When per-character 3D is enabled, text properties can be animated in
3 dimensions.
- position and scale become 3-value vectors
- in addition to existing "r" (really rz), rotation gains "rx" and "ry"
- instead of specializing for 3D, expand the existing structures to
handle both 3D and 2D modes
- also ensure that sksg::Transform does not flatten to SkMatrix
Change-Id: I426a7ee1ff38c1702deb85e9f1db80f6069f36d6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272648
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Change-Id: Id26530bbd54626a74bfb4fccd4c066fa39346411
Bugs: skia:9892
getGlyphPositionAtCoordinate should return correct code point index
Change-Id: Id26530bbd54626a74bfb4fccd4c066fa39346411
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272347
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Need to migrate clients from private/ to core/ include
Unexperimentalize concat44() methods on SkCanvas
Change-Id: I64b8816722a9d93316cb8b8691d2d9a3e36f167f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272464
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Uniforms in the general case can be multiple floats, so
we expose a small struct to provide information about all
uniforms (including the built in ones like "dt") as well
as effectUniforms and particleUniforms which return Float32Arrays
bound to the WASM memory containing those unifroms.
Thus, by modifying the Float32Array, one can directly affect
the particle/effect properties.
This allows us to expose sliders on particles.skia.org
(https://skia-review.googlesource.com/c/buildbot/+/272398)
Change-Id: Ie390f3d2dc571ee4ebaab59a7fa1b7b2dc24d871
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272377
Reviewed-by: Brian Osman <brianosman@google.com>
This is handy for interacting with <input type=color>
Change-Id: I7946c08ef10a2481016885d58cc52f76f5cd40e7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272344
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Change-Id: I3d45c6c8cef0109377812de0a3aab5d457a29b86
Bugs: skia:9849, skia:9850
9849 is related to font resolution (we may have to try different fallback
fonts to resolve all codepoints)
9850 is related to finding a position inside a glyph ("ffi" is an example)
Change-Id: I3d45c6c8cef0109377812de0a3aab5d457a29b86
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271745
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
AE discards lines with baselines outside the paragraph box.
This aligns Skottie's behavior with AE for default/top-alignment
(but not for any of the custom vertical alignment modes).
Bug: skia:9933
Change-Id: Id0318f0744bf89580774e89494faf19bfb6f6d14
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272376
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This CL has a complicated back story, but it's concrete change is
simple, just turning the warning on and converting a bunch of
return foo;
to
return std::move(foo);
These changes are exclusively in places where RVO and NRVO do not apply,
so it should not conflict with warnings like -Wpessimizing-move.
Since C++11, when you return a named local and its type doesn't match
the declared return type exactly, there's an implicit std::move()
wrapped around the value (what I'm making explicit here) so the move
constructor gets an opportunity to take precedence over the copy
constructor. You can read about this implicit move here under the
section "automatic move from local variables and parameters":
https://en.cppreference.com/w/cpp/language/return#Notes.
This situation comes up for us with smart pointers: a function declares
its return type as std::unique_ptr<Base> or sk_sp<Base>, and we return a
std::unique_ptr<Impl> or sk_sp<Impl>. Those types don't match exactly,
so RVO and NRVO don't come into play. They've always been going through
move constructors, and that's not changed here, just made explicit.
There was apparently once a bug in the C++11 standard and compilers
implementing that which made these copy instead of move, and then this
sort of code would do a little unnecessary ref/unref dance for sk_sp,
and would entirely fail to compile for uncopyable std::unique_ptr.
These explicit moves ostensibly will make our code more compatible with
those older compilers.
That compatibility alone is, I think, a terrible reason to land this CL.
Like, actively bad. But... to balance that out, I think the explicit
std::move()s here actually help remind us that RVO/NRVO are not in play,
and remind us we're going to call the move constructor. So that C++11
standard bug becomes kind of useful for us, in that Clang added this
warning to catch it, and its fix improves readability.
So really read this all as, "warn about implicit std::move() on return".
In the end I think it's just about readability. I don't really hold any
hope out that we'll become compatible with those older compilers.
Bug: skia:9909
Change-Id: Id596e9261188b6f10e759906af6c95fe303f6ffe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271601
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
We already have the program desc bc we uniquify the programs stored
on the DDL. This CL just preserves them on the snapped DDL to speed
up precompilation.
Bug: skia:9455
Change-Id: Ie0e0b607e2e96beca7128f4083386b34ad469072
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270998
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Generally, keyframe values live in dedicated storage, and are tracked in
keyframes based on their index.
This separation is not necessary for float values, as their storage size
is the same as their index's:
- update keyframes to store value records (VRecs), which can hold
either external value indices or inline floats
- introduce a scalar animator specialization which operates on float
VRecs and doesn't require dedicated value storage
Change-Id: Icd8f1608c28c761303bdc44a23f562a2d2810d4f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270844
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
For each Lottie keyframe, we currently store interpolation
*segments*:
{
t0, v0
t1, v1
cubic_mapper
}
This is quite redundant:
- kf(n).t1 == kf(n+1).t0 for all keyframes
- kf(n).v1 == kf(n+1).v0 for all non-constant keyframes
Refactor to store single keyframe records:
{
t, v
mapping
}
To identify constant keyframes, since we no longer store
explicit hard stops, we now tag each record with a "mapping"
selector:
0 -> constant keyframe
1 -> linear keyframe
> 1 -> cubic keyframe (adjusted cubic mapper index)
This reduces the storage size by 2/5, and yields overall cleaner
logic (as we're no longer back-filling info as we parse).
Also add a handful of unit tests to lock down limit semantics
(keyframe segments are left-inclusive/right-exclusive).
Change-Id: I3ab0e5568b83ab8536a7d326dbc07c4c455e978d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270450
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
The rules for setting fake bold and italic are based on the implementation
used in Minikin.
Change-Id: I9bbecdbd0198363db0296fa9c68046b4724fbded
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269429
Commit-Queue: Jason Simmons <jsimmons@google.com>
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Also this contains a demonstration of how to implement this in CustomPropertyManager.
Change-Id: If4770e47b87ed76c98a85de3c235ab27c913dbc0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269696
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
If the scripts fail to produce valid bytecode, don't overwrite the
interpreter.
Change-Id: Icd008a5188166ce086ff4df87dcb2b43d7f80820
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269487
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
We can skip effect layers when none of the child nodes overlap (treat as
atomic draws, with effects applied on their paint).
The initial heuristic was simply checking for more than one child.
This version relaxes the heuristic to check each child bounds against
the union of preceding siblings.
Change-Id: I2dc6d30d945697f410100db0c46a8a8377d5b569
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269482
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
Change-Id: Id046199edd63535ef07e1dfa65fbc7c0f8cefd00
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269371
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Use std::min and std::max everywhere.
SkTPin still exists. We can't use std::clamp yet, and even when
we can, it has undefined behavior with NaN. SkTPin is written
to ensure that we return a value in the [lo, hi] range.
Change-Id: I506852a36e024ae405358d5078a872e2c77fa71e
Docs-Preview: https://skia.org/?cl=269357
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269357
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Use std::max and std::min instead
Change-Id: Icf3796609e5cb511687fb50bd31229ae4b6b9b39
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268841
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Similar to existing ADBE Easy Levels2, but provides separate mapping
controls per channel.
Change-Id: Ibc58c58e1e8cb8793d6eb819998c1804ccbbf859
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268936
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
1. Removed unnecessary iterators (use SkShaper iterators instead)
2. More careful hash function and comparison (ParagraphStyle)
3. computeEmptyMetrics should go after resolveStrut
4. longestLine for line with spaces only should not be 0
5. LTR/RTL * left/right align * latin/arabic * leading/trailing spaces positioning
6. Height for MaxHeight rect (to follow Gary's change)
Change-Id: I3507ff9fb93148e5ef882a2f514078fcea9cfef3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268301
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
We accidentally were not waiting until all font files were loaded before
trying to process them.
Bug: skia:9858
Change-Id: I10decd5fbf0aa46e300d2ce5255f24f1ac1c12d4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268626
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Change-Id: I0a6627f9b8d47e51c82c89ff1df75c3add8e8035
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267919
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Change-Id: Ic7e233216f7d1031cf2c0f97003140b3e09f5491
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267760
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit d1be5d64f8.
Reason for revert: Chrome win compile
Original change's description:
> Fix skshaper in component builds
>
> It was building a shared library, but had no exports (on Windows).
> We think the correct model for modules in the future is for each one
> to be a separate DLL linked against the public API/exports of Skia.
> This serves as the model for that. Doing this with other modules will
> probably require exporting more symbols from Skia.
>
> Change-Id: I116b1635533d755ae71e8df5aa234270b7f77a31
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267477
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=mtklein@google.com,brianosman@google.com
Change-Id: I4c70dc996ce3964b017dc863bed2428bf4b63325
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267758
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 3e98c0e1d1.
Reason for revert: Need to revert earlier CL
Original change's description:
> Use separate SKSHAPER_DLL define to activate shared library logic
>
> Change-Id: I35cd463fd85920651a940a9af131f7b6515c2a3a
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267676
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=mtklein@google.com,brianosman@google.com
Change-Id: Ia25b838a2fbe5cd5a7be7a0a8c2e7052647ded9a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267757
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I35cd463fd85920651a940a9af131f7b6515c2a3a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267676
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
It was building a shared library, but had no exports (on Windows).
We think the correct model for modules in the future is for each one
to be a separate DLL linked against the public API/exports of Skia.
This serves as the model for that. Doing this with other modules will
probably require exporting more symbols from Skia.
Change-Id: I116b1635533d755ae71e8df5aa234270b7f77a31
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267477
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This makes it line-up with the coretext version.
Bug: skia:9836
Change-Id: I39f51e56ecb0d55ab970a8fa247bede9f4f0f394
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267445
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Adds a test to load different font types. Currently supported:
- .ttf
- .otf
- .ttc
Not supported:
- .woff
- .woff2
This only increases code size by ~4kb, so that big glyph table
has still been successfully removed.
Bug: skia:9829
Change-Id: I0231578b2abf4f36df57ff8073b7697d16606373
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267180
Reviewed-by: Ben Wagner <bungeman@google.com>
After the update to emscripten 1.39.6, source maps don't
work on ASMJS builds and debugger needed the same change
of the default MAIN_MODULE setting as canvaskit and pathkit.
Change-Id: Ifb920dee998ae41fd500adca587b1ad20cfef584
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267076
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Primary goal: API compatibility with SkShaper but reduce code size on iOS.
Change-Id: I6ee8f49827a029569010a69308541b74a21ac3e2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266854
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
I belatedly realized that drawOnce's test would always be blank now
that drawOnce is async.
Change-Id: If30bbdd895039bd8de050a59dd348ba6849c5835
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266631
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The existing |SkSurface.requestAnimationFrame| API provides a convenient way of
drawing Skia animations using the same idiom as the well known
|Window.requestAnimationFrame|. It gracefully handles providing the caller with
access to the right canvas, as well as flushing after the user-supplied
callback.
The new |SkSurface.drawOnce| API added in this change provides the same
conveniences around access to the right canvas and flushing, but for the
use-case where the user wishes to draw a single frame only. Importantly, this
new API disposes of the SkSurface upon completion, i.e. frees the memory
associated with the underlying pixel storage an surface. This avoids memory
leaks that occur when |SkSurface.requestAnimationFrame| is used for single-frame
purposes.
Bug: NONE
Change-Id: Ic4e48e65dffc4809513ceaf72260ac0432b98952
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265604
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This reverts commit 99c54f0290.
Change-Id: I010ac4fdb6c5b6bfbdf63f4dcac5dbf962b0ad9c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266205
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Split off most shape layer components into own CUs (naming convention
following AE), and convert to new DiscardableAdapter pattern.
TBR=
Change-Id: Iba7800cff1998d3d7cf81dfd89b4193d02b59559
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265147
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Assert that the hb_codepoint_t passed to skhb_glyph_extents is in range
using SkTo, which is obviously correct (and consistently used elsewhere)
instead of the incorrect '< 0xFFFF' since 0xFFFF is a valid glyph id.
While doing so, rename the hb_codepoint_t parameters which are actually
glyph ids to reflect that they are glyphs and not codepoints (HarfBuzz
uses hb_codepoint_t for both).
Change-Id: I0bf2b7f12183dfb8254856b12168b8bee867c430
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265769
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Change-Id: I659552466940b76a339caaf124700303806fd082
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265456
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit 2cde3a1320.
Reason for revert: breaking the Chrome roll
Original change's description:
> Complete rewrite of the SkSL interpreter
>
> Change-Id: Idf4037b04c22f8ace5c1ef16c7a28d8c3df92e91
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/250817
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,ethannicholas@google.com
Change-Id: If0fbc78118173e0cacbe1e01cabe3331e35aa49e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265516
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Change-Id: Idf4037b04c22f8ace5c1ef16c7a28d8c3df92e91
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/250817
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
In the newly introduced LegacyAnimatorAdapter, failure to parse may
leave the value default-constructed. This is problematic for scalar
values (floats).
Catch this condition and initialize explicitly.
Bug: ossfuzz:20198, ossfuzz:20194
Change-Id: I86b8030da615d8cb1e1fe8d84873c8bc5cb222f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265397
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Also fix a couple of custom props issues:
- solid layer colors were not dispatched
- text values were not sync'ed
TBR=
Change-Id: I827f8c1d8c8bb73b03f05de15e1c7c96753a631e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264936
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Unlike many users of HarfBuzz, the Skia shaper sets HB_BUFFER_FLAG_BOT
and HB_BUFFER_FLAG_EOT flags to inform HarfBuzz that the full context
contains the beginning and end of the paragraph so that it can treat the
beginning and end of the context specially. In reality, the EOT flag
currently does nothing and the BOT flag only has the effect of adding a
dotted circle (if the font provides it) if the first codepoint in the text
and context is a unicode mark. This behavior is generally unwanted, so
just remove it with a note to revisit this decision should HarfBuzz ever
change the effect of these flags.
Bug: skia:9618
Change-Id: I6cdf86ff3499e1321b1212d63192a4a9c5847e39
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264686
Auto-Submit: Ben Wagner <bungeman@google.com>
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Currently, property animators use lambda captures (std::function<>) to push
values to adapters and then to the scene graph. Some downsides:
* complex lambda captures are expensive in terms of object code size
* adapters with multiple animated properties don't synchronize/quiesce: each individual property tick triggers a SG
synchronization, possibly with inconsistent state (as animator running
order is unspecified)
* there is no enforced scoping, resulting in fragile constructs when SG
fragments are discarded
This CL introduces a simplified and more robust animator pattern:
* property animators are scoped to explicit containers
* instead of capturing arbitrary value functors, animators only capture
a pointer to the target value
Some implementation details:
* keyframe/interpolation logic is pretty much unchanged (just relocated)
* introduced AnimatablePropertyContainer - a base class for animatable
adapters
* legacy binding functions are refactored based on the new mechanism
(they now/transitionally inject adapter objects)
* converted a handful of effects, to exercise trivial refactoring patterns
* converted the text animator goo, to exercise non-trivial refactoring:
- detecting value changes is now trickier (no more lambda magic)
- value adjustments must be hoisted into adapter logic (no more lambda magic)
- all dependent animated values (selectors, etc) must be scoped to the
text adapter to avoid lifetime issues
TBR=
Change-Id: Ia5821982f251de0de58fd3f87812219ff7fcc726
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263938
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Cached references to the WASM heap buffer are invalid following memory growth:
https://github.com/emscripten-core/emscripten/issues/6747#issuecomment-400081465.
This change replaces references to the cached CanvasKit.buffer with direct
references to CanvasKit.HEAPU8.buffer. The symptom of this bug is a Javascript
error thrown in the Chrome console: "Uncaught TypeError: Cannot perform
Construct on a neutered ArrayBuffer", causing the operation in question to fail.
Bug: NONE
Change-Id: I27462e80db1d33e0e77ee7295b25039c9036d2e2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264477
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Flutter on the web wants to be able to extract arbitrary frames from
an animated image and pass those into functions like:
drawAtlas, drawImage, drawImageRect
This should allow that to happen w/o having to add lots of variants like
drawAnimatedImage. If this sticks, is drawAnimatedImage still useful?
(maybe it saves a copy?)
Change-Id: I99d7045c5dea61d0a1bd6d335c88e7517f2c4fc2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263020
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Mike Reed <reed@google.com>
We were previously building FreeType2 with the psnames module,
which included large tables of glyphnames [1]. These were only
used in code related to PDF (and only when outputting Type 1
fonts, which is very rare).
Even though the PDF backend isn't in CanvasKit, the compiler
couldn't throw away these massive tables (about 80k in all)
of strings. Since these tables were only used for T1 fonts,
it made sense to tell FreeType not to include the rest of the
T1 related code, which saved about 55k more.
If, one day, we add in support for the PDF backend to CanvasKit,
SK_PDF_DO_NOT_SUPPORT_TYPE_1_FONTS is likely something we'll
want to define.
The roll-freetype.sh is inspired by a script of the same name
in the Chromium repo and aids in the updating of freetype
and our forked config files.
[1] 0a3d2bb99b/src/psnames/pstables.h (629)
Bug: skia:9733
Change-Id: I359bab4184587cbe91400661fb012eac1a601a83
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262232
Reviewed-by: Ben Wagner <bungeman@google.com>
This saves about 32kb uncompressed, 21kb gzipped from CanvasKit.
This would also save about 11kb from a Flutter build.
Bug: skia:9733
Change-Id: I0a21b7279a73c692ea39aa28ac00d70d24b70373
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262218
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
longest line and so on.
Change-Id: I497022269ad38e3cf6a1920f67b1d9217aa6d805
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260778
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Moves RTShader to be built behind a flag (and not shipped
to npm [yet])
Bug: skia:9733
Change-Id: Ibdf965bbf3c0191ab7d9689168b1a099488c2ca3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262142
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Brian Osman <brianosman@google.com>
This fixes up some other build flag options:
- font-specific js code is correctly omitted when no_font is set
- SKP serialization is only compiled in debug (or with flag).
Bug: skia:9733
Change-Id: Ifdbd2ddac278cfcefa842f6d4826d5429b6ed64b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262137
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Change-Id: I0b11d4210c6e663cfb4854fc33e1396fd79fe9a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261780
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
make profile can be used with bloaty [1] and twiggy [2]
Some example commands for investigating code size:
bloaty ./canvaskit/bin/canvaskit.wasm -d symbols
bloaty ./canvaskit/bin/canvaskit.wasm -d sections
twiggy top -n 50 --retained ./canvaskit/bin/canvaskit.wasm
twiggy monos ./canvaskit/bin/canvaskit.wasm -g -m 40
# Let's pretend we have a symbol called
# AddIntersectTs(SkOpContour*, SkOpContour*, SkOpCoincidence*)
# that we want to investigate further
twiggy dominators --regex ./canvaskit/bin/canvaskit.wasm AddIntersectTs.+
twiggy paths --regex ./canvaskit/bin/canvaskit.wasm AddIntersectTs.+
[1] https://github.com/google/bloaty
[2] https://rustwasm.github.io/book/reference/code-size.html#the-twiggy-code-size-profiler
Bug: skia:9733
Change-Id: I4a665fe2c750da552fee1dbf804ce0028a06c6c3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261903
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Bundling the pipeline stage arguments also simplifies the code in
several spots.
Change-Id: I85e81b436a39378f753cc9404b6eeb27fe055525
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261778
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This makes the effect *be* the factory, so we can get rid of
SkRuntimeShaderFactory (and later, SkColorFilterFactory).
Change-Id: I2cd95f1380a0ec1e65fe5a18b1226c042598a8bd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261439
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This used to be the case, but a recent change unintentionally switched
to errors.
TBR=
Change-Id: Ib92d2d04c667664921f47b48babdbe33e135b9ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261179
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
SkShaders::Empty may be easy to expose, but that doesn't mean we should.
It shouldn't even be public, but Chrome uses it in one place.
Change-Id: I398a5e6f782990a7baec0d9b1d0018f7456ff15f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260956
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Turns out constant doesn't like to take an enum, but needs explicit
coercion to be an int.
Change-Id: I29c761fd2dfd9eb3cde0db3c0c3f0e97dd6ff411
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260698
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This reverts commit 187cd367d3.
Reason for revert: relanding with legacy enum support
Original change's description:
> Revert "[skottie] Simplify effect builder lookup"
>
> This reverts commit ef363a9ce6.
>
> Reason for revert: G3 unit tests failing
>
> Original change's description:
> > [skottie] Simplify effect builder lookup
> >
> > Layer effects fall into two categories:
> >
> > - effects that BM knows about: these get assigned a unique type enum
> > - effects that BM doesn't know about: these are still exported, but
> > get assigned a dummy type
> >
> > To handle effects in the latter case, we rely on their canonical AE
> > name.
> >
> > The list of supported effects has grown to the point where a) this
> > differentiation doesn't seem valuable anymore and b) the code is quite
> > repetitive.
> >
> > Consoliate the lookup logic to rely solely on effect names + bsearch
> > table.
> >
> > Change-Id: Ib5f9b064a373814865da9e8a26037209992e8b9b
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259997
> > Commit-Queue: Florin Malita <fmalita@chromium.org>
> > Reviewed-by: Mike Reed <reed@google.com>
> > Reviewed-by: Mike Klein <mtklein@google.com>
>
> TBR=mtklein@google.com,fmalita@chromium.org,reed@google.com
>
> Change-Id: I3b4c681c260c121e422ade7395c33a77e788ff43
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260196
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Florin Malita <fmalita@chromium.org>
TBR=mtklein@google.com,fmalita@chromium.org,reed@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Change-Id: I2a4360dc8216b8b45e20c6568c0a1d3d069aa56c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260280
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This reverts commit ef363a9ce6.
Reason for revert: G3 unit tests failing
Original change's description:
> [skottie] Simplify effect builder lookup
>
> Layer effects fall into two categories:
>
> - effects that BM knows about: these get assigned a unique type enum
> - effects that BM doesn't know about: these are still exported, but
> get assigned a dummy type
>
> To handle effects in the latter case, we rely on their canonical AE
> name.
>
> The list of supported effects has grown to the point where a) this
> differentiation doesn't seem valuable anymore and b) the code is quite
> repetitive.
>
> Consoliate the lookup logic to rely solely on effect names + bsearch
> table.
>
> Change-Id: Ib5f9b064a373814865da9e8a26037209992e8b9b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259997
> Commit-Queue: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Mike Reed <reed@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,fmalita@chromium.org,reed@google.com
Change-Id: I3b4c681c260c121e422ade7395c33a77e788ff43
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260196
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Layer effects fall into two categories:
- effects that BM knows about: these get assigned a unique type enum
- effects that BM doesn't know about: these are still exported, but
get assigned a dummy type
To handle effects in the latter case, we rely on their canonical AE
name.
The list of supported effects has grown to the point where a) this
differentiation doesn't seem valuable anymore and b) the code is quite
repetitive.
Consoliate the lookup logic to rely solely on effect names + bsearch
table.
Change-Id: Ib5f9b064a373814865da9e8a26037209992e8b9b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259997
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Most of these did nothing, and I'd like to remove the feature. Also, the
benchmark was using 'in uniform' which isn't supported (it asserts in
debug build).
Change-Id: I671ca69fdd50811a2090c7a03f5f23e6b38e6f96
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260043
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Change-Id: I7c672ff6b8eb95ec8c1123a5bfdb202e1644f494
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259281
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Currently, we treat track matte source layers (tagged with td:1) as single-shot mask triggers:
we apply once to the following layer, then move on.
But track mattes can cascade: a layer with a matte can itself be applied as a track matte for the
following layer.
Also, for matte/masking purposes, only the layer content is being considered (ignoring blend mode
and any masks applied to the matte itself).
To support this, refactor the layer attachment code:
- instead of tracking the presence of a single-shot matte source, always track
previous layer content trees
- instead of triggering matte attachment in the presence of a matte source, trigger based on
the matte *target* property (tt: X)
- log errors on unknown matte modes
Change-Id: I6c71d4007e1e27d3f3a139344bbf367d7bc6e29d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259820
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
With recent deferred image loading changes, Skottie relies on clients
to always/explicitly seek() before drawing a frame.
Some of the existing tools are still attempt to draw before the first
seek() fires (the animation callback is not guaranteed to occur before
the first draw). For these, add an explicit seek(0) after loading the
animation, to ensure valid state.
TBR=
Change-Id: Ie453559af2d96560602b5e6508c25169dffb484d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258805
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Change-Id: Ib6dc1ff861efe4040508fea09c8a66d8d06db597
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258568
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
... because it has a constructor, implied by all the initializers.
Luckily, that constructor does exactly what our memset() does.
Change-Id: Ibe538e9d840de9e6fd07d673783709df17b7b4fb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258447
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Normally, we load single-frame images upfront to avoid instantiating
an animator (as the image content is supposed to be constant).
In certain cases, deferred behavior is desirable (and the extra animator
overhead is minimal).
Generalize MultiFrameAnimator to handle single-frame assets, and add an
optional deferred mode for single-frame image loading
(Animation::Builder::Flags::kDeferImageLoading).
Bug: skia:9686
Change-Id: I4d166cd1a0bf34ccb8679e7553848c831a9193d2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258000
Commit-Queue: Avinash Parchuri <aparchur@google.com>
Reviewed-by: Avinash Parchuri <aparchur@google.com>
Precomp layers can have a different size vs. main composition.
Instead of relying on the global animation (main comp) size, use the
current (pre)comp size when setting up cameras.
Change-Id: I54106375fb39dde2bfd11e14a38e5ec3e7190764
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258156
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Having it means you cannot write:
SkSize size;
float x, y;
size = {x , y};
clang allows it but GCC does not, claiming it is ambiguous between the
implicitly generated
SkSize& SkSize::operator=(const SkSize&)
and
SkSize& SkSize::operator=(const SkISize&)
clang gives the same error if the former is explicitly declared default.
Change-Id: I3b64436ef6aa669b3d87e7f37057c5dcb4add987
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257880
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Instead of always grabbing the first frame at load time, only do so for
single-frame images.
For multi-frame images, defer frame resolution until actually needed
(at seek time).
There's a slight complication in dealing with image scaling: since we
no longer know the intrinsic size of the frames upfront, we need to
set up a transform effect preemptively for multi-frame images, and
update on the fly when the frames are resolved. This is not
necessarily bad, because theoretically frames could have different
sizes.
Bug: skia:9686
Change-Id: Ib831d0e2ecad061ba52bdd8721e7598ea38c1e6e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257622
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
For clients not using JSON, the factories were inconsistent.
Change-Id: Ifd920fa1e18f5edffa12de238af8488406951e5b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257683
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This was originally exposed for use with specs/web-img-decode and has
seen some actual use.
Change-Id: I6cc4fdf431b45cbbc21b91881c688c5545ca44a3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257317
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Provides functionality similar to AE property maps
Change-Id: I1705706a6b7e25fbab55465f2e20d0b145330b0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255977
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This untangles some of the dirty state tracking and dynamic rebuilding
support (that's only needed for the GUI editor), so the core code is
more streamlined. It also paves the way for feeding the RP to bindings.
Change-Id: I208ec59622154fdb2845c3ae8f7efb070d1abfc7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257476
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit aa98dd3d27.
Reason for revert: broke chrome, easy to add a flag there
Original change's description:
> fix sense of ifdef for deprecated method
>
> Change-Id: I32164225750b23e1cc26aa36a60feda27bbd90a8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257319
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
> Commit-Queue: Mike Reed <reed@google.com>
TBR=bungeman@google.com,kjlubick@google.com,fmalita@chromium.org,reed@google.com
Change-Id: I629bbd7f04a4ac8227c62f4d05cf2cb2601900c3
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257328
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Bug: skia:9513
Change-Id: Ibaf3ad930fdc0072916143dea63142ca0c6e4aeb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257050
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Currently just for image drawable, but going to use this for
references to other kinds of data in bindings, too.
Change-Id: Ic6673530013337bbaadd2d3f1c040626ec24ffb8
Bug: skia:9513
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256776
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
We allow animating the mask filters, so we can end up with null filters
sometimes.
TBR=
Change-Id: Id93aa033407f58bfeb5e059210141c936c356701
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256697
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This reverts commit 3e7af41224.
Change-Id: Id4f66b3956f4bdbe690db20fc478b7365ee89717
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256676
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
All tools are updated to use the new copies in skresources
Change-Id: If3cfc3104d72535ea4c49f70f1fa68dcf78af987
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256657
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
For now, we'll have two copies. Once clients are using the skresources
versions exclusively, we can remove the originals from skottie.
Change-Id: I3152f526b0505b8374bdd9b4513a80bddc702ccc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256416
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This is a first pass that should help with migrating clients.
The utility implementations of ResourceProvider are still in
skottie - those are going to be harder to move. More likely
that I'll add parallel implementations in skresources, then
we can shift clients over and delete the skottie copy.
I'm planning to use this interface/system in particles.
Bug: skia:9513
Change-Id: I004da685983c05cb1b48a75f8a23bd7d73a3f5af
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256077
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
This reverts commit 1792b19485.
Reason for revert: need to update legacy_convexity, still used by google3
Original change's description:
> Revert "Revert "Use flat version of path-direction enum""
>
> This reverts commit 0dacc6b7d3.
>
> Change-Id: Ie103e9f36b07e4ee256a3688a4decf3a6dd74314
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255832
> Auto-Submit: Mike Reed <reed@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Mike Reed <reed@google.com>
TBR=reed@google.com
Change-Id: I0ecea0eb8a237298c6b908cc4bfd1cacdfc5b900
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255976
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This reverts commit 0dacc6b7d3.
Change-Id: Ie103e9f36b07e4ee256a3688a4decf3a6dd74314
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255832
Auto-Submit: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This reverts commit e0fbe94351.
Reason for revert: need to add guard flag to flutter
Original change's description:
> Use flat version of path-direction enum
>
> Bug: skia:9663
> Change-Id: I00077d9f2b14b3e983e6a46ef6f560cabdb1678d
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242557
> Commit-Queue: Mike Reed <reed@google.com>
> Reviewed-by: Florin Malita <fmalita@chromium.org>
TBR=fmalita@chromium.org,reed@google.com
Change-Id: If47173d9b203b2d3a175af290a15d986accb4703
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9663
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255831
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
1) some flags that "The Internet" says may help
2) retry running the test script up to 3 times.
I wasn't able to reproduce the crashes with a non-Docker
Chrome, only in the Docker container, which was
very hard to debug.
Change-Id: I87f31c32f63b2770d8d5afa6a8e4b90c35dbf0bb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255820
Reviewed-by: Eric Boren <borenet@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
If none of the families in the requested list are available, then use the
platform default font family.
Change-Id: If0c69febb112c660f96a768cea8d3ae6b35ea68a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255311
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Commit-Queue: Jason Simmons <jsimmons@google.com>
Change-Id: I7adc1e01f4f9cec56e53e620ba4d04eae61f0b9e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254899
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
One-node cameras start off by pointing forward, where "forward" is
decreasing z (as opposed to always facing z==0, as they currently do).
Change-Id: I2ccd5a7cf7d8f0aeeebde1537d44e188aabccd04
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255117
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Lots of bugfixes and trying out including a debug build (for Flutter).
Change-Id: Ie6b93386aa8dcce46ff62aaafe09c02384c50b6f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255076
Reviewed-by: Kevin Lubick <kjlubick@google.com>
The problem was we didn't have a way to not build with
SkParagraph, which we can't use when we are using the
primitive shaper.
Change-Id: Iafe070d6f5c01aaa7a42225793d5ad873f144798
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254968
Reviewed-by: Kevin Lubick <kjlubick@google.com>
We hadn't been requesting one, but told Skia we had one, which caused
issues.
Bug: skia:9564
Change-Id: I9a2e78a528778a386225cdcbbb2d2b3d8f705f05
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254801
Reviewed-by: Brian Salomon <bsalomon@google.com>
So far Skottie has been assuming all cameras are two-node (have a point
of interest).
AE also supports one-node cameras, where the camera does not auto-orient
towards a POI but starts off perpendicular to the z == 0 plane.
(https://helpx.adobe.com/after-effects/how-to/camera-animation.html)
Change-Id: Id565de7d8feb9a762940ac372c1bbbcce2e2dfc6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254559
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
With these things exposed, I think Flutter will not need
CanvasKit to expose the very complex SkCodec API.
Change-Id: Iace1b496d1dcb8842181466e860e8f212aba7b48
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253542
Reviewed-by: Leon Scroggins <scroggo@google.com>
This happens when validation fails, for example.
Change-Id: Idbd552fbce51c5cf1543fc7a0a34a87230264d6e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253658
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This reverts commit 1803f4ef6f.
And also fixes the primitive shaper.
Change-Id: Ieaeda5522c98d8a9e6f628b8a6cc30cf41278350
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252929
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This reverts commit 0f3a26dd18.
Reason for revert: Windows bots are broken
Original change's description:
> Fix empty run handling in trivial shaper iterators
>
> When the text run is of zero length the iterator starts at the end. The
> trivial itereators did not handle this case.
>
> Change-Id: Id41304500e33d821874f56ab20085cbc4b2d9b0b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252857
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Ben Wagner <bungeman@google.com>
TBR=bungeman@google.com,herb@google.com
Change-Id: Ia38e46ac4c04def5d374fbbce450538096d90d64
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252923
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
When the text run is of zero length the iterator starts at the end. The
trivial itereators did not handle this case.
Change-Id: Id41304500e33d821874f56ab20085cbc4b2d9b0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252857
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Refactor as a single interpolating loop, based on careful selection
of lerp coefficients.
Change-Id: I58786cddb2f042b53dcbac80c2346736429be102
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252858
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Remove the RGB/YUV helpers (use SkYUVMath instead), along with the
unused get20/set20.
Change-Id: Id83467a1b7f33657869e0a933af75387a4e36a88
Bug: skia:9543
Change-Id: Id83467a1b7f33657869e0a933af75387a4e36a88
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252188
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Like with the non-relative forms, we want to be able to
chain these together, but not leak the SkPaths (which happens
if the C++ side returns this). Thus, we have to add in
the JS glue to return the "JS this".
Change-Id: Ic640b84f6c09c1d931ad44bc403b14bb0d0893a2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251960
Reviewed-by: Hal Canary <halcanary@google.com>
It was easier to just add a few saveLayer overrides rather
than try to expose the struct of pointers. SkRect*
was hard/impossible because we have it as a value_object,
which does not support pointers in enscriptem.
Change-Id: Iad702593cca19f80d6ef9a319f8c80a087135e38
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/250996
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
We are pretty comfy exposing this set for the long-term.
CanvasKit will generally support chains of image filters,
not necessarily arbitrary DAGs, just to simplify the
points needed to expose.
Change the naming around MaskFilters also, I like having
the factories be a class function, just to keep things
a bit better organized and minimize the amount of things
we want to keep on the top level CanvasKit object.
Change-Id: If32c630efa2fd8bc4bac84d0c3461ac3c0d21263
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/250758
Reviewed-by: Robert Phillips <robertphillips@google.com>
Observed AE layer parenting semantics:
* layers are flagged as either 2D or 3D
* camera applies to 3D layers, but not to 2D layers
* parented 3D layers treat their ancestor transform chain as 3D (SkMatrix44)
* parented 2D layers treat their ancestor transform chain as 2D (SkMatrix, ignoring 3D components)
This means that for a given layer, we may need to build two distinct transform chains - depending
on the type of descendant layer being considered.
Furthermore, transforms are animatable and their animators are scoped to a layer controller. Since
we're potentially building two version of the transform node, we need to ensure all animators for
both of them are transferred to controller object (we still want to only instantiate a single layer
controller and render tree to avoid duplication). IOW, all dependent layer transforms need to be
considered before "sealing off" a given layer controller.
In order to avoid a layer dependency/topological sort, we can split off the transform tree
construction into a separate pass. High-level changes:
-- replace existing LayerAttachContext with CompositionBuilder
(holds LayerBuilders and other Composition-wide state)
-- replace LayerRec with LayerBuilder
(holds Layer-wide state and also caches transform nodes)
-- pass 1: for each LayerBuilder, transitively build and cache a transform chain
of a type (2d/3d) determined by the leaf (entry point) layer
-- pass 2: for each LayerBuilder, build the actual layer content render tree
and instantiate the layer controller objects
Bug: skia:8914
Change-Id: I9f7efcf4819424282fd3dda98f5621ba12fd001b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251001
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>