be opaque,
replacing any math (or sometimes even memory loads) that shader may have
done to produce alpha with a simple splat(1.0f).
Change-Id: Ica916926506df3a48b4d718545ea64dd95b457af
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261134
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
the ctm to the device.
This catches cases where the matrix bottom-row might look like
[ 0, 0, not_one ]
That would get categorized as perspective, but in reality that matrix
behaves like affine. If we can detect that pattern, and scale the entire
matrix by 1/not_one, we don't change its behavior, but it will now be
categorized as affine (seen as simpler/faster).
bug: skia:9698
Change-Id: Ib77b647c1d32f73538b1c0d8e9e49ec533610b3a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260776
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
more UI for halfplanes in SampleClip
bug: skia:9698
Change-Id: I9463fe9860fa482ef05fc2113114e61524c38fc0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260500
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This is just the API level interface(s) and the backend virtual calls needed to implement them.
Bug: skia:9680
Change-Id: I6c655751e23ce18c6a184c925e8d472902e8a478
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259976
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Fixes a memory leak in Flutter.
Change-Id: Ia86ea8d4d78539dc28acb207e834861f274c0a5c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260538
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:9580
Change-Id: I663549dafc4239248e265bee8d6927bf5b259303
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259804
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Change-Id: I7c672ff6b8eb95ec8c1123a5bfdb202e1644f494
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259281
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
- this adds new (default) parameter to control clipping when transforming
rects and paths
Bug: skia:9698
Change-Id: I4cfb36b60bd6bbfcdac0226e374dbc27d5284952
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259431
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Following CLs use CompressionType much more widely so let's switch it first.
Bug: skia:9680
Change-Id: Ie8847f24936e90dd85e0ad79cbe5542d68c87b12
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258882
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Having it means you cannot write:
SkSize size;
float x, y;
size = {x , y};
clang allows it but GCC does not, claiming it is ambiguous between the
implicitly generated
SkSize& SkSize::operator=(const SkSize&)
and
SkSize& SkSize::operator=(const SkISize&)
clang gives the same error if the former is explicitly declared default.
Change-Id: I3b64436ef6aa669b3d87e7f37057c5dcb4add987
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257880
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
converting from YUV to RGB on GPU.
Change-Id: I872e1e85f3efccce7bf93d2f3d5f2a841b8a5b0f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257680
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
This reverts commit aa98dd3d27.
Reason for revert: broke chrome, easy to add a flag there
Original change's description:
> fix sense of ifdef for deprecated method
>
> Change-Id: I32164225750b23e1cc26aa36a60feda27bbd90a8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257319
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
> Commit-Queue: Mike Reed <reed@google.com>
TBR=bungeman@google.com,kjlubick@google.com,fmalita@chromium.org,reed@google.com
Change-Id: I629bbd7f04a4ac8227c62f4d05cf2cb2601900c3
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257328
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This reverts commit 3e7af41224.
Change-Id: Id4f66b3956f4bdbe690db20fc478b7365ee89717
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256676
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
Add a common way to make rect op for testing that uses a GP with a local
matrix.
Change-Id: I958d1230bd5067b2e4b60fcd374e2f7718681e43
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255782
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This reverts commit 1792b19485.
Reason for revert: need to update legacy_convexity, still used by google3
Original change's description:
> Revert "Revert "Use flat version of path-direction enum""
>
> This reverts commit 0dacc6b7d3.
>
> Change-Id: Ie103e9f36b07e4ee256a3688a4decf3a6dd74314
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255832
> Auto-Submit: Mike Reed <reed@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Mike Reed <reed@google.com>
TBR=reed@google.com
Change-Id: I0ecea0eb8a237298c6b908cc4bfd1cacdfc5b900
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255976
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This reverts commit 0dacc6b7d3.
Change-Id: Ie103e9f36b07e4ee256a3688a4decf3a6dd74314
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255832
Auto-Submit: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This reverts commit e0fbe94351.
Reason for revert: need to add guard flag to flutter
Original change's description:
> Use flat version of path-direction enum
>
> Bug: skia:9663
> Change-Id: I00077d9f2b14b3e983e6a46ef6f560cabdb1678d
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242557
> Commit-Queue: Mike Reed <reed@google.com>
> Reviewed-by: Florin Malita <fmalita@chromium.org>
TBR=fmalita@chromium.org,reed@google.com
Change-Id: If47173d9b203b2d3a175af290a15d986accb4703
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9663
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255831
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Change-Id: I7adc1e01f4f9cec56e53e620ba4d04eae61f0b9e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254899
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Handy if you want to flush, or otherwise understand the underlying buffer(s).
Change-Id: I3d6610695c8603232192b26c687c6c74512165dd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254803
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Change-Id: I01259b685859e2d95e4b87c0f611ccc074bd5229
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254807
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
More cleaning to do if we like this idea...
Change-Id: I608143db085911565dd5f5426f7ee6436ec58cdf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254680
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
The matrices we're using can produce very slightly out of range color
channels. This gives surprising results when in shader blending is used
for color burn and color dodge. After this change we clamp the RGB
values to 0..1 before applying premul.
Adds a GM modeled on a blink layout test that shows the problem using
SkImageMakeFromYUVAPixmaps.
Bug: skia:9619
Change-Id: I446d39763a7f5a2f7c5f61d94d163927d851baa3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253879
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
As we've learned there's not much advantage to working directly in i32
ops over f32... it's the same size, kind of a wash speed-wise, and f32
supports all operations we want where i32 supports only a subset. If we
really want to go fast, we need to focus on i16 operations, which are
both significantly faster and operate on twice as much data at a time.
(This is the same split as SkRasterPipeline, highp f32 and lowp i16.)
For now port everything to f32, with i16 to follow, perhaps much later.
There's a little here we could spin off to land first (uniformF, better
unpremul) but I think it might be easiest to land all at once.
Cq-Include-Trybots: skia.primary:Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Debug-All-SK_USE_SKVM_BLITTER
Change-Id: I6fa0fd2031a0de18456abf529cc5b0d8137ecbe0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253704
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This basically wraps up the old `uniforms` and `buf` params
into a new type that has push() and pushF() methods that return
a value you can pass directly to Builder::uniform32() and co.
I think this has uniforms about as streamlined as they can get.
Change-Id: I8f611f91b4a2d7cdb8f05ce0333669d2e3930be8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252937
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
It's clearer and more efficient to emit uniforms
as we use them. The pattern to look for is something like
skvm::I32 val = p->uniform32(uniforms, buf->bytes());
buf->push_back(fVal);
where fVal holds the actual uniform value, and val is its program
counterpart.
Switching to SkTDArray lets us use friendlier methods like bytes() and
append(N) in the effect code.
It's a lot easier to follow this way once you get used to it and much
less error-prone. No need to split the can-we-do-it logic up from the
uniform emission, and so no chance to write logic twice that
acccidentally disagrees.
Effects now always emit uniforms when you call program(), which means we
occasionally do that twice, once when building the Key to look up cached
programs, and once again when building the program if the cache misses.
That's not that big of a deal... it reuses the same memory exactly, and
I've added some notes around the code and assertions that everything
matches up exactly. It only happens on cache miss, so it's dwarfed by
the cost of building and JITing the program anwyay.
Change-Id: I55a9252b11b2c0cd5f7ab8ace6df5fef29342c10
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252837
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
- move some helpers to central spot
- add a color filter interface, the same as shader without (x,y)
- implement matrix color filter (pretty naively)
and color filter shader (pretty reasonably)
- extend GM to demonstrate
The new blitters with color filters are failing to JIT because they're
running out of registers. (They still work fine on the interpreter of
course.) I'm going to take a look to see whether there's something I
can do either in the effect program() code or in the optimizer to
rearrange to get it to fit and JIT.
Cq-Include-Trybots: skia.primary:Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Debug-All-SK_USE_SKVM_BLITTER
Change-Id: Ibdc1a5e7b9e7a14778efba583b7821bcd4f3062a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252788
Reviewed-by: Mike Klein <mtklein@google.com>
This reverts commit 701522798a.
Reason for revert: Maybe blocking the Android roll
Original change's description:
> Fully embrace skcms types in SkColorSpace API
>
> Remove the SkMatrix44 getter entirely.
>
> Change-Id: I25bfe68a7a9b21d8a8696415b517cb79fc2d7a94
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252596
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,brianosman@google.com,reed@google.com
Change-Id: Ic277d54d4ac8c84f00405946c927a3aee4e33068
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252801
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Remove the SkMatrix44 getter entirely.
Change-Id: I25bfe68a7a9b21d8a8696415b517cb79fc2d7a94
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252596
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Change-Id: Ie704f0f83b1034ff8ee1a5d3cd194e555cae20a3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252600
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This initializes more formats correctly with solid colors and relies
less on GrPixelConfig.
It also includes the changes to get gray8 read pixels working
and almost everything to initialize GL_RGB8 textures with data. Minor
stuff to follow to get RGB8 fully working and update test expectations.
Bug: skia:8962
Bug: skia:6718
Bug: skia:9358
Change-Id: Ic044b4c4badc37f14fb46c898cd3b3c21a6fc7fd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251199
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Change-Id: I7902e4355999f31bf92aa8294a2c1a32840249c2
Bug: chromium:960620
Change-Id: I7902e4355999f31bf92aa8294a2c1a32840249c2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252479
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I8ef13b78a5f2f49ff9c59db285b3e0e7ee708c9b
Bug: chromium:960620
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252160
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The conversion math for a given space can be fully derived
from the Kr and Kb terms (plus the headroom/footroom), so
avoid redundant values that can be wrong.
And, no need to list every possible value of an enum param,
especially when the generated doxygen links to the type's
documentation, which has all the values listed.
Change-Id: I64ce8cfd5ec7ff74dc3b878202b13d0d483e1db6
Bug: skia:9543
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251764
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Chrome is now using the newer version.
Bug: skia:8962
Change-Id: I8c38bde63e1e032281d19b0cc7cb8cf301061a9e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251198
Commit-Queue: Greg Daniel <egdaniel@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This reverts commit b74d5548a4.
Reason for revert: see if this fixes the android roll
Original change's description:
> Track device coordinate space as matrix
>
> This is a required step to be able to cleanly draw image filtered
> device layers with arbitrary matrices, instead of relying on
> SkMatrixImageFilter to apply the transformation.
>
> Bug: skia:9545
> Change-Id: I8d84679a281538875cf4a1b73565294fb7f89c86
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249076
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
TBR=robertphillips@google.com,reed@google.com,michaelludwig@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:9545
Change-Id: Ie374a7500cfbff35cb0782beb863086e118a005a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249986
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This is a required step to be able to cleanly draw image filtered
device layers with arbitrary matrices, instead of relying on
SkMatrixImageFilter to apply the transformation.
Bug: skia:9545
Change-Id: I8d84679a281538875cf4a1b73565294fb7f89c86
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249076
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Brings over skcms' encoding scheme, etc.
Change-Id: Ib8abec911acd1c50df3b201b4a9bde01b1cb123b
Bug: chromium:960620
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249000
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
bug: skia:9503
Change-Id: I5b4e2434c6085d048d6d0fc42b2b928439b1066b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/246296
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Fixes several GCC builds.
Change-Id: I9ad64b08d707a0e491590dea07617e89fe64d60d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/246176
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Ravi Mistry <rmistry@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Ravi Mistry <rmistry@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Change-Id: I0e236bf14acf1a8b7df3433be05a192633096df0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/246098
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>