Commit Graph

30140 Commits

Author SHA1 Message Date
Herb Derby
56ffafee44 Use interpolating blur for sigma < 2
Reimplemnet the original interpolating code. Moving from the
integer blur code to this code is controled by the flag:
SK_LEGACY_SUPPORT_INTEGER_SMALL_RADII

BUG=chromium:759273

Change-Id: I17205d704a0cae68a8a027c6bb235f81b5c62e24
Reviewed-on: https://skia-review.googlesource.com/41082
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Herb Derby <herb@google.com>
2017-08-31 17:48:42 +00:00
Mike Reed
e3d1e5d768 add 8bit stages for load/store 565
approx 2.5x faster on arm64 for sprite 8888 --> 565 blits

Bug: skia:
Change-Id: I524f993fee16196385dc07cbec39ef378b1301e5
Reviewed-on: https://skia-review.googlesource.com/41162
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2017-08-31 16:43:02 +00:00
angle-deps-roller@chromium.org
88917bfc5b Roll skia/third_party/externals/angle2/ 855d964bd..e49058e75 (1 commit)
855d964bd0..e49058e759

$ git log 855d964bd..e49058e75 --date=short --no-merges --format='%ad %ae %s'
2017-08-31 mradev D3D11: Enable multiview performance tests

Created with:
  roll-dep skia/third_party/externals/angle2


Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls


CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE
TBR=djsollen@google.com

Change-Id: I49f904375ebb0f35ae3a2e0885a9627f17f7e33c
Reviewed-on: https://skia-review.googlesource.com/41480
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
2017-08-31 16:29:31 +00:00
Brian Salomon
6df4d6be0d Revert "Revert "Revert "Remove GrBackendRenderTargetDesc in favor of GrBackendRenderTarget."""
This reverts commit 71554bc256.

Reason for revert: Google3

Original change's description:
> Revert "Revert "Remove GrBackendRenderTargetDesc in favor of GrBackendRenderTarget.""
> 
> This reverts commit 807371c15b.
> 
> Docs-Preview: https://skia.org/?cl=40260
> Change-Id: I28e0434c455155ff39a5aaa4141abdf442474e87
> Reviewed-on: https://skia-review.googlesource.com/40260
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

TBR=egdaniel@google.com,bsalomon@google.com

Change-Id: Ifdfa896a70db69935473276d12dce54de5c6b6f7
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/41500
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-08-31 15:57:42 +00:00
Kevin Lubick
2dafbd796d Add Correctness tests for Chromecast
Bug: skia:
NOTRY=true
Change-Id: Ib604bad8eda6ba4382b850f7c5f318fb0f114401
Reviewed-on: https://skia-review.googlesource.com/20051
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
2017-08-31 14:40:51 +00:00
Ben Wagner
a25fbef56a Add bidi to SkShaper.
Change-Id: Iaab9a1d5091a3b157a582b7e8c3261a6c3283ffc
Reviewed-on: https://skia-review.googlesource.com/40778
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2017-08-31 14:18:31 +00:00
Robert Phillips
f95b175246 Retract Gr*Priv.h includes a bit
Change-Id: Ic2bfd83b6e6bcc5ea1591427683085637eb5a6cc
Reviewed-on: https://skia-review.googlesource.com/41360
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2017-08-31 14:13:03 +00:00
Brian Salomon
977b54c40c Use high precision for TextureOp texture coord varying
Change-Id: Iadcae79f7b295a3bedd33b4a93734547665f2a5d
Reviewed-on: https://skia-review.googlesource.com/41380
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-08-31 13:54:01 +00:00
Heather Miller
9d2de4a05f Update Skia milestone to 63
TBR: reed

Change-Id: I0ae2640539d640227ede9b818793f220f2328832
Reviewed-on: https://skia-review.googlesource.com/41361
Reviewed-by: Heather Miller <hcm@google.com>
Commit-Queue: Heather Miller <hcm@google.com>
2017-08-31 13:34:51 +00:00
Ravi Mistry
a016b5f902 Whitespace change to test task-scheduler/task-scheduler-internal
NoTry: true
Bug: skia:6745
Change-Id: I55437a52fdf005ce88ece1a2134fd318d7d639d9
Reviewed-on: https://skia-review.googlesource.com/41341
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Ravi Mistry <rmistry@google.com>
2017-08-31 13:05:01 +00:00
angle-deps-roller@chromium.org
a338735c50 Roll skia/third_party/externals/angle2/ ced5c86c3..855d964bd (1 commit)
ced5c86c3a..855d964bd0

$ git log ced5c86c3..855d964bd --date=short --no-merges --format='%ad %ae %s'
2017-05-17 oetuaho Prefix user-defined names in GLSL output

Created with:
  roll-dep skia/third_party/externals/angle2


Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls


CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE
TBR=djsollen@google.com

Change-Id: I33b94ae722cd972933ef3799017d385f623ce81f
Reviewed-on: https://skia-review.googlesource.com/41301
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
2017-08-31 11:21:31 +00:00
angle-deps-roller@chromium.org
36c60c9777 Roll skia/third_party/externals/angle2/ 0abb7a2a2..ced5c86c3 (1 commit)
0abb7a2a26..ced5c86c3a

$ git log 0abb7a2a2..ced5c86c3 --date=short --no-merges --format='%ad %ae %s'
2017-08-17 mradev D3D11: Handle multi-view Draw* calls

Created with:
  roll-dep skia/third_party/externals/angle2


Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls


CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE
TBR=djsollen@google.com

Change-Id: I2bc8e34cc81272301c713ea47cf79e8fff1bbdc8
Reviewed-on: https://skia-review.googlesource.com/41280
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
2017-08-31 10:07:31 +00:00
angle-deps-roller@chromium.org
4b90c232dc Roll skia/third_party/externals/angle2/ d28758de2..0abb7a2a2 (1 commit)
d28758de2d..0abb7a2a26

$ git log d28758de2..0abb7a2a2 --date=short --no-merges --format='%ad %ae %s'
2017-08-28 mradev Update multiview state on program executable change

Created with:
  roll-dep skia/third_party/externals/angle2


Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls


CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE
TBR=djsollen@google.com

Change-Id: I37bd570ff222e8afc50fa6b537e5507459873210
Reviewed-on: https://skia-review.googlesource.com/41260
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
2017-08-31 08:55:21 +00:00
angle-deps-roller@chromium.org
332b55954f Roll skia/third_party/externals/angle2/ 57ae8c16c..d28758de2 (1 commit)
57ae8c16c7..d28758de2d

$ git log 57ae8c16c..d28758de2 --date=short --no-merges --format='%ad %ae %s'
2017-08-30 jmadill D3D11: Re-enable updateVertexBuffer dirty bits.

Created with:
  roll-dep skia/third_party/externals/angle2


Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls


CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE
TBR=djsollen@google.com

Change-Id: I0964bf33603bc0c4672a7bae9eb366ea24a87c06
Reviewed-on: https://skia-review.googlesource.com/41041
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
2017-08-31 00:00:56 +00:00
Mike Klein
85cd043610 32-bit x86 8-bit stages
Shouldn't be anything tricky here.
Guarded by SK_JUMPER_LEGACY_X86_8BIT for (Win) layout tests.

Change-Id: I7580c7c18d1721f1301904c049ea2e59e9bda5d9
Reviewed-on: https://skia-review.googlesource.com/40692
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
2017-08-30 23:49:36 +00:00
angle-deps-roller@chromium.org
536c4f7bde Roll skia/third_party/externals/angle2/ e8ef2bc4b..57ae8c16c (1 commit)
e8ef2bc4bd..57ae8c16c7

$ git log e8ef2bc4b..57ae8c16c --date=short --no-merges --format='%ad %ae %s'
2017-08-30 jmadill GLES3: Auto-generate entry points source.

Created with:
  roll-dep skia/third_party/externals/angle2


Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls


CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE
TBR=djsollen@google.com

Change-Id: Ica19bc1cee73729ee95fee63407f1869a4f7c9a1
Reviewed-on: https://skia-review.googlesource.com/41143
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
2017-08-30 22:34:17 +00:00
Robert Phillips
cb2e235e6f Reduce stencil buffer clearing
TBR=bsalomon@google.com
Bug: skia:6953
Change-Id: I079f90711297ee290f2d4011cfcb18b764554deb
Reviewed-on: https://skia-review.googlesource.com/40691
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2017-08-30 21:17:36 +00:00
Ben Wagner
dff47afd5a Fix whitespace in SkTextBlob.
Change-Id: I44cfe4095f68de3cb0647c01a716a6a7b7fddda9
Reviewed-on: https://skia-review.googlesource.com/41161
Reviewed-by: Ben Wagner <bungeman@google.com>
2017-08-30 20:25:17 +00:00
Yuqian Li
604a71a5e0 Allow providing SkExecutor to SkThreadedBMPDevice
So that callers could manage the thread pool themselves instead of
relying on SkThreadBMPDevice.

Bug: skia:
Change-Id: Idbeafc9ac5d111370fd1b74f6eab9ac8df179940
Reviewed-on: https://skia-review.googlesource.com/39760
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
2017-08-30 19:39:27 +00:00
Brian Osman
195c05b6d5 Move several GrContextOptions fields behind GR_TEST_UTILS
Bug: skia:
Change-Id: I35bc08ad72fb94d8e47fe342d314c4496b954226
Reviewed-on: https://skia-review.googlesource.com/40881
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-08-30 19:35:27 +00:00
Robert Phillips
ad8a43f769 DeferredDisplayList API proposal
Chrome would like to perform cpu-side preprocessing for gpu draws in parallel. 
They do not want to go through a picture (since they have their own display list format).


The general idea is that we add a new SkDeferredDisplayListRecorder class to
perform all of Ganesh's cpu-side preprocessing ahead of time and in parallel.

The SkDDLRecorder operates like SkPictureRecorder. The user can get an SkCanvas
from the SkDDLRecorder and feed it draw operations. Once finished, the user
calls 'detach' to get an SkDeferredDisplayList. All the work up to and 
including the 'detach' call can be done in parallel and will not touch
the GPU. To actually get pixels the client must call SkSurface::draw(SkDDL)
on an SkSurface that is "compatible" with the surface characterization
initially given to the SkDDLMaker.

The surface characterization contains the minimum amount of information Ganesh needs 
to know about the ultimate destination in order to perform its cpu-side work
(i.e., caps, width, height, config).



Change-Id: I75faa483ab5a6b779c8de56ea56b9d90b990f43a
Reviewed-on: https://skia-review.googlesource.com/30140
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2017-08-30 19:25:47 +00:00
Brian Osman
f1942de288 Suppress file output for the gltestthreading config
Bug: skia:
Change-Id: Icd905ea7e60a05bc3903eb85d111dcf73ce2c4dd
Reviewed-on: https://skia-review.googlesource.com/40690
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-08-30 19:09:26 +00:00
Brian Osman
c0e66273f8 Make AA hairline renderer non-optional
Change-Id: I0d4166a4e9ea894f479755f9f7137c5941cf8a22
Reviewed-on: https://skia-review.googlesource.com/41081
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-08-30 19:05:27 +00:00
Jim Van Verth
ecfed2beaf Add iOS support for SkiaSDLExample.
Change-Id: Ib8f4d6c41356cf0fe2e14b7bff7713d107eaa01f
Reviewed-on: https://skia-review.googlesource.com/40687
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2017-08-30 18:56:46 +00:00
Mike Klein
94fef59239 use fcntl() to lock/unlock fds
This is portable back to older Android NDK APIs.
Seems to work fine.

Change-Id: I1f121f372d376909011ffd7063b73cbe50402a5f
Reviewed-on: https://skia-review.googlesource.com/40688
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
2017-08-30 18:55:47 +00:00
Brian Salomon
52b7d131b8 remove debugging code breaking windows compile
Change-Id: I8ae21881b73af0ac2fa3dc17f74e073c0667561d
Reviewed-on: https://skia-review.googlesource.com/41080
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-08-30 18:29:36 +00:00
Brian Salomon
740775606d Make GrSWMaskHelper take a matrix for each draw
Change-Id: I52659857174848696f360d64552a9690db24ed50
Reviewed-on: https://skia-review.googlesource.com/40883
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2017-08-30 18:14:26 +00:00
Brian Salomon
71554bc256 Revert "Revert "Remove GrBackendRenderTargetDesc in favor of GrBackendRenderTarget.""
This reverts commit 807371c15b.

Docs-Preview: https://skia.org/?cl=40260
Change-Id: I28e0434c455155ff39a5aaa4141abdf442474e87
Reviewed-on: https://skia-review.googlesource.com/40260
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-08-30 17:59:46 +00:00
Mike Klein
1b4602bd9b ok, backtrace support on Android
This adds a fallback backtracer for use on Android where <execinfo.h>
ins't present, instead using <unwind.h> to unwind and <dlfcn.h> to
lookup function names and addresses.

lockf() wasn't available until NDK API 24, so I've just no-op'd file
locking on older targets.  I tried switching from lockf() to flock(),
but flock() didn't see to _do_ anything, neither on Android nor on my
Mac laptop.  I think I should be able to use the lower-level fcntl()
APIs to restore file locking uniformly in a follow-up.  The upshot is
until then, we'll have interlaced logs and stack traces on Android
devices unless you set ndk_api=24 in GN.

We need to add a couple build flags to make backtraces useful:

   * -funwind-tables makes the call to _Unwind_Backtrace() actually
     traverse the call stack.  This is a small extra binary size cost.
   * -rdynamic makes symbols linked into the main executable visible
     to dladdr().  We do this on Linux already for the same reason.

Here's an example where I made aaxfermodes call SK_ABORT():

    650 ok, 1 crashed
    caught signal SIGABRT while running 'aaxfermodes'
        0x76ed936288 [unknown]+308
        0x76eec014e0 [unknown]+510811706592
        0x76ed367b2c tgkill+8
        0x76ed364f50 pthread_kill+68
        0x76ed31ff5c raise+28
        0x76ed318814 abort+56
        0x76edebd070 sk_out_of_memory()+12
        0x76ed99f664 AAXfermodesGM::draw_pass(SkCanvas*, AAXfermodesGM::DrawingPass)+96
        0x76ed99f4e4 AAXfermodesGM::onDraw(SkCanvas*)+36
        0x76ed9e8550 skiagm::GM::drawContent(SkCanvas*)+224
        0x76ed9e82ac skiagm::GM::draw(SkCanvas*)+288
        0x76ed93b10c GMStream::GMSrc::draw(SkCanvas*)+96
        0x76ed937b08 SWDst::draw(Src*)+284
        0x76ed936ca0 [unknown]+112
        0x76ed939b4c ForkEngine::spawn(std::function<Status ()>)+88
        0x76ed934d00 main+2200
        0x76ed316598 __libc_init+92
        0x76ed93434c [unknown]+510791992140

Change-Id: Ica4849d99a3b97f48d778f4c15a7fa36275b8133
Reviewed-on: https://skia-review.googlesource.com/40802
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
2017-08-30 17:50:07 +00:00
Brian Salomon
f3b46e5193 Rename methods and enum on SkClipStack::Element to indicate "device space"
Change-Id: I83056843b530f76590f755f97e3d0a5a58f371fa
Reviewed-on: https://skia-review.googlesource.com/39402
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2017-08-30 15:58:12 +00:00
Brian Osman
f9810666bd Threaded generation of software paths
Re-land of: https://skia-review.googlesource.com/36560

All information needed by the thread is captured by the prepare
callback object, the lambda captures a pointer to that, and does the
mask render. Once it's done, it signals the semaphore (also owned by the
callback). The callback defers the semaphore wait even longer (into the
ASAP upload), so the odds of waiting for the thread are REALLY low.

Also did a bunch of cleanup along the way, and put in some trace markers
so we can monitor how well this is working.

Traces of a GM that includes GPU and SW path rendering (path-reverse):

Original:
    https://screenshot.googleplex.com/f5BG3901tQg.png
Threaded, with wait in the callback (notice pre flush callback blocking):
    https://screenshot.googleplex.com/htOSZFE2s04.png
Current version, with wait deferred to ASAP upload function:
    https://screenshot.googleplex.com/GHjD0U3C34q.png
Bug: skia:
Change-Id: Idb92f385590749f41328a9aec65b2a93f4775079
Reviewed-on: https://skia-review.googlesource.com/40775
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-08-30 15:27:42 +00:00
Leon Scroggins III
e750391c34 GIF: Use SkTArray instead of std::vector
Speculative fix for a memory regression seen in Chromium. Chromium
previously used a WTF::Vector, which has a growth factor of 1.5, as does
SkTArray. Depending on the implementation of std::vector, this may slow
the allocation of memory.

Bug: 758946
Change-Id: I323390027467e32a6c66667c927fae0aba292446
Reviewed-on: https://skia-review.googlesource.com/40777
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
2017-08-30 15:06:54 +00:00
Mike Klein
64dc4f6d4f remove 8-bit Params struct
I'm not sure why I wrote this to use a Params struct originally, but we
should have plenty of registers in _8bit to pass everything directly and
avoid the stack.  Even once we enable the 8-bit pipeline on 32-bit x86,
we'll have 4 general purpose registers and 4 vector registers to use,
precisely what we're using here.

Change-Id: I3e51ab73186edcdcb8bfaa6cc99d9516db7c032a
Reviewed-on: https://skia-review.googlesource.com/40771
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
2017-08-30 14:39:02 +00:00
Cary Clark
a523d2d155 fix param return descriptions
enforce that param and return
descriptions are phrases (begin
with lower case, no trailing
period).

Docs-Preview: https://skia.org/?cl=40767
Bug: skia: 6898
Change-Id: Ib5f2a02441673f71c0780d81c5e4c61200a678e3
Reviewed-on: https://skia-review.googlesource.com/40767
Commit-Queue: Cary Clark <caryclark@skia.org>
Reviewed-by: Cary Clark <caryclark@skia.org>
2017-08-30 13:16:12 +00:00
Mike Klein
4c6024afcc improve ARMv7 8-bit codegen
We need to make two changes to keep all values in registers:

    1) pass raw U8 values instead of V structs that wrap them
    2) switch to aapcs-vfp, which allows exactly 8x U8 arguments

Code generation goes from ridiculous looking to lovely.

Change-Id: Ibd53bdd86345b59bd987a1f79205645d80c5cbc3
Reviewed-on: https://skia-review.googlesource.com/40021
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2017-08-30 13:02:12 +00:00
Robert Phillips
380b90c92b Push full screen clears up to OpList
Change-Id: Icfc09b3b25f4d3834bee93286e2b24a559f44ed8
Reviewed-on: https://skia-review.googlesource.com/40120
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2017-08-30 11:45:42 +00:00
Robert Phillips
fb4a20c7f5 Remove kDefault_GrSurfaceOrigin
Change-Id: Ic55d488287add32e5a32b5a77415e16cebf4c1ee
Reviewed-on: https://skia-review.googlesource.com/29120
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2017-08-30 11:30:32 +00:00
Cary Clark
73fa972d0b work on path
Work on SkPath.h documentation; fixed self-consistency
bugs identified by bookmaker. Fixed a couple of
minor typos in SkPath.h itself.

Also brought SkPaint and SkCanvas docs up to date.

TBR=reed@google.com
Docs-Preview: https://skia.org/?cl=39040
Bug: skia: 6898
Change-Id: Id89d4e2fa7fb6ee2e3cbec7ea762e06308b67d8b
Reviewed-on: https://skia-review.googlesource.com/39040
Commit-Queue: Cary Clark <caryclark@skia.org>
Reviewed-by: Cary Clark <caryclark@google.com>
Reviewed-by: Cary Clark <caryclark@skia.org>
2017-08-30 11:06:02 +00:00
angle-deps-roller@chromium.org
1a763632d2 Roll skia/third_party/externals/angle2/ 7c2e6a96a..e8ef2bc4b (1 commit)
7c2e6a96a9..e8ef2bc4bd

$ git log 7c2e6a96a..e8ef2bc4b --date=short --no-merges --format='%ad %ae %s'
2017-08-29 jiawei.shao Add compile error on using inputs with interpolation qualifier as l-value

Created with:
  roll-dep skia/third_party/externals/angle2


Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls


CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE
TBR=djsollen@google.com

Change-Id: I6fc1086ea02849f623c30dfbf262278e07f9bb0d
Reviewed-on: https://skia-review.googlesource.com/40521
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
2017-08-30 10:27:12 +00:00
angle-deps-roller@chromium.org
03ee96cb25 Roll skia/third_party/externals/angle2/ 1ba9b85a0..7c2e6a96a (1 commit)
1ba9b85a06..7c2e6a96a9

$ git log 1ba9b85a0..7c2e6a96a --date=short --no-merges --format='%ad %ae %s'
2017-08-28 mradev Do not forward multi-view fields to backend on detach

Created with:
  roll-dep skia/third_party/externals/angle2


Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls


CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE
TBR=djsollen@google.com

Change-Id: I227e48f655377ad3a0d6a4558540d326b1935666
Reviewed-on: https://skia-review.googlesource.com/40460
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
2017-08-30 09:16:12 +00:00
angle-deps-roller@chromium.org
73dfa8a16c Roll skia/third_party/externals/angle2/ 77d4d4da9..1ba9b85a0 (1 commit)
77d4d4da90..1ba9b85a06

$ git log 77d4d4da9..1ba9b85a0 --date=short --no-merges --format='%ad %ae %s'
2017-08-29 mradev HLSL: Declare gl_ViewID_OVR as fragment input if extension is enabled

Created with:
  roll-dep skia/third_party/externals/angle2


Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls


CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE
TBR=djsollen@google.com

Change-Id: Ie0410fb2bb494a68b043b56e75dc20e68fe1cd70
Reviewed-on: https://skia-review.googlesource.com/40420
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
2017-08-30 08:05:52 +00:00
Mike Klein
84c5435bcf print running task in both ok_log()
Change-Id: Ie69421ed36d596cb8c40f9858fac370ceba18c87
Reviewed-on: https://skia-review.googlesource.com/40022
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
2017-08-30 00:18:21 +00:00
angle-deps-roller@chromium.org
d9cd3054ce Roll skia/third_party/externals/angle2/ ed5b46f11..77d4d4da9 (1 commit)
ed5b46f116..77d4d4da90

$ git log ed5b46f11..77d4d4da9 --date=short --no-merges --format='%ad %ae %s'
2017-08-29 jmadill D3D11: Temporarily disable vertex array dirty bits.

Created with:
  roll-dep skia/third_party/externals/angle2


Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls


CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE
TBR=djsollen@google.com

Change-Id: I9d855a98edfa59b800a4d430e31eed2f4e519f70
Reviewed-on: https://skia-review.googlesource.com/40165
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
2017-08-30 00:11:31 +00:00
Mike Klein
21befdcf5e fast NEON divide-by-255
We can approximate (xy + 127) / 255 with (xy + 255) / 256.

On ARM this divide-by-255 is a single instruction, one of the two we use today
to do a perfect divide-by-255 (#if 0).  This cuts div-255 in half, or a full
mul-div-255 by a third.  The U16(255) constant can even be created in a single
instruction without hitting memory, which is as good as it gets.

Here's a nice little example:

    0000000000000000 <sk_premul_8bit>:
       0:   f8408404        ldr     x4, [x0], #8                 // Load the next stage.
       4:   2e23c000        umull   v0.8h, v0.8b, v3.8b          // r = r * a
       8:   6f02e6b0        movi    v16.2d, #0xff00ff00ff00ff    // create U16(255)
       c:   2e23c021        umull   v1.8h, v1.8b, v3.8b          // g = g * a
      10:   2e23c042        umull   v2.8h, v2.8b, v3.8b          // b = b * a
      14:   0e304000        addhn   v0.8b, v0.8h, v16.8h         // r = div255(r)
      18:   0e304021        addhn   v1.8b, v1.8h, v16.8h         // g = div255(g)
      1c:   0e304042        addhn   v2.8b, v2.8h, v16.8h         // b = div255(b)
      20:   d61f0080        br      x4                           // JUMP!

Change-Id: I4224ed3844abf6c67d9e42b67444a60f4aee8f08
Reviewed-on: https://skia-review.googlesource.com/40121
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2017-08-29 23:12:21 +00:00
angle-deps-roller@chromium.org
569b74c38c Roll skia/third_party/externals/angle2/ 2e29b13da..ed5b46f11 (1 commit)
2e29b13da2..ed5b46f116

$ git log 2e29b13da..ed5b46f11 --date=short --no-merges --format='%ad %ae %s'
2017-07-21 brandon1.jones Add additional ES2 and WebGL 1.0 Validation

Created with:
  roll-dep skia/third_party/externals/angle2


Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls


CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE
TBR=djsollen@google.com

Change-Id: I1af4927df61796b85a47c8da30e50141ea5b82b0
Reviewed-on: https://skia-review.googlesource.com/40342
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
2017-08-29 22:27:31 +00:00
angle-deps-roller@chromium.org
9c7728650a Roll skia/third_party/externals/angle2/ b79b3f962..2e29b13da (1 commit)
b79b3f9627..2e29b13da2

$ git log b79b3f962..2e29b13da --date=short --no-merges --format='%ad %ae %s'
2017-08-28 jmadill Fix some default return values in auto-gen.

Created with:
  roll-dep skia/third_party/externals/angle2


Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls


CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE
TBR=djsollen@google.com

Change-Id: I3ee97aa78ec02a540f4ea698e2399dc8cc577eb5
Reviewed-on: https://skia-review.googlesource.com/40243
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
2017-08-29 21:16:52 +00:00
Brian Osman
b350ae24d5 Add GrContextOption to disable distance field path renderer
We're going to hide the path renderer bitfield behind a testing-only flag,
but clients may want to suppress this path renderer in particular, so a
dedicated flag makes sense.

Bug: skia:
Change-Id: I6cc4049243b5d3c129a824dfe7c1a65a70a05ccd
Reviewed-on: https://skia-review.googlesource.com/40083
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-08-29 20:41:01 +00:00
Mike Reed
1d8c42eb90 fold params into StageRec
pre-CL before trying to add a hint-rect field to allow shaders to "optimize"
their stages for a given restriction in device space
- e.g. if the shader's intrinsic domain is contained, it won't need to tile/clamp


Bug: skia:
Change-Id: Ia2da557691da25f31e4b9e3f53c3bc6709b89083
Reviewed-on: https://skia-review.googlesource.com/40224
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2017-08-29 20:10:31 +00:00
Brian Osman
8b0f265f70 Always include the default path renderer in the chain
This (plus SW) ensures that we can always draw any path. Changed the path
renderer command line flags so that 'default' means everything but CCPR,
and 'All' really means 'every path renderer'.

Bug: skia:
Change-Id: I2801d1c50ab939f23efb4600e0f90e6add2891b7
Reviewed-on: https://skia-review.googlesource.com/40221
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-08-29 19:37:32 +00:00
Brian Osman
ef45e6eb58 Remove (unused) context option to remove shader swizzling
Bug: skia:
Change-Id: I0372f7782124c096370b42624b6c0a3aff8a90b0
Reviewed-on: https://skia-review.googlesource.com/40101
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-08-29 19:34:51 +00:00