It would reduce a lot of noise if the GrRenderTargetOpList kept a pointer to the GrCaps but, for now, I'm trying to shrink the GrRTOpList, not expand it.
Reland of: https://skia-review.googlesource.com/c/17323/ (Update clearOp for split-OpList world)
Change-Id: Ia61ce4d6ce245380fc9651928a46c22039fc12cf
Reviewed-on: https://skia-review.googlesource.com/18026
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit 0cc507d225.
Reason for revert: Causing IntTextureText to fail on bots
Original change's description:
> Expand partial render target write pixels workaround.
>
> The workaround is extended in the following ways:
>
> 1) It now applies to any texture whose base level has *ever* been attached to a FBO.
> 2) It applies to Adreno 5xx in addition to Adreno 4xx
> 3) It applies in the atlas upload code path.
>
> This workaround (and a similar one) are narrowed to GLCaps rather than Caps.
>
> Bug: skia:
> Change-Id: Id600e9739bb97bf6766075ea2a987fd2039e53e5
> Reviewed-on: https://skia-review.googlesource.com/18150
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
>
TBR=bsalomon@google.com,robertphillips@google.com
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Change-Id: I53c8dd7ea7f614da57331470fcc24c6d84aba354
Reviewed-on: https://skia-review.googlesource.com/18229
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
The workaround is extended in the following ways:
1) It now applies to any texture whose base level has *ever* been attached to a FBO.
2) It applies to Adreno 5xx in addition to Adreno 4xx
3) It applies in the atlas upload code path.
This workaround (and a similar one) are narrowed to GLCaps rather than Caps.
Bug: skia:
Change-Id: Id600e9739bb97bf6766075ea2a987fd2039e53e5
Reviewed-on: https://skia-review.googlesource.com/18150
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Beyond setting the total cache limits this method enables clients to
request to purge a specific number of bytes, as well as specify their
preference to purge scratch resources over resources of other types.
Change-Id: I9259d5544d34251575d77eebe599388f213ff3ce
Reviewed-on: https://skia-review.googlesource.com/17987
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Derek Sollenberger <djsollen@google.com>
Comment describes it: Unless we do something to confuse their optimizer,
they will (incorrectly) deduce that uniform opaque color (modulated only
by a texture fetch) is always going to remain opaque. Then they skip
inserting their shader based blending code, turning SrcOver into Src.
Doing a max against zero is enough to squelch the optimization.
Bug: skia:
Change-Id: I74676cebb0b0c8d121da868dd8a88050e0cfcc0d
Reviewed-on: https://skia-review.googlesource.com/17924
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit a9e795eab5.
Bug: skia:
Change-Id: Ibfc51497ae99f332f8f72a799393a1b2996f7f3f
Reviewed-on: https://skia-review.googlesource.com/17767
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 45e5068a6d.
Reason for revert: :'(
Original change's description:
> Add a flag to GrSurfaceFlags that requires the texture to be cleared upon creation.
>
> Bug: chromium:656320
>
> Change-Id: I940bfa24540516ab83a2ed52f761b96eb6ad19f1
> Reviewed-on: https://skia-review.googlesource.com/17391
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Bug: chromium:656320
Change-Id: I8a4f71537e45f3c4cf37b10b2dc8ee38fe6959ba
Reviewed-on: https://skia-review.googlesource.com/17765
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit ee26363aaa.
Reason for revert: Failing Google 3 roll.
Original change's description:
> Remove compressed (ETC1) texture support from Ganesh
>
> Change-Id: If4cf286df87ea87338aba47001d90a5fcc4f2667
> Reviewed-on: https://skia-review.googlesource.com/17456
> Commit-Queue: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
>
TBR=bsalomon@google.com,robertphillips@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: Ie1a57187287e03600a69e374501478e93c41415c
Reviewed-on: https://skia-review.googlesource.com/17527
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I2869f97a14f3a1363ebfef5d657bd6468fc991f7
Reviewed-on: https://skia-review.googlesource.com/17491
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This CL fixes:
isConfigTexturable was returning true for:
kRG_float for ANGLE ES2 configs
isConfigRenderable was returning true for:
kAlpha_8 for ANGLE ES2 configs
isConfigTexturable and isConfigRenderable were returning true for:
SBGRA on ES2
The NexusPlayer was marking RGBA & RG float configs as renderable but not textureable
Bug: 720325
Change-Id: If21361870dbdde8f3e09bc9dff3a394f2a329157
Reviewed-on: https://skia-review.googlesource.com/17387
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Stores the config, origin, and dimensions in GrSurfaceProxy, sample count in GrRenderTargetProxy, and "was constructed with mip maps" in GrTextureProxy.
Change-Id: Iee058674dce49107a991cca9d083cd33e3572809
Reviewed-on: https://skia-review.googlesource.com/17209
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This flags was only specified in one place (per backend). However, it was specified when no allocations occur.
Change-Id: Ic892d3064598519a07fb6773ba626fe022ef2f78
Reviewed-on: https://skia-review.googlesource.com/16904
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:
Change-Id: I8eb8cef5456c05a8e314d8404698893c7af82d13
Reviewed-on: https://skia-review.googlesource.com/16368
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Certain systems experience a leak in the GL driver associated with
stencil buffers. Attempts to avoid the leak (while still using stencil
buffers) dind't succeed. This patch adds a GrContextOption
fAvoidStencilBuffers. This disables certain path rendering modes, as
well as stencil based masking/clipping.
Bug: 713854
Change-Id: Ifa6c0f2bd5ee395547bda9165d6c79d197ae8b8b
Reviewed-on: https://skia-review.googlesource.com/15253
Commit-Queue: Eric Karl <ericrk@chromium.org>
Reviewed-by: Eric Karl <ericrk@chromium.org>
Reviewed-by: Brian Salomon <bsalomon@google.com>
As a consequence of removing support for GLs lacking separate stencil settings our effective minimum GL version is 2.0. This formalizes that by explicitly failing if the version in the version string is lower.
As a consequence we will always have wrapping stencil operations available.
Bug: skia:
Change-Id: Ibe302f72a063dbadc773bda811cc0d0f6c08c61a
Reviewed-on: https://skia-review.googlesource.com/15610
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
As a consequence we no longer need GrDrawFace.
This effectively raises the minimum bar for non-ES OpenGL to 2.0 as there is no extension that adds the GL 2.0 separate stencil functionality. GL_ATI_separate_stencil is close but it does not have glStencilMaskSeparate.
Bug: skia:
Change-Id: I36d17a69400c8beeacb6dab8d8c5c3317814cfe4
Reviewed-on: https://skia-review.googlesource.com/15603
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
A single glyph cache size doesn't make sense across the hardware Skia
runs on. This change allows a custom size to be specified (via a byte
limit), allowing cache size to be customized at context creation time.
Bug: 717178
Change-Id: I4f7baddd1897b2eac4f6d6e4fff1f805e1cdd250
Reviewed-on: https://skia-review.googlesource.com/15135
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Basically a GrTextureProxified clone of GrGpuResourceRef
Change-Id: I8772550bb867ef2cf2d53efef0a0346bb7c90eb6
Reviewed-on: https://skia-review.googlesource.com/15221
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Converts GrMesh to a struct and changes the names/semantics of its
fields to be more inline with their GL counterparts. Also renames the
"instancing" feature to "pattern", to avoid ambiguity with hardware
instancing.
Bug: skia:
Change-Id: Ia0999d4f9c83b5dd31f81b9bf4f36ed9abd26286
Reviewed-on: https://skia-review.googlesource.com/15157
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Change-Id: I0ff11088465a4702acf9841a791d76f286ddbaf1
Reviewed-on: https://skia-review.googlesource.com/15147
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit e3bd422faf.
Reason for revert: Pre-req changes have all landed in other projects at this point.
Original change's description:
> Revert "Plumb the use of GrBackendRenderTarget throughout Skia"
>
> This reverts commit fdd77daedb.
>
> Reason for revert: Apparently I have a few more build files to update before this can land.
>
> Original change's description:
> > Plumb the use of GrBackendRenderTarget throughout Skia
> >
> > Bug: skia:
> > Change-Id: Ib99a58d9552f5c7b8d77c09dcc72fa88326c26aa
> > Reviewed-on: https://skia-review.googlesource.com/14148
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Reviewed-by: Robert Phillips <robertphillips@google.com>
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
> >
>
> TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,reviews@skia.org
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
>
> Change-Id: I984e1909870182474c4c3cce257f01b6a9d8581f
> Reviewed-on: https://skia-review.googlesource.com/14531
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,reviews@skia.org
# Not skipping CQ checks because original CL landed > 1 day ago.
Change-Id: Ib7ab94aada8a7cb80fe38f24daf32f9208c5b169
Reviewed-on: https://skia-review.googlesource.com/14826
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This reverts commit fdd77daedb.
Reason for revert: Apparently I have a few more build files to update before this can land.
Original change's description:
> Plumb the use of GrBackendRenderTarget throughout Skia
>
> Bug: skia:
> Change-Id: Ib99a58d9552f5c7b8d77c09dcc72fa88326c26aa
> Reviewed-on: https://skia-review.googlesource.com/14148
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I984e1909870182474c4c3cce257f01b6a9d8581f
Reviewed-on: https://skia-review.googlesource.com/14531
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
If/when we double check these settings we can either re-add these parameters or change the code manually.
The driving goal here is to shrink GrRenderTargetOpList.
Change-Id: I7819de18f97e8282e8754e3438130f797ebb3c37
Reviewed-on: https://skia-review.googlesource.com/14381
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This also now requires an explicit vulkan proc address getter to be used with GrVkBackendContext::Create.
Change-Id: I768ec487398dab68e6e10409419ac7a00ec1822a
Reviewed-on: https://skia-review.googlesource.com/14322
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
We now will always use the system vulkan.h files whenever we are building
with vulkan. With non vulkan builds we use our checked in header to so
that we can get the needed symbols for compiling.
Bug: skia:
Change-Id: I352a3e007b33c575cefcfd6752db0b3b12b86a16
Reviewed-on: https://skia-review.googlesource.com/14270
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Also remove the feature of GrVkGpu that creates the instance/device if the client doesn't provide one.
Change-Id: Ie617313b6c684ed355333a475b80d0aae7e3a026
Reviewed-on: https://skia-review.googlesource.com/14261
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This is probably it until GrTexture.h can be hidden.
TBR=bsalomon@google.com
Change-Id: Ie743c937f72aa0dc9f5e84def572f655f0abe041
Reviewed-on: https://skia-review.googlesource.com/14143
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>