Refactor the shape repeater using a custom render node (instead of
duplicating per-instance SG nodes).
In the process, fix several issues:
* scale was not being composed correctly
* start/end opacity were being ignored
* non-atomic fragments were being drawn in wrong stacking order
Change-Id: I06cd3606806d1a46852a8557b27c09eb44abdadd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/313209
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
There is no more 'inout half4 color'. Effects return their output color.
If an effect wants the input color, it must use the (already existing)
approach of sampling a nullptr input shader.
The change is guarded for Chromium (so we can update their runtime color
filters in skia_renderer.cc).
For the GPU backend, FPs can now override usesExplicitReturn to indicate
that their emitCode will generate a return statement. If that's true,
then writeProcessorFunction doesn't inject the automatic return of the
output color, and emitFragProc will *always* wrap that FP in a helper
function, even as a top-level FP. GrSkSLFP opts in to this behavior, so
that the user-supplied return becomes the actual return in the FP's
emitCode.
Adapting the skvm code to this wasn't too bad: It looks fragile (what
happens if there are multiple returns?), but that's not really possible
today, without varying control flow.
Bug: skia:10613
Change-Id: I205b81fd87dd32bab30b6d6d5fc78853485da036
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/310756
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Change-Id: Id2f3ed80c76c4c409afdd2fa86c9b8e7fd1266ab
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/312485
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Uncaught (in promise) ReferenceError: OffscreenCanvas is not defined
at Object.a.MakeWebGLCanvasSurface
Change-Id: I896007cd5534cd009a8bc7254078bcf5686c5ff0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/312401
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Currently we use a hard-coded name prefix ('$') and the properties are
"namespaced" (the tree hierarchy is part of the key name).
This doesn't work well for most clients looking to test property
manipulation, as they would rather handle similarly named props in
bulk.
E.g. instead of
precomp1.layer1.Group1.COLOR_01
precomp1.layer1.Group1.COLOR_02
precomp1.layer2.Group1.COLOR_01
precomp1.layer2.Group2.COLOR_02
the UI should simply present
COLOR_01
COLOR_02
To support this, introduce a new operation mode for
CustomPropertyManager (kCollapseProperties), and keep the old behavior
around as kNamespacedProperties.
Also drop filtering for markers as anyone interested in markers would
want to see all of them.
Plumb these options all the way into CK (to be added to the player
later).
Change-Id: I57ec78c669f3870939d48fbfc492b97f63ea600d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/312301
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
This saves about 15kb of wasm code size (4kb gzipped), 11kb
of JS code size (2kb gzipped) and about 10ms
when creating a new surface (~35ms -> 25ms in a local test).
This also gates the webgl code more strongly (off unless you
really request it), since the headers won't be available
except in an emscripten environment.
Change-Id: I303f6c342c72e7cfe29be241f55ae8f5631a3f75
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/311916
Reviewed-by: Brian Salomon <bsalomon@google.com>
This removes about 5 kb of wasm code size (2 kb gzipped),
20 kb of js code size (4kb gzipped).
I think I can remove getproc (which is a somewhat large
function made up of a lot of string data) with some clever
adjustments of macros in a follow-on CL.
Change-Id: If3a4b30681e13abddea8e84d62297e90316ed7cf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/311817
Reviewed-by: Chris Dalton <csmartdalton@google.com>
There was a break that was solved by adding -lGL to our link
steps. I discovered a few extra flags to aid in debugging builds
and I've left those in (they aren't too noisy IMO).
This changes the base dockerfile to use the official emscripten one.
Code size delta for full build is +5 kb
For future reference, emsdk decides which "library JS" files to
pull in using a83ba99d60/tools/building.py (L1553)
Those JS files live in src (e.g. a83ba99d60/src/library_html5_webgl.js (L222))
and define functions that the C++ code can call.
I'd like to follow-up on what -lEGL is doing.
Also, since the new image no longer has depot_tools, we need
to make docker/skia-wasm-release/Dockerfile install it.
Change-Id: I5a38e61e5080e9c4cb1e0a7e031509bcb107ff86
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/311726
Reviewed-by: Nathaniel Nifong <nifong@google.com>
This reverts commit 7f1117e886.
Reason for revert: Seems like Clang gets stuck allocating registers on ARM,
[2477/38027] CXX obj/skia/skia/SkSLByteCode.o
FAILED: obj/skia/skia/SkSLByteCode.o
/b/s/w/ir/cache/goma/client/gomacc ../../third_party/llvm-build/Release+Asserts/bin/clang++ -MMD -MF...(too long)
fatal error: error in backend: Error while trying to spill LR from class GPR: Cannot scavenge register without an emergency spill slot!
PLEASE submit a bug report to https://crbug.com and run tools/clang/scripts/process_crashreports.py (only works inside Google) which will upload a report and include the crash backtrace, preprocessed source, and associated run script.
Stack dump:
0. Program arguments: ../../third_party/llvm-build/Release+Asserts/bin/clang++ -MMD -MF obj/skia/ski...(too long)
Original change's description:
> remove sksl interpreter guards
>
> This is only used by particles, benchmarks, and tests,
> and should be swept away by dead code elimination otherwise.
>
> Change-Id: I10462d6ae0a08dd8219fc49325160ec6790632af
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/311759
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,brianosman@google.com
Change-Id: I1b6370d39285210267425f090235a4d80aebe4fa
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/312034
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This is only used by particles, benchmarks, and tests,
and should be swept away by dead code elimination otherwise.
Change-Id: I10462d6ae0a08dd8219fc49325160ec6790632af
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/311759
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
For now this relies on system libs and requires explicit opt-in
(skia_use_sfml=true).
[1] https://www.sfml-dev.org/
TBR=
Change-Id: Iff89efdb4494f79530d0d41dee80ff38d4e75671
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/310065
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Objects in the symbol table are intentionally constant. However, when
converting "ExternalValue" AST nodes into symbols via symbol table
lookup, IRGenerator::convertIdentifier was casting away constness
because ExternalValueReference held a non-const pointer. Fixing this
involved significant ripple-effect additions of "const" throughout the
ExternalValue class and its subclasses.
These changes generally appear to be benign, but one interesting edge
case is `ExternalValue::write`, which intuitively does not seem to make
sense as a const method. However, invoking `write` should not alter the
ExternalValue object itself; rather, it is intended to alter the
*external value* that is being referenced. (In practice, nothing invokes
write() anyway except for one unit test, which continues to pass.)
This issue was discovered while converting casts to `as<T>()` calls.
Change-Id: I8ff6a477e475833d2a99c72f1c79c766b57767ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/311276
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
To my surprise, this even works with homegrown smart pointers (such as
SkTLazy).
https://clang.llvm.org/extra/clang-tidy/checks/readability-redundant-smartptr-get.html
Find and remove redundant calls to smart pointer’s .get() method.
Examples:
ptr.get()->Foo() ==> ptr->Foo()
*ptr.get() ==> *ptr
*ptr->get() ==> **ptr
if (ptr.get() == nullptr) ... => if (ptr == nullptr) ...
Change-Id: I8ff541e0229656b4d8e875c8053a7e6138302547
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/310976
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
https://clang.llvm.org/extra/clang-tidy/checks/bugprone-suspicious-string-compare.html
Find suspicious usage of runtime string comparison functions.
This check is valid in C and C++.
Checks for calls with implicit comparator and proposed to
explicitly add it:
if (strcmp(...)) // Implicitly compare to zero
if (!strcmp(...)) // Won't warn
if (strcmp(...) != 0) // Won't warn
Checks that compare function results (i,e, strcmp) are compared to valid
constant. The resulting value is
< 0 when lower than,
> 0 when greater than,
== 0 when equals.
A common mistake is to compare the result to 1 or -1:
if (strcmp(...) == -1) // Incorrect usage of the returned value.
Additionally, the check warns if the results value is implicitly cast
to a suspicious non-integer type. It’s happening when the returned
value is used in a wrong context:
if (strcmp(...) < 0.) // Incorrect usage of the returned value.
Change-Id: I001b88d06cc4f3eb5846103885be675f9b78e126
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/310761
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Relocate under modules/audioplayer and package as a standalone
component.
Change-Id: If9dc72bb0abe170049a514c9931186703a3c138a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/310058
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Mike Reed <reed@google.com>
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-override.html
Adds override (introduced in C++11) to overridden virtual functions and
removes virtual from those functions as it is not required.
virtual on non base class implementations was used to help indicate to
the user that a function was virtual. C++ compilers did not use the
presence of this to signify an overridden function.
Change-Id: If66d8919358f72a4035190caf8d7569268037a9a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/310160
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Looking at audio layer support for Skottie, we need an API to
externalize audio asset loading and playback.
Similar approach to the other resource types for loading, but in
addition we also delegate playback control to the embedder.
First thought: keep it really simple and just emit seek() events.
Positive |t|s for track playback, negative for track off.
The embedder needs to implement state menagement (playing/not-playing)
and optional synchronization (if animation playback is not real time).
Change-Id: I54d1c2c39d0c38dd926f7c93764bde6695cb3fe2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/309317
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Mike Reed <reed@google.com>
https://clang.llvm.org/extra/clang-tidy/checks/performance-unnecessary-copy-initialization.html
Finds local variable declarations that are initialized using the copy
constructor of a non-trivially-copyable type but it would suffice to
obtain a const reference.
The check is only applied if it is safe to replace the copy by a const
reference. This is the case when the variable is const qualified or when
it is only used as a const, i.e. only const methods or operators are
invoked on it, or it is used as const reference or value argument in
constructors or function calls.
Change-Id: I1261410deccd8ea64e85edec53fbd5360940e587
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308759
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
SkArenaAlloc has three fields that are used only for reset. Make a
subclass called SkArenaAllocWithReset which has the three
fields, and has the reset functionality.
An example of a reset() that is used instead of using a better scope
is PathOpsAngleAfter in PathOpsAngleTest.cpp.
Change-Id: Ie1965d128dfb7df9e022f4d18460d3f75f33e1a6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/307348
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
https://clang.llvm.org/extra/clang-tidy/checks/readability-const-return-type.html
`const` on a non-pointer/reference return type typically doesn't add
value and can have negative side effects. (i.e., returning a
`const std::string` isn't meaningfully different from returning a
`std::string`, but can sometimes inhibit move-related optimizations.)
In Skia's case, the priv() functions are a notable exception where const
return types are intentional and valuable. These calls have been marked
with NOLINT to exclude them from the check.
This check does not affect pointer and reference returns, where
constness is important.
Change-Id: I86cab92332f164e5ab710b4127182eec99831d7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308564
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
We already expose frame-index-based seek methods, makes sense to also
allow querying the in/out points.
Change-Id: I3b805f6df3484c8bdc7cd6c81e54b5073710e222
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308598
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This fixes a large number of SkSL namespaces which were labeled as if
they were anonymous, and also a handful of other mislabeled namespaces.
Missing namespace-end comments have been added throughout.
A number of diffs are just indentation-related (adjusting 1- or 3-
space indents to 2-space).
Change-Id: I6c62052a0d3aea4ae12ca07e0c2a8587b2fce4ec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308503
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This is a 'Create' and returns a reference. Be sure to release the
reference.
Bug: skia:10542
Change-Id: If4ed7a37a43efe5f8f17a4a15a0f82cdae7d9276
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/307795
Auto-Submit: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Previously one could not color text with paints, even though TextStyle's foregroundColor and
backgroundColor fields are SkPaints. Canvaskit only exposed these as colors in order to allow
SimpleTextStyle to be a value object that would not have to be deleted by the user.
CanvasKit.Paint is a bound SkPaint. I wanted to allow a user to pass a paint to be used
in a text style without alterting SimpleTextStyle's status as a value-object.
So I've added a new bound method, pushPaintStyle which acts just like pushStyle but allows
a foreground and background paint to be supplied which are used to override the existing paints.
The user is responsible for deleting these paints.
Sorry for the kludgy design, if you have got a more elegant way, I'm open to suggestions.
Change-Id: Ib78464171346fe9f717f6d5b9d9428b1d0278498
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/307596
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Julia Lavrova <jlavrova@google.com>
The majority of existing call sites were automatically updated using
clang-tidy -fix. A small handful required a manual update,
e.g. CppCodeGen.
This check is a bit lenient, and in particular will not flag cases like
`std::unique_ptr<Base>(new Derived())` which is still pretty common
throughout our codebase. This CL does not attempt to replace all the
cases that ClangTidy does not flag.
Change-Id: I5eba48ef880e25d22de80f321a68c389ba769e36
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/307459
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
The MultiFrameImageAsset helper can be flagged to decode lazy images
upfront (to avoid run-time decoding and resource cache interactions).
But when pre-decoding is enabled, MultiFrameImageAsset yields a
different SkImage for every request - *even for static images*.
This means that e.g. each image layer precomp instance gets its own
copy of the data. Bad bad bad.
Update MultiFrameImageAsset to cache the last frame, and reuse when
backed by a static image.
Change-Id: I65431e7ccf4a64f0055f935f9823c33402d1bb2b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/306938
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Mike Reed <reed@google.com>
the BUILD_DIR in compile.sh was not being set properly prior to this
change, resulting in build output in the `skia/out/canvaskit_wasm`
directory instead of the `skia/out/canvaskit_wasm_experimental_simd`
directory.
Change-Id: Idb599d4885a16c10848e4c90954e778f63065c45
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/306299
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Nathaniel Nifong <nifong@google.com>
This reverts commit 143646297e.
Reason for revert: Have to fix it and reland again
Original change's description:
> Revert "Attach whitespaces to the neighbor unresolved blocks"
>
> This reverts commit 131c5ad6f1.
>
> Reason for revert: Blocking the G3 roll
>
> Original change's description:
> > Attach whitespaces to the neighbor unresolved blocks
> >
> > Fix the situation when an unresolved {arabic} text is broken into
> > many small runs by resolved english spaces.
> >
> > Bug: skia:10487
> > Change-Id: I3a739501c0fb7e0fc845e68392e1d214df9302db
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304000
> > Commit-Queue: Julia Lavrova <jlavrova@google.com>
> > Reviewed-by: Ben Wagner <bungeman@google.com>
>
> TBR=bungeman@google.com,jlavrova@google.com
>
> Change-Id: Iaa338dd5fb5c9962df2ee32bafbc089da0e2b8a1
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:10487
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305797
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
TBR=bungeman@google.com,robertphillips@google.com,jlavrova@google.com
Bug: skia:10487
Change-Id: If8a85254fd536f465d80766de0406053d90c96a3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/306062
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
While doing a refactor, Clang issued some warnings about having copy-
constructors without assignment operators in some TextStyle classes.
Rewrote the code to minimize custom constructor/copy/assignment methods,
favoring C++11 member initialization syntax instead.
Change-Id: I4f0361ce38d4b0ada346b0ede4fcad4e2b686d67
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305959
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
These missing includes were discovered when attempting a refactor.
Change-Id: I8aad5610de2337de6e55885b5868e606c1514eaf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305997
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
BM can now export inline fonts, encoded as data-uris.
Extend our DataURIResourceProviderProxy helper to also intercept and
decode inline typefaces.
Change-Id: Iaf1be9db2fd32383af78bc351b1228fe6b3b64bf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305685
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Ben Wagner <bungeman@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
This reverts commit 131c5ad6f1.
Reason for revert: Blocking the G3 roll
Original change's description:
> Attach whitespaces to the neighbor unresolved blocks
>
> Fix the situation when an unresolved {arabic} text is broken into
> many small runs by resolved english spaces.
>
> Bug: skia:10487
> Change-Id: I3a739501c0fb7e0fc845e68392e1d214df9302db
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304000
> Commit-Queue: Julia Lavrova <jlavrova@google.com>
> Reviewed-by: Ben Wagner <bungeman@google.com>
TBR=bungeman@google.com,jlavrova@google.com
Change-Id: Iaa338dd5fb5c9962df2ee32bafbc089da0e2b8a1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10487
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305797
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Fix the situation when an unresolved {arabic} text is broken into
many small runs by resolved english spaces.
Bug: skia:10487
Change-Id: I3a739501c0fb7e0fc845e68392e1d214df9302db
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304000
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Although deprecated, loadFont is still in use - we should proxy it for
now.
Change-Id: Iccef76d4ba394d08fc61c7471def8dee470db695
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305516
Auto-Submit: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Spread/choke operates as a compression of the alpha channel towards the
low bits.
Change-Id: I82aec1321b60f7f75a79e8280e761d4629f6c923
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305183
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Change-Id: Ie55e876638246a444c32b169ed3830cd7b0fbab3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304861
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Change-Id: Ic44e24057b95bb014504f02a736fb4341afc8971
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304856
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
In this CL:
- Modify modules/canvaskit/gpu.js to support the use of OffscreenCanvas.
- Add a CanvasKit demos.skia.org demo for CanvasKit in a Web Worker.
Change-Id: I8c26bd94f2aa5b3c09cf149b056b910b0e4cd602
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304320
Reviewed-by: Elliot Evans <elliotevans@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Commit-Queue: Elliot Evans <elliotevans@google.com>
These changes were supposed to land yesterday, but I forgot.
Change-Id: I46aca428482f9812c1b025f9735ebe2c0ac02bf1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304602
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Assorted bugfixes for the non-analytical mask code path.
1) SkSG modulatePaint() should only override the blend mode when
one is specified (!= kSrcOver).
2) Some modes (notably intersect) require touching pixels outside the
mask draw geometry. These modes must be applied as a layer.
Introduce an explicit layer node in SkSG, and inject for masks which
require it.
Also refactor Subtract to use more natural blend and pathops modes,
instead of always inverting geometry.
TBR=
Change-Id: I412168d1ff61eb8e59907babe8f0e091f6fffacf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303997
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
This also makes the effects deserialization available via compile flag.
Change-Id: Ib6692499a619205ac480a8823ce7de12c0a5a723
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303596
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Sksg::Merge needs to preserve the fill type of the first path appended
in the stack.
Theoretically, one could append multiple paths with different fill types
using sksg::Merge, but in practice Skottie should never do that (append
mode with invertible shape only used for the very first mask in a stack).
TBR=
Change-Id: Ie9ac9187cc1c8baaae2bef439313a7700407f04a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303582
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Adds the command:
make skps_release_and_SIMD
for perfing builds against a set of SKPs in ~/skps for release and
simd builds of CanvasKit. Also outputs a summary of the perf results
in a table format.
See the document "SIMD CanvasKit Build Performance Testing"
for more details:
https://docs.google.com/document/d/114kdSGPMnOSQCZ7pFgd3MGMn5mIW562RMoXVmD13e0M/edit#
Bug: skia:10453
Change-Id: I311629a1420301dda41f7ec57ce1403b05fd949b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301982
Reviewed-by: Elliot Evans <elliotevans@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Difference [1]:
The mask is added to the masks above it in the stacking order. In
areas where the mask does not overlap the masks above it, the mask
operates as it would alone on the layer. In areas where the mask
overlaps the masks above it, the influence of the mask is subtracted
from the masks above it.
^ sure sounds like XOR
[1] https://helpx.adobe.com/after-effects/using/alpha-channels-masks-mattes.html#mask_modes
Bug: skia:10502
TBR=
Change-Id: I8aea937224cfadce54c4fc1d014b63d00efdbec4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303025
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Although it appeared that the experimental_simd CanvasKit build was
working, the build was not producing actual wasm SIMD operations. This
CL fixes that issue by changing the build arguments.
This issue also fixes an incorrect type issue with the SkVx wasm SIMD
implementation.
Bug: skia:10453
Change-Id: If26f84b09e4d84df36be589245878c821972dffc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/302669
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
AE appears to use the center of the shape bounding box.
TBR=
Change-Id: I965175dcc28cc9a8903b959a42b108d72767ef28
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/302639
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
This reverts commit 73923522fd.
Reason for revert: breaks Perf-Debian10-EMCC-GCE-CPU-AVX2-wasm-Release-All-Puppeteer_RenderSKP perhaps?
Original change's description:
> Enable effects deserialization except for npm build
>
> Enable skia picture effect deserialization in all flavours of build
> except for "npm" variant. If you don't have effect deserialzation enabled
> then when you try to deserialize a skp into SkPicture using canavskit
> it will simply ignore all the shaders/ effects.
>
> On npm build effects are still being dropped if you use skia picture
> this is being done intentially to not increase the size of canvaskit wasm and
> js files.
>
> https://groups.google.com/forum/?utm_medium=email&utm_source=footer#!searchin/skia-discuss/gradient$20canvaskit%7Csort:date/skia-discuss/hiCxK-VkK4o/i9zO-tm7AQAJ
>
> Change-Id: Iff27f829cd72d23cafaddeade5c37de412f9ce19
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301676
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
TBR=kjlubick@google.com,sunilmur@amazon.com
Change-Id: Ic14bcdbe16761971d685fc088666d02af99b31fa
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/302021
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Observed semantics:
-- operates on cubic Bezier path representation
-- moves vertices towards the shape center, and control points in the
opposite direction, based on the specified amount
-- the center is determined as the vertex average
-- the amount is specified as a fraction of the transition to center
(0 -> noop, 1 -> fully collapesed to center)
-- negative and extranormal amount values are allowed
(invert direction/extrapolate)
TBR=
Change-Id: I7da81a5fe5cffd0e50bd94e6b448565b0b04ed86
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301582
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
AE allows selecting the paint order when both fill & stroke are present.
The CL also fixes some text stroke issues: stroke width not parsed
correctly and not actually used on the paint.
Change-Id: Iec27bb65d09f689365e43b801d3844106780572b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301857
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Dealing with it for now; should not be allowed in the first place!
Change-Id: I52141d0543d60342c45813d35264c7ee49f1e972
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301298
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Two issues:
1) For static keyframes (start_value == end_value) AE yields horizontal
orientation (0 tangent). We technically have the same logic in
Skottie, but our value deduplication logic interferes: the two
consecutive equal values are consolidated, and the result ends up
holding the spatial lerp info for the next frame => our hold frames
auto-orient for the beginning of the next keyframe.
Fix: skip value deduplication when spatial lerp is present.
2) The very last keyframe is always static and holds no spatial info.
AE retains the orientation of the previous frame, but Skottie yields
0 tangent.
Fix: the easiest way to accomplish AE semantics is to detect when
we're dealing with the last keyframe, and swap with the previous
keyframe with an adjust weight of 1 (to select the end value). This
produces the same lerp result (because keyframed values are always
contiguous) and also respects the orientation of the prev frame.
TBR=
Change-Id: Id661f7804533e95b747722457489a7ef759572a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301176
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Previously, doing an official build of Skia with Vulkan and particles
enabled would succeed in compiling all of skia.lib, then fail to find
Vulkan headers for two particle .cpp files (that reach GrVkVulkan.h
via SkSL headers).
Bug: skia:10469
Change-Id: Ia5bdb7df25e7259e43cef3e6ff9719a8c8452022
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301002
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Unlike other shape path effects, merge paths disables the rendering of
any preceding paints - it only extracts the merged geometry from the
stack.
Update the shape layer attacher logic to suppress paints under merge
paths.
TBR=
Change-Id: I414134839de9eaa4b0f828d8dc6d4721620242bb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300897
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Based on SkPathOps for now.
Change-Id: Id27c8a235cbd4ab5083735b67cf5d2635ee16cfc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300497
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Mike Reed <reed@google.com>
AE allows animating the line spacing text property [1].
Observed semantics:
- spacing is applied as an offset to all fragments in a line
- for selector/partial coverage, the spacing for a given line
is the average of the computed spacing for each fragment
- spacing is cumulative (applies to all lines following)
Plumb the new animator prop ("ls") and expand the existing line
tracking logic to also apply computed spacing offsets.
(also requires a Bodymovin update to export the line spacing property)
[1] https://helpx.adobe.com/after-effects/using/animating-text.html#text_animator_properties
Change-Id: I5517acea8dbc1b2fbae09cb0874f1e53cd2acb90
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300377
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Dash, trim, round, transform and upcoming offset have a lot in common.
Introduce a GeometryEffect base class to consolidate.
TBR=
Change-Id: Ib5556e6ebe416685c624d53ba8591e118aa4f0d6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300496
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Two issues:
1) mask shaders are ignored of drawImage; force application via a layer
2) visibility control clashes with layer controller; force a
transparent shader for now
TBR=
Change-Id: Ic9a86c87db043745fa9f829ef36706525570a3be
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/299874
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
The `experimental_simd` build target builds
CanvasKit using the Emscripten `-msimd128` flag, to build CanvasKit
with SIMD instructions in the compiled WASM. This build of
CanvasKit works in Chrome Canary 86.0.4186.0
with chrome://flags#enable-webassembly-simd enabled.
Also add WebAssembly-specific intrinsics to SkVx.h to enable
support for almost all native SIMD operations in CanvasKit WebAssmebly.
Also add a Skia/modules/canvaskit/wasm_tools/SIMD folder which contains
build_simd_test.sh for testing whether WASM SIMD intrinsics operations
are actually being used by skvx, and for testing correctness of
WASM SIMD operations. Also contains simd_float_test.cpp and
simd_int_test.cpp which serve as documentation for which operations are
correctly turned into WASM SIMD operations by emscripten.
Bug: skia:10453
Change-Id: Icd312b4d189e8d8667d3ffe12a72bfa6febaab2f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/299705
Reviewed-by: Mike Klein <mtklein@google.com>
Rename a few variables to make existing issues apparent. Also fix
potential divide by zero.
Change-Id: I071c4958f6eb2dcb79d34b4be95f57a4bbcb7b32
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298750
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
https://skia-review.googlesource.com/c/skia/+/297896 draws
several paths with over 1000 points (one has ~250k) and
was pretty slow. We already had a way to provide a flat(ish)
array of all the verbs, points and weights mushed together
(although that should be cleaned up to prefer taking a 1d
array).
This adds an additional way to provide multiple verbs,
points, (and optionally weights, if conics are used) to CanvasKit.
This makes things dramatically faster because of batch copying
the values between JS and WASM (or using Malloc).
Additionally, the above CL revealed a need to be able to
use a subsection of a Malloc'd array efficiently. Thus,
I added subarray as a method of the Malloc object, which
can be used effectively as a pointer (i.e. no copying).
Change-Id: I2c1d26b25118fb9949e878b1b519d93efcfa5019
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/297841
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
This reverts commit 6499e7fb4c.
Reason for revert: G3 roll
Original change's description:
> [skottie] skottie_tool updates
>
> 1) plumb a precomp interceptor to support nested animations, following
> the same naming pattern as viewer and dm
>
> 2) clear background with white instead of transparent, to match other
> tools
>
> TBR=
> Change-Id: Ic1d1f8c6493a3ca98a9b75f5e2aa2230a46f54d9
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298139
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Florin Malita <fmalita@google.com>
TBR=fmalita@chromium.org,fmalita@google.com
Change-Id: Ibd320e9f7f30004e80ff4d2b2012a18703910842
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298337
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
1) plumb a precomp interceptor to support nested animations, following
the same naming pattern as viewer and dm
2) clear background with white instead of transparent, to match other
tools
TBR=
Change-Id: Ic1d1f8c6493a3ca98a9b75f5e2aa2230a46f54d9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298139
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@google.com>
This allows users to create their context with {antialias: true} and
*hope* for MSAA. This CL also updates viewer.html achieve MSAA with this
method, and if the browser doesn't give an MSAA, we simply abort.
Change-Id: Ia242d266123c4b08f15a357e1fedc449642d88d3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/297597
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
proposed and upcoming APIs and how they may be able to be used with
CanvasKit.
Change-Id: I085e65e7e3c58ef2cbe2ce60ddd813b2c531c890
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/296752
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Renamed all codepoints into utf16Index
Change-Id: Ie915395a56ac825637f6dbb25824cd1635a5b0a6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/296438
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Some clients already have SkTypeface objects, and forcing them to pass
these as SkData is awkward - especially since Skottie immediately turns
them into SkTypeface again.
Replace the existing loadFont() callback with loadTypeface().
(for compatibility, we try both for now, but the plan is to phase-out
loadFont)
Change-Id: Ib4c2446a96cb6a5f95581c405d0a1b4ecff7ddb2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/296718
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
CanvasKit.MakeImageFromEncoded, when used with Browser APIs for loading/decoding images.
- `CanvasKit.MakeImageFromCanvasImageSource` takes either an HTMLImageElement,
SVGImageElement, HTMLVideoElement, HTMLCanvasElement, ImageBitmap, or OffscreenCanvas and returns
an SkImage. This function is an alternative to `CanvasKit.MakeImageFromEncoded` for creating
SkImages when loading and decoding images. In the future, codesize of CanvasKit may be able to be
reduced by removing image codecs in wasm, if browser APIs for decoding images are used along with
`CanvasKit.MakeImageFromCanvasImageSource` instead of `CanvasKit.MakeImageFromEncoded`.
- Three usage examples of `CanvasKit.MakeImageFromCanvasImageSource` in core.spec.ts. These
examples use browser APIs to decode images including 2d canvas, bitmaprenderer canvas,
HTMLImageElement and Blob.
- Added support for asynchronous callbacks in perfs and tests.
Here are notes on the image decoding approaches we tested and perfed in the process of finding ways
to use Browser APIs to decode images:
1. pipeline:
ArrayBuffer → ImageData → ctx.putImageData →
context.getImageData → Uint8Array → CanvasKit.MakeImage
❌ Problem: ImageData constructor expects decoded bytes already.
2. interface.js - CanvasKit.ExperimentalCanvas2DMakeImageFromEncoded (async function)
pipeline:
ArrayBuffer → Blob -> HTMLImageElement ->
draw on Canvas2d -> context.getImageData → Uint8Array →
CanvasKit.MakeImage
✅ Works
⏱ Performance: 3rd place (in my testing locally)
3. interface.js - CanvasKit.ExperimentalCanvas2DMakeImageFromEncoded2 (async function)
ArrayBuffer → Blob → ImageBitmap → draw on Canvas2d →
context.getImageData → Uint8Array → CanvasKit.MakeImage
✅ Works
⏱ Performance: 2nd place (in my testing locally)
4. interface.js - CanvasKit.ExperimentalCanvas2DMakeImageFromEncoded3 (async function)
ArrayBuffer → Blob → ImageBitmap →
draw on canvas 1 using bitmaprenderer context →
draw canvas 1 on canvas 2 using drawImage → context2d.getImageData →
Uint8Array → CanvasKit.MakeImage
✅ Works
⏱ Performance: 1st place (in my testing locally) - quite surprising, this in some ways seems to be a more roundabout way of CanvasKit.ExperimentalCanvas2DMakeImageFromEncoded2, but it seems bitmaprenderer context is fairly fast.
Bug: skia:10360
Change-Id: I6fe94b8196dfd1ad0d8929f04bb1697da537ca18
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295390
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This updates an existing test and adds a new one to make
sure we don't regress.
Change-Id: If94eb3fb205852750d6fb9483e20c07d88b4da10
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295560
Reviewed-by: Nathaniel Nifong <nifong@google.com>
This CL is not fully comprehensive; for instance, it does not contain
fixes for backends that don't compile on Mac. But it does resolve the
vast majority of cases that trigger -Wimplicit-fallthrough.
A few minor bugs were found and fixed, but none that were likely to
affect normal operation.
Change-Id: I43487602b0d56200ce8b42702e04f66390d82f60
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295916
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
TODO:
1. Accept a Color builder or a TypeArray from CanvasKit.Malloc
2. Apply the same treatment to all other gradient functions, MakeSkVertices, and drawAtlas
Change-Id: I94fa67a3c00d7b1ecdc004af4ffd3193404c1a30
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/294707
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Change-Id: Id7c51504450c1c7c9421eba3838bd6bc3440ca4f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295437
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
It's borderline illegal to implement it there in the header with a
forward-declared SkFontData. See also cl/314969840.
Change-Id: I81e981198014cce03fa9604aada5a383a847cfeb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295640
Reviewed-by: 🤓Vy Nguyen <vyng@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Its effect is small and we want to rely on SkReadBuffer being available.
Size changes:
- canvaskit uncompressed: 6,864,481 --> 6,864,481 ( no change )
- canvaskit compressed: 2,667,117 --> 2,667,117 ( no change )
- pathkit uncompressed: 329,187 --> 330,679 (+ 1.5K, +0.5%)
- pathkit compressed: 134,158 --> 134,672 (+ 0.5K, +0.4%)
- flutter : 1,302,108 --> 1,322,568 (+20.0K, +1.6%)
The Flutter change is the biggest mystery, as bloaty only pegs
SkReadBuffer as 3.9K. The rest must come from other files including
SkReadBuffer.h not being able to see and inline away SkReadBuffer
routines? Feels like SK_DISABLE_EFFECT_DESERIALIZATION isn't trimming
enough?
PS 4-6 have an idea to push SK_DISABLE_EFFECT_DESERIALIZATION further.
Change-Id: Ifda3ccb82dd0636cfed6bb826fb185a7bca2cbe0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295061
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This class has a const member and so is non-assignable. Make it obvious
to the reader that this is a property to be preserved instead of just an
accident.
Change-Id: If269f3aea95b98a8d5c05971af53d222a2525f2f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295055
Auto-Submit: Ben Wagner <bungeman@google.com>
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
must smaller things at the end
mark const what can be const
removed some =default constructors (to fix warnings)
This CL removes 24 bytes on a 64bit build
Change-Id: I6fb8fba6146b0293755b8f2d743a730159f5b04d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295087
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Julia Lavrova <jlavrova@google.com>
This method is called every time we paint a styled text range to find its cluster range.
Instead of scanning all the clusters in the run we can use
a helper table that for every UTF8 byte keeps its cluster.
(So the most important part of the change is this table in Paragraph)
Should have done it long time ago but fixing bugs seemed to be more
important than performance.
Change-Id: I309f18ace4654b140a8532fef415c0280ea09d08
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295005
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Only happens when resources/fonts have certain fonts
Bugs: skia:10255
Change-Id: Ib346f8d005685290c90886c455def14bb5d49f79
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/294997
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Buffers with HB_LANGUAGE_INVALID race since it will force
hb_buffer_guess_segment_properties to call hb_language_get_default which
is not thread safe. The user is required to pass a language string to
the shaper, but it may be malformed and hb_language_from_string may
return HB_LANGUAGE_INVALID. Detect this and use "und" as the language,
since the language really isn't known (RFC5646 4.1 5).
Bug: skia:10323
Change-Id: Icf2389e606eb1b635d7535e57be10cca23bf9d33
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/294999
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
The bug here is very subtle, as is the mitigation.
Quick background on WASM memory, there is an object
called wasmMemory (which might be hoisted into scope for
CanvasKit's pre-js functions), of type WebAssembly.Memory
which is a resizable ArrayBuffer. Emscripten provides the
JS code to initialize this and handle size increases.
Emscripten also provides TypedArray "views" into this buffer.
These are called CanvasKit.HEAPU8, CanvasKit.HEAPF32, etc.
When there is a call to CanvasKit._malloc, wasmMemory may
be resized. If that happens, the previous TypedArray views
become invalid. However, in the same call to _malloc,
emscripten will refresh the views [1]. So, dealing with
CanvasKit.HEAPU8 directly (quick aside, we never expect clients
to mess with these views, only us in our glue JS code
[e.g. interface.js]), should always be safe because if they
were to be invalidated in a call to _malloc, the views would
be refreshed before _malloc continues.
The problem that existed before was when we were passing
CanvasKit.HEAP* as a parameter to a function, in which the
function would call _malloc before using the typed array
parameter:
//... let us suppose wasmMemory is backed by ArrayBuffer D
copy1dArray(arr, HEAPU32);
// The HEAPU32 TypedArray (backed by ArrayBuffer D) is stored
// to a function parameter "dest"
function copy1dArray(arr, dest, ptr) {
// ...
if (!ptr) {
ptr = CanvasKit._malloc(arr.length * dest.BYTES_PER_ELEMENT);
// Suppose _malloc needs to resize wasmMemory and is
// now backed by ArrayBuffer E.
// Note: The field CanvasKit.HEAPU32 is correctly backed
// by ArrayBuffer E, but variable dest still points to a
// TypedArray backed by ArrayBuffer D.
}
// dest.set will fail with a "neutered ArrayBuffer" error
// because ArrayBuffer D is effectively gone (replaced by E).
dest.set(arr, ptr / dest.BYTES_PER_ELEMENT);
The fix here is to pass in the field name indicating the TypedArray
view we want to write our data into instead of using the
view itself as the parameter.
[1] e427159553/src/preamble.js (L344)
Change-Id: I46cfb98f8bdf928b61690a5ced034a5961356398
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/294516
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Mainly rearranging the code to perform all ICU iterations once
and cache the results for the next text layouts.
Change-Id: I514d04229d04778c1f2238064acccddf6b548c00
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/294400
Commit-Queue: Ben Wagner <bungeman@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
This reverts commit cc6349d390.
Reason for revert: Problems with MSAN
Original change's description:
> ICU optimization
>
> Mainly rearranging the code to perform all ICU iterations once
> and cache the results for the next text layouts.
>
> Change-Id: I2c2a502c705510eb169bf62efbfcc13b658591e3
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/293336
> Commit-Queue: Julia Lavrova <jlavrova@google.com>
> Reviewed-by: Ben Wagner <bungeman@google.com>
TBR=bungeman@google.com,jlavrova@google.com
Change-Id: I7f7f759178c10349b4c879bafc68a7f8e1065b6a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/294398
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Mainly rearranging the code to perform all ICU iterations once
and cache the results for the next text layouts.
Change-Id: I2c2a502c705510eb169bf62efbfcc13b658591e3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/293336
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Move SkFontHost_mac.cpp into an 'optional' like the other fontmgr build
rules. This allows building with other fontmgrs on Mac and makes the lib
dependencies explicit. In the future this helps with splitting the out
the default factory.
Change-Id: Iecef9e428acb69f89b54afa00b4e779f5858c61a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/294076
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
The current code does an extra ref on the SkTypeface returned from
SkFontMgr::matchFamilyStyle. This old API needs to be updated to return
sk_sp<SkTypeface> instead of a ref'ed bare SkTypeface*.
Bug: skia:10325
Change-Id: I191b494fb86b99fc53b6eb850d65ba73e60dc489
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/294038
Auto-Submit: Ben Wagner <bungeman@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Also confirm that Flutter Web and Canvas represent colors
as ints in the same way.
Change-Id: Ie8c2f9a48542510063c9bbc408a8047e0cc3969f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/293840
Reviewed-by: Kevin Lubick <kjlubick@google.com>
CanvasKit converts 4 floats to an int, just to have it be
converted back into 4 floats when it goes into the paint.
Change-Id: I93cf1c596283b83cc9452fb205b7000ceed09bb9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/293538
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Reed <reed@google.com>
There's some flakes on the _dommatrix test. This adds an extra assertion
to maybe shed some light on that flake.
Change-Id: I548d3294c8f3c620a9702e4d4889da745a2d91fe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/293764
Reviewed-by: Kevin Lubick <kjlubick@google.com>
We force animation in order to measure fps.
HINT: Launch chrome with --disable-frame-rate-limit and
--disable-gpu-vsync in order to measure frame rates above 60.
Change-Id: I08fae8fc2eb65930f81110999a64eed9df9c704f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292994
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Forward declaration for PropertyObserver should work, but some G3
builds/configs are barfing...
TBR=
Change-Id: I47fc8d24d4e706df470c010c8fce13f07d726fd8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/293340
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
At startup, we allocate a few scratch arrays and then use those
instead of having to malloc and free a bunch of arrays during
runtime.
The benchmark that was added is a bit noisy (probably because
of the garbage collection going on from the created Float32Arrays),
but a few percent faster.
We also don't set the paragraph background/foreground colors to
transparent because we check them being falsey before sending them
over the wire. I noticed that if foreground was transparent black,
no text shows up at all, which was unexpected.
Change-Id: I9f3a590a122d7de222cb5f58ea40e86b2d261c96
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292685
Reviewed-by: Nathaniel Nifong <nifong@google.com>
This reverts commit 97fe0cbed2.
Reason for revert: ASAN failures
Original change's description:
> Omit dead SkSL functions
>
> Now that SkSL inlines functions, dead functions are very common. This
> change causes them to be omitted from the final output.
>
> Change-Id: Ie466a3f748812eff1a368498365c89d73ab0b7be
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292684
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
TBR=bsalomon@google.com,brianosman@google.com,ethannicholas@google.com
Change-Id: Id20c5be67dd574d30d6f978ba610e43aa5018416
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/293241
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Now that SkSL inlines functions, dead functions are very common. This
change causes them to be omitted from the final output.
Change-Id: Ie466a3f748812eff1a368498365c89d73ab0b7be
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292684
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Surface clients can now specify a dirty rect that will constrain HTML canvas
repaints to a particular region.
Bug: NONE
Change-Id: Ia77d6e864c061297bfc82cfa09030523052ee0e1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/293056
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Parts of third_party need the C++ API so hide it from Skia users as
needed to prevent re-introduction.
This also avoids the ICU version renaming / name mangling when building
our own test version of ICU. This makes life in an editor and debugger
much easier.
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292854
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Change-Id: Id636fbf9e750fe72a4ace8a59fb9acac839a07c4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292967
Reviewed-by: Ben Wagner <bungeman@google.com>
This reverts commit 5ef0d2f6c0.
Reason for revert: Sharing a build with flutter is crazy pants.
Original change's description:
> Hide ICU C++ API from Skia users.
>
> Parts of third_party need the C++ API so hide it from Skia users as
> needed to prevent re-introduction.
>
> This also avoids the ICU version renaming / name mangling when building
> our own test version of ICU. This makes life in an editor and debugger
> much easier.
>
> Change-Id: I8fb1903e2b31e9dd04efa22173a03115d629c232
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292854
> Reviewed-by: Julia Lavrova <jlavrova@google.com>
> Commit-Queue: Ben Wagner <bungeman@google.com>
TBR=bungeman@google.com,reed@google.com,jlavrova@google.com
Change-Id: If238225b20a6b73064e3b16c5e0bdc89760e522d
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292966
Reviewed-by: Ben Wagner <bungeman@google.com>
Calling the 'AndOptions' version with nullptr for the options on 10.13
is reported to crash. Since the options are unused, use the version of
the call without them.
Bug: skia:10282
Change-Id: I6674b0230f403744c9dd471245eeb3a78c2a4417
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292727
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Parts of third_party need the C++ API so hide it from Skia users as
needed to prevent re-introduction.
This also avoids the ICU version renaming / name mangling when building
our own test version of ICU. This makes life in an editor and debugger
much easier.
Change-Id: I8fb1903e2b31e9dd04efa22173a03115d629c232
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292854
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Fix a bug with paragraph text direction that an incorrect unit test wasn't detecting.
Change-Id: I73418ea8a90da097078d93ddf8692a55488f672f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292366
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
No longer used, but managed to avoid previous capture by being included
in quotes instead of brackets. Do some iwyu while at it.
Change-Id: I838474132995ca130c93f94beaab606828504309
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292733
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This is mostly about consolidating and removing use of
icu::UnicodeString. It was used mostly as an intermediary for
conversion, and the new conversions should make one fewer copy of the
data.
Change-Id: I1d0e5f0dc21c47ed7c80f456b9129c4c9a36b09a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292718
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Also enables ccpr and makes flags parsing more robust.
Change-Id: Ia98467403de87423a63167681b2ee635b0fa593a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292690
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
If ever CanvasKit accepts an array as a parameter, if the array
provided was produced by Malloc, CanvasKit will use the pointer
of that array and not free it after.
Change-Id: I4806a48e5e030edd787944f652984ea3516b3022
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292561
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Most of the lines here are the result of running iwyu to get the right
includes after removing all the offending includes. A few constants need
to be had from the C api instead of the C++ API to make this work. The
SkParagraphTest and SkParagraphImpl are still using C++ API with
icu::UnicodeString, which will be cleaned up later.
Change-Id: I0f7f630d55bc600eaa8700c8b48758ee6af2c3fb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292676
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
The new loader works by checking for a "slide" flag, and if it ends in
".skp", then we treat the slide name as a URL and try to pull it in with
an HTTP request and parse it as an SkPicture.
It is the user's responsibility to copy or link skps into their
canvaskit server directory.
Change-Id: Iaafa84300d36d2d5a0bb29c47761ec67076c0f50
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292204
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Adds a simple system for the user to supply flags via the location hash.
e.g., "http://.../viewer.html#msaa:8"
Implements the msaa flag by rendering to a multisampled offscreen
framebuffer, then blitting it to the main canvas framebuffer.
Change-Id: I7f2b8b769e491f2169fd6b967a72a8ea9c8ffb8b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292199
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This is how SkShaper_harfbuzz currently avoids using SkLoadICU when it
may not exist.
Change-Id: I4ff9a6dc4297db97481cce1de53da9921d47a4ad
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292566
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Weston Tracey <westont@google.com>
Most lines have one run in them, so avoid extra allocations in this
case. As a side effect, mark TextLine as moveable but not mem-movable.
The TextLine class used to be used as a mem-movable class, but the
addition of an SkSTArray made it non-mem-movable. Correct this and make
TextLine moveable and document its non-copyable nature. This avoids
ASAN use after free issues.
Change-Id: Icf45a464004e9f270ec46e1c2ddcf29fd356c90a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292441
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
ICU needs to be initialized, at least in the Windows build where the
data isn't statically linked. This should be done internally, and not as
an external requirement.
Change-Id: I796b67c6f0a84c75d1557631ff38cf58d1b6a236
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292440
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Julia Lavrova <jlavrova@google.com>
This makes it more obvious that these files really are part of
SkParagraph and integrate with the Skia test framework and are not part
of core Skia. This is more like how Skottie is setup and helps prevent
misunderstandings about where additional files like this should go and
how the build should be structured.
Change-Id: Iaac060c97cffd2b0c29833c7b0403521d91bdb6a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292439
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This reverts commit be997df079.
Reason for revert: not sure SkSTArray is movable
Original change's description:
> prealloc space for a simple fRunsInVisualOrder
>
> Change-Id: I38e5ffbecdf5ca6870ccaccf43be149675a1d638
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291972
> Reviewed-by: Ben Wagner <bungeman@google.com>
> Commit-Queue: Mike Reed <reed@google.com>
TBR=bungeman@google.com,herb@google.com,reed@google.com,jlavrova@google.com
Change-Id: Icddabe180d83ab0054ba5a5eebbe09e1fd5a15b4
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292556
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Consider rendering an SkPicture to a 1080p, 4x msaa render target:
1920 * 1080 * (4 color bytes + 1 stencil byte) * 4 samples = 40Mb!
But SkCanvas::drawPicture calls saveLayer, which allocates a duplicate
render target:
40Mb * 2 = 80Mb!!
So with the original 96MB, a quite conservative msaa render target
almost blows out the entire resource cache just on the backing. This
CL bumps up the default cache size to 256MB.
Change-Id: I756c62f4ee6b9c62b1a3e535f31e15a1ecc3d63f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292265
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Fixes release-cpu build issue, un-revert cl 289733
Color space arguments accepted at surface creation, paint, gradient, and other call sites.
Works correctly only when chrome happens to be rendering itself in the same color space
the canvaskit user has chosen, there's not yet end to end color management of
canvases supported in browsers.
readPixels not yet working due to possible chrome bug.
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/289733
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Change-Id: I65ce1c643dac57e14b8476f598c96b12b7e040ce
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291896
TODO: fRunsInVisualOrder is a long-lived array, but appears to..
- never resize after the constructor
- very often be size==1
Can we preallocate storage for it in the TextLine itself? (e.g. StSTArray or other trick)
Change-Id: I817b46a24e01ddf999bdd81a607aaf35b3c0674b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291776
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Reed <reed@google.com>
One immediate use-case for this is running tests when SSH'd into a
remote machine. In theory, X11 forwarding could be used to forward the
remote Chrome UI. In practice, Chrome is difficult to forward
correctly, and the options for doing so are empirically quite slow. In
testing, forwarding from Ubuntu to Mac required passing
--use-gl=swiftshader to Chromium, and rendering was slow enough to
timeout tests.
Bug: NONE
Change-Id: Ibfaa406a73d293ea212d7983d487ea0de9722da5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291196
Reviewed-by: Kevin Lubick <kjlubick@google.com>
AE layers can be tagged for auto-orient - i.e. they observe an
additional rotation component dependent on the position property
animation (position derivative/tangent).
Augment Vec2KeyframeAnimator to optionally track orientation, for both
temporal/linear and spatial (motion-path) keyframes. Update
TransformAdapter2D to use this orientation when attached to layer
transforms.
Change-Id: I616e45a07b088e9e566b4f88450e95f9315b727c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291716
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Instead of plumbing the target value through bindImpl as an opaque
void*, store explicitly in builders.
More typesafe/elegant/flexible/etc.
TBR=
Change-Id: Ie28787072a6be3b0bfcd528b68431f9fb3fa3a71
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291576
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
We were accidentally turning on MSAA via the "antialias" context attrib,
then feeding the render target into Ganesh and saying it was non-MSAA.
This will cause rendering artifacts in Ganesh if MSAA is unknowingly
enabled when we try to do coverage-based AA.
Also, the WebGL spec does not give us control over the exact sample
count or even guarantee that "antialias" means MSAA, so I think it's
best to leave that flag disabled by default. If a client wants MSAA,
they can create their own offscreen surface and blit it into the main
canvas.
Change-Id: I45f1596bfe9258963cff4b5d0a3921c5ba43145f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291029
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
breaks CPU-backed canvaskit build
This reverts commit 3d52abc846.
Reason for revert: <INSERT REASONING HERE>
Original change's description:
> Wide color gamut support and working example.
>
> Color space arguments accepted at surface creation, paint, gradient, and other call sites.
> Works correctly only when chrome happens to be rendering itself in the same color space
> the canvaskit user has chosen, there's not yet end to end color management of
> canvases supported in browsers.
>
> readPixels not yet working due to possible chrome bug.
>
> Change-Id: I3dea5b16c60a3871cd2a54f86716f4a438a90135
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/289733
> Commit-Queue: Nathaniel Nifong <nifong@google.com>
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
TBR=kjlubick@google.com,brianosman@google.com,nifong@google.com
Change-Id: I2e03155c2512eec6730ecccda19df78174146008
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291339
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Color space arguments accepted at surface creation, paint, gradient, and other call sites.
Works correctly only when chrome happens to be rendering itself in the same color space
the canvaskit user has chosen, there's not yet end to end color management of
canvases supported in browsers.
readPixels not yet working due to possible chrome bug.
Change-Id: I3dea5b16c60a3871cd2a54f86716f4a438a90135
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/289733
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This reverts commit c80ee456ad.
fix: update flutter's gn file to add guard
Change-Id: Iac5171c8475d9a862d06255dab1c6f38f10de2f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291361
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This private method is never used.
Change-Id: Ibd71b76d9d76698a8b8d19e5275959df2cf45e45
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291320
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This makes it much clearer which code is actually adding to and removing
from the unresolved queue. This also makes fillGaps much more
performant since it no longer needs to make a full copy of the
unresolved blocks.
Change-Id: I62a5eb32118fec6745b7079f537ccbd07b018c12
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291318
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Changes are largely mechanical. Non-mechanical changes to support newer
versions of emscripten are enumerated below, in format ${EMSCRIPTEN_VERSION}:
${RELEVANT_CHANGE}.
- 1.39.9: TOTAL_MEMORY has been renamed INITIAL_MEMORY.
- 1.39.12: passing of linker flags to wasm-ld has changed in a way that requires
supplying `--no-entry` to avoid error message "wasm-ld: error: entry symbol
not defined (pass --no-entry to suppress): main".
- 1.39.16: The factory function created by using `MODULARIZE` build option now
returns a Promise instead of the module instance. As such, the ready.js
workaround is removed. Note this is a breaking API change for CanvasKit,
which now uses just `then()` and not `ready().then()`.
- 1.38.33: `emsdk install` hasn't required the `-64bit` suffix on version names
since `1.38.33`, so we remove them. E.g. `emsdk install sdk-1.39.6-64bit`
simply becomes `emsdk install sdk-1.39.16`.
cf. https://github.com/emscripten-core/emscripten/blob/master/ChangeLog.md
Bug: NONE
Change-Id: Iabec4bd5ad7db2e0715ad42c2e4cf7d67b192b4c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291182
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Parse embedded fonts into SkCustomTypefaces, and pass down the text
animation pipeline. Things seem to mostly work for Latin examples.
Most existing Lottie files come with embedded fonts (the option is
enabled by default), so to minimize disruption only use the new
feature as a fallback for typefaces which cannot be resolved otherwise.
Also introduce a builder flag to prioritize embedded fonts over native
(kPreferEmbeddedFonts), and plumb in existing tools for testing.
Change-Id: Ia2a659f76e354fea6081b0f2e0dce1d8bdf63c52
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291180
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Except for decorations and ellipsis (for now).
Change-Id: I4079ff609e456fc2e3a15f0374b0bca18a318158
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291079
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Creating an hb_face can be quite expensive, cache them.
This implementation is similar to the super simple caching strategy used
by libtxt. It uses a simple global LRU cache from SkFontID to hb_hbface
of size 100.
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/289442
Change-Id: I971620f7aaaf2d7b6902da8681e29d6d458429ed
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/290761
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Because a destructor was declared the move constructor and assignment
were not implicitly declared or defined. Default everything to make it
obvious that Run may be copied or moved.
Change-Id: I862b392b12a15b9d44c58da4f73ddace7d5a1308
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/290538
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Clarify and simplify ownership of the ellipsis.
Change-Id: I3f4567d2a16b51ecc6406d872019c4665c49fe50
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/290536
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
In TextLine::iterateThroughSingleRunByStyles there is a parameter named
textRange and a local variable also named textRange. This shadowing is a
bit confusing both when reading the code and when debugging, so rename
the local to runStyleTextRange to better describe what it is for.
Change-Id: Iea2f668b6e854140d749efa5c595de6d851118db
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/290496
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This reverts commit d19bb17782.
Reason for revert: windows build failure?
lld-link: error: undefined symbol: private: void __cdecl SkSemaphore::osSignal(int)
Original change's description:
> Cache hb_face.
>
> Creating an hb_face can be quite expensive, cache them.
>
> This implementation is similar to the super simple caching strategy used
> by libtxt. It uses a simple global LRU cache from SkFontID to hb_hbface
> of size 100.
>
> Change-Id: I364a4548699cece50073e829a065c0a303245873
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/289442
> Commit-Queue: Ben Wagner <bungeman@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
TBR=bungeman@google.com,reed@google.com
Change-Id: I31967a638fb497f28ca3d3f26ef3692dddff004d
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/290718
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Creating an hb_face can be quite expensive, cache them.
This implementation is similar to the super simple caching strategy used
by libtxt. It uses a simple global LRU cache from SkFontID to hb_hbface
of size 100.
Change-Id: I364a4548699cece50073e829a065c0a303245873
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/289442
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This reverts commit 999257d870.
Reason for revert: Iter does not behave the same as RangeIter
Original change's description:
> Convert pathkit's usage of SkPath::Iter to SkPatPriv::RangeIter
>
> Change-Id: If940941a66c1fda508970a73d8433a2d2a292e1c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/287894
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
TBR=kjlubick@google.com,csmartdalton@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Change-Id: Id1028577631ab616a60e0be71e27b32d9a1255e1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/290188
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Change-Id: I2d95c63de18125e6258709b48b03abd7904b7537
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278596
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Instead of using 'kGaps' as the default use 'kThrough' since that
is what is generally expected by default. The user can still set
the style to 'kGaps' if they wish.
Change-Id: Ibb04b8eb47393d645a49f98c7af976b5ed4f9c3c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/289884
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
I believe we had incorrectly been using the wrong emscripten-provided
helper to make our WebGL contexts. Thus, the parameter that was
specifying webGL 1 vs 2 was not getting properly passed in
(I believe because of a closure-induced problem in minification).
I validated this build on my local Mac+Safari test harness.
Bug: skia:10171
Change-Id: Ifd5e55a6b64407bf84168e118d8dda4738ef5487
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/289885
Reviewed-by: Kevin Lubick <kjlubick@google.com>
getError is known to be problematic for performance on Chrome
because it is synchronous. Disabling this should improve
performance in several cases.
Change-Id: I0d4a68ddb9625f09d7427e3c5f36883352c4f995
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/289779
Reviewed-by: Brian Salomon <bsalomon@google.com>
Replace with a stateful LazyHandle implementation.
A secondaty objective is to preserve source-level API compat for
existing clients.
TBR=
Change-Id: I8e37b1e045a94d657996b7002e89cedb5b9d128f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/288816
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Adding in the mono rasterizer on freetype adds 12k of code size
(6k compressed), so we make it opt out and don't ship to npm with it.
Bug: skia:10192
Change-Id: I8352adbeaec288800ae1ca4709144860e9a1e84c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/288546
Reviewed-by: Ben Wagner <bungeman@google.com>
The main value of current AnimationBuilder::attachAssetRef is to provide
scoping semantics for ref cycle detection.
Refactor using a RAII helper (ScopedAssetRef), and avoid std::function
callbacks.
Change-Id: Idf5327465b8a06313cd9ea89be5f229ddc0aef7f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/288617
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
...since it's used for both image and video Lottie layers.
TBR=
Change-Id: I52e85d70d4adbda61dfa3b33acdf4eb17ddbf332
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/288616
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Add support for external precomp Skottie layers. This allows embedders
to seamlessly mix custom/Lottie content.
General flow:
* embedders register a PrecompInterceptor callback with
the animation builder
* at build time, Skottie invokes the callback for each pre-composed
layer
- the returned ExternalLayer implementation is used instead of the
Lottie layer payload
- (a nullptr value signals Skottie to use the usual Lottie payload)
* at render time, ExternalLayer::render() is called to defer content
rendering to the embedder
Also implement a sample PrecompInterceptor which attempts to substitute
precmp layers matching a given pattern with external Lottie animations:
precomp_name: "__foo.json" -> Animation("foo.json")
This new mechanism is a generalization of (and supersedes) the old
NestedAnimation hack - so we can remove that.
Change-Id: Id80fe11881c62b8717c2476117c7c03ad5300eef
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/288130
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Moving some code down from paragraph to line.
Change-Id: I9408951fe8d05a5956e4bbe4b50c9ef3f3dc1f9c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285838
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
- Lots of skstd::foo is now std::foo since C++14.
- Get rid of SK_WHEN(cond,T); std::enable_if_t<cond,T> is pithy enough.
- Move SkBitmaskEnum.h contents into sknonstd.
Change-Id: Ie5dc459405b1ff55e5b3ac57e70df7edd7cf38c0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/286315
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Implement non-linear contrast using a cubic polynomial approximation,
as a SkRuntimeEffect.
The effect range is significantly more constrained than the legacy
version: https://www.desmos.com/calculator/ehem0vy3ft
Change-Id: I86bdbb9cc0d30065780f87705d2d4d39385609cb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285840
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Implement a VideoAsset wrapper, used for Skottie video layers. This
requires a non-testlib build target for SkVideoDecoder, hence a
dedicated BUILD.gn.
Add software conversion fallback for SkVideoDecoder, using libswscale.
Change-Id: I80dd555a1241081e50ee4834b64ad3518948a0f1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285378
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Bodymovin exports video layers similar to image layers, but assigns a
dedicated type id.
Since Skottie's ImageAsset interface already supports multi-frame
images, we can reuse the same mechanism for video.
Also, since we're adding sparse layer type handlers, we can now
fill all known Lottie layer enums and simplify the handling of camera
layers.
Change-Id: Ide6c6b3566d48f90f36f0143eaea7c62bbdedb2c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285106
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Placeholders should not be taken in MinIntrinsicWidth.
Placeholders should allow Inf in some style values (as weird as it
sounds)
Bugs: skia:10138, skia:10159
Change-Id: I6ecc57b6ce778faf84b4d5752d24552b12c69fdb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/284731
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Inside SkOpEdgeBuilder::walk(), when current segment is cubic curve, its shape may be reduced, therefore, the curve points should be determined by the reduction result ‘split->fVerb’ instead of ‘verb’.
Actually, inside this switch case, ‘verb’ is always ‘SkPath::kCubic_Verb’, which makes the ‘fCanAdd’ always true. The outcome of this bug makes the subsequent logic which depends on ‘fCanAdd’ (L301-332) incorrect, and in some cases, fails the whole boolean operation at L329.
The Fiddle below demonstrates how this bug fails a union operation of two paths, by returning an empty path.
https://fiddle.skia.org/c/e528567b62bc338cd99f4a89f0c5342e
Screen shot of the fiddle:
https://www.dropbox.com/s/4bnzlponq6gen27/pathOpsBug.png?dl=0
2nd Fiddle drawing the results (larger)
https://fiddle.skia.org/c/1f2a513c2ee0395b9d05fb1eb987b01f
Change-Id: If07f54cef1b9409f9b6db27d6294a3e3461b0181
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/284426
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
It's fine to allow -/+ inf because we immediately clamp to 0/1.
Fixed: oss-fuzz:15927
Change-Id: Ic9c866e78c9b79ea2055d2dbf403c26b29031622
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/284481
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Implement drop and inner shadow styles using explicit image filters.
Remove existing style support from DropShadowEffect.cpp, as it now
has a new cozy place with its inner sibling.
Supported properties:
- color
- opacity
- angle
- distance
- size (sigma)
Change-Id: I5b7e3c75678e036a20c1908b84c74a670a5aa196
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/283918
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Change-Id: I2cb6255a553852a292427d6dc9ef8c5ed7f8286d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252926
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Will need followups on Vertices and SkSL to use these handles.
Change-Id: If775cb01168f601541e889bfa2421129e505b4a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/282416
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Extending text to grapheme edges should correct glyph range
Bug: skia:10087
Change-Id: I254901aaaa40c2782d1afbd5d5390599bdd7c922
Change-Id: I1d51076656d09e4d2e35e3ddad28bfd60fc87081
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281756
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
This reduces the skm44_concat benchmark from 2us to .35us, a 5x
speedup.
SkCanvas.concat now takes a 3x2, 3x3, or 4x4 matrix and upscales
them all to 4x4. This makes concat44 redundant.
Removes redundant null checks for matrices, since freeing(0)
in WASM is fine like it is in C++.
Change-Id: I44a776ffd0babb81d8a34f9d94ae4d7831d02b55
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281721
Reviewed-by: Mike Reed <reed@google.com>
saveCamera() is no longer experimental
In a separate CL, will stage changes to concat virtual to take M44.
Change-Id: Iaf37ce2f24ab1223c54aeb1e79eaebf18f87fece
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281589
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Would be nice to eventually follow up with test involving camera.
Change-Id: I264d0a0dc3467a971103264df21701c094323b80
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281719
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Note: works for well-formed poly-to-poly (perspective) transforms, but
doesn't support AE's degenerate corners semantics (concave/inverted
polys) at this point.
Bug: skia:10100
Change-Id: I5b3492b008302495b616867c139c6e5ad6dc57df
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281595
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Note to the reviewer: Look at tests/util.js first and then
look at the others. Gerrit lets you ignore whitespace changes,
which I would recommend for this.
This emulates tests on the C++ side and dramatically reduces
boilerplate on the test code.
This also uses the beforeEach(async () => {}) trick to save
a lot of promise resolutions before each tests.
I try to clean up the style a bit as I go, seriously thinking
about adding eslint for at least the tests.
Change-Id: Iced4abb57f66572035ab5d1a54b374055e8aaa58
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281439
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
The CheckGeneratedFiles bot only required rewriting
.gn files, while the presubmit wants both .gn and .gni files.
It also appears that the #includes rewrite script runs on
both the presubmit and CheckGeneratedFiles bots.
These presubmits run on the CQ before landing right?
If so, no need for them in the CheckGeneratedFIles bot at all.
And of course, format .gni files.
Change-Id: Icd4526d62f85088862ad93566cc9ace11dc3e33f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281505
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This means we take DOMMatrix everywhere now.
This reduced the *_makeShader benchmark by ~25% (4 us -> 3 us)
and cleaned up several callsites.
Trimming this down saves ~3kb in uncompressed code size.
Change-Id: Ie677c7ebb7bc97ed8cd4d4851a039b78b6f8079d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281018
Reviewed-by: Mike Reed <reed@google.com>
Change-Id: I2d19c4f0ff1439dcd923a3064eb3ba78432a5113
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281043
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
This does a head to head comparison for our JS-implemented
SkMatrix (DOMMatrix is tens of times slower) and adds support.
There are a few APIs (e.g. on Canvas) that don't yet support this.
This is because I want to experiment with the speed difference
between SimpleMatrix and emscripten's bindings and us just allocating
an array for the user on the WASM heap.
Change-Id: I47086dd6b40cbd522c6b85e5f9b1a7e819f54f9d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280957
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Lottie shapes (paths) are expressed as a sequence of vertices, where
each vertex has a
- position
- in-tangent control point (relative to position)
- out-tangent control point (relative to position)
A nice property of this representation, is that interpolation can be
performed independently on each scalar component.
This seems really close to what VectorAnimator is good at - so can we
shoe-horn shapes into vectors and drop the ShapeValue KeyframeAnimator
specialization? Yes, we can!
To support the conversion, we need to abstract out two aspects of the
VectorKeyframeAnimator builder:
- parsing the encoding length of a vector-representable object
- parsing the actual encoding data of a vector-representable object
(For current/regular vector values, the encoding length is the same as
the json array length, and the encoding data is just the array of json
numbers.)
Shapes are encoded as a sequence of 6 floats per vertex, plus an
additional/trailing boolean maker for the "closed shape" property:
[v0.posX, v0.posY, v0.inX, v0.inY, v0.outX, v0.outY, ..., closed_flag ]
(thus encoding_len == 6 * vertex_count + 1)
After we're done with parsing, animation/interpolation is handled
via existing VectorKeyframeAnimator - so we can remove
KeyframeAnimator<ShapeValue>.
Converting to SkPath is pretty much the same as for the previous
representation, except the input is now flattened.
Change-Id: I822797fceae561b52b709bf258163bbcc6b565fb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280898
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This reverts commit e990fcc4b0.
Reason for revert: Build-Win-Clang-x86_64-Release-Shared
Original change's description:
> Enable deprecated-copy-dtor warning.
>
> In C++11 a user declared destructor still requires the compiler to
> implicitly default the copy constructor and copy assignment operator,
> but this is deprecated. Note that a user declared destructor suppresses
> the move constructor and move assignment operator; a user declared
> destructor exists if any '~Foo' method declaration appears inside
> 'class Foo' (even if defaulted); if the copy and move operations are the
> same then copy operations that take 'const Foo&' will do fine double
> duty as move operations.
>
> Clang seems to have an issue with this warning, in that it does not
> appear to distinguish between compiler defaulted and user defaulted
> destructors. As a result, it does not always warn when it should.
> There may yet be places in the code where a move operation is desired
> but may be suppressed because the implicitly defaulted moves are not
> declared because a destructor has been declared.
>
> This wraps dawn and shaderc configs in 'third_party' so that their
> headers will be included through '-isystem' in order to avoid the
> warnings generated by including their headers.
>
> Change-Id: I681524cd890d86305aa99b6b765a52113b4dfa4b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280406
> Reviewed-by: Mike Klein <mtklein@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Ben Wagner <bungeman@google.com>
TBR=mtklein@google.com,bsalomon@google.com,bungeman@google.com
Change-Id: Icd6a2487637d21fcf7c4c7ab7cba7a8adfda5afd
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280836
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
In C++11 a user declared destructor still requires the compiler to
implicitly default the copy constructor and copy assignment operator,
but this is deprecated. Note that a user declared destructor suppresses
the move constructor and move assignment operator; a user declared
destructor exists if any '~Foo' method declaration appears inside
'class Foo' (even if defaulted); if the copy and move operations are the
same then copy operations that take 'const Foo&' will do fine double
duty as move operations.
Clang seems to have an issue with this warning, in that it does not
appear to distinguish between compiler defaulted and user defaulted
destructors. As a result, it does not always warn when it should.
There may yet be places in the code where a move operation is desired
but may be suppressed because the implicitly defaulted moves are not
declared because a destructor has been declared.
This wraps dawn and shaderc configs in 'third_party' so that their
headers will be included through '-isystem' in order to avoid the
warnings generated by including their headers.
Change-Id: I681524cd890d86305aa99b6b765a52113b4dfa4b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280406
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Expand the core animator logic to return whether the computed value is
changing on each tick. Also rename tick/onTick -> seek/onSeek to better
reflect Skottie semantics.
This information allows us to skip adapter updates for static/hold
animation segments.
This effectively hoists some of the scene graph lazy-update logic to the
Skottie model level, and culls unneeded conversions (e.g. we were
converting ShapeValue -> SkPath on every tick, even when the shape was
not changing).
TBR=
Change-Id: I1ea4e19ae8f993d659826269de6b0465fec70189
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279816
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Unfortunately in clang 'deprecated' is both a set of warnings (at least
one of which we don't want) and a group of warnings (most of which we do
want). Leave the top level disabled, but re-enable all the warnings in
the group.
Most of the code changes are for the deprecated-copy diagnostic. In
C++11 implementing a copy constructor xor copy assignment operator
the default implementation of the other is still required to be the
default but is deprecated (the compiler can warn against doing this).
The idea is that if there was a need for a non-default copy constructor
or copy assignment operator then both should be implemented explicitly,
since it is unlikely that the default will do what is expected.
Note that the deprecated-copy-dtor has not yet been enabled as there
will need to be a lot more work to enable this diagnostic. Similar to
deprecated-copy, in C++11 when implementing a destructor the copy
constructor and copy assignment operator are still defaulted if not
declared, but this is also deprecated. The idea here is that if some
special handling is needed to destroy the object there is probably some
need to do something non-trivial when copying the object (or copying
should be disallowed).
Also, there are still some deprecated-declarations to clean up on
Android and Mac.
Change-Id: I5fc4b62713220e6f7d3724fd7342b4c8c74a3c67
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278916
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This is a reland of 4e79b6730d
Original change's description:
> Switch to using a Float32Array (bound as value array) for color.
>
> Change-Id: I1bcca931954b1399c79f4074a3d57a68847ac785
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276757
> Commit-Queue: Nathaniel Nifong <nifong@google.com>
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
Change-Id: If6b9097b2fcd6b9dbf75c6dd22138e0b2531e70d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278780
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Bug: skia:10080
Change-Id: I936d6d696c86c50d5b51dc84894127c38ad753d4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279048
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Adds a "viewer" option to the build system that brings in tooling code
and sample code. Adds a very simple "MakeSlide" binding that knows
how to create the WavyPathText sample slide. Adds viewer.html with
code to animate viewer slides.
This can hopefully be the starting point for future work on bringing
viewer to CanvasKit.
Change-Id: Ia26e08726384b40b3f544fe8254f430dc9db08db
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278892
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Plumb layer style parsing, and extend existing DropShadowAdapter to
support both drop shadow style and drop shadow effect.
Change-Id: Id99a419dacd06dc38dc4cf84ff4ecb92218c45f7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279020
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This reverts commit 4e79b6730d.
Reason for revert: Bad canvaskit GM images
Original change's description:
> Switch to using a Float32Array (bound as value array) for color.
>
> Change-Id: I1bcca931954b1399c79f4074a3d57a68847ac785
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276757
> Commit-Queue: Nathaniel Nifong <nifong@google.com>
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
TBR=kjlubick@google.com,nifong@google.com
Change-Id: I2f5e995ccee415a49f813b5ba61c095acbc445b5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278766
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This makes the call sites a bit simpler, doesn't materially change
anything in an optimized build, allows NRVO, and generally fixes a
number of warnings in gcc 9 about pessimizing-move.
Change-Id: I0ea5f57db163425da728630bfa6c1add7c416bd7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278178
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Ben Wagner <bungeman@google.com>
Updated to use sentinel GL context even when GL backend is not built.
This reverts commit 1171d314ef.
Change-Id: Ia94bbe4865ddd4e898446c13886877c539f0eb0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277976
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
By default, we just ship with PNG encoding/decoding and
then decoding of JPEG, GIF, WEBP.
Change-Id: I19cbb3162acdbfde809df29d49050e3e7cb049db
Bug: skia:9733
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277598
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Currently we're handling VectorValues via a generic animator => we use
vector<vector<float>> for storage. That's kinda clunky, especially for
small-size vectors (3d values, colors).
Introduce a more efficient VectorKeyframeAnimator:
- stores vector values in a contiguous/consolidated float array
- keyframes reference value offsets in storage
- fast/sk4f lerp impl
Change-Id: Ia9538068f2c722c2d2209f87e26564f0fe28ac31
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277578
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
For API simplicity, if the rectangle is to be omitted, the client
should only provide the paint. (emscripten already does parameter
count checking, so let's use that instead of doing it ourselves).
This also adds tests to help verify the new behavior.
Revert "Revert "Allow null rect for saveLayer""
This reverts commit 7957d53c80.
Bug: skia:10043
Change-Id: I9ed8caabbfc77deab1ca3d9b1a415489e012528f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277399
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Dan Field <dnfield@google.com>
A significant number of spatial keyframes have trivial Bezier control
points - e.g. located on the linear interpolation segment. The
corresponding cubics have no effect and can be discarded.
Change-Id: I706546653c3621fd0d3eb9c285627ccd4d0bc549
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276410
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
No need for an intermediate adapter object - just bind individual/scalar
fields using existing mechanisms.
No functional side effects.
TBR=
Change-Id: I16be769e5fb92dba0ebb6ce3b0584c5cdcc2b92c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276215
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
AE discriminates [1] between basic 2-dimensional properties
(PropertyValueType.TwoD - e.g. scale), and spatial 2D properties
(PropertyValueType.TwoD_SPATIAL - e.g. position).
For the latter it provides additional keyframe controls (tangent in &
tangent out) to describe a non-linear interpolation path ("spatial
interpolation"). This composes on top of the usual temporal
interpolation (with its own optional cubic mapping).
To support spatial interpolation:
- introduce a new Skottie value type (Vec2Value), to represent
TwoD and TwoD_SPATIAL properties
- introduce a KeyframeAnimator specialization for Vec2Value, which
tracks per-keyframe tangent information
- for spatial keyframes, instantiate/store an SkContourMeasure, and
use instead of straight Vec2 LERP
- switch interesting 2D properties to the new value type (transform
position, anchor point, scale)
(we could look into separating TwoD/TwoD_SPATIAL if needed, but the new
specialization is already more efficient than the old
opaque-vector-with-late-binding approach)
[1] http://docs.aenhancers.com/properties/property/#property-propertyvaluetype
Change-Id: I0863fd970cec4c5ff15cf01b2fb5c6602a468179
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274283
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This reverts commit 9d4b788807.
Copyright issue has been fixed in
https://skia-review.googlesource.com/c/skia/+/275998.
Original description:
Bug: skia:9756
In CanvasKit, a large part of the binary is for encoding. Clients
would be happier with a smaller binary and no webp/jpeg encoding. Make
this an option by splitting up the GN arguments.
Split SK_HAS_WEBP_LIBRARY into SK_CODEC_DECODES_WEBP (to match the
existing SK_CODEC_DECODES_RAW) and SK_ENCODE_WEBP. Same for JPEG and
PNG.
Update CanvasKit compile script to disable webp and jpeg encoding.
Update debugger compile script to disable all encoding.
Change IsPng signature to match other SkCodecs.
TBR=djsollen@google.com
Change-Id: Ic847bae0154e0a2922100b3f2ee14a077ee5635a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276007
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Since we can't use mask filters on layer paints any longer, refactor the
existing wipe effects to use explicit shader masking:
- remove SkSG::MaskFilterEffect - it no longer works
- replace with SkSG::MaskShaderEffect
- for atomic draws, apply the shader to the draw paint as
SkShader::Blend(kSrcIn, mask_shader)
- for isolated content, apply the mask as an extra pass
drawPaint(kDstIn, mask_shader) before restoring the layer
- refactor VenetianBlindsEffect, LinearWipeEffect and RadialWipeEffect
to use mask shaders
- additionally, refactor the RadialWipeEffect gradient to avoid using
a local shader matrix (does not compose correctly within the new
framework)
Everyone clear... do not touch the patient... BZZZT!
TBR=
Change-Id: I3a88da97a17b3b68812480cad5298b8778b6847c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275694
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Split the keyframe parsing logic into separate builder helpers.
No functional impact, this will facilitate some upcoming changes.
TBR=
Change-Id: I62a02a0ad90ddef572208f8714f22ae0a0b97023
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276003
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This reverts commit 94aaf7cdf5.
Reason for revert: you know what I already typed the reason stop making rules that people have to follow, robots.
Original change's description:
> Split building encoding from decoding
>
> Bug: skia:9756
>
> In CanvasKit, a large part of the binary is for encoding. Clients
> would be happier with a smaller binary and no webp/jpeg encoding. Make
> this an option by splitting up the GN arguments.
>
> Split SK_HAS_WEBP_LIBRARY into SK_CODEC_DECODES_WEBP (to match the
> existing SK_CODEC_DECODES_RAW) and SK_ENCODE_WEBP. Same for JPEG and
> PNG.
>
> Update CanvasKit compile script to disable webp and jpeg encoding.
> Update debugger compile script to disable all encoding.
>
> Change IsPng signature to match other SkCodecs.
>
> Change-Id: Iec8466ee1b76bc3d1e377c24201068b776cd7718
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273768
> Commit-Queue: Leon Scroggins <scroggo@google.com>
> Reviewed-by: Derek Sollenberger <djsollen@google.com>
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
> Reviewed-by: Nathaniel Nifong <nifong@google.com>
TBR=djsollen@google.com,scroggo@google.com,kjlubick@google.com,nifong@google.com
Change-Id: I4fc2ea916743fda7e7d0d668b59e52052e880104
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9756
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275710
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Bug: skia:9756
In CanvasKit, a large part of the binary is for encoding. Clients
would be happier with a smaller binary and no webp/jpeg encoding. Make
this an option by splitting up the GN arguments.
Split SK_HAS_WEBP_LIBRARY into SK_CODEC_DECODES_WEBP (to match the
existing SK_CODEC_DECODES_RAW) and SK_ENCODE_WEBP. Same for JPEG and
PNG.
Update CanvasKit compile script to disable webp and jpeg encoding.
Update debugger compile script to disable all encoding.
Change IsPng signature to match other SkCodecs.
Change-Id: Iec8466ee1b76bc3d1e377c24201068b776cd7718
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273768
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Nathaniel Nifong <nifong@google.com>
This also adds a helper option to writing canvas2d spec tests
to see the CanvasKit option side by side with the real canvas
version.
Bug: skia:9940, skia:9947
Change-Id: Ia8fc4e1332d3896933b86291181bc3ba890d26ed
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275618
Reviewed-by: Florin Malita <fmalita@chromium.org>
Cluster edges were not enough.
Bug: skia:1003
Change-Id: Id2fdb7aa5dc2f6c4b03f1c841757796cf5c9b604
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275220
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Make sure getGlyphPositionAtCoordinate works in RTL
Change-Id: I394d868bbbd4a3042e1a2f50901d137c65f1f2b9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274544
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Implement all AE grouping modes: character/word/line/all.
-- character grouping was already supported (default mode)
-- for word and line grouping, expand the existing domain mapping logic
to also track cumulative advance and max(ascent) per span, then use
this info to compute anchor point boxes
-- for "all" grouping, the anchor point box coincides with the text box
(https://helpx.adobe.com/after-effects/using/animating-text.html#text_anchor_point_properties)
TBR=
Change-Id: I8564f1349d167d82c31862d8f7e57615cdae0dcf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274201
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
AE supports dashing all strokes. Dashes are specified as an arbitrary
number of intervals (alternating dash/gap) plus a start offset.
All values can be animated independently (but of course!).
- implement a SkSG dash effect (based on SkDashPathEffect)
- expand the shape builder logic to allow local geometry adjustments
(kind of a bummer that dashing is a stroke/paint property as opposed
to a geometry effect in AE)
Change-Id: Ic9ff35f2f9a552a3c26f9e1596ce58ad81f7ced5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274550
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Move justification shifts into Run
Change-Id: If1e7b87fd58ce791fc0e2ee9bdfb1b87ee6bb696
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274197
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Mainly, simplified iteration over visual run for performance reasons.
Check for locale when comparing fonts.
Try to resolve ALL unresolved codepoints.
Change-Id: Ic126ca9bcb3970e2cbd6da9c384c493f9fd81b0d
Bug: skia:9956, skia:9970, skia:9951
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273463
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
By default, per-character AE transforms are anchored on the glyph
baseline, mid-advance.
To support:
- extend SkottieShaper to track per-fragment ascent and advance
- adjust the fragment transform origin for (advance/2,0)
As an optimization, we only track the anchor point in the presence
of origin-dependent animators (scale & rotation ATM).
(note: the ascent info is going to be used in a follow up CL to support
relative anchor point adjustments)
Change-Id: I883a957028e624522fdf68a6b2fc44384dee18fe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273984
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
In adition to transforms/opacity/etc, text animators can target
per-glyph opacity.
Change-Id: I6ab63a6e49a64beaf63fc955f0b672a5b8ba84ba
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272886
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
When per-character 3D is enabled, text properties can be animated in
3 dimensions.
- position and scale become 3-value vectors
- in addition to existing "r" (really rz), rotation gains "rx" and "ry"
- instead of specializing for 3D, expand the existing structures to
handle both 3D and 2D modes
- also ensure that sksg::Transform does not flatten to SkMatrix
Change-Id: I426a7ee1ff38c1702deb85e9f1db80f6069f36d6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272648
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Change-Id: Id26530bbd54626a74bfb4fccd4c066fa39346411
Bugs: skia:9892
getGlyphPositionAtCoordinate should return correct code point index
Change-Id: Id26530bbd54626a74bfb4fccd4c066fa39346411
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272347
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Need to migrate clients from private/ to core/ include
Unexperimentalize concat44() methods on SkCanvas
Change-Id: I64b8816722a9d93316cb8b8691d2d9a3e36f167f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272464
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Uniforms in the general case can be multiple floats, so
we expose a small struct to provide information about all
uniforms (including the built in ones like "dt") as well
as effectUniforms and particleUniforms which return Float32Arrays
bound to the WASM memory containing those unifroms.
Thus, by modifying the Float32Array, one can directly affect
the particle/effect properties.
This allows us to expose sliders on particles.skia.org
(https://skia-review.googlesource.com/c/buildbot/+/272398)
Change-Id: Ie390f3d2dc571ee4ebaab59a7fa1b7b2dc24d871
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272377
Reviewed-by: Brian Osman <brianosman@google.com>
This is handy for interacting with <input type=color>
Change-Id: I7946c08ef10a2481016885d58cc52f76f5cd40e7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272344
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Change-Id: I3d45c6c8cef0109377812de0a3aab5d457a29b86
Bugs: skia:9849, skia:9850
9849 is related to font resolution (we may have to try different fallback
fonts to resolve all codepoints)
9850 is related to finding a position inside a glyph ("ffi" is an example)
Change-Id: I3d45c6c8cef0109377812de0a3aab5d457a29b86
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271745
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
AE discards lines with baselines outside the paragraph box.
This aligns Skottie's behavior with AE for default/top-alignment
(but not for any of the custom vertical alignment modes).
Bug: skia:9933
Change-Id: Id0318f0744bf89580774e89494faf19bfb6f6d14
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272376
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This CL has a complicated back story, but it's concrete change is
simple, just turning the warning on and converting a bunch of
return foo;
to
return std::move(foo);
These changes are exclusively in places where RVO and NRVO do not apply,
so it should not conflict with warnings like -Wpessimizing-move.
Since C++11, when you return a named local and its type doesn't match
the declared return type exactly, there's an implicit std::move()
wrapped around the value (what I'm making explicit here) so the move
constructor gets an opportunity to take precedence over the copy
constructor. You can read about this implicit move here under the
section "automatic move from local variables and parameters":
https://en.cppreference.com/w/cpp/language/return#Notes.
This situation comes up for us with smart pointers: a function declares
its return type as std::unique_ptr<Base> or sk_sp<Base>, and we return a
std::unique_ptr<Impl> or sk_sp<Impl>. Those types don't match exactly,
so RVO and NRVO don't come into play. They've always been going through
move constructors, and that's not changed here, just made explicit.
There was apparently once a bug in the C++11 standard and compilers
implementing that which made these copy instead of move, and then this
sort of code would do a little unnecessary ref/unref dance for sk_sp,
and would entirely fail to compile for uncopyable std::unique_ptr.
These explicit moves ostensibly will make our code more compatible with
those older compilers.
That compatibility alone is, I think, a terrible reason to land this CL.
Like, actively bad. But... to balance that out, I think the explicit
std::move()s here actually help remind us that RVO/NRVO are not in play,
and remind us we're going to call the move constructor. So that C++11
standard bug becomes kind of useful for us, in that Clang added this
warning to catch it, and its fix improves readability.
So really read this all as, "warn about implicit std::move() on return".
In the end I think it's just about readability. I don't really hold any
hope out that we'll become compatible with those older compilers.
Bug: skia:9909
Change-Id: Id596e9261188b6f10e759906af6c95fe303f6ffe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271601
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
We already have the program desc bc we uniquify the programs stored
on the DDL. This CL just preserves them on the snapped DDL to speed
up precompilation.
Bug: skia:9455
Change-Id: Ie0e0b607e2e96beca7128f4083386b34ad469072
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270998
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Generally, keyframe values live in dedicated storage, and are tracked in
keyframes based on their index.
This separation is not necessary for float values, as their storage size
is the same as their index's:
- update keyframes to store value records (VRecs), which can hold
either external value indices or inline floats
- introduce a scalar animator specialization which operates on float
VRecs and doesn't require dedicated value storage
Change-Id: Icd8f1608c28c761303bdc44a23f562a2d2810d4f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270844
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
For each Lottie keyframe, we currently store interpolation
*segments*:
{
t0, v0
t1, v1
cubic_mapper
}
This is quite redundant:
- kf(n).t1 == kf(n+1).t0 for all keyframes
- kf(n).v1 == kf(n+1).v0 for all non-constant keyframes
Refactor to store single keyframe records:
{
t, v
mapping
}
To identify constant keyframes, since we no longer store
explicit hard stops, we now tag each record with a "mapping"
selector:
0 -> constant keyframe
1 -> linear keyframe
> 1 -> cubic keyframe (adjusted cubic mapper index)
This reduces the storage size by 2/5, and yields overall cleaner
logic (as we're no longer back-filling info as we parse).
Also add a handful of unit tests to lock down limit semantics
(keyframe segments are left-inclusive/right-exclusive).
Change-Id: I3ab0e5568b83ab8536a7d326dbc07c4c455e978d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270450
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
The rules for setting fake bold and italic are based on the implementation
used in Minikin.
Change-Id: I9bbecdbd0198363db0296fa9c68046b4724fbded
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269429
Commit-Queue: Jason Simmons <jsimmons@google.com>
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Also this contains a demonstration of how to implement this in CustomPropertyManager.
Change-Id: If4770e47b87ed76c98a85de3c235ab27c913dbc0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269696
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
If the scripts fail to produce valid bytecode, don't overwrite the
interpreter.
Change-Id: Icd008a5188166ce086ff4df87dcb2b43d7f80820
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269487
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
We can skip effect layers when none of the child nodes overlap (treat as
atomic draws, with effects applied on their paint).
The initial heuristic was simply checking for more than one child.
This version relaxes the heuristic to check each child bounds against
the union of preceding siblings.
Change-Id: I2dc6d30d945697f410100db0c46a8a8377d5b569
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269482
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
Change-Id: Id046199edd63535ef07e1dfa65fbc7c0f8cefd00
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269371
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Use std::min and std::max everywhere.
SkTPin still exists. We can't use std::clamp yet, and even when
we can, it has undefined behavior with NaN. SkTPin is written
to ensure that we return a value in the [lo, hi] range.
Change-Id: I506852a36e024ae405358d5078a872e2c77fa71e
Docs-Preview: https://skia.org/?cl=269357
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269357
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Use std::max and std::min instead
Change-Id: Icf3796609e5cb511687fb50bd31229ae4b6b9b39
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268841
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Similar to existing ADBE Easy Levels2, but provides separate mapping
controls per channel.
Change-Id: Ibc58c58e1e8cb8793d6eb819998c1804ccbbf859
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268936
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
1. Removed unnecessary iterators (use SkShaper iterators instead)
2. More careful hash function and comparison (ParagraphStyle)
3. computeEmptyMetrics should go after resolveStrut
4. longestLine for line with spaces only should not be 0
5. LTR/RTL * left/right align * latin/arabic * leading/trailing spaces positioning
6. Height for MaxHeight rect (to follow Gary's change)
Change-Id: I3507ff9fb93148e5ef882a2f514078fcea9cfef3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268301
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
We accidentally were not waiting until all font files were loaded before
trying to process them.
Bug: skia:9858
Change-Id: I10decd5fbf0aa46e300d2ce5255f24f1ac1c12d4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268626
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Change-Id: I0a6627f9b8d47e51c82c89ff1df75c3add8e8035
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267919
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>