This adds an invalidation listener mechanism to SkPixelRef to let it send this message while still staying ignorant of who's listening.
These messages are tricky to deliver. The SkPixelRefs they originates from and the GrResourceCaches they ultimately end up at may be on different threads; neither class is threadsafe; their object lifetimes are totally independent; it's a many-senders-to-many-receivers relation; and neither codebase should really know about the other.
So I've added a per-message-type global message bus to broadcast messages to threadsafe inboxes. Anyone can post() a message, which will show up in all the inboxes of that type, read whenever the inbox's owner calls poll(). The implementation is _dumb_; it can be improved in several dimensions (inbox size limits, lock-free message delivery) if we find the need.
I took some care to make sure not to send the invalidation message for any SkPixelRef that's sharing a generation ID with another SkPixelRef.
BUG=
R=bsalomon@google.com, scroggo@google.com, reed@google.com
Author: mtklein@google.com
Review URL: https://codereview.chromium.org/26734003
git-svn-id: http://skia.googlecode.com/svn/trunk@11949 2bbb7eff-a529-9590-31e7-b0007b416f81
This returns true if (1) the picture has finished recording and
(2) this picture or any picture drawn into it refers to any bitmaps.
It allows clients doing complicated manipulations of the picture to
early-out when there are no bitmaps present.
BUG=303281
R=reed@google.com
git-svn-id: http://skia.googlecode.com/svn/trunk@11935 2bbb7eff-a529-9590-31e7-b0007b416f81
Adds GrEffect::willUseInputColor() which indicates whether or not the
input color affects the output of the effect. This is needed for
certain Xfermodes, such as kSrc_Mode. For these modes the color filter
will not use the input color.
An effect with GrEffect::willUseInputColor() true will cause all color
or coverage effects before it to be discarded, as their computations
cannot affect the output. In these cases program is marked as having
white input color.
This fixes an assert when Skia is compiled in a mode that prefers
using uniforms instead of attributes for constants. (Flags
GR_GL_USE_NV_PATH_RENDERING or GR_GL_NO_CONSTANT_ATTRIBUTES). Using
attributes hides the problem where the fragment shader does not need
input color for color filters that ignore DST part of the filter. The
assert would be hit when uniform manager tries to bind an uniform which
has been optimized away by the shader compiler.
Adds specific GrGLSLExpr4 and GrGLSLExpr1 classes. This way the GLSL
expressions like "(v - src.a)" can remain somewhat readable in form of
"(v - src.a())". The GrGLSLExpr<typename> template implements the
generic functionality, GrGLSLExprX is the specialization that exposes
the type-safe interface to this functionality.
Also adds operators so that GLSL binary operators of the form
"(float * vecX)" can be expressed in C++. Before only the equivalent
"(vecX * float)" was possible. This reverts the common blending
calculations to more conventional order, such as "(1-a) * c" instead of
"c * (1-a)".
Changes GrGLSLExpr1::OnesStr from 1 to 1.0 in order to preserve the
color filter blending formula string the same (with the exception of
variable name change).
Shaders change in case of input color being needed:
- vec4 filteredColor;
- filteredColor = (((1.0 - uFilterColor.a) * output_Stage0) + uFilterColor);
- fsColorOut = filteredColor;
+ vec4 output_Stage1;
+ { // Stage 1: ModeColorFilterEffect
+ output_Stage1 = (((1.0 - uFilterColor_Stage1.a) * output_Stage0) + uFilterColor_Stage1);
+ }
+ fsColorOut = output_Stage1;
Shaders change in case of input color being not needed:
-uniform vec4 uFilterColor;
-in vec4 vColor;
+uniform vec4 uFilterColor_Stage0;
out vec4 fsColorOut;
void main() {
- vec4 filteredColor;
- filteredColor = uFilterColor;
- fsColorOut = filteredColor;
+ vec4 output_Stage0;
+ { // Stage 0: ModeColorFilterEffect
+ output_Stage0 = uFilterColor_Stage0;
+ }
+ fsColorOut = output_Stage0;
}
R=bsalomon@google.com, robertphillips@google.com, jvanverth@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/25023003
git-svn-id: http://skia.googlecode.com/svn/trunk@11912 2bbb7eff-a529-9590-31e7-b0007b416f81
There's a scenario that we're currently not allowing for, but I'd really like to use in DM:
1) client calls add(SomeRunnable*) several times
2) client calls wait()
3) any of the runnables added by the client _themselves_ call add(SomeOtherRunnable*)
4-inf) maybe those SomeOtherRunnables too call add(SomeCrazyThirdRunnable*), etc.
Right now in this scenario we'll assert in debug mode in step 3) when we call
add() and we're waiting to stop, and do strange unspecified things in release
mode.
The old threadpool had basically two states: running, and waiting to stop. If
a thread saw we were waiting to stop and the queue was empty, that thread shut
down. This wasn't accounting for any work that other threads might be doing;
potentially they were about to add to the queue.
So now we have three states: running, waiting, and halting. When the client
calls wait() (or the destructor triggers), we move into waiting. When a thread
notices we're _really_ done, that is, have an empty queue and there are no
active threads, we move into halting. The halting state actually triggers the
threads to stop, which wait() is patiently join()ing on.
BUG=
R=bungeman@google.com, bsalomon@google.com
Author: mtklein@google.com
Review URL: https://codereview.chromium.org/26389005
git-svn-id: http://skia.googlecode.com/svn/trunk@11852 2bbb7eff-a529-9590-31e7-b0007b416f81
This change removes sk_stdint.h since it is only needed for vs2008 and earlier.
This change removes SK_MMAP_SUPPORT define since it is no longer used.
This change removes the stdio.h include from SkTypes.h since on many systems
this is a very large header, few Skia files actually use it, it is
available everywhere standard, and SkDebugf should be used instead.
After this change there is no need for external users to put Skia's
include/config into their own list of includes, saving the headache
of having two header files of the same name and sometimes getting the
wrong one depending on include order.
R=bsalomon@google.com, djsollen@google.com
Review URL: https://codereview.chromium.org/27044002
git-svn-id: http://skia.googlecode.com/svn/trunk@11738 2bbb7eff-a529-9590-31e7-b0007b416f81
Sometimes, when ScriptShape is presented with a surrogate pair which does
not map to a glyph, it returns two space glyphs instead of .notdef (0).
Detect this class of issues and handle appropriately.
git-svn-id: http://skia.googlecode.com/svn/trunk@11660 2bbb7eff-a529-9590-31e7-b0007b416f81
I noticed SkMatrix <-> SkMatrix44 conversions were dropping the
perspective values on the floor. As we use SkMatrix44 heavily in
Chromium, I'm concerned this missing code will cause a bug eventually.
It should be correct to simply use the bottom row of the 4x4 matrix
excluding the third column.
Previously committed and reverted, second attempt with fix for
incorrect use of SkMScalar/SkScalar.
BUG=
R=reed@google.com, caryclark@google.com
Author: aelias@chromium.org
Review URL: https://codereview.chromium.org/25484006
git-svn-id: http://skia.googlecode.com/svn/trunk@11624 2bbb7eff-a529-9590-31e7-b0007b416f81
I noticed SkMatrix <-> SkMatrix44 conversions were dropping the
perspective values on the floor. As we use SkMatrix44 heavily in
Chromium, I'm concerned this missing code will cause a bug eventually.
It should be correct to simply use the bottom row of the 4x4 matrix
excluding the third column.
BUG=
R=reed@google.com
Author: aelias@chromium.org
Review URL: https://codereview.chromium.org/25484006
git-svn-id: http://skia.googlecode.com/svn/trunk@11622 2bbb7eff-a529-9590-31e7-b0007b416f81
Before, gradients would only interpolate the linear portion of the
quadratic equation if there was no perspective. This updates them to
do so even in the case that there is perspective. The rearrangement
of math causes noise differences in the following gm tests:
gradients_no_texture_gpu
gradients_view_perspective_gpu
gradients_local_perspective_gpu
gradients_gpu
R=bsalomon@google.com
Author: cdalton@nvidia.com
Review URL: https://codereview.chromium.org/25645006
git-svn-id: http://skia.googlecode.com/svn/trunk@11595 2bbb7eff-a529-9590-31e7-b0007b416f81
To dodge the problem, call computeBounds when creating the global empty path
ref.
There's still another race here, which is that we can race to create the empty
path ref in the first place. As written we can conceivably allocate an
arbitrary number of empty path refs, one of which ends up pointed to by the
global variable at the end.
I've punted on fixing this for now because 1) tsan has not complained yet; 2) I
think it can be fixed by the same approach as we can fix the memsets in
25415003, so I want to wait to see how that review goes
first.
BUG=
R=reed@google.com, robertphillips@google.com
Author: mtklein@google.com
Review URL: https://codereview.chromium.org/25745003
git-svn-id: http://skia.googlecode.com/svn/trunk@11576 2bbb7eff-a529-9590-31e7-b0007b416f81
Only implemented for PNG.
Add a getter and setter, and sets the default to false in the
constructor. Also copies the setting in copyFieldsToOther.
Fix an indpendent bug where fDitherImage was not being copied in
copyFieldsToOther.
In SkScaledBitmapSampler::begin, consolidate the settings passed in
by passing a const reference to the decoder. The decoder can be
referenced for its settings of dither, unpremultiplied, and now
skipping writing zeroes. Update callers to use the new API. In png
decoder, rather than passing around a pointer to an initial
read of getDitherImage, and potentially changing it, look at the
field on the decoder itself, and modify it directly. This is a
change in behavior - now if that same decoder is used to decode
a different image, the dither setting has changed. I think this is
okay because A) the typical use case is to use a new decoder for
each decode, B) we do not make any promises that a decode does not
change the decoder and C) it makes the code in SkScaledBitmapSampler
much cleaner.
In SkScaledBitmapScampler, add new row procs for skipping zeroes. Now
that choosing the row proc has five dimensions (src config, dst config,
dither, skip writing zeroes, unpremultiplied), use a new method: each
src/dst combination has a function for choosing the right proc depending
on the decoder.
SkScaledBitmapScampler::RowProc is now public for convenience.
Remove Sample_Gray_D8888_Unpremul, which is effectively no different
from Sample_Gray_D8888.
In cases where unpremultiplied was trivial, such as 565 and when
sampling from gray, decoding may now succeed.
Add a benchmark (currently disabled) for comparing the speed of skipping
writing zeroes versus not skipping. For this particular image, which is
mostly transparent pixels, normal decoding took about 3.6 milliseconds,
while skipping zeroes in the decode took only about 2.5 milliseconds
(this is on a Nexus 4). Presumably it would be slower on an image
with a small amount of transparency, but there will be no slowdown
for an image which reports that it has no transparency.
In SkImageRef_ashmem, always skip writing zeroes, since ashmem
memory is guaranteed to be initialized to 0.
Add a flag to skip writing zeroes in skimage.
Add a regression test for choosing the rowproc to ensure I did not
change any behavior accidentally.
BUG=skia:1661
R=reed@google.com
Review URL: https://codereview.chromium.org/24269006
git-svn-id: http://skia.googlecode.com/svn/trunk@11558 2bbb7eff-a529-9590-31e7-b0007b416f81
Adds a 'hasVertexCode' method to GrEffect and a 'fHasVertexCode' field
to GrGLProgramDesc::KeyHeader. Also adds a GrVertexEffect class that
effects have to inherit from in order to set the 'hasVertexCode' flag
and be able to emit vertex code, and updates the existing effects to
use it as needed.
R=bsalomon@google.com
Author: cdalton@nvidia.com
Review URL: https://codereview.chromium.org/23653059
git-svn-id: http://skia.googlecode.com/svn/trunk@11537 2bbb7eff-a529-9590-31e7-b0007b416f81
Extracts a GrCustomCoordsTextureEffect class from
GrSimpleTextureEffect. This way there are no effects that can
conditionally require a vertex shader. They either always need one or
never do. Also removes kCustom_CoordsType from the CoordsType enum in
GrEffect (that enum is really only meant for coords provided by the
framework), and updates GrSimpleTextureEffect::TestCreate to make the
effect with position as well, instead of just local coords.
R=bsalomon@google.com
Author: cdalton@nvidia.com
Review URL: https://codereview.chromium.org/24018007
git-svn-id: http://skia.googlecode.com/svn/trunk@11531 2bbb7eff-a529-9590-31e7-b0007b416f81