Fix path bugs exposed by the path fuzzer.
Changes to existing gm and samplecode files defer their calls to construct
SkPath objects until the first draw instead of at test initialization.
Add an experimental call to SkPath to validate the internal SkPathRef.
Fix SkPath::addPoly to set the last moveto after adding a close verb.
Fix stroke to handle failures when computing the unit normal.
Add a unit test for the unit normal failure.
R=reed@google.com
Review URL: https://codereview.chromium.org/953383002
The looper can generate more than one quad, but if any one is degenerate,
give up, but not before generating the state for the line join to
produce the correct end.
Before, the early return allowed the inside path to contain multiple
movetos that caused reversePath to assert.
R=reed@google.com
Review URL: https://codereview.chromium.org/948043002
The strokes3 test was limted to 400x800. Allow the captured gm to
go to 1500x1500, and shift it down slightly so it isn't clipped.
Review URL: https://codereview.chromium.org/945363004
Also: Add SkDeflateWStream and associated unit tests.
SkPDFBitmap is a replacement for SkPDFImage. As of now, it only
supports 8888 bitmaps (the most common case).
SkPDFBitmap takes very little extra memory (aside from refing the
bitmap's pixels), and its emitObject() does not cache any data.
The SkPDFBitmap::Create function will check the canon for duplicates.
This can reduce the size of the output PDF.
Motivation: this gives another ~40% decrease in PDF memory overhead
TODO: Support other ColorTypes and scrap SkPDFImage.
BUG=skia:3030
Review URL: https://codereview.chromium.org/918813002
Add RotateCircles3 back as better-named QuadStroker.
Switch pathfill test to call skia before draw instead of in
initializer to avoid triggering debugging breakpoints.
Review URL: https://codereview.chromium.org/912273003
There was a scaling mistake visible in some JPEG images because the ratio between Y, U and V planes were assumed to be the same ratios as the ratio between texture sizes, which was wrong because texture have a minimum size of 16 and are rounded up to the next POT. Since the ratios between Y and UV planes are generally 1, 2 or 4, rounding up to the next POT would generally preserve this ratio, so that this bug was not very visible, apart from very small jpeg images of 8 or less pixels in either width or height.
BUG=457954
Committed: https://skia.googlesource.com/skia/+/e6eddf7dd85add7da41f22f2643bdd573ad1f1cf
Review URL: https://codereview.chromium.org/922273002
Reason for revert:
Turning Windows compile bots red.
Original issue's description:
> YUV scale fix
>
> There was a scaling mistake visible in some JPEG images because the ratio between Y, U and V planes were assumed to be the same ratios as the ratio between texture sizes, which was wrong because texture have a minimum size of 16 and are rounded up to the next POT. Since the ratios between Y and UV planes are generally 1, 2 or 4, rounding up to the next POT would generally preserve this ratio, so that this bug was not very visible, apart from very small jpeg images of 8 or less pixels in either width or height.
>
> BUG=457954
>
> Committed: https://skia.googlesource.com/skia/+/e6eddf7dd85add7da41f22f2643bdd573ad1f1cfTBR=bsalomon@google.com,sugoi@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=457954
Review URL: https://codereview.chromium.org/926123002
There was a scaling mistake visible in some JPEG images because the ratio between Y, U and V planes were assumed to be the same ratios as the ratio between texture sizes, which was wrong because texture have a minimum size of 16 and are rounded up to the next POT. Since the ratios between Y and UV planes are generally 1, 2 or 4, rounding up to the next POT would generally preserve this ratio, so that this bug was not very visible, apart from very small jpeg images of 8 or less pixels in either width or height.
BUG=457954
Review URL: https://codereview.chromium.org/922273002
BUG=skia:1366
For the added bench, the collapsing makes the bench take:
- 70% of the time for CPU rendering of 3 consecutive matrix filters
- almost no change in the GPU rendering of the matrix filters
- 50% of the time for CPU and GPU rendering of 3 consecutive table filters
Review URL: https://codereview.chromium.org/776673002
Fold alpha to the inner savelayer in savelayer-savelayer-restore
patterns such as this:
SaveLayer (non-opaque)
Save
ClipRect
SaveLayer
Restore
Restore
Restore
Current blink generates these for example for SVG content such as this:
<path style="opacity:0.5 filter:url(#blur_filter)"/>
The outer save layer is due to the opacity and the inner one is due to
blur filter being implemented with picture image filter.
Reduces layers in desk_carsvg.skp testcase from 115 to 78.
BUG=skia:3119
Review URL: https://codereview.chromium.org/835973005