Commit Graph

61 Commits

Author SHA1 Message Date
jvanverth
fb5df43af8 Add RGBA half float texture format.
BUG=skia:3829

Review URL: https://codereview.chromium.org/1148243002
2015-05-21 08:12:27 -07:00
bsalomon
d309e7aa0e This replaces the texture creation/caching functions on GrContext with a GrTextureProvider interface. The goal is to pass this narrowly focused object in places that currently take a GrContext but don't need and shouldn't use its other methods. It also has an extended private interface for interacting with non-texture resource types.
Review URL: https://codereview.chromium.org/1107973004
2015-04-30 14:18:54 -07:00
bsalomon
d0423587ac One createTexture function, attempt to recycle scratch in createTexture.
Review URL: https://codereview.chromium.org/864383003
2015-02-06 08:49:24 -08:00
mtklein
2f6bb6b852 minor readability / refactors
I have been hacking at this test trying to understand why the N5 is
still sometimes crashy (it seems, less but not zero now). No luck so far.

But, while I've been reading and hacking at it, I think I've made a
few small improvements, mostly to readability.

BUG=skia:

Review URL: https://codereview.chromium.org/870803002
2015-01-23 05:47:55 -08:00
mtklein
cada95ad9b Move FP texture test buffers to heap.
This is a speculative fix for the crashing N5 bots.  It looks like the bots are
always failing in or around FloatingPointTextureTest.

It looks like sometimes they're hitting a SIGBUS, which I suspect is stack
overflow.  FloatingPointTextureTest allocates ~320K on the stack, which may
be too much.  This CL moves those buffers to the heap.  For consistency I did
the same with the half-float tests, though they're only using ~1/8th the stack.

It looks like sometimes the bots are failing to malloc.  I don't understand that,
and this CL doesn't address that directly.  But it's possible this is still a stack
overflow, just trashing RAM and causing arbitrary mayhem instead of a SIGBUS.

I have no idea why this is a problem only on the N5.  I have been unable to
reproduce this locally, neither with a K N5 nor an L N5, but the bots are pretty
reliable.

NOTREECHECKS=true
BUG=skia:

Review URL: https://codereview.chromium.org/871623002
2015-01-22 13:50:35 -08:00
jvanverth
1334c21eee One more pass at getting half float texture configs correct.
Added in check for sized internal format.
Made choice between RED and ALPHA orthogonal to HALF_FLOAT and
HALF_FLOAT_OES.
Enabled rendertarget support on ES 2.0.

Review URL: https://codereview.chromium.org/805033002
2014-12-18 05:44:55 -08:00
jvanverth
a60b2ead80 Fix float and half float support on mobile.
It's unclear what params should be used for half float alpha
rendertargets, so they are disabled for the moment.

Review URL: https://codereview.chromium.org/799593002
2014-12-12 05:58:06 -08:00
jvanverth
28f9c606e4 Add support for half float alpha textures.
This allows us to create distance field textures with better precision,
which may help text quality.

BUG=skia:3103

Review URL: https://codereview.chromium.org/762923003
2014-12-05 13:06:35 -08:00
bsalomon
f2703d83da rename GrTextureDesc->GrSurfaceDesc, GrTextureFlags->GrSurfaceFlags
Review URL: https://codereview.chromium.org/682223002
2014-10-28 14:33:06 -07:00
bsalomon
81beccc4fb Devirtualize read/write pixels on surface.
Consolidate read/write funcs in context.

Remove support for reading pixels from a surface that's not a target. It's currently broken and neither used nor tested.

Review URL: https://codereview.chromium.org/648863002
2014-10-13 12:32:55 -07:00
joshualitt
ee5da55477 32 bpp floating point textures
This is VERY preliminary, but it was sufficient for me to get 32 bit floating point textures in a sample app

BUG=skia:
R=bsalomon@chromium.org, bsalomon@google.com

Author: joshualitt@chromium.org

Review URL: https://codereview.chromium.org/359803003
2014-07-16 13:32:56 -07:00